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authorJesusaves <cpntb1@ymail.com>2020-05-10 01:37:12 -0300
committerJesusaves <cpntb1@ymail.com>2020-05-10 01:37:12 -0300
commit0d3e6eb260d49ff131564062d3f76912edf026ed (patch)
tree0a0700cc57fd9b137936b7008650c3d27d9b76f0
parentcfe1e4a526e7198f849d7a7b917feaf8b0d1c469 (diff)
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Make the time to be busted variable.
It's totally random; Your skills will never match Henry. ..............At least, for now.
-rw-r--r--npc/001-3-0/gates.txt6
1 files changed, 4 insertions, 2 deletions
diff --git a/npc/001-3-0/gates.txt b/npc/001-3-0/gates.txt
index ea1b676d..e8accc96 100644
--- a/npc/001-3-0/gates.txt
+++ b/npc/001-3-0/gates.txt
@@ -165,14 +165,16 @@ OnTouch:
end;
OnTouch:
- // No enter except when q1 and q2 matches
+ // No enter except when quest state allows you to
+ // I thought in letting you use this passage and get busted anytime...
+ // ...........Better not. Animation will not like it, anyway.
.@q=getq(ThiefQuests_Artis);
.@q2=getq2(ThiefQuests_Artis);
if (.@q != 4 || .@q2 != 2)
end;
warp "001-2-40", 56, 40;
- addtimer2(3000, .name$+"::OnBusted");
+ addtimer2(rand2(3000, 7000), .name$+"::OnBusted");
end;
// Henry said to you don't use the gate, because you are not discrete enough.