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authorHaru <haru@dotalux.com>2014-10-21 21:03:46 +0200
committerHaru <haru@dotalux.com>2014-10-28 00:28:47 +0100
commitbba3e690de390f1576d70f227f76b4721ac3a010 (patch)
tree5849259e9174eab76b65079f5617d4e509f099d1
parent88929e74e284e649eb32b2a923f819c35ecccbf6 (diff)
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Removed use of 'checkquest' from scripts (re folder)
Signed-off-by: Haru <haru@dotalux.com>
-rw-r--r--npc/re/guild/invest_main.txt4
-rw-r--r--npc/re/instances/BakonawaLake.txt12
-rw-r--r--npc/re/instances/BangungotHospital.txt39
-rw-r--r--npc/re/instances/BuwayaCave.txt12
-rw-r--r--npc/re/instances/HazyForest.txt17
-rw-r--r--npc/re/instances/MalangdoCulvert.txt24
-rw-r--r--npc/re/instances/OctopusCave.txt8
-rw-r--r--npc/re/instances/OldGlastHeim.txt16
-rw-r--r--npc/re/instances/WolfchevLaboratory.txt18
-rw-r--r--npc/re/jobs/3-1/guillotine_cross.txt93
-rw-r--r--npc/re/jobs/3-1/ranger.txt25
-rw-r--r--npc/re/jobs/3-1/rune_knight.txt10
-rw-r--r--npc/re/jobs/3-2/genetic.txt62
-rw-r--r--npc/re/jobs/3-2/minstrel.txt2
-rw-r--r--npc/re/jobs/3-2/shadow_chaser.txt12
-rw-r--r--npc/re/jobs/3-2/sura.txt2
-rw-r--r--npc/re/jobs/3-2/wanderer.txt6
-rw-r--r--npc/re/jobs/novice/novice.txt40
-rw-r--r--npc/re/jobs/novice/supernovice_ex.txt20
-rw-r--r--npc/re/jobs/repair.txt8
-rw-r--r--npc/re/quests/eden/11-25.txt20
-rw-r--r--npc/re/quests/eden/26-40.txt16
-rw-r--r--npc/re/quests/eden/41-55.txt9
-rw-r--r--npc/re/quests/eden/56-70.txt10
-rw-r--r--npc/re/quests/eden/71-85.txt21
-rw-r--r--npc/re/quests/eden/86-90.txt16
-rw-r--r--npc/re/quests/eden/91-99.txt16
-rw-r--r--npc/re/quests/eden/eden_quests.txt60
-rw-r--r--npc/re/quests/eden/eden_tutorial.txt52
-rw-r--r--npc/re/quests/homun_s.txt28
-rw-r--r--npc/re/quests/magic_books.txt20
-rw-r--r--npc/re/quests/quests_brasilis.txt37
-rw-r--r--npc/re/quests/quests_dewata.txt32
-rw-r--r--npc/re/quests/quests_dicastes.txt135
-rw-r--r--npc/re/quests/quests_eclage.txt22
-rw-r--r--npc/re/quests/quests_malangdo.txt250
-rw-r--r--npc/re/quests/quests_malaya.txt212
-rw-r--r--npc/re/quests/quests_mora.txt168
-rw-r--r--npc/re/quests/quests_morocc.txt20
39 files changed, 790 insertions, 784 deletions
diff --git a/npc/re/guild/invest_main.txt b/npc/re/guild/invest_main.txt
index 50a4e7d35..6661de45f 100644
--- a/npc/re/guild/invest_main.txt
+++ b/npc/re/guild/invest_main.txt
@@ -561,8 +561,8 @@ prt_gld,164,98,3 script Revoting Manager#Invest2 4_M_BOSSCAT,{
disablenpc "Revoting Manager#Invest2";
end;
}
- set .@playtime, checkquest(7349,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(7349,PLAYTIME);
+ if (.@playtime == 1) {
mes "[Revoting Manager]";
mes "You've already participated in the vote.";
mes "Please relax and wait for the results.";
diff --git a/npc/re/instances/BakonawaLake.txt b/npc/re/instances/BakonawaLake.txt
index 89ce64ac4..584044b13 100644
--- a/npc/re/instances/BakonawaLake.txt
+++ b/npc/re/instances/BakonawaLake.txt
@@ -39,16 +39,16 @@ ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{
set .@party_id,getcharid(1);
set .@md_name$, "Bakonawa Lake";
- set .@baku_time, checkquest(12278,PLAYTIME);
- if (.@baku_time == -1) {
- if (checkquest(12279) == -1) setquest 12279;
+ .@baku_time = questprogress(12278,PLAYTIME);
+ if (!.@baku_time) {
+ if (!questprogress(12279)) setquest 12279;
}
if (!.@party_id) {
mes "[Taho]";
mes "Isn't there any company who can go with you? Or even if you wanna go alone, come after organizing a party.";
close;
}
- if (.@baku_time == -1) {
+ if (!.@baku_time) {
if (getcharid(0) == getpartyleader(.@party_id,2)) {
mes "[Taho]";
mes "Are you the leader of the Bakonawa slayers? The road is not well so we have to go down the cliff with a rope, is that OK?";
@@ -92,7 +92,7 @@ ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{
case 3:
close;
}
- } else if (.@baku_time == 0 || .@baku_time == 1) {
+ } else if (.@baku_time == 1) {
mes "[Taho]";
mes "The rope used for getting to the Lake is already broken. We are now cleaning up the surroundings so come back after some time.";
close;
@@ -469,7 +469,7 @@ OnMobSpawn:
mes "It seems you are already carrying items of too much weight. Please try again after reducing the weight.";
close;
}
- if (checkquest(12279,HUNTING) == 2) {
+ if (questprogress(12279,HUNTING) == 2) {
erasequest 12279;
mes "[Taho]";
mes "This was found from Bakonawa's corpse. It would be better if you take this.";
diff --git a/npc/re/instances/BangungotHospital.txt b/npc/re/instances/BangungotHospital.txt
index b995092a1..d4ac3f9b0 100644
--- a/npc/re/instances/BangungotHospital.txt
+++ b/npc/re/instances/BangungotHospital.txt
@@ -23,9 +23,9 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{
set .@party_id,getcharid(1);
cutin "malaya_nurseB",2;
- if (checkquest(9223) == -1) {
- set .@quest, checkquest(9222);
- if (.@quest == -1) {
+ if (!questprogress(9223)) {
+ .@quest = questprogress(9222);
+ if (!.@quest) {
if (!.@party_id) {
if (malaya_bang == 30)
callsub L_Closed,1;
@@ -34,9 +34,9 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{
else
goto L_NoParty;
}
- if (checkquest(11309,HUNTING) < 2) {
- set .@playtime, checkquest(9224,PLAYTIME);
- if (.@playtime == -1) {
+ if (questprogress(11309,HUNTING) != 2) {
+ .@playtime = questprogress(9224,PLAYTIME);
+ if (!.@playtime) {
if (malaya_bang == 30)
callsub L_Closed,1;
else if (malaya_bang == 31)
@@ -50,8 +50,8 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{
cutin "",255;
end;
}
- } else if (.@playtime == 0 || .@playtime == 1) {
- if (checkquest(11309) == -1) {
+ } else if (.@playtime == 1) {
+ if (!questprogress(11309)) {
mes "[Nurse Maenne]";
mes "This is a fatal situation.";
close2;
@@ -73,10 +73,10 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{
end;
}
} else {
- set .@quest2, checkquest(11309);
- if (.@quest2 == -1) {
+ .@quest2 = questprogress(11309);
+ if (!.@quest2) {
callsub L_Closed,0;
- } else if (.@quest2 == 0 || .@quest2 == 1) {
+ } else if (.@quest2 == 1) {
callsub L_Complete;
completequest 9224;
erasequest 9224;
@@ -105,13 +105,12 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{
cutin "",255;
end;
}
- } else if (.@quest == 0 || .@quest == 1) {
+ } else if (.@quest == 1) {
if (!.@party_id) goto L_NoParty;
if (malaya_bang > 39) {
- set .@hunting, checkquest(9222,HUNTING);
- if (.@hunting == 0 || .@hunting == 1) {
- set .@playtime, checkquest(9224,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ if (questprogress(9222,HUNTING) == 1) {
+ .@playtime = questprogress(9224,PLAYTIME);
+ if (.@playtime == 1) {
mes "[Nurse Maenne]";
mes "Do you want go up to the second floor again?";
next;
@@ -190,7 +189,7 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{
end;
}
} else {
- if (checkquest(9223,PLAYTIME) == 0 || checkquest(9223,PLAYTIME) == 1) {
+ if (questprogress(9223,PLAYTIME) == 1) {
callsub L_Complete;
close2;
cutin "",255;
@@ -297,13 +296,13 @@ L_Enter:
} else {
mapannounce "ma_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member entered "+.@md_name$+".",bc_map,"0x00ff99";
if (getarg(1)) {
- if (checkquest(9223) > -1) {
+ if (questprogress(9223)) {
completequest 9223;
erasequest 9223;
}
- if (checkquest(9222) > -1)
+ if (questprogress(9222))
erasequest 9222;
- if (checkquest(9224) > -1)
+ if (questprogress(9224))
erasequest 9224;
setquest 9222;
}
diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt
index 0a26dab9c..a24a0ae27 100644
--- a/npc/re/instances/BuwayaCave.txt
+++ b/npc/re/instances/BuwayaCave.txt
@@ -60,10 +60,10 @@ ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{
next;
break;
case 2:
- set .@playtime, checkquest(4229,PLAYTIME);
- if (.@playtime == -1) {
+ .@playtime = questprogress(4229,PLAYTIME);
+ if (!.@playtime) {
// fall through
- } else if (.@playtime == 0 || .@playtime == 1) {
+ } else if (.@playtime == 1) {
mes "[Guard]";
mes "Buwaya is still hiding.";
mes "Even if you enter now, Buwaya will not come out. ";
@@ -118,10 +118,10 @@ OnTouch:
mes "This place is dangerous. Please go back.";
close;
}
- set .@playtime, checkquest(4229,PLAYTIME);
- if (.@playtime == -1) {
+ .@playtime = questprogress(4229,PLAYTIME);
+ if (!.@playtime) {
// fall through
- } else if (.@playtime == 0 || .@playtime == 1) {
+ } else if (.@playtime == 1) {
mes "[Guard]";
mes "Buwaya is still hiding.";
mes "Even if you enter now, Buwaya will not come out.";
diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt
index 0c32c73c6..0467f612b 100644
--- a/npc/re/instances/HazyForest.txt
+++ b/npc/re/instances/HazyForest.txt
@@ -32,9 +32,9 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{
mes "Why don't you at least organize a party?";
close;
}
- set .@playtime, checkquest(7211,PLAYTIME);
+ .@playtime = questprogress(7211,PLAYTIME);
if (getcharid(0) == getpartyleader(.@party_id,2)) {
- if (.@playtime == 0 || .@playtime == 1) {
+ if (.@playtime == 1) {
mes "[Laphine Soldier]";
mes "...Are you sure you're not doing too much?";
mes "I think you'd better get some rest.";
@@ -89,7 +89,7 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{
mes "Hmm...";
next;
mes "[Laphine Soldier]";
- if (.@playtime == -1)
+ if (!.@playtime)
mes "It's dangerous in the forest.";
else
mes "The atmosphere is somewhat tense in the forest.";
@@ -117,7 +117,7 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{
case 2:
mes "[Laphine Soldier]";
mes "Well, you've made the right decision.";
- if (.@playtime == -1)
+ if (!.@playtime)
mes "That's what's good for you.";
close;
}
@@ -147,9 +147,8 @@ bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{
next;
if(select("Enter the tunnel.:Give up.") == 2)
close;
- set .@playtime, checkquest(7211,PLAYTIME);
if (has_instance("1@mist") == "") {
- if (.@playtime == 0 || .@playtime == 1) {
+ if (questprogress(7211,PLAYTIME) == 1) {
mes "You try to crawl into the log, but some mysterious power pushes you back with a gush of wind.";
mes "It seems like you can't force your way into the forest.";
close;
@@ -158,8 +157,8 @@ bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{
mes "Your instinct is screaming that this forest is dangerous.";
close;
} else {
- if (checkquest(7211,PLAYTIME) == 2) erasequest 7211;
- if (checkquest(7211,PLAYTIME) == -1) setquest 7211;
+ if (questprogress(7211,PLAYTIME) == 2) erasequest 7211;
+ if (!questprogress(7211,PLAYTIME)) setquest 7211;
mapannounce "bif_fild01",getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member is entering the Mistwood Maze.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
warp "1@mist",89,29;
close;
@@ -1025,7 +1024,7 @@ bif_fild01,38,374,0 script Mysterious Flower#ep14_1 CLEAR_NPC,{
1@mist,109,70,0 script a1_a2 WARPNPC,1,1,{
end;
OnTouch:
- if (checkquest(7211,PLAYTIME) == -1)
+ if (!questprogress(7211,PLAYTIME))
setquest 7211;
warp instance_mapname("1@mist"),116,40;
end;
diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt
index f209f409b..ef2af8512 100644
--- a/npc/re/instances/MalangdoCulvert.txt
+++ b/npc/re/instances/MalangdoCulvert.txt
@@ -44,7 +44,7 @@ mal_in01,172,28,2 script Albo#mal 4_CAT_SAILOR5,{
"General Culvert Weekly Service","^990000Hard Culvert Weekly Service^000000";
set .@menu$,"Why are doing this job?:";
for(set .@i,0; .@i<4; set .@i,.@i+1) {
- if (checkquest(.@quests[.@i],PLAYTIME) > -1) {
+ if (questprogress(.@quests[.@i],PLAYTIME)) {
set .@status[.@i],2;
set .@menu$, .@menu$+"^aaaaaa- There is no new task -^000000:";
} else if (.@i%2 && BaseLevel < 140) {
@@ -192,7 +192,7 @@ mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{
specialeffect2 EF_STEAL;
switch(.@i) {
case 1: // General Culvert Daily Service
- if (checkquest(12271,PLAYTIME) == 2)
+ if (questprogress(12271,PLAYTIME) == 2)
callsub L_EraseQuest,12255,12256,12257,12258,12259,12260,12271;
else {
// Reward: 2x B Grade Coin
@@ -205,7 +205,7 @@ mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{
}
break;
case 2: // Hard Culvert Daily Service
- if (checkquest(12272,PLAYTIME) == 2)
+ if (questprogress(12272,PLAYTIME) == 2)
callsub L_EraseQuest,12261,12262,12263,12264,12265,12266,12272;
else {
// Reward: 1x A Grade Coin
@@ -218,7 +218,7 @@ mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{
}
break;
case 3: // General Culvert Weekly Service
- if (checkquest(12273,PLAYTIME) == 2)
+ if (questprogress(12273,PLAYTIME) == 2)
callsub L_EraseQuest,12267,12268,12273;
else {
// Reward: 1x Sea God's Wrath
@@ -227,7 +227,7 @@ mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{
}
break;
case 4: // Hard Culvert Weekly Service
- if (checkquest(12274,PLAYTIME) == 2)
+ if (questprogress(12274,PLAYTIME) == 2)
callsub L_EraseQuest,12269,12270,12274;
else {
// Reward: 5x Sea God's Wrath
@@ -246,7 +246,7 @@ mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{
L_EraseQuest:
for(set .@j,0; .@j<getargcount(); set .@j,.@j+1) {
- if (checkquest(getarg(.@j)) > -1)
+ if (questprogress(getarg(.@j)))
erasequest getarg(.@j);
}
mes "[Madeca]";
@@ -255,7 +255,7 @@ L_EraseQuest:
// callsub L_CheckQuest,<quest ID>,<monster>,<reward item ID>,<reward item amount>;
L_CheckQuest:
- if (checkquest(getarg(0),HUNTING) == 2) {
+ if (questprogress(getarg(0),HUNTING) == 2) {
mes "[Madeca]";
mes "You've punished ^0000ff"+getarg(1)+"^000000!";
mes "Here's your pay!";
@@ -392,8 +392,8 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{
mes "of the party and come back.^000000";
close;
}
- set .@playtime, checkquest(12254,PLAYTIME);
- if (.@playtime == -1) {
+ .@playtime = questprogress(12254,PLAYTIME);
+ if (!.@playtime) {
if (getcharid(0) == getpartyleader(.@party_id,2)) {
mes "[Missing, the Cleaner]";
mes "Ummm? What's up? Tell me the password if you're the leader!";
@@ -430,7 +430,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{
if(select("Enter Culvert:Cancel") == 2)
end;
callsub L_Enter,1;
- } else if (.@playtime == 0 || .@playtime == 1) {
+ } else if (.@playtime == 1) {
mes "You can enter the Culvert if the gate is open.";
next;
if(select("Enter Culvert:Cancel") == 2)
@@ -444,7 +444,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{
end;
L_Enter:
if (has_instance("1@pump") == "") {
- if (checkquest(12254,PLAYTIME) == 0 || checkquest(12254,PLAYTIME) == 1) {
+ if (questprogress(12254,PLAYTIME) == 1) {
mes "The gate to the Culvert is still closed.";
mes "You must wait until you are able to enter or find a party leader who can create the instance.";
close;
@@ -454,7 +454,7 @@ L_Enter:
close;
}
mapannounce "mal_in01", strcharinfo(0)+" of the party "+getpartyname(.@party_id)+" is entering the Culvert.",bc_map,"0x00ff99";
- if (checkquest(12254) == -1) setquest 12254;
+ if (!questprogress(12254)) setquest 12254;
warp "1@pump",63,98;
end;
}
diff --git a/npc/re/instances/OctopusCave.txt b/npc/re/instances/OctopusCave.txt
index 43c2ac66f..cbf45e5f1 100644
--- a/npc/re/instances/OctopusCave.txt
+++ b/npc/re/instances/OctopusCave.txt
@@ -76,8 +76,8 @@ mal_dun01,151,235,5 script Starfish 4_ASTER,{
next;
break;
case 2:
- set .@playtime, checkquest(4197,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(4197,PLAYTIME);
+ if (.@playtime == 1) {
mes "[Starfish]";
mes "Octopus is not around now, hehe.";
mes "Please come back later.";
@@ -130,7 +130,7 @@ mal_dun01,153,237,5 script Weird Entrance CLEAR_NPC,{
case 1:
if (countitem(6442)) {
if (has_instance("1@cash") == "") {
- if (checkquest(4197,PLAYTIME) == 0 || checkquest(4197,PLAYTIME) == 1) {
+ if (questprogress(4197,PLAYTIME) == 1) {
mes "[Starfish]";
mes "Ah, now is not the time...";
mes "Would you come back later? Hehe.";
@@ -143,7 +143,7 @@ mal_dun01,153,237,5 script Weird Entrance CLEAR_NPC,{
close;
}
mapannounce "mal_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member started to hunt the Octopus!",bc_map,"0x00ff99";
- if (checkquest(4197) == -1) setquest 4197;
+ if (!questprogress(4197)) setquest 4197;
warp "1@cash",199,99;
end;
}
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt
index 4be3133bc..48f2d6493 100644
--- a/npc/re/instances/OldGlastHeim.txt
+++ b/npc/re/instances/OldGlastHeim.txt
@@ -20,8 +20,8 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{
mes "[Hugin]";
mes "Huh? You feel like you have seen me in different places? I see. What can I say?";
next;
- set .@ghins_time, checkquest(12317,PLAYTIME);
- if (.@ghins_time == -1) {
+ .@ghins_time = questprogress(12317,PLAYTIME);
+ if (!.@ghins_time) {
set .@party_id,getcharid(1);
set .@p_name$,getpartyname(.@party_id);
@@ -72,7 +72,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{
case 3:
close;
}
- } else if (.@ghins_time == 0 || .@ghins_time == 1) {
+ } else if (.@ghins_time == 1) {
mes "[Hugin]";
mes "Oh, geez.";
mes "Your body is still under the effects of time travel. In this state, you will not be able to travel again.";
@@ -83,8 +83,8 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{
} else {
mes "^0000ffOld Glast Heim access trail has been cleared. It is now possible to talk to Hugin.^000000";
erasequest 12317;
- if (checkquest(12318) > -1) erasequest 12318;
- if (checkquest(12319) > -1) erasequest 12319;
+ if (questprogress(12318)) erasequest 12318;
+ if (questprogress(12319)) erasequest 12319;
close;
}
}
@@ -1259,8 +1259,8 @@ OnTalk6:
}
1@gl_k,156,259,3 script Varmunt#ghinstance3 4_M_BARMUND,{
- if (checkquest(12318,HUNTING) == 2) {
- if (checkquest(12319,HUNTING) == -1) {
+ if (questprogress(12318,HUNTING) == 2) {
+ if (!questprogress(12319,HUNTING)) {
mes "[Varmunt]";
mes "There's something unusual about this thing's aura. Maybe someday we will be able to understand what is behind all of this.";
cutin "gl_barmund1",2;
@@ -1998,7 +1998,7 @@ OnTimer80000:
}
2@gl_k,158,241,1 script Hugin#ghinstance1 4_M_SAGE_C,{
- if (checkquest(12319,HUNTING) == 2) {
+ if (questprogress(12319,HUNTING) == 2) {
mes "[Hugin]";
mes "Well, you are pretty ridiculous. Beginners shouldn't get the loot Amdarias drops.";
erasequest 12318;
diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt
index dc625dca1..dcf726ed3 100644
--- a/npc/re/instances/WolfchevLaboratory.txt
+++ b/npc/re/instances/WolfchevLaboratory.txt
@@ -1690,10 +1690,9 @@ lhz_dun04,151,276,3 script Researcher#memo 4_LGTSCIENCE,{
mes "^FF0000You cannot continue the process due to possessing too many belongings.^000000";
close;
}
- .@quest_time = checkquest(5112, PLAYTIME);
.@killed_bosses = true;
for(.@quest_id = 5113; .@quest_id <= 5125; .@quest_id++) {
- if(checkquest(.@quest_id, HUNTING) <= 1)
+ if(questprogress(.@quest_id, HUNTING) != 2)
.@killed_bosses = false;
}
if (lght_duk01 < 6) {
@@ -1780,14 +1779,15 @@ lhz_dun04,151,276,3 script Researcher#memo 4_LGTSCIENCE,{
mes "And just so you know, please do not touch random things out of curiosity. I don't want you to get hurt.";
close;
case 2:
- if (.@quest_time == 0) {
+ .@quest_time = questprogress(5112, PLAYTIME);
+ if (!.@quest_time) {
mes "[Wolfchev]";
mes "I'm sorry, but it seems you still cannot enter to the laboratory yet. Will you come back later? The system is kind of tricky you know.";
close;
} else {
//if (.@quest_time == 2)
//recall_completequest 5112;
- if (.@quest_time >= 0)
+ if (.@quest_time)
erasequest 5112;
if (!.@killed_bosses) {
if (lght_duk01 == 9) {
@@ -1908,13 +1908,13 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
mes "^FF0000You cannot continue the process due to possessing too many belongings.^000000";
close;
}
- .@lhz_time = checkquest(5112, PLAYTIME);
+ .@lhz_time = questprogress(5112, PLAYTIME);
if (lght_duk01 < 7) {
mes "It says,";
mes "'^0000FF****'s laboratory member only^000000'";
close;
}
- if (.@lhz_time == -1) {
+ if (!.@lhz_time) {
mes "This is an entrance towards Wolfchev's laboratory. Something is howling over the entrance.";
next;
if(select("Go inside", "Think one more time") == 2) {
@@ -1938,7 +1938,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
warp "1@lhz.gat", 45, 148;
close;
}
- } else if (.@lhz_time == 0) {
+ } else if (.@lhz_time == 1) {
mes "Di Rit- Di- Di- Dit-";
next;
mes ""+ strcharinfo(PC_NAME) +". . .";
@@ -1946,7 +1946,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
next;
mes "The system denied your entrance.";
close;
- } else if (.@lhz_time >= 1) {
+ } else if (.@lhz_time == 2) {
mes "Di Rit- Di- Di- Dit-";
next;
//if (.@lhz_time == 2)
@@ -3113,7 +3113,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
}
.@all_quests_complete = true;
for(.@i = 5113; .@i <= 5125; .@i++) {
- if(checkquest(.@i, HUNTING) != 2)
+ if(questprogress(.@i, HUNTING) != 2)
.@all_quests_complete = false;
}
if (.@all_quests_complete) {
diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt
index 7bafa8562..63d1b6106 100644
--- a/npc/re/jobs/3-1/guillotine_cross.txt
+++ b/npc/re/jobs/3-1/guillotine_cross.txt
@@ -156,13 +156,13 @@ function script func_3rdgc {
mes .@n$;
mes "Let me collect all the information...";
set .@i,0;
- if (checkquest(7112) == 1) { mes "Madelle saw a person who looked like a priest from Rachel late at night."; set .@i,.@i+1; }
- if (checkquest(7113) == 1) { mes "Crave said that there was a girl who bought lots of things day and night."; set .@i,.@i+1; }
- if (checkquest(7114) == 1) { mes "Trovan said that there was a guy who could be seen often but is not a hotel guest, so he is suspicious."; set .@i,.@i+1; }
+ if (questprogress(7112) == 1) { mes "Madelle saw a person who looked like a priest from Rachel late at night."; set .@i,.@i+1; }
+ if (questprogress(7113) == 1) { mes "Crave said that there was a girl who bought lots of things day and night."; set .@i,.@i+1; }
+ if (questprogress(7114) == 1) { mes "Trovan said that there was a guy who could be seen often but is not a hotel guest, so he is suspicious."; set .@i,.@i+1; }
if (!getarg(0)) {
set .@i,.@i-2;
- if (checkquest(7115) == 1) { mes "A peddler wears shabby clothes, but she buys fresh and expensive things every single day."; set .@i,.@i+1; }
- if (checkquest(7116) == 1) { mes "The old man in village said that there was a girl who showed up in same place at the same time, so maybe moved here."; set .@i,.@i+1; }
+ if (questprogress(7115) == 1) { mes "A peddler wears shabby clothes, but she buys fresh and expensive things every single day."; set .@i,.@i+1; }
+ if (questprogress(7116) == 1) { mes "The old man in village said that there was a girl who showed up in same place at the same time, so maybe moved here."; set .@i,.@i+1; }
}
next;
if (.@i == 3) {
@@ -398,7 +398,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
set job_3rd_gc, 6;
close;
} else if (job_3rd_gc == 6) {
- if (checkquest(7091) == 1) {
+ if (questprogress(7091) == 1) {
mes "You hope that there will be something in the glass?";
mes "Information can't come out of empty glasses.";
close;
@@ -453,7 +453,8 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
next;
switch(select("Figure out based on information.:Stop the stage.")) {
case 1:
- if (checkquest(7091) == 1) set .@j,1;
+ if (questprogress(7091) == 1)
+ .@j = 1;
callfunc "func_3rdgc",.@j;
close;
case 2:
@@ -461,7 +462,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
close;
}
} else if (job_3rd_gc == 8) {
- if (checkquest(7092) == 1) {
+ if (questprogress(7092) == 1) {
mes "Wait in an alley where she usually shows up to find her, and you will be able to pursue the question.";
next;
mes "[Daora]";
@@ -531,7 +532,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
close;
}
} else if (job_3rd_gc == 9) {
- if (checkquest(7093) == 1) {
+ if (questprogress(7093) == 1) {
mes "So, go to the east of village, you can see a narrow alley directed to the north.";
next;
mes "[Daora]";
@@ -575,7 +576,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "I sent a girl named Estillda to her home.";
mes "Why do we handle worthless things like it?";
next;
- if (checkquest(7094) == 1) {
+ if (questprogress(7094) == 1) {
mes "[Daora]";
mes "I'm not sure if he still lives...";
mes "Anyway, he is a key artisan in Rachel,";
@@ -639,7 +640,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
close;
}
} else if (job_3rd_gc == 15) {
- if (checkquest(7095) == 1) {
+ if (questprogress(7095) == 1) {
mes "The field northwest of Veins.";
mes "You can find that easily with a map.";
mes "There are lots of wolves, so be careful.";
@@ -957,9 +958,11 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{
mes "At least you came back alive.";
}
next;
- set .@all_wine,0;
- for(set .@i,0; .@i<5; set .@i,.@i+1)
- if (checkquest(7091+.@i) == 1) set .@all_wine, .@all_wine+1;
+ .@all_wine = 0;
+ for(.@i = 0; .@i < 5; ++.@i)
+ if (questprogress(7091+.@i) == 1) {
+ ++.@all_wine;
+ }
mes "[Mayshell]";
if (.@all_wine < 2) {
mes "You did the job by yourself";
@@ -1037,13 +1040,13 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{
erasequest 7091;
erasequest 7092;
erasequest 7093;
- if (checkquest(7094) > -1) erasequest 7094;
- if (checkquest(7095) > -1) erasequest 7095;
+ if (questprogress(7094)) erasequest 7094;
+ if (questprogress(7095)) erasequest 7095;
erasequest 7112;
erasequest 7113;
erasequest 7114;
- if (checkquest(7115) > -1) erasequest 7115;
- if (checkquest(7116) > -1) erasequest 7116;
+ if (questprogress(7115)) erasequest 7115;
+ if (questprogress(7116)) erasequest 7116;
changequest 7111,.@quest;
next;
mes "[Mayshell]";
@@ -1104,8 +1107,8 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
mes "Visit and take a rest~";
close;
} else if (job_3rd_gc == 6) {
- if (checkquest(7091) == 1) {
- if (checkquest(7112) == 1) {
+ if (questprogress(7091) == 1) {
+ if (questprogress(7112) == 1) {
mes "That's all the information that I know.";
mes "After that, I can't remember anything else.";
next;
@@ -1194,7 +1197,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
}
}
} else {
- if (checkquest(7112) == 1) {
+ if (questprogress(7112) == 1) {
mes "That's all the information that I know.";
mes "I haven't seen them since.";
next;
@@ -1338,8 +1341,8 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
close;
}
else if (job_3rd_gc == 6) {
- if (checkquest(7091) == 1) {
- if (checkquest(7113) == 1) {
+ if (questprogress(7091) == 1) {
+ if (questprogress(7113) == 1) {
mes "[Crave]";
mes "I already gave you all the information I have.";
mes "I'm quick in visual learning.";
@@ -1413,7 +1416,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
}
}
} else {
- if (checkquest(7113) == 1) {
+ if (questprogress(7113) == 1) {
mes "[Crave]";
mes "I already gave you all the information I have.";
mes "I'm quick in visual learning.";
@@ -1534,8 +1537,8 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
close;
}
else if (job_3rd_gc == 6) {
- if (checkquest(7091) == 1) {
- if (checkquest(7114) == 1) {
+ if (questprogress(7091) == 1) {
+ if (questprogress(7114) == 1) {
mes "[Trovan]";
mes "I already gave you all the information I have.";
mes "He's the only suspicious person that's been seen.";
@@ -1616,7 +1619,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
}
}
} else {
- if (checkquest(7114) == 1) {
+ if (questprogress(7114) == 1) {
mes "[Trovan]";
mes "I already gave you all the information I have.";
mes "He's the only suspicious person that's been seen.";
@@ -1698,12 +1701,12 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{
close;
}
else if (job_3rd_gc == 6) {
- if (checkquest(7091) == 1) {
+ if (questprogress(7091) == 1) {
mes "What a huge sandstorm.";
mes "Are you ok?";
close;
} else {
- if (checkquest(7115) == 1) {
+ if (questprogress(7115) == 1) {
mes "So, did you find that girl?";
mes "If you do, let her know that she has to come and visit me.";
next;
@@ -1799,11 +1802,11 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{
mes "Haha... I can remember my past when I see a young adventurer like you...";
close2;
} else if (job_3rd_gc == 6) {
- if (checkquest(7091) == 1) {
+ if (questprogress(7091) == 1) {
mes "Haha... I can remember my past when I see a young adventurer like you...";
close;
} else {
- if (checkquest(7116) == 1) {
+ if (questprogress(7116) == 1) {
mes "Thanks for talking to me.";
next;
mes "- I can't get anymore information from the Old Man. What information have I collected? -";
@@ -2075,12 +2078,12 @@ veins,337,284,0 script #ghostestilla_3rdgc HIDDEN_WARP_NPC,3,3,{
end;
OnTouch:
if (job_3rd_gc == 9) {
- if ((checkquest(7104,PLAYTIME) == 1) || (checkquest(7105,PLAYTIME) == 1)) {
+ if ((questprogress(7104,PLAYTIME) == 1) || (questprogress(7105,PLAYTIME) == 1)) {
mes ".....?";
mes "There's a sign of somebody present.";
mes "You still have time.";
close;
- } else if ((checkquest(7104,PLAYTIME) == 2) || (checkquest(7105,PLAYTIME) == 2)) {
+ } else if ((questprogress(7104,PLAYTIME) == 2) || (questprogress(7105,PLAYTIME) == 2)) {
mes "The blind alley that Melissa told me about must be this street.";
next;
mes "There's a sign of somebody present.";
@@ -2158,8 +2161,8 @@ OnTouch:
next;
mes "- I demand that she walks as usual and tell her how to get to Daora's pub. -";
donpcevent "Estillda#3rdgc10::OnDisable";
- if (checkquest(7104) > -1) erasequest 7104;
- if (checkquest(7105) > -1) erasequest 7105;
+ if (questprogress(7104)) erasequest 7104;
+ if (questprogress(7105)) erasequest 7105;
set job_3rd_gc, 10;
setquest 7106;
next;
@@ -2168,8 +2171,8 @@ OnTouch:
} else {
mes "- I tried to take her by the wrist, but she already knew and ran away screaming. -";
donpcevent "Estillda#3rdgc10::OnDisable";
- if (checkquest(7104) > -1) erasequest 7104;
- if (checkquest(7105) > -1) erasequest 7105;
+ if (questprogress(7104)) erasequest 7104;
+ if (questprogress(7105)) erasequest 7105;
setquest 7105;
next;
mes "You couldn't catch Estillda.";
@@ -2320,7 +2323,7 @@ OnInit:
end;
OnTouch:
if (job_3rd_gc == 12) {
- if (checkquest(7107,PLAYTIME) == 2) {
+ if (questprogress(7107,PLAYTIME) == 2) {
mes "This must be the place Estillda told me about.";
next;
switch(select("Go inside.:Observe the situation.")) {
@@ -2339,7 +2342,7 @@ OnTouch:
mes "I back up to watch the situation unfold.";
close;
}
- } else if (checkquest(7107,PLAYTIME) == 1) {
+ } else if (questprogress(7107,PLAYTIME) == 1) {
mes "This must be the place Estillda told me about.";
mes "I have enough time for meeting.";
close;
@@ -3540,12 +3543,12 @@ OnTimer61500:
job3_guil03,146,70,3 script Renzak#3rdgc16 4_F_GUILLOTINE,{
mes "[Renzak]";
- if (checkquest(7110,HUNTING) == 2) {
+ if (questprogress(7110,HUNTING) == 2) {
mes "My peers will come here to settle this affair.";
mes "Go to Mayshell for the report.";
next;
mes "[Renzak]";
- if (checkquest(7110,PLAYTIME) == 1) {
+ if (questprogress(7110,PLAYTIME) == 1) {
mes "You finished quickly.";
mes "Good job.";
set job_3rd_gc, 18;
@@ -3653,16 +3656,16 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
mes "A sword of the shadow...";
setlook 7,0;
jobchange roclass(eaclass()|EAJL_THIRD);
- if (checkquest(7096) == 1) {
+ if (questprogress(7096) == 1) {
set job_3rd_gc, 25;
erasequest 7096;
- } else if (checkquest(7097) == 1) {
+ } else if (questprogress(7097) == 1) {
set job_3rd_gc, 26;
erasequest 7097;
- } else if (checkquest(7098) == 1) {
+ } else if (questprogress(7098) == 1) {
set job_3rd_gc, 27;
erasequest 7098;
- } else if (checkquest(7099) == 1) {
+ } else if (questprogress(7099) == 1) {
set job_3rd_gc, 28;
erasequest 7099;
}
diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt
index d8a10820f..6c86be78b 100644
--- a/npc/re/jobs/3-1/ranger.txt
+++ b/npc/re/jobs/3-1/ranger.txt
@@ -384,7 +384,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
changequest 8256,8257;
close;
} else if (job_ranger01 == 4) {
- if (checkquest(8257,HUNTING) == 2) {
+ if (questprogress(8257,HUNTING) == 2) {
if (countitem(7064) > 0) {
mes "Oh! Oh! Woooooow!";
mes "You've brought it! Let me see...";
@@ -549,9 +549,10 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "Okay. I'll respect your opinion.";
mes "I'll cancel the job change request from "+strcharinfo(0)+".";
delitem 1703,1; //Bow__
- set job_ranger01,0;
- for(set .@i,8254; .@i<=8262; set .@i,.@i+1)
- if (checkquest(.@i) > -1) erasequest .@i;
+ job_ranger01 = 0;
+ for(.@i = 8254; .@i <= 8262; ++.@i)
+ if (questprogress(.@i))
+ erasequest .@i;
close;
}
mes "[Test Instructor, Teardrop]";
@@ -710,9 +711,10 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{
mes "Okay. I'll respect your opinion.";
mes "I'll cancel the job change request from "+strcharinfo(0)+".";
delitem 1703,1; //Bow__
- set job_ranger01,0;
- for(set .@i,8254; .@i<=8262; set .@i,.@i+1)
- if (checkquest(.@i) > -1) erasequest .@i;
+ job_ranger01 = 0;
+ for(.@i = 8254; .@i <= 8262; ++.@i)
+ if (questprogress(.@i))
+ erasequest .@i;
close;
close2;
warp "alberta",117,57;
@@ -1450,7 +1452,7 @@ OnTimer130000:
job3_rang02,251,49,3 script Test Supervisor#jr_13 4_M_JOB_HUNTER,{
mes "[Test Supervisor, Freeze]";
if (job_ranger01 == 6) {
- if (checkquest(8261) == -1) {
+ if (!questprogress(8261)) {
mes "Congrats for passing the 2nd practical test! I am the 3rd practical test supervisor Freeze!";
next;
mes "[Test Supervisor, Freeze]";
@@ -1705,9 +1707,10 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
mes "[Ranger Master, Neveragain]";
mes "What are you doing here?";
mes "You are not supposed to be here. Get out!";
- set job_ranger01,0;
- for(set .@i,8254; .@i<=8262; set .@i,.@i+1)
- if (checkquest(.@i) > -1) erasequest .@i;
+ job_ranger01 = 0;
+ for(.@i = 8254; .@i <= 8262; ++.@i)
+ if (questprogress(.@i))
+ erasequest .@i;
close2;
warp "alberta",117,57;
end;
diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt
index ad8e4b8da..7c38c7c25 100644
--- a/npc/re/jobs/3-1/rune_knight.txt
+++ b/npc/re/jobs/3-1/rune_knight.txt
@@ -622,7 +622,7 @@ job3_rune01,90,50,3 script Rune Knight Lunarea 4_M_KNIGHT_GOLD,2,2,{
next;
switch(select("Move to the test field now.:Please give me time to prepare.")) {
case 1:
- if (checkquest(3220,PLAYTIME) == 1) {
+ if (questprogress(3220,PLAYTIME) == 1) {
mes "[Rune Knight, Lunarea]";
mes "Once someone enters into the test field you cannot enter directly. The test is taken one by one.";
next;
@@ -664,7 +664,7 @@ L_Test:
set job_rune_edq,4;
changequest 3202,3203;
setquest 3220; // ?
- } else if (checkquest(3220) > -1) {
+ } else if (questprogress(3220)) {
erasequest 3220;
setquest 3220;
}
@@ -1346,7 +1346,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{
mes "[Sage Serpeone]";
mes "Is it so? Then let's check this out.";
next;
- if (checkquest(3209,HUNTING) == 2 && checkquest(3210,HUNTING) == 2 && checkquest(3211,HUNTING) == 2 && checkquest(3212,HUNTING) == 2) {
+ if (questprogress(3209,HUNTING) == 2 && questprogress(3210,HUNTING) == 2 && questprogress(3211,HUNTING) == 2 && questprogress(3212,HUNTING) == 2) {
mes "[Sage Serpeone]";
mes "Umm, this is great. Enough amount of living body magical energy has accumulated in your body.";
next;
@@ -1481,7 +1481,7 @@ job3_rune01,114,50,3 script Rune Knight Velpino 4_M_KNIGHT_BLACK,{
mes "For this test, only a one-hand weapon, a shield or a two-handed weapon can be equipped. Keep your other equipments with the Kafra Employee in the center.";
close;
}
- if (checkquest(3220,PLAYTIME) == 1) {
+ if (questprogress(3220,PLAYTIME) == 1) {
mes "[Rune Knight Velpino]";
mes "Haven't you failed at the test... If you fail once, you cannot enter again for 10 minutes.";
next;
@@ -1495,7 +1495,7 @@ job3_rune01,114,50,3 script Rune Knight Velpino 4_M_KNIGHT_BLACK,{
sc_start SC_INCINT,300000,40;
getitem 12389,30; //Runstone_Storm
getitem 12390,30; //Runstone_Millennium
- if (checkquest(3220) > -1) erasequest 3220;
+ if (questprogress(3220)) erasequest 3220;
setquest 3220;
warp "job3_rune02",38,40;
end;
diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt
index e264bfdca..caf2f428d 100644
--- a/npc/re/jobs/3-2/genetic.txt
+++ b/npc/re/jobs/3-2/genetic.txt
@@ -390,12 +390,12 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "You can start from the beginning then?";
mes "Why are you asking me such things?";
set job_gen,7;
- if (checkquest(2209) == 1) erasequest 2209;
- if (checkquest(2210) == 1) erasequest 2210;
- if (checkquest(2211) == 1) erasequest 2211;
- if (checkquest(2212) == 1) erasequest 2212;
- if (checkquest(2213) == 1) erasequest 2213;
- if (checkquest(2214) == 1) erasequest 2214;
+ if (questprogress(2209) == 1) erasequest 2209;
+ if (questprogress(2210) == 1) erasequest 2210;
+ if (questprogress(2211) == 1) erasequest 2211;
+ if (questprogress(2212) == 1) erasequest 2212;
+ if (questprogress(2213) == 1) erasequest 2213;
+ if (questprogress(2214) == 1) erasequest 2214;
close;
}
} else if (job_gen == 60 || job_gen == 61) {
@@ -473,15 +473,15 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
set job_gen,7;
}
}
- if (checkquest(2209) == 1) erasequest 2209;
- if (checkquest(2210) == 1) erasequest 2210;
- if (checkquest(2211) == 1) erasequest 2211;
- if (checkquest(2212) == 1) erasequest 2212;
- if (checkquest(2213) == 1) erasequest 2213;
- if (checkquest(2214) == 1) erasequest 2214;
+ if (questprogress(2209) == 1) erasequest 2209;
+ if (questprogress(2210) == 1) erasequest 2210;
+ if (questprogress(2211) == 1) erasequest 2211;
+ if (questprogress(2212) == 1) erasequest 2212;
+ if (questprogress(2213) == 1) erasequest 2213;
+ if (questprogress(2214) == 1) erasequest 2214;
close;
} else if (job_gen > 61 && job_gen < 76) {
- if (checkquest(2223,HUNTING) == 2) {
+ if (questprogress(2223,HUNTING) == 2) {
mes "[Devries]";
mes "Oh, wait a second.";
mes "It seems that the mail's has arrived.";
@@ -642,7 +642,7 @@ job3_gen01,12,56,3 script Plant Guide#generic HIDDEN_NPC,{
// QuestID,PlantName,Description{,Part?}
function script Genetic_Job_Plant {
if (job_gen == 7) {
- if (checkquest(getarg(0)) == -1 || checkquest(getarg(0)) == 0) {
+ if (!questprogress(getarg(0))) {
mes "- "+getarg(2)+" -";
next;
switch(select("Use it as a material.:Do not use.")) {
@@ -699,12 +699,8 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
mes "- It's not the time to start an experiment. -";
close;
}
- if ((checkquest(2209) == -1 || checkquest(2209) == 0) &&
- (checkquest(2210) == -1 || checkquest(2210) == 0) &&
- (checkquest(2211) == -1 || checkquest(2211) == 0) &&
- (checkquest(2212) == -1 || checkquest(2212) == 0) &&
- (checkquest(2213) == -1 || checkquest(2213) == 0) &&
- (checkquest(2214) == -1 || checkquest(2214) == 0)) {
+ if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211) && !questprogress(2212)
+ && !questprogress(2213) && !questprogress(2213) && !questprogress(2214)) {
mes "["+strcharinfo(0)+"]";
mes "Hmm, I need to gather plant materials first.";
close;
@@ -731,16 +727,14 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
next;
mes "["+strcharinfo(0)+"]";
mes "Good. Now I can let Miss Devries take a look at this seed!";
- if ((checkquest(2209) == -1 || checkquest(2209) == 0) &&
- (checkquest(2210) == -1 || checkquest(2210) == 0) &&
- (checkquest(2211) == -1 || checkquest(2211) == 0)){
+ if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211)) {
set job_gen,61;
getitem 6272,1; //Experiment_Seed
close;
}
- if (checkquest(2209) == 1) set job_gen,job_gen+10;
- if (checkquest(2210) == 1) set job_gen,job_gen+10;
- if (checkquest(2211) == 1) set job_gen,job_gen+10;
+ if (questprogress(2209) == 1) set job_gen,job_gen+10;
+ if (questprogress(2210) == 1) set job_gen,job_gen+10;
+ if (questprogress(2211) == 1) set job_gen,job_gen+10;
set .@score, job_gen + JobLevel - 20;
if (rand(1,100) < .@score) {
set job_gen,60;
@@ -756,12 +750,12 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
set job_gen,7;
if (countitem(6273)) delitem 6273,1; //Altered_Seed
if (countitem(6272)) delitem 6272,1; //Experiment_Seed
- if (checkquest(2209) == 1) erasequest 2209;
- if (checkquest(2210) == 1) erasequest 2210;
- if (checkquest(2211) == 1) erasequest 2211;
- if (checkquest(2212) == 1) erasequest 2212;
- if (checkquest(2213) == 1) erasequest 2213;
- if (checkquest(2214) == 1) erasequest 2214;
+ if (questprogress(2209) == 1) erasequest 2209;
+ if (questprogress(2210) == 1) erasequest 2210;
+ if (questprogress(2211) == 1) erasequest 2211;
+ if (questprogress(2212) == 1) erasequest 2212;
+ if (questprogress(2213) == 1) erasequest 2213;
+ if (questprogress(2214) == 1) erasequest 2214;
close;
} else if (job_gen == 60 || job_gen == 61) {
mes " - It looks like I need to let Miss Devries take a look at this seed! -";
@@ -920,7 +914,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{
warp "job3_gen01",23,32;
end;
} else if (job_gen == 75) {
- if (checkquest(2223,HUNTING) == 2) {
+ if (questprogress(2223,HUNTING) == 2) {
mes "It seem Miss Devries found out that I put you in her spore pen.";
mes "It's funny when you look at her face. After you've killed all those spores.";
close;
@@ -1017,7 +1011,7 @@ OnTouch:
job3_gen01,24,32,0 script The gaze of Devries HIDDEN_WARP_NPC,2,2,{
OnTouch:
- if (checkquest(2223,HUNTING) == 2) {
+ if (questprogress(2223,HUNTING) == 2) {
mapannounce "job3_gen01","Devries: Whoa? Was there a lost kitty in the spore pen?",bc_map,"0x99CC00"; //FW_NORMAL 12 0 0
emotion e_omg,1;
warp "job3_gen01",21,38;
diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt
index a189d438d..be017920e 100644
--- a/npc/re/jobs/3-2/minstrel.txt
+++ b/npc/re/jobs/3-2/minstrel.txt
@@ -954,7 +954,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
lighthalzen,155,119,3 script Little girl#job_min 4_F_HUGIRL,3,3,{
OnTouch:
- if (checkquest(11145,HUNTING) == 2) {
+ if (questprogress(11145,HUNTING) == 2) {
if (job_min == 12) {
mes "[Little Girl]";
mes "Ah!!!!";
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt
index d1c6ce75f..fc95e1dc4 100644
--- a/npc/re/jobs/3-2/shadow_chaser.txt
+++ b/npc/re/jobs/3-2/shadow_chaser.txt
@@ -1719,12 +1719,12 @@ tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{
mes "They seem to be related.";
set job_sha,6;
setquest 7164;
- if (checkquest(7161) >= 0) erasequest 7161;
- if (checkquest(7162) >= 0) erasequest 7162;
- if (checkquest(7163) >= 0) erasequest 7163;
+ if (questprogress(7161)) erasequest 7161;
+ if (questprogress(7162)) erasequest 7162;
+ if (questprogress(7163)) erasequest 7163;
close;
} else if (job_sha == 6) {
- if (checkquest(7164,HUNTING) == 2) {
+ if (questprogress(7164,HUNTING) == 2) {
mes "It looks like the blue flame is under the limitation.";
mes "You can't feel that rolling effect of a spell like before.";
next;
@@ -1787,7 +1787,7 @@ ice_dun02,206,223,1 script Red Flame#sc_f02 4_NFWISP,{
setquest 7171;
close;
} else if (job_sha == 14 || job_sha == 15 || job_sha == 16) {
- if (checkquest(7171,HUNTING) == 2) {
+ if (questprogress(7171,HUNTING) == 2) {
mes "You can't feel the soul from the flame.";
mes "When you go closer, you can't see well because of darkness.";
close2;
@@ -1894,7 +1894,7 @@ niflheim,230,276,1 script Red Flame#sc_f03 4_NFWISP,{
setquest 7175;
close;
} else if (job_sha == 22) {
- if (checkquest(7175,HUNTING) == 2) {
+ if (questprogress(7175,HUNTING) == 2) {
mes "You can't feel the soul from the flame.";
mes "When you go closer, you can't see well because of darkness.";
set job_sha,23;
diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt
index ce6aa152a..787c42e7a 100644
--- a/npc/re/jobs/3-2/sura.txt
+++ b/npc/re/jobs/3-2/sura.txt
@@ -377,7 +377,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
close;
}
} else if (job_shu == 3) {
- if (checkquest(11156,HUNTING) == 2) {
+ if (questprogress(11156,HUNTING) == 2) {
mes "[???]";
mes "Wow~";
mes "Did you really kill all those wolves?";
diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt
index ae8cb109c..5a3319a62 100644
--- a/npc/re/jobs/3-2/wanderer.txt
+++ b/npc/re/jobs/3-2/wanderer.txt
@@ -770,8 +770,8 @@ hu_fild05,342,130,5 script Dancer Kim#fild 4_F_CAPEGIRL,{
changequest 2220,2221;
close;
} else if (job_wan == 7) {
- if (checkquest(2221,PLAYTIME) == 0 || checkquest(2221,PLAYTIME) == 1) {
- if (checkquest(2221,HUNTING) == 2) {
+ if (questprogress(2221,PLAYTIME) == 1) {
+ if (questprogress(2221,HUNTING) == 2) {
mes "[Dancer Kim]";
mes "Whew!";
mes "Looks like I've lost!";
@@ -816,7 +816,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 4_F_CAPEGIRL,{
mes "But I'm sure I have a better chance to win.";
close;
}
- } else if (checkquest(2221,PLAYTIME) == 2) {
+ } else if (questprogress(2221,PLAYTIME) == 2) {
mes "[Dancer Kim]";
mes "Oh, you came back to me.";
mes "I'm so tired. I don't give up halfway. It's a good exercise for me. I will have to give up Nollio to another Wanderer, it's all over....";
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt
index b7a4bd492..066f56331 100644
--- a/npc/re/jobs/novice/novice.txt
+++ b/npc/re/jobs/novice/novice.txt
@@ -1178,7 +1178,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
close2;
} else if (job_novice_q < 15) {
if (job_novice_q == 13) {
- if (checkquest(7122,HUNTING) == 2) {
+ if (questprogress(7122,HUNTING) == 2) {
mes "[Brade]";
mes "You can see it is not so hard, huh?";
mes "Nice job.";
@@ -1412,8 +1412,8 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1
end;
}
case 3:
- set .@quest, checkquest(7123);
- if (.@quest == -1) {
+ .@quest = questprogress(7123);
+ if (!.@quest) {
mes "[Swordman Guildsman]";
mes "You want me to give you a quest?";
mes "Umm. Let me see.";
@@ -1432,8 +1432,8 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1
mes "I'll wait for you here.";
mes "Wish you a good luck.";
close;
- } else if (.@quest == 0 || .@quest == 1) {
- if (checkquest(7123,HUNTING) == 2) {
+ } else if (.@quest == 1) {
+ if (questprogress(7123,HUNTING) == 2) {
mes "[Swordman Guildsman]";
mes "Great.";
mes "I think that you're good enough to be a Swordman.";
@@ -1646,8 +1646,8 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER
end;
}
case 3:
- set .@quest, checkquest(7127);
- if (.@quest == -1) {
+ .@quest = questprogress(7127);
+ if (!.@quest) {
mes "[Thief Guild Member]";
mes "Quests?";
mes "Hmm, what will be good for you?";
@@ -1662,8 +1662,8 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER
mes "If you equip the Thief manual, you can have the effect of the skill, Double Attack.";
mes "Double Attack and Hide are the main skills of the Thief.";
close;
- } else if (.@quest == 0 || .@quest == 1) {
- if (checkquest(7127,HUNTING) == 2) {
+ } else if (.@quest == 1) {
+ if (questprogress(7127,HUNTING) == 2) {
mes "[Thief Guild Member]";
mes "You are very strong.";
mes "These are not many but let me give you a reward for your effort.";
@@ -1784,8 +1784,8 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER
end;
}
case 3:
- set .@quest, checkquest(7126);
- if (.@quest == -1) {
+ .@quest = questprogress(7126);
+ if (!.@quest) {
mes "[Merchant Guildsman]";
mes "Huh? Quest??";
mes "Humm... What would be suited for you...?";
@@ -1799,7 +1799,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER
mes "I will wait for you here.";
mes "Good luck!";
close;
- } else if (.@quest == 0 || .@quest == 1) {
+ } else if (.@quest == 1) {
if (Zeny >= 300) {
mes "[Merchant Guildsman]";
mes "Excellent!";
@@ -2046,8 +2046,8 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER
end;
}
case 3:
- set .@quest, checkquest(7124);
- if (.@quest == -1) {
+ .@quest = questprogress(7124);
+ if (!.@quest) {
mes "[Mage Guild Member]";
mes "Huh? Quest?";
mes "Hmm... What would be suited for you...?";
@@ -2062,8 +2062,8 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER
mes "I will wait for you here.";
mes "Good luck!";
close;
- } else if (.@quest == 0 || .@quest == 1) {
- if (checkquest(7124,HUNTING) == 2) {
+ } else if (.@quest == 1) {
+ if (questprogress(7124,HUNTING) == 2) {
mes "[Mage Guild Member]";
mes "You have done an excellent job.";
mes "So, did you find any interests about Mages?";
@@ -2443,10 +2443,10 @@ new_5-2,161,182,5 duplicate(NvEdwin) Instructor#nv5 4_F_03
function script F_NvErase {
if (getarg(0,0)) {
- if (checkquest(7123) > -1) erasequest 7123;
- if (checkquest(7124) > -1) erasequest 7124;
- if (checkquest(7126) > -1) erasequest 7126;
- if (checkquest(7127) > -1) erasequest 7127;
+ if (questprogress(7123)) erasequest 7123;
+ if (questprogress(7124)) erasequest 7124;
+ if (questprogress(7126)) erasequest 7126;
+ if (questprogress(7127)) erasequest 7127;
}
nude;
setarray .@manuals[0],countitem(2819),countitem(2820),countitem(2821),countitem(2822),countitem(2823),countitem(2824);
diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt
index 044e386fe..62facbdf9 100644
--- a/npc/re/jobs/novice/supernovice_ex.txt
+++ b/npc/re/jobs/novice/supernovice_ex.txt
@@ -58,7 +58,7 @@ function script Esseray_Ex {
}
beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
- if (checkquest(5092) >= 0) {
+ if (questprogress(5092)) {
mes "[Fishing Novice]";
mes "Sh --------- !!";
mes "Be quiet please.";
@@ -165,7 +165,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "- Talk to him again. -";
close;
}
- else if (checkquest(5093) >= 0) {
+ else if (questprogress(5093)) {
mes "[Nodor]";
mes "Emmhmm ----- !!";
next;
@@ -268,7 +268,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "Don't come back until you've hunted 1,000.";
close;
}
- else if (checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0) {
+ else if (questprogress(5094) || questprogress(5095) || questprogress(5096) || questprogress(5097)) {
mes "["+strcharinfo(0)+"]";
mes "Hey, Nodor!";
next;
@@ -277,7 +277,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "Oh my god!";
mes "So frightened... let me see?";
next;
- if (checkquest(5094,HUNTING) != 2 && checkquest(5095,HUNTING) != 2 && checkquest(5096,HUNTING) != 2 && checkquest(5097,HUNTING) != 2) {
+ if (questprogress(5094,HUNTING) != 2 && questprogress(5095,HUNTING) != 2 && questprogress(5096,HUNTING) != 2 && questprogress(5097,HUNTING) != 2) {
mes "[Nodor]";
mes "Hey! Super Novice!";
mes "Didn't I say to hunt 1,000?";
@@ -298,7 +298,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "Don't tell a lie!! I will hit you!!";
close;
}
- if (checkquest(5094+.@i,HUNTING) != 2) {
+ if (questprogress(5094+.@i,HUNTING) != 2) {
mes "[Nodor]";
mes "Don't tell a lie!";
mes "I didn't tell you to hunt this!";
@@ -321,7 +321,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "I will let you know how to overcome your strength deficiencies.";
close;
}
- else if (checkquest(5098) >= 0) {
+ else if (questprogress(5098)) {
if (rand(10) != 1) {
mes "[Nodor]";
mes "Oh! You already came here?";
@@ -377,7 +377,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "You can give some to my bro. He's up in the airship.";
close;
}
- else if (checkquest(5099) >= 0) {
+ else if (questprogress(5099)) {
mes "[Nodor]";
mes "Have you visited already?";
next;
@@ -392,7 +392,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "10,000,000 zeny is okay~";
close;
}
- else if (checkquest(5100) >= 0) {
+ else if (questprogress(5100)) {
if (EXSUPNOV_Q_ == 3) set .@str$,"300,000";
else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000";
else set .@str$,"100,000";
@@ -588,7 +588,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
}
airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{
- if (checkquest(5099) >= 0) {
+ if (questprogress(5099)) {
mes "[Nudor]";
mes "Ahhh~ I have no money to buy any food.";
mes "I'm hungry, but I have no idea when Brother is coming...";
@@ -670,7 +670,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{
mes "- tricked, so go back to Nodor. -";
close;
}
- else if (checkquest(5100) >= 0) {
+ else if (questprogress(5100)) {
mes "[Nudor]";
mes "I cannot believe that my bro sent me money... I love it~";
next;
diff --git a/npc/re/jobs/repair.txt b/npc/re/jobs/repair.txt
index 184f7071f..58d2489e4 100644
--- a/npc/re/jobs/repair.txt
+++ b/npc/re/jobs/repair.txt
@@ -169,7 +169,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{
L_Second:
if (getd(getarg(0)) != 0) {
setd getarg(0),0;
- if (checkquest(getarg(1)) == 2)
+ if (questprogress(getarg(1)) == 2)
erasequest getarg(1);
mes "[Valerie]";
mes "I will help clear your problems for you that came from your former attempts.";
@@ -184,15 +184,15 @@ L_Third:
if (getd(getarg(0)) != 0) {
setd getarg(0),0;
if (getarg(1)) {
- if (checkquest(getarg(1)) == 2)
+ if (questprogress(getarg(1)) == 2)
erasequest getarg(1);
}
for(set .@i,getarg(2); .@i<=getarg(3); set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ if (questprogress(.@i))
erasequest .@i;
}
if (getarg(4,0)) {
- if (checkquest(getarg(4)) > -1)
+ if (questprogress(getarg(4)))
erasequest getarg(4);
}
mes "[Valerie]";
diff --git a/npc/re/quests/eden/11-25.txt b/npc/re/quests/eden/11-25.txt
index 200454e81..17f5edb22 100644
--- a/npc/re/quests/eden/11-25.txt
+++ b/npc/re/quests/eden/11-25.txt
@@ -20,10 +20,10 @@ moc_para01,36,38,3 script Mission [11 - 25]#Tuto 4_BOARD3,{
close;
}
for(set .@i,11124; .@i<11134; set .@i,.@i+1)
- if (checkquest(.@i,PLAYTIME) == 2) erasequest .@i;
+ if (questprogress(.@i,PLAYTIME) == 2) erasequest .@i;
for(set .@i,11114; .@i<11123; set .@i,.@i+1) {
- set .@j, checkquest(.@i,HUNTING);
- if (.@j == 2) {
+ .@state = questprogress(.@i,HUNTING);
+ if (.@state == 2) {
mes " - You must collect your - ";
mes " - reward before starting - ";
mes " - a new mission. - ";
@@ -31,7 +31,7 @@ moc_para01,36,38,3 script Mission [11 - 25]#Tuto 4_BOARD3,{
mes " - Manager : Spike - ";
close;
}
- else if (.@j >= 0) {
+ else if (.@state) {
mes " - You can only request - ";
mes " - one mission at a time. - ";
mes " ";
@@ -71,7 +71,7 @@ moc_para01,36,38,3 script Mission [11 - 25]#Tuto 4_BOARD3,{
}
end;
L_Quest:
- if (checkquest(getarg(0),PLAYTIME) == 1) {
+ if (questprogress(getarg(0),PLAYTIME) == 1) {
mes " - Mission ^4d4dff"+getarg(1)+"^000000 - ";
mes " - is already finished for today. - ";
mes " ";
@@ -91,7 +91,7 @@ L_Quest:
}
for(set .@i,2; .@i<getargcount(); set .@i,.@i+1)
mes getarg(.@i);
- if (getarg(0) == 11123 && checkquest(11123,PLAYTIME) == 2)
+ if (getarg(0) == 11123 && questprogress(11123,PLAYTIME) == 2)
erasequest 11133; // Special case for "Collect Poison Spores"
setquest getarg(0);
close;
@@ -99,8 +99,8 @@ L_Quest:
moc_para01,32,30,6 script Spike 4_F_CHILD,{
for(set .@i,11114; .@i<11124; set .@i,.@i+1) {
- set .@j, checkquest(.@i,HUNTING);
- if (.@j == 2) switch(.@i) {
+ .@state = questprogress(.@i,HUNTING);
+ if (.@state == 2) switch(.@i) {
case 11114: callsub L_Quest,.@i,"Hornet Hunting",900;
case 11115: callsub L_Quest,.@i,"Condor Hunting",1800;
case 11116: callsub L_Quest,.@i,"Grasshopper's Leg",1400,940,10;
@@ -112,7 +112,7 @@ moc_para01,32,30,6 script Spike 4_F_CHILD,{
case 11122: callsub L_Quest,.@i,"Collect Feathers",5400;
case 11123: callsub L_Quest,.@i,"Collect Poison Spores",6000,7033,5;
}
- else if (.@j >= 0) {
+ else if (.@state) {
mes "[Spike]";
mes "You haven't finished your mission yet.";
mes "Keep up the good work. You are almost done.";
@@ -127,7 +127,7 @@ moc_para01,32,30,6 script Spike 4_F_CHILD,{
mes "Why don't you look around and find some interesting tasks?";
close;
L_Quest:
- if (checkquest(getarg(0),HUNTING) == 2) {
+ if (questprogress(getarg(0),HUNTING) == 2) {
if (getarg(3,0))
if (countitem(getarg(3)) < getarg(4)) {
mes "[Spike]";
diff --git a/npc/re/quests/eden/26-40.txt b/npc/re/quests/eden/26-40.txt
index a4f0d5637..3ff9f5213 100644
--- a/npc/re/quests/eden/26-40.txt
+++ b/npc/re/quests/eden/26-40.txt
@@ -84,7 +84,7 @@ L_Quest:
mes "You have declined the "+getarg(2)+" mission.";
close;
}
- if (checkquest(getarg(0)) > -1) mes "You are already doing this mission.";
+ if (questprogress(getarg(0))) mes "You are already doing this mission.";
else {
setquest getarg(0);
mes "You have accepted the "+getarg(2)+" mission.";
@@ -134,8 +134,8 @@ geffen,103,42,5 script Sponiac 4W_M_03,{
end;
L_Quest:
//QuestID,Quest,BExp,JExp,PotionAmt,Desc
- if (checkquest(getarg(0)) == 1) {
- if (checkquest(getarg(0),HUNTING) == 2) {
+ if (questprogress(getarg(0)) == 1) {
+ if (questprogress(getarg(0),HUNTING) == 2) {
mes "[Sponiac]";
mes getarg(1)+"!";
mes "Wow, I didn't expect you would do that mission. I was just about to give up. But you did good job. I appreciate it!";
@@ -209,7 +209,7 @@ moc_ruins,173,55,3 script Dieshin Man 4_M_ORIENT02,{
}
end;
L_Quest:
- if (checkquest(getarg(0)) != 1) {
+ if (questprogress(getarg(0)) != 1) {
mes "[Dieshin Man]";
mes "Huh? Are you sure? Something is wrong...";
next;
@@ -281,7 +281,7 @@ pay_fild07,83,89,7 script Zoologist 4_M_ORIENT02,{
mes "Oh, I need an Insecticide to continue the study.";
close;
}
- if (checkquest(8271) != 1) {
+ if (questprogress(8271) != 1) {
mes "[Zoologist]";
mes "Huh?";
mes "You are not Dieshin's delivery man?";
@@ -346,7 +346,7 @@ prt_fild03,30,254,3 script Entomologist 4_M_01,{
mes "Oh, I need Honey to continue the study.";
close;
}
- if (checkquest(8272) != 1) {
+ if (questprogress(8272) != 1) {
mes "[Entomologist]";
mes "Huh?";
mes "You are not Dieshin's delivery man?";
@@ -411,7 +411,7 @@ xmas_fild01,92,57,3 script Biologist 4W_M_01,{
mes "Huh, whatever. But be careful! It's very slippery here.";
close;
}
- if (checkquest(8273) != 1) {
+ if (questprogress(8273) != 1) {
mes "[Biologist]";
mes "Huh?";
mes "You are not Dieshin's delivery man?";
@@ -645,7 +645,7 @@ payon,179,66,3 script Dashia 4_M_RACHMAN1,{
mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!";
close;
L_Quest:
- if (checkquest(getarg(0)) != 1) {
+ if (questprogress(getarg(0)) != 1) {
mes "[Dashia]";
mes "Huh? Are you sure? Something is wrong...";
next;
diff --git a/npc/re/quests/eden/41-55.txt b/npc/re/quests/eden/41-55.txt
index eb1c22e42..7898060b5 100644
--- a/npc/re/quests/eden/41-55.txt
+++ b/npc/re/quests/eden/41-55.txt
@@ -22,7 +22,7 @@ moc_para01,40,38,3 script Mission [41 - 55] 4_BOARD3,{
mes "You cannot receive any more items because you're carrying too many items. Please try again after you lighten up.^000000";
close;
}
- if (checkquest(12088) == -1) {
+ if (!questprogress(12088)) {
if (BaseLevel < 41 || BaseLevel > 55) {
mes "Mission bulletin board for Lv41~55 adventurers.";
close;
@@ -56,7 +56,7 @@ moc_para01,40,38,3 script Mission [41 - 55] 4_BOARD3,{
}
setarray .@exp[0],9600,7200,15750,7875,11100,8550,17100,9000,12300,9900,20250,10350,13800,11025,22500,11250;
for(set .@i,0; .@i<16; set .@i,.@i+1)
- if (checkquest(12072+.@i,HUNTING) == 2) {
+ if (questprogress(12072+.@i,HUNTING) == 2) {
mes "[Mission Board]";
mes "You have completed the mission.";
mes "Here is your reward.";
@@ -66,7 +66,10 @@ moc_para01,40,38,3 script Mission [41 - 55] 4_BOARD3,{
getexp .@exp[.@i],0;
close;
}
- if ((checkquest(12072,HUNTING) == 0) && (checkquest(12073,HUNTING) == 0) && (checkquest(12074,HUNTING) == 0) && (checkquest(12075,HUNTING) == 0) && (checkquest(12076,HUNTING) == 0) && (checkquest(12077,HUNTING) == 0) && (checkquest(12078,HUNTING) == 0) && (checkquest(12079,HUNTING) == 0) && (checkquest(12080,HUNTING) == 0) && (checkquest(12081,HUNTING) == 0) && (checkquest(12082,HUNTING) == 0) && (checkquest(12083,HUNTING) == 0) && (checkquest(12084,HUNTING) == 0) && (checkquest(12085,HUNTING) == 0) && (checkquest(12086,HUNTING) == 0) && (checkquest(12087,HUNTING) == 0)) {
+ if (!questprogress(12072,HUNTING) && !questprogress(12073,HUNTING) && !questprogress(12074,HUNTING) && !questprogress(12075,HUNTING)
+ && !questprogress(12076,HUNTING) && !questprogress(12077,HUNTING) && !questprogress(12078,HUNTING) && !questprogress(12079,HUNTING)
+ && !questprogress(12080,HUNTING) && !questprogress(12081,HUNTING) && !questprogress(12082,HUNTING) && !questprogress(12083,HUNTING)
+ && !questprogress(12084,HUNTING) && !questprogress(12085,HUNTING) && !questprogress(12086,HUNTING) && !questprogress(12087,HUNTING)) {
mes "You may now view the bulletin board.";
erasequest 12088;
close;
diff --git a/npc/re/quests/eden/56-70.txt b/npc/re/quests/eden/56-70.txt
index c7e5103a8..c014da7d1 100644
--- a/npc/re/quests/eden/56-70.txt
+++ b/npc/re/quests/eden/56-70.txt
@@ -51,7 +51,7 @@ moc_para01,42,38,3 script Mission [56 - 70] 4_BOARD3,{
end;
L_Quest:
- if (checkquest(getarg(0)) == -1) {
+ if (!questprogress(getarg(0))) {
callsub L_Details, getarg(0);
next;
mes "Would you like to accept this mission?";
@@ -74,7 +74,7 @@ L_Quest:
else
set .@items,2; //complete
}
- if (checkquest(getarg(0)) < 2 && (countitem(getarg(3)) < getarg(4) || .@items == 1)) {
+ if (questprogress(getarg(0)) != 2 && (countitem(getarg(3)) < getarg(4) || .@items == 1)) {
mes "You have an on-going mission. Would you like to check the details?";
next;
if(select("Check the details.:Cancel.") == 1)
@@ -96,7 +96,7 @@ L_Quest:
end;
L_HuntingQuest:
- if (checkquest(getarg(0)) == -1) {
+ if (!questprogress(getarg(0))) {
callsub L_Details, getarg(0);
next;
mes "Would you like to accept this mission?";
@@ -119,13 +119,13 @@ L_HuntingQuest:
else
set .@items,2; //complete
}
- if (checkquest(getarg(0),HUNTING) < 2 || .@items == 1) {
+ if (questprogress(getarg(0),HUNTING) != 2 || .@items == 1) {
mes "You have an on-going mission. Would you like to check the details?";
next;
if(select("Check the details.:Cancel.") == 1)
callsub L_Details, getarg(0);
close;
- } else if (checkquest(getarg(0),HUNTING) == 2) {
+ } else if (questprogress(getarg(0),HUNTING) == 2) {
mes "I have done pretty well for the mission. Should I report it now?";
next;
if(select("Report the mission.:Do not report it yet.") == 1) {
diff --git a/npc/re/quests/eden/71-85.txt b/npc/re/quests/eden/71-85.txt
index 57102982c..f2ea5f2a1 100644
--- a/npc/re/quests/eden/71-85.txt
+++ b/npc/re/quests/eden/71-85.txt
@@ -23,9 +23,9 @@ moc_para01,44,38,3 script Mission [71 - 85] 4_BOARD3,{
// Clear the original quest data (no longer used).
if (slv_quest) set slv_quest,0;
- if (checkquest(10102) > -1 || checkquest(10103) > -1 || checkquest(10104) > -1 || checkquest(10105) > -1 || checkquest(10106) > -1) {
+ if (questprogress(10102) || questprogress(10103) || questprogress(10104) || questprogress(10105) || questprogress(10106)) {
for(set .@quest,10102; .@quest<=10106; set .@quest,.@quest+1) {
- if (checkquest(.@quest) > -1)
+ if (questprogress(.@quest))
erasequest .@quest;
}
mes "- Since the client has moved -";
@@ -50,10 +50,10 @@ moc_para01,44,38,3 script Mission [71 - 85] 4_BOARD3,{
10118,10119,10120,
10121,10122,10123,5055,5056;
for(set .@i,0; .@i<getarraysize(.@quests); set .@i,.@i+1) {
- if (checkquest(.@quests[.@i],HUNTING) == 2)
+ if (questprogress(.@quests[.@i],HUNTING) == 2)
set .@complete[getarraysize(.@complete)], .@quests[.@i];
}
- if (checkquest(5057) > -1 && countitem(7187) >= 30)
+ if (questprogress(5057) && countitem(7187) >= 30)
set .@complete[getarraysize(.@complete)],5057;
if (getarraysize(.@complete)) {
mes "You have quests in progress.";
@@ -184,13 +184,14 @@ L_Quest:
} else {
if (.@quest == 5057) {
// Quest 5057 is the only collection quest, so separate conditions are unnecessary.
- if (checkquest(5057) == -1)
- set .@hunting,-1;
+ if (!questprogress(5057))
+ .@hunting = 0;
else if (countitem(7187) >= 30)
- set .@hunting,2;
- } else
- set .@hunting, checkquest(.@quest,HUNTING);
- if (.@hunting == 0 || .@hunting == 1) {
+ .@hunting = 2;
+ } else {
+ .@hunting = questprogress(.@quest,HUNTING);
+ }
+ if (.@hunting == 1) {
mes getarg(1);
mes getarg(2);
next;
diff --git a/npc/re/quests/eden/86-90.txt b/npc/re/quests/eden/86-90.txt
index 01c8fec29..2431670a0 100644
--- a/npc/re/quests/eden/86-90.txt
+++ b/npc/re/quests/eden/86-90.txt
@@ -78,8 +78,8 @@ moc_para01,48,175,3 script 86-90 Mission Board 4_BOARD3,{
72000,72000,72000,86000,80000;
mes "You must be within level 86-90 to accept these missions.";
for(set .@quest,4167; .@quest<=4180; set .@quest,.@quest+1) {
- set .@hunting, checkquest(.@quest,HUNTING);
- if (.@hunting == 0 || .@hunting == 1) {
+ .@hunting = questprogress(.@quest,HUNTING);
+ if (.@hunting == 1) {
next;
mes ":: You cannot proceed in";
mes ":: ^0000FF"+.@names$[.@quest-4167]+" Hunting^000000.";
@@ -152,14 +152,14 @@ moc_para01,48,175,3 script 86-90 Mission Board 4_BOARD3,{
L_Quest:
set .@quest1, getarg(0);
set .@quest2, .@quest1+31;
- set .@playtime, checkquest(.@quest2,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(.@quest2,PLAYTIME);
+ if (.@playtime == 1) {
mes "[86-90 Mission Board]";
mes "You need to wait 3 hours before you can take this mission again.";
close;
}
- set .@hunting, checkquest(.@quest1,HUNTING);
- if (.@hunting == 0 || .@hunting == 1) {
+ .@hunting = questprogress(.@quest1,HUNTING);
+ if (.@hunting == 1) {
mes "[86-90 Mission Board]";
mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?";
close;
@@ -168,7 +168,7 @@ L_Quest:
mes "You have completed the hunting.";
mes "Please accept this reward as a compensation.";
erasequest .@quest1;
- if (.@playtime > -1) erasequest .@quest2;
+ if (.@playtime) erasequest .@quest2;
setquest .@quest2;
getexp getarg(2),0;
close;
@@ -190,7 +190,7 @@ L_Quest:
if(select("I'll hunt them.:No thanks.") == 1) {
mes "[86-90 Mission Board]";
mes "When you have completed the mission, post it on this board and collect your reward.";
- if (.@playtime > -1) erasequest .@quest2;
+ if (.@playtime) erasequest .@quest2;
setquest .@quest1;
}
close;
diff --git a/npc/re/quests/eden/91-99.txt b/npc/re/quests/eden/91-99.txt
index e6744e80f..707cde268 100644
--- a/npc/re/quests/eden/91-99.txt
+++ b/npc/re/quests/eden/91-99.txt
@@ -80,8 +80,8 @@ moc_para01,48,177,3 script 91-99 Mission Board 4_BOARD3,{
110000,138000,118000,96000,134000;
mes "You must be within level 91-99 to accept these missions.";
for(set .@quest,4181; .@quest<=4196; set .@quest,.@quest+1) {
- set .@hunting, checkquest(.@quest,HUNTING);
- if (.@hunting == 0 || .@hunting == 1) {
+ .@hunting = questprogress(.@quest,HUNTING);
+ if (.@hunting == 1) {
next;
mes ":: You cannot proceed in";
mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000.";
@@ -161,14 +161,14 @@ moc_para01,48,177,3 script 91-99 Mission Board 4_BOARD3,{
L_Quest:
set .@quest1, getarg(0);
set .@quest2, .@quest1+31;
- set .@playtime, checkquest(.@quest2,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(.@quest2,PLAYTIME);
+ if (.@playtime == 1) {
mes "[91-99 Mission Board]";
mes "You need to wait 3 hours before you can take this mission again.";
close;
}
- set .@hunting, checkquest(.@quest1,HUNTING);
- if (.@hunting == 0 || .@hunting == 1) {
+ .@hunting = questprogress(.@quest1,HUNTING);
+ if (.@hunting == 1) {
mes "[91-99 Mission Board]";
mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?";
close;
@@ -177,7 +177,7 @@ L_Quest:
mes "You have completed the hunting.";
mes "Please accept this reward as a compensation.";
erasequest .@quest1;
- if (.@playtime > -1) erasequest .@quest2;
+ if (.@playtime) erasequest .@quest2;
setquest .@quest2;
// Job Experience calculation.
@@ -207,7 +207,7 @@ L_Quest:
if(select("I'll hunt them.:No thanks.") == 1) {
mes "[91-99 Mission Board]";
mes "When you have completed the mission, post it on this board and collect your reward.";
- if (.@playtime > -1) erasequest .@quest2;
+ if (.@playtime) erasequest .@quest2;
setquest .@quest1;
}
close;
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index f1b54a9e7..6b98b217e 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -1139,7 +1139,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
}
}
if (para_suv01 == 2) {
- if (checkquest(7129,HUNTING) == 2) {
+ if (questprogress(7129,HUNTING) == 2) {
mes "[Talking Dog]";
mes "Woooohh...";
mes "Great!";
@@ -1186,7 +1186,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
close;
}
if (para_suv01 == 3) {
- if (checkquest(7130,HUNTING) == 2) {
+ if (questprogress(7130,HUNTING) == 2) {
mes "[Talking Dog]";
mes "You are so perfect.";
next;
@@ -1224,7 +1224,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
close;
}
if (para_suv01 == 4) {
- if (checkquest(7131,HUNTING) == 2) {
+ if (questprogress(7131,HUNTING) == 2) {
mes "[Talking Dog]";
mes "Um. Excellent.";
mes "You are awesome!";
@@ -1388,7 +1388,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
}
}
if (para_suv01 == 7) {
- if (checkquest(7134,HUNTING) == 2) {
+ if (questprogress(7134,HUNTING) == 2) {
mes "[Timid Cat]";
mes "Now do you understand the dirty and humid underground sewers?";
mes "Eeeh look what's next meow.";
@@ -1426,7 +1426,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
close;
}
if (para_suv01 == 8) {
- if (checkquest(7135,HUNTING) == 2) {
+ if (questprogress(7135,HUNTING) == 2) {
mes "[Timid Cat]";
mes "Great job~!";
mes "How'd you get rid of those dirty bugs and Tarou. You are brave.";
@@ -1464,7 +1464,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
close;
}
if (para_suv01 == 9) {
- if (checkquest(7136,HUNTING) == 2) {
+ if (questprogress(7136,HUNTING) == 2) {
mes "[Timid Cat]";
mes "You are great meow~";
mes "You killed them so quickly!";
@@ -1572,7 +1572,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{
close;
}
if (para_suv01 == 14) {
- if (checkquest(7139,HUNTING) == 2) {
+ if (questprogress(7139,HUNTING) == 2) {
mes "[Karl]";
mes "Did you get how the undead work?";
mes "As you know undead never die so, blessing of live person it's same as curse to them.";
@@ -1611,7 +1611,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{
close;
}
if (para_suv01 == 15) {
- if (checkquest(7140,HUNTING) == 2) {
+ if (questprogress(7140,HUNTING) == 2) {
mes "[Karl]";
mes "Did you get back what the Poporing stole?";
mes "This cave is really deep and there are lots of precious things that they could have picked up.";
@@ -1734,7 +1734,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
}
}
if (para_suv01 == 18) {
- if (checkquest(7143,HUNTING) == 2) {
+ if (questprogress(7143,HUNTING) == 2) {
mes "[Cloud]";
mes "Hey, what was it?";
mes "Maybe you saw an Andre when you were hunting Pierre.";
@@ -1764,7 +1764,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
close;
}
if (para_suv01 == 19) {
- if (checkquest(7144,HUNTING) == 2) {
+ if (questprogress(7144,HUNTING) == 2) {
mes "[Cloud]";
mes "Great. You seem to have killed all of the Andre.";
mes "How do you think about fighting ants?";
@@ -1803,7 +1803,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
close;
}
if (para_suv01 == 20) {
- if (checkquest(7145,HUNTING) == 2) {
+ if (questprogress(7145,HUNTING) == 2) {
mes "[Cloud]";
mes "Oh... it might have been an anoying fight.";
mes "You finished so fast.";
@@ -1913,7 +1913,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
close;
}
if (para_suv01 == 25) {
- if (checkquest(7148,HUNTING) == 2) {
+ if (questprogress(7148,HUNTING) == 2) {
mes "[Hooksha]";
mes "Great. Awesome.";
mes "It's not very pleasant so let's move on.";
@@ -1946,7 +1946,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
close;
}
if (para_suv01 == 26) {
- if (checkquest(7149,HUNTING) == 2) {
+ if (questprogress(7149,HUNTING) == 2) {
mes "[Hooksha]";
mes "Now you can move on to the next step.";
next;
@@ -1977,7 +1977,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
close;
}
if (para_suv01 == 27) {
- if (checkquest(7150,HUNTING) == 2) {
+ if (questprogress(7150,HUNTING) == 2) {
mes "[Hooksha]";
mes "Great job.";
mes "Now you should understand how the orc tribe works here in Orc Village.";
@@ -2044,7 +2044,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
close;
}
if (para_suv01 == 30) {
- if (checkquest(7153,HUNTING) == 2) {
+ if (questprogress(7153,HUNTING) == 2) {
mes "[Hooksha]";
mes "It's different from what you saw in Payon, right?";
mes "Although you managed to kill the Orc Zombies, you can't be sure you are much stronger..";
@@ -2076,7 +2076,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{
close;
}
if (para_suv01 == 31) {
- if (checkquest(7154,HUNTING) == 2) {
+ if (questprogress(7154,HUNTING) == 2) {
mes "[Hooksha]";
mes "Your training mission has been completed.";
mes "Go back to the Eden Group headquarters and report.";
@@ -2172,7 +2172,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{
close;
}
if (para_suv01 == 34) {
- if (checkquest(7157,HUNTING) == 2) {
+ if (questprogress(7157,HUNTING) == 2) {
mes "[Callandiva]";
mes "Oh, you came back~!";
mes "What did you think of those threatening Mermans?";
@@ -2203,7 +2203,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{
close;
}
if (para_suv01 == 35) {
- if (checkquest(7158,HUNTING) == 2) {
+ if (questprogress(7158,HUNTING) == 2) {
mes "[Callandiva]";
mes "Did you kill all the Strouf already?";
mes "I wasn't counting that you'd make it.";
@@ -4000,7 +4000,7 @@ comodo,173,354,6 script Romeo#01 1_M_JOBTESTER,{
close;
}
if (romeo == 1) {
- if (checkquest(7215,HUNTING) == 2) {
+ if (questprogress(7215,HUNTING) == 2) {
mes "[Romeo]";
mes "You did it? Thats all the proof I needed.";
next;
@@ -4033,7 +4033,7 @@ comodo,173,354,6 script Romeo#01 1_M_JOBTESTER,{
um_fild01,34,280,6 script Romeo#02 1_M_JOBTESTER,{
if (romeo == 2) {
- if (checkquest(7216,HUNTING) == 2) {
+ if (questprogress(7216,HUNTING) == 2) {
mes "[Romeo]";
mes "Wow, you have arrived sooner than I expected.";
next;
@@ -4098,7 +4098,7 @@ glast_01,195,131,6 script Johan 4_F_SISTER,{
close;
}
if (johan == 1) {
- if (checkquest(7220,HUNTING) == 2) {
+ if (questprogress(7220,HUNTING) == 2) {
mes "[Johan]";
mes "Good.";
next;
@@ -4117,7 +4117,7 @@ glast_01,195,131,6 script Johan 4_F_SISTER,{
close;
}
if (johan == 2) {
- if (checkquest(7221,HUNTING) == 2) {
+ if (questprogress(7221,HUNTING) == 2) {
mes "[Johan]";
mes "Hmmmm, better.";
next;
@@ -4163,7 +4163,7 @@ ein_fild08,172,359,4 script Kiren 4_M_4THPRIN1,{
close;
}
if (kiren == 1) {
- if (checkquest(7224,HUNTING) == 2) {
+ if (questprogress(7224,HUNTING) == 2) {
mes "[Kiren]";
mes "Wow, most people spend twice as long as you did to kill those Porcellios!";
next;
@@ -4183,7 +4183,7 @@ ein_fild08,172,359,4 script Kiren 4_M_4THPRIN1,{
close;
}
if (kiren == 2) {
- if ((checkquest(7226,HUNTING) == 2) && (checkquest(7227,HUNTING) == 2)) {
+ if ((questprogress(7226,HUNTING) == 2) && (questprogress(7227,HUNTING) == 2)) {
mes "[Kiren]";
mes "Incredible, you set a new record!";
next;
@@ -4230,7 +4230,7 @@ ice_dun01,154,13,6 script Naomi 4_F_JOB_BLACKSMITH,{
close;
}
if (naomi == 1) {
- if (checkquest(7230,HUNTING) == 2) {
+ if (questprogress(7230,HUNTING) == 2) {
mes "[Naomi]";
mes "Thank you, but there are still so many Siromas here!";
next;
@@ -4249,7 +4249,7 @@ ice_dun01,154,13,6 script Naomi 4_F_JOB_BLACKSMITH,{
close;
}
if (naomi == 2) {
- if ((checkquest(7231,HUNTING) == 2) && (countitem(7066) >= 30) && (countitem(519) >= 1) && (countitem(7453) >= 1)) {
+ if ((questprogress(7231,HUNTING) == 2) && (countitem(7066) >= 30) && (countitem(519) >= 1) && (countitem(7453) >= 1)) {
mes "[Naomi]";
mes "Yay, you did it!";
next;
@@ -4349,7 +4349,7 @@ man_fild01,43,234,2 script Paradise Dispatch#01 4_DST_SOLDIER,{
close;
}
if (margaret == 2) {
- if (checkquest(7235,HUNTING) == 2) {
+ if (questprogress(7235,HUNTING) == 2) {
mes "[Paradise Dispatch]";
mes "Thanks!";
next;
@@ -4395,7 +4395,7 @@ spl_fild02,377,149,4 script Paradise Dispatch#02 4_M_DST_MASTER,{
close;
}
if (margaret == 5) {
- if (checkquest(7236,HUNTING) == 2) {
+ if (questprogress(7236,HUNTING) == 2) {
mes "[Paradise Dispatch]";
mes "You make it look so easy, but I couldn't even kill 1...";
next;
@@ -4701,12 +4701,12 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{
mes "It is finished! Come back tomorrow if you want to enchant more.";
close;
}
- if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) != 2)) {
+ if ((paragearenchant == 4) && (questprogress(7241,PLAYTIME) != 2)) {
mes "[Toren]";
mes "Please come back tomorrow if you want to enchant more.";
close;
}
- if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) == 2)) {
+ if ((paragearenchant == 4) && (questprogress(7241,PLAYTIME) == 2)) {
set paragearenchant,0;
erasequest 7241;
mes "[Toren]";
diff --git a/npc/re/quests/eden/eden_tutorial.txt b/npc/re/quests/eden/eden_tutorial.txt
index 92cfb26fd..408ba83df 100644
--- a/npc/re/quests/eden/eden_tutorial.txt
+++ b/npc/re/quests/eden/eden_tutorial.txt
@@ -14,7 +14,7 @@
moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
if (Class == Job_Novice) {
// Fall through
- } else if (checkquest(9167) == -1) {
+ } else if (!questprogress(9167)) {
OnStartQuest:
if (@tutorial_restart) {
set .@tutorial_restart,1;
@@ -85,7 +85,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
mes "When you're not so busy, come find me again.";
close;
}
- } else if (checkquest(9167) == 0 || checkquest(9167) == 1) {
+ } else if (questprogress(9167) == 1) {
if (!getmercinfo(1)) {
mes "[Tutorial Instructor]";
mes "You haven't gotten a mercenary yet.";
@@ -146,7 +146,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
completequest 9167;
setquest 9168;
close;
- } else if (checkquest(9168) == 0 || checkquest(9168) == 1) {
+ } else if (questprogress(9168) == 1) {
if (checkweight(607,1) == 0) {
if (MaxWeight - Weight < getiteminfo(607,6)) {
mes "[Tutorial Instructor]";
@@ -237,7 +237,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
mes "the ^006400Quest Window^000000,";
mes "come find and talk to me again.";
close;
- } else if (checkquest(9169) == 0 || checkquest(9169) == 1) {
+ } else if (questprogress(9169) == 1) {
if (countitem(12580) == 0) {
mes "[Tutorial Instructor]";
mes "Hmm? So I noticed that";
@@ -280,7 +280,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
completequest 9169;
setquest 9170;
close;
- } else if (checkquest(9170) == 0 || checkquest(9170) == 1) {
+ } else if (questprogress(9170) == 1) {
if (countitem(12580)) {
mes "[Tutorial Instructor]";
mes "Hmm... It seems that you still have";
@@ -319,7 +319,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
completequest 9170;
setquest 9171;
close;
- } else if (checkquest(9171) == 0 || checkquest(9171) == 1) {
+ } else if (questprogress(9171) == 1) {
if (countitem(909) < 10) {
mes "[Tutorial Instructor]";
mes "It seems you didn't bring";
@@ -401,7 +401,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
mes "When you're done looking at them,";
mes "give them back to me.";
close;
- } else if (checkquest(9172) == 0 || checkquest(9172) == 1) {
+ } else if (questprogress(9172) == 1) {
if (countitem(15033) == 0 || countitem(15034) == 0) {
mes "[Tutorial Instructor]";
mes "What did you do with the Enchanted";
@@ -438,13 +438,13 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
mes "then bring them back to me.";
close;
}
- } else if (checkquest(9173) == 0 || checkquest(9173) == 1) {
+ } else if (questprogress(9173) == 1) {
mes "[Tutorial Instructor]";
mes "Do you have any questions?";
next;
switch(select("Can I do the same quest again?:About the Quest Window...:About ENCHANT...:About Searching Vends...:About Mercenary and Pets...:End Conversation.")) {
case 1:
- if (checkquest(9173,PLAYTIME) == 0 || checkquest(9173,PLAYTIME) == 1) {
+ if (questprogress(9173,PLAYTIME) == 1) {
mes "[Tutorial Instructor]";
mes "The one method to do the same quests repeatdedly is to do the ^006400Daily Quests^000000.";
next;
@@ -579,32 +579,32 @@ moc_para01,32,179,4 script Tutorial Goal 4_F_KHELLY,{
close;
}
}
- if (checkquest(4161) == 0 || checkquest(4161) == 1) {
+ if (questprogress(4161) == 1) {
mes "[Tutorial Goal]";
mes "Well~ We gotta go challenge the experts right?";
mes "Let's start off by finding the ^006400Siege Expert^000000!";
close;
- } else if (checkquest(4162) == 0 || checkquest(4162) == 1) {
+ } else if (questprogress(4162) == 1) {
mes "[Tutorial Goal]";
mes "You've passed the ^006400Siege Expert^000000's test! Congrats!";
mes "Now, go find the ^006400Party Recruiting Expert^000000!";
close;
- } else if (checkquest(4163) == 0 || checkquest(4163) == 1) {
+ } else if (questprogress(4163) == 1) {
mes "[Tutorial Goal]";
mes "Oh! You've passed the ^006400Party Recruiting Expert^000000's test! Congrats!";
mes "Now, go find the ^006400Battleground Expert^000000!";
close;
- } else if (checkquest(4164) == 0 || checkquest(4164) == 1) {
+ } else if (questprogress(4164) == 1) {
mes "[Tutorial Goal]";
mes "Yay! You passed the test from the ^006400Battleground Expert^000000! Congrats!";
mes "Next, go and find the ^006400Memorial Dungeon Expert^000000!";
close;
- } else if (checkquest(4165) == 0 || checkquest(4165) == 1) {
+ } else if (questprogress(4165) == 1) {
mes "[Tutorial Goal]";
mes "You passed the test from ^006400Memorial Dungeon Expert^000000! That's great!";
mes "Try finding the ^006400Map Expert^000000!";
close;
- } else if (checkquest(4166) == 0 || checkquest(4166) == 1) {
+ } else if (questprogress(4166) == 1) {
mes "[Tutorial Goal]";
mes "You passed ^006400Map Expert^000000's test! Congrats!";
mes "I'm so glad that you were to pass all the Experts' tests! You're better than I expected!!";
@@ -621,7 +621,7 @@ moc_para01,32,179,4 script Tutorial Goal 4_F_KHELLY,{
getitem 504,5; //White_Potion
getitem 608,1; //Seed_Of_Yggdrasil
close;
- } else if (checkquest(4166) == 2) {
+ } else if (questprogress(4166) == 2) {
mes "[Tutorial Goal]";
mes "Now, even you are an ^006400Expert^000000!! Such a fitting nick name for you!";
mes "Thank you so much for your hard work.";
@@ -662,7 +662,7 @@ moc_para01,32,179,4 script Tutorial Goal 4_F_KHELLY,{
}
moc_para01,24,175,4 script Siege Master 4_M_JOB_KNIGHT2,{
- set .@checkquest, checkquest(4161);
+ .@checkquest = questprogress(4161);
if (.@checkquest == 2) {
mes "[Siege Expert]";
mes "Since you've come again, I assume you're curious about ^006400Siege^000000?";
@@ -678,7 +678,7 @@ moc_para01,24,175,4 script Siege Master 4_M_JOB_KNIGHT2,{
mes "If you want to go over anything, just come talk to me.";
close;
}
- } else if (.@checkquest == 0 || .@checkquest == 1) {
+ } else if (.@checkquest == 1) {
mes "[Siege Expert]";
mes "I am someone who has studied War of Emperium for 16 years! So that makes me an expert! Since you came to find me, I assume you want to learn more about ^006400Siege^000000.";
next;
@@ -835,7 +835,7 @@ L_Info:
}
moc_para01,21,172,4 script Party Recruiting Expert 4_M_OILMAN,{
- set .@checkquest, checkquest(4162);
+ .@checkquest = questprogress(4162);
if (.@checkquest == 2) {
mes "[Party Recruiting Expert]";
mes "Since you've come and found me, it seems you're curious about ^006400Party Recruiting^000000?";
@@ -851,7 +851,7 @@ moc_para01,21,172,4 script Party Recruiting Expert 4_M_OILMAN,{
mes "Well, if you have any questions, come find me.";
close;
}
- } else if (.@checkquest == 0 || .@checkquest == 1) {
+ } else if (.@checkquest == 1) {
mes "[Party Recruiting Expert]";
mes "I am the ^006400Party Recruiting^000000 expert because I did research about Party Recruting for 16 years! It seems that the ^006400Siege Expert^000000 sent you my way since you passed his tests, hmm?";
next;
@@ -1017,7 +1017,7 @@ L_Info:
}
moc_para01,12,179,6 script Battleground Master 4_M_KY_HEAD,{
- set .@checkquest, checkquest(4163);
+ .@checkquest = questprogress(4163);
if (.@checkquest == 2) {
mes "[Battleground Expert]";
mes "Seeing that you sought me out, I guess you want to learn about ^006400Battleground^000000s, eh?";
@@ -1033,7 +1033,7 @@ moc_para01,12,179,6 script Battleground Master 4_M_KY_HEAD,{
mes "If you want to go over anything, let me know.";
close;
}
- } else if (.@checkquest == 0 || .@checkquest == 1) {
+ } else if (.@checkquest == 1) {
mes "[Battleground Expert]";
mes "For 16 years, I experienced the intense heat of battle on the ^006400Battleground^000000s... I am the ^006400Battleground^000000 Expert!";
mes "It seems that the ^006400Party Recruiting Expert^000000 sent you to me since you passed his quiz.";
@@ -1197,7 +1197,7 @@ L_Info:
}
moc_para01,28,167,3 script Memorial Dungeon Expert 4_M_LGTGUARD,{
- set .@checkquest, checkquest(4164);
+ .@checkquest = questprogress(4164);
if (.@checkquest == 2) {
mes "[Memorial Dungeon Expert]";
mes "Since you've come here, it seems you want to learn about the ^006400Memorial Dungeon^000000.";
@@ -1213,7 +1213,7 @@ moc_para01,28,167,3 script Memorial Dungeon Expert 4_M_LGTGUARD,{
mes " If you want to hear about it again, come find me.";
close;
}
- } else if (.@checkquest == 0 || .@checkquest == 1) {
+ } else if (.@checkquest == 1) {
mes "[Memorial Dungeon Expert]";
mes "I am the ^006400Memorial Dungeon^000000 Expert! I studied the ^006400Memorial Dungeon^000000 for 16 years!";
mes "Since you've sought me out, I assume that you've passed the ^006400Battleground Expert^000000's quiz.";
@@ -1375,7 +1375,7 @@ L_Info:
}
moc_para01,14,168,6 script Map Expert 2_M_SAGE_OLD,{
- set .@checkquest, checkquest(4165);
+ .@checkquest = questprogress(4165);
if (.@checkquest == 2) {
mes "[Map Expert]";
mes "Seeing that you came to me, I assume you have some questions about ^006400MAP^000000s?";
@@ -1392,7 +1392,7 @@ moc_para01,14,168,6 script Map Expert 2_M_SAGE_OLD,{
mes "If you have any more questions, come find me.";
close;
}
- } else if (.@checkquest == 0 || .@checkquest == 1) {
+ } else if (.@checkquest == 1) {
mes "[Map Expert]";
mes "I have been researching and studying ^006400MAP^000000s for 16 years and so now I am the ^006400MAP^000000 Expert!";
mes "Since you've sought me out, it seems you've passed ^006400Memorial Dungeon Expert^000000's quiz.";
diff --git a/npc/re/quests/homun_s.txt b/npc/re/quests/homun_s.txt
index d5abca9fd..0c8f39b30 100644
--- a/npc/re/quests/homun_s.txt
+++ b/npc/re/quests/homun_s.txt
@@ -20,13 +20,13 @@ job3_gen01,12,44,3 script Viorel#job3_gen01 4_M_ALCHE_E,{
if (countitem(6415)) {
if (Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) {
disable_items;
- if (checkquest(4159) == -1 && checkquest(4160) == -1) {
+ if (!questprogress(4159) && !questprogress(4160)) {
mes "[Viorel]";
mes "Why are you here?";
mes "Shouldn't you be at ^005DFFJeyna^000000's house?";
close2;
- for(set .@i,4154; .@i<=4160; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ for(.@i = 4154; .@i <= 4160; ++.@i) {
+ if (questprogress(.@i))
erasequest .@i;
}
setquest 4154;
@@ -64,8 +64,8 @@ job3_gen01,12,44,3 script Viorel#job3_gen01 4_M_ALCHE_E,{
close;
}
}
- if ((Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) && (checkquest(4154) > -1)) {
- if ((checkquest(4155) > -1) || (checkquest(4160) > -1)) {
+ if ((Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) && questprogress(4154)) {
+ if (questprogress(4155) || questprogress(4160)) {
mes "[Viorel]";
mes "Weather's great.";
next;
@@ -270,7 +270,7 @@ L_CheckHomunculus:
}
que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
- if (checkquest(4155) > -1) {
+ if (questprogress(4155)) {
emotion e_dum;
mes "[Viorel]";
mes "Good.";
@@ -400,7 +400,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
end;
}
}
- } else if (checkquest(4160) > -1) {
+ } else if (questprogress(4160)) {
playbgm "33.mp3"; // Yuna Song
mes "[Viorel]";
mes "The ^FF4800Homunculus^000000 I saw before has returned to its ^0000FFembryo^000000 state.";
@@ -592,7 +592,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
close;
} else {
for(set .@i,4154; .@i<=4160; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ if (questprogress(.@i))
erasequest .@i;
}
mes "[Viorel]";
@@ -605,7 +605,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
}
que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{
- if (checkquest(4156) > -1) {
+ if (questprogress(4156)) {
playbgm "28.mp3"; // You're in Ruins
emotion e_gasp;
mes "[Jeyna]";
@@ -661,14 +661,14 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{
setquest 4157;
erasequest 4156;
end;
- } else if (checkquest(4157) > -1) {
+ } else if (questprogress(4157)) {
emotion e_what;
mes "[Jeyna]";
mes "Take a look at the board behind me, on the right.";
close2;
emotion e_gasp,0,"Magic Board#homun_s";
end;
- } else if (checkquest(4158) > -1) {
+ } else if (questprogress(4158)) {
playbgm "28.mp3"; // You're in Ruins
disable_items;
mes "[Jeyna]";
@@ -772,7 +772,7 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{
mes "Maybe I shouldn't have asked in the first place.";
close;
}
- } else if (checkquest(4159) > -1 || checkquest(4160) > -1) {
+ } else if (questprogress(4159) || questprogress(4160)) {
playbgm "28.mp3"; // You're in Ruins
mes "[Jeyna]";
mes "^005DFFViorel^000000 will finish the mutation process.";
@@ -790,7 +790,7 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{
warp "que_house_s",19,42;
end;
} else {
- if (checkquest(4154) > -1)
+ if (questprogress(4154))
erasequest 4154;
mes "[Jeyna]";
mes "Hey, how did you get in here?";
@@ -847,7 +847,7 @@ que_house_s,83,47,3 script Magic Board#homun_s 4_BOARD3,{
mes "--------------------------";
mes "The rest is sealed because it seems to be a private message.";
close2;
- if (checkquest(4157) > -1) {
+ if (questprogress(4157)) {
setquest 4158;
erasequest 4157;
}
diff --git a/npc/re/quests/magic_books.txt b/npc/re/quests/magic_books.txt
index 0fd885d8f..eac06cb83 100644
--- a/npc/re/quests/magic_books.txt
+++ b/npc/re/quests/magic_books.txt
@@ -626,7 +626,7 @@ mid_camp,255,244,4 script Galfos 4_M_JOB_WIZARD,{
mes "Are you kidding me? You already have the book!";
close;
}
- if ((.@i == 1 && checkquest(12218) == 2) || (.@i == 2 && checkquest(12219) == 2 && checkquest(12220) == 2 && checkquest(12221) == 2 && checkquest(12222) == 2)) {
+ if ((.@i == 1 && questprogress(12218) == 2) || (.@i == 2 && questprogress(12219) == 2 && questprogress(12220) == 2 && questprogress(12221) == 2 && questprogress(12222) == 2)) {
mes "Oh my, I sense incredible energy coming from you. This is great! Now we're ready to make the Ultimate Magic Book.";
next;
mes "[Galfos]";
@@ -676,11 +676,11 @@ dic_in01,25,190,0 script Mysterious Documents CLEAR_NPC,{
mes "When you approach the documents, an Evil Giant that looks like the archive manager tries to call Guard Galton. You should get out of here quickly.";
close;
}
- if (checkquest(12165,"PLAYTIME") == 1) {
+ if (questprogress(12165,PLAYTIME) == 1) {
mes "The documents are making you feel nauseous. You should come back later after your stomach settles.";
close;
}
- if (checkquest(12165,"PLAYTIME") == 2) {
+ if (questprogress(12165,PLAYTIME) == 2) {
mes "You don't feel as nauseous anymore. It should be safe to proceed now.";
erasequest 12165;
close;
@@ -703,7 +703,7 @@ dic_in01,25,190,0 script Mysterious Documents CLEAR_NPC,{
if (mac_book == 4) {
if (rand(1,10) == 1) {
if (getskilllv(2213) > 0) {
- if (checkquest(12218) == 1) {
+ if (questprogress(12218) == 1) {
mes "You already own this document.";
close;
}
@@ -721,7 +721,7 @@ dic_in01,25,190,0 script Mysterious Documents CLEAR_NPC,{
}
if (rand(1,10) == 2) {
if (getskilllv(2217) > 0) {
- if (checkquest(12219) == 1) {
+ if (questprogress(12219) == 1) {
mes "You already own this document.";
close;
}
@@ -739,7 +739,7 @@ dic_in01,25,190,0 script Mysterious Documents CLEAR_NPC,{
}
if (rand(1,10) == 3) {
if (getskilllv(2217) > 0) {
- if (checkquest(12220) == 1) {
+ if (questprogress(12220) == 1) {
mes "You already own this document.";
close;
}
@@ -756,7 +756,7 @@ dic_in01,25,190,0 script Mysterious Documents CLEAR_NPC,{
}
if (rand(1,10) == 4) {
if (getskilllv(2217) > 0) {
- if (checkquest(12221) == 1) {
+ if (questprogress(12221) == 1) {
mes "You already own this document.";
close;
}
@@ -774,7 +774,7 @@ dic_in01,25,190,0 script Mysterious Documents CLEAR_NPC,{
}
if (rand(1,10) == 5) {
if (getskilllv(2217) > 0) {
- if (checkquest(12222) == 1) {
+ if (questprogress(12222) == 1) {
mes "You already own this document.";
close;
}
@@ -807,7 +807,7 @@ function script Magic_Book_Essence {
mes "Please lighten your bag.";
close;
}
- if (checkquest(getarg(0)) == 1 && countitem(getarg(1)) >= getarg(2)) {
+ if (questprogress(getarg(0)) == 1 && countitem(getarg(1)) >= getarg(2)) {
specialeffect2 EF_BLIND;
specialeffect2 EF_BEGINSPELL;
progressbar "ffff00",4;
@@ -823,7 +823,7 @@ function script Magic_Book_Essence {
mes "^008888You have failed to refine the essence using "+getarg(2)+" "+getitemname(getarg(1))+"s.^000000";
close;
}
- if (checkquest(getarg(0)) == 2) {
+ if (questprogress(getarg(0)) == 2) {
mes "You've already created "+getarg(3)+" Essence in this area.";
close;
}
diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt
index 33758fe9a..e74d14c77 100644
--- a/npc/re/quests/quests_brasilis.txt
+++ b/npc/re/quests/quests_brasilis.txt
@@ -31,22 +31,22 @@ brasilis,297,307,5 script Angelo#br 1_M_04,{
mes "Gosh... what can I do... ?";
close;
}
- if (checkquest(9032,PLAYTIME) == 2) {
+ if (questprogress(9032,PLAYTIME) == 2) {
erasequest 9032;
}
- if (checkquest(9032,PLAYTIME) == 0) {
+ if (questprogress(9032,PLAYTIME) == 1) {
mes "[Angelo]";
mes "The day is not finished yet.";
mes "You can only help once a day. Hehe.";
close;
}
- if (checkquest(9030) == 1) {
+ if (questprogress(9030) == 1) {
mes "[Angelo]";
mes "My pets are in the field outside of the village.";
mes "Why did they leave? Please find them.";
close;
}
- if (checkquest(9031) == 1) {
+ if (questprogress(9031) == 1) {
mes "[Angelo]";
mes "Oh, thank you. You found all of 3 puppies.";
mes "Thanks a lot.";
@@ -89,7 +89,7 @@ OnGo:
}
- script Puppy#bra -1,{
- if (checkquest(9030) == 1) {
+ if (questprogress(9030) == 1) {
if (brazil_kid < 3) {
mes "[Puppy]";
mes "bow wow bow wow!!";
@@ -169,9 +169,8 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{
close;
}
else {
- set .@nQState1,checkquest(9028);
- set .@nQState2,checkquest(9029);
- if (.@nQState1 == -1) {
+ .@nQState = questprogress(9028);
+ if (!.@nQState) {
mes "[Lucia]";
mes "Hello.";
mes "Have you come here to hunt ^FF0000Strange Hydra^000000s?";
@@ -215,7 +214,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{
close;
}
}
- else if ((.@nQState1 == 0) || (.@nQState1 == 1)) {
+ else if (.@nQState == 1) {
if (countitem(6221) > 0) {
mes "[Lucia]";
mes "Hello, you really did it!";
@@ -227,7 +226,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{
delitem 6221,1; //Mystic_Leaf_Cat_Ball
completequest 9028;
//recall_completequest 9029;
- if (.@nQState2 > -1) erasequest 9029;
+ if (questprogress(9029)) erasequest 9029;
setquest 9029;
consumeitem 607; //Yggdrasilberry
consumeitem 12070; //Luk_Dish05
@@ -290,8 +289,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{
else {
mes "[Lucia]";
mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 you're back.";
- set .@nCheckTime,checkquest(9029,PLAYTIME);
- if ((.@nCheckTime == 0) || (.@nCheckTime == 1)) {
+ if (questprogress(9029,PLAYTIME) == 1) {
mes "I'm so grateful for your help.";
mes "Each ^006400Hydra Ball^000000 is provided ^006400every 24 hours^000000";
mes "Please come at the appropriate time.";
@@ -299,7 +297,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{
}
else {
//recall_completequest 9028;
- if (.@nQState1 > -1) erasequest 9028;
+ if (.@nQState) erasequest 9028;
completequest 9029;
mes "Did you come here to hunt ^FF0000Strange Hydra^000000s?";
next;
@@ -2849,8 +2847,7 @@ OnInit:
// Iara :: iara.sc
//============================================================
brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{
- set .@iara_re,checkquest(4135,PLAYTIME);
- if ((.@iara_re == 0) || (.@iara_re == 1)) {
+ if (questprogress(4135,PLAYTIME) == 1) {
mes "[Anori]";
mes "I'm still preparing.";
mes "I don't require your help at this time.";
@@ -2858,9 +2855,8 @@ brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{
close;
}
else {
- if (checkquest(4135) > 1) erasequest 4135;
- set .@iara_q,checkquest(4133);
- if ((.@iara_q == 0) || (.@iara_q == 1)) {
+ if (questprogress(4135) == 2) erasequest 4135;
+ if (questprogress(4133) == 1) {
mes "[Anori]";
mes "To block Iara ";
mes "seducing the tribes";
@@ -2914,8 +2910,7 @@ brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{
mes "The tribe is facing a major threat.";
close;
}
- set .@re_q,checkquest(4134);
- if (.@re_q == 2) {
+ if (questprogress(4134) == 2) {
mes "[Anori]";
mes "you are...";
mes "the adventurer who came for the";
@@ -3138,7 +3133,7 @@ bra_fild01,188,301,5 script Native Warrior#nk 4_M_BRZ_INDIAN,{
mes "[Native Warrior]";
mes "When will she come out of the waterfall again...?";
next;
- if ((checkquest(4133) >= 0) || (checkquest(4134) >= 0)) {
+ if (questprogress(4133) || questprogress(4134)) {
mes "[" + strcharinfo(0) + "]";
mes "(Wh...what's this guy?)";
}
diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt
index e3d1a7302..a2424cdfc 100644
--- a/npc/re/quests/quests_dewata.txt
+++ b/npc/re/quests/quests_dewata.txt
@@ -754,7 +754,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{
close;
}
}
- set .@playtime, checkquest(5044,PLAYTIME);
+ .@playtime = questprogress(5044,PLAYTIME);
if (.@playtime == 0) {
mes "[Memo]";
mes "Will you help me again tomorrow?";
@@ -913,14 +913,14 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{
set dew_drink,8;
close;
} else if (dew_drink == 8) {
- if (checkquest(5043,PLAYTIME) == 0) {
+ if (questprogress(5043,PLAYTIME) == 1) {
mes "[Memo]";
mes "... ... ...";
emotion e_swt2;
next;
mes "- Memo is making an ark. -";
close;
- } else if (checkquest(5043,PLAYTIME) == -1) {
+ } else if (!questprogress(5043,PLAYTIME)) {
mes "- There is error in the quest. -";
close;
}
@@ -968,7 +968,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{
close;
} else if (dew_drink == 10) {
for(set .@i,0; .@i<7; set .@i,.@i+1)
- if (checkquest(5045+.@i) > -1)
+ if (questprogress(5045+.@i))
set .@j, .@j | (1<<.@i);
if (.@j == 0) {
mes "[Memo]";
@@ -1166,14 +1166,14 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{
mes "Although he is lazy and rather careless, he is the best worker.";
close;
} else if (dew_drink == 4) {
- if (checkquest(5038) > -1) {
+ if (questprogress(5038)) {
mes "[Lero]";
mes "You can ask Poby about the best method of gathering nuts where you met him in the forest. He should be able to teach you the technique.";
next;
mes "[Lero]";
mes "Although he is lazy and rather careless, he is the best worker.";
close;
- } else if (checkquest(5039) > -1) {
+ } else if (questprogress(5039)) {
if (countitem(6402) < 60) {
mes "[Lero]";
mes "Did you gather the nuts already?";
@@ -1226,7 +1226,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{
getitem 6401,30; //Palm_O
close;
} else if (dew_drink == 7) {
- if (checkquest(5042) > -1 && countitem(6401) > 29) {
+ if (questprogress(5042) && countitem(6401) > 29) {
mes "[Lero]";
mes "It is heavier than you might think, so be careful when carrying it.";
next;
@@ -1266,7 +1266,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{
close;
} else if (dew_drink == 10) {
for(set .@i,0; .@i<7; set .@i,.@i+1)
- if (checkquest(5045+.@i) > -1)
+ if (questprogress(5045+.@i))
set .@j, .@j | (1<<.@i);
if (.@j == 0) {
mes "[Lero]";
@@ -1391,7 +1391,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
emotion e_swt2;
close;
} else if (dew_drink == 4) {
- if (checkquest(5039) > -1) {
+ if (questprogress(5039)) {
if (countitem(6402) > 59) { // Oil_Palm_F
mes "[Poby]";
mes "You got all the fruits. Bring them to Mr. Lero.";
@@ -1440,11 +1440,11 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
mes "[Poby]";
mes "Oh! "+strcharinfo(0)+", we meet again. What's going on?";
- if (checkquest(5047) > -1)
+ if (questprogress(5047))
set .@count,10;
- else if (checkquest(5049) > -1)
+ else if (questprogress(5049))
set .@count,15;
- else if (checkquest(5051) > -1)
+ else if (questprogress(5051))
set .@count,20;
if (.@count) {
if (countitem(6401) >= .@count) {
@@ -1501,10 +1501,10 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
close;
}
- if (checkquest(5039) > -1) set .@count,60;
- else if (checkquest(5046) > -1) set .@count,20;
- else if (checkquest(5048) > -1) set .@count,30;
- else if (checkquest(5050) > -1) set .@count,40;
+ if (questprogress(5039)) set .@count,60;
+ else if (questprogress(5046)) set .@count,20;
+ else if (questprogress(5048)) set .@count,30;
+ else if (questprogress(5050)) set .@count,40;
if (.@count == 0) {
mes "There's a palm tree";
mes "facing the cool wind.";
diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt
index d17b63267..e8d493c9b 100644
--- a/npc/re/quests/quests_dicastes.txt
+++ b/npc/re/quests/quests_dicastes.txt
@@ -443,8 +443,8 @@ sec_in02,10,42,1 script 13.3 Related Reset 4_MAN_BENKUNI,{
mes "[Reset]";
mes "Resets all quest windows including daily and map quests for 13.3.";
freeloop(1);
- for(set .@i,12099; .@i<=12216; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ for(.@i = 12099; .@i <= 12216; ++.@i) {
+ if (questprogress(.@i))
erasequest .@i;
}
freeloop(0);
@@ -455,11 +455,11 @@ sec_in02,10,42,1 script 13.3 Related Reset 4_MAN_BENKUNI,{
//============================================================
function script que_dic {
if (!getarg(0)) {
- if (checkquest(getarg(1),HUNTING) != 2) return;
+ if (questprogress(getarg(1),HUNTING) != 2) return;
mes getarg(3);
}
else if (getarg(0) == 1) {
- if (checkquest(getarg(1)) == -1) return;
+ if (!questprogress(getarg(1))) return;
if (countitem(getarg(3)) < getarg(4)) {
mes "It looks like you are short on the amount.";
close;
@@ -469,8 +469,8 @@ function script que_dic {
delitem getarg(3), getarg(4);
}
else if (getarg(0) == 2) {
- for(set .@i,1; .@i<getargcount(); set .@i,.@i+1) {
- if (checkquest(getarg(.@i)) >= 0)
+ for(.@i = 1; .@i < getargcount(); ++.@i) {
+ if (questprogress(getarg(.@i)))
erasequest getarg(.@i);
}
return;
@@ -507,7 +507,7 @@ dic_in01,48,263,5 script Hunting Dept. 1 Manager 4_MAN_BENKUNI,{
mes "Umm...What are you up to? Anything to do with me?";
close;
}
- if (checkquest(12159,PLAYTIME) == -1) {
+ if (!questprogress(12159,PLAYTIME)) {
mes "[Hunting Dept. 1 Manager]";
mes "So you didn't get";
mes "any requests yet.";
@@ -516,7 +516,7 @@ dic_in01,48,263,5 script Hunting Dept. 1 Manager 4_MAN_BENKUNI,{
mes "you one. Try meeting him.";
close;
}
- else if (checkquest(12159,PLAYTIME) == 2) {
+ else if (questprogress(12159,PLAYTIME) == 2) {
mes "[Hunting Dept. 1 Manager]";
mes "Time limit has expired for the existing request.";
next;
@@ -577,7 +577,7 @@ dic_in01,51,266,6 script Hunting Dept. 2 Manager 4_MAN_BENKUNI,{
mes "Ha ha, you will need to train a little more to work with me.";
close;
}
- if (checkquest(12160,PLAYTIME) == -1) {
+ if (!questprogress(12160,PLAYTIME)) {
mes "[Hunting Dept. 2 Manager]";
mes "So you didn't get";
mes "any requests yet.";
@@ -586,7 +586,7 @@ dic_in01,51,266,6 script Hunting Dept. 2 Manager 4_MAN_BENKUNI,{
mes "you one. Try to find him.";
close;
}
- else if (checkquest(12160,PLAYTIME) == 2) {
+ else if (questprogress(12160,PLAYTIME) == 2) {
mes "[Hunting Dept. 2 Manager]";
mes "Kalipo seems to have another request for you.";
next;
@@ -646,7 +646,7 @@ dic_in01,51,270,7 script Supply Dept. 1 Manager 4_MAN_BENKUNI,{
mes "You gotta be strong enough to deal with Supply Dept. 1.";
close;
}
- if (checkquest(12161,PLAYTIME) == -1) {
+ if (!questprogress(12161,PLAYTIME)) {
mes "[Supply Dept. 1 Manager]";
mes "So you didn't get";
mes "any requests yet.";
@@ -655,7 +655,7 @@ dic_in01,51,270,7 script Supply Dept. 1 Manager 4_MAN_BENKUNI,{
mes "you one. Try meeting him.";
close;
}
- else if (checkquest(12161,PLAYTIME) == 2) {
+ else if (questprogress(12161,PLAYTIME) == 2) {
mes "[Supply Dept. 1 Manager]";
mes "Pura is looking for you.";
next;
@@ -717,7 +717,7 @@ dic_in01,48,273,8 script Supply Dept. 2 Manager 4_MAN_BENKUNI,{
mes "No way, You can't stand the job of Supply Dept. 2 with that weak body.";
close;
}
- if (checkquest(12162,PLAYTIME) == -1) {
+ if (!questprogress(12162,PLAYTIME)) {
mes "[Supply Dept. 2 Manager]";
mes "So you didn't get";
mes "any requests yet.";
@@ -726,7 +726,7 @@ dic_in01,48,273,8 script Supply Dept. 2 Manager 4_MAN_BENKUNI,{
mes "you one. Try meeting him.";
close;
}
- else if (checkquest(12162,PLAYTIME) == 2) {
+ else if (questprogress(12162,PLAYTIME) == 2) {
mes "[Supply Dept. 2 Manager]";
mes "I erased all records related with the previous request. Tragis is looking for you so hurry up to meet him.";
next;
@@ -784,7 +784,7 @@ dic_in01,43,273,1 script Transport Dept. 1 Mgr 4_MAN_BENKUNI,{
mes "You're not qualified. You won't last a day with your strength working here at Transport Dept. 1.";
close;
}
- if (checkquest(12163,PLAYTIME) == -1) {
+ if (!questprogress(12163,PLAYTIME)) {
mes "[Transport Dept. 1 Manager]";
mes "So you didn't get";
mes "any requests yet.";
@@ -793,7 +793,7 @@ dic_in01,43,273,1 script Transport Dept. 1 Mgr 4_MAN_BENKUNI,{
mes "you one. Try meeting him.";
close;
}
- else if (checkquest(12163,PLAYTIME) == 2) {
+ else if (questprogress(12163,PLAYTIME) == 2) {
mes "[Transport Dept. 1 Manager]";
mes "I erased all records related with the previous request. Calyon is looking for you so hurry up to meet him.";
next;
@@ -858,7 +858,7 @@ dic_in01,40,270,2 script Transport Dept. 2 Mgr 4_MAN_BENKUNI,{
mes "You're not qualified. You won't last a day with your strength working here at Transport Dept. 2.";
close;
}
- if (checkquest(12164) == -1) {
+ if (!questprogress(12164)) {
mes "[Transport Dept. 2 Manager]";
mes "So you didn't get";
mes "any requests yet.";
@@ -867,7 +867,7 @@ dic_in01,40,270,2 script Transport Dept. 2 Mgr 4_MAN_BENKUNI,{
mes "you one. Try meeting him.";
close;
}
- else if (checkquest(12164,PLAYTIME) == 2) {
+ else if (questprogress(12164,PLAYTIME) == 2) {
mes "[Transport Dept. 2 Manager]";
mes "I erased all records related with the previous request. Moltuka is looking for you so hurry up to meet him.";
next;
@@ -1026,12 +1026,12 @@ dic_in01,40,193,1 script Papyrus#0001 4_MAN_NITT,{
mes "When you try to open and read a document, a Sapha manager motions to call Guard Galten. Let's get out of here quickly.";
close;
}
- if (checkquest(12165,PLAYTIME) == 2) {
+ if (questprogress(12165,PLAYTIME) == 2) {
mes "Feeling a bit better";
erasequest 12165;
close;
}
- else if (checkquest(12165,PLAYTIME) != -1) {
+ else if (questprogress(12165,PLAYTIME)) {
mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down";
close;
}
@@ -1099,7 +1099,7 @@ dic_in01,40,193,1 script Papyrus#0001 4_MAN_NITT,{
close;
function eldicastes_dp {
- if (checkquest(getarg(0)) >= 0) {
+ if (questprogress(getarg(0))) {
mes "You've found a document you already have.";
close;
}
@@ -1120,7 +1120,7 @@ dic_in01,25,187,0 duplicate(Document Package#main) Document Package#0004 CLEAR_N
// Unknown Relics
//============================================================
function script unknown_d {
- if (checkquest(getarg(0)) == -1) {
+ if (!questprogress(getarg(0))) {
mes "You see some traces of digging.";
close;
}
@@ -1465,14 +1465,14 @@ dic_in01,294,276,5 script Secret Adjutant#ep133_2 4_M_CATMAN2,{
}
}
else if (ep13_3_ahtdayq == 2) {
- if (checkquest(7200,PLAYTIME) == 0 || checkquest(7200,PLAYTIME) == 1) {
+ if (questprogress(7200,PLAYTIME) == 1) {
mes "[Cheshire]";
mes "Not just yet.";
mes "We must plan the cleanup near the crack carefully.";
mes "Come back later.";
close2;
}
- else if (checkquest(7200,PLAYTIME) == 2) {
+ else if (questprogress(7200,PLAYTIME) == 2) {
mes "[Cheshire]";
mes "Back to work today.";
mes "Clotted Bloodstain, Piece of Frozen Skin, Strange Magic Stone..";
@@ -1482,7 +1482,7 @@ dic_in01,294,276,5 script Secret Adjutant#ep133_2 4_M_CATMAN2,{
mes "Collect 10 of each as always.";
mes "Got it?";
set ep13_3_ahtdayq, 1;
- if (checkquest(7200,PLAYTIME) >= 0) erasequest 7200;
+ if (questprogress(7200,PLAYTIME)) erasequest 7200;
setquest 7201;
next;
mes "You've received a request from Cheshire to clean up the crack area.";
@@ -2339,10 +2339,10 @@ dicastes01,223,190,1 script Calyon#pa8029 4_MAN_NITT,{
mes "Ha ha, come back again after you are trained more. I have no request that fits you.";
close;
}
- if (checkquest(12163,PLAYTIME) == 2) {
+ if (questprogress(12163,PLAYTIME) == 2) {
mes "Calculate your request activities with the ^800080Transport Dept. 1 Manager^000000 at Operations and then come back.";
close;
- } else if (checkquest(12163,PLAYTIME) != -1) {
+ } else if (questprogress(12163,PLAYTIME)) {
mes "We're done for the day. You can report back to the ^800080Transport Dept. 1 Manager^000000 at Operations. Good luck.";
close;
}
@@ -2512,12 +2512,12 @@ dicastes01,211,178,2 script Moltuka#pa0829 4_MAN_NITT,{
mes "Ha ha, come back again after you are trained more. I have no request that fits you.";
close;
}
- if (checkquest(12164,PLAYTIME) == 2) {
+ if (questprogress(12164,PLAYTIME) == 2) {
mes "[Moltuka]";
mes "Have you met the ^990099Transport Dept. 2 Manager^000000 at Operations? I will give you a new request after you clear your request history.";
close;
}
- else if (checkquest(12164,PLAYTIME) != -1) {
+ else if (questprogress(12164,PLAYTIME)) {
mes "[Moltuka]";
mes "I don't have any requests for you now. Report back to the ^990099Transport Dept. 2 Manager^000000 at Operations after you complete all requests.";
close;
@@ -2736,13 +2736,13 @@ dicastes01,175,217,5 script Kalipo#pa0829 4_MAN_NITT,{
mes "Ha ha ha, many other adventurers are giving a helping hand. I'll see you next time.";
close;
}
- if (checkquest(12160,PLAYTIME) == 2) {
+ if (questprogress(12160,PLAYTIME) == 2) {
mes "[Kalipo]";
mes "Please come back after checking";
mes "previous requests with the ^990099Hunting Dept. 2 Manager^000000.";
close;
}
- else if (checkquest(12160,PLAYTIME) > -1) {
+ else if (questprogress(12160,PLAYTIME)) {
mes "[Kalipo]";
mes "I do not have any additional requests. Please report to the ^990099Hunting Dept. 2 Manager^000000 at Operations to report request completion.";
close;
@@ -2878,12 +2878,12 @@ dicastes01,187,230,5 script Laponte#pa0829 4_MAN_NITT,{
mes "Ha ha ha, many other adventurers are giving a helping hand. I'll see you next time.";
close;
}
- if (checkquest(12159,PLAYTIME) > -1 && checkquest(12159,PLAYTIME) < 2) {
+ if (questprogress(12159,PLAYTIME) && questprogress(12159,PLAYTIME) != 2) {
mes "[Laponte]";
mes "I do not have any additional requests. Please report to the ^990099Hunting Dept. 1 Manager^000000 at Operations to report request completion.";
close;
}
- else if (checkquest(12159,PLAYTIME) == 2) {
+ else if (questprogress(12159,PLAYTIME) == 2) {
mes "[Laponte]";
mes "Please come back after checking";
mes "previous requests with the ^990099Hunting Dept. 1 Manager^000000.";
@@ -3050,12 +3050,12 @@ dicastes01,208,230,3 script Pura#pa0829 4_MAN_NITT,{
mes "We are not that unfortunate to receive help from you.";
close;
}
- if (checkquest(12161,PLAYTIME) == 2) {
+ if (questprogress(12161,PLAYTIME) == 2) {
mes "[Pura]";
mes "Have you already met the ^990099Supply Dept. 1 Manager^000000 at Operations? I will give you a new request after you clear your request history.";
close;
}
- else if (checkquest(12161,PLAYTIME) > -1) {
+ else if (questprogress(12161,PLAYTIME)) {
mes "[Pura]";
mes "I don't have any requests for you now. Report back to the ^990099Supply Dept. 1 Manager^000000 at Operations after you complete all requests.";
close;
@@ -3240,12 +3240,12 @@ dicastes01,225,211,3 script Tragis#pa0829 4_MAN_NITT,{
mes "It is pretty embarassing that you are looking for a request with your level, you know that?";
close;
}
- if (checkquest(12162,PLAYTIME) == 2) {
+ if (questprogress(12162,PLAYTIME) == 2) {
mes "[Tragis]";
mes "Calculate your request activities with the ^990099Supply Dept. 2 Manager^000000 at Operations and then come back.";
close;
}
- else if (checkquest(12162,PLAYTIME) > -1) {
+ else if (questprogress(12162,PLAYTIME)) {
mes "[Tragis]";
mes "I don't have any requests for you now. Report back to the ^990099Supply Dept. 2 Manager^000000 at Operations after you complete all requests.";
close;
@@ -3845,9 +3845,10 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
"7190","Galtens are interested in the Cat Merchant for their cat ears.";
mes "[" + strcharinfo(0) + "]";
mes "I'm trying to organize the information I've collected.";
- for (set .@size, getarraysize(.@ward$); .@i < .@size; set .@i, .@i + 2)
- if (checkquest(atoi(.@ward$[.@i])) >= 0) {
- set .@sealall, .@sealall + 1;
+ .@size = getarraysize(.@ward$);
+ for (.@i = 0; .@i < .@size; .@i += 2)
+ if (questprogress(atoi(.@ward$[.@i]))) {
+ ++.@sealall;
mes .@ward$[.@i+1];
}
if (!.@sealall) mes "But what should I do with the collected information?";
@@ -4050,8 +4051,8 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
mes "Meet Ahat by collecting exploit certifications.";
mes "And then find doubt what is the relationship between him and the crack.";
set ep13_3_secret, 12;
- for (set .@i, 0; .@i < getarraysize(.@quest); set .@i, .@i + 1)
- if (checkquest(.@quest[.@i]) >= 0) erasequest .@quest[.@i];
+ for (.@i = 0; .@i < getarraysize(.@quest); ++.@i)
+ if (questprogress(.@quest[.@i])) erasequest .@quest[.@i];
setquest 7197;
break;
}
@@ -4315,7 +4316,7 @@ dicastes01,207,210,5 script Walking Knit#ep133_15 4_MAN_BENKUNI,{
mes "Ah, did you see the group of cats in front of the castle?";
mes "They are really soft and cuddly unlike us.";
next;
- if (checkquest(7188) >= -1) {
+ if (questprogress(7188)) {
mes "[Knit]";
mes "And especially their ear and tail!!";
next;
@@ -4404,7 +4405,7 @@ dicastes01,112,248,5 script Resting Piom#ep133_16 4_MAN_PIOM5,{
mes "Huh? You're... human!";
mes "Why are you here?";
next;
- if (checkquest(7189) >= -1) {
+ if (questprogress(7189)) {
select("About a human with cat ears..");
mes "[Piom]";
mes "HAHAHAHA!!!";
@@ -4476,7 +4477,7 @@ dicastes01,249,140,3 script Training Galten#ep133_17 4_MAN_GALTUN,{
mes "Hmm? Aren't you the outsider that came here awhile ago?";
mes "Have you come to see the training grounds?";
next;
- if (checkquest(7190) >= -1) {
+ if (questprogress(7190)) {
select("About a human with cat ears..");
mes "[Galten]";
mes "Cat ears?";
@@ -4883,14 +4884,14 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{
if (countitem(.@item[.@type]) == 10) {
mes "Collected enough for Cheshire but";
mes "you may need some more to report separately.";
- if (checkquest(7202) == -1) setquest 7202;
+ if (!questprogress(7202)) setquest 7202;
close;
}
mes "Not enough was collected to fill Cheshire's request.";
close;
}
else if (countitem(.@item[.@type]) == 10) {
- if (checkquest(7202) >= 0) {
+ if (questprogress(7202)) {
setarray .@str$, "stone fragments","bloodstains","pieces of skin";
mes "Need more " + .@str$[.@type] + " to report back to Doha at the expedition camp.";
}
@@ -5219,9 +5220,10 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
}
else if (ep13_3_bra == 4) {
setarray .@quest_id, 11159,11160,11161,11162,11163,11164;
- for (set .@size, getarraysize(.@quest_id); .@i < .@size; set .@i, .@i + 1)
- if (checkquest(.@quest_id[.@i]) == -1) {
- set .@fail, 1;
+ .@size = getarraysize(.@quest_id);
+ for (.@i = 0; .@i < .@size; ++.@i)
+ if (!questprogress(.@quest_id[.@i])) {
+ .@fail = true;
break;
}
if (!.@fail) {
@@ -5307,9 +5309,10 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
close;
}
setarray .@quest_id, 11165,11166,11167,11168,11169,11170;
- for (set .@size, getarraysize(.@quest_id); .@i < .@size; set .@i, .@i + 1)
- if (checkquest(.@quest_id[.@i]) == -1) {
- set .@fail, 1;
+ .@size = getarraysize(.@quest_id);
+ for (.@i = 0; .@i < .@size; ++.@i)
+ if (!questprogress(.@quest_id[.@i])) {
+ .@fail = true;
break;
}
if (!.@fail) {
@@ -5360,7 +5363,7 @@ dic_dun01,205,43,5 script Brian#ep13_3_ 4_MAN_PIOM4,{
close;
}
else if (ep13_3_bra < 8) {
- if (checkquest(11159) >= 0 || ep13_3_bra != 4) {
+ if (questprogress(11159) || ep13_3_bra != 4) {
mes "[Brian]";
mes "Oh... that reminds me, how many days passed since I came here...";
mes "Do you happen to know what day it is today?";
@@ -5399,7 +5402,7 @@ dic_dun01,205,43,5 script Brian#ep13_3_ 4_MAN_PIOM4,{
close;
}
else if (ep13_3_bra == 8) {
- if (checkquest(11165) >= 0) {
+ if (questprogress(11165)) {
mes "[Brian]";
mes "I'm out of Bradium already.";
mes "Frede has been nagging me about this all the time but now I see why.";
@@ -5461,7 +5464,7 @@ dic_dun01,153,107,4 script Tyler#13_3 4_MAN_PIOM6,{
close;
}
else if (ep13_3_bra == 4) {
- if (checkquest(11161) >= 0) {
+ if (questprogress(11161)) {
mes "[Tyler]";
mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry.";
close;
@@ -5523,7 +5526,7 @@ dic_dun01,153,107,4 script Tyler#13_3 4_MAN_PIOM6,{
close;
}
else if (ep13_3_bra == 8) {
- if (checkquest(11167) >= 0) {
+ if (questprogress(11167)) {
mes "[Tyler]";
mes "Oh!! I was out of Bradium. How did you know!";
mes "Thanks!";
@@ -5591,7 +5594,7 @@ dic_dun01,235,243,0 script John#13_3 4_MAN_PIOM,{
close;
}
else if (ep13_3_bra == 4) {
- if (checkquest(11160) >= 0) {
+ if (questprogress(11160)) {
mes "[John]";
mes "Oh well...";
mes "There... is nothing to worry about.";
@@ -5645,7 +5648,7 @@ dic_dun01,235,243,0 script John#13_3 4_MAN_PIOM,{
close;
}
else if (ep13_3_bra == 8) {
- if (checkquest(11166) >= 0) {
+ if (questprogress(11166)) {
mes "[John]";
mes "......";
mes "Thanks....";
@@ -5691,7 +5694,7 @@ dic_dun02,110,127,5 script Rose#13_3 4_MAN_PIOM6,{
close;
}
else if (ep13_3_bra == 4) {
- if (checkquest(11162) >= 0) {
+ if (questprogress(11162)) {
mes "[Rose]";
mes "Tell him there is no problem at all except that I am too good at my job.";
mes "Because I'm perfect.";
@@ -5729,7 +5732,7 @@ dic_dun02,110,127,5 script Rose#13_3 4_MAN_PIOM6,{
close;
}
else if (ep13_3_bra == 8) {
- if (checkquest(11168) >= 0) {
+ if (questprogress(11168)) {
mes "[Rose]";
mes "I'll return to the village soon.";
mes "We can meet up then~";
@@ -5788,7 +5791,7 @@ dic_dun01,64,107,7 script Bain#13_3 4_MAN_PIOM4,{
close;
}
else if (ep13_3_bra == 4) {
- if (checkquest(11163) >= 0) {
+ if (questprogress(11163)) {
mes "[Bain]";
mes "Just tell him I'm doing well.";
mes "Simple, isn't it?";
@@ -5819,7 +5822,7 @@ dic_dun01,64,107,7 script Bain#13_3 4_MAN_PIOM4,{
close;
}
else if (ep13_3_bra == 8) {
- if (checkquest(11169) >= 0) {
+ if (questprogress(11169)) {
mes "[Bain]";
mes "But I will be in trouble if I don't go back to the village for Bradium.";
next;
@@ -5883,7 +5886,7 @@ dic_dun01,58,225,4 script Lash#13_3 4_MAN_PIOM5,{
close;
}
else if (ep13_3_bra == 4) {
- if (checkquest(11164) >= 0) {
+ if (questprogress(11164)) {
mes "[Lash]";
mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?";
next;
@@ -5929,7 +5932,7 @@ dic_dun01,58,225,4 script Lash#13_3 4_MAN_PIOM5,{
close;
}
else if (ep13_3_bra == 8) {
- if (checkquest(11170) >= 0) {
+ if (questprogress(11170)) {
mes "[Lash]";
mes "Wow!!!!";
mes "You've saved me!";
@@ -6050,7 +6053,7 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{
close;
}
else if (ep13_3_bra == 7) {
- if (checkquest(11175,PLAYTIME) > 1) {
+ if (questprogress(11175,PLAYTIME) == 2) {
mes "[Bouy]";
mes "I did it!";
mes "I was a bit nervous because it has been a long time since I did manual work but I think I did a good job.";
diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt
index 0bc237d58..f7776ec81 100644
--- a/npc/re/quests/quests_eclage.txt
+++ b/npc/re/quests/quests_eclage.txt
@@ -347,7 +347,7 @@ eclage,102,32,4 script Fairy Carpenter#ep14_2 4_M_FAIRYKID2,{
emotion e_sob;
close;
}
- if (checkquest(11312) == -1) {
+ if (!questprogress(11312)) {
mes "[Fairy Carpenter]";
mes "This area is kind of broken, so be careful.";
mes "Otherwise, you'll fall aaaaaall the way down.";
@@ -743,7 +743,7 @@ ecl_in04,109,215,2 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
// For Eclage
//============================================================
function script F_Eclage_Traveler {
- if (checkquest(7411) > -1 && checkquest(7412) > -1 && checkquest(7413) > -1) {
+ if (questprogress(7411) && questprogress(7412) && questprogress(7413)) {
cutin "minuel01.bmp",4;
donpcevent "Eclage Guard#tl01::OnEnable";
mes "[Eclage Guard]";
@@ -792,7 +792,7 @@ function script F_Eclage_Traveler {
ecl_in01,32,52,4 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
if (ep14_2_tl == 0) {
- if (checkquest(7411) == -1) {
+ if (!questprogress(7411)) {
mes "[Fome]";
mes "Come here and have a talk with us.";
mes "My name is Fome and I'm from the central region of Alpheim.";
@@ -903,7 +903,7 @@ ecl_in01,32,52,4 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
close;
}
OnTouch:
- if (ep14_2_tl == 0 && checkquest(7411) == -1 && checkquest(7412) == -1 && checkquest(7413) == -1) {
+ if (ep14_2_tl == 0 && !questprogress(7411) && !questprogress(7412) && !questprogress(7413)) {
mes "A group of travelers of Alpheim are having a conversation.";
emotion e_loud;
next;
@@ -920,7 +920,7 @@ OnTouch:
ecl_in01,32,51,6 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{
if (ep14_2_tl == 0) {
- if (checkquest(7412) == -1) {
+ if (questprogress(7412)) {
mes "[Litrip]";
mes "Oh, look at this strange traveler.";
mes "Come here. My name is Litrip.";
@@ -1008,7 +1008,7 @@ ecl_in01,32,51,6 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{
ecl_in01,35,51,2 script Traveler Chiba#tl03 4_M_DOGTRAVELER2,{
if (ep14_2_tl == 0) {
- if (checkquest(7413) == -1) {
+ if (questprogress(7413)) {
mes "[Chiba]";
mes "You're human from Midgard.";
mes "I'm Chiba.";
@@ -1157,7 +1157,7 @@ ecl_in01,82,70,2 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
mes "I see you pretty often.";
mes "I was notified in advance that the Chief of Staff requested for an audience.";
next;
- if (checkquest(7416,PLAYTIME) < 2) {
+ if (questprogress(7416,PLAYTIME) != 2) {
mes "[Eclage Guard]";
mes "But I'm afraid it's too early.";
mes "I think you have to wait for a while.";
@@ -1210,7 +1210,7 @@ ecl_in01,82,70,2 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
end;
}
} else if (ep14_2_tl == 5) {
- if (checkquest(7418) == -1) {
+ if (!questprogress(7418)) {
cutin "minuel01.bmp",2;
mes "[Eclage Guard]";
mes "Eh, good to see you again.";
@@ -1428,7 +1428,7 @@ ecl_in03,245,93,2 script Chief of Staff#tl01 4_F_FAIRY,{
warp "ecl_in01",47,28;
end;
} else if (ep14_2_tl == 3) {
- if (checkquest(7416,PLAYTIME) < 2) {
+ if (questprogress(7416,PLAYTIME) != 2) {
mes "[Shenime]";
mes "You need to wait a little longer to see Mayor Jun.";
mes "He is pretty busy, so please bear with us.";
@@ -1618,7 +1618,7 @@ ecl_fild01,205,86,4 script Eclage Messenger Roy#tl 4_M_FAIRYSOLDIER2,{
mes "...Ah... I'm just feeling sorry for myself, so just continue on your way.";
close;
} else {
- if (checkquest(7419) == -1) {
+ if (!questprogress(7419)) {
mes "[Roy]";
mes "It's hard.";
mes "It really is hard.";
@@ -1705,7 +1705,7 @@ eclage,112,40,4 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{
mes "I hope you enjoy your trip.";
close;
} else {
- if (checkquest(7420) == -1) {
+ if (!questprogress(7420)) {
mes "[Leo]";
mes "Hi, how are you?";
emotion e_gasp;
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index 0511a1e55..f6e55302c 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -1100,12 +1100,12 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{
getitem 6422,20; //Egrade_Coin
close;
} else if (ma_tomas > 99) {
- if (checkquest(11240) > -1 || checkquest(11241) > -1) {
+ if (questprogress(11240) || questprogress(11241)) {
mes "[Geologist Mali]";
mes "Please listen to ^6666ccmy assistant, Bob^000000 in detail, mew~.";
mes "Get out of here and visit the ^6666cca room on your right^000000, mew~";
close;
- } else if (checkquest(11242) > -1) {
+ } else if (questprogress(11242)) {
mes "[Geologist Mali]";
mes "Ah! Bob complimented you so much on your great job, mew~";
mes "Please help us next time again when you can, mew~";
@@ -1113,13 +1113,13 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{
getitem 6422,4; //Egrade_Coin
close;
} else {
- if (checkquest(11243,PLAYTIME) == 0 || checkquest(11243,PLAYTIME) == 1) {
+ if (questprogress(11243,PLAYTIME) == 1) {
mes "[Geologist Mali]";
mes "Don't overdo yourself, mew~";
mes "It'd be bad if your health gets worse, mew~";
close;
}
- if (checkquest(11243,PLAYTIME) == 2)
+ if (questprogress(11243,PLAYTIME) == 2)
erasequest 11243;
mes "[Geologist Mali]";
mes "There is a lot more repairing left to do for today!";
@@ -1292,10 +1292,10 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
changequest 11223,11224;
close;
} else if (ma_tomas > 99) {
- if (checkquest(11240) > -1) {
+ if (questprogress(11240)) {
set @mal_bob_q,2;
goto L_Quest1;
- } else if (checkquest(11241) > -1)
+ } else if (questprogress(11241))
goto L_Quest2;
}
mes "[Bob]";
@@ -1307,7 +1307,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
- script Crack#mal0 -1,{
if (.off) end; // Official script uses a 1-second timer to disable cracks. Added to prevent abuse.
- if (ma_tomas == 15 || checkquest(11241) > -1) {
+ if (ma_tomas == 15 || questprogress(11241)) {
if (countitem(6434) < 1) {
mes "- To repair the crack -";
mes "- you need a Fix Kit. -";
@@ -1363,7 +1363,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
set ma_tomas,16;
changequest 11222,11223;
}
- if (checkquest(11241) > -1) {
+ if (questprogress(11241)) {
changequest 11241,11242;
}
} else {
@@ -1805,7 +1805,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{
mes "If you see my son, please tell him to get back soon~";
close;
} else if (ma_tomas > 99) {
- if (checkquest(11238) != -1) {
+ if (questprogress(11238)) {
if (countitem(6435) < 30) {
mes "[Rican]";
mes "You need exactly 30 to get a set!";
@@ -1819,13 +1819,13 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{
setquest 11239;
getitem 6422,5; //Egrade_Coin
close;
- } else if (checkquest(11239,PLAYTIME) == 0 || checkquest(11239,PLAYTIME) == 1) {
+ } else if (questprogress(11239,PLAYTIME) == 1) {
mes "[Rican]";
mes "Would you like to take a rest for a while?";
mes "It hasn't been a day yet since you last worked~";
close;
} else {
- if (checkquest(11239,PLAYTIME) == 2)
+ if (questprogress(11239,PLAYTIME) == 2)
erasequest 11239;
mes "[Rican]";
mes "Hehe~";
@@ -1900,7 +1900,7 @@ mal_in01,116,168,0 script Dry Machine#mal 2_SLOT_MACHINE,{
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
- if (ma_tomas == 9 || checkquest(11238) > -1) {
+ if (ma_tomas == 9 || questprogress(11238)) {
if (rand(1,5) == 4) {
mes "- As I put my hand in the sand -";
mes "- a fresh smell comes out. -";
@@ -2385,15 +2385,15 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
getitem 12636,20; //Malang_Sp_Can
close;
} else if (ma_tomas > 99) {
- if (checkquest(11244) > -1) {
+ if (questprogress(11244)) {
set @mal_bob_q,2;
goto L_Quest;
- } else if (checkquest(11245,PLAYTIME) == 0 || checkquest(11245,PLAYTIME) == 1) {
+ } else if (questprogress(11245,PLAYTIME) == 1) {
mes "[Biscuit]";
mes "I'll call you when I need you, so don't worry!";
close;
} else {
- if (checkquest(11245,PLAYTIME) == 2)
+ if (questprogress(11245,PLAYTIME) == 2)
erasequest 11245;
mes "[Biscuit]";
mes "It's the time for Star Candy to have a meal.";
@@ -2890,7 +2890,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
mes "- Can't go next step due to having too many items. -";
close;
}
- if (checkquest(1152,PLAYTIME) == 0) {
+ if (!questprogress(1152,PLAYTIME)) {
mes "[Gobonge]";
mes "Hmm, investigation is not enough.";
mes "We need go back to basic point.";
@@ -2898,10 +2898,10 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
mes "I might be in pain of stomach";
mes "like usual.";
close;
- } else if (checkquest(1152,PLAYTIME) == 1) {
+ } else if (questprogress(1152,PLAYTIME) == 1) {
erasequest 1152;
set malang_bad_guys,0;
- } else if (checkquest(1152,PLAYTIME) == 2) {
+ } else if (questprogress(1152,PLAYTIME) == 2) {
completequest 1152;
erasequest 1152;
set malang_bad_guys,0;
@@ -3451,7 +3451,7 @@ malangdo,125,147,3 script Patrol Leader#ml 4_CAT_SAILOR2,{
close;
}
} else if (malang_bad_guys == 11) {
- if (checkquest(1154,HUNTING) == 2) {
+ if (questprogress(1154,HUNTING) == 2) {
mes "[Patrol Leader]";
mes "Wow, you did to ^0000FFRed Eruma^000000 so badly!";
mes "I am impressed at your work.";
@@ -3654,7 +3654,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
close;
}
} else if (mal_qook == 1) {
- if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
+ if (questprogress(7261) && questprogress(7262) && questprogress(7263)) {
emotion e_omg;
mes "[Cleanyang]";
mes "Uh. What is that? Meow.";
@@ -3839,14 +3839,14 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
next;
switch(select("It's time to promise~:I'm here to see the result~:Shake your butt~")) {
case 1:
- if (checkquest(7267,PLAYTIME) == 0) {
+ if (!questprogress(7267,PLAYTIME)) {
mes "[Cleanyang]";
mes "Uh? Not yet.";
mes "Today's cat's ship biscuit is not provided yet, so I will know that after wait little bit more.";
mes "It might be after chef's distribution of cat's ship biscuit.";
close;
}
- if (checkquest(7268) != -1) {
+ if (questprogress(7268)) {
mes "[Cleanyang]";
mes "My service to you today.";
mes "Recently, there are 9 spot that hided cat's ship biscuit as well.";
@@ -3860,7 +3860,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
mes "Please search the 9 spot where hiding frequently.";
close;
}
- if (checkquest(7267,PLAYTIME) == 2)
+ if (questprogress(7267,PLAYTIME) == 2)
completequest 7267;
erasequest 7267;
mes "[Cleanyang]";
@@ -3884,15 +3884,15 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
close;
}
case 2:
- if (checkquest(7268) == -1) {
+ if (!questprogress(7268)) {
mes "[Cleanyang]";
mes "Um? Nobody request for collecting cat's ship biscuit today.";
mes "By the way, what is the result report?";
mes "Are you sick?";
close;
}
- if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1 && checkquest(7269) != -1 && checkquest(7270) != -1 &&
- checkquest(7271) != -1 && checkquest(7272) != -1 && checkquest(7273) != -1 && checkquest(7274) != -1 && checkquest(7275) != -1) {
+ if (questprogress(7261) && questprogress(7262) && questprogress(7263) && questprogress(7269) && questprogress(7270) &&
+ questprogress(7271) && questprogress(7272) && questprogress(7273) && questprogress(7274) && questprogress(7275)) {
mes "[Cleanyang]";
mes "Um, the rising cat's ship biscuit spot!";
mes "Did you collect all fully?";
@@ -3953,7 +3953,7 @@ mal_in02,29,67,0 script #CaptainRoom3 CLEAR_NPC,{
close;
}
if (mal_qook == 1) {
- if (checkquest(7261) == -1) {
+ if (!questprogress(7261)) {
mes "Lots of junk are piled up in a corner of captain's room.";
mes "Cleanyang might not clean in a corner because it is not within his hand.";
next;
@@ -3987,7 +3987,7 @@ mal_in02,29,67,0 script #CaptainRoom3 CLEAR_NPC,{
setquest 7261;
getitem 11536,1; //Cat_Hard_Biscuit
next;
- if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
+ if (questprogress(7261) && questprogress(7262) && questprogress(7263)) {
mes "I guess I searched pretty enough.";
mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time.";
close;
@@ -4000,8 +4000,8 @@ mal_in02,29,67,0 script #CaptainRoom3 CLEAR_NPC,{
mes "I think it's ok now due to we removed all of them.";
close;
}
- if (checkquest(7268) != -1) {
- if (checkquest(7261) == -1) {
+ if (questprogress(7268)) {
+ if (!questprogress(7261)) {
mes "Lots of junk are piled up in a corner of captain's room.";
mes "Cleanyng might not clean in a corner because it is not within his hand.";
mes "He reached out and search under the junk.";
@@ -4031,8 +4031,8 @@ mal_in02,183,49,0 script #MeetingFloor4 CLEAR_NPC,{
mes "- You have too many items so you can't continue the quest. -";
close;
}
- if (mal_qook == 1 || checkquest(7268) != -1) {
- if (checkquest(7263) == -1) {
+ if (mal_qook == 1 || questprogress(7268)) {
+ if (!questprogress(7263)) {
mes "This is ventilation window on the floor. It is really close to Cooking table";
mes "I'm trying to ignore that but it is on my mind. What should I do?";
next;
@@ -4056,7 +4056,7 @@ mal_in02,183,49,0 script #MeetingFloor4 CLEAR_NPC,{
getitem 11536,1; //Cat_Hard_Biscuit
if (mal_qook == 1) {
next;
- if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
+ if (questprogress(7261) && questprogress(7262) && questprogress(7263)) {
mes "I guess I searched pretty enough.";
mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time.";
} else
@@ -4078,8 +4078,8 @@ mal_in02,103,22,0 script #MalBed5 CLEAR_NPC,{
mes "- You have too many items so you can't continue the quest. -";
close;
}
- if (mal_qook == 1 || checkquest(7268) != -1) {
- if (checkquest(7262) == -1) {
+ if (mal_qook == 1 || questprogress(7268)) {
+ if (!questprogress(7262)) {
mes "This is bed for sailors. There is too much hair and so messy.";
mes "At the corner of under the bed is does not reached hand so I'm thinking too much about that.";
next;
@@ -4096,7 +4096,7 @@ mal_in02,103,22,0 script #MalBed5 CLEAR_NPC,{
getitem 11536,1; //Cat_Hard_Biscuit
if (mal_qook == 1) {
next;
- if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
+ if (questprogress(7261) && questprogress(7262) && questprogress(7263)) {
mes "I guess I searched pretty enough.";
mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time.";
} else
@@ -4123,8 +4123,8 @@ malangdo,141,178,0 script #Darkweed6 CLEAR_NPC,{
mes "- You have too many items so you can't continue the quest. -";
close;
}
- if (checkquest(7268) != -1) {
- if (checkquest(7269) == -1) {
+ if (questprogress(7268)) {
+ if (!questprogress(7269)) {
mes "Many weeds are growing in rest area near cat tower.";
mes "It's easily ignored, so it's on my mind.";
next;
@@ -4160,9 +4160,9 @@ malangdo,133,134,0 script Strange Pile of Sand#7 4_SOIL,{
mes "- You have too many items so you can't continue the quest. -";
close;
}
- if (checkquest(7268) != -1) {
+ if (questprogress(7268)) {
set .@quest, (strnpcinfo(0) == "Strange Pile of Sand#7")?7270:7275;
- if (checkquest(.@quest) == -1) {
+ if (!questprogress(.@quest)) {
mes "The pile of sand is billowed like a grave. Should be something in there.";
mes "According to rumors, cats have a habit to bury with sand after stool...";
next;
@@ -4204,8 +4204,8 @@ malangdo,232,131,0 script #UnderStairs8 CLEAR_NPC,{
mes "- You have too many items so you can't continue the quest. -";
close;
}
- if (checkquest(7268) != -1) {
- if (checkquest(7271) == -1) {
+ if (questprogress(7268)) {
+ if (!questprogress(7271)) {
mes "Some weeds are growing under the low stairs.";
mes "It's really hard to find something fell under the stairs..";
next;
@@ -4238,8 +4238,8 @@ mal_in01,74,20,0 script #CornerTower9 CLEAR_NPC,{
mes "- You have too many items so you can't continue the quest. -";
close;
}
- if (checkquest(7268) != -1) {
- if (checkquest(7272) == -1) {
+ if (questprogress(7268)) {
+ if (!questprogress(7272)) {
mes "This cat tower is for playing and resting.";
mes "Dust is piled up because there is gap between the foothold and ground.";
next;
@@ -4269,8 +4269,8 @@ mal_in01,159,225,0 script #CornerLocker10 CLEAR_NPC,{
mes "- You have too many items so you can't continue the quest. -";
close;
}
- if (checkquest(7268) != -1) {
- if (checkquest(7273) == -1) {
+ if (questprogress(7268)) {
+ if (!questprogress(7273)) {
mes "In the corner of the gap between the wall and locker that is used by cat's gamers,";
mes "I can see something there. It's really hard to find object if drop there.";
next;
@@ -4300,8 +4300,8 @@ mal_in01,24,72,0 script #FootholdTower11 CLEAR_NPC,{
mes "- You have too many items so you can't continue the quest. -";
close;
}
- if (checkquest(7268) != -1) {
- if (checkquest(7274) == -1) {
+ if (questprogress(7268)) {
+ if (!questprogress(7274)) {
mes "This cat tower is for playing and resting in Malangdo.";
mes "Dust is piled up because there is gap between the foothold and ground.";
next;
@@ -4485,7 +4485,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
next;
switch(select("What's today's work?:Food Delivery:Just bored...")) {
case 1:
- if (checkquest(7276,PLAYTIME) == 0) {
+ if (questprogress(7276,PLAYTIME)) {
mes "[Chef Nyas]";
mes "Now, cat's ship biscuit is being baked in this oven.";
mes "It's all for your delivery food.";
@@ -4506,12 +4506,12 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
mes "Just take care of them.";
close;
}
- if (checkquest(7276,PLAYTIME) == 2)
+ if (questprogress(7276,PLAYTIME) == 2)
completequest 7276;
mes "[Chef Nyas]";
mes "Here you are.";
mes "I need ingredients for cat's ship biscuit now. Fortunately, you are here at the right moment.";
- if (checkquest(7276) != -1)
+ if (questprogress(7276))
erasequest 7276;
next;
mes "[Chef Nyas]";
@@ -4951,7 +4951,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "I'm really disappointed.";
mes "Try again~ you can make it!";
set nyadven02,0;
- if (checkquest(7257) > -1)
+ if (questprogress(7257))
erasequest 7257;
close;
}
@@ -5291,7 +5291,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
delitem 12636,1; //Malang_Sp_Can
getitem 6428,1; //Bravery_Card_A
set nyadven02,0;
- if (checkquest(7257) > -1)
+ if (questprogress(7257))
erasequest 7257;
close;
case 2:
@@ -5336,7 +5336,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
mes "Do you want to try again?";
mes "I will delete the report of the failed result.";
} else {
- if (checkquest(7257,PLAYTIME) == 0 || checkquest(7257,PLAYTIME) == 1) {
+ if (questprogress(7257,PLAYTIME) == 1) {
mes "[Roku]";
mes "No, not yet.";
mes "Duruduru race is only once for a day.";
@@ -5347,7 +5347,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
mes "I know that you will try the Duruduru race.";
mes "I deleted your last report.";
}
- if (checkquest(7257) > -1)
+ if (questprogress(7257))
erasequest 7257;
next;
mes "[Roku]";
@@ -5616,7 +5616,7 @@ malangdo,175,163,0 script Meowbell#nya_12 CLEAR_NPC,{
viewpoint 2,1,1,3,0xFFFFFF;
viewpoint 2,1,1,4,0xFFFFFF;
viewpoint 2,1,1,5,0xFFFFFF;
- if (checkquest(.@quest,PLAYTIME) == 0 || checkquest(.@quest,PLAYTIME) == 1) {
+ if (questprogress(.@quest,PLAYTIME) == 1) {
mes "Knock Meowbell!!";
set nyadven02,27;
changequest .@quest,7257;
@@ -6000,7 +6000,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
next;
switch(select("How's the condition of Bang?:Ignore it.")) {
case 1:
- if (checkquest(7249,PLAYTIME) == 0 || checkquest(7249,PLAYTIME) == 1) {
+ if (questprogress(7249,PLAYTIME) == 1) {
mes "[Homnya]";
mes "it's so motivated but it's not the time yet.";
mes "Not yet even though naughty machine is noisy.";
@@ -6010,7 +6010,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
mes "We also have break time.....";
close2;
} else {
- if (checkquest(7249,PLAYTIME) == 2)
+ if (questprogress(7249,PLAYTIME) == 2)
erasequest 7249;
mes "[Homnya]";
mes "Can you hear how noisy this one is?";
@@ -6102,7 +6102,7 @@ malangdo,174,175,0 script Noisy Machine#nya_13 CLEAR_NPC,{
mes "It looks more unstable as it spins faster.";
close;
}
- if (checkquest(7249,PLAYTIME) == 0 || checkquest(7249,PLAYTIME) == 1) {
+ if (questprogress(7249,PLAYTIME) == 1) {
mes "[Homnya]";
mes "It's so motivated, but it's not time yet.";
mes "Not yet, even though the machine is so noisy.";
@@ -6308,7 +6308,7 @@ function script F_Mal_Picture {
return 1;
else if (nyadven != 10)
return 2;
- else if (checkquest(getarg(0)) > -1)
+ else if (questprogress(getarg(0)))
return 3;
else {
mes getarg(2);
@@ -6319,7 +6319,7 @@ function script F_Mal_Picture {
setquest getarg(0);
getitem 6430,1; //Picture_Piece
next;
- if (checkquest(7251) > -1 && checkquest(7252) > -1 && checkquest(7253) > -1 && checkquest(7254) > -1 && checkquest(7255) > -1 && checkquest(7256) > -1) {
+ if (questprogress(7251) && questprogress(7252) && questprogress(7253) && questprogress(7254) && questprogress(7255) && questprogress(7256)) {
mes "It looks like you can put these pieces of paintings together.";
mes "If I found all the pieces, I should go back to Homnya.";
set nyadven,11;
@@ -6686,7 +6686,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
setquest 5060;
close;
} else if (malang_gamer == 5) {
- if (checkquest(5060,PLAYTIME) == 0 || checkquest(5060,PLAYTIME) == 1) {
+ if (questprogress(5060,PLAYTIME) == 1) {
mes "Cat Gamers Director seems to be in shock. Let's give him some time to calm down.";
close;
}
@@ -6731,7 +6731,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
setquest 5061;
close;
} else if (malang_gamer == 6) {
- if (checkquest(5062) == 2 && checkquest(5063) == 2 && checkquest(5064) == 2 && checkquest(5065) == 2) {
+ if (questprogress(5062) == 2 && questprogress(5063) == 2 && questprogress(5064) == 2 && questprogress(5065) == 2) {
mes "[Cat Gamers Director]";
mes "Heh~ It seems some humans are scamming cats around this town.";
next;
@@ -6780,7 +6780,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "I appreciate your help, "+strcharinfo(0)+". heh~";
close;
} else if (malang_gamer == 7) {
- if (checkquest(5060,PLAYTIME) == 0 || checkquest(5060,PLAYTIME) == 1) {
+ if (questprogress(5060,PLAYTIME) == 1) {
mes "Cat Gamers Director seems to be in shock once again. Better give more time to calm down.";
close;
}
@@ -6847,7 +6847,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
setquest 5068;
close;
} else if (malang_gamer == 10) {
- if (checkquest(5068,PLAYTIME) == 0 || checkquest(5068,PLAYTIME) == 1) {
+ if (questprogress(5068,PLAYTIME) == 1) {
mes "[Cat Gamers Director]";
mes "Still receiving petition letters. Heh~";
next;
@@ -7019,7 +7019,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
close;
}
} else if (malang_gamer == 12) {
- if (checkquest(5069,PLAYTIME) == 0 || checkquest(5069,PLAYTIME) == 1) {
+ if (questprogress(5069,PLAYTIME) == 1) {
mes "[Cat Gamers Director]";
mes "Heh~ You want to get the '^0000FFCat Gamers Certificate^000000' faster. Heh~ It's not really easy to get such a certificate easily.";
next;
@@ -7133,10 +7133,10 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
// Detect quest (ID range 5074~5090)
mes "[Cat Gamers Director]";
- if (checkquest(5074,HUNTING) > -1) {
+ if (questprogress(5074,HUNTING)) {
mes "Heh~ It's not like I didn't feed them right... Heh~ I hope it was not too much for you, "+strcharinfo(0)+".";
next;
- if (checkquest(5074,HUNTING) == 2 && countitem(1023) >= 10) {
+ if (questprogress(5074,HUNTING) == 2 && countitem(1023) >= 10) {
delitem 1023,10; //Fish_Tail
callsub L_CompleteQuest,5074,
"Heh~ So, you brought 30 Phens and 10 Fish Tails, just as ordered.";
@@ -7145,10 +7145,10 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Heh~ It says in the note to bring 30 Phens and 10 Fish Tails. Heh~ Maybe you didn't catch enough Phens, or forgot some Fish Tails? Heh~";
close;
}
- } else if (checkquest(5075,HUNTING) > -1) {
+ } else if (questprogress(5075,HUNTING)) {
mes "Heh~ Hmm, 50 Marses, and 30 Milk Bottles... Heh~";
next;
- if (checkquest(5075,HUNTING) == 2 && countitem(519) >= 30) {
+ if (questprogress(5075,HUNTING) == 2 && countitem(519) >= 30) {
delitem 519,30; //Milk
callsub L_CompleteQuest,5075,
"Heh~ Guess they wanted some healthy food. Heh~ They should have just told me... Let me show you my skills. Heh~";
@@ -7157,10 +7157,10 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Heh~ But, where are 50 Marses and 30 Milk Bottles? Heh~ Please see if you haven't missed them...";
close;
}
- } else if (checkquest(5076,HUNTING) > -1) {
+ } else if (questprogress(5076,HUNTING)) {
mes "Heh~ Our team must have some grudge over Team 'Dog n Waltz', enough to ask you for this kind of favor...";
next;
- if (checkquest(5076,HUNTING) == 2) {
+ if (questprogress(5076,HUNTING) == 2) {
callsub L_CompleteQuest,5076,
"Heh~ So you have finished harassing 30 Kobold Archers as noted. Heh~ Outstanding.";
} else {
@@ -7168,11 +7168,11 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Heh~ It says on the note, harass 30 Kobold Archers. Heh~ Please check if you have harassed 30 of them already.";
close;
}
- } else if (checkquest(5077,HUNTING) > -1) {
+ } else if (questprogress(5077,HUNTING)) {
mes "Heh~ Ah, quickness training. It's good to see our players trying their best on training.";
mes "Heh~ Yes, nothing is better than mouse catching for improving quickness.";
next;
- if (checkquest(5077,HUNTING) == 2) {
+ if (questprogress(5077,HUNTING) == 2) {
callsub L_CompleteQuest,5077,
"Heh~ Oh, you got some fresh and chubby Cramps. Heh~ Great.";
} else {
@@ -7180,10 +7180,10 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Heh? Where are those 10 Cramps you promised? Heh~ You didn't eat them... did you?";
close;
}
- } else if (checkquest(5078,HUNTING) > -1) {
+ } else if (questprogress(5078,HUNTING)) {
mes "Heh~ '50 Peco Peco please!! Let's party.' Hmm... Heh~ 50 Pecos can feed all of our neighbors.";
next;
- if (checkquest(5078,HUNTING) == 2) {
+ if (questprogress(5078,HUNTING) == 2) {
callsub L_CompleteQuest,5078,
"Heh~ Wow, you did bring 50 Peco Pecos. Heh~ I guess we'll really have a party this evening.";
} else {
@@ -7191,7 +7191,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Heh~ Where are those Peco Pecos? Still not ready? Heh~";
close;
}
- } else if (checkquest(5079) > -1) {
+ } else if (questprogress(5079)) {
mes "Heh~ Hmm... let me see... Heh~ That's right, I was worrying about our team getting so nervous before the actual game... But, they won't even talk to me about it.";
next;
if (countitem(7038) >= 20) {
@@ -7203,7 +7203,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Heh~ Where are those 20 yarns? It says 20 on the note, right...? Please check if you have lost them somewhere.";
close;
}
- } else if (checkquest(5080) > -1) {
+ } else if (questprogress(5080)) {
mes "Heh~ The note says, get me 30 Rat Tails for a snack.";
next;
if (countitem(1016) >= 30) {
@@ -7215,7 +7215,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Heh~ Where are those 30 Rat Tails? Please check and come back later.";
close;
}
- } else if (checkquest(5081) > -1) {
+ } else if (questprogress(5081)) {
mes "Heh~ It says 5 on the note... 5 of what? What?! Lemons?";
next;
if (countitem(568) >= 5) {
@@ -7227,7 +7227,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Heh~ Let's just get 5 Lemons for them, will you? Heh~ I am still not sure where they want to use them...";
close;
}
- } else if (checkquest(5082) > -1) {
+ } else if (questprogress(5082)) {
mes "Heh~ Give us 10 Ice Pieces or 10 Ice Creams!! Heh~ I personally prefer Ice Cream, just so you know.";
next;
if (countitem(7066) >= 10) {
@@ -7243,10 +7243,10 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Heh~ Where are the Ice Pieces or Ice Creams? You should get them before they melt...";
close;
}
- } else if (checkquest(5083) > -1 || checkquest(5084) > -1) {
+ } else if (questprogress(5083) || questprogress(5084)) {
mes "Heh~ Here, I found the note from our team. Heh~";
next;
- if (checkquest(5083) > -1) {
+ if (questprogress(5083)) {
mes "[Cat Gamers Director]";
mes "Heh~ It says 'We will meet Eryu together.'. Heh~ Have you met Eryu already? I don't think so... Heh~";
close;
@@ -7254,10 +7254,10 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
callsub L_CompleteQuest,5084,
"Heh~ Oh, you did meet Eryu. Heh~ I will lecture them later for making you work too much... Heh~";
}
- } else if (checkquest(5085) > -1 || checkquest(5086) > -1) {
+ } else if (questprogress(5085) || questprogress(5086)) {
mes "Heh~ Here, I found the note from our team. Heh~";
next;
- if (checkquest(5085) > -1) {
+ if (questprogress(5085)) {
mes "[Cat Gamers Director]";
mes "Heh~ It says 'We will meet Stew together.'. Heh~ Have you met Stew already? I don't think so... Heh~";
close;
@@ -7265,10 +7265,10 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
callsub L_CompleteQuest,5086,
"Heh~ Oh, you did meet Stew. Heh~ I will lecture them later for making you work too much... Heh~";
}
- } else if (checkquest(5087) > -1 || checkquest(5088) > -1) {
+ } else if (questprogress(5087) || questprogress(5088)) {
mes "Heh~ Here, I found the note from our team. Heh~";
next;
- if (checkquest(5087) > -1) {
+ if (questprogress(5087)) {
mes "[Cat Gamers Director]";
mes "Heh~ It says 'We will meet Ketchup together.'. Heh~ Have you met Ketchup already? I don't think so... Heh~";
close;
@@ -7276,10 +7276,10 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
callsub L_CompleteQuest,5088,
"Heh~ Oh, you did meet Ketchup. Heh~ I will lecture them later for making you work too much... Heh~";
}
- } else if (checkquest(5089) > -1 || checkquest(5090) > -1) {
+ } else if (questprogress(5089) || questprogress(5090)) {
mes "Heh~ Here, I found the note from our team. Heh~";
next;
- if (checkquest(5089) > -1) {
+ if (questprogress(5089)) {
mes "[Cat Gamers Director]";
mes "Heh~ It says 'We will meet Eff together.'. Heh~ Have you met Eff already? I don't think so... Heh~";
close;
@@ -7606,8 +7606,8 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
- if (checkquest(5061) == 0 || checkquest(5061) == 1) {
- if (checkquest(5062) == -1) {
+ if (questprogress(5061) == 1) {
+ if (!questprogress(5062)) {
mes "You found Eryu the cat, and start talking.";
next;
mes "[Eryu]";
@@ -7719,7 +7719,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
break;
}
close2;
- } else if (checkquest(5062) == 2) {
+ } else if (questprogress(5062) == 2) {
mes "[Eryu]";
mes "Aren't you the magazine writer?";
mes "What brings you here again...?";
@@ -7739,7 +7739,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "This is not possible. Please contact an administrator.";
close2;
}
- } else if (checkquest(5083) == 0 || checkquest(5083) == 1) {
+ } else if (questprogress(5083) == 1) {
mes "[Eryu]";
mes "Who are you?";
next;
@@ -7763,7 +7763,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Eryu seems to recognize you.";
mes .@str$;
close2;
- } else if (checkquest(5084) == 0 || checkquest(5084) == 1) {
+ } else if (questprogress(5084) == 1) {
mes "[Eryu]";
mes "I think you are the writer...";
mes "Hey~ Stop there~";
@@ -7822,8 +7822,8 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
- if (checkquest(5061) == 0 || checkquest(5061) == 1) {
- if (checkquest(5063) == -1) {
+ if (questprogress(5061) == 1) {
+ if (!questprogress(5063)) {
mes "You found Stew the cat, and start talking.";
next;
mes "[Stew]";
@@ -7948,7 +7948,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
break;
}
close2;
- } else if (checkquest(5063) == 2) {
+ } else if (questprogress(5063) == 2) {
mes "[Stew]";
mes "Aren't you from the 'Boom Can' Company?";
mes "Another survey meow?";
@@ -7967,7 +7967,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "This is not possible. Please contact an administrator.";
close2;
}
- } else if (checkquest(5085) == 0 || checkquest(5085) == 1) {
+ } else if (questprogress(5085) == 1) {
mes "[Stew]";
mes "Who are you meow?";
emotion e_what;
@@ -7992,7 +7992,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Stew seems to recognize you.";
mes .@str$;
close2;
- } else if (checkquest(5086) == 0 || checkquest(5086) == 1) {
+ } else if (questprogress(5086) == 1) {
mes "[Stew]";
mes "I think you are from the 'Boom Can' Company, meow... Who are you, meow~";
next;
@@ -8051,8 +8051,8 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
- if (checkquest(5061) == 0 || checkquest(5061) == 1) {
- if (checkquest(5064) == -1) {
+ if (questprogress(5061) == 1) {
+ if (!questprogress(5064)) {
mes "You found Ketchup the cat, and start talking.";
next;
mes "[Ketchup]";
@@ -8136,7 +8136,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
break;
}
close2;
- } else if (checkquest(5064) == 2) {
+ } else if (questprogress(5064) == 2) {
mes "[Ketchup]";
mes "You are...";
emotion e_omg;
@@ -8149,7 +8149,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes "This is not possible. Please contact an administrator.";
close2;
}
- } else if (checkquest(5087) == 0 || checkquest(5087) == 1) {
+ } else if (questprogress(5087) == 1) {
mes "[Ketchup]";
mes "Who are you?";
emotion e_what;
@@ -8182,7 +8182,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes "It seems you need to find Ketchup one more time.";
close2;
}
- } else if (checkquest(5088) == 0 || checkquest(5088) == 1) {
+ } else if (questprogress(5088) == 1) {
mes "[Ketchup]";
mes "Can... 'Cans for Kittens'?";
emotion e_omg;
@@ -8240,8 +8240,8 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
- if (checkquest(5061) == 0 || checkquest(5061) == 1) {
- if (checkquest(5065) == -1) {
+ if (questprogress(5061) == 1) {
+ if (!questprogress(5065)) {
mes "You found Eff the cat, and start talking.";
next;
mes "[Eff]";
@@ -8395,7 +8395,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
break;
}
close2;
- } else if (checkquest(5065) == 2) {
+ } else if (questprogress(5065) == 2) {
mes "[Eff]";
mes "You are--!!";
mes "Meow~ I want to invest. Meow~";
@@ -8417,7 +8417,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "This is not possible. Please contact an administrator.";
close2;
}
- } else if (checkquest(5089) == 0 || checkquest(5089) == 1) {
+ } else if (questprogress(5089) == 1) {
mes "[Eff]";
mes "Who are you, meow?";
next;
@@ -8440,7 +8440,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "Eff seems to recognize you.";
mes .@str$;
close2;
- } else if (checkquest(5090) == 0 || checkquest(5090) == 1) {
+ } else if (questprogress(5090) == 1) {
mes "[Eff]";
mes "You are--!!";
mes "Meow~ I want to invest. Meow~";
@@ -8502,7 +8502,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
close;
}
for(set .@i,5074; .@i<=5090; set .@i,.@i+1) {
- if (checkquest(.@i) > -1) {
+ if (questprogress(.@i)) {
mes "[Ser]";
mes "Hey, ^0000FF"+strcharinfo(0)+"^000000. You haven't done what we asked you for. A promise is a promise, you know.";
next;
@@ -8535,11 +8535,11 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
mes "Please go get the certificate.";
close;
}
- if (checkquest(5070,PLAYTIME) == 0 || checkquest(5070,PLAYTIME) == 1) {
+ if (questprogress(5070,PLAYTIME) == 1) {
mes "[Ser]";
mes "Is it tomorrow already? I don't think so! Can't you read the time?";
close;
- } else if (checkquest(5070,PLAYTIME) == 2)
+ } else if (questprogress(5070,PLAYTIME) == 2)
erasequest 5070;
mes "[Ser]";
mes "Oh, ^0000FF"+strcharinfo(0)+"^000000? Want to play the Rock Paper Scissors game?";
@@ -8846,7 +8846,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
close;
}
for(set .@i,5074; .@i<=5090; set .@i,.@i+1) {
- if (checkquest(.@i) > -1) {
+ if (questprogress(.@i)) {
mes "[Paa]";
mes "You haven't done what we asked you for meow. A promise is a promise, you know meow.";
next;
@@ -8879,11 +8879,11 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
mes "Go get the certificate meow.";
close;
}
- if (checkquest(5070,PLAYTIME) == 0 || checkquest(5070,PLAYTIME) == 1) {
+ if (questprogress(5070,PLAYTIME) == 1) {
mes "[Paa]";
mes "We can only play the game once a day meow. Come tomorrow meow.";
close;
- } else if (checkquest(5070,PLAYTIME) == 2)
+ } else if (questprogress(5070,PLAYTIME) == 2)
erasequest 5070;
mes "[Paa]";
mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 meow? Want to play the Rock Paper Scissors game meow?";
@@ -9176,7 +9176,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
close;
}
for(set .@i,5074; .@i<=5090; set .@i,.@i+1) {
- if (checkquest(.@i) > -1) {
+ if (questprogress(.@i)) {
mes "[Kuka]";
mes "You haven't done what we asked you for yo~. A promise is a promise, you know yo~.";
next;
@@ -9209,11 +9209,11 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
mes "Please go get the certificate yo~";
close;
}
- if (checkquest(5071,PLAYTIME) == 0 || checkquest(5071,PLAYTIME) == 1) {
+ if (questprogress(5071,PLAYTIME) == 1) {
mes "[Kuka]";
mes "Is it not tomorrow yet yo~ You can play one game a day yo~ Come back tomorrow yo~";
close;
- } else if (checkquest(5071,PLAYTIME) == 2)
+ } else if (questprogress(5071,PLAYTIME) == 2)
erasequest 5071;
mes "[Kuka]";
mes "Oh great member you, ^0000FF"+strcharinfo(0)+"^000000~ Let's play ChamChamCham yo~";
@@ -9498,7 +9498,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
close;
}
for(set .@i,5074; .@i<=5090; set .@i,.@i+1) {
- if (checkquest(.@i) > -1) {
+ if (questprogress(.@i)) {
mes "[KungKung]";
mes "You didn't keep your promise. I have no business with you.";
close;
@@ -9525,11 +9525,11 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
mes "Where is your certificate? You cannot practice with us unless you have that certificate. Go get it.";
close;
}
- if (checkquest(5072,PLAYTIME) == 0 || checkquest(5072,PLAYTIME) == 1) {
+ if (questprogress(5072,PLAYTIME) == 1) {
mes "[KungKung]";
mes "You don't have a watch? Or can't read the time? It's not the time yet.";
close;
- } else if (checkquest(5072,PLAYTIME) == 2)
+ } else if (questprogress(5072,PLAYTIME) == 2)
erasequest 5072;
mes "[KungKung]";
mes "Are you the practice partner? You are late. Let's start right away.";
@@ -9916,7 +9916,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
close;
}
for(set .@i,5074; .@i<=5090; set .@i,.@i+1) {
- if (checkquest(.@i) > -1) {
+ if (questprogress(.@i)) {
mes "[Leader]";
mes "You cannot challenge this Flag Game unless you are done with your assigned work.";
close;
@@ -9943,11 +9943,11 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
mes "You cannot challenge this Flag Game unless you are wearing our certificate item. Please come back later.";
close;
}
- if (checkquest(5073) == 0 || checkquest(5073) == 1) {
+ if (questprogress(5073) == 1) {
mes "[Leader]";
mes "The Flag Game is only available once a day.";
close;
- } else if (checkquest(5073) == 2)
+ } else if (questprogress(5073) == 2)
erasequest 5073;
mes "[Leader]";
mes "Do you want to challege?";
@@ -10446,8 +10446,8 @@ mal_in01,142,220,6 script Sign#Cat G B2 4_BULLETIN_BOARD2,{
}
mal_in01,155,222,2 script Uneet#gamer 4_LAM,{
- set .@playtime, checkquest(5069,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(5069,PLAYTIME);
+ if (.@playtime == 1) {
mes "[Uneet]";
mes "Wow Wot~ What a busy day~";
mes "Oh, you are the one who won the honorable certificate?";
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt
index 617ccf2c7..c64dd5230 100644
--- a/npc/re/quests/quests_malaya.txt
+++ b/npc/re/quests/quests_malaya.txt
@@ -70,8 +70,8 @@ malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{
mes "I was thinking of giving you the extermination mission that's being carried out in the city. What a shame. ";
close;
}
- .@playtime = checkquest(7405, PLAYTIME);
- if (.@playtime == 0) {
+ .@playtime = questprogress(7405, PLAYTIME);
+ if (!.@playtime) {
mes "[Rodel the Guard]";
mes "Whew, thanks to you, I have one less thing to worry about.";
mes "I will lose less of my things.";
@@ -93,8 +93,8 @@ malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{
mes "Come and find me when you decide.";
close;
} else {
- .@hunting = checkquest(7404, HUNTING);
- if (.@hunting == -1) {
+ .@hunting = questprogress(7404, HUNTING);
+ if (!.@hunting) {
mes "[Rodel the Guard]";
switch(rand(1, 6)) {
case 1:
@@ -133,7 +133,7 @@ malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{
mes "It would be a simple task for you.";
setquest 7404;
close;
- } else if (.@hunting == 0) {
+ } else if (.@hunting == 0) { // FIXME
mes "[Rodel the Guard]";
mes "You have to get rid of 20 Jejelings.";
mes "20 should be enough to give those Jejelings a good scare.";
@@ -259,7 +259,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{
mes "Young friend. Your presence is welcomed anywhere.";
mes "The light from your pure soul will protect you from the darkness.";
set malaya_hi, 10;
- if (checkquest(7350) > -1)
+ if (questprogress(7350))
erasequest 7350;
close;
} else if (malaya_hi == 10) {
@@ -487,7 +487,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{
close;
}
case 2:
- if (checkquest(7402) == -1) {
+ if (!questprogress(7402)) {
mes "[Phong in Mumbaki]";
mes "Who is the floral tribute for?";
mes "Don't tell me you're making one in advance cause you're lazy?";
@@ -643,8 +643,8 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
setquest 7367;
close;
} else if (malaya_hi == 22) {
- .@playtime = checkquest(7367, PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(7367, PLAYTIME);
+ if (.@playtime == 1) {
mes "Imelda is in ritual with a devout aura, compared to when she streamed invectives.";
mes "Better not disturb her.";
close;
@@ -720,7 +720,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
next;
switch (select("I'll help you making Spiritual Protections.:Love and Spiritual Protection for all.")) {
case 1:
- if (checkquest(7380) > -1) {
+ if (questprogress(7380)) {
if ((countitem(6501) < 6) || (countitem(6502) < 6) || (countitem(6500) < 6)) {
mes "[Imelda]";
mes "Materials for making a Spiritual Protection are";
@@ -749,8 +749,8 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
getexp 200000,200000;
close;
} else {
- .@playtime = checkquest(7381, PLAYTIME);
- if ((.@playtime == 0) || (.@playtime == 1)) {
+ .@playtime = questprogress(7381, PLAYTIME);
+ if (.@playtime == 1) {
mes "[Imelda]";
mes "I appreciate your kindness, but we have enough for today.";
mes "I'll ask for you when I need more materials.";
@@ -789,8 +789,8 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
}
}
case 2:
- if (checkquest(7374) != -1) {
- if (checkquest(7379) == -1) {
+ if (questprogress(7374)) {
+ if (!questprogress(7379)) {
mes "[Imelda]";
mes "Please deliver these new Spiritual Protections to the villagers.";
mes "You know them, right?";
@@ -819,8 +819,8 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
$malayaNames$[0] = strcharinfo(0);
close;
} else {
- .@playtime = checkquest(7375, PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(7375, PLAYTIME);
+ if (.@playtime == 1) {
mes "[Imelda]";
mes "The Spiritual Protections given before will still be in effect";
mes "It's okay for now.";
@@ -838,7 +838,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
mes "Of course, you'll still encounter ghosts here and there.";
close;
}
- if ((checkquest(7381) == 0) || (checkquest(7381) == 1)) {
+ if (questprogress(7381) == 1) {
mes "[Imelda]";
mes "Thank you very much.";
mes "Come back when you've given them all out.";
@@ -873,7 +873,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
mes "Of course, you'll still encounter ghosts here and there.";
close;
}
- if ((checkquest(7381, PLAYTIME) == 0) || (checkquest(7381, PLAYTIME) == 1)) {
+ if (questprogress(7381, PLAYTIME) == 1) {
mes "[Imelda]";
mes "Thank you very much.";
mes "Come back when you've given them all out.";
@@ -912,7 +912,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "Not from around here, I see. I have nothing to say.";
close;
} else if (malaya_hi == 10) {
- if (checkquest(7353) == 2) {
+ if (questprogress(7353) == 2) {
mes "[Old Man Nardo]";
mes "How about lending a hand for a poor old man?";
mes "I don't care if it's just a sleeve of your shirt, just give me something with your vigor.";
@@ -937,7 +937,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "-The troubled villagers desire your belongings because you fend off the ghosts. -";
setquest 7353;
completequest 7353;
- if ((checkquest(7352) + checkquest(7353) + checkquest(7354) + checkquest(7355) + checkquest(7356) + checkquest(7357)) > 9) {
+ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) {
next;
mes "-So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki.-";
set malaya_hi, 11;
@@ -951,7 +951,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "Must counsel with Mumbaki first!";
close;
} else if (malaya_hi == 12) {
- if (checkquest(7360) != -1) {
+ if (questprogress(7360)) {
mes "[Old Man Nardo]";
mes "To be honest, I do not believe that this Holy Artifact has any abilities.";
mes "It's just for the peace of mind.";
@@ -980,7 +980,8 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
delitem 523, 1; //Holy_Water
setquest 7360;
completequest 7360;
- if ((checkquest(7359) + checkquest(7360) + checkquest(7361) + checkquest(7362) + checkquest(7363) + checkquest(7364)) > 11) {
+ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
+ && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) {
mes "-With the Old Man as last, enough Holy Artifacts have been given out.-";
set malaya_hi, 13;
erasequest 7351;
@@ -1032,7 +1033,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "Thank you.";
close;
case 2:
- if ((checkquest(7374) != -1) && (checkquest(7369) != -1)) {
+ if (questprogress(7374) && questprogress(7369)) {
if (!countitem(6503)) {
mes "^4d4dffThere's no Spiritual Protection to give to the Old Man.^000000";
close;
@@ -1046,7 +1047,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
delitem 6503, 1; // Soul_Protection
erasequest 7369;
setquest 7383;
- if ((checkquest(7382) + checkquest(7383) + checkquest(7384) + checkquest(7385) + checkquest(7386) + checkquest(7387)) > 5) {
+ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
mes "- With the Old Man as last, all Spiritual Protections have been delivered. Head back to Imelda.-";
if (malaya_hi == 23) {
set malaya_hi, 24;
@@ -1075,7 +1076,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "I'm sorry but I can't let you carry the precious Cast Iron Cauldron.";
close;
}
- if ((checkquest(7378, PLAYTIME) == 0) || (checkquest(7378, PLAYTIME) == 1)) {
+ if (questprogress(7378, PLAYTIME) == 1) {
mes "[Old Man Nardo]";
mes "You've delivered the Cast Iron Cauldron to Baryo, so that's enough for today.";
mes "No matter how strong a cauldron is, even with the toughest cast iron, it only lasts a day.";
@@ -1083,7 +1084,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "[Old Man Nardo]";
mes "Help me out again tomorrow if you can.";
close;
- } else if (checkquest(7378, PLAYTIME) == 2) {
+ } else if (questprogress(7378, PLAYTIME) == 2) {
mes "[Old Man Nardo]";
mes "Hey there!";
mes "So, are you well and well fed?";
@@ -1094,7 +1095,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
erasequest 7378;
close;
} else {
- if (checkquest(7377) != -1) {
+ if (questprogress(7377)) {
if (countitem(6503) < 5) {
mes "[Old Man Nardo]";
mes "Did you deliver the cauldron in one piece?";
@@ -1121,7 +1122,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
$malayaNames$[2] = strcharinfo(0);
close;
} else {
- if (checkquest(7376) > -1) {
+ if (questprogress(7376)) {
mes "[Old Man Nardo]";
mes "Go to Kiko in Mumbaki at Baryo Mahiwaga and deliver the Cast Iron Cauldron.";
mes "This should help against the Bakonawa troubles.";
@@ -1176,7 +1177,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{
mes "(He evades your gaze and ignores you.)";
close;
} else if (malaya_hi == 10) {
- if (checkquest(7357) == 2) {
+ if (questprogress(7357) == 2) {
mes "[Romel]";
mes "....So cold-hearted.";
mes "And here we are, always trembling in anxiety...";
@@ -1201,7 +1202,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{
mes "-The troubled villagers desire your belongings because you fend off the ghosts. -";
setquest 7357;
completequest 7357;
- if ((checkquest(7352) + checkquest(7353) + checkquest(7354) + checkquest(7355) + checkquest(7356) + checkquest(7357)) > 9) {
+ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) {
next;
mes "- So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki.-";
set malaya_hi, 11;
@@ -1214,7 +1215,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{
mes "He'll surely take a hair or pull a sleeve if he had his way!";
close;
} else if (malaya_hi == 12) {
- if (checkquest(7364) != -1) {
+ if (questprogress(7364)) {
mes "[Romel]";
mes "Frankly speaking, it's for the peace of mind.";
mes "With it, I could face them with more boldness.";
@@ -1245,7 +1246,8 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{
delitem 523, 1; //Holy_Water
setquest 7364;
completequest 7364;
- if ((checkquest(7359) + checkquest(7360) + checkquest(7361) + checkquest(7362) + checkquest(7363) + checkquest(7364)) > 11) {
+ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
+ && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) {
mes "-With Romel as last, I think enough Holy Artifacts have been given.-";
set malaya_hi, 13;
erasequest 7351;
@@ -1286,7 +1288,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{
mes "I am at peace these days.";
close;
}
- if ((checkquest(7374) == -1) || (checkquest(7373) == -1)) {
+ if (!questprogress(7374) || !questprogress(7373)) {
mes "[Romel]";
mes "A new Spiritual Protection?";
mes "The one you gave me before still works fine.";
@@ -1306,7 +1308,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{
delitem 6503, 1; // Soul_Protection
erasequest 7373;
setquest 7387;
- if ((checkquest(7382) + checkquest(7383) + checkquest(7384) + checkquest(7385) + checkquest(7386) + checkquest(7387)) > 5) {
+ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
mes "- With Romel as last, all Spiritual Protections have been delivered. Head back to Imelda.-";
if (malaya_hi == 23) {
set malaya_hi, 24;
@@ -1332,7 +1334,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
mes "(When your eyes met with hers, she ran and hid behind her father.)";
close;
} else if (malaya_hi == 10) {
- if (checkquest(7356) == 2) {
+ if (questprogress(7356) == 2) {
mes "[Talah]";
mes "Talah might be taken away tonight.";
mes "Scary kids might come to Talah.";
@@ -1355,7 +1357,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
mes "- The troubled villagers desire your belongings because you fend off the ghosts. -";
setquest 7356;
completequest 7356;
- if ((checkquest(7352) + checkquest(7353) + checkquest(7354) + checkquest(7355) + checkquest(7356) + checkquest(7357)) > 9) {
+ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) {
next;
mes "- So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki. -";
set malaya_hi, 11;
@@ -1367,7 +1369,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
mes "Talah looks from you to her father with inquisitive eyes.";
close;
} else if (malaya_hi == 12) {
- if (checkquest(7363) != -1) {
+ if (questprogress(7363)) {
mes "[Talah]";
mes "I dont know for sure";
mes "but I get a warm feel from them.";
@@ -1393,7 +1395,8 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
delitem 523, 1; //Holy_Water
setquest 7363;
completequest 7363;
- if ((checkquest(7359) + checkquest(7360) + checkquest(7361) + checkquest(7362) + checkquest(7363) + checkquest(7364)) > 11) {
+ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
+ && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) {
mes "-With Talah as last, I think enough Holy Artifacts have been given.-";
set malaya_hi, 13;
erasequest 7351;
@@ -1415,7 +1418,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
mes "You're keeping us safe aren't you?";
close;
}
- if ((checkquest(7374) != -1) && (checkquest(7372) != -1)) {
+ if (questprogress(7374) && questprogress(7372)) {
if (!countitem(6503)) {
mes "^4d4dffThere is no Spiritual Protection to give to Talah.^000000";
close;
@@ -1430,7 +1433,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
delitem 6503, 1; // Soul_Protection
erasequest 7372;
setquest 7386;
- if ((checkquest(7382) + checkquest(7383) + checkquest(7384) + checkquest(7385) + checkquest(7386) + checkquest(7387)) > 5) {
+ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
mes "- With Talah as last, all Spiritual Protections have been delivered. Head back to Imelda. -";
if (malaya_hi == 23) {
set malaya_hi, 24;
@@ -1460,7 +1463,7 @@ malaya,62,274,0 script Sand Trap#malaya 4_SOIL,{
mes "- Cannot proceed with the quest. You are carrying too many items. -";
close;
}
- if ((checkquest(7366) == -1) && (checkquest(7380) == -1)) {
+ if (!questprogress(7366) && !questprogress(7380)) {
mes "A device to evaporate sea water is buried in the sand...";
close;
}
@@ -1494,7 +1497,7 @@ ma_fild01,178,206,0 script Black Bamboo#malaya CLEAR_NPC,4,4,{
mes "- Cannot proceed with the quest. You are carrying too many items. -";
close;
}
- if ((checkquest(7366) == -1) && (checkquest(7380) == -1)) {
+ if (!questprogress(7366) && !questprogress(7380)) {
mes "There's a short and black bamboo tree.";
close;
}
@@ -1513,7 +1516,7 @@ ma_fild01,178,206,0 script Black Bamboo#malaya CLEAR_NPC,4,4,{
mes "I knew I could do this!";
close;
OnTouch:
- if ((checkquest(7366) != -1) || (checkquest(7380) != -1)) {
+ if (questprogress(7366) || questprogress(7380)) {
specialeffect EF_LEVEL99_4;
}
end;
@@ -1540,7 +1543,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
mes "Go away. Shoo, leave!";
close;
} else if (malaya_hi == 10) {
- if (checkquest(7355) == 2) {
+ if (questprogress(7355) == 2) {
mes "[Woeon]";
mes "Now, look here my friend...";
mes "This can all be solved by giving me a button.";
@@ -1564,7 +1567,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
mes "- The troubled villagers desire your belongings because you fend off the ghosts. -";
setquest 7355;
completequest 7355;
- if ((checkquest(7352) + checkquest(7353) + checkquest(7354) + checkquest(7355) + checkquest(7356) + checkquest(7357)) > 9) {
+ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) {
next;
mes "- So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki.-";
set malaya_hi, 11;
@@ -1584,7 +1587,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
mes "Cold hearted son of a...";
close;
} else if (malaya_hi == 12) {
- if (checkquest(7362) != -1) {
+ if (questprogress(7362)) {
mes "[Woeon]";
mes "Hmm. Look at my hands.";
mes "Less shaky, eh?";
@@ -1618,7 +1621,8 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
delitem 523, 1; //Holy_Water
setquest 7362;
completequest 7362;
- if ((checkquest(7359) + checkquest(7360) + checkquest(7361) + checkquest(7362) + checkquest(7363) + checkquest(7364)) > 11) {
+ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
+ && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) {
mes "-With Woeon as last, I think enough Holy Artifacts have been given.-";
set malaya_hi, 13;
erasequest 7351;
@@ -1636,7 +1640,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
mes "Oh, hi there!";
next;
if (select("Give Spiritual Protection.:The Dealer and his Collection") == 1) {
- if (((checkquest(7374) == 0) || (checkquest(7374) == 1)) && ((checkquest(7371) == 0) || (checkquest(7371) == 1))) {
+ if (questprogress(7374) == 1 && questprogress(7371) == 1) {
if (!countitem(6503)) {
mes "^4d4dffThere is no Spiritual Protection to give to Woeon.^000000";
close;
@@ -1650,7 +1654,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
delitem 6503, 1; // Soul_Protection
erasequest 7371;
setquest 7385;
- if ((checkquest(7382) + checkquest(7383) + checkquest(7384) + checkquest(7385) + checkquest(7386) + checkquest(7387)) > 5) {
+ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
mes "-With Woeon as last, all Spiritual Protections have been delivered.-";
if (malaya_hi == 23) {
set malaya_hi, 24;
@@ -1683,13 +1687,13 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
mes "I'll let you have at it once you're stronger, my friend!";
close;
}
- if ((checkquest(7392, PLAYTIME) == 0) || (checkquest(7392, PLAYTIME) == 1)) {
+ if (questprogress(7392, PLAYTIME) == 1) {
mes "[Woeon]";
mes "Oh, the Jejellopy collecting?";
mes "I have enough for today.";
mes "Come back again tomorrow.";
close;
- } else if (checkquest(7392, PLAYTIME) == 2) {
+ } else if (questprogress(7392, PLAYTIME) == 2) {
mes "[Woeon]";
mes "Oh, yes yes.";
mes "You're going to collect Jejellopy today as well?";
@@ -1708,7 +1712,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
setquest 7391;
close;
} else {
- if ((checkquest(7391) == 0) || (checkquest(7391) == 1)) {
+ if (questprogress(7391) == 1) {
if (countitem(6498) < 30) {
mes "[Woeon]";
mes "Hmm? I don't think you have enough.";
@@ -1777,7 +1781,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "Go... Go away!";
close;
} else if (malaya_hi == 10) {
- if (checkquest(7354) == 2) {
+ if (questprogress(7354) == 2) {
mes "[Pandoi]";
mes "Please..";
mes "Couldn't you help a guy out here, just for the sake of it?";
@@ -1806,7 +1810,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "-The troubled villagers desire your belongings because you fend off the ghosts. -";
setquest 7354;
completequest 7354;
- if ((checkquest(7352) + checkquest(7353) + checkquest(7354) + checkquest(7355) + checkquest(7356) + checkquest(7357)) > 9) {
+ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) {
next;
mes "- So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki.-";
set malaya_hi, 11;
@@ -1826,7 +1830,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "Do you really think ignoring me is the best option?!";
close;
} else if (malaya_hi == 12) {
- if (checkquest(7361) != -1) {
+ if (questprogress(7361)) {
mes "[Pandoi]";
mes "Now that I have confidence, the only thing left for me to do is charge to the hospital or field for material!";
mes "Bu... But, I'm too scared...";
@@ -1850,7 +1854,8 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
delitem 523, 1; //Holy_Water
setquest 7361;
completequest 7361;
- if ((checkquest(7359) + checkquest(7360) + checkquest(7361) + checkquest(7362) + checkquest(7363) + checkquest(7364)) > 11) {
+ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
+ && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) {
mes "-With Pandoi as last, I think I've given enough Holy Artifacts.-";
set malaya_hi, 13;
erasequest 7351;
@@ -1887,7 +1892,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
next;
switch (select("Give Spiritual Protection.:Silver Blade.:Silver Cross")) {
case 1:
- if ((checkquest(7374) == -1) || (checkquest(7370) == -1)) {
+ if (!questprogress(7374) || !questprogress(7370)) {
mes "[Pandoi]";
mes "I appreciate you taking care of the expiration dates of my Spiritual Protection.";
mes "I think mine's good for now. ";
@@ -1906,7 +1911,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
delitem 6503, 1; // Soul_Protection
erasequest 7370;
setquest 7384;
- if ((checkquest(7382) + checkquest(7383) + checkquest(7384) + checkquest(7385) + checkquest(7386) + checkquest(7387)) > 5) {
+ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
mes "-With Pandoi as last, all Spiritual Protections have been delivered.-";
if (malaya_hi == 23) {
set malaya_hi, 24;
@@ -1932,7 +1937,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "If you go in there like that... You'll never make it out alive!";
close;
}
- .@hunting = checkquest(7393, HUNTING);
+ .@hunting = questprogress(7393, HUNTING);
if (.@hunting == 2) {
if (countitem(6508) < 10) {
mes "[Pandoi]";
@@ -1968,7 +1973,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
if (!rand(3))
$malayaNames$[1] = strcharinfo(0);
close;
- } else if (.@hunting == 0 || .@hunting == 1) {
+ } else if (.@hunting == 1) {
mes "[Pandoi]";
mes "The village hospital holds the most hideous things inside.";
mes "I'm not sure what exactly... Whatever's in there, I'm not willing to go near it...";
@@ -1978,8 +1983,8 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "You're the only one I can trust!";
close;
} else {
- .@playtime = checkquest(7394, PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(7394, PLAYTIME);
+ if (.@playtime == 1) {
mes "[Pandoi]";
mes "I still have some silver to smelt.";
mes "I'll request more if I fail again.";
@@ -2125,7 +2130,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "I'm seeing ghosts. I think it's my time to die.";
close;
} else if (malaya_hi == 10) {
- if (checkquest(7352) == 2) {
+ if (questprogress(7352) == 2) {
mes "- Pedro the Sailor seems to have given up, but he can't take his gaze off of me.-";
close;
}
@@ -2168,7 +2173,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "- Pedro the Sailor seems to have given up, but he can't take his gaze off of me.-";
setquest 7352;
completequest 7352;
- if ((checkquest(7352) + checkquest(7353) + checkquest(7354) + checkquest(7355) + checkquest(7356) + checkquest(7357)) > 9) {
+ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) {
next;
mes "- So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki. -";
set malaya_hi, 11;
@@ -2181,7 +2186,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "This is so awkward.";
close;
} else if (malaya_hi == 12) {
- if (checkquest(7359) != -1) {
+ if (questprogress(7359)) {
mes "[Pedro the Sailor]";
mes "Anyway, now that I have what they hate...";
mes "Now's the time to charge into my ship...!";
@@ -2208,7 +2213,8 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
delitem 523, 1; //Holy_Water
setquest 7359;
completequest 7359;
- if ((checkquest(7359) + checkquest(7360) + checkquest(7361) + checkquest(7362) + checkquest(7363) + checkquest(7364)) > 11) {
+ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
+ && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) {
mes "-With Pedro the Sailor as last, I think I gave enough Holy Artifacts.-";
set malaya_hi, 13;
erasequest 7351;
@@ -2229,7 +2235,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "Well, living the dream, eh?";
next;
if (select("Give Spiritual Protection.:About the Ferry Ride") == 1) {
- if ((checkquest(7374) == -1) || (checkquest(7368) == -1)) {
+ if (!questprogress(7374) || !questprogress(7368)) {
mes "[Pedro the Sailor]";
mes "The Spiritual Protection you gave me before works fine.";
mes "I'm good for now.";
@@ -2248,7 +2254,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
delitem 6503, 1; // Soul_Protection
erasequest 7368;
setquest 7382;
- if ((checkquest(7382) + checkquest(7383) + checkquest(7384) + checkquest(7385) + checkquest(7386) + checkquest(7387)) > 5) {
+ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
mes "-With Pedro the Sailor as last, all Spiritual Protections have been delivered.-";
if (malaya_hi == 23) {
set malaya_hi, 24;
@@ -2381,8 +2387,8 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
$malayaNames$[0] = strcharinfo(0);
close;
} else {
- .@playtime = checkquest(7401, PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(7401, PLAYTIME);
+ if (.@playtime == 1) {
mes "[Pedro the Sailor]";
mes "If you want to go to Alberta, use the big ship over there.";
mes "This little one goes to Izlude.";
@@ -2412,8 +2418,8 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
erasequest 7401;
goto L_SetQuest;
} else {
- if (checkquest(7403) == -1) {
- if (checkquest(7402) == -1) {
+ if (!questprogress(7403)) {
+ if (!questprogress(7402)) {
goto L_SetQuest;
}
mes "[Pedro the Sailor]";
@@ -2630,9 +2636,9 @@ OnTouch:
mes "If they bother me again, however, I won't be.";
close;
} else {
- if (checkquest(7402) == -1) {
- if (checkquest(7403) == -1) {
- if ((checkquest(7401, PLAYTIME) == 0) || (checkquest(7401, PLAYTIME) == 1)) {
+ if (!questprogress(7402)) {
+ if (!questprogress(7403)) {
+ if (questprogress(7401, PLAYTIME) == 1) {
cutin "malaya_diwata02", 2;
mes "[Diwata]";
mes "Surprisingly enough, I'm doing fine.";
@@ -2733,8 +2739,8 @@ ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{
next;
switch (select("Give Cast-Iron Caldron.:Request Purification Ritual.:Exchange Jellopy for gold.")) {
case 1:
- if (checkquest(7376) == -1) {
- if (checkquest(7377) == -1) {
+ if (!questprogress(7376)) {
+ if (!questprogress(7377)) {
mes "[Kiko in Mumbaki]";
mes "What cauldron?";
mes "As far as I know, you're not the one bringing it.";
@@ -2779,8 +2785,8 @@ ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{
erasequest 7376;
close;
case 2:
- if (checkquest(7406) == -1) {
- if (checkquest(7407) == -1) {
+ if (!questprogress(7406)) {
+ if (!questprogress(7407)) {
mes "[Kiko in Mumbaki]";
mes "The only purification needed in this village is Vantai's food.";
mes "There are no rituals where an outsider, like yourself, can take part in.";
@@ -2861,8 +2867,8 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{
mes "Ha ha ha ha ha ha ha!";
close;
}
- .@playtime = checkquest(7408, PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(7408, PLAYTIME);
+ if (.@playtime == 1) {
mes "[Dhong the Guard]";
mes "The bones you brought Vantai gave him a feast.";
mes "He'll be full and merry for a while now.";
@@ -2889,7 +2895,7 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{
mes "for the hero to get us some Evil Spirit Bones from the forest.";
close;
} else {
- if (checkquest(7406) != -1) {
+ if (questprogress(7406)) {
mes "[Dhong the Guard]";
mes "What I'm saying is that, to be a good guard dog, he must be able to stand ground against evil spirits.";
mes "For that he needs to eat Evil Spirit Bones, but it must be purified before he can eat them.";
@@ -2899,7 +2905,7 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{
mes "Kiko in Mumbaki will purify them for you.";
close;
} else {
- if (checkquest(7407) == 1) {
+ if (questprogress(7407) == 1) {
if (countitem(6505) < 10) {
mes "[Dhong the Guard]";
mes "Kiko in Mumbaki asked for 10 Purified Spirit Bones.";
@@ -2995,8 +3001,8 @@ ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{
mes "An anxious looking woman is stands.";
close;
}
- .@playtime = checkquest(7390, PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(7390, PLAYTIME);
+ if (.@playtime == 1) {
mes "[Maries]";
mes "Now that the children know that they can get back home with an Inside-out Shirt,";
mes "they play out in the forest recklessly and timelessly.";
@@ -3012,7 +3018,7 @@ ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{
erasequest 7390;
close;
} else {
- if (checkquest(7389) != -1) {
+ if (questprogress(7389)) {
mes "[Maries]";
mes "You came back.";
mes "Thanks to you, the child has returned home safely.";
@@ -3031,7 +3037,7 @@ ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{
$malayaNames$[2] = strcharinfo(0);
close;
} else {
- if (checkquest(7388) != -1) {
+ if (questprogress(7388)) {
mes "[Maries]";
mes "I'm sure they're lost in the woods because of mischievous spirits.";
mes "Please give the child the ^4d4dffInside-out Shirt^000000 when found.";
@@ -3099,7 +3105,7 @@ ma_fild01,203,189,3 script Little Girl#malaya 4_F_BARYO_GIRL,{
}
ma_fild01,251,93,3 script Lost Child#malaya01 4_F_BARYO_GIRL,{
- if (checkquest(7388) > -1) {
+ if (questprogress(7388)) {
if (!countitem(12700)) {
mes "[Little Kid]";
mes "Sigh. Are you lost too?";
@@ -3144,7 +3150,7 @@ ma_fild01,251,93,3 script Lost Child#malaya01 4_F_BARYO_GIRL,{
}
end;
} else {
- if (checkquest(7389) != -1) {
+ if (questprogress(7389)) {
mes "[Little Kid]";
mes "I want to play some more.";
mes "I can always go back with this shirt.";
@@ -3226,8 +3232,8 @@ ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{
mes "We'll never make it.";
close;
}
- .@playtime = checkquest(7410, PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(7410, PLAYTIME);
+ if (.@playtime == 1) {
mes "[Budidai]";
mes "Traveler, my friend!";
mes "Bongisungisu ran far far away.";
@@ -3243,8 +3249,8 @@ ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{
mes "You won't turn you're back on a good Capre?";
close;
} else {
- if (checkquest(7409) != -1) {
- if (checkquest(7409, HUNTING) == 2) {
+ if (questprogress(7409)) {
+ if (questprogress(7409, HUNTING) == 2) {
mes "[Budidai]";
mes "Astonishing, wanderer!";
mes "I could hear the pitiful wails of Bongisungisu all the way from here!";
@@ -4642,8 +4648,8 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{
getexp 1000000, 600000;
completequest 2280;
} else {
- set .@hunting, checkquest(2281,HUNTING);
- if (.@hunting == -1) {
+ .@hunting = questprogress(2281,HUNTING);
+ if (!.@hunting) {
mes "[Guard Leader]";
mes "Hear Buwaya appeared from the depth of the Forest.";
mes "As everyone knows, all our manpower is dispatched to handle Bangungots servants attacking the hospital recently.";
@@ -4673,7 +4679,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{
mes "Keep this in mind and be cautious at all times.";
mes "I recommend asking trustful colleagues for help.";
setquest 2281;
- } else if (.@hunting == 0 || .@hunting == 1) {
+ } else if (.@hunting == 1) {
mes "[Guard Leader]";
mes "How is it going with the Buwaya situation?";
next;
@@ -6150,7 +6156,7 @@ malaya,289,364,4 script Young Fortune Teller 4_F_MALAYA,{
close;
}
} else if (malaya_bakona2 == 7) {
- if (checkquest(1186,HUNTING) == 2) {
+ if (questprogress(1186,HUNTING) == 2) {
mes "[Young Fortune Teller]";
mes "It looks like you took care of ^FF0000Tikbalang^000000";
mes "well enough.";
@@ -6549,7 +6555,7 @@ sec_in02,10,16,5 script Bakonawa Intro Helper 4_MASK_SMOKEY,{
set malaya_bakona1,0;
set malaya_bakona2,0;
for(set .@i,1174; .@i<=1193; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ if (questprogress(.@i))
erasequest .@i;
}
close;
@@ -6558,7 +6564,7 @@ sec_in02,10,16,5 script Bakonawa Intro Helper 4_MASK_SMOKEY,{
mes "Here you go!";
set malaya_bakona1,6;
for(set .@i,1174; .@i<=1178; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ if (questprogress(.@i))
erasequest .@i;
}
setquest 1179;
@@ -6568,7 +6574,7 @@ sec_in02,10,16,5 script Bakonawa Intro Helper 4_MASK_SMOKEY,{
mes "Here you go!";
set malaya_bakona2,0;
for(set .@i,1180; .@i<=1193; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ if (questprogress(.@i))
erasequest .@i;
}
close;
@@ -6583,7 +6589,7 @@ sec_in02,10,16,5 script Bakonawa Intro Helper 4_MASK_SMOKEY,{
set malaya_bakona2,8;
setquest 1187;
for(set .@i,1178; .@i<=1193; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ if (questprogress(.@i))
erasequest .@i;
}
close;
@@ -6689,7 +6695,7 @@ function script F_Malaya_Nurse {
callsub L_Warp, getarg(0), 1;
} else if (malaya_bang == 40) {
callsub L_Weight;
- if (checkquest(11309,HUNTING) == 2) {
+ if (questprogress(11309,HUNTING) == 2) {
callsub L_Complete;
set malaya_bang,41;
completequest 11309;
@@ -6703,7 +6709,7 @@ function script F_Malaya_Nurse {
}
} else if (malaya_bang > 40) {
if (malaya_bang == 42) {
- if (checkquest(11309,HUNTING) == 2) {
+ if (questprogress(11309,HUNTING) == 2) {
callsub L_Complete;
set malaya_bang,41;
completequest 11309;
diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt
index a8697058a..94429ae8e 100644
--- a/npc/re/quests/quests_mora.txt
+++ b/npc/re/quests/quests_mora.txt
@@ -138,7 +138,7 @@ mid_camp,148,222,4 script Theore#ep14_1_bs 4_F_SCIENCE,3,3,{
}
}
} else if (ep14_1_bs == 2) {
- if (checkquest(11182,PLAYTIME) < 2) {
+ if (questprogress(11182,PLAYTIME) != 2) {
mes "[Theore]";
mes "......";
switch(rand(1,4)) {
@@ -530,7 +530,7 @@ splendide,183,117,4 script Tired-looking Fairy 4_F_FAIRYKID3,{
mes "I'm tired, don't talk to me.";
close;
} else if (ep14_1_bs < 10) {
- if (checkquest(11187) == -1) {
+ if (!questprogress(11187)) {
mes "[Tired-looking Fairy]";
mes "I'm tired, don't talk to me.";
next;
@@ -552,7 +552,7 @@ splendide,183,117,4 script Tired-looking Fairy 4_F_FAIRYKID3,{
mes "Then tell me if you remember anything.";
close;
}
- } else if (checkquest(11187) == 2) {
+ } else if (questprogress(11187) == 2) {
mes "[Tired-looking Fairy]";
mes "I hope you can find the owner.";
close;
@@ -771,7 +771,7 @@ splendide,119,138,4 script Kusmi#ep14_1_bs 4_F_FAIRYKID5,{
next;
mes "[Kusmi]";
mes "If you go to the warehouse in Mora Village, the manager will tell you moree.";
- if (checkquest(11193) > -1 && checkquest(11193) < 2)
+ if (questprogress(11193) == 1)
close;
mes "Also, on the way back, will you check to see that my friend Rondo is in Mora Villagee?";
next;
@@ -779,7 +779,7 @@ splendide,119,138,4 script Kusmi#ep14_1_bs 4_F_FAIRYKID5,{
mes "He always used to visit Splendide around this time, but the situation is no good now. I'll have to tell him to come another time.";
close;
} else if (ep14_1_bs > 14) {
- if (checkquest(11193) == -1) {
+ if (!questprogress(11193)) {
mes "[Kusmi]";
mes "Will you check to see that my friend Rondo is in Mora Villagee?";
next;
@@ -802,7 +802,7 @@ splendide,119,138,4 script Kusmi#ep14_1_bs 4_F_FAIRYKID5,{
mes "[Kusmi]";
mes "Oh, And Daphrer is in northwest Splendide.";
}
- if (checkquest(11193) < 2) {
+ if (questprogress(11193) != 2) {
completequest 11192;
completequest 11193;
}
@@ -958,14 +958,14 @@ splendide,304,295,4 script Theodore#ep14_1_bs 4_M_FAIRYKID4,{
mes "[Theodore]";
mes "If you speak to the Warehouse Manager of Mora Village, you'd be able to get more information.";
mes "If you're willing, will you go to Bifrost's 'Mora' Village and meet the Warehouse Manager?";
- if (checkquest(11199) > -1 && checkquest(11199) < 2)
+ if (questprogress(11199) == 1)
close;
next;
mes "[Theodore]";
mes "And if it's not too much trouble, you could drop by my friend Lilitia's also...";
close;
} else if (ep14_1_bs > 14) {
- if (checkquest(11199) == -1) {
+ if (!questprogress(11199)) {
mes "[Theodore]";
mes "And if it's not too much trouble, you could drop by my friend Lilitia's also...";
close;
@@ -984,7 +984,7 @@ splendide,304,295,4 script Theodore#ep14_1_bs 4_M_FAIRYKID4,{
mes "[Theodore]";
mes "Oh, And Daphrer is in northwest Splendide.";
}
- if (checkquest(11199) < 2) {
+ if (questprogress(11199) != 2) {
completequest 11198;
completequest 11199;
}
@@ -1140,7 +1140,7 @@ splendide,168,301,4 script Pauchon#ep14_1_bs 4_F_FAIRYKID4,{
next;
mes "[Pauchon]";
mes "The supplies from the mainland come through the Village. If you go speak to the Warehouse Manager, he'll be able to tell you something.";
- if (checkquest(11205) > -1 && checkquest(11205) < 2)
+ if (questprogress(11205) == 1)
close;
mes "Also, please pay a visit to my friend Humming.";
next;
@@ -1148,7 +1148,7 @@ splendide,168,301,4 script Pauchon#ep14_1_bs 4_F_FAIRYKID4,{
mes "He's such a flighty guy, might have already left, but we were supposed to meet up in Mora Village.";
close;
} else if (ep14_1_bs > 14) {
- if (checkquest(11205) == -1) {
+ if (!questprogress(11205)) {
mes "[Pauchon]";
mes "Please pay a visit to my friend Humming.";
mes "He's such a flighty guy, might have already left, but we were supposed to meet up in Mora Village.";
@@ -1167,7 +1167,7 @@ splendide,168,301,4 script Pauchon#ep14_1_bs 4_F_FAIRYKID4,{
mes "[Pauchon]";
mes "Oh, And Daphrer is in northwest Splendide.";
}
- if (checkquest(11205) < 2) {
+ if (questprogress(11205) != 2) {
completequest 11204;
completequest 11205;
}
@@ -1201,13 +1201,13 @@ splendide,262,376,4 script Laphine Soldier#ep14_1 4_M_FAIRYSOLDIER,{
next;
mes "[Laphine Soldier]";
mes "You can get to Alfheim by making it through the Maze of the Hazy Forest. However, nobody has ever come back from the Maze of the Hazy Forest.";
- if (checkquest(11190) > -1 && checkquest(11190) < 2) {
+ if (questprogress(11190) == 1) {
set ep14_1_bs,13;
changequest 11190,11191;
- } else if (checkquest(11196) > -1 && checkquest(11196) < 2) {
+ } else if (questprogress(11196) == 1) {
set ep14_1_bs,13;
changequest 11196,11197;
- } else if (checkquest(11202) > -1 && checkquest(11202) < 2) {
+ } else if (questprogress(11202) == 1) {
set ep14_1_bs,13;
changequest 11202,11203;
}
@@ -1270,7 +1270,7 @@ mora,35,119,4 script Rondo#ep14_1_bs 4_M_DOGTRAVELER,{
mes "[Rondo]";
mes "Please tell Kusmi";
mes "that if he wants to meet, we can meet any time. There is nothing to worry about.";
- if (checkquest(11193) == -1)
+ if (!questprogress(11193))
setquest 11193;
}
close;
@@ -1290,7 +1290,7 @@ mora,98,66,4 script Lilitia#ep14_1_bs 4_F_RAFLE_PK,{
mes "[Lilitia]";
mes "What? Theodore sent you?";
mes "Please tell him that I'm so mad!!";
- if (checkquest(11199) == -1)
+ if (!questprogress(11199))
setquest 11199;
close;
}
@@ -1316,7 +1316,7 @@ mora,139,102,2 script Humming#ep14_1_bs 4_F_DOGTRAVELER,{
mes "[Humming]";
mes "If you reach Splendide before me, please tell Pauchon";
mes "that I'm going through the Maze of the Hazy Forest.";
- if (checkquest(11205) == -1)
+ if (!questprogress(11205))
setquest 11205;
close;
}
@@ -1465,7 +1465,7 @@ sec_in02,35,175,0 script Theore Set Guid 4_F_FAIRYKID,{
dic_in01,262,191,0 script #ep14_1_xq02 HIDDEN_WARP_NPC,0,3,{
end;
OnTouch:
- if (ep13_3_secret > 22 && checkquest(7206) == -1) {
+ if (ep13_3_secret > 22 && !questprogress(7206)) {
enablenpc "Cheshire#ep14_1_xq01";
cutin "ep13_cheshire_h",1;
mes "[Cheshire]";
@@ -1507,8 +1507,8 @@ dic_dun01,274,114,0 script Stacked Boxes of Goods CLEAR_NPC,{
mes "- You have too many items to do this quest. -";
close;
}
- set .@playtime, checkquest(7208,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(7208,PLAYTIME);
+ if (.@playtime == 1) {
mes "Boxes with all kinds of goods in them are stacked to the ceiling.";
mes "The marked box Cheshire was talking about doesn't seem to be here yet.";
close;
@@ -1531,8 +1531,8 @@ dic_dun01,274,114,0 script Stacked Boxes of Goods CLEAR_NPC,{
close;
}
} else {
- if (checkquest(7207) == -1) {
- if (checkquest(7206) > -1) {
+ if (!questprogress(7207)) {
+ if (questprogress(7206)) {
mes "Boxes with all kinds of goods in them are stacked to the ceiling.";
mes "Looking closely, you find a box with a small piece of paper stuck to it.";
next;
@@ -1545,7 +1545,7 @@ dic_dun01,274,114,0 script Stacked Boxes of Goods CLEAR_NPC,{
getitem 6392,1; //Bradium_Box
close;
}
- } else if (checkquest(7207) < 2) {
+ } else if (questprogress(7207) != 2) {
mes "You've already obtained the box Cheshire was talking about.";
mes "Now you only have to take it to the Crevice of Bifrost.";
close;
@@ -1562,7 +1562,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
close;
}
cutin "ep13_cheshire",1;
- if (checkquest(7209) > -1) {
+ if (questprogress(7209)) {
if (countitem(6090) < 20) {
mes "[Cheshire]";
mes "Bring me 20 pieces of refined Bradium.";
@@ -1592,7 +1592,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
end;
}
callsub L_CheckPlaytime;
- if (checkquest(7210) > -1) {
+ if (questprogress(7210)) {
if (countitem(6392) == 0)
callsub L_LostQuest,7210;
else {
@@ -1616,8 +1616,8 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
}
}
if (ep13_3_secret > 22) {
- if (checkquest(7207) == -1) {
- if (checkquest(7206) == -1) {
+ if (!questprogress(7207)) {
+ if (!questprogress(7206)) {
mes "[Cheshire]";
mes "...Hmm? Huh?";
mes "It's "+strcharinfo(0)+"!";
@@ -1685,7 +1685,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
cutin "",255;
end;
}
- } else if (checkquest(7207) < 2) {
+ } else if (questprogress(7207) != 2) {
if (countitem(6392) == 0)
callsub L_LostQuest,7207;
else {
@@ -1828,8 +1828,8 @@ L_LostQuest:
cutin "",255;
end;
L_CheckPlaytime:
- set .@playtime, checkquest(7208,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(7208,PLAYTIME);
+ if (.@playtime == 1) {
mes "[Cheshire]";
mes "Each day, one of these boxes is sent to Kamidal Tunnel.";
mes "It's smuggled in among other items.";
@@ -2662,7 +2662,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
emotion e_paper;
close;
} else if (ep14_1_muk == 1) {
- if (checkquest(5016) > -1 && countitem(6385) == 0) {
+ if (questprogress(5016) && countitem(6385) == 0) {
mes "[Raffle Researcher]";
mes "You're back? Where are my research tools?";
emotion e_what;
@@ -2716,7 +2716,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
close;
} else if (ep14_1_muk == 2) {
// Unofficial check, but it's needed here.
- if (checkquest(5029,PLAYTIME) == 0 || checkquest(5029,PLAYTIME) == 1) {
+ if (questprogress(5029,PLAYTIME) == 1) {
mes "[Raffle Researcher]";
mes "It must've been hard work to retrieve the tools.";
mes "Why don't you take this and go to the inn";
@@ -2847,7 +2847,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
setquest 5019;
close;
} else if (ep14_1_muk == 7) {
- if (checkquest(5019) > -1 && countitem(6386) < 10) {
+ if (questprogress(5019) && countitem(6386) < 10) {
mes "[Raffle Researcher]";
mes "Have you collected the samples yet?";
mes "Please hurry up.";
@@ -2882,7 +2882,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
setquest 5020;
close;
} else if (ep14_1_muk == 8) {
- if (checkquest(5020,PLAYTIME) == 0 || checkquest(5020,PLAYTIME) == 1) {
+ if (questprogress(5020,PLAYTIME) == 1) {
mes "[Raffle Researcher]";
mes "The basic tests have not been completed yet.";
mes "There's nothing for you to do now.";
@@ -2924,8 +2924,8 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
setquest .@quest;
close;
} else if (ep14_1_muk == 9) {
- if (checkquest(5021) > -1 || checkquest(5022) > -1) {
- if (checkquest(5021) > -1) {
+ if (questprogress(5021) || questprogress(5022)) {
+ if (questprogress(5021)) {
set .@quest,5021;
set .@item,6387; //Teeth_Sample
setarray .@str$[0],"tooth","teeth";
@@ -2966,7 +2966,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
erasequest .@quest;
setquest 5023;
close;
- } else if (checkquest(5023,PLAYTIME) == 0 || checkquest(5023,PLAYTIME) == 1) {
+ } else if (questprogress(5023,PLAYTIME) == 1) {
mes "[Raffle Researcher]";
mes "I'm still analyzing the DNA.";
mes "The DNA analysis takes about 6 hours.";
@@ -3189,7 +3189,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
mes "will take about 12 hours.";
close;
} else if (ep14_1_muk == 14) {
- if (checkquest(5028,PLAYTIME) == 0 || checkquest(5028,PLAYTIME) == 1) {
+ if (questprogress(5028,PLAYTIME) == 1) {
mes "[Raffle Researcher]";
mes "What? You're here? Well...";
next;
@@ -3462,8 +3462,8 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
donpcevent "Black Shadow#ep14_muk::OnDisable";
end;
}
- set .@playtime, checkquest(5029,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(5029,PLAYTIME);
+ if (.@playtime == 1) {
mes "You see a dark hole. As you show interest, something disappears quickly into the dark hole.";
close2;
donpcevent "Black Shadow#ep14_muk::OnDisable";
@@ -3471,7 +3471,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
} else if (.@playtime == 2)
erasequest 5029;
if (ep14_1_goki == 30) {
- if (checkquest(5030) == -1 && checkquest(5031) == -1 && checkquest(5032) == -1 && checkquest(5033) == -1 && checkquest(5034) == -1) {
+ if (!questprogress(5030) && !questprogress(5031) && !questprogress(5032) && !questprogress(5033) && !questprogress(5034)) {
mes "[Unidentified creature]";
mes "Arrgghh!!!";
mes "Why you bother me.";
@@ -3548,7 +3548,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
mes "You tell me my family do okay.";
setquest 5030+rand(4); //5030,5031,5032,5033
close;
- } else if (checkquest(5030) > -1 || checkquest(5031) > -1 || checkquest(5032) > -1 || checkquest(5033) > -1) {
+ } else if (questprogress(5030) || questprogress(5031) || questprogress(5032) || questprogress(5033)) {
mes "[Fishee]";
mes "Please. In puddle.";
mes "You tell me my family do okay.";
@@ -3567,7 +3567,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
mes "Please. In puddle.";
mes "You tell me my family do okay.";
close;
- } else if (checkquest(5034) > -1 && checkquest(5034) < 2) {
+ } else if (questprogress(5034) == 1) {
if (MaxWeight - Weight < 100 || checkweight(5792,1) == 0) {
mes "[Fishee]";
mes "You have lots.";
@@ -3593,7 +3593,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
completequest 5034;
getitem 5792,1; //Fish_Pin
close;
- } else if (checkquest(5034) == 2) {
+ } else if (questprogress(5034) == 2) {
mes "[Fishee]";
mes "You... I saw. Feeling. I saw. Feeling.";
mes "You... Name?";
@@ -3711,7 +3711,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
if (.@npc_hp <= 0) {
mes "You won. The unidentified creature is unconscious.";
next;
- if (checkquest(5016) > -1 && countitem(6385) == 0) {
+ if (questprogress(5016) && countitem(6385) == 0) {
mes "What will you do?";
next;
select("Look for the research tools.");
@@ -3733,7 +3733,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
close2;
donpcevent "Black Shadow#ep14_muk::OnDisable";
end;
- } else if (checkquest(5017) > -1) {
+ } else if (questprogress(5017)) {
mes "How will you bully the creature?";
next;
input .@inputstr$;
@@ -4076,7 +4076,7 @@ OnFullon:
}
- script ???#mora -1,{
- if (checkquest(5019) > -1) {
+ if (questprogress(5019)) {
mes "You find an area emitting a distinct aura.";
mes "You may be able to collect bath water samples.";
mes "What will you do?";
@@ -4119,8 +4119,8 @@ OnFullon:
close2;
donpcevent strnpcinfo(0)+"::OnDisable";
end;
- } else if (checkquest(5021) > -1 || checkquest(5022) > -1) {
- if (checkquest(5021) > -1) {
+ } else if (questprogress(5021) || questprogress(5022)) {
+ if (questprogress(5021)) {
set .@str$,"tooth";
set .@item,6387; //Teeth_Sample
} else {
@@ -4191,12 +4191,12 @@ OnTimer60000:
donpcevent strnpcinfo(0)+"::OnEnable";
end;
OnTouch:
- if (checkquest(5034) == 2 || ep14_1_muk == 0 || rand(5)) {
+ if (questprogress(5034) == 2 || ep14_1_muk == 0 || rand(5)) {
percentheal 5,5;
end;
}
- set .@playtime, checkquest(5029,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(5029,PLAYTIME);
+ if (.@playtime == 1) {
percentheal 5,5;
end;
} else if (.@playtime == 2) {
@@ -4225,7 +4225,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2
setarray .@quest1[1],5024,5025,5026,5027;
setarray .@dir$[1],"east","west","south","north";
- if (checkquest(.@quest1[.@i]) > -1) {
+ if (questprogress(.@quest1[.@i])) {
if (countitem(6389) == 0) {
mes "This appears to be the puddle to the "+.@dir$[.@i];
mes "that the researcher talked about.";
@@ -4259,9 +4259,9 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2
deletearray .@quest1[.@i],1;
deletearray .@dir$[.@i],1;
- if (checkquest(.@quest1[1]) > -1 || checkquest(.@quest1[2]) > -1 || checkquest(.@quest1[3]) > -1) {
+ if (questprogress(.@quest1[1]) || questprogress(.@quest1[2]) || questprogress(.@quest1[3])) {
for(set .@j,1; .@j<=3; set .@j,.@j+1) {
- if (checkquest(.@quest1[.@j]) > -1)
+ if (questprogress(.@quest1[.@j]))
break;
}
mes "This is not the puddle to the "+.@dir$[.@j]+".";
@@ -4272,7 +4272,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2
set .@quest2[0], .@quest2[.@i];
deletearray .@quest2[.@i],1;
- if (ep14_1_goki == 30 && checkquest(.@quest2[0]) > -1) {
+ if (ep14_1_goki == 30 && questprogress(.@quest2[0])) {
mes "You arrived at the puddle to the "+.@dir$[0]+".";
mes "You should look for the unidentified creature's family.";
next;
@@ -4329,13 +4329,13 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2
mes "We okay. Happy. Here. You tell son.";
changequest .@quest2[0],5034;
close;
- } else if (checkquest(5034) > -1 && checkquest(5034) < 2) {
+ } else if (questprogress(5034) == 1) {
mes "[Fishee's Dad]";
mes "Yes... Human give son news.";
mes "Thanks. Son,";
mes "We okay. Happy. Here. You tell son.";
close;
- } else if (checkquest(.@quest2[1]) > -1 || checkquest(.@quest2[2]) > -1 || checkquest(.@quest2[3]) > -1) {
+ } else if (questprogress(.@quest2[1]) || questprogress(.@quest2[2]) || questprogress(.@quest2[3])) {
mes "You arrived at the puddle to the "+.@dir$[0]+".";
mes "You should look for the unidentified creature's family.";
next;
@@ -4377,8 +4377,8 @@ mora,133,80,6 script Elephantine#pa0829 4_ELEPHANT,{
mes "Why don't you come back when you've grown stronger? I can't give you tasks when you're in your current state.";
close;
}
- set .@playtime, checkquest(12230,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(12230,PLAYTIME);
+ if (.@playtime == 1) {
mes "[Elephantine]";
mes "I have no additional tasks available now. If I get some, I'll let you know when you come back.";
close;
@@ -4485,8 +4485,8 @@ mora,115,98,8 script Hotcha#pa0829 4_ELEPHANT,{
mes "This place is like a paradise for adventurers. Not for weak ones like you, though.";
close;
}
- set .@playtime, checkquest(12230,PLAYTIME);
- if (.@playtime == -1) {
+ .@playtime = questprogress(12230,PLAYTIME);
+ if (!.@playtime) {
mes "[Hotcha]";
mes "I see you haven't received";
mes "any tasks yet.";
@@ -4504,7 +4504,7 @@ mora,115,98,8 script Hotcha#pa0829 4_ELEPHANT,{
mes "[Hotcha]";
mes "Once they are removed, go talk to Elephantine and you can receive new tasks.";
for(set .@i,12225; .@i<=12229; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ if (questprogress(.@i))
erasequest .@i;
}
erasequest 12230;
@@ -4521,7 +4521,7 @@ mora,115,98,8 script Hotcha#pa0829 4_ELEPHANT,{
next;
for(set .@i,12225; .@i<=12229; set .@i,.@i+1) {
- if (checkquest(.@i,HUNTING) == 2) {
+ if (questprogress(.@i,HUNTING) == 2) {
mes "[Hotcha]";
mes "Yes, I see you've completed the task. It has been confirmed as completed.";
erasequest .@i;
@@ -4560,8 +4560,8 @@ mora,119,103,4 script Bow-wow#pa0829 4_M_DOGTRAVELER,{
mes "You really have no clue. What could you do with such a weak body?";
close;
}
- set .@playtime, checkquest(12241,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(12241,PLAYTIME);
+ if (.@playtime == 1) {
mes "[Bow-wow]";
mes "I have no additional tasks available now. If I get some, I'll let you know when you come back.";
close;
@@ -4668,8 +4668,8 @@ mora,119,118,4 script General Good Dealer#pa0 4_M_RAFLE_GR,{
mes "What could you do with that fragile body? Go get some exercise.";
close;
}
- set .@playtime, checkquest(12241,PLAYTIME);
- if (.@playtime == -1) {
+ .@playtime = questprogress(12241,PLAYTIME);
+ if (!.@playtime) {
mes "[General Good Dealer]";
mes "I see you haven't received";
mes "any tasks yet.";
@@ -4687,7 +4687,7 @@ mora,119,118,4 script General Good Dealer#pa0 4_M_RAFLE_GR,{
mes "[General Good Dealer]";
mes "Once they are removed, go talk to Bow-wow and you can receive new tasks.";
for(set .@i,12231; .@i<=12235; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ if (questprogress(.@i))
erasequest .@i;
}
erasequest 12241;
@@ -4716,7 +4716,7 @@ mora,119,118,4 script General Good Dealer#pa0 4_M_RAFLE_GR,{
close;
L_CheckQuest:
- if (checkquest(getarg(0)) > -1) {
+ if (questprogress(getarg(0))) {
if (countitem(getarg(1)) < getarg(2)) {
mes "[General Good Dealer]";
mes "The amount is not enough...";
@@ -4756,8 +4756,8 @@ mora,124,108,7 script Woof-grrr#pa0829 4_M_DOGTRAVELER2,{
mes "This place is not a nursery. Grow up and come back, and I'll gladly give you tasks.";
close;
}
- set .@playtime, checkquest(12242,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(12242,PLAYTIME);
+ if (.@playtime == 1) {
mes "[Woof-grrr]";
mes "I have no additional tasks available now. If I get some, I'll let you know when you come back.";
close;
@@ -4864,8 +4864,8 @@ mora,127,112,4 script Commodities Dealer#pa08 4_F_RAFLE_PK,{
mes "Go away! I can't concentrate on cataloging with you hanging around like that...";
close;
}
- set .@playtime, checkquest(12242,PLAYTIME);
- if (.@playtime == -1) {
+ .@playtime = questprogress(12242,PLAYTIME);
+ if (!.@playtime) {
mes "[Commodities Dealer]";
mes "I see you haven't received";
mes "any tasks yet.";
@@ -4883,7 +4883,7 @@ mora,127,112,4 script Commodities Dealer#pa08 4_F_RAFLE_PK,{
mes "[Commodities Dealer]";
mes "Once they are removed, go talk to Woof-grrr and you can receive new tasks.";
for(set .@i,12236; .@i<=12240; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ if (questprogress(.@i))
erasequest .@i;
}
erasequest 12242;
@@ -4912,7 +4912,7 @@ mora,127,112,4 script Commodities Dealer#pa08 4_F_RAFLE_PK,{
close;
L_CheckQuest:
- if (checkquest(getarg(0)) > -1) {
+ if (questprogress(getarg(0))) {
if (countitem(getarg(1)) < getarg(2)) {
mes "[Commodities Dealer]";
mes "The amount is not enough...";
@@ -4952,8 +4952,8 @@ mora,170,101,4 script Soul Guide#pa0829 4_F_DOGTRAVELER,{
mes "You need to have a strong spirit to do this task. I think you need a lot more discipline.";
close;
}
- set .@playtime, checkquest(12253,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(12253,PLAYTIME);
+ if (.@playtime == 1) {
mes "You still have marks of the haunting souls on your body.";
next;
mes "You'll have to come back when the marks have disappeared.";
@@ -4961,7 +4961,7 @@ mora,170,101,4 script Soul Guide#pa0829 4_F_DOGTRAVELER,{
} else if (.@playtime == 2) {
mes "You feel your mind has calmed down once again. You now have enough energy to go look for other souls, so talk to the Guide again.";
for(set .@i,12243; .@i<=12252; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ if (questprogress(.@i))
erasequest .@i;
}
erasequest 12253;
@@ -5089,7 +5089,7 @@ sec_in02,29,34,5 script Initializing Mora Sanjo 4_MAN_NITT,{
mes "14.1 Initializing all quest window include related daily quest and map and so on";
freeloop(1);
for(set .@i,12225; .@i<=12353; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ if (questprogress(.@i))
erasequest .@i;
}
freeloop(0);
@@ -5106,7 +5106,7 @@ function script mora_remains {
mes "You have to make space in your inventory.";
close;
}
- if (checkquest(getarg(0)) > -1) {
+ if (questprogress(getarg(0))) {
specialeffect2 EF_BLIND;
specialeffect2 EF_BEGINSPELL;
progressbar "ffff00",4;
@@ -5155,8 +5155,8 @@ mora,118,166,6 script Knights Chief#mo 4_F_RAFLE_VI,{
}
mora,116,165,5 script Knights Boss#mo 4_M_RAFLE_VI,{
- set .@playtime, checkquest(1119,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(1119,PLAYTIME);
+ if (.@playtime == 1) {
mes "[Order of the Knights Boss]";
mes "We've run out of Mora Coins.";
mes "Come back tomorrow!";
diff --git a/npc/re/quests/quests_morocc.txt b/npc/re/quests/quests_morocc.txt
index 480618a70..5632245f0 100644
--- a/npc/re/quests/quests_morocc.txt
+++ b/npc/re/quests/quests_morocc.txt
@@ -119,15 +119,15 @@ moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{
warp "moc_prydb1",100,57;
end;
case 2:
- set .@playtime, checkquest(2290,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(2290,PLAYTIME);
+ if (.@playtime == 1) {
mes "[Suspicious Cat]";
mes "Look at that Verit, he's afraid of us! Kyaahaha! We're safe, at least for a while!";
close;
} else if (.@playtime == 2)
erasequest 2290;
- set .@hunting, checkquest(2289,HUNTING);
- if (.@hunting == -1) {
+ .@hunting = questprogress(2289,HUNTING);
+ if (!.@hunting) {
mes "[Suspicious Cat]";
mes "Did you know that cats and dogs don't get along?";
next;
@@ -157,7 +157,7 @@ moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{
mes "Pah! You don't care about me? Fine, you traitor!";
close;
}
- } else if (.@hunting == 0 || .@hunting == 1) {
+ } else if (.@hunting == 1) {
mes "[Suspicious Cat]";
mes "Is Verit's training going well?";
next;
@@ -181,15 +181,15 @@ moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{
close;
}
case 3:
- set .@playtime, checkquest(2291,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(2291,PLAYTIME);
+ if (.@playtime == 1) {
mes "[Suspicious Cat]";
mes "Good, I'll make a good use of the time you gained! But I gotta do something about this stomachache first.....";
close;
} else if (.@playtime == 2)
erasequest 2291;
- set .@hunting, checkquest(2292,HUNTING);
- if (.@hunting == -1) {
+ .@hunting = questprogress(2292,HUNTING);
+ if (!.@hunting) {
mes "[Suspicious Cat]";
mes "Precious treasures are supposed to be hidden in the deep secret places here!";
mes "I'm sure the mummy's precious treasures are hidden in the second basement level.";
@@ -217,7 +217,7 @@ moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{
mes "Bah, you're so cold-hearted.";
close;
}
- } else if (.@hunting == 0 || .@hunting == 1) {
+ } else if (.@hunting == 1) {
mes "[Suspicious Cat]";
mes "Is fighting Ancient Mummies going well?";
next;