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authorJesusaves <cpntb1@ymail.com>2018-08-09 23:36:37 -0300
committerJesusaves <cpntb1@ymail.com>2018-08-09 23:36:37 -0300
commite4234ca6464d8ea04e94dab9145dab5de98df944 (patch)
tree61b8bad7e90e450a537ba83471da1afb75f2c910
parent4af79e0e276ba70148c22e2d84cbc02e778e36f2 (diff)
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Fix Zarkor skill cooldown, as I'm on magic scripts.
-rw-r--r--npc/magic/zarkor.txt13
1 files changed, 5 insertions, 8 deletions
diff --git a/npc/magic/zarkor.txt b/npc/magic/zarkor.txt
index 6c4980c33..c303a0665 100644
--- a/npc/magic/zarkor.txt
+++ b/npc/magic/zarkor.txt
@@ -24,10 +24,9 @@ OnCall:
}
// Check cooldown
- /* TODO */
- // This will only vanish upon logout =/
- if (@zark_caveat) {
- dispbottom l("Skill is in cooldown.");
+ // This will vanish upon logout =/
+ if (@zark_at > gettimetick(2)) {
+ dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@zark_at));
end;
}
@@ -47,11 +46,9 @@ OnCall:
// Get a single mana experience point (this is NOT used by Mana Stone)
GetManaExp(@sk, 1);
- /*
// set cooldown
- @skzarkor_cooldown=gettimetick(2)+20;
- */
- @zark_caveat=1;
+ @zark_at=gettimetick(2);
+ @zark_at=@parum_at+20;
end;
OnInit: