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author | Jesusaves <cpntb1@ymail.com> | 2020-11-08 00:41:07 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-11-11 18:41:51 -0300 |
commit | 2e93387a94d7767fad008e7eab5b6aeab18b1dfd (patch) | |
tree | cc47df85255d9ca0c10bf4cf8b4fee9837040c0c | |
parent | b518d64d9bf68f75b5f330c08a619ed44c3689c8 (diff) | |
download | serverdata-2e93387a94d7767fad008e7eab5b6aeab18b1dfd.tar.gz serverdata-2e93387a94d7767fad008e7eab5b6aeab18b1dfd.tar.bz2 serverdata-2e93387a94d7767fad008e7eab5b6aeab18b1dfd.tar.xz serverdata-2e93387a94d7767fad008e7eab5b6aeab18b1dfd.zip |
Assign level requeriment for the equips which do not distinct between classes.
I probably can divide Gloves, Shoes, and Pants as Magic vs Non Magic
Armor, Weapon and Headgear are trickier, specially headgear, though.
-rw-r--r-- | db/re/item_db.conf | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 31aaf3d2..351239bc 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -145,6 +145,7 @@ item_db: ( 501 699 = Usable Items 700 999 = Generic Items 1000 1099 = Necklaces (LEVEL ID 6) +1200 1299 = Charms (LEVEL ID 9) 1100 1299 = Rings (LEVEL ID 8) 1300 1799 = Chest Armors (LEVEL ID 1) 1800 1999 = Boots (LEVEL ID 4) @@ -156,7 +157,7 @@ item_db: ( 3200 3499 = Neck Armors (LEVEL ID 3) 3500 3999 = Weapons (LEVEL ID 0) 4000 4999 = Pets -5000 5499 = Cards (LEVEL ID 9) +5000 5499 = Cards 5500 5999 = Card Groups (using item_group.conf) 6000 6999 = Bows (LEVEL ID 0) 7000 7999 = Arrows (LEVEL ID 0) @@ -3114,7 +3115,7 @@ item_db: ( Slots: 0 Loc: "EQP_ACC_L" WeaponLv: 0 - EquipLv: 25 + EquipLv: 59 Refine: false ViewSprite: 1200 BindOnEquip: false // TODO: Add Buff. @@ -3132,7 +3133,7 @@ item_db: ( Slots: 0 Loc: "EQP_ACC_L" WeaponLv: 0 - EquipLv: 20 + EquipLv: 19 Refine: false ViewSprite: 1201 BindOnEquip: false @@ -3153,7 +3154,7 @@ item_db: ( Slots: 0 Loc: "EQP_ACC_L" WeaponLv: 0 - EquipLv: 45 + EquipLv: 79 Refine: false ViewSprite: 1202 BindOnEquip: false // TODO: Add Buff. @@ -3171,7 +3172,7 @@ item_db: ( Slots: 0 Loc: "EQP_ACC_L" WeaponLv: 0 - EquipLv: 30 + EquipLv: 69 Refine: false ViewSprite: 1203 BindOnEquip: false // TODO: Add Buff. @@ -3189,7 +3190,7 @@ item_db: ( Slots: 0 Loc: "EQP_ACC_L" WeaponLv: 0 - EquipLv: 70 + EquipLv: 99 Refine: false ViewSprite: 1204 BindOnEquip: false // TODO: Add Buff. @@ -3207,7 +3208,7 @@ item_db: ( Slots: 0 Loc: "EQP_ACC_L" WeaponLv: 0 - EquipLv: 50 + EquipLv: 89 Refine: false ViewSprite: 1205 BindOnEquip: false // TODO: Add Buff. @@ -3225,11 +3226,12 @@ item_db: ( Slots: 0 Loc: "EQP_ACC_L" WeaponLv: 0 - EquipLv: 20 + EquipLv: 39 Refine: false ViewSprite: 1206 BindOnEquip: false // TODO: Add Buff. }, +// TODO: Lv 9 and Lv 29 charms // Armor { Id: 1300 |