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authorMicksha <Micksha@users.noreply.github.com>2018-10-16 14:28:06 +0200
committerMicksha <Micksha@users.noreply.github.com>2018-11-06 12:30:39 +0100
commitf918031829275720612553290e333a6af2009977 (patch)
treec7d3adec09d95e60d40cb9740b0bb7d01b9aca7c
parente29c8c813d058ca1addc30e27c4604fd6f064454 (diff)
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add the first few onehanded skills and a few particle effects
-rw-r--r--graphics/particles/circle.particle.xml24
-rw-r--r--graphics/particles/crit.particle.xml34
-rw-r--r--graphics/particles/glow-medium.pngbin0 -> 709 bytes
-rw-r--r--graphics/particles/hellblaze.particle.xml67
-rw-r--r--graphics/particles/orb-medium.pngbin217 -> 176 bytes
-rw-r--r--graphics/skills/aura.pngbin0 -> 2320 bytes
-rw-r--r--graphics/skills/axe.pngbin0 -> 2182 bytes
-rw-r--r--graphics/skills/bash.pngbin1973 -> 2160 bytes
-rw-r--r--graphics/skills/dagger.pngbin0 -> 2366 bytes
-rw-r--r--graphics/skills/doubledagger.pngbin0 -> 2481 bytes
-rw-r--r--graphics/skills/emote.pngbin786 -> 1508 bytes
-rw-r--r--graphics/skills/swordslash.pngbin0 -> 2463 bytes
-rw-r--r--skills.xml48
13 files changed, 173 insertions, 0 deletions
diff --git a/graphics/particles/circle.particle.xml b/graphics/particles/circle.particle.xml
new file mode 100644
index 00000000..b42aecf8
--- /dev/null
+++ b/graphics/particles/circle.particle.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0"?>
+<!--
+A circle on the ground 60 pixels in diameter made from particles.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-y" value="-16"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="30"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="3"/>
+ <emitter>
+ <property name="gravity" value="-0.7"/>
+ <property name="momentum" value="0.3"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#00ffff"/>
+ <property name="lifetime" value="50"/>
+ <property name="fade-out" value="50"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/particles/crit.particle.xml b/graphics/particles/crit.particle.xml
new file mode 100644
index 00000000..7f534477
--- /dev/null
+++ b/graphics/particles/crit.particle.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0"?>
+<!--
+An explosion of white particles.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="16" lifetime="1">
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="70" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="1" max="4"/>
+ <property name="bounce" value="0.75"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#ff0000,ffff00"/>
+ <property name="lifetime" min="120" max="180"/>
+ <property name="fade-out" value="120"/>
+ <property name="output" min="6" max="12"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="70" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="1" max="4"/>
+ <property name="bounce" value="0.75"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/star-medium.png|W:#ff0000,ffff00"/>
+ <property name="lifetime" min="120" max="180"/>
+ <property name="fade-out" value="120"/>
+ <property name="output" min="12" max="24"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/particles/glow-medium.png b/graphics/particles/glow-medium.png
new file mode 100644
index 00000000..580e6c6b
--- /dev/null
+++ b/graphics/particles/glow-medium.png
Binary files differ
diff --git a/graphics/particles/hellblaze.particle.xml b/graphics/particles/hellblaze.particle.xml
new file mode 100644
index 00000000..b9ab089c
--- /dev/null
+++ b/graphics/particles/hellblaze.particle.xml
@@ -0,0 +1,67 @@
+<?xml version="1.0"?>
+<!--
+A red and yellow blaze. Does not really look like fire but looks awesome
+nevertheless. Maybe we could modify this effect and use it for some persistent
+AoE fire magic spell.
+
+It is about 100 pixels wide and 200 pixels high, takes about 280 particles and
+lowers my FPS by about 30%.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="150">
+ <emitter>
+ <property name="position-z" value="-150"/>
+ <property name="position-y" value="32"/>
+ <property name="acceleration" value="0.05"/>
+ <property name="momentum" value="0.95"/>
+ <property name="image" value="graphics/particles/glow-medium.png|W:#dd3311"/>
+ <property name="lifetime" min="60" max="160"/>
+ <property name="fade-in" value="30"/>
+ <property name="fade-out" value="30"/>
+ <property name="output" min="1" max="2"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="1" max="3"/>
+ </emitter>
+ <emitter>
+ <property name="position-z" value="-150"/>
+ <property name="position-y" value="32"/>
+ <property name="acceleration" value="0.05"/>
+ <property name="momentum" value="0.95"/>
+ <property name="image" value="graphics/particles/glow-medium.png|W:#ffff00"/>
+ <property name="lifetime" min="40" max="140"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="30"/>
+ <property name="output" min="0" max="1"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="2"/>
+ </emitter>
+ <emitter>
+ <property name="position-z" value="-150"/>
+ <property name="position-y" value="32"/>
+ <property name="acceleration" value="0.05"/>
+ <property name="momentum" value="0.95"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#dd3311"/>
+ <property name="lifetime" min="60" max="160"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="50"/>
+ <property name="output" min="-1" max="1"/>
+ <property name="randomness" value="200"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="2"/>
+ </emitter>
+ <emitter>
+ <property name="position-z" value="-150"/>
+ <property name="position-y" value="32"/>
+ <property name="acceleration" value="0.05"/>
+ <property name="momentum" value="0.95"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#ddff00"/>
+ <property name="lifetime" min="60" max="160"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="50"/>
+ <property name="output" min="-1" max="1"/>
+ <property name="randomness" value="200"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="2"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/particles/orb-medium.png b/graphics/particles/orb-medium.png
index 602357b1..4c1edc35 100644
--- a/graphics/particles/orb-medium.png
+++ b/graphics/particles/orb-medium.png
Binary files differ
diff --git a/graphics/skills/aura.png b/graphics/skills/aura.png
new file mode 100644
index 00000000..28d95708
--- /dev/null
+++ b/graphics/skills/aura.png
Binary files differ
diff --git a/graphics/skills/axe.png b/graphics/skills/axe.png
new file mode 100644
index 00000000..53aafbc7
--- /dev/null
+++ b/graphics/skills/axe.png
Binary files differ
diff --git a/graphics/skills/bash.png b/graphics/skills/bash.png
index b2044a4d..7c7d3115 100644
--- a/graphics/skills/bash.png
+++ b/graphics/skills/bash.png
Binary files differ
diff --git a/graphics/skills/dagger.png b/graphics/skills/dagger.png
new file mode 100644
index 00000000..41960c58
--- /dev/null
+++ b/graphics/skills/dagger.png
Binary files differ
diff --git a/graphics/skills/doubledagger.png b/graphics/skills/doubledagger.png
new file mode 100644
index 00000000..a66b9a4b
--- /dev/null
+++ b/graphics/skills/doubledagger.png
Binary files differ
diff --git a/graphics/skills/emote.png b/graphics/skills/emote.png
index 76970985..7de5e244 100644
--- a/graphics/skills/emote.png
+++ b/graphics/skills/emote.png
Binary files differ
diff --git a/graphics/skills/swordslash.png b/graphics/skills/swordslash.png
new file mode 100644
index 00000000..3d1b4e8b
--- /dev/null
+++ b/graphics/skills/swordslash.png
Binary files differ
diff --git a/skills.xml b/skills.xml
index af72a714..e94d4197 100644
--- a/skills.xml
+++ b/skills.xml
@@ -66,6 +66,54 @@ Copyright (C) 2010-2013 Evol Online -->
dstEffectId="34"
/>
</set>
+ <set name="Onehand">
+ <skill
+ id="2474"
+ name="Sword training"
+ description="Passive skill. Sword training will improve your efficiency with one-handed weapons and enable further skills."
+ icon="graphics/skills/dagger.png"
+ levelUpEffectId="1"
+ />
+ <skill
+ id="2"
+ name="Sword mastery"
+ description="Passive skill. Sword mastery will make you a great fighter and provide further skills at a certain level."
+ icon="graphics/skills/dagger.png"
+ levelUpEffectId="1"
+ />
+ <skill
+ id="7"
+ name="Magnum break"
+ description="Produces a fire blast at a 5x5 area around the caster. Pushes enemies back 2 cells. Costs a small amount of hp."
+ icon="graphics/skills/swordslash.png"
+ particle="hellblaze.particle.xml"
+ levelUpEffectId="1"
+ />
+ <skill
+ id="48"
+ name="Double attack"
+ description="Allows a doubled attack with a chance of up to 50%, depending on skill level."
+ icon="graphics/skills/doubledagger.png"
+ particle="crit.particle.xml"
+ levelUpEffectId="1"
+ />
+ <skill
+ id="110"
+ name="Hammerfall"
+ description="Slams your weapon on the ground and makes all enemies within range stunned."
+ icon="graphics/skills/axe.png"
+ particle="circle.particle.xml"
+ levelUpEffectId="1"
+ />
+ <skill
+ id="155"
+ name="Crazy uproar"
+ description="Makes you scream like a viking, which will improve your strength."
+ icon="graphics/skills/aura.png"
+ particle="circle.particle.xml"
+ castingAnimation="emote.xml"
+ />
+ </set>
<set name="Other">
<skill
id="28"