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authorJesusaves <cpntb1@ymail.com>2021-01-13 03:00:49 -0300
committerJesusaves <cpntb1@ymail.com>2021-01-13 03:00:49 -0300
commit4d62c314f66cfcf4c93d22c6303d3dfcc85b606e (patch)
tree25f35de1f680f59c7f504e1330b869d9c9b88073
parent0229505671e76d92481031e86cd7c85a4df37791 (diff)
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Change Homunculus Ressurection Time from 3000ms to a variable compound.
Lv.1 - 3450 ms ; Lv. 5 2850 ms However, at lower levels (which use much more MP), the compoud is affected by other stats like agility and dextry
-rw-r--r--db/re/skill_db.conf19
1 files changed, 17 insertions, 2 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index 9be9259d0..ef1ceee46 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -7392,8 +7392,23 @@ skill_db: (
}
SplashRange: 1
NumberOfHits: 0
- CastTime: 2000
- FixedCastTime: 1000
+ CastTime: {
+ Lv1: 2200
+ Lv2: 2100
+ Lv3: 2000
+ Lv4: 1900
+ Lv5: 1800
+ Lv6: 1750
+ }
+ FixedCastTime: {
+ Lv1: 1250
+ Lv2: 1200
+ Lv3: 1150
+ Lv4: 1100
+ Lv5: 1050
+ Lv6: 1000
+ }
+
Requirements: {
SPCost: {
Lv1: 200