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| author | Micksha <Micksha@users.noreply.github.com> | 2020-08-31 19:50:07 +0200 |
|---|---|---|
| committer | Micksha <Micksha@users.noreply.github.com> | 2020-09-10 01:06:34 +0200 |
| commit | ab5f4c5b3ce9ce547c136373d0c6eaad69731c9b (patch) | |
| tree | 92fcab426f38794eb487d1355af7879f3702164a | |
| parent | 5101e0e91d5cdb5796544f83ebb615866bb96fd5 (diff) | |
| download | clientdata-ab5f4c5b3ce9ce547c136373d0c6eaad69731c9b.tar.gz clientdata-ab5f4c5b3ce9ce547c136373d0c6eaad69731c9b.tar.bz2 clientdata-ab5f4c5b3ce9ce547c136373d0c6eaad69731c9b.tar.xz clientdata-ab5f4c5b3ce9ce547c136373d0c6eaad69731c9b.zip | |
add frogs, fix some minor issues in the .xmls
| -rw-r--r-- | graphics/items/equipment/accessoires/ring2-gem-copper.png | bin | 1339 -> 904 bytes | |||
| -rw-r--r-- | graphics/sprites/monsters/frog-big.png | bin | 0 -> 141250 bytes | |||
| -rw-r--r-- | graphics/sprites/monsters/frog-big.xml | 120 | ||||
| -rw-r--r-- | graphics/sprites/monsters/frog-small.png | bin | 0 -> 44691 bytes | |||
| -rw-r--r-- | graphics/sprites/monsters/frog-small.xml | 120 | ||||
| -rw-r--r-- | items.xml | 4 | ||||
| -rw-r--r-- | monsters.xml | 9 | ||||
| -rw-r--r-- | npcs.xml | 2 |
8 files changed, 252 insertions, 3 deletions
diff --git a/graphics/items/equipment/accessoires/ring2-gem-copper.png b/graphics/items/equipment/accessoires/ring2-gem-copper.png Binary files differindex f63d050d..35988e65 100644 --- a/graphics/items/equipment/accessoires/ring2-gem-copper.png +++ b/graphics/items/equipment/accessoires/ring2-gem-copper.png diff --git a/graphics/sprites/monsters/frog-big.png b/graphics/sprites/monsters/frog-big.png Binary files differnew file mode 100644 index 00000000..f98d3aef --- /dev/null +++ b/graphics/sprites/monsters/frog-big.png diff --git a/graphics/sprites/monsters/frog-big.xml b/graphics/sprites/monsters/frog-big.xml new file mode 100644 index 00000000..f5f3232f --- /dev/null +++ b/graphics/sprites/monsters/frog-big.xml @@ -0,0 +1,120 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/frog-big.png" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="downright"> + <frame index="12"/> + </animation> + <animation direction="right"> + <frame index="24"/> + </animation> + <animation direction="upright"> + <frame index="36"/> + </animation> + <animation direction="up"> + <frame index="48"/> + </animation> + <animation direction="upleft"> + <frame index="60"/> + </animation> + <animation direction="left"> + <frame index="72"/> + </animation> + <animation direction="downleft"> + <frame index="84"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="11" delay="60"/> + </animation> + <animation direction="downright"> + <sequence start="12" end="23" delay="60"/> + </animation> + <animation direction="right"> + <sequence start="24" end="35" delay="60"/> + </animation> + <animation direction="upright"> + <sequence start="36" end="47" delay="60"/> + </animation> + <animation direction="up"> + <sequence start="48" end="59" delay="60"/> + </animation> + <animation direction="upleft"> + <sequence start="60" end="71" delay="60"/> + </animation> + <animation direction="left"> + <sequence start="72" end="83" delay="60"/> + </animation> + <animation direction="downleft"> + <sequence start="84" end="95" delay="60"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="96" end="104" delay="50"/> + <end/> + </animation> + <animation direction="downright"> + <sequence start="108" end="116" delay="50"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="120" end="128" delay="50"/> + <end/> + </animation> + <animation direction="upright"> + <sequence start="132" end="140" delay="50"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="144" end="152" delay="50"/> + <end/> + </animation> + <animation direction="upleft"> + <sequence start="156" end="164" delay="50"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="168" end="176" delay="50"/> + <end/> + </animation> + <animation direction="downleft"> + <sequence start="180" end="188" delay="50"/> + <end/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="downright"> + <frame index="19"/> + </animation> + <animation direction="right"> + <frame index="32"/> + </animation> + <animation direction="upright"> + <frame index="43"/> + </animation> + <animation direction="up"> + <frame index="53"/> + </animation> + <animation direction="upleft"> + <frame index="66"/> + </animation> + <animation direction="left"> + <frame index="79"/> + </animation> + <animation direction="downleft"> + <frame index="90"/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/frog-small.png b/graphics/sprites/monsters/frog-small.png Binary files differnew file mode 100644 index 00000000..dc8f6fb4 --- /dev/null +++ b/graphics/sprites/monsters/frog-small.png diff --git a/graphics/sprites/monsters/frog-small.xml b/graphics/sprites/monsters/frog-small.xml new file mode 100644 index 00000000..af93f487 --- /dev/null +++ b/graphics/sprites/monsters/frog-small.xml @@ -0,0 +1,120 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/frog-small.png" width="32" height="32"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="downright"> + <frame index="12"/> + </animation> + <animation direction="right"> + <frame index="24"/> + </animation> + <animation direction="upright"> + <frame index="36"/> + </animation> + <animation direction="up"> + <frame index="48"/> + </animation> + <animation direction="upleft"> + <frame index="60"/> + </animation> + <animation direction="left"> + <frame index="72"/> + </animation> + <animation direction="downleft"> + <frame index="84"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="11" delay="60"/> + </animation> + <animation direction="downright"> + <sequence start="12" end="23" delay="60"/> + </animation> + <animation direction="right"> + <sequence start="24" end="35" delay="60"/> + </animation> + <animation direction="upright"> + <sequence start="36" end="47" delay="60"/> + </animation> + <animation direction="up"> + <sequence start="48" end="59" delay="60"/> + </animation> + <animation direction="upleft"> + <sequence start="60" end="71" delay="60"/> + </animation> + <animation direction="left"> + <sequence start="72" end="83" delay="60"/> + </animation> + <animation direction="downleft"> + <sequence start="84" end="95" delay="60"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="96" end="104" delay="50"/> + <end/> + </animation> + <animation direction="downright"> + <sequence start="108" end="116" delay="50"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="120" end="128" delay="50"/> + <end/> + </animation> + <animation direction="upright"> + <sequence start="132" end="140" delay="50"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="144" end="152" delay="50"/> + <end/> + </animation> + <animation direction="upleft"> + <sequence start="156" end="164" delay="50"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="168" end="176" delay="50"/> + <end/> + </animation> + <animation direction="downleft"> + <sequence start="180" end="188" delay="50"/> + <end/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="downright"> + <frame index="19"/> + </animation> + <animation direction="right"> + <frame index="32"/> + </animation> + <animation direction="upright"> + <frame index="43"/> + </animation> + <animation direction="up"> + <frame index="53"/> + </animation> + <animation direction="upleft"> + <frame index="66"/> + </animation> + <animation direction="left"> + <frame index="79"/> + </animation> + <animation direction="downleft"> + <frame index="90"/> + </animation> + </action> + +</sprite> @@ -3984,8 +3984,8 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml. weight="100" maxFloorOffset="15"/> <item id="5047" - image="usable/runestone-kauraz.png" - name="Kauraz Runestone" + image="usable/runestone-kaunaz.png" + name="Kaunaz Runestone" useButton="Insert" description="A small, round stone with a symbol on it. Represents intelligence." type="card" diff --git a/monsters.xml b/monsters.xml index 28e24b19..bb53a4fd 100644 --- a/monsters.xml +++ b/monsters.xml @@ -499,6 +499,15 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or <monster id="1084" name="Skeleton" targetCursor="small"> <sprite>monsters/skeleton.xml</sprite> </monster> + <monster id="1085" name="Mister Prickel" targetCursor="medium"> + <sprite>monsters/mister-prickel.xml</sprite> + </monster> + <monster id="1086" name="Small Frog" targetCursor="small"> + <sprite>monsters/frog-small.xml</sprite> + </monster> + <monster id="1087" name="Big Frog" targetCursor="small"> + <sprite>monsters/frog-big.xml</sprite> + </monster> <monster id="1100" name="Poison Skull" walkType="fly" targetCursor="small"> <sprite>monsters/skull-poison.xml</sprite> </monster> @@ -911,7 +911,7 @@ IDs 900-999 = Special <sprite>equipment/feet/boots-female.xml|#594d36,b49b6c,f4d293</sprite> <sprite>equipment/chest/finedress-female.xml|#620e48,bf1b8b,e32bcf,ffb6f7</sprite> <sprite>equipment/hands/armbands-female.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite> - <sprite>equipment/neck/copper-necklace.xml|#315a67,a4a4ae,dce5d6,ffffff</sprite> + <sprite>equipment/neck/necklace1-gem-gold.png.xml|#315a67,a4a4ae,dce5d6,ffffff</sprite> <sprite>hairstyles/hairstyle22.xml|#16211f,162e29,195145,1d7a62,29a27a,51de9c,c9f7bc</sprite> </npc> <npc id="452"> |