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authorJesusaves <cpntb1@ymail.com>2020-01-13 00:25:06 -0300
committerJesusaves <cpntb1@ymail.com>2020-01-13 00:25:06 -0300
commitd53f5cad963c43437abdc80538a618ecd98a3a9f (patch)
treecc1d8d109764b98cb5609190c258a027e651b2c1
parent8872ce533b86653dea03629918723fd12ac94217 (diff)
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Serena's Draft
-rw-r--r--npc/001-2-32/serena.txt165
-rw-r--r--npc/001-2-34/samantha.txt37
-rw-r--r--npc/functions/scoreboards.txt22
3 files changed, 187 insertions, 37 deletions
diff --git a/npc/001-2-32/serena.txt b/npc/001-2-32/serena.txt
index fa650ef1..677f90a7 100644
--- a/npc/001-2-32/serena.txt
+++ b/npc/001-2-32/serena.txt
@@ -1,52 +1,143 @@
-// Evol scripts.
+// The Mana World scripts.
// Author:
// Reid
+// Jesusalva
// Description:
// Artis's Legion of Aemil officier of the fighting room.
+// Note:
+// ATL - Artis Training Legion
+// TODO: Handle death
+// TODO: Handle logout and cheats
+// TODO: This NPC must be on the instance D:
+// TODO: Handle victory (3 waves?)
+// TODO: EVERYTHING!!
001-2-32,27,27,0 script Serena NPC_SERENA,{
mesn;
mesq lg("Oh darling, what brought you here?"); // TRANSLATORS: Darling - Expresses familiarity or elderliness in relation to PC.
- // <scratch>
- // [ PC]: I was just looking around.
- // [NPC]: Did not someone offer guidance?
- // [NPC]: Enora was supposed to be helping you...
- // [NPC]: ...but, she is young, and often absent-minded; did you ask?
- // [NPC]: (Alt.) It seems you rushed ahead of her. Go back and talk to Enora.
- // ([Enora]: Beyond here is the fighting room o_o;)
- // ([Enora]: I... uh... well, you will need alies in there.)
- // ([Enora]: And... you see... this is my good outfit and...)
- // ([Enora]: ...I've only just cleaned up in there >.>)
- // But if you keep getting stronger; that will be the day.
-
- // Alt-Ready:
- // [NPC]: Beyond here is the Fight Room.
- // [NPC]: [conditions]*
- // [NPC]: Good-luck | Bonne-chance.
-
- // (Alt.) [NPC]: I used to be an adventurer, like you.
- // [NPC]: But there was no one to join for quests.
- // [NPC]: So I enlisted for a post at this chapter.
- // [NPC]: But my "friends" joined the Brotherhood!
-
- // [NPC]: The Brotherhood knows a lot more about monsters.
- // [NPC]: But they could not "break the Legion's power" without burning all cities to the ground.
- // [NPC]: The cities grow fast, ruining farmers and peasants.
- // [NPC]: Our differences lead to friction.
-
- // Alt-What
- // The secret is out: We really did create a mutant.
- // None of the members were informed until it went out-of-control.
- // [...]
- // Muahaha-ha! My beautiful mutant. The city of Artis is mine.
- // </scratch>
-
- // Alt-Siege
- // The city is being attacked. Go help the warriors and town-guard.
+ close;
+
+L_Begin:
+ npctalk l("Training Arena, %s, get ready!", strcharinfo(0));
+ // Save permanent data
+ .atl_blv=BaseLevel;
+ .atl_Str=readbattleparam(getcharid(3), bStr);
+ .atl_Agi=readbattleparam(getcharid(3), bAgi);
+ .atl_Vit=readbattleparam(getcharid(3), bVit);
+ .atl_Int=readbattleparam(getcharid(3), bInt);
+ .atl_Dex=readbattleparam(getcharid(3), bDex);
+ .atl_Luk=readbattleparam(getcharid(3), bLuk);
+ .atl_Dly=readbattleparam(getcharid(3), UDT_ADELAY);
+ .atl_Rng=readbattleparam(getcharid(3), UDT_ATKRANGE);
+
+ // Save (b)ase data
+ .atl_bhp=MaxHp;
+ .atl_bAtk1=readbattleparam(getcharid(3), UDT_ATKMIN);
+ .atl_bAtk2=readbattleparam(getcharid(3), UDT_ATKMAX);
+ .atl_bMatk=readbattleparam(getcharid(3), UDT_MATKMAX);
+ .atl_bDef=readbattleparam(getcharid(3), UDT_DEF);
+ .atl_bMdef=readbattleparam(getcharid(3), UDT_MDEF);
+ .atl_bHit=readbattleparam(getcharid(3), UDT_HIT);
+ .atl_bFlee=readbattleparam(getcharid(3), UDT_FLEE);
+ .atl_bCrit=readbattleparam(getcharid(3), UDT_CRIT);
+ // Save (p)rogression data
+ .atl_php=.atl_bhp/5;
+ .atl_pAtk1=.atl_bAtk1/10;
+ .atl_pAtk2=.atl_bAtk2/10;
+ .atl_pMatk=.atl_bMatk/5;
+ .atl_pDef=.atl_bDef/5;
+ .atl_pMdef=.atl_bMdef/5;
+ .atl_pHit=.atl_bHit/10;
+ .atl_pFlee=.atl_bFlee/15;
+ .atl_pCrit=.atl_bCrit/10;
+
+ // Begin the battle
+ doevent(instance_npcname(.name$)+"::OnGladius");
+ addtimer(5000, instance_npcname(.name$)+"::OnVerify");
+ closeclientdialog;
close;
+OnGladius:
+ sleep(800);
+ // TODO: Coordinates, Helpers?
+ .@mg=monster(instance_mapname("001-2-35"), 38, 32, "Gladiator", LegionLieutenant, 1, instance_npcname(.name$)+"::OnGladius");
+ // Set "permanent" data
+ setunitdata(.@mg, UDT_ADELAY, .atl_Dly-.atlf);
+ setunitdata(.@mg, UDT_ATKRANGE, .atl_Rng+cap_value(.atlf/10, 0, 3));
+
+ // Set base data
+ setunitdata(.@mg, UDT_LEVEL, .atl_blv+.atlf);
+ setunitdata(.@mg, UDT_STR, .atl_Str+.atlf);
+ setunitdata(.@mg, UDT_AGI, .atl_Agi+.atlf);
+ setunitdata(.@mg, UDT_VIT, .atl_Vit+.atlf);
+ setunitdata(.@mg, UDT_INT, .atl_Int+.atlf);
+ setunitdata(.@mg, UDT_DEX, .atl_Dex+.atlf);
+ setunitdata(.@mg, UDT_LUK, .atl_Luk+.atlf);
+
+ // Set variable data
+ setunitdata(.@mg, UDT_MAXHP, .atl_bhp+.atl_php*(.atlf-1));
+ setunitdata(.@mg, UDT_HP, .atl_bhp+.atl_php*(.atlf-1));
+
+ setunitdata(.@mg, UDT_ATKMIN, .atl_bAtk1+.atl_pAtk1*(.atlf-1));
+ setunitdata(.@mg, UDT_ATKMAX, .atl_bAtk2+.atl_pAtk2*(.atlf-1));
+ setunitdata(.@mg, UDT_MATKMIN, .atl_bMatk+.atl_pMatk*(.atlf-1));
+ setunitdata(.@mg, UDT_MATKMAX, .atl_bMatk+.atl_pMatk*(.atlf-1));
+ setunitdata(.@mg, UDT_DEF, .atl_bDef+.atl_pDef*(.atlf-1));
+ setunitdata(.@mg, UDT_MDEF, .atl_Mdef+.atl_pMdef*(.atlf-1));
+ setunitdata(.@mg, UDT_HIT, .atl_bHit+.atl_pHit*(.atlf-1));
+ setunitdata(.@mg, UDT_FLEE, .atl_bFlee+.atl_pFlee*(.atlf-1));
+ setunitdata(.@mg, UDT_CRIT, .atl_bCrit+.atl_pCrit*(.atlf-1));
+
+ setunitdata(.@mg, UDT_PDODGE, min(30, .atl_Luk/10+(.atlf/3)));
+
+ .atlf+=1;
+ npctalk ("Training Arena, wave " + .atlf + "!");
+ maptimer(instance_mapname("001-2-35"), 10, instance_npcname(.name$)+"::OnATLUpdate");
+ end;
+
+OnATLUpdate:
+ if (.atlf > ATLRANK)
+ ATLRANK=.atlf;
+ getexp .atlf*7, .atlf*5; // Provide some reward
+ end;
+
+// Check for possible cheats, and update default values
+OnVerify:
+ if (readbattleparam(getcharid(3), UDT_ATKRANGE) > .atl_Rng)
+ .atl_Rng=readbattleparam(getcharid(3), UDT_ATKRANGE);
+
+ if (readbattleparam(getcharid(3), UDT_ATKMAX) > .atl_bAtk1) {
+ .atl_bAtk1=readbattleparam(getcharid(3), UDT_ATKMIN);
+ .atl_bAtk2=readbattleparam(getcharid(3), UDT_ATKMAX);
+ .atl_pAtk1=.atl_bAtk1/10;
+ .atl_pAtk2=.atl_bAtk2/10;
+ }
+
+ if (readbattleparam(getcharid(3), UDT_DEF) > .atl_bDef) {
+ .atl_bDef=readbattleparam(getcharid(3), UDT_DEF);
+ .atl_pDef=.atl_bDef/5;
+ }
+
+ if (readbattleparam(getcharid(3), UDT_MDEF) > .atl_bMdef) {
+ .atl_bMdef=readbattleparam(getcharid(3), UDT_MDEF);
+ .atl_pMdef=.atl_bMdef/5;
+ }
+
+ if (readbattleparam(getcharid(3), UDT_MATKMAX) > .atl_bMatk) {
+ .atl_bMatk=readbattleparam(getcharid(3), UDT_MATKMAX);
+ .atl_pMatk=.atl_bMatk/5;
+ }
+
+ // TODO: Ignore haste potion effects
+ // TODO: Update battle statuses on the fly
+ if (readbattleparam(getcharid(3), UDT_ADELAY) < .atl_bDly)
+ .atl_bDly=readbattleparam(getcharid(3), UDT_DELAY);
+
+ addtimer(5000, instance_npcname(.name$)+"::OnVerify");
+ end;
+
OnInit:
.sex = G_FEMALE;
.distance = 3;
diff --git a/npc/001-2-34/samantha.txt b/npc/001-2-34/samantha.txt
index a571ccf6..0d9ac813 100644
--- a/npc/001-2-34/samantha.txt
+++ b/npc/001-2-34/samantha.txt
@@ -9,6 +9,43 @@
mesq lg("Look who we have here, did you come for a training session?");
close;
+ // <scratch>
+ // [ PC]: I was just looking around.
+ // [NPC]: Did not someone offer guidance?
+ // [NPC]: Enora was supposed to be helping you...
+ // [NPC]: ...but, she is young, and often absent-minded; did you ask?
+ // [NPC]: (Alt.) It seems you rushed ahead of her. Go back and talk to Enora.
+ // ([Enora]: Beyond here is the fighting room o_o;)
+ // ([Enora]: I... uh... well, you will need alies in there.)
+ // ([Enora]: And... you see... this is my good outfit and...)
+ // ([Enora]: ...I've only just cleaned up in there >.>)
+ // But if you keep getting stronger; that will be the day.
+
+ // Alt-Ready:
+ // [NPC]: Beyond here is the Fight Room.
+ // [NPC]: [conditions]*
+ // [NPC]: Good-luck | Bonne-chance.
+
+ // (Alt.) [NPC]: I used to be an adventurer, like you.
+ // [NPC]: But there was no one to join for quests.
+ // [NPC]: So I enlisted for a post at this chapter.
+ // [NPC]: But my "friends" joined the Brotherhood!
+
+ // [NPC]: The Brotherhood knows a lot more about monsters.
+ // [NPC]: But they could not "break the Legion's power" without burning all cities to the ground.
+ // [NPC]: The cities grow fast, ruining farmers and peasants.
+ // [NPC]: Our differences lead to friction.
+
+ // Alt-What
+ // The secret is out: We really did create a mutant.
+ // None of the members were informed until it went out-of-control.
+ // [...]
+ // Muahaha-ha! My beautiful mutant. The city of Artis is mine.
+ // </scratch>
+
+ // Alt-Siege
+ // The city is being attacked. Go help the warriors and town-guard.
+
OnInit:
.sex = G_FEMALE;
.distance = 3;
diff --git a/npc/functions/scoreboards.txt b/npc/functions/scoreboards.txt
index 0dd54b23..120425ee 100644
--- a/npc/functions/scoreboards.txt
+++ b/npc/functions/scoreboards.txt
@@ -101,6 +101,22 @@ function script HallOfAcorns {
return;
}
+function script HallOfATL {
+ mes "";
+ mes l("##BHall Of Artis Legion Training Arena: TOP10##b");
+ mesf("1. %s (%d)", $@atl_name$[0], $@atl_value[0]);
+ mesf("2. %s (%d)", $@atl_name$[1], $@atl_value[1]);
+ mesf("3. %s (%d)", $@atl_name$[2], $@atl_value[2]);
+ mesf("4. %s (%d)", $@atl_name$[3], $@atl_value[3]);
+ mesf("5. %s (%d)", $@atl_name$[4], $@atl_value[4]);
+ mesf("6. %s (%d)", $@atl_name$[5], $@atl_value[5]);
+ mesf("7. %s (%d)", $@atl_name$[6], $@atl_value[6]);
+ mesf("8. %s (%d)", $@atl_name$[7], $@atl_value[7]);
+ mesf("9. %s (%d)", $@atl_name$[8], $@atl_value[8]);
+ mesf("10. %s (%d)", $@atl_name$[9], $@atl_value[9]);
+ return;
+}
+
// HallOfGame()
function script HallOfGame {
if ($MOST_HEROIC$)
@@ -159,6 +175,7 @@ OnInit:
.@nb = query_sql("select name, job_level from `char` ORDER BY job_level DESC LIMIT 15", $@hojlvl_name$, $@hojlvl_value);
.@nb = query_sql("select name, guild_lv from `guild` ORDER BY guild_lv DESC LIMIT 5", $@hoguild_name$, $@hoguild_value);
.@nb = query_sql("SELECT c.name, i.amount FROM `storage` AS i, `char` AS c WHERE i.nameid="+Acorn+" AND i.account_id=c.account_id ORDER BY i.amount DESC LIMIT 15", $@hoa_name$, $@hoa_value);
+ .@nb = query_sql("SELECT c.name, i.value FROM `char_reg_num_db` AS i, `char` AS c WHERE i.key='ATLRANK' AND i.char_id=c.char_id ORDER BY i.value DESC LIMIT 10", $@atl_name$, $@atl_value);
consolemes(CONSOLEMES_DEBUG, "Scoreboards reloaded");
if (!$@SCOREBOARD_BIND) {
bindatcmd "scoreboard", "@scoreboard::OnCall", 0, 100, 0;
@@ -180,6 +197,7 @@ OnCall:
l("Hall Of Job Level"),
l("Hall Of Guilds"),
l("Hall Of Acorns"),
+ l("Hall Of Artis Legion Training Arena"),
l("Game Statistics"),
l("Quit");
mes "";
@@ -205,6 +223,10 @@ OnCall:
next;
break;
case 6:
+ HallOfATL();
+ next;
+ break;
+ case 7:
HallOfGame();
next;
break;