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authorrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-05 16:49:25 +0000
committerrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-05 16:49:25 +0000
commit7bd6dc90242a21989a366a708b244ebf2ec4b44b (patch)
tree2a16857e0892e7038bab5a2209a189c28fc99060
parentbcdc5ca3a54da85dee7944a451e6762f692c6c0a (diff)
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Implemented Renewal ASPD formula(bugreport:5644)
- all suggestions/contributions/comments regarding RE ASPD ATM will be entertained in [tid:63256] Fixed bugreport:6176 where WM_LULLABY_DEEPSLEEP doesn't target all party and guild members. Temporarily disable the official walk path until the right algorithm is formulated. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16378 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--conf/battle/player.conf7
-rw-r--r--db/pre-re/job_db1.txt (renamed from db/job_db1.txt)0
-rw-r--r--db/re/item_db.txt2
-rw-r--r--db/re/job_db1.txt271
-rw-r--r--db/re/job_db_extra.txt230
-rw-r--r--src/map/battle.c4
-rw-r--r--src/map/battle.h1
-rw-r--r--src/map/config/renewal.h10
-rw-r--r--src/map/pc.c4
-rw-r--r--src/map/skill.c4
-rw-r--r--src/map/status.c275
-rw-r--r--src/map/status.h3
-rw-r--r--src/map/unit.c7
13 files changed, 504 insertions, 314 deletions
diff --git a/conf/battle/player.conf b/conf/battle/player.conf
index 33275e74e..ffb57c122 100644
--- a/conf/battle/player.conf
+++ b/conf/battle/player.conf
@@ -61,8 +61,11 @@ natural_heal_skill_interval: 10000
// The maximum weight for a character to carry when the character stops healing naturally. (in %)
natural_heal_weight_rate: 50
-// Maximum atk speed. (Default 193, Highest allowed 199)
-max_aspd: 193
+// Maximum atk speed. (Default 190, Highest allowed 199)
+max_aspd: 190
+
+// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199)
+max_third_aspd: 193
// Maximum walk speed rate (200 would be capped to twice the normal speed)
max_walk_speed: 300
diff --git a/db/job_db1.txt b/db/pre-re/job_db1.txt
index 87ece7a51..87ece7a51 100644
--- a/db/job_db1.txt
+++ b/db/pre-re/job_db1.txt
diff --git a/db/re/item_db.txt b/db/re/item_db.txt
index 1019051a1..4d3c4421c 100644
--- a/db/re/item_db.txt
+++ b/db/re/item_db.txt
@@ -177,7 +177,7 @@
675,Silver_Coin,Silver Coin,3,5000,,40,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
676,Silver_Coin_Moneybag,Bag of Silver Coins,3,50000,,400,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
677,White_Gold_Coin,Platinum Coin,3,2000,,40,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-678,Poison_Bottle,Poison Bottle,2,5000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(Class == Job_Assassin_Cross || Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T) { sc_start SC_DPoison,60000,0; sc_start SC_ASPDPOTION3,60000,0; } else percentheal -100,-100; },{},{}
+678,Poison_Bottle,Poison Bottle,2,5000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(Class == Job_Assassin_Cross || Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T) { sc_start SC_DPoison,60000,0; sc_start SC_ASPDPOTION3,60000,9; } else percentheal -100,-100; },{},{}
679,Gold_Pill,Pilule,2,5000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1000)<100) sc_start SC_DPoison,10000,0; sc_start SC_Poison,50000,0; },{},{}
680,Magical_Carnation,Magic Carnation,0,0,,1000,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,20; },{},{}
681,Memory_Of_Wedding,Sweet Memory of Marriage,2,50000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if (getpartnerid()) sc_start SC_WEDDING,600000,0; },{},{}
diff --git a/db/re/job_db1.txt b/db/re/job_db1.txt
new file mode 100644
index 000000000..c2395fbcb
--- /dev/null
+++ b/db/re/job_db1.txt
@@ -0,0 +1,271 @@
+// Job-specific Values Database
+//
+// Structure of Database:
+// JobID,Weight,HPFactor,HPMultiplicator,SPFactor,Unarmed,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,Gatling Gun,Shotgun,Grenade Launcher,Fuuma Shuriken,2HStaff,Shield
+//
+// Novice
+0, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
+// Swordman
+1, 28000,70 ,500 ,200 ,440 ,510 ,510 ,580 ,610 ,690 ,590 ,640 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Magician
+2, 22000,30 ,500 ,600 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,640
+// Archer
+3, 26000,50 ,500 ,200 ,440 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
+// Acolyte
+4, 24000,40 ,500 ,500 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490 ,640 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,510
+// Merchant
+5, 28000,40 ,500 ,300 ,440 ,560 ,560 ,2000 ,2000 ,2000 ,520 ,590 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Thief
+6, 24000,50 ,500 ,200 ,440 ,520 ,540 ,2000 ,2000 ,2000 ,640 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
+// Knight
+7, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Priest
+8, 26000,75 ,500 ,800 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,640 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,490
+// Wizard
+9, 24000,55 ,500 ,900 ,540 ,580 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
+// Blacksmith
+10, 30000,90 ,500 ,400 ,440 ,540 ,540 ,2000 ,2000 ,2000 ,500 ,570 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Hunter
+11, 27000,85 ,500 ,400 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
+// Assassin
+12, 24000,110 ,500 ,400 ,440 ,460 ,540 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
+// Knight (Peco)
+13, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Crusader
+14, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Monk
+15, 26000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,620 ,490
+// Sage
+16, 24000,75 ,500 ,700 ,490 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,590
+// Rogue
+17, 24000,85 ,500 ,500 ,440 ,490 ,540 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Alchemist
+18, 30000,90 ,500 ,400 ,440 ,540 ,490 ,2000 ,2000 ,2000 ,490 ,560 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
+// Bard
+19, 27000,75 ,300 ,600 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
+// Dancer
+20, 27000,75 ,300 ,600 ,400 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470
+// Crusader (Peco)
+21, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Wedding
+22, 20000,0 ,500 ,100 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Super Novice
+23, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
+// Gunslinger
+24, 28000,88 ,0 ,450 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,590 ,440 ,940 ,1040 ,2000 ,2000 ,600
+// Ninja
+25, 26000,80 ,0 ,515 ,440 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,500
+// Novice High
+4001, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
+// Swordman High
+4002, 28000,70 ,500 ,200 ,440 ,510 ,510 ,580 ,610 ,690 ,590 ,640 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Magician High
+4003, 22000,30 ,500 ,600 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,640
+// Archer High
+4004, 26000,50 ,500 ,200 ,440 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
+// Acolyte High
+4005, 24000,40 ,500 ,500 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490 ,640 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,510
+// Merchant High
+4006, 28000,40 ,500 ,300 ,440 ,560 ,560 ,2000 ,2000 ,2000 ,520 ,590 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Thief High
+4007, 24000,50 ,500 ,200 ,440 ,520 ,540 ,2000 ,2000 ,2000 ,640 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
+// Lord Knight
+4008, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// High Priest
+4009, 26000,75 ,500 ,800 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,490
+// High Wizard
+4010, 24000,55 ,500 ,900 ,540 ,580 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
+// Whitesmith
+4011, 30000,90 ,500 ,400 ,440 ,540 ,540 ,2000 ,2000 ,2000 ,500 ,570 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Sniper
+4012, 27000,85 ,500 ,400 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
+// Assassin Cross
+4013, 24000,110 ,500 ,400 ,440 ,460 ,540 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
+// Lord Knight (Peco)
+4014, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Paladin
+4015, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Champion
+4016, 26000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,620 ,490
+// Professor
+4017, 24000,75 ,500 ,700 ,490 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,590
+// Stalker
+4018, 24000,85 ,500 ,500 ,440 ,490 ,540 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Creator
+4019, 30000,90 ,500 ,400 ,440 ,540 ,490 ,490 ,2000 ,2000 ,490 ,560 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
+// Clown
+4020, 27000,75 ,300 ,600 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
+// Gypsy
+4021, 27000,75 ,300 ,600 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
+// Paladin (Peco)
+4022, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Baby Novice
+4023, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
+// Baby Swordman
+4024, 28000,70 ,500 ,200 ,440 ,510 ,510 ,580 ,610 ,690 ,590 ,640 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Baby Magician
+4025, 22000,30 ,500 ,600 ,540 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,640
+// Baby Archer
+4026, 26000,50 ,500 ,200 ,440 ,590 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
+// Baby Acolyte
+4027, 24000,40 ,500 ,500 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490 ,640 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,510
+// Baby Merchant
+4028, 28000,40 ,500 ,300 ,440 ,560 ,560 ,2000 ,2000 ,2000 ,520 ,590 ,540 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Baby Thief
+4029, 24000,50 ,500 ,200 ,440 ,520 ,540 ,2000 ,2000 ,2000 ,640 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
+// Baby Knight
+4030, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Baby Priest
+4031, 26000,75 ,500 ,800 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,640 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,640 ,490
+// Baby Wizard
+4032, 24000,55 ,500 ,900 ,540 ,580 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
+// Baby Blacksmith
+4033, 30000,90 ,500 ,400 ,440 ,540 ,540 ,2000 ,2000 ,2000 ,500 ,570 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Baby Hunter
+4034, 27000,85 ,500 ,400 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
+// Baby Assassin
+4035, 24000,110 ,500 ,400 ,440 ,460 ,540 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
+// Baby Knight (Peco)
+4036, 28000,150 ,500 ,300 ,440 ,530 ,490 ,560 ,590 ,690 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Baby Crusader
+4037, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Baby Monk
+4038, 26000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,640 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,620 ,490
+// Baby Sage
+4039, 24000,75 ,500 ,700 ,490 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,590
+// Baby Rogue
+4040, 24000,85 ,500 ,500 ,440 ,490 ,540 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Baby Alchemist
+4041, 30000,90 ,500 ,400 ,440 ,540 ,490 ,2000 ,2000 ,2000 ,490 ,560 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
+// Baby Bard
+4042, 27000,75 ,300 ,600 ,440 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
+// Baby Dancer
+4043, 27000,75 ,300 ,600 ,400 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470
+// Baby Crusader (Peco)
+4044, 28000,110 ,700 ,470 ,440 ,520 ,470 ,590 ,570 ,560 ,540 ,590 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Baby Super Novice
+4045, 20000,0 ,500 ,100 ,440 ,590 ,610 ,2000 ,2000 ,2000 ,540 ,2000 ,540 ,540 ,690 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,690 ,540
+// Taekwon
+4046, 28000,70 ,500 ,200 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
+// Star Knight
+4047, 28000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
+// Star Knight (flying)
+4048, 28000,90 ,650 ,470 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
+// Soul Linker
+4049, 24000,75 ,500 ,900 ,540 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,570 ,620
+// Gangsi (Bongun/Munak)
+4050, 24000,40 ,500 ,500 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,500
+// Death Knight
+4051, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
+// Dark Collector
+4052, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625, 0
+// Rune Knight (Regular)
+4054, 28000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Warlock (Regular)
+4055, 24000,55 ,500 ,900 ,490 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,540
+// Ranger (Regular)
+4056, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
+// Arch Bishop (Regular)
+4057, 26000,75 ,500 ,800 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,440 ,2000 ,640 ,2000 ,540 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,540
+// Mechanic (Regular)
+4058, 30000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
+// Guillotine Cross (Regular)
+4059, 24000,110 ,500 ,400 ,440 ,460 ,690 ,2000 ,2000 ,2000 ,840 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
+// Rune Knight (Trans)
+4060, 28000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Warlock (Trans)
+4061, 24000,55 ,500 ,900 ,490 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,540
+// Ranger (Trans)
+4062, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
+// Arch Bishop (Trans)
+4063, 26000,75 ,500 ,800 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,440 ,2000 ,640 ,2000 ,540 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,540
+// Mechanic (Trans)
+4064, 30000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
+// Guillotine Cross (Trans)
+4065, 24000,110 ,500 ,400 ,440 ,460 ,690 ,2000 ,2000 ,2000 ,840 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
+// Royal Guard (Regular)
+4066, 28000,110 ,700 ,470 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Sorcerer (Regular)
+4067, 24000,75 ,500 ,700 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490
+// Minstrel (Regular)
+4068, 27000,75 ,300 ,600 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
+// Wanderer (Regular)
+4069, 27000,75 ,300 ,600 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
+// Sura (Regular)
+4070, 26000,90 ,650 ,470 ,420 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,520 ,2000 ,430 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,470
+// Genetic (Regular)
+4071, 30000,90 ,500 ,400 ,440 ,540 ,480 ,2000 ,2000 ,2000 ,550 ,550 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
+// Shadow Chaser (Regular)
+4072, 24000,85 ,500 ,500 ,440 ,470 ,510 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,510 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Royal Guard (Trans)
+4073, 28000,110 ,700 ,470 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Sorcerer (Trans)
+4074, 24000,75 ,500 ,700 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490
+// Minstrel (Trans)
+4075, 27000,75 ,300 ,600 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
+// Wanderer (Trans)
+4076, 27000,75 ,300 ,600 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
+// Sura (Trans)
+4077, 26000,90 ,650 ,470 ,420 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,520 ,2000 ,430 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,470
+// Genetic (Trans)
+4078, 30000,90 ,500 ,400 ,440 ,540 ,480 ,2000 ,2000 ,2000 ,550 ,550 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
+// Shadow Chaser (Trans)
+4079, 24000,85 ,500 ,500 ,440 ,470 ,510 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,510 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Rune Knight (Dragon) (Regular)
+4080, 28000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Rune Knight (Dragon) (Trans)
+4081, 28000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Royal Guard (Gryphon) (Regular)
+4082, 28000,110 ,700 ,470 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Royal Guard (Gryphon) (Trans)
+4083, 28000,110 ,700 ,470 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Ranger (Waug) (Regular)
+4084, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
+// Ranger (Waug) (Trans)
+4085, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
+// Mechanic (Mado) (Regular)
+4086, 30000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
+// Mechanic (Mado) (Trans)
+4087, 30000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
+// Baby Rune Knight
+4096, 28000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Baby Warlock
+4097, 24000,55 ,500 ,900 ,490 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,540
+// Baby Ranger
+4098, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
+// Baby Arch Bishop
+4099, 26000,75 ,500 ,800 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,440 ,2000 ,640 ,2000 ,540 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,590 ,540
+// Baby Mechanic
+4100, 30000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
+// Baby Guillotine Cross
+4101, 24000,110 ,500 ,400 ,440 ,460 ,690 ,2000 ,2000 ,2000 ,840 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,460 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530
+// Baby Royal Guard
+4102, 28000,110 ,700 ,470 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Baby Sorcerer
+4103, 24000,75 ,500 ,700 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,490
+// Baby Minstrel
+4104, 27000,75 ,300 ,600 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
+// Baby Wanderer
+4105, 27000,75 ,300 ,600 ,440 ,560 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,510
+// Baby Sura
+4106, 26000,90 ,650 ,470 ,420 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,470 ,520 ,2000 ,430 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,540 ,470
+// Baby Genetic
+4107, 30000,90 ,500 ,400 ,440 ,540 ,480 ,2000 ,2000 ,2000 ,550 ,550 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480
+// Baby Shadow Chaser
+4108, 24000,85 ,500 ,500 ,440 ,470 ,510 ,2000 ,2000 ,2000 ,2030 ,2000 ,2000 ,2000 ,2000 ,510 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Baby Rune Knight (Dragon)
+4109, 28000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Baby Royal Guard (Gryphon)
+4110, 28000,110 ,700 ,470 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
+// Baby Ranger (Waug)
+4111, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
+// Baby Mechanic (Mado)
+4112, 30000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
+// Super Novice (Expanded)
+4190, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 650 ,540
+// Super Baby (Expanded)
+4191, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 650 ,540
+// Kagerou
+4211, 26000,80 , 0 ,515 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000 ,500
+// Oboro
+4212, 26000,80 , 0 ,515 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000 ,500
diff --git a/db/re/job_db_extra.txt b/db/re/job_db_extra.txt
deleted file mode 100644
index e8ce9ef74..000000000
--- a/db/re/job_db_extra.txt
+++ /dev/null
@@ -1,230 +0,0 @@
-// Job-specific values database,
-// Used for Renewal-exclusive values, such as the shield ASPD penalty
-// Job ID, Shield ASPD Penalty (value / 10)
-
-//Novice
-0,100
-//Swordman
-1,50
-//Mage
-2,50
-//Archer
-3,50
-//Acolyte
-4,50
-//Merchant
-5,50
-//Thief
-6,60
-//Knight
-7,50
-//Priest
-8,50
-//Wizard
-9,50
-//Blacksmith
-10,50
-//Hunter
-11,90
-//Assassin
-12,60
-//Knight2
-13,50
-//Crusader
-14,50
-//Monk
-15,50
-//Sage
-16,50
-//Rogue
-17,50
-//Alchem
-18,50
-//Alchemist
-18,50
-//Bard
-19,70
-//Dancer
-20,70
-//Crusader2
-21,50
-//Wedding
-22,50
-//SuperNovice
-23,50
-//Gunslinger
-24,60
-//Ninja
-25,60
-//Xmas
-26,50
-//Summer
-27,50
-//NoviceHigh
-4001,100
-//SwordmanHigh
-4002,50
-//MageHigh
-4003,50
-//ArcherHigh
-4004,50
-//AcolyteHigh
-4005,50
-//MerchantHigh
-4006,50
-//ThiefHigh
-4007,60
-//LordKnight
-4008,50
-//HighPriest
-4009,50
-//HighWizard
-4010,50
-//Whitesmith
-4011,50
-//Sniper
-4012,90
-//AssassinCross
-4013,60
-//LordKnight2
-4014,50
-//Paladin
-4015,50
-//Champion
-4016,50
-//Professor
-4017,50
-//Stalker
-4018,50
-//Creator
-4019,50
-//Clown
-4020,70
-//Gypsy
-4021,70
-//Paladin2
-4022,50
-//Baby
-4023,100
-//BabySwordman
-4024,50
-//BabyMage
-4025,50
-//BabyArcher
-4026,50
-//BabyAcolyte
-4027,50
-//BabyMerchant
-4028,50
-//BabyThief
-4029,60
-//BabyKnight
-4030,50
-//BabyPriest
-4031,50
-//BabyWizard
-4032,50
-//BabyBlacksmith
-4033,50
-//BabyHunter
-4034,90
-//BabyAssassin
-4035,60
-//BabyKnight2
-4036,50
-//BabyCrusader
-4037,50
-//BabyMonk
-4038,50
-//BabySage
-4039,50
-//BabyRogue
-4040,50
-//BabyAlchem
-4041,50
-//BabyAlchemist
-4041,50
-//BabyBard
-4042,70
-//BabyDancer
-4043,70
-//BabyCrusader2
-4044,50
-//SuperBaby
-4045,50
-//Taekwon
-4046,50
-//StarGladiator
-4047,50
-//StarGladiator2
-4048,50
-//SoulLinker
-4049,80
-//RuneKnight
-4054,50
-//Warlock
-4055,50
-//Ranger
-4056,80
-//ArchBishop
-4057,100
-//Mechanic
-4058,60
-//GuillotineCross
-4059,90
-//RuneKnightT
-4060,50
-//WarlockT
-4061,50
-//RangerT
-4062,80
-//ArchBishopT
-4063,100
-//MechanicT
-4064,60
-//GuillotineCrossT
-4065,90
-//RoyalGuard
-4066,50
-//Sorcerer
-4067,50
-//Minstrel
-4068,70
-//Wanderer
-4069,70
-//Sura
-4070,50
-//Genetic
-4071,50
-//ShadowChaser
-4072,40
-//RoyalGuardT
-4073,50
-//SorcererT
-4074,50
-//MinstrelT
-4075,50
-//WandererT
-4076,50
-//SuraT
-4077,50
-//GeneticT
-4078,50
-//ShadowChaserT
-4079,40
-//RuneKnight2
-4080,50
-//RuneKnightT2
-4081,50
-//RoyalGuard2
-4082,50
-//RoyalGuardT2
-4083,50
-//Ranger2
-4084,50
-//RangerT2
-4085,50
-//Mechanic2
-4086,50
-//MechanicT2
-4087,50
diff --git a/src/map/battle.c b/src/map/battle.c
index 7d09ff17f..64c695264 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -5160,7 +5160,8 @@ static const struct _battle_data {
{ "natural_heal_skill_interval", &battle_config.natural_heal_skill_interval, 10000, NATURAL_HEAL_INTERVAL, INT_MAX, },
{ "natural_heal_weight_rate", &battle_config.natural_heal_weight_rate, 50, 50, 101 },
{ "arrow_decrement", &battle_config.arrow_decrement, 1, 0, 2, },
- { "max_aspd", &battle_config.max_aspd, 199, 100, 199, },
+ { "max_aspd", &battle_config.max_aspd, 190, 100, 199, },
+ { "max_third_aspd", &battle_config.max_third_aspd, 193, 100, 199, },
{ "max_walk_speed", &battle_config.max_walk_speed, 300, 100, 100*DEFAULT_WALK_SPEED, },
{ "max_lv", &battle_config.max_lv, 99, 0, MAX_LEVEL, },
{ "aura_lv", &battle_config.aura_lv, 99, 0, INT_MAX, },
@@ -5453,6 +5454,7 @@ void battle_adjust_conf()
{
battle_config.monster_max_aspd = 2000 - battle_config.monster_max_aspd*10;
battle_config.max_aspd = 2000 - battle_config.max_aspd*10;
+ battle_config.max_third_aspd = 2000 - battle_config.max_third_aspd*10;
battle_config.max_walk_speed = 100*DEFAULT_WALK_SPEED/battle_config.max_walk_speed;
battle_config.max_cart_weight *= 10;
diff --git a/src/map/battle.h b/src/map/battle.h
index 5cacdf0ef..0e98e49ae 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -469,6 +469,7 @@ extern struct Battle_Config
int max_third_parameter;
int max_baby_third_parameter;
int atcommand_max_stat_bypass;
+ int max_third_aspd;
int mvp_tomb_enabled;
diff --git a/src/map/config/renewal.h b/src/map/config/renewal.h
index f692a197b..c169c5642 100644
--- a/src/map/config/renewal.h
+++ b/src/map/config/renewal.h
@@ -65,4 +65,14 @@
/// - weapon and status ATK are increased
#define RENEWAL_EDP
+/// renewal ASPD [malufett]
+/// (disable by commenting the line)
+///
+/// leave this line to enable renewal ASPD
+/// - shield penalty is applied
+/// - agi has a greater factor to your ASPD increase
+/// - there is a change in how skill/items give ASPD
+/// - some skills/items ASPD bonus won't stack
+#define RENEWAL_ASPD
+
#endif // _CONFIG_RENEWAL_H_
diff --git a/src/map/pc.c b/src/map/pc.c
index 965636da5..e1ba324b1 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2214,7 +2214,11 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
break;
case SP_ASPD_RATE: //Stackable increase - Made it linear as per rodatazone
if(sd->state.lr_flag != 2)
+#ifndef RENEWAL_ASPD
status->aspd_rate -= 10*val;
+#else
+ status->aspd_rate2 += val;
+#endif
break;
case SP_HP_RECOV_RATE:
if(sd->state.lr_flag != 2)
diff --git a/src/map/skill.c b/src/map/skill.c
index fd4e706a5..cd67eac80 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4352,7 +4352,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
break;
case WM_LULLABY_DEEPSLEEP:
- if( rnd()%100 < 88 + 2 * skilllv )
+ if( bl != src && rnd()%100 < 88 + 2 * skilllv )
sc_start(bl,status_skill2sc(skillid),100,skilllv,skill_get_time(skillid,skilllv));
break;
@@ -9556,7 +9556,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
case WM_LULLABY_DEEPSLEEP:
i = skill_get_splash(skillid,skilllv);
map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR,
- src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
+ src,skillid,skilllv,tick,flag|(skillid==WM_LULLABY_DEEPSLEEP?BCT_ALL:BCT_ENEMY)|1,skill_castend_damage_id);
break;
/**
* Guilotine Cross
diff --git a/src/map/status.c b/src/map/status.c
index b2a233f07..3b874c918 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -37,7 +37,7 @@
#include <stdlib.h>
#include <memory.h>
#include <string.h>
-
+#include <math.h>
//Regen related flags.
enum e_regen
@@ -53,7 +53,11 @@ static int hp_coefficient[CLASS_COUNT];
static int hp_coefficient2[CLASS_COUNT];
static int hp_sigma_val[CLASS_COUNT][MAX_LEVEL+1];
static int sp_coefficient[CLASS_COUNT];
+#ifdef RENEWAL_ASPD
+static int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE+1];
+#else
static int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE]; //[blackhole89]
+#endif
// bonus values and upgrade chances for refining equipment
static struct {
@@ -64,13 +68,7 @@ static struct {
static int atkmods[3][MAX_WEAPON_TYPE]; // ATKTCYC(size_fix.txt)
static char job_bonus[CLASS_COUNT][MAX_LEVEL];
-#ifdef RENEWAL
-enum {
- SHIELD_ASPD,
- RE_JOB_DB_MAX,
-} RE_JOB_DB;
-static int re_job_db[CLASS_COUNT][RE_JOB_DB_MAX];//[RRInd]
-#endif
+
static struct eri *sc_data_ers; //For sc_data entries
static struct status_data dummy_status;
@@ -1753,7 +1751,29 @@ int status_check_visibility(struct block_list *src, struct block_list *target)
int status_base_amotion_pc(struct map_session_data* sd, struct status_data* status)
{
int amotion;
-
+#ifdef RENEWAL_ASPD
+ short mod = -1;
+
+ switch( sd->weapontype2 ){ // adjustment for dual weilding
+ case W_DAGGER: mod = 0; break; // 0, 1, 1
+ case W_1HSWORD:
+ case W_1HAXE: mod = 1;
+ if( (sd->class_&MAPID_THIRDMASK) == MAPID_GUILLOTINE_CROSS ) // 0, 2, 3
+ mod = sd->weapontype2 / W_1HSWORD + W_1HSWORD / sd->weapontype2 ;
+ }
+
+ amotion = ( sd->status.weapon < MAX_WEAPON_TYPE && mod < 0 )
+ ? (aspd_base[pc_class2idx(sd->status.class_)][sd->status.weapon]) // single weapon
+ : ((aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2] // dual-wield
+ + aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod
+ - aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2]
+ + aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype1]);
+
+ if ( sd->status.shield )
+ amotion += ( 2000 - aspd_base[pc_class2idx(sd->status.class_)][W_FIST] ) +
+ ( aspd_base[pc_class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000 );
+
+#else
// base weapon delay
amotion = (sd->status.weapon < MAX_WEAPON_TYPE)
? (aspd_base[pc_class2idx(sd->status.class_)][sd->status.weapon]) // single weapon
@@ -1761,31 +1781,10 @@ int status_base_amotion_pc(struct map_session_data* sd, struct status_data* stat
// percentual delay reduction from stats
amotion -= amotion * (4*status->agi + status->dex)/1000;
-
+#endif
// raw delay adjustment from bAspd bonus
amotion += sd->bonus.aspd_add;
-#ifdef RENEWAL
- if( sd->status.shield ) {// bearing a shield decreases your ASPD by a fixed value depending on your class
- amotion += re_job_db[pc_class2idx(sd->status.class_)][SHIELD_ASPD];
- }
-
- if( sd->sc.count ) {// renewal absolute ASPD modifiers
- int i;
- if ( sd->sc.data[i=SC_ASPDPOTION3] ||
- sd->sc.data[i=SC_ASPDPOTION2] ||
- sd->sc.data[i=SC_ASPDPOTION1] ||
- sd->sc.data[i=SC_ASPDPOTION0] )
- amotion -= sd->sc.data[i]->val1*10;
- if( sd->sc.data[SC_BERSERK] )//berserk doesn't stack with the quickens.
- amotion -= 150;
- else if( sd->sc.data[SC_SPEARQUICKEN] || sd->sc.data[SC_TWOHANDQUICKEN] )
- amotion -= 70;
- if( sd->sc.data[SC_ADRENALINE] )/* +7 for self, +6 for others */
- amotion -= sd->sc.data[SC_ADRENALINE]->val2 ? 70 : 60;
- }
-#endif
-
return amotion;
}
@@ -2855,9 +2854,10 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
// Basic ASPD value
i = status_base_amotion_pc(sd,status);
- status->amotion = cap_value(i,battle_config.max_aspd,2000);
+ status->amotion = cap_value(i,((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd),2000);
// Relative modifiers from passive skills
+#ifndef RENEWAL_ASPD
if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK)
status->aspd_rate -= 5*skill;
if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd))
@@ -2869,6 +2869,19 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
status->aspd_rate += 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY);
else if(pc_isridingdragon(sd))
status->aspd_rate += 250-50*pc_checkskill(sd,RK_DRAGONTRAINING);
+#else // needs more info
+ if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK)
+ status->aspd_rate += 5*skill;
+ if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd))
+ status->aspd_rate += 30*skill;
+ if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 &&
+ (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE))
+ status->aspd_rate += ((skill+1)/2) * 10;
+ if(pc_isriding(sd))
+ status->aspd_rate -= 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY);
+ else if(pc_isridingdragon(sd))
+ status->aspd_rate -= 250-50*pc_checkskill(sd,RK_DRAGONTRAINING);
+#endif
status->adelay = 2*status->amotion;
@@ -3187,6 +3200,7 @@ static signed short status_calc_mdef2(struct block_list *,struct status_change *
static unsigned short status_calc_speed(struct block_list *,struct status_change *,int);
static short status_calc_aspd_rate(struct block_list *,struct status_change *,int);
static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion);
+static short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag);
static unsigned int status_calc_maxhp(struct block_list *,struct status_change *,unsigned int);
static unsigned int status_calc_maxsp(struct block_list *,struct status_change *,unsigned int);
static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element);
@@ -3721,12 +3735,23 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
if( bl->type&BL_PC )
{
amotion = status_base_amotion_pc(sd,status);
+#ifndef RENEWAL_ASPD
status->aspd_rate = status_calc_aspd_rate(bl, sc, b_status->aspd_rate);
-
+
if(status->aspd_rate != 1000)
amotion = amotion*status->aspd_rate/1000;
+#else
+ // aspd = baseaspd + floor(sqrt((agi^2/2) + (dex^2/5))/4 + (potskillbonus*agi/200))
+ amotion -= (int)(sqrt( (pow(status->agi, 2) / 2) + (pow(status->dex, 2) / 5) ) / 4 + (status_calc_aspd(bl, sc, 1) * status->agi / 200)) * 10;
- status->amotion = cap_value(amotion,battle_config.max_aspd,2000);
+ if( (status_calc_aspd(bl, sc, 2) + status->aspd_rate2) != 0 ) // RE ASPD percertage modifier
+ amotion -= ( amotion - ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd) )
+ * (status_calc_aspd(bl, sc, 2) + status->aspd_rate2) / 100;
+
+ if(status->aspd_rate != 1000) // absolute percentage modifier
+ amotion = ( 200 - (200-amotion/10) * status->aspd_rate / 1000 ) * 10;
+#endif
+ status->amotion = cap_value(amotion,((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd),2000);
status->adelay = 2*status->amotion;
}
@@ -4968,13 +4993,137 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
return (short)cap_value(speed,10,USHRT_MAX);
}
+// flag&1 - fixed value [malufett]
+// flag&2 - percentage value
+static short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag)
+{
+ int i, pots = 0, skills1 = 0, skills2 = 0;
+
+ if(!sc || !sc->count)
+ return 0;
+
+ if(sc->data[i=SC_ASPDPOTION3] ||
+ sc->data[i=SC_ASPDPOTION2] ||
+ sc->data[i=SC_ASPDPOTION1] ||
+ sc->data[i=SC_ASPDPOTION0])
+ pots += sc->data[i]->val1;
+
+ if( !sc->data[SC_QUAGMIRE] ){
+ if(sc->data[SC_STAR_COMFORT])
+ skills1 = 5; // needs more info
+
+ if(sc->data[SC_TWOHANDQUICKEN] && skills1 < 7)
+ skills1 = 7;
+
+ if(sc->data[SC_ONEHAND] && skills1 < 7) skills1 = 7;
+
+ if(sc->data[SC_MERC_QUICKEN] && skills1 < 7) // needs more info
+ skills1 = 7;
+
+ if(sc->data[SC_ADRENALINE2] && skills1 < 6)
+ skills1 = 6;
+
+ if(sc->data[SC_ADRENALINE] && skills1 < 7)
+ skills1 = 7;
+
+ if(sc->data[SC_SPEARQUICKEN] && skills1 < 7)
+ skills1 = 7;
+
+ if(sc->data[SC_GATLINGFEVER] && skills1 < 9) // needs more info
+ skills1 = 9;
+
+ if(sc->data[SC_FLEET] && skills1 < 5)
+ skills1 = 5;
+
+ if(sc->data[SC_ASSNCROS] &&
+ skills1 < 5+1*sc->data[SC_ASSNCROS]->val1) // needs more info
+ {
+ if (bl->type!=BL_PC)
+ skills1 = 4+1*sc->data[SC_ASSNCROS]->val1;
+ else
+ switch(((TBL_PC*)bl)->status.weapon)
+ {
+ case W_BOW:
+ case W_REVOLVER:
+ case W_RIFLE:
+ case W_GATLING:
+ case W_SHOTGUN:
+ case W_GRENADE:
+ break;
+ default:
+ skills1 = 5+1*sc->data[SC_ASSNCROS]->val1;
+ }
+ }
+ }
+
+ if(sc->data[SC_BERSERK] && skills1 < 15)
+ skills1 = 15;
+ else if(sc->data[SC_MADNESSCANCEL] && skills1 < 15) // needs more info
+ skills1 = 15;
+
+ if(sc->data[SC_DONTFORGETME])
+ skills2 -= sc->data[SC_DONTFORGETME]->val2; // needs more info
+ if(sc->data[SC_LONGING])
+ skills2 -= sc->data[SC_LONGING]->val2; // needs more info
+ if(sc->data[SC_STEELBODY])
+ skills2 -= 25;
+ if(sc->data[SC_SKA])
+ skills2 -= 25;
+ if(sc->data[SC_DEFENDER])
+ skills2 -= sc->data[SC_DEFENDER]->val4; // needs more info
+ if(sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_ENEMY) // needs more info
+ skills2 -= 25;
+ if(sc->data[SC_GRAVITATION])
+ skills2 -= sc->data[SC_GRAVITATION]->val2; // needs more info
+ if(sc->data[SC_JOINTBEAT]) { // needs more info
+ if( sc->data[SC_JOINTBEAT]->val2&BREAK_WRIST )
+ skills2 -= 25;
+ if( sc->data[SC_JOINTBEAT]->val2&BREAK_KNEE )
+ skills2 -= 10;
+ }
+ if( sc->data[SC_FREEZING] )
+ skills2 -= 30;
+ if( sc->data[SC_HALLUCINATIONWALK_POSTDELAY] )
+ skills2 -= 50;
+ if( sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2 )
+ skills2 += sc->data[SC_FIGHTINGSPIRIT]->val2;
+ if( sc->data[SC_PARALYSE] )
+ skills2 -= 10;
+ if( sc->data[SC__BODYPAINT] )
+ skills2 -= 2 + 5 * sc->data[SC__BODYPAINT]->val1;
+ if( sc->data[SC__INVISIBILITY] )
+ skills2 -= sc->data[SC__INVISIBILITY]->val2 ;
+ if( sc->data[SC__GROOMY] )
+ skills2 -= sc->data[SC__GROOMY]->val2;
+ if( sc->data[SC_SWINGDANCE] )
+ skills2 += sc->data[SC_SWINGDANCE]->val2;
+ if( sc->data[SC_DANCEWITHWUG] )
+ skills2 += sc->data[SC_DANCEWITHWUG]->val3;
+ if( sc->data[SC_GLOOMYDAY] )
+ skills2 -= sc->data[SC_GLOOMYDAY]->val3;
+ if( sc->data[SC_EARTHDRIVE] )
+ skills2 -= 25;
+ if( sc->data[SC_GT_CHANGE] )
+ skills2 += (sc->data[SC_GT_CHANGE]->val2/200);
+ if( sc->data[SC_GT_REVITALIZE] )
+ skills2 += sc->data[SC_GT_REVITALIZE]->val2;
+ if( sc->data[SC_MELON_BOMB] )
+ skills2 -= sc->data[SC_MELON_BOMB]->val1;
+ if( sc->data[SC_BOOST500] )
+ skills2 += sc->data[SC_BOOST500]->val1;
+ if( sc->data[SC_EXTRACT_SALAMINE_JUICE] )
+ skills2 += sc->data[SC_EXTRACT_SALAMINE_JUICE]->val1;
+ if( sc->data[SC_INCASPDRATE] )
+ skills2 += sc->data[SC_INCASPDRATE]->val1;
+
+ return ( flag&1? (skills1 + pots) : skills2 );
+}
+
/// Calculates an object's ASPD modifier (alters the base amotion value).
/// Note that the scale of aspd_rate is 1000 = 100%.
static short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate)
{
-#ifndef RENEWAL
int i;
-#endif
if(!sc || !sc->count)
return cap_value(aspd_rate,0,SHRT_MAX);
@@ -4983,11 +5132,11 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
int max = 0;
if(sc->data[SC_STAR_COMFORT])
max = sc->data[SC_STAR_COMFORT]->val2;
-#ifndef RENEWAL
+
if(sc->data[SC_TWOHANDQUICKEN] &&
max < sc->data[SC_TWOHANDQUICKEN]->val2)
max = sc->data[SC_TWOHANDQUICKEN]->val2;
-#endif
+
if(sc->data[SC_ONEHAND] &&
max < sc->data[SC_ONEHAND]->val2)
max = sc->data[SC_ONEHAND]->val2;
@@ -4999,7 +5148,7 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
if(sc->data[SC_ADRENALINE2] &&
max < sc->data[SC_ADRENALINE2]->val3)
max = sc->data[SC_ADRENALINE2]->val3;
-#ifndef RENEWAL
+
if(sc->data[SC_ADRENALINE] &&
max < sc->data[SC_ADRENALINE]->val3)
max = sc->data[SC_ADRENALINE]->val3;
@@ -5007,7 +5156,6 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
if(sc->data[SC_SPEARQUICKEN] &&
max < sc->data[SC_SPEARQUICKEN]->val2)
max = sc->data[SC_SPEARQUICKEN]->val2;
-#endif
if(sc->data[SC_GATLINGFEVER] &&
max < sc->data[SC_GATLINGFEVER]->val2)
@@ -5038,23 +5186,19 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
}
aspd_rate -= max;
- //These stack with the rest of bonuses.
-#ifndef RENEWAL
if(sc->data[SC_BERSERK])
aspd_rate -= 300;
else
-#endif
+
if(sc->data[SC_MADNESSCANCEL])
aspd_rate -= 200;
}
-#ifndef RENEWAL // non-renewal variable ASPD improvement
if( sc->data[i=SC_ASPDPOTION3] ||
sc->data[i=SC_ASPDPOTION2] ||
sc->data[i=SC_ASPDPOTION1] ||
sc->data[i=SC_ASPDPOTION0] )
aspd_rate -= sc->data[i]->val2;
-#endif
if(sc->data[SC_DONTFORGETME])
aspd_rate += 10 * sc->data[SC_DONTFORGETME]->val2;
@@ -6864,11 +7008,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_EXPLOSIONSPIRITS:
val2 = 75 + 25*val1; //Cri bonus
break;
-#ifndef RENEWAL
+
case SC_ASPDPOTION0:
case SC_ASPDPOTION1:
case SC_ASPDPOTION2:
-#endif
case SC_ASPDPOTION3:
val2 = 50*(2+type-SC_ASPDPOTION0);
break;
@@ -10415,26 +10558,6 @@ int status_get_refine_chance(enum refine_type wlv, int refine)
* size_fix.txt - size adjustment table for weapons
* refine_db.txt - refining data table
*------------------------------------------*/
-#ifdef RENEWAL
-static bool status_readdb_job_re(char* fields[], int columns, int current) {
- int idx, class_;
- unsigned int i;
-
- class_ = atoi(fields[0]);
-
- if(!pcdb_checkid(class_)) {
- ShowWarning("status_readdb_job_re: Invalid job class %d specified.\n", class_);
- return false;
- }
- idx = pc_class2idx(class_);
-
- for(i = 0; i < RE_JOB_DB_MAX; i++) {
- re_job_db[idx][i] = atoi(fields[i+1]);
- }
- return true;
-}
-#endif
-
static bool status_readdb_job1(char* fields[], int columns, int current)
{// Job-specific values (weight, HP, SP, ASPD)
int idx, class_;
@@ -10453,8 +10576,11 @@ static bool status_readdb_job1(char* fields[], int columns, int current)
hp_coefficient[idx] = atoi(fields[2]);
hp_coefficient2[idx] = atoi(fields[3]);
sp_coefficient[idx] = atoi(fields[4]);
-
+#ifdef RENEWAL_ASPD
+ for(i = 0; i <= MAX_WEAPON_TYPE; i++)
+#else
for(i = 0; i < MAX_WEAPON_TYPE; i++)
+#endif
{
aspd_base[idx][i] = atoi(fields[i+5]);
}
@@ -10539,9 +10665,6 @@ int status_readdb(void)
memset(hp_coefficient2, 0, sizeof(hp_coefficient2));
memset(sp_coefficient, 0, sizeof(sp_coefficient));
memset(aspd_base, 0, sizeof(aspd_base));
-#ifdef RENEWAL
- memset(re_job_db, 0, sizeof(re_job_db));
-#endif
// job_db2.txt
memset(job_bonus,0,sizeof(job_bonus)); // Job-specific stats bonus
@@ -10564,12 +10687,14 @@ int status_readdb(void)
// read databases
//
- sv_readdb(db_path, "job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, &status_readdb_job1);
+
+#ifdef RENEWAL_ASPD
+ sv_readdb(db_path, "re/job_db1.txt", ',', 6+MAX_WEAPON_TYPE, 6+MAX_WEAPON_TYPE, -1, &status_readdb_job1);
+#else
+ sv_readdb(db_path, "pre-re/job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, &status_readdb_job1);
+#endif
sv_readdb(db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, &status_readdb_job2);
sv_readdb(db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(atkmods), &status_readdb_sizefix);
-#ifdef RENEWAL
- sv_readdb(db_path, DBPATH"job_db_extra.txt", ',', 1+RE_JOB_DB_MAX, 1+RE_JOB_DB_MAX, -1, &status_readdb_job_re);
-#endif
sv_readdb(db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(refine_info), &status_readdb_refine);
return 0;
diff --git a/src/map/status.h b/src/map/status.h
index 117a71007..ab21311b8 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -1513,6 +1513,9 @@ struct status_data {
short
hit, flee, cri, flee2,
def2, mdef2,
+#ifdef RENEWAL_ASPD
+ aspd_rate2,
+#endif
aspd_rate;
/**
* defType is REMODE dependent and defined in src/map/config/data/const.h
diff --git a/src/map/unit.c b/src/map/unit.c
index dbd71878c..2d99940f0 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -322,9 +322,10 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
ud = unit_bl2ud(bl);
if( ud == NULL) return 0;
-#ifdef OFFICIAL_WALKPATH
- if( !path_search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKWALL) ) return 0;
-#endif
+// disabled until we find the correct algorithm. [malufett]
+//#ifdef OFFICIAL_WALKPATH
+// if( !path_search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKWALL) ) return 0;
+//#endif
if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 &&
DIFF_TICK(ud->canmove_tick, gettick()) < 2000)
{ // Delay walking command. [Skotlex]