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author | Jesusaves <cpntb1@ymail.com> | 2020-05-08 13:20:41 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-05-08 13:20:41 -0300 |
commit | ff5b3e2db85d63416c8b6d330a4279acbf602083 (patch) | |
tree | 5bed0c1b334fdcb8a606e278399051fbd76c7b28 | |
parent | 6d0c89df386a75ff3a5d86fc5b6a24dc8b9684ef (diff) | |
download | serverdata-ff5b3e2db85d63416c8b6d330a4279acbf602083.tar.gz serverdata-ff5b3e2db85d63416c8b6d330a4279acbf602083.tar.bz2 serverdata-ff5b3e2db85d63416c8b6d330a4279acbf602083.tar.xz serverdata-ff5b3e2db85d63416c8b6d330a4279acbf602083.zip |
Bugfixes
-rw-r--r-- | npc/001-3-0/gates.txt | 9 | ||||
-rw-r--r-- | npc/001-3-2/henry.txt | 14 |
2 files changed, 14 insertions, 9 deletions
diff --git a/npc/001-3-0/gates.txt b/npc/001-3-0/gates.txt index 0e89b5c0..7fc6d779 100644 --- a/npc/001-3-0/gates.txt +++ b/npc/001-3-0/gates.txt @@ -4,7 +4,7 @@ // Description: // The Sewer Gates, and Wheels. -001-3-0,90,62,0 script #ArtisThiefGate_1 NPC_SEWER_GATE,2,2,{ +001-3-0,90,62,0 script #ArtisThiefGate_1 NPC_SEWER_GATE,0,0,{ // Extract the quest ID from name (or fail trying) explode(.@ni$, .name$, "_"); .@id=atoi(.@ni$[1]); @@ -31,7 +31,7 @@ OnTouch: OnOpenSesame: // Opening - if (!.busy && .@q) { + if (!.busy) { .dir=2; .busy=true; initnpctimer; @@ -118,13 +118,14 @@ OnInit: close; // Done spinning? -OnTimer5000: +OnTimer4000: + .dir = 0; .busy = false; stopnpctimer; OnInit: .busy = false; - .distance = 1; + .distance = 2; end; } diff --git a/npc/001-3-2/henry.txt b/npc/001-3-2/henry.txt index f67c84b6..c8d60ca1 100644 --- a/npc/001-3-2/henry.txt +++ b/npc/001-3-2/henry.txt @@ -58,7 +58,7 @@ function proposeFirstQuest { //l("After messing with the Major and the Legion here, I can teach you lockpicking. Ah, and you may try to find my friend Nunia in Woodland, once you go there. She seems to be disappeared."), //l("Call for Micksha and Jesusalva to implement all this, please."); next; - mesc l("Accept this quest?"), 2; + mesc l("Accept this quest?"), 3; if (askyesno() == ASK_YES) { mesn; mesq l("Great! Then I'll be counting on you!"); @@ -78,12 +78,16 @@ function reportFirstQuest { mes ""; switch (@menu) { case 1: + mesn; + mesq l("I'm not in hurry if you're not in hurry..."); + break; + case 2: speech l("You should invade the townhall archives - I don't care how."), l("There'll be a file about an... incident... with me. Deal with the file - I also don't care how."), l("Try to don't get too much attention, or they'll arrest you as well."); break; - case 2: + case 3: mesn; mesq l("Hm... Then tell me, what was I wearing on the file picture?"); next; @@ -129,7 +133,7 @@ function proposeSecondQuest { l("Don't use the passage, you're not skilled enough and will be busted! Just repair it, it'll be enough."); mesc l("You suspect that he is withholding information. Do he really only wants to do pranks? But then, do you care with what he wants to do inside?"); next; - mesc l("Accept this quest?"), 2; + mesc l("Accept this quest?"), 3; if (askyesno() == ASK_YES) { mesn; mesq l("Great! Then I'll be counting on you!"); @@ -155,7 +159,7 @@ function proposeThirdQuest { l("Could you please go there see if she is well?"), l("I'll give you something... useful... If you want to pursue in being a thief. I'll even put a good word about you."); next; - mesc l("Accept this quest?"), 2; + mesc l("Accept this quest?"), 3; if (askyesno() == ASK_YES) { mesn; mesq l("Great! Then I'll be counting on you!"); @@ -191,7 +195,7 @@ OnGiantMaggot: // To drop, or not to drop...? if (!.@q2 && .@max) { - if (rand2(10000) < 1400) { + if (rand2(10000) < 1800) { getitem Gearwheel, 1; setq2 ThiefQuests_Artis, true; } |