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authorJesusaves <cpntb1@ymail.com>2019-07-19 01:26:48 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-19 01:26:48 -0300
commit62e4ffede9055a73241fd1d611a0e15fd966226c (patch)
tree25d6c5056cb47b2c73477b2eb12a9b0bdf3230f2
parentb16a4d29178af2dfbd09867f2d6f21ab81de60f0 (diff)
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Replace Gwendolyn skill from SN_SHARPSHOOTING to AC_CHARGEARROW.
No effect (yet) to those which already acquired this skill.
-rw-r--r--db/re/skill_db.conf11
-rw-r--r--npc/012-1/gwendolyn.txt8
2 files changed, 10 insertions, 9 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index 3c7d3ae37..ba5fcd4d1 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -1716,8 +1716,7 @@ skill_db: (
AttackType: "Weapon"
Element: "Ele_Weapon"
Requirements: {
- SPCost: 5
- ZenyCost: {
+ SPCost: {
Lv1: 100
Lv2: 200
Lv3: 300
@@ -5226,12 +5225,13 @@ skill_db: (
KnockBackTiles: 6
FixedCastTime: 1500
Requirements: {
- SPCost: 15
+ SPCost: 150
WeaponTypes: {
Bows: true
}
AmmoTypes: {
A_ARROW: true
+ A_BULLET: true
}
AmmoAmount: 1
}
@@ -19350,7 +19350,7 @@ skill_db: (
}
AttackType: "Weapon"
Element: "Ele_Weapon"
- NumberOfHits: -7
+ NumberOfHits: -4
AfterCastActDelay: {
Lv1: 2500
Lv2: 2000
@@ -19365,7 +19365,7 @@ skill_db: (
}
FixedCastTime: -1
Requirements: {
- SPCost: 25
+ SPCost: 750
State: "Moveable"
}
},
@@ -38352,6 +38352,7 @@ skill_db: (
Hit: "BDT_SKILL"
SkillType: {
Place: true
+ Self: true
}
SkillInfo: {
Quest: true
diff --git a/npc/012-1/gwendolyn.txt b/npc/012-1/gwendolyn.txt
index be66c26f9..d1a62a221 100644
--- a/npc/012-1/gwendolyn.txt
+++ b/npc/012-1/gwendolyn.txt
@@ -444,7 +444,7 @@ L_Success:
setq HurnscaldQuest_HarkEye, 6;
- skill SN_SHARPSHOOTING, 1, 0;
+ skill AC_CHARGEARROW, 1, 0;
getexp .QUEST_HAWK_EXP, 0;
mesn l("Gwendolyn Bowmaker");
mesq l("Perfect indeed! Congratulations!");
@@ -572,11 +572,11 @@ OnInit:
// how many eggs do you need of each kind?
.CAVE_EGGS_AMOUNT = 21;
- .SNAKE_EGGS_AMOUNT = 18;
- .MOUNTAIN_EGGS_AMOUNT = 9;
+ .SNAKE_EGGS_AMOUNT = 15;
+ .MOUNTAIN_EGGS_AMOUNT = 7;
// experience for eggs
- .QUEST_EGG_EXP = 6500;
+ .QUEST_EGG_EXP = 7500;
// The needed level for the minigame:
.BASELEVEL_GAME = 45;