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authorHaru <haru@dotalux.com>2020-05-10 21:11:40 +0200
committerGitHub <noreply@github.com>2020-05-10 21:11:40 +0200
commit21a579718e5632acf591752ae38d4acf0ad88ed9 (patch)
treefdc5eb80b3a8bb977cfc342b505c3544c6e2362e
parent42daa6d6e700118d40c8df340c27a4b39dac4d7c (diff)
parentf165d0c080d25559e7fbc4439e52b376acf4c77f (diff)
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Merge pull request #2708 from Kenpachi2k13/sc_resist_property_
Implement SC_RESIST_PROPERTY_* and icon display for SC_ARMOR_RESIST
-rw-r--r--db/pre-re/item_db.conf17
-rw-r--r--db/re/item_db.conf17
-rw-r--r--src/map/status.c430
3 files changed, 439 insertions, 25 deletions
diff --git a/db/pre-re/item_db.conf b/db/pre-re/item_db.conf
index 74aeaa460..493a758cc 100644
--- a/db/pre-re/item_db.conf
+++ b/db/pre-re/item_db.conf
@@ -67262,8 +67262,7 @@ item_db: (
Weight: 10
BuyingStore: true
Script: <"
- sc_start(SC_RESIST_PROPERTY_FIRE, 1200000, 20);
- sc_start(SC_RESIST_PROPERTY_WATER, 1200000, -15, 10000, SCFLAG_NOAVOID | SCFLAG_NOICON);
+ sc_start2(SC_RESIST_PROPERTY_FIRE, 1200000, 20, -15);
">
},
{
@@ -67275,8 +67274,7 @@ item_db: (
Weight: 10
BuyingStore: true
Script: <"
- sc_start(SC_RESIST_PROPERTY_WATER, 1200000, 20);
- sc_start(SC_RESIST_PROPERTY_WIND, 1200000, -15, 10000, SCFLAG_NOAVOID | SCFLAG_NOICON);
+ sc_start2(SC_RESIST_PROPERTY_WATER, 1200000, 20, -15);
">
},
{
@@ -67288,8 +67286,7 @@ item_db: (
Weight: 10
BuyingStore: true
Script: <"
- sc_start(SC_RESIST_PROPERTY_GROUND, 1200000, 20);
- sc_start(SC_RESIST_PROPERTY_FIRE, 1200000, -15, 10000, SCFLAG_NOAVOID | SCFLAG_NOICON);
+ sc_start2(SC_RESIST_PROPERTY_GROUND, 1200000, 20, -15);
">
},
{
@@ -67301,8 +67298,7 @@ item_db: (
Weight: 10
BuyingStore: true
Script: <"
- sc_start(SC_RESIST_PROPERTY_WIND, 1200000, 20);
- sc_start(SC_RESIST_PROPERTY_GROUND, 1200000, -15, 10000, SCFLAG_NOAVOID | SCFLAG_NOICON);
+ sc_start2(SC_RESIST_PROPERTY_WIND, 1200000, 20, -15);
">
},
{
@@ -69503,10 +69499,7 @@ item_db: (
Type: "IT_USABLE"
Weight: 10
Script: <"
- sc_start(SC_RESIST_PROPERTY_FIRE, 300000, 20);
- sc_start(SC_RESIST_PROPERTY_WATER, 300000, 20);
- sc_start(SC_RESIST_PROPERTY_WIND, 300000, 20);
- sc_start(SC_RESIST_PROPERTY_GROUND, 300000, 20);
+ sc_start4(SC_ARMOR_RESIST, 300000, 20, 20, 20, 20);
">
},
{
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index eec334d18..408fb3ef8 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -87138,8 +87138,7 @@ item_db: (
Weight: 10
BuyingStore: true
Script: <"
- sc_start(SC_RESIST_PROPERTY_FIRE, 1200000, 20);
- sc_start(SC_RESIST_PROPERTY_WATER, 1200000, -15, 10000, SCFLAG_NOAVOID | SCFLAG_NOICON);
+ sc_start2(SC_RESIST_PROPERTY_FIRE, 1200000, 20, -15);
">
},
{
@@ -87151,8 +87150,7 @@ item_db: (
Weight: 10
BuyingStore: true
Script: <"
- sc_start(SC_RESIST_PROPERTY_WATER, 1200000, 20);
- sc_start(SC_RESIST_PROPERTY_WIND, 1200000, -15, 10000, SCFLAG_NOAVOID | SCFLAG_NOICON);
+ sc_start2(SC_RESIST_PROPERTY_WATER, 1200000, 20, -15);
">
},
{
@@ -87164,8 +87162,7 @@ item_db: (
Weight: 10
BuyingStore: true
Script: <"
- sc_start(SC_RESIST_PROPERTY_GROUND, 1200000, 20);
- sc_start(SC_RESIST_PROPERTY_FIRE, 1200000, -15, 10000, SCFLAG_NOAVOID | SCFLAG_NOICON);
+ sc_start2(SC_RESIST_PROPERTY_GROUND, 1200000, 20, -15);
">
},
{
@@ -87177,8 +87174,7 @@ item_db: (
Weight: 10
BuyingStore: true
Script: <"
- sc_start(SC_RESIST_PROPERTY_WIND, 1200000, 20);
- sc_start(SC_RESIST_PROPERTY_GROUND, 1200000, -15, 10000, SCFLAG_NOAVOID | SCFLAG_NOICON);
+ sc_start2(SC_RESIST_PROPERTY_WIND, 1200000, 20, -15);
">
},
{
@@ -89402,10 +89398,7 @@ item_db: (
Type: "IT_USABLE"
Weight: 10
Script: <"
- sc_start(SC_RESIST_PROPERTY_FIRE, 300000, 20);
- sc_start(SC_RESIST_PROPERTY_WATER, 300000, 20);
- sc_start(SC_RESIST_PROPERTY_WIND, 300000, 20);
- sc_start(SC_RESIST_PROPERTY_GROUND, 300000, 20);
+ sc_start4(SC_ARMOR_RESIST, 300000, 20, 20, 20, 20);
">
},
{
diff --git a/src/map/status.c b/src/map/status.c
index 9a274c080..dc49f7e4e 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -866,6 +866,10 @@ static void initChangeTables(void)
status->dbs->ChangeFlagTable[SC_WEDDING] |= SCB_SPEED;
status->dbs->ChangeFlagTable[SC_ARMORPROPERTY] |= SCB_ALL;
status->dbs->ChangeFlagTable[SC_ARMOR_RESIST] |= SCB_ALL;
+ status->dbs->ChangeFlagTable[SC_RESIST_PROPERTY_WATER] |= SCB_ALL;
+ status->dbs->ChangeFlagTable[SC_RESIST_PROPERTY_GROUND] |= SCB_ALL;
+ status->dbs->ChangeFlagTable[SC_RESIST_PROPERTY_FIRE] |= SCB_ALL;
+ status->dbs->ChangeFlagTable[SC_RESIST_PROPERTY_WIND] |= SCB_ALL;
status->dbs->ChangeFlagTable[SC_ATKER_BLOOD] |= SCB_ALL;
status->dbs->ChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED;
status->dbs->ChangeFlagTable[SC_TARGET_BLOOD] |= SCB_ALL;
@@ -3030,6 +3034,22 @@ static int status_calc_pc_(struct map_session_data *sd, enum e_status_calc_opt o
sd->subele[ELE_FIRE] += sc->data[SC_ARMOR_RESIST]->val3;
sd->subele[ELE_WIND] += sc->data[SC_ARMOR_RESIST]->val4;
}
+ if (sc->data[SC_RESIST_PROPERTY_WATER] != NULL) { // Coldproof Potion
+ sd->subele[ELE_WATER] += sc->data[SC_RESIST_PROPERTY_WATER]->val1;
+ sd->subele[ELE_WIND] += sc->data[SC_RESIST_PROPERTY_WATER]->val2;
+ }
+ if (sc->data[SC_RESIST_PROPERTY_GROUND] != NULL) { // Earthproof Potion
+ sd->subele[ELE_EARTH] += sc->data[SC_RESIST_PROPERTY_GROUND]->val1;
+ sd->subele[ELE_FIRE] += sc->data[SC_RESIST_PROPERTY_GROUND]->val2;
+ }
+ if (sc->data[SC_RESIST_PROPERTY_FIRE] != NULL) { // Fireproof Potion
+ sd->subele[ELE_FIRE] += sc->data[SC_RESIST_PROPERTY_FIRE]->val1;
+ sd->subele[ELE_WATER] += sc->data[SC_RESIST_PROPERTY_FIRE]->val2;
+ }
+ if (sc->data[SC_RESIST_PROPERTY_WIND] != NULL) { // Thunderproof Potion
+ sd->subele[ELE_WIND] += sc->data[SC_RESIST_PROPERTY_WIND]->val1;
+ sd->subele[ELE_EARTH] += sc->data[SC_RESIST_PROPERTY_WIND]->val2;
+ }
if (sc->data[SC_FIRE_CLOAK_OPTION]) {
i = sc->data[SC_FIRE_CLOAK_OPTION]->val2;
sd->subele[ELE_FIRE] += i;
@@ -7754,6 +7774,10 @@ static int status_change_start_sub(struct block_list *src, struct block_list *bl
case SC_ENCHANTARMS:
case SC_ARMORPROPERTY:
case SC_ARMOR_RESIST:
+ case SC_RESIST_PROPERTY_WATER:
+ case SC_RESIST_PROPERTY_GROUND:
+ case SC_RESIST_PROPERTY_FIRE:
+ case SC_RESIST_PROPERTY_WIND:
break;
case SC_GOSPEL:
//Must not override a casting gospel char.
@@ -8702,6 +8726,210 @@ static int status_change_start_sub(struct block_list *src, struct block_list *bl
//associated, and yet are not wrong/unknown. [Skotlex]
//break;
}
+ case SC_ARMOR_RESIST: {
+ struct status_change_entry *sce_water = sc->data[SC_RESIST_PROPERTY_WATER];
+ struct status_change_entry *sce_ground = sc->data[SC_RESIST_PROPERTY_GROUND];
+ struct status_change_entry *sce_fire = sc->data[SC_RESIST_PROPERTY_FIRE];
+ struct status_change_entry *sce_wind = sc->data[SC_RESIST_PROPERTY_WIND];
+
+ // Water
+ int sum_water = val1 + ((sce_fire != NULL) ? sce_fire->val2 : 0);
+ bool show_icon = true;
+ if (sce_water != NULL && sce_water->timer != INVALID_TIMER) {
+ const struct TimerData *td = timer->get(sce_water->timer);
+ if (td != NULL) {
+ sum_water += sce_water->val1;
+ int left = (int)DIFF_TICK(td->tick, timer->gettick());
+ if (left > total_tick && sum_water - val1 > 0)
+ show_icon = false;
+ }
+ }
+ if (val1 > 0 && sum_water > 0 && show_icon) {
+ int sc_icn = status->get_sc_icon(SC_RESIST_PROPERTY_WATER);
+ int sc_typ = status->get_sc_relevant_bl_types(SC_RESIST_PROPERTY_WATER);
+ clif->status_change(bl, sc_icn, sc_typ, 1, total_tick, 0, 0, 0);
+ } else if (sum_water <= 0) {
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(SC_RESIST_PROPERTY_WATER));
+ }
+
+ // Ground
+ int sum_ground = val2 + ((sce_wind != NULL) ? sce_wind->val2 : 0);
+ show_icon = true;
+ if (sce_ground != NULL && sce_ground->timer != INVALID_TIMER) {
+ const struct TimerData *td = timer->get(sce_ground->timer);
+ if (td != NULL) {
+ sum_ground += sce_ground->val1;
+ int left = (int)DIFF_TICK(td->tick, timer->gettick());
+ if (left > total_tick && sum_ground - val2 > 0)
+ show_icon = false;
+ }
+ }
+ if (val2 > 0 && sum_ground > 0 && show_icon) {
+ int sc_icn = status->get_sc_icon(SC_RESIST_PROPERTY_GROUND);
+ int sc_typ = status->get_sc_relevant_bl_types(SC_RESIST_PROPERTY_GROUND);
+ clif->status_change(bl, sc_icn, sc_typ, 1, total_tick, 0, 0, 0);
+ } else if (sum_ground <= 0) {
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(SC_RESIST_PROPERTY_GROUND));
+ }
+
+ // Fire
+ int sum_fire = val3 + ((sce_ground != NULL) ? sce_ground->val2 : 0);
+ show_icon = true;
+ if (sce_fire != NULL && sce_fire->timer != INVALID_TIMER) {
+ const struct TimerData *td = timer->get(sce_fire->timer);
+ if (td != NULL) {
+ sum_fire += sce_fire->val1;
+ int left = (int)DIFF_TICK(td->tick, timer->gettick());
+ if (left > total_tick && sum_fire - val3 > 0)
+ show_icon = false;
+ }
+ }
+ if (val3 > 0 && sum_fire > 0 && show_icon) {
+ int sc_icn = status->get_sc_icon(SC_RESIST_PROPERTY_FIRE);
+ int sc_typ = status->get_sc_relevant_bl_types(SC_RESIST_PROPERTY_FIRE);
+ clif->status_change(bl, sc_icn, sc_typ, 1, total_tick, 0, 0, 0);
+ } else if (sum_fire <= 0) {
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(SC_RESIST_PROPERTY_FIRE));
+ }
+
+ // Wind
+ int sum_wind = val4 + ((sce_water != NULL) ? sce_water->val2 : 0);
+ show_icon = true;
+ if (sce_wind != NULL && sce_wind->timer != INVALID_TIMER) {
+ const struct TimerData *td = timer->get(sce_wind->timer);
+ if (td != NULL) {
+ sum_wind += sce_wind->val1;
+ int left = (int)DIFF_TICK(td->tick, timer->gettick());
+ if (left > total_tick && sum_wind - val4 > 0)
+ show_icon = false;
+ }
+ }
+ if (val4 > 0 && sum_wind > 0 && show_icon) {
+ int sc_icn = status->get_sc_icon(SC_RESIST_PROPERTY_WIND);
+ int sc_typ = status->get_sc_relevant_bl_types(SC_RESIST_PROPERTY_WIND);
+ clif->status_change(bl, sc_icn, sc_typ, 1, total_tick, 0, 0, 0);
+ } else if (sum_wind <= 0) {
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(SC_RESIST_PROPERTY_WIND));
+ }
+
+ break;
+ }
+ case SC_RESIST_PROPERTY_WATER: {
+ struct status_change_entry *sce_all = sc->data[SC_ARMOR_RESIST];
+ struct status_change_entry *sce_fire = sc->data[SC_RESIST_PROPERTY_FIRE];
+ struct status_change_entry *sce_wind = sc->data[SC_RESIST_PROPERTY_WIND];
+
+ // Water
+ int sum_water = val1 + ((sce_fire != NULL) ? sce_fire->val2 : 0);
+ if (sce_all != NULL && sce_all->timer != INVALID_TIMER) {
+ const struct TimerData *td = timer->get(sce_all->timer);
+ if (td != NULL) {
+ sum_water += sce_all->val1;
+ int left = (int)DIFF_TICK(td->tick, timer->gettick());
+ if (left > total_tick && sum_water - val1 > 0)
+ flag |= SCFLAG_NOICON;
+ }
+ }
+ if (sum_water <= 0) {
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(SC_RESIST_PROPERTY_WATER));
+ flag |= SCFLAG_NOICON;
+ }
+
+ // Wind
+ int sum_wind = val2 + ((sce_wind != NULL) ? sce_wind->val1 : 0);
+ sum_wind += (sce_all != NULL) ? sce_all->val4 : 0;
+ if (sum_wind <= 0)
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(SC_RESIST_PROPERTY_WIND));
+
+ break;
+ }
+ case SC_RESIST_PROPERTY_GROUND: {
+ struct status_change_entry *sce_all = sc->data[SC_ARMOR_RESIST];
+ struct status_change_entry *sce_wind = sc->data[SC_RESIST_PROPERTY_WIND];
+ struct status_change_entry *sce_fire = sc->data[SC_RESIST_PROPERTY_FIRE];
+
+ // Ground
+ int sum_ground = val1 + ((sce_wind != NULL) ? sce_wind->val2 : 0);
+ if (sce_all != NULL && sce_all->timer != INVALID_TIMER) {
+ const struct TimerData *td = timer->get(sce_all->timer);
+ if (td != NULL) {
+ sum_ground += sce_all->val2;
+ int left = (int)DIFF_TICK(td->tick, timer->gettick());
+ if (left > total_tick && sum_ground - val1 > 0)
+ flag |= SCFLAG_NOICON;
+ }
+ }
+ if (sum_ground <= 0) {
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(SC_RESIST_PROPERTY_GROUND));
+ flag |= SCFLAG_NOICON;
+ }
+
+ // Fire
+ int sum_fire = val2 + ((sce_fire != NULL) ? sce_fire->val1 : 0);
+ sum_fire += (sce_all != NULL) ? sce_all->val3 : 0;
+ if (sum_fire <= 0)
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(SC_RESIST_PROPERTY_FIRE));
+
+ break;
+ }
+ case SC_RESIST_PROPERTY_FIRE: {
+ struct status_change_entry *sce_all = sc->data[SC_ARMOR_RESIST];
+ struct status_change_entry *sce_ground = sc->data[SC_RESIST_PROPERTY_GROUND];
+ struct status_change_entry *sce_water = sc->data[SC_RESIST_PROPERTY_WATER];
+
+ // Fire
+ int sum_fire = val1 + ((sce_ground != NULL) ? sce_ground->val2 : 0);
+ if (sce_all != NULL && sce_all->timer != INVALID_TIMER) {
+ const struct TimerData *td = timer->get(sce_all->timer);
+ if (td != NULL) {
+ sum_fire += sce_all->val3;
+ int left = (int)DIFF_TICK(td->tick, timer->gettick());
+ if (left > total_tick && sum_fire - val1 > 0)
+ flag |= SCFLAG_NOICON;
+ }
+ }
+ if (sum_fire <= 0) {
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(SC_RESIST_PROPERTY_FIRE));
+ flag |= SCFLAG_NOICON;
+ }
+
+ // Water
+ int sum_water = val2 + ((sce_water != NULL) ? sce_water->val1 : 0);
+ sum_water += (sce_all != NULL) ? sce_all->val1 : 0;
+ if (sum_water <= 0)
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(SC_RESIST_PROPERTY_WATER));
+
+ break;
+ }
+ case SC_RESIST_PROPERTY_WIND: {
+ struct status_change_entry *sce_all = sc->data[SC_ARMOR_RESIST];
+ struct status_change_entry *sce_water = sc->data[SC_RESIST_PROPERTY_WATER];
+ struct status_change_entry *sce_ground = sc->data[SC_RESIST_PROPERTY_GROUND];
+
+ // Wind
+ int sum_wind = val1 + ((sce_water != NULL) ? sce_water->val2 : 0);
+ if (sce_all != NULL && sce_all->timer != INVALID_TIMER) {
+ const struct TimerData *td = timer->get(sce_all->timer);
+ if (td != NULL) {
+ sum_wind += sce_all->val4;
+ int left = (int)DIFF_TICK(td->tick, timer->gettick());
+ if (left > total_tick && sum_wind - val1 > 0)
+ flag |= SCFLAG_NOICON;
+ }
+ }
+ if (sum_wind <= 0) {
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(SC_RESIST_PROPERTY_WIND));
+ flag |= SCFLAG_NOICON;
+ }
+
+ // Ground
+ int sum_ground = val2 + ((sce_ground != NULL) ? sce_ground->val1 : 0);
+ sum_ground += (sce_all != NULL) ? sce_all->val2 : 0;
+ if (sum_ground <= 0)
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(SC_RESIST_PROPERTY_GROUND));
+
+ break;
+ }
case SC_MER_FLEE:
case SC_MER_ATK:
case SC_MER_HIT:
@@ -10628,6 +10856,9 @@ static int status_change_end_(struct block_list *bl, enum sc_type type, int tid,
vd = status->get_viewdata(bl);
calc_flag = status->dbs->ChangeFlagTable[type];
+
+ bool remove_icon = true;
+
switch(type) {
case SC_GRANITIC_ARMOR:
{
@@ -11059,6 +11290,202 @@ static int status_change_end_(struct block_list *bl, enum sc_type type, int tid,
break;
}
break;
+ case SC_ARMOR_RESIST: {
+ struct status_change_entry *sce_water = sc->data[SC_RESIST_PROPERTY_WATER];
+ struct status_change_entry *sce_ground = sc->data[SC_RESIST_PROPERTY_GROUND];
+ struct status_change_entry *sce_fire = sc->data[SC_RESIST_PROPERTY_FIRE];
+ struct status_change_entry *sce_wind = sc->data[SC_RESIST_PROPERTY_WIND];
+
+ // Water
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(SC_RESIST_PROPERTY_WATER));
+ if (sce_water != NULL && sce_water->timer != INVALID_TIMER) {
+ int sum_water = sce_water->val1 + ((sce_fire != NULL) ? sce_fire->val2 : 0);
+ const struct TimerData *td = timer->get(sce_water->timer);
+ if (td != NULL && sce_water->val1 > 0 && sum_water > 0) {
+ int sc_icn = status->get_sc_icon(SC_RESIST_PROPERTY_WATER);
+ int sc_typ = status->get_sc_relevant_bl_types(SC_RESIST_PROPERTY_WATER);
+ int sc_tck = (int)DIFF_TICK(td->tick, timer->gettick());
+ int sc_ttl = sce_water->total_tick;
+ clif->status_change_sub(bl, sc_icn, sc_typ, 1, sc_tck, sc_ttl, 0, 0, 0);
+ }
+ }
+
+ // Ground
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(SC_RESIST_PROPERTY_GROUND));
+ if (sce_ground != NULL && sce_ground->timer != INVALID_TIMER) {
+ int sum_ground = sce_ground->val1 + ((sce_wind != NULL) ? sce_wind->val2 : 0);
+ const struct TimerData *td = timer->get(sce_ground->timer);
+ if (td != NULL && sce_ground->val1 > 0 && sum_ground > 0) {
+ int sc_icn = status->get_sc_icon(SC_RESIST_PROPERTY_GROUND);
+ int sc_typ = status->get_sc_relevant_bl_types(SC_RESIST_PROPERTY_GROUND);
+ int sc_tck = (int)DIFF_TICK(td->tick, timer->gettick());
+ int sc_ttl = sce_ground->total_tick;
+ clif->status_change_sub(bl, sc_icn, sc_typ, 1, sc_tck, sc_ttl, 0, 0, 0);
+ }
+ }
+
+ // Fire
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(SC_RESIST_PROPERTY_FIRE));
+ if (sce_fire != NULL && sce_fire->timer != INVALID_TIMER) {
+ int sum_fire = sce_fire->val1 + ((sce_ground != NULL) ? sce_ground->val2 : 0);
+ const struct TimerData *td = timer->get(sce_fire->timer);
+ if (td != NULL && sce_fire->val1 > 0 && sum_fire > 0) {
+ int sc_icn = status->get_sc_icon(SC_RESIST_PROPERTY_FIRE);
+ int sc_typ = status->get_sc_relevant_bl_types(SC_RESIST_PROPERTY_FIRE);
+ int sc_tck = (int)DIFF_TICK(td->tick, timer->gettick());
+ int sc_ttl = sce_fire->total_tick;
+ clif->status_change_sub(bl, sc_icn, sc_typ, 1, sc_tck, sc_ttl, 0, 0, 0);
+ }
+ }
+
+ // Wind
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(SC_RESIST_PROPERTY_WIND));
+ if (sce_wind != NULL && sce_wind->timer != INVALID_TIMER) {
+ int sum_wind = sce_wind->val1 + ((sce_water != NULL) ? sce_water->val2 : 0);
+ const struct TimerData *td = timer->get(sce_wind->timer);
+ if (td != NULL && sce_wind->val1 > 0 && sum_wind > 0) {
+ int sc_icn = status->get_sc_icon(SC_RESIST_PROPERTY_WIND);
+ int sc_typ = status->get_sc_relevant_bl_types(SC_RESIST_PROPERTY_WIND);
+ int sc_tck = (int)DIFF_TICK(td->tick, timer->gettick());
+ int sc_ttl = sce_wind->total_tick;
+ clif->status_change_sub(bl, sc_icn, sc_typ, 1, sc_tck, sc_ttl, 0, 0, 0);
+ }
+ }
+
+ break;
+ }
+ case SC_RESIST_PROPERTY_WATER:
+ if (sc->data[SC_ARMOR_RESIST] != NULL && sc->data[SC_ARMOR_RESIST]->timer != INVALID_TIMER) {
+ const struct TimerData *td = timer->get(sc->data[SC_ARMOR_RESIST]->timer);
+ if (td == NULL)
+ break;
+
+ // Water
+ int sum_water = sc->data[SC_ARMOR_RESIST]->val1;
+ if (sc->data[SC_RESIST_PROPERTY_FIRE] != NULL)
+ sum_water += sc->data[SC_RESIST_PROPERTY_FIRE]->val2;
+ if (sc->data[SC_ARMOR_RESIST]->val1 > 0 && sum_water > 0) {
+ int sc_icn = status->get_sc_icon(SC_RESIST_PROPERTY_WATER);
+ int sc_typ = status->get_sc_relevant_bl_types(SC_RESIST_PROPERTY_WATER);
+ int sc_tck = (int)DIFF_TICK(td->tick, timer->gettick());
+ int sc_ttl = sc->data[SC_ARMOR_RESIST]->total_tick;
+ clif->status_change_sub(bl, sc_icn, sc_typ, 1, sc_tck, sc_ttl, 0, 0, 0);
+ remove_icon = false;
+ }
+
+ // Wind
+ int sum_wind = sc->data[SC_ARMOR_RESIST]->val4;
+ if (sc->data[SC_RESIST_PROPERTY_WIND] != NULL)
+ sum_wind += sc->data[SC_RESIST_PROPERTY_WIND]->val1;
+ if (sc->data[SC_ARMOR_RESIST]->val4 > 0 && sum_wind > 0) {
+ int sc_icn = status->get_sc_icon(SC_RESIST_PROPERTY_WIND);
+ int sc_typ = status->get_sc_relevant_bl_types(SC_RESIST_PROPERTY_WIND);
+ int sc_tck = (int)DIFF_TICK(td->tick, timer->gettick());
+ int sc_ttl = sc->data[SC_ARMOR_RESIST]->total_tick;
+ clif->status_change_sub(bl, sc_icn, sc_typ, 1, sc_tck, sc_ttl, 0, 0, 0);
+ }
+ }
+
+ break;
+ case SC_RESIST_PROPERTY_GROUND:
+ if (sc->data[SC_ARMOR_RESIST] != NULL && sc->data[SC_ARMOR_RESIST]->timer != INVALID_TIMER) {
+ const struct TimerData *td = timer->get(sc->data[SC_ARMOR_RESIST]->timer);
+ if (td == NULL)
+ break;
+
+ // Ground
+ int sum_ground = sc->data[SC_ARMOR_RESIST]->val2;
+ if (sc->data[SC_RESIST_PROPERTY_WIND] != NULL)
+ sum_ground += sc->data[SC_RESIST_PROPERTY_WIND]->val2;
+ if (sc->data[SC_ARMOR_RESIST]->val2 > 0 && sum_ground > 0) {
+ int sc_icn = status->get_sc_icon(SC_RESIST_PROPERTY_GROUND);
+ int sc_typ = status->get_sc_relevant_bl_types(SC_RESIST_PROPERTY_GROUND);
+ int sc_tck = (int)DIFF_TICK(td->tick, timer->gettick());
+ int sc_ttl = sc->data[SC_ARMOR_RESIST]->total_tick;
+ clif->status_change_sub(bl, sc_icn, sc_typ, 1, sc_tck, sc_ttl, 0, 0, 0);
+ remove_icon = false;
+ }
+
+ // Fire
+ int sum_fire = sc->data[SC_ARMOR_RESIST]->val3;
+ if (sc->data[SC_RESIST_PROPERTY_FIRE] != NULL)
+ sum_fire += sc->data[SC_RESIST_PROPERTY_FIRE]->val1;
+ if (sc->data[SC_ARMOR_RESIST]->val3 > 0 && sum_fire > 0) {
+ int sc_icn = status->get_sc_icon(SC_RESIST_PROPERTY_FIRE);
+ int sc_typ = status->get_sc_relevant_bl_types(SC_RESIST_PROPERTY_FIRE);
+ int sc_tck = (int)DIFF_TICK(td->tick, timer->gettick());
+ int sc_ttl = sc->data[SC_ARMOR_RESIST]->total_tick;
+ clif->status_change_sub(bl, sc_icn, sc_typ, 1, sc_tck, sc_ttl, 0, 0, 0);
+ }
+ }
+
+ break;
+ case SC_RESIST_PROPERTY_FIRE:
+ if (sc->data[SC_ARMOR_RESIST] != NULL && sc->data[SC_ARMOR_RESIST]->timer != INVALID_TIMER) {
+ const struct TimerData *td = timer->get(sc->data[SC_ARMOR_RESIST]->timer);
+ if (td == NULL)
+ break;
+
+ // Fire
+ int sum_fire = sc->data[SC_ARMOR_RESIST]->val3;
+ if (sc->data[SC_RESIST_PROPERTY_GROUND] != NULL)
+ sum_fire += sc->data[SC_RESIST_PROPERTY_GROUND]->val2;
+ if (sc->data[SC_ARMOR_RESIST]->val3 > 0 && sum_fire > 0) {
+ int sc_icn = status->get_sc_icon(SC_RESIST_PROPERTY_FIRE);
+ int sc_typ = status->get_sc_relevant_bl_types(SC_RESIST_PROPERTY_FIRE);
+ int sc_tck = (int)DIFF_TICK(td->tick, timer->gettick());
+ int sc_ttl = sc->data[SC_ARMOR_RESIST]->total_tick;
+ clif->status_change_sub(bl, sc_icn, sc_typ, 1, sc_tck, sc_ttl, 0, 0, 0);
+ remove_icon = false;
+ }
+
+ // Water
+ int sum_water = sc->data[SC_ARMOR_RESIST]->val1;
+ if (sc->data[SC_RESIST_PROPERTY_WATER] != NULL)
+ sum_water += sc->data[SC_RESIST_PROPERTY_WATER]->val1;
+ if (sc->data[SC_ARMOR_RESIST]->val1 > 0 && sum_water > 0) {
+ int sc_icn = status->get_sc_icon(SC_RESIST_PROPERTY_WATER);
+ int sc_typ = status->get_sc_relevant_bl_types(SC_RESIST_PROPERTY_WATER);
+ int sc_tck = (int)DIFF_TICK(td->tick, timer->gettick());
+ int sc_ttl = sc->data[SC_ARMOR_RESIST]->total_tick;
+ clif->status_change_sub(bl, sc_icn, sc_typ, 1, sc_tck, sc_ttl, 0, 0, 0);
+ }
+ }
+
+ break;
+ case SC_RESIST_PROPERTY_WIND:
+ if (sc->data[SC_ARMOR_RESIST] != NULL && sc->data[SC_ARMOR_RESIST]->timer != INVALID_TIMER) {
+ const struct TimerData *td = timer->get(sc->data[SC_ARMOR_RESIST]->timer);
+ if (td == NULL)
+ break;
+
+ // Wind
+ int sum_wind = sc->data[SC_ARMOR_RESIST]->val4;
+ if (sc->data[SC_RESIST_PROPERTY_WATER] != NULL)
+ sum_wind += sc->data[SC_RESIST_PROPERTY_WATER]->val2;
+ if (sc->data[SC_ARMOR_RESIST]->val4 > 0 && sum_wind > 0) {
+ int sc_icn = status->get_sc_icon(SC_RESIST_PROPERTY_WIND);
+ int sc_typ = status->get_sc_relevant_bl_types(SC_RESIST_PROPERTY_WIND);
+ int sc_tck = (int)DIFF_TICK(td->tick, timer->gettick());
+ int sc_ttl = sc->data[SC_ARMOR_RESIST]->total_tick;
+ clif->status_change_sub(bl, sc_icn, sc_typ, 1, sc_tck, sc_ttl, 0, 0, 0);
+ remove_icon = false;
+ }
+
+ // Ground
+ int sum_ground = sc->data[SC_ARMOR_RESIST]->val2;
+ if (sc->data[SC_RESIST_PROPERTY_GROUND] != NULL)
+ sum_ground += sc->data[SC_RESIST_PROPERTY_GROUND]->val1;
+ if (sc->data[SC_ARMOR_RESIST]->val2 > 0 && sum_ground > 0) {
+ int sc_icn = status->get_sc_icon(SC_RESIST_PROPERTY_GROUND);
+ int sc_typ = status->get_sc_relevant_bl_types(SC_RESIST_PROPERTY_GROUND);
+ int sc_tck = (int)DIFF_TICK(td->tick, timer->gettick());
+ int sc_ttl = sc->data[SC_ARMOR_RESIST]->total_tick;
+ clif->status_change_sub(bl, sc_icn, sc_typ, 1, sc_tck, sc_ttl, 0, 0, 0);
+ }
+ }
+
+ break;
}
opt_flag = 1;
@@ -11272,7 +11699,8 @@ static int status_change_end_(struct block_list *bl, enum sc_type type, int tid,
#endif
//On Aegis, when turning off a status change, first goes the sc packet, then the option packet.
- clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(type));
+ if (remove_icon)
+ clif->sc_end(bl, bl->id, AREA, status->get_sc_icon(type));
if( opt_flag&8 ) //bugreport:681
clif->changeoption2(bl);