summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorLed Mitz <smoothshifter@tuta.io>2024-06-06 19:23:29 +0000
committerFedja Beader <fedja@protonmail.ch>2024-06-06 19:23:29 +0000
commit1f7bf85e54aeb1fecf4d394e1c52104a68066269 (patch)
tree538e8689acb35fa7b6ca45fb8c6e6d63ba76072e
parent71f72bd8b6bba9c505f990857226afe8d1b0d7f3 (diff)
downloadclientdata-1f7bf85e54aeb1fecf4d394e1c52104a68066269.tar.gz
clientdata-1f7bf85e54aeb1fecf4d394e1c52104a68066269.tar.bz2
clientdata-1f7bf85e54aeb1fecf4d394e1c52104a68066269.tar.xz
clientdata-1f7bf85e54aeb1fecf4d394e1c52104a68066269.zip
Added gun ricochets as misses, renamed gunstaff to gun and corrected all references
* Hopefully, I got all the references this time * Added gun ricochets as misses, renamed gunstaff to gun and corrected all references **** ml/clientdata!147 Approved-by: Fedja Beader <fedja@protonmail.ch> Approved-by: Jesusalva Jesusalva <jesusalva@tmw2.org>
-rw-r--r--LICENSE7
-rw-r--r--items.xml30
-rw-r--r--monsters.xml24
-rw-r--r--sfx/weapons/gun/hit1.oggbin0 -> 6049 bytes
-rw-r--r--sfx/weapons/gun/miss1.oggbin0 -> 7486 bytes
-rw-r--r--sfx/weapons/gun/miss2.oggbin0 -> 7653 bytes
-rw-r--r--sfx/weapons/gun/miss3.oggbin0 -> 7215 bytes
-rw-r--r--sfx/weapons/gunstaff/shot.oggbin12186 -> 0 bytes
8 files changed, 41 insertions, 20 deletions
diff --git a/LICENSE b/LICENSE
index cc250d6f..23caaab0 100644
--- a/LICENSE
+++ b/LICENSE
@@ -3175,8 +3175,11 @@ This list also includes the list of Evol Online and The Mana World contributors.
sfx/weapons/piouslayer/hit1.ogg (Cosmostrator) (CC BY-SA 3.0) (Socapex)
sfx/weapons/piouslayer/hit2.ogg (TMW-BR Team) (GPLv2) (-)
sfx/weapons/piouslayer/miss1.ogg (Cosmostrator) (CC BY-SA 3.0) (Socapex)
-### Gunstaff
- sfx/weapons/gunstaff/shot.ogg (Bird-Man) (CC 0) (Freesound.org, Jesusalva)
+### Gun
+ sfx/weapons/gun/hit1.ogg (Bird-Man (shot.ogg)) (CC 0) (Freesound.org, Jesusalva)
+ sfx/weapons/gun/miss1.ogg (Ledmitz) (CC 0) (Freesound.org, Bird-Man (shot.ogg), craigsmith (Rifle ricochets))
+ sfx/weapons/gun/miss2.ogg (Ledmitz) (CC 0) (Freesound.org, Bird-Man (shot.ogg), craigsmith (Rifle ricochets))
+ sfx/weapons/gun/miss3.ogg (Ledmitz) (CC 0) (Freesound.org, Bird-Man (shot.ogg), craigsmith (Rifle ricochets))
### Lightsaber
sfx/weapons/lightsaber/crit.ogg (?) (GPL v2) (FreedroidRPG)
sfx/weapons/lightsaber/hit1.ogg (skytheguy) (CC BY 3.0) (Freesound.org, Jesusalva)
diff --git a/items.xml b/items.xml
index 4c0aacb8..9cdc2dd6 100644
--- a/items.xml
+++ b/items.xml
@@ -8500,8 +8500,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="2000">
<sprite>equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6020"
image="equipment/weapons/gatling.png"
@@ -8521,8 +8523,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="2500">
<sprite>equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6030"
image="equipment/weapons/shotgun.png"
@@ -8542,8 +8546,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="1800">
<sprite>equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6040"
image="equipment/weapons/revolver.png"
@@ -8563,8 +8569,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="1500">
<sprite>equipment/weapons/gun.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6050"
image="equipment/weapons/dustynator.png"
@@ -8584,8 +8592,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="1000">
<sprite>equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<!-- Arrows -->
diff --git a/monsters.xml b/monsters.xml
index 96affb6c..af057236 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1066,8 +1066,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<!--sprite>equipment/weapons/lidersword.xml</sprite-->
<sprite>equipment/legs/bromenalpants-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml|#212121</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</monster>
<monster id="1207" name="Rifle Shooter" walkType="walkswim">
<sprite>races/human-male.xml</sprite>
@@ -1076,8 +1078,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<!--sprite>equipment/weapons/lidersword.xml</sprite-->
<sprite>equipment/legs/bromenalpants-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml|#212121</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</monster>
<monster id="1208" name="Revolver Shooter" walkType="walkswim">
<sprite>races/human-male.xml</sprite>
@@ -1086,8 +1090,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<!--sprite>equipment/weapons/lidersword.xml</sprite-->
<sprite>equipment/legs/bromenalpants-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml|#212121</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</monster>
<monster id="1209" name="Boss Of The Dusty People">
<sprite>races/orc-male.xml</sprite>
@@ -1097,8 +1103,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<sprite>equipment/legs/bromenalpants-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml|#212121</sprite>
<sprite>equipment/head/bromenalhelmet.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</monster>
<monster id="1210" name="St Patrick's Clover" targetCursor="medium">
<sprite>monsters/cloverpatch.xml</sprite>
diff --git a/sfx/weapons/gun/hit1.ogg b/sfx/weapons/gun/hit1.ogg
new file mode 100644
index 00000000..70f7c6ed
--- /dev/null
+++ b/sfx/weapons/gun/hit1.ogg
Binary files differ
diff --git a/sfx/weapons/gun/miss1.ogg b/sfx/weapons/gun/miss1.ogg
new file mode 100644
index 00000000..da792609
--- /dev/null
+++ b/sfx/weapons/gun/miss1.ogg
Binary files differ
diff --git a/sfx/weapons/gun/miss2.ogg b/sfx/weapons/gun/miss2.ogg
new file mode 100644
index 00000000..b3d5aaaa
--- /dev/null
+++ b/sfx/weapons/gun/miss2.ogg
Binary files differ
diff --git a/sfx/weapons/gun/miss3.ogg b/sfx/weapons/gun/miss3.ogg
new file mode 100644
index 00000000..7dcb6fa8
--- /dev/null
+++ b/sfx/weapons/gun/miss3.ogg
Binary files differ
diff --git a/sfx/weapons/gunstaff/shot.ogg b/sfx/weapons/gunstaff/shot.ogg
deleted file mode 100644
index b5354c6d..00000000
--- a/sfx/weapons/gunstaff/shot.ogg
+++ /dev/null
Binary files differ