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authorAndrei Karas <akaras@inbox.ru>2016-09-03 18:38:32 +0300
committerAndrei Karas <akaras@inbox.ru>2016-09-03 18:38:32 +0300
commitc558e3645f5154ee001e5ba8b295556316356ab0 (patch)
tree934ddc944e4f62390b62e3136c8c84d0e1a0ce66
parent211787e349e0249fc032b3b51f8649af613f5ecf (diff)
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Add support for MinRange in item_db.
If weapon used on range smaller than MinRange, weapon not attacking.
-rw-r--r--src/emap/battle.c35
-rw-r--r--src/emap/battle.h4
-rw-r--r--src/emap/data/itemd.c1
-rw-r--r--src/emap/init.c1
-rw-r--r--src/emap/itemdb.c3
-rw-r--r--src/emap/struct/itemdext.h2
6 files changed, 46 insertions, 0 deletions
diff --git a/src/emap/battle.c b/src/emap/battle.c
index 1404795..5a24927 100644
--- a/src/emap/battle.c
+++ b/src/emap/battle.c
@@ -15,6 +15,8 @@
#include "map/mob.h"
#include "map/pc.h"
+#include "plugins/HPMHooking.h"
+
#include "emap/data/itemd.h"
#include "emap/data/mobd.h"
#include "emap/struct/itemdext.h"
@@ -61,6 +63,8 @@ bool ebattle_check_arrows_post(bool retVal,
return true;
const int weaponIndex = sd->equip_index[EQI_HAND_L];
+ if (weaponIndex < 0)
+ return true;
struct ItemdExt *data = itemd_get(sd->inventory_data[weaponIndex]);
if (!data)
@@ -119,3 +123,34 @@ struct Damage ebattle_calc_weapon_attack_post(struct Damage retVal,
retVal.damage2 = apply_percentrate64(retVal.damage2, mod, 10000);
return retVal;
}
+
+enum damage_lv ebattle_weapon_attack_pre(struct block_list **srcPtr,
+ struct block_list **targetPtr,
+ int64 *tickPtr __attribute__ ((unused)),
+ int *flagPtr __attribute__ ((unused)))
+{
+ struct block_list *src = *srcPtr;
+ struct block_list *target = *targetPtr;
+
+ nullpo_retr(ATK_NONE, src);
+ nullpo_retr(ATK_NONE, target);
+
+ struct map_session_data *sd = BL_CAST(BL_PC, src);
+ if (sd == NULL)
+ return ATK_NONE;
+
+ const int weaponIndex = sd->equip_index[EQI_HAND_L];
+ if (weaponIndex < 0)
+ return ATK_NONE;
+
+ struct ItemdExt *data = itemd_get(sd->inventory_data[weaponIndex]);
+ if (!data)
+ return ATK_NONE;
+
+ if (distance_bl(src, target) < data->minRange)
+ { // if range between player and target > minRange, then dont attack
+ hookStop();
+ return ATK_NONE;
+ }
+ return ATK_NONE;
+}
diff --git a/src/emap/battle.h b/src/emap/battle.h
index 38ce379..17d7ba7 100644
--- a/src/emap/battle.h
+++ b/src/emap/battle.h
@@ -12,5 +12,9 @@ struct Damage ebattle_calc_weapon_attack_post(struct Damage retVal,
uint16 skill_id,
uint16 skill_lv,
int wflag);
+enum damage_lv ebattle_weapon_attack_pre(struct block_list **srcPtr,
+ struct block_list **targetPtr,
+ int64 *tickPtr,
+ int *flagPtr);
#endif // EVOL_MAP_BATTLE
diff --git a/src/emap/data/itemd.c b/src/emap/data/itemd.c
index e516bcd..f9dde73 100644
--- a/src/emap/data/itemd.c
+++ b/src/emap/data/itemd.c
@@ -75,5 +75,6 @@ struct ItemdExt *itemd_create(void)
VECTOR_INIT(data->allowedAmmo);
data->subX = 8;
data->subY = 8;
+ data->minRange = 0;
return data;
}
diff --git a/src/emap/init.c b/src/emap/init.c
index 23a2a88..e6a4113 100644
--- a/src/emap/init.c
+++ b/src/emap/init.c
@@ -201,6 +201,7 @@ HPExport void plugin_init (void)
addHookPre(atcommand, msgfd, eatcommand_msgfd_pre);
addHookPre(atcommand, msgsd, eatcommand_msgsd_pre);
+ addHookPre(battle, weapon_attack, ebattle_weapon_attack_pre);
addHookPre(bg, team_warp, ebg_team_warp_pre);
addHookPre(pc, can_Adopt, epc_can_Adopt_pre);
addHookPre(pc, adoption, epc_adoption_pre);
diff --git a/src/emap/itemdb.c b/src/emap/itemdb.c
index 366b05d..dc4fd2f 100644
--- a/src/emap/itemdb.c
+++ b/src/emap/itemdb.c
@@ -184,6 +184,9 @@ void eitemdb_readdb_additional_fields_pre(int *itemid,
}
}
+ if (itemdb->lookup_const(it, "MinRange", &i32))
+ data->minRange = i32;
+
hookStop();
}
diff --git a/src/emap/struct/itemdext.h b/src/emap/struct/itemdext.h
index 9a428ba..f30d94c 100644
--- a/src/emap/struct/itemdext.h
+++ b/src/emap/struct/itemdext.h
@@ -34,6 +34,8 @@ struct ItemdExt
int unequipEffect;
int unequipFailEffect;
+ int minRange;
+
VECTOR_DECL(int) allowedAmmo;
VECTOR_DECL(struct ItemCardExt) allowedCards;
struct script_code *dropScript;