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-rw-r--r--conf/battlegrounds.conf14
1 files changed, 7 insertions, 7 deletions
diff --git a/conf/battlegrounds.conf b/conf/battlegrounds.conf
index 2b4184e11..fd079c59d 100644
--- a/conf/battlegrounds.conf
+++ b/conf/battlegrounds.conf
@@ -14,8 +14,8 @@
//= arenas: ({
//= //- allowedTypes defines what kind of applications the arena will accept, setting is not case-sensitive and is ok with whitespaces
//= allowedTypes: "Solo | Party" //Arena Accepts solo and party-type joins
-//= allowedTypes: "guild|party" //Arena Accepts solo and guild-type joins
-//= allowedTypes: "All" //Arena Accepts solo, party and guild-type joins
+//= allowedTypes: "guild | party" //Arena Accepts solo and guild-type joins
+//= allowedTypes: "All" //Arena Accepts solo, party and guild-type joins
//= //- fillAnnounce (optional arena param)
//= })
battlegrounds: (
@@ -46,7 +46,7 @@ battlegrounds: (
delay_var: "Tierra_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
- pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
+ pGameDuration: 20 /* time to wait for players to confirm their attendance after queueing process has finished */
},{
name: "Flavius" //must match the name in client files
event: "start#bat_b01::OnPlayerListReady"
@@ -64,7 +64,7 @@ battlegrounds: (
delay_var: "Flavius_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
- pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
+ pGameDuration: 20 /* time to wait for players to confirm their attendance after queueing process has finished */
},{
name: "KVM (Level 80 and up)" //must match the name in client files
event: "KvM03_BG::OnPlayerListReady"
@@ -82,7 +82,7 @@ battlegrounds: (
delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
- pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
+ pGameDuration: 20 /* time to wait for players to confirm their attendance after queueing process has finished */
},{
name: "KVM (Level 60~79)" //must match the name in client files
event: "KvM03_BG::OnPlayerListReady"
@@ -100,7 +100,7 @@ battlegrounds: (
delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
- pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
+ pGameDuration: 20 /* time to wait for players to confirm their attendance after queueing process has finished */
},{
name: "KVM (Level 59 and below)" //must match the name in client files
event: "KvM03_BG::OnPlayerListReady"
@@ -118,7 +118,7 @@ battlegrounds: (
delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
- pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
+ pGameDuration: 20 /* time to wait for players to confirm their attendance after queueing process has finished */
}
)
})