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authorJesusaves <cpntb1@ymail.com>2018-09-03 11:50:16 -0300
committerJesusaves <cpntb1@ymail.com>2018-09-03 11:50:16 -0300
commit85d50bf01ece493cdd24a7368db52fadb22cd7de (patch)
treef33cb298907342019ee695b78e8531b0f12cef3c
parente63c906d7a93da18b540f78f6e56c89f9bd341d8 (diff)
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GM Bot
-rw-r--r--npc/functions/gmbot.txt146
-rw-r--r--npc/scripts.conf3
2 files changed, 149 insertions, 0 deletions
diff --git a/npc/functions/gmbot.txt b/npc/functions/gmbot.txt
new file mode 100644
index 000000000..1bce26568
--- /dev/null
+++ b/npc/functions/gmbot.txt
@@ -0,0 +1,146 @@
+// TMW-2 Script
+// Author:
+// Jesusalva
+// Description:
+// GM Bot for the Monster King.
+
+000-0,0,0,0 script Monster King NPC_HIDDEN,{
+OnSlaveDie:
+ end;
+OnBourneAgain:
+ dispbottom l("Oh well, this sucks, but that was only an illusion.");
+ dispbottom l("The real Monster King is probably on his fortress. It'll take more than that to take him down.");
+ getexp BaseLevel**3, 0;
+ Mobpt = Mobpt + 165;
+ // We need to start over
+OnInit:
+ $@MK=monster("boss", 45, 45, "The Monster King", MonsterKing, 1, "Monster King::OnBourneAgain");
+
+ // Variables which other NPCs must take in account
+ $@MK_AGGRO=0;
+ $@MK_SCENE=0;
+
+ // Variables only for this NPC
+ .users=getusers(1);
+ .nearby=getusers(8);
+ .map$="boss";
+ .aid="200000";
+ .cid="150002";
+ // Constants
+ .MK_SIEGE=1;
+ .MK_BONUS=2;
+ .MK_MANAF=3;
+
+ // We should jump straight to loop (it runs every 62 seconds)
+OnTimer62000:
+ // Regenerate some data, and kill spurious mobs
+ .users=getusers(1);
+ if (mobcount(.map$, "Monster King::OnSlaveDie")) {
+ announce ("Monster King: Noobs, you are all a bunch of noobs!"), bc_map|bc_npc;
+ killmonster(.map$, "Monster King::OnSlaveDie");
+ }
+
+ // We are on an event, so skip this loop
+ if ($@MK_SCENE)
+ initnpctimer;
+
+ // The Monster King is online. This loop is not needed
+ if (isloggedin(.aid, .cid)) {
+ if (!$@MK_SCENE)
+ unitwarp($@MK, "boss", 45, 45);
+ else
+ rodex_sendmail(.cid, "MKBot", "Running Event", "An event is currently running by the MK Bot. Please logout and suppress it.");
+ initnpctimer;
+ }
+
+ // If too few players are online, we don't need an event AT ALL!
+ if (.users < rand(2,4))
+ initnpctimer;
+
+ // Raise aggro
+ $@MK_AGGRO+=.users;
+
+ // Mana Stone
+ if (.map$ == "011-1")
+ enablenpc "Mana Stone";
+
+ // Select a random map. Never shows up at Candor and cities, nor indoors. Not all caves either.
+ .@m=rand(1,30);
+ switch (.@m) {
+ // MPE
+ case 1: .map$="001-1"; break;
+ case 2: .map$="001-3"; break;
+ case 3: .map$="001-4"; break;
+ case 4: .map$="001-5"; break;
+ case 5: .map$="001-6"; break;
+ case 6: .map$="001-7"; break;
+ // Desert
+ case 7: .map$="003-1"; break;
+ case 8: .map$="003-1-3"; break;
+ case 9: .map$="004-1"; break;
+ case 10: .map$="004-2"; break;
+ case 11: .map$="007-1"; break;
+ case 12: .map$="010-1"; break;
+ case 13: .map$="010-1-1"; break;
+ case 14: .map$="010-2"; break;
+ case 15: .map$="011-1"; break; // Special case
+
+ // Woodlands
+ case 16: .map$="014-1"; break;
+ case 17: .map$="014-2"; break;
+ case 18: .map$="014-3"; break;
+ case 19: .map$="014-4"; break;
+ case 20: .map$="014-5"; break;
+ case 21: .map$="015-1"; break;
+ case 22: .map$="015-2"; break;
+ case 23: .map$="015-3"; break;
+ case 24: .map$="018-1-1"; break;
+ case 25: .map$="018-2"; break;
+ case 26: .map$="018-3"; break;
+ case 27: .map$="018-4"; break;
+ case 28: .map$="018-4-1"; break;
+ default: .map$="boss"; break;
+
+ }
+
+ // Try to warp randomly, up to 30 attempts
+ .@e=0;
+ while (!checkcell(.map$, .@x, .@y, cell_chkpass))
+ {
+ if (.@e == 30) {
+ .map$="boss";
+ .@x=45;
+ .@y=45;
+ break;
+ }
+ .@x = rand(20, 300);
+ .@y = rand(20, 300);
+ ++.@e;
+ }
+ unitwarp($@MK, .map$, .@x, .@y);
+ .nearby=getusers(8);
+
+ // Handle Mana Stone
+ if (.map$ == "011-1")
+ disablenpc "Mana Stone";
+
+ // Decide if we should have an event here
+ if (.nearby > 1 && $@MK_AGGRO >= rand(0,100)){
+ // We should decide event kind, but that's NYI
+ announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc;
+
+ getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, $@MK);
+ // 50% more monsters at night time
+ if (is_night())
+ $@MK_AGGRO=$@MK_AGGRO*3/2;
+
+ // Spawn stuff
+ areamonster(.@m$, .@x-20, .@y-20, .@x+20, .@y+20, "Monster", ManaGhost, $@MK_AGGRO, "Monster King::OnSlaveDie");
+ $@MK_AGGRO=0;
+ }
+
+ // We're done, restart loop timer
+ initnpctimer;
+ end;
+}
+
diff --git a/npc/scripts.conf b/npc/scripts.conf
index 06b7e1491..1294ab7d4 100644
--- a/npc/scripts.conf
+++ b/npc/scripts.conf
@@ -86,5 +86,8 @@
"npc/magic/parum.txt",
"npc/magic/kalmurk.txt",
+// These are to be proccessed later
+"npc/functions/gmbot.txt",
+
// Maps specific scripts
@include "npc/_import.txt"