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authorJesusaves <cpntb1@ymail.com>2022-09-30 00:14:55 -0300
committerJesusaves <cpntb1@ymail.com>2022-09-30 00:14:55 -0300
commit41acf9a1a2c92c9e1e501bd7103898cdd20df507 (patch)
tree05e3c2e58d1a9b2764bda557b4c65e8901840264
parentb58fb65676a317813f7c31b19f4f750cd1bff8d0 (diff)
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NetSysFire said that minimum int for magic might not make sense. I kinda agree.
This being said, she is wrong: Intelligence affect physical enhancement magic. Maybe even more than strength. Anyway, as I said, I kinda agree. Base Intelligence goes from 30(+10) to 10(+10). Post-Moubootaur Intelligence goes from 15(+10) to 0(+10). However, I think I'll change +10 to +15 per level (So T7 stays roughly at 90 int)
-rw-r--r--npc/003-3/malindou.txt2
-rw-r--r--npc/029-9/boss.txt2
2 files changed, 2 insertions, 2 deletions
diff --git a/npc/003-3/malindou.txt b/npc/003-3/malindou.txt
index 5f549e929..be669b5ef 100644
--- a/npc/003-3/malindou.txt
+++ b/npc/003-3/malindou.txt
@@ -25,7 +25,7 @@ OnInit:
debugmes "* Automatic variable setup";
debugmes "";
$HASAN_GP=2000;
- $MANA_BINT=30;
+ $MANA_BINT=10;
$MANA_BLVL=40;
$MANA_JLVL=20;
$VAULT_01738039=25;
diff --git a/npc/029-9/boss.txt b/npc/029-9/boss.txt
index c2188a3ad..86e27b681 100644
--- a/npc/029-9/boss.txt
+++ b/npc/029-9/boss.txt
@@ -360,7 +360,7 @@ OnEventEnd:
$GAME_STORYLINE=4;
$MANA_BLVL-=5; // Set level to 15~25
$MANA_JLVL-=5; // Set job level to 10
- $MANA_BINT-=15; // Set min. int to 15
+ $MANA_BINT-=10; // Drop min. int for minimum magic
disablenpc "Andrei Sakar";
setnpcdisplay("Andrei Sakar#FoS290", "Elora#FoS290", NPC_HUMAN_FEMALE_NOOB);
setnpcdisplay("Andrei Sakar#FoS298", "Elora#FoS298", NPC_HUMAN_FEMALE_NOOB);