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authorJesusaves <cpntb1@ymail.com>2019-08-09 18:57:02 -0300
committerJesusaves <cpntb1@ymail.com>2019-08-09 18:57:02 -0300
commitadbd3cbef53a4933540cffadef6fff4f61741aa9 (patch)
tree787b8605782694019d39ebd3087e56881cfb569a
parent9c7bc9144eaf91eaca08d46686eaa50d0804c940 (diff)
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Bugfixes
-rw-r--r--npc/021-4/main.txt19
-rw-r--r--npc/config/magic.txt2
2 files changed, 18 insertions, 3 deletions
diff --git a/npc/021-4/main.txt b/npc/021-4/main.txt
index 66dde6cc8..862636260 100644
--- a/npc/021-4/main.txt
+++ b/npc/021-4/main.txt
@@ -107,6 +107,19 @@ OnInit:
areamonster "021-4", 20, 20, 100, 80, "Moggun", Moggun, .@pl, "Cindy#Outside::OnPetDeath";
areamonster "021-4", 20, 20, 100, 80, "Slime Blast", SlimeBlast, $@CINDY_STATE+1;
}
+
+ // If a major bug happened, do it now
+ // This finishes the quest
+ .@y=mobcount("021-4", "Cindy#Outside::OnPetDeath");
+ if (.@y == 0 && .canfinish) {
+ $@CINDY_STATE=gettimetick(2)+60*rand2(55,65)*rand2(4,36); // It is way too random to I say how long it takes (220min ~ 39 hours)
+ mapannounce "021-4", "Nivalis: Cindy is now safe!",bc_all|bc_npc;
+ areatimer "021-4", 20, 20, 100, 80, 10, "Cindy#Outside::OnReward";
+ setnpcdisplay .name$, NPC_CINDY;
+ stopnpctimer;
+ end;
+ }
+
if (.canfinish)
npctalk l("*scream*");
else
@@ -184,11 +197,10 @@ L_Winner:
$CINDY_WINNER$=strcharinfo(0);
channelmes("#world", $CINDY_WINNER$+" is the first player to finish Cindy Quest!! GG, dude! %%N");
announce "All hail ##B"+$CINDY_WINNER$+"##b, first to complete the ##3Cindy Quest!", bc_all|bc_npc;
- Karma=Karma+1;
getexp 0, 2000;
getitem PrismGift, 1;
mesc l("CONGRATULATIONS! You are the first player to finish Cindy Quest!!"), 2;
- mesc l("You just gained a Karma point, a Prism Gift, and 2000 Job Exp for your bravery!"), 2;
+ mesc l("You just gained a Prism Gift, and 2000 Job Exp for your bravery!"), 2;
} else {
if (getcharid(1) > 0)
.@v$=getpartyname(getcharid(1));
@@ -274,6 +286,7 @@ OnTimer2000:
mapannounce "021-4", "Nivalis: Cindy is now safe!",bc_all|bc_npc;
areatimer "021-4", 20, 20, 100, 80, 10, "Cindy#Outside::OnReward";
setnpcdisplay .name$, NPC_CINDY;
+ stopnpctimer;
end;
}
.wtime+=2;
@@ -310,7 +323,7 @@ OnTimer2000:
// To make easier, we spawn some Mogguns, too.
// The ratio is Yeti 2:1 Moggun. (Third Yeti is replaced)
.@mogg=.@value/3;
- .@yeti=.@value-@mogg;
+ .@yeti=.@value-.@mogg;
areamonster "021-4", 20, 20, 100, 80, "Yeti", Yeti, .@yeti, "Cindy#Outside::OnPetDeath";
areamonster "021-4", 20, 20, 100, 80, "Moggun", Moggun, .@mogg, "Cindy#Outside::OnPetDeath";
npctalk any("Yetis!",
diff --git a/npc/config/magic.txt b/npc/config/magic.txt
index b21a5e6e9..fddf3cb6e 100644
--- a/npc/config/magic.txt
+++ b/npc/config/magic.txt
@@ -74,10 +74,12 @@ function script SummonMagic {
// The 35~50 is not a defect, remember skill starts at level 1...
for (.@i = 0; .@i < (.@lv+(.@adj-1))/.@adj; .@i++) {
.@mids=summon("Summoned Monster", .@id, rand(35,50)+.@lv*10);
+ /* TODO: summon() don't return GID
.@bhp=getunitdata(.@mids, UDT_MAXHP);
.@lvx=max(0, (.@lv-1)*.@bhp/50);
setunitdata(.@mids, UDT_MAXHP, .@bhp+.@lvx);
setunitdata(.@mids, UDT_HP, .@bhp+.@lvx);
+ */
}
dispbottom l("All monsters summoned!");
return;