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authorMicksha <Micksha@users.noreply.github.com>2020-08-31 19:50:07 +0200
committerMicksha <Micksha@users.noreply.github.com>2020-09-10 01:06:34 +0200
commitab5f4c5b3ce9ce547c136373d0c6eaad69731c9b (patch)
tree92fcab426f38794eb487d1355af7879f3702164a
parent5101e0e91d5cdb5796544f83ebb615866bb96fd5 (diff)
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add frogs, fix some minor issues in the .xmls
-rw-r--r--graphics/items/equipment/accessoires/ring2-gem-copper.pngbin1339 -> 904 bytes
-rw-r--r--graphics/sprites/monsters/frog-big.pngbin0 -> 141250 bytes
-rw-r--r--graphics/sprites/monsters/frog-big.xml120
-rw-r--r--graphics/sprites/monsters/frog-small.pngbin0 -> 44691 bytes
-rw-r--r--graphics/sprites/monsters/frog-small.xml120
-rw-r--r--items.xml4
-rw-r--r--monsters.xml9
-rw-r--r--npcs.xml2
8 files changed, 252 insertions, 3 deletions
diff --git a/graphics/items/equipment/accessoires/ring2-gem-copper.png b/graphics/items/equipment/accessoires/ring2-gem-copper.png
index f63d050d..35988e65 100644
--- a/graphics/items/equipment/accessoires/ring2-gem-copper.png
+++ b/graphics/items/equipment/accessoires/ring2-gem-copper.png
Binary files differ
diff --git a/graphics/sprites/monsters/frog-big.png b/graphics/sprites/monsters/frog-big.png
new file mode 100644
index 00000000..f98d3aef
--- /dev/null
+++ b/graphics/sprites/monsters/frog-big.png
Binary files differ
diff --git a/graphics/sprites/monsters/frog-big.xml b/graphics/sprites/monsters/frog-big.xml
new file mode 100644
index 00000000..f5f3232f
--- /dev/null
+++ b/graphics/sprites/monsters/frog-big.xml
@@ -0,0 +1,120 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/frog-big.png" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="12"/>
+ </animation>
+ <animation direction="right">
+ <frame index="24"/>
+ </animation>
+ <animation direction="upright">
+ <frame index="36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="48"/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="60"/>
+ </animation>
+ <animation direction="left">
+ <frame index="72"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="84"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="11" delay="60"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="12" end="23" delay="60"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="24" end="35" delay="60"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="36" end="47" delay="60"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="48" end="59" delay="60"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="60" end="71" delay="60"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="72" end="83" delay="60"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="84" end="95" delay="60"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="96" end="104" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="108" end="116" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="120" end="128" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="132" end="140" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="144" end="152" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="156" end="164" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="168" end="176" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="180" end="188" delay="50"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="19"/>
+ </animation>
+ <animation direction="right">
+ <frame index="32"/>
+ </animation>
+ <animation direction="upright">
+ <frame index="43"/>
+ </animation>
+ <animation direction="up">
+ <frame index="53"/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="66"/>
+ </animation>
+ <animation direction="left">
+ <frame index="79"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="90"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/frog-small.png b/graphics/sprites/monsters/frog-small.png
new file mode 100644
index 00000000..dc8f6fb4
--- /dev/null
+++ b/graphics/sprites/monsters/frog-small.png
Binary files differ
diff --git a/graphics/sprites/monsters/frog-small.xml b/graphics/sprites/monsters/frog-small.xml
new file mode 100644
index 00000000..af93f487
--- /dev/null
+++ b/graphics/sprites/monsters/frog-small.xml
@@ -0,0 +1,120 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/frog-small.png" width="32" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="12"/>
+ </animation>
+ <animation direction="right">
+ <frame index="24"/>
+ </animation>
+ <animation direction="upright">
+ <frame index="36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="48"/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="60"/>
+ </animation>
+ <animation direction="left">
+ <frame index="72"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="84"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="11" delay="60"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="12" end="23" delay="60"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="24" end="35" delay="60"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="36" end="47" delay="60"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="48" end="59" delay="60"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="60" end="71" delay="60"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="72" end="83" delay="60"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="84" end="95" delay="60"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="96" end="104" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="108" end="116" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="120" end="128" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="132" end="140" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="144" end="152" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="156" end="164" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="168" end="176" delay="50"/>
+ <end/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="180" end="188" delay="50"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="19"/>
+ </animation>
+ <animation direction="right">
+ <frame index="32"/>
+ </animation>
+ <animation direction="upright">
+ <frame index="43"/>
+ </animation>
+ <animation direction="up">
+ <frame index="53"/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="66"/>
+ </animation>
+ <animation direction="left">
+ <frame index="79"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="90"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/items.xml b/items.xml
index fb84ff00..aefc56e7 100644
--- a/items.xml
+++ b/items.xml
@@ -3984,8 +3984,8 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml.
weight="100"
maxFloorOffset="15"/>
<item id="5047"
- image="usable/runestone-kauraz.png"
- name="Kauraz Runestone"
+ image="usable/runestone-kaunaz.png"
+ name="Kaunaz Runestone"
useButton="Insert"
description="A small, round stone with a symbol on it. Represents intelligence."
type="card"
diff --git a/monsters.xml b/monsters.xml
index 28e24b19..bb53a4fd 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -499,6 +499,15 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or
<monster id="1084" name="Skeleton" targetCursor="small">
<sprite>monsters/skeleton.xml</sprite>
</monster>
+ <monster id="1085" name="Mister Prickel" targetCursor="medium">
+ <sprite>monsters/mister-prickel.xml</sprite>
+ </monster>
+ <monster id="1086" name="Small Frog" targetCursor="small">
+ <sprite>monsters/frog-small.xml</sprite>
+ </monster>
+ <monster id="1087" name="Big Frog" targetCursor="small">
+ <sprite>monsters/frog-big.xml</sprite>
+ </monster>
<monster id="1100" name="Poison Skull" walkType="fly" targetCursor="small">
<sprite>monsters/skull-poison.xml</sprite>
</monster>
diff --git a/npcs.xml b/npcs.xml
index 974af192..219bed52 100644
--- a/npcs.xml
+++ b/npcs.xml
@@ -911,7 +911,7 @@ IDs 900-999 = Special
<sprite>equipment/feet/boots-female.xml|#594d36,b49b6c,f4d293</sprite>
<sprite>equipment/chest/finedress-female.xml|#620e48,bf1b8b,e32bcf,ffb6f7</sprite>
<sprite>equipment/hands/armbands-female.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite>
- <sprite>equipment/neck/copper-necklace.xml|#315a67,a4a4ae,dce5d6,ffffff</sprite>
+ <sprite>equipment/neck/necklace1-gem-gold.png.xml|#315a67,a4a4ae,dce5d6,ffffff</sprite>
<sprite>hairstyles/hairstyle22.xml|#16211f,162e29,195145,1d7a62,29a27a,51de9c,c9f7bc</sprite>
</npc>
<npc id="452">