summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAsheraf <acheraf1998@gmail.com>2016-08-29 17:40:13 +0100
committerhemagx <ibrahem.h.basyone@gmail.com>2016-09-02 04:56:00 +0200
commit0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch)
tree57780b1ecc7c5ae125be1c89406f8db1e00a581b
parent0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff)
downloadhercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.gz
hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.bz2
hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.xz
hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.zip
change *strcharinfo to use constants
-rw-r--r--db/pre-re/item_db.conf26
-rw-r--r--db/re/item_db.conf30
-rw-r--r--npc/MOTD.txt2
-rw-r--r--npc/airports/airships.txt28
-rw-r--r--npc/battleground/flavius/flavius01.txt28
-rw-r--r--npc/battleground/flavius/flavius02.txt28
-rw-r--r--npc/battleground/kvm/kvm_item_pay.txt2
-rw-r--r--npc/battleground/tierra/tierra01.txt24
-rw-r--r--npc/battleground/tierra/tierra02.txt24
-rw-r--r--npc/cities/aldebaran.txt8
-rw-r--r--npc/cities/ayothaya.txt4
-rw-r--r--npc/cities/einbech.txt4
-rw-r--r--npc/cities/einbroch.txt6
-rw-r--r--npc/cities/geffen.txt12
-rw-r--r--npc/cities/jawaii.txt18
-rw-r--r--npc/cities/lighthalzen.txt34
-rw-r--r--npc/cities/niflheim.txt6
-rw-r--r--npc/cities/prontera.txt2
-rw-r--r--npc/cities/rachel.txt6
-rw-r--r--npc/cities/umbala.txt4
-rw-r--r--npc/custom/battleground/bg_common.txt28
-rw-r--r--npc/custom/battleground/bg_flavius_01.txt6
-rw-r--r--npc/custom/battleground/bg_flavius_02.txt6
-rw-r--r--npc/custom/battleground/bg_kvm01.txt6
-rw-r--r--npc/custom/battleground/bg_kvm02.txt6
-rw-r--r--npc/custom/battleground/bg_kvm03.txt6
-rw-r--r--npc/custom/battleground/bg_tierra_01.txt6
-rw-r--r--npc/custom/battleground/bg_tierra_02.txt6
-rw-r--r--npc/custom/bgqueue/flavius.txt28
-rw-r--r--npc/custom/breeder.txt4
-rw-r--r--npc/custom/etc/bank_kafra.txt2
-rw-r--r--npc/custom/etc/lottery.txt4
-rw-r--r--npc/custom/etc/marriage.txt24
-rw-r--r--npc/custom/etc/monster_arena.txt140
-rw-r--r--npc/custom/etc/morroc_raceway.txt12
-rw-r--r--npc/custom/etc/shifty_assassin.txt6
-rw-r--r--npc/custom/events/cluckers.txt4
-rw-r--r--npc/custom/events/disguise.txt2
-rw-r--r--npc/custom/events/mushroom_event.txt2
-rw-r--r--npc/custom/events/uneasy_cemetery.txt14
-rw-r--r--npc/custom/events/xmas_rings_event.txt4
-rw-r--r--npc/custom/healer.txt2
-rw-r--r--npc/custom/itembind.txt4
-rw-r--r--npc/custom/quests/hunting_missions.txt2
-rw-r--r--npc/custom/quests/quest_shop.txt6
-rw-r--r--npc/custom/quests/thq/THQS_ChatingNPC.txt8
-rw-r--r--npc/custom/quests/thq/THQS_GuildNPC.txt8
-rw-r--r--npc/custom/quests/thq/THQS_QuestNPC.txt4
-rw-r--r--npc/custom/quests/thq/THQS_Quests.txt14
-rw-r--r--npc/custom/quests/thq/THQS_TTShop.txt2
-rw-r--r--npc/custom/stylist.txt4
-rw-r--r--npc/custom/warper.txt6
-rw-r--r--npc/custom/woe_controller.txt10
-rw-r--r--npc/events/MemorialDay_2008.txt12
-rw-r--r--npc/events/christmas_2005.txt102
-rw-r--r--npc/events/christmas_2008.txt14
-rw-r--r--npc/events/easter_2008.txt50
-rw-r--r--npc/events/event_skill_reset.txt4
-rw-r--r--npc/events/gdevent_aru.txt14
-rw-r--r--npc/events/gdevent_sch.txt14
-rw-r--r--npc/events/god_se_festival.txt8
-rw-r--r--npc/events/halloween_2006.txt12
-rw-r--r--npc/events/halloween_2009.txt2
-rw-r--r--npc/events/idul_fitri.txt2
-rw-r--r--npc/events/lunar_2008.txt4
-rw-r--r--npc/events/nguild/nguild_managers.txt2
-rw-r--r--npc/events/nguild/nguild_warper.txt2
-rw-r--r--npc/events/valentinesday_2009.txt10
-rw-r--r--npc/events/valentinesday_2012.txt8
-rw-r--r--npc/instances/EndlessTower.txt10
-rw-r--r--npc/instances/NydhoggsNest.txt4
-rw-r--r--npc/instances/OrcsMemory.txt10
-rw-r--r--npc/instances/SealedShrine.txt8
-rw-r--r--npc/jobs/1-1e/gunslinger.txt2
-rw-r--r--npc/jobs/1-1e/ninja.txt24
-rw-r--r--npc/jobs/1-1e/taekwon.txt2
-rw-r--r--npc/jobs/2-1/assassin.txt30
-rw-r--r--npc/jobs/2-1/blacksmith.txt10
-rw-r--r--npc/jobs/2-1/hunter.txt272
-rw-r--r--npc/jobs/2-1/knight.txt10
-rw-r--r--npc/jobs/2-1/priest.txt34
-rw-r--r--npc/jobs/2-1/wizard.txt18
-rw-r--r--npc/jobs/2-1e/StarGladiator.txt22
-rw-r--r--npc/jobs/2-2/alchemist.txt6
-rw-r--r--npc/jobs/2-2/crusader.txt8
-rw-r--r--npc/jobs/2-2/dancer.txt10
-rw-r--r--npc/jobs/2-2/monk.txt90
-rw-r--r--npc/jobs/2-2/rogue.txt32
-rw-r--r--npc/jobs/2-2/sage.txt38
-rw-r--r--npc/jobs/2-2e/SoulLinker.txt2
-rw-r--r--npc/jobs/valkyrie.txt2
-rw-r--r--npc/kafras/functions_kafras.txt2
-rw-r--r--npc/merchants/buying_shops.txt2
-rw-r--r--npc/merchants/cashheadgear_dye.txt2
-rw-r--r--npc/other/Global_Functions.txt2
-rw-r--r--npc/other/arena/arena_aco.txt26
-rw-r--r--npc/other/arena/arena_lvl50.txt8
-rw-r--r--npc/other/arena/arena_lvl60.txt8
-rw-r--r--npc/other/arena/arena_lvl70.txt8
-rw-r--r--npc/other/arena/arena_lvl80.txt8
-rw-r--r--npc/other/arena/arena_party.txt4
-rw-r--r--npc/other/arena/arena_point.txt10
-rw-r--r--npc/other/arena/arena_room.txt8
-rw-r--r--npc/other/fortune.txt4
-rw-r--r--npc/other/gm_npcs.txt2
-rw-r--r--npc/other/hugel_bingo.txt4
-rw-r--r--npc/other/marriage.txt14
-rw-r--r--npc/other/monster_race.txt14
-rw-r--r--npc/other/poring_war.txt6
-rw-r--r--npc/other/pvp.txt2
-rw-r--r--npc/other/turbo_track.txt118
-rw-r--r--npc/pre-re/jobs/1-1/acolyte.txt18
-rw-r--r--npc/pre-re/jobs/1-1/archer.txt2
-rw-r--r--npc/pre-re/jobs/1-1/mage.txt4
-rw-r--r--npc/pre-re/jobs/1-1/merchant.txt10
-rw-r--r--npc/pre-re/jobs/1-1/swordman.txt10
-rw-r--r--npc/pre-re/jobs/1-1/thief.txt10
-rw-r--r--npc/pre-re/jobs/novice/novice.txt32
-rw-r--r--npc/quests/bard_quest.txt10
-rw-r--r--npc/quests/cooking_quest.txt6
-rw-r--r--npc/quests/dandelion_request.txt354
-rw-r--r--npc/quests/doomed_swords_quest.txt20
-rw-r--r--npc/quests/eye_of_hellion.txt94
-rw-r--r--npc/quests/first_class/tu_acolyte.txt32
-rw-r--r--npc/quests/first_class/tu_archer.txt24
-rw-r--r--npc/quests/first_class/tu_ma_th01.txt16
-rw-r--r--npc/quests/first_class/tu_magician01.txt2
-rw-r--r--npc/quests/first_class/tu_sword.txt28
-rw-r--r--npc/quests/guildrelay.txt66
-rw-r--r--npc/quests/gunslinger_quests.txt44
-rw-r--r--npc/quests/kiel_hyre_quest.txt98
-rw-r--r--npc/quests/newgears/2004_headgears.txt22
-rw-r--r--npc/quests/newgears/2005_headgears.txt34
-rw-r--r--npc/quests/newgears/2008_headgears.txt22
-rw-r--r--npc/quests/newgears/2010_headgears.txt44
-rw-r--r--npc/quests/obb_quest.txt8
-rw-r--r--npc/quests/okolnir.txt10
-rw-r--r--npc/quests/quests_13_1.txt310
-rw-r--r--npc/quests/quests_13_2.txt216
-rw-r--r--npc/quests/quests_airship.txt104
-rw-r--r--npc/quests/quests_alberta.txt10
-rw-r--r--npc/quests/quests_ayothaya.txt76
-rw-r--r--npc/quests/quests_comodo.txt4
-rw-r--r--npc/quests/quests_ein.txt96
-rw-r--r--npc/quests/quests_geffen.txt4
-rw-r--r--npc/quests/quests_gonryun.txt6
-rw-r--r--npc/quests/quests_hugel.txt276
-rw-r--r--npc/quests/quests_juperos.txt140
-rw-r--r--npc/quests/quests_lighthalzen.txt252
-rw-r--r--npc/quests/quests_louyang.txt24
-rw-r--r--npc/quests/quests_morocc.txt260
-rw-r--r--npc/quests/quests_moscovia.txt736
-rw-r--r--npc/quests/quests_nameless.txt390
-rw-r--r--npc/quests/quests_niflheim.txt4
-rw-r--r--npc/quests/quests_prontera.txt96
-rw-r--r--npc/quests/quests_rachel.txt336
-rw-r--r--npc/quests/quests_umbala.txt4
-rw-r--r--npc/quests/quests_veins.txt404
-rw-r--r--npc/quests/seals/brisingamen_seal.txt156
-rw-r--r--npc/quests/seals/god_weapon_creation.txt14
-rw-r--r--npc/quests/seals/megingard_seal.txt10
-rw-r--r--npc/quests/seals/mjolnir_seal.txt112
-rw-r--r--npc/quests/skills/alchemist_skills.txt62
-rw-r--r--npc/quests/skills/assassin_skills.txt8
-rw-r--r--npc/quests/skills/bard_skills.txt26
-rw-r--r--npc/quests/skills/blacksmith_skills.txt22
-rw-r--r--npc/quests/skills/crusader_skills.txt32
-rw-r--r--npc/quests/skills/dancer_skills.txt30
-rw-r--r--npc/quests/skills/knight_skills.txt2
-rw-r--r--npc/quests/skills/priest_skills.txt4
-rw-r--r--npc/quests/skills/sage_skills.txt10
-rw-r--r--npc/quests/thana_quest.txt26
-rw-r--r--npc/quests/the_sign_quest.txt86
-rw-r--r--npc/re/cities/dewata.txt4
-rw-r--r--npc/re/cities/dicastes.txt8
-rw-r--r--npc/re/cities/malaya.txt16
-rw-r--r--npc/re/cities/mora.txt12
-rw-r--r--npc/re/events/halloween_2013.txt2
-rw-r--r--npc/re/events/halloween_2014.txt150
-rw-r--r--npc/re/instances/BakonawaLake.txt2
-rw-r--r--npc/re/instances/BangungotHospital.txt6
-rw-r--r--npc/re/instances/BuwayaCave.txt4
-rw-r--r--npc/re/instances/EclageInterior.txt18
-rw-r--r--npc/re/instances/HazyForest.txt12
-rw-r--r--npc/re/instances/MalangdoCulvert.txt6
-rw-r--r--npc/re/instances/OctopusCave.txt4
-rw-r--r--npc/re/instances/OldGlastHeim.txt26
-rw-r--r--npc/re/instances/WolfchevLaboratory.txt4
-rw-r--r--npc/re/instances/ghost_palace.txt10
-rw-r--r--npc/re/instances/saras_memory.txt22
-rw-r--r--npc/re/jobs/1-1/acolyte.txt16
-rw-r--r--npc/re/jobs/1-1/archer.txt2
-rw-r--r--npc/re/jobs/1-1/mage.txt2
-rw-r--r--npc/re/jobs/1-1/thief.txt6
-rw-r--r--npc/re/jobs/2e/kagerou_oboro.txt20
-rw-r--r--npc/re/jobs/3-1/archbishop.txt86
-rw-r--r--npc/re/jobs/3-1/guillotine_cross.txt44
-rw-r--r--npc/re/jobs/3-1/ranger.txt6
-rw-r--r--npc/re/jobs/3-1/rune_knight.txt12
-rw-r--r--npc/re/jobs/3-2/genetic.txt20
-rw-r--r--npc/re/jobs/3-2/minstrel.txt174
-rw-r--r--npc/re/jobs/3-2/royal_guard.txt8
-rw-r--r--npc/re/jobs/3-2/shadow_chaser.txt62
-rw-r--r--npc/re/jobs/3-2/sorcerer.txt12
-rw-r--r--npc/re/jobs/3-2/sura.txt40
-rw-r--r--npc/re/jobs/3-2/wanderer.txt54
-rw-r--r--npc/re/jobs/novice/academy.txt72
-rw-r--r--npc/re/jobs/novice/novice.txt6
-rw-r--r--npc/re/jobs/novice/supernovice_ex.txt12
-rw-r--r--npc/re/merchants/diamond.txt12
-rw-r--r--npc/re/merchants/ticket_refiner.txt2
-rw-r--r--npc/re/quests/eden/100-110.txt14
-rw-r--r--npc/re/quests/eden/111-120.txt18
-rw-r--r--npc/re/quests/eden/eden_common.txt6
-rw-r--r--npc/re/quests/eden/eden_iro.txt4
-rw-r--r--npc/re/quests/eden/eden_quests.txt4
-rw-r--r--npc/re/quests/homun_s.txt6
-rw-r--r--npc/re/quests/quests_brasilis.txt130
-rw-r--r--npc/re/quests/quests_dewata.txt30
-rw-r--r--npc/re/quests/quests_dicastes.txt138
-rw-r--r--npc/re/quests/quests_malangdo.txt324
-rw-r--r--npc/re/quests/quests_malaya.txt110
-rw-r--r--npc/re/quests/quests_mora.txt58
-rw-r--r--npc/warps/dungeons/mosk_dun.txt4
-rw-r--r--npc/woe-fe/agit_main.txt6
-rw-r--r--npc/woe-fe/trs_rp.txt2
-rw-r--r--npc/woe-se/agit_main_se.txt8
227 files changed, 4521 insertions, 4521 deletions
diff --git a/db/pre-re/item_db.conf b/db/pre-re/item_db.conf
index b61f1ec0e..1ba177d18 100644
--- a/db/pre-re/item_db.conf
+++ b/db/pre-re/item_db.conf
@@ -30625,7 +30625,7 @@ item_db: (
noauction: true
}
Script: <"
- if(strcharinfo(3)=="job3_arch02") {
+ if(strcharinfo(PC_MAP)=="job3_arch02") {
bonus2 bAddDefClass,1761,50;
bonus2 bAddDefClass,1762,50;
}
@@ -34064,7 +34064,7 @@ item_db: (
bonus2 bHPLossRate,666,10000;
">
OnUnequipScript: <"
- if((Hp <= 999) && !getmapflag(strcharinfo(3),mf_pvp) && !getmapflag(strcharinfo(3),mf_pvp_noparty) && !getmapflag(strcharinfo(3),mf_pvp_noguild)) {
+ if((Hp <= 999) && !getmapflag(strcharinfo(PC_MAP),mf_pvp) && !getmapflag(strcharinfo(PC_MAP),mf_pvp_noparty) && !getmapflag(strcharinfo(PC_MAP),mf_pvp_noguild)) {
heal (1-Hp),0;
}
else {
@@ -70176,7 +70176,7 @@ item_db: (
}
Script: <"
input @megaphone$;
- announce strcharinfo(0) + ": " + @megaphone$,bc_all,0xFF0000;
+ announce strcharinfo(PC_NAME) + ": " + @megaphone$,bc_all,0xFF0000;
end;
">
},
@@ -70590,7 +70590,7 @@ item_db: (
noauction: true
}
Script: <"
- if(strcharinfo(3)=="job3_rang02") {
+ if(strcharinfo(PC_MAP)=="job3_rang02") {
monster "this",-1,-1,"--ja--",1904,1,"";
}
@@ -72394,7 +72394,7 @@ item_db: (
Buy: 10
Weight: 10
Script: <"
- if (strcharinfo(3) == "job3_arch02") {
+ if (strcharinfo(PC_MAP) == "job3_arch02") {
mercenary_create VALKYRIE_A, 1800000;
}
@@ -72408,7 +72408,7 @@ item_db: (
Buy: 10
Weight: 10
Script: <"
- if (strcharinfo(3) == "job3_arch02") {
+ if (strcharinfo(PC_MAP) == "job3_arch02") {
mercenary_create VALKYRIE_B, 1800000;
}
@@ -72440,7 +72440,7 @@ item_db: (
noauction: true
}
Script: <"
- //if(strcharinfo(3)=="job3_war02") {
+ //if(strcharinfo(PC_MAP)=="job3_war02") {
// itemskill WL_FROSTMISTY,5;
//}
">
@@ -72461,7 +72461,7 @@ item_db: (
noauction: true
}
Script: <"
- //if(strcharinfo(3)=="job3_war02") {
+ //if(strcharinfo(PC_MAP)=="job3_war02") {
// itemskill WL_CRIMSONROCK,5;
//}
">
@@ -72482,7 +72482,7 @@ item_db: (
noauction: true
}
Script: <"
- //if(strcharinfo(3)=="job3_war02") {
+ //if(strcharinfo(PC_MAP)=="job3_war02") {
// itemskill WL_CHAINLIGHTNING,5;
//}
">
@@ -72503,7 +72503,7 @@ item_db: (
noauction: true
}
Script: <"
- //if(strcharinfo(3)=="job3_war02") {
+ //if(strcharinfo(PC_MAP)=="job3_war02") {
// itemskill WL_EARTHSTRAIN,5;
//}
">
@@ -72528,7 +72528,7 @@ item_db: (
sitting: true
}
Script: <"
- //if(strcharinfo(3)=="job3_rune02") {
+ //if(strcharinfo(PC_MAP)=="job3_rune02") {
// itemskill RK_CRUSHSTRIKE,1;
//}
">
@@ -72553,7 +72553,7 @@ item_db: (
sitting: true
}
Script: <"
- //if(strcharinfo(3)=="job3_rune02") {
+ //if(strcharinfo(PC_MAP)=="job3_rune02") {
// itemskill RK_STORMBLAST,1;
//}
">
@@ -72578,7 +72578,7 @@ item_db: (
sitting: true
}
Script: <"
- //if(strcharinfo(3)=="job3_rune02") {
+ //if(strcharinfo(PC_MAP)=="job3_rune02") {
// itemskill RK_MILLENNIUMSHIELD,1;
//}
">
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index a8d37ab0f..b6861a46f 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -38030,7 +38030,7 @@ item_db: (
noauction: true
}
Script: <"
- if(strcharinfo(3)=="job3_arch02") {
+ if(strcharinfo(PC_MAP)=="job3_arch02") {
bonus2 bAddDefClass,1761,50;
bonus2 bAddDefClass,1762,50;
}
@@ -43946,7 +43946,7 @@ item_db: (
bonus2 bHPLossRate,666,10000;
">
OnUnequipScript: <"
- if((Hp<=999) && !getmapflag(strcharinfo(3),mf_pvp) && !getmapflag(strcharinfo(3),mf_pvp_noparty) && !getmapflag(strcharinfo(3),mf_pvp_noguild)) {
+ if((Hp<=999) && !getmapflag(strcharinfo(PC_MAP),mf_pvp) && !getmapflag(strcharinfo(PC_MAP),mf_pvp_noparty) && !getmapflag(strcharinfo(PC_MAP),mf_pvp_noguild)) {
heal(1-Hp),0;
}
else {
@@ -46922,7 +46922,7 @@ item_db: (
else bonus2 bHPLossRate,888,5000;
">
OnUnequipScript: <"
- if((Hp<=999) && !getmapflag(strcharinfo(3),mf_pvp) && !getmapflag(strcharinfo(3),mf_pvp_noparty) && !getmapflag(strcharinfo(3),mf_pvp_noguild)) {
+ if((Hp<=999) && !getmapflag(strcharinfo(PC_MAP),mf_pvp) && !getmapflag(strcharinfo(PC_MAP),mf_pvp_noparty) && !getmapflag(strcharinfo(PC_MAP),mf_pvp_noguild)) {
heal(1-Hp),0;
}
else {
@@ -87615,7 +87615,7 @@ item_db: (
}
Script: <"
input @megaphone$;
- announce strcharinfo(0) + ": " + @megaphone$,bc_all,0xFF0000;
+ announce strcharinfo(PC_NAME) + ": " + @megaphone$,bc_all,0xFF0000;
end;
">
},
@@ -88044,7 +88044,7 @@ item_db: (
noauction: true
}
Script: <"
- if(strcharinfo(3)=="job3_rang02") {
+ if(strcharinfo(PC_MAP)=="job3_rang02") {
monster "this",-1,-1,"--ja--",1904,1,"";
}
">
@@ -89803,7 +89803,7 @@ item_db: (
Buy: 10
Weight: 10
Script: <"
- if (strcharinfo(3) == "job3_arch02") {
+ if (strcharinfo(PC_MAP) == "job3_arch02") {
mercenary_create VALKYRIE_A, 1800000;
}
">
@@ -89816,7 +89816,7 @@ item_db: (
Buy: 10
Weight: 10
Script: <"
- if (strcharinfo(3) == "job3_arch02") {
+ if (strcharinfo(PC_MAP) == "job3_arch02") {
mercenary_create VALKYRIE_B, 1800000;
}
">
@@ -89847,7 +89847,7 @@ item_db: (
noauction: true
}
Script: <"
- if(strcharinfo(3)=="job3_war02") {
+ if(strcharinfo(PC_MAP)=="job3_war02") {
itemskill WL_FROSTMISTY,5;
}
">
@@ -89868,7 +89868,7 @@ item_db: (
noauction: true
}
Script: <"
- if(strcharinfo(3)=="job3_war02") {
+ if(strcharinfo(PC_MAP)=="job3_war02") {
itemskill WL_CRIMSONROCK,5;
}
">
@@ -89889,7 +89889,7 @@ item_db: (
noauction: true
}
Script: <"
- if(strcharinfo(3)=="job3_war02") {
+ if(strcharinfo(PC_MAP)=="job3_war02") {
itemskill WL_CHAINLIGHTNING,5;
}
">
@@ -89910,7 +89910,7 @@ item_db: (
noauction: true
}
Script: <"
- if(strcharinfo(3)=="job3_war02") {
+ if(strcharinfo(PC_MAP)=="job3_war02") {
itemskill WL_EARTHSTRAIN,5;
}
">
@@ -89935,7 +89935,7 @@ item_db: (
sitting: true
}
Script: <"
- if(strcharinfo(3)=="job3_rune02") {
+ if(strcharinfo(PC_MAP)=="job3_rune02") {
itemskill RK_CRUSHSTRIKE,1;
}
">
@@ -89960,7 +89960,7 @@ item_db: (
sitting: true
}
Script: <"
- if(strcharinfo(3)=="job3_rune02") {
+ if(strcharinfo(PC_MAP)=="job3_rune02") {
itemskill RK_STORMBLAST,1;
}
">
@@ -89985,7 +89985,7 @@ item_db: (
sitting: true
}
Script: <"
- if(strcharinfo(3)=="job3_rune02") {
+ if(strcharinfo(PC_MAP)=="job3_rune02") {
itemskill RK_MILLENNIUMSHIELD,1;
}
">
@@ -95252,7 +95252,7 @@ item_db: (
nogstorage: true
}
Script: <"
- warp strcharinfo(3),0,0; /* NOTE: Temporary script until we get the correct information. */
+ warp strcharinfo(PC_MAP),0,0; /* NOTE: Temporary script until we get the correct information. */
">
},
{
diff --git a/npc/MOTD.txt b/npc/MOTD.txt
index 1e5912f4a..280ac8854 100644
--- a/npc/MOTD.txt
+++ b/npc/MOTD.txt
@@ -29,6 +29,6 @@
// run when any character logs in, attached to them.
- script HerculesMOTD FAKE_NPC,{
- message strcharinfo(0),"Welcome to Hercules! Enjoy! Please report any bugs you find.";
+ message strcharinfo(PC_NAME),"Welcome to Hercules! Enjoy! Please report any bugs you find.";
end;
}
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt
index 677ab9da2..9653b9394 100644
--- a/npc/airports/airships.txt
+++ b/npc/airports/airships.txt
@@ -1186,8 +1186,8 @@ airplane_01,32,61,4 script Nils#ein 1_M_03,1,1,{
mesf("However, ^ff0000%s^000000,\r"
"you made the new top record\r"
"this time. Congratulations!",
- strcharinfo(0));
- $050320_minus1_typing$ = strcharinfo(0);
+ strcharinfo(PC_NAME));
+ $050320_minus1_typing$ = strcharinfo(PC_NAME);
$050320_ein_typing = .@tasoo;
close;
}
@@ -1389,7 +1389,7 @@ function script applegamble {
mes(.@n$);
mesf("I got a ^0000FF%d^000000 and a ^0000FF%d^000000.", .@table1, .@table2);
mesf("That's a total of ^0000FF%d^000000.", .@tablesub);
- mesf("^FF0000%s^000000, now it's your turn.", strcharinfo(0));
+ mesf("^FF0000%s^000000, now it's your turn.", strcharinfo(PC_NAME));
next;
select("Cast Dice.");
mes("^3355FF*Rolling and rumbling*^000000");
@@ -1405,21 +1405,21 @@ function script applegamble {
next;
mes(.@n$);
mesf("^FF0000%s^000000, you have ^FF0000%d^000000 and ^FF0000%d^000000. The total is ^FF0000%d^000000.",
- strcharinfo(0), .@player1, .@player2, .@playersub);
+ strcharinfo(PC_NAME), .@player1, .@player2, .@playersub);
next;
mes(.@n$);
if(.@playersub == .@tablesub) {
mesf("Currently my total is ^0000FF%d^000000 and ^FF0000%s^000000, your total is ^FF0000%d^000000. "
"We are making an even game. Would you like to cast dice again?",
- .@tablesub, strcharinfo(0), .@playersub);
+ .@tablesub, strcharinfo(PC_NAME), .@playersub);
} else if (.@playersub > .@tablesub) {
mesf("Currently my total is ^0000FF%d^000000 and ^FF0000%s^000000, your total is ^FF0000%d^000000. "
"^FF0000%s^000000, you are currently winning this game. Would you like to cast dice again?",
- .@tablesub, strcharinfo(0), .@playersub, strcharinfo(0));
+ .@tablesub, strcharinfo(PC_NAME), .@playersub, strcharinfo(PC_NAME));
} else if(.@tablesub > .@playersub) {
mesf("Currently my total is ^0000FF%d^000000 and ^FF0000%s^000000, your total is ^FF0000%d^000000. "
"I am winning this game. Would you like to cast dice again?",
- .@tablesub, strcharinfo(0), .@playersub);
+ .@tablesub, strcharinfo(PC_NAME), .@playersub);
}
next;
switch (select("Cast dice.", "Cancel.")) {
@@ -1432,14 +1432,14 @@ function script applegamble {
if (.@playertotal > 12) {
mesf("^FF0000%s^000000, you got ^FF0000%d^000000 and the total is now ^FF0000%d^000000. "
"You lost this game. I am sorry but please try again.",
- strcharinfo(0), .@player3, .@playertotal);
+ strcharinfo(PC_NAME), .@player3, .@playertotal);
close;
}
else if (.@playertotal < .@tablesub) {
mesf("^FF0000%s^000000, you got ^FF0000%d^000000 and the total is now ^FF0000%d^000000. "
"Even though you casted dice again, still your total is smaller than mine. "
"You lost the game. I am sorry and please try again.",
- strcharinfo(0), .@player3, .@playertotal);
+ strcharinfo(PC_NAME), .@player3, .@playertotal);
close;
}
else if (.@playertotal == .@tablesub) {
@@ -1447,7 +1447,7 @@ function script applegamble {
mesf("^FF0000%s^000000, you got ^FF0000%d^000000 and the total is now ^FF0000%d^000000. "
"I don't want to take any risk, let's end this game in a draw. "
"Let's play again some other time~",
- strcharinfo(0), .@player3, .@playertotal);
+ strcharinfo(PC_NAME), .@player3, .@playertotal);
close2;
getitem Apple,.@amount;
end;
@@ -1456,7 +1456,7 @@ function script applegamble {
else {
mesf("^FF0000%s^000000, you got ^FF0000%d^000000 and the total is now ^FF0000%d^000000. "
"Now it is my turn.",
- strcharinfo(0), .@player3, .@playertotal);
+ strcharinfo(PC_NAME), .@player3, .@playertotal);
}
break;
case 2:
@@ -1504,7 +1504,7 @@ function script applegamble {
mesf("I got ^0000FF%d^000000 and the total is now ^0000FF%d^000000. "
"With total ^FF0000%d^000000 you won this game, ^FF0000%s^000000. Let me give you my apples. "
"It was a great game and I hope we will play again some other time.",
- .@table3, .@tabletotal, .@playertotal, strcharinfo(0));
+ .@table3, .@tabletotal, .@playertotal, strcharinfo(PC_NAME));
close2;
getitem Apple,.@giveapple;
end;
@@ -1513,7 +1513,7 @@ function script applegamble {
mesf("I got ^0000FF%d^000000 and the total is now ^0000FF%d^000000. "
"With total ^FF0000%d^000000 this game came out even, ^FF0000%s^000000. "
"Let me give you your apple back. It was a great game and I hope we will play again some other time.",
- .@table3, .@tabletotal, .@playertotal, strcharinfo(0));
+ .@table3, .@tabletotal, .@playertotal, strcharinfo(PC_NAME));
close2;
getitem Apple,.@amount;
end;
@@ -1521,7 +1521,7 @@ function script applegamble {
else if (.@playertotal < .@tabletotal) {
mesf("I got ^0000FF%d^000000 and the total is now ^0000FF%d^000000. "
"With total ^FF0000%d^000000 you lost this game, ^FF0000%s^000000. I am sorry but please try again.",
- .@table3, .@tabletotal, .@playertotal, strcharinfo(0));
+ .@table3, .@tabletotal, .@playertotal, strcharinfo(PC_NAME));
close;
}
}
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt
index 62c11135f..681786792 100644
--- a/npc/battleground/flavius/flavius01.txt
+++ b/npc/battleground/flavius/flavius01.txt
@@ -413,7 +413,7 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -421,7 +421,7 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -465,7 +465,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -473,7 +473,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -483,7 +483,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -491,7 +491,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -598,7 +598,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -606,7 +606,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -674,7 +674,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -682,7 +682,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -694,7 +694,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -702,7 +702,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -716,7 +716,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -724,7 +724,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt
index 0686d7957..becee77c6 100644
--- a/npc/battleground/flavius/flavius02.txt
+++ b/npc/battleground/flavius/flavius02.txt
@@ -413,7 +413,7 @@ bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -421,7 +421,7 @@ bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -465,7 +465,7 @@ bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -473,7 +473,7 @@ bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -483,7 +483,7 @@ bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -491,7 +491,7 @@ bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -598,7 +598,7 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -606,7 +606,7 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -674,7 +674,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -682,7 +682,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -694,7 +694,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -702,7 +702,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -716,7 +716,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -724,7 +724,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt
index 92771f14b..f9dac0766 100644
--- a/npc/battleground/kvm/kvm_item_pay.txt
+++ b/npc/battleground/kvm/kvm_item_pay.txt
@@ -65,7 +65,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
"be reversed. Please be carefull.");
mes("Select the next step please.");
next;
- .@name$ = strcharinfo(0);
+ .@name$ = strcharinfo(PC_NAME);
switch(select("Read the KVM Catalogue.", "Purchase KVM Items.", "Confirm KVM Points.", "Explanation of KVM Rewards.", "Explanation of KVM Points.")) {
case 1:
mes("[Logistics]");
diff --git a/npc/battleground/tierra/tierra01.txt b/npc/battleground/tierra/tierra01.txt
index ff5c578ef..0dabe28d0 100644
--- a/npc/battleground/tierra/tierra01.txt
+++ b/npc/battleground/tierra/tierra01.txt
@@ -703,7 +703,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,3;
}
@@ -711,7 +711,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,.@medal_gap;
}
@@ -765,7 +765,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,3;
}
@@ -773,7 +773,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign of victory.", strcharinfo(0));
+ mesf("%s, it's a sign of victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,.@medal_gap;
}
@@ -797,7 +797,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,3;
}
@@ -805,7 +805,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,.@medal_gap;
}
@@ -815,7 +815,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes("[Swandery]");
- mesf("Oh, %s Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -823,7 +823,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -837,7 +837,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes("[Swandery]");
- mesf("Oh, %s Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -845,7 +845,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -859,7 +859,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,3;
}
@@ -867,7 +867,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,.@medal_gap;
}
diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt
index 04d7c69e7..ac7710aa8 100644
--- a/npc/battleground/tierra/tierra02.txt
+++ b/npc/battleground/tierra/tierra02.txt
@@ -703,7 +703,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,3;
}
@@ -711,7 +711,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,.@medal_gap;
}
@@ -765,7 +765,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,3;
}
@@ -773,7 +773,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign of victory.", strcharinfo(0));
+ mesf("%s, it's a sign of victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,.@medal_gap;
}
@@ -797,7 +797,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,3;
}
@@ -805,7 +805,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,.@medal_gap;
}
@@ -815,7 +815,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes("[Swandery]");
- mesf("Oh, %s Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -823,7 +823,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -837,7 +837,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes("[Swandery]");
- mesf("Oh, %s Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -845,7 +845,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -859,7 +859,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,3;
}
@@ -867,7 +867,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,.@medal_gap;
}
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt
index e7ebe9141..ecd6f8b6b 100644
--- a/npc/cities/aldebaran.txt
+++ b/npc/cities/aldebaran.txt
@@ -906,12 +906,12 @@ aldeba_in,24,245,4 script Kafra Jasmine#alde 4_F_KAFRA3,{
next;
switch(select("What?! I can't believe that!", "Ahh~ Shut Up!", "Your service is great!")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What?!";
mes "I can't";
mes "believe that!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "FIVE THOUSAND AND EIGHT HUNDRED YEARS?! THAT'S INSANE!";
next;
mes "[Kafra Jasmine]";
@@ -1058,7 +1058,7 @@ aldeba_in,91,244,4 script Kafra Service#4alde 4_F_KAFRA6,{
aldeba_in,79,161,6 script Kafra#04 4_F_KAFRA3,{
cutin "kafra_03",2;
mes "[Kafra]";
- mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000. This is where you can trade in your special reserve points for useful items and cool prizes.";
+ mes "Welcome, ^6666FF" + strcharinfo(PC_NAME) + "^000000. This is where you can trade in your special reserve points for useful items and cool prizes.";
next;
mes "[Kafra]";
mes "Each Kafra will allow you to trade in reserve points of varying amounts. I can trade in reserve points starting from ^2222FF100 pts up to 3000 pts^000000.";
@@ -1142,7 +1142,7 @@ aldeba_in,79,161,6 script Kafra#04 4_F_KAFRA3,{
aldeba_in,88,161,3 script Kafra#05 4_F_KAFRA3,{
cutin "kafra_03",2;
mes "[Kafra]";
- mes "Welcome ^5577FF"+strcharinfo(0)+"^000000. We are currently having a special event for our customers.";
+ mes "Welcome ^5577FF"+strcharinfo(PC_NAME)+"^000000. We are currently having a special event for our customers.";
mes "You can get free gifts by using your ^FF5533special reserve points^000000 in the ^3355FFSpecial Kafra Gift Event^000000!!";
next;
mes "[Kafra]";
diff --git a/npc/cities/ayothaya.txt b/npc/cities/ayothaya.txt
index 45f2d025f..79e3f8c13 100644
--- a/npc/cities/ayothaya.txt
+++ b/npc/cities/ayothaya.txt
@@ -167,7 +167,7 @@ ayothaya,171,152,5 script Girl#Lalitha 4_F_THAIAYO,{
mes "You know, like the dresses and jewelry that ladies wear in other countries, whether or not the men are good looking, what kind of songs you have, what kind of girls that guys over there like...";
emotion e_what;
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes ".........";
next;
mes "[Lalitha]";
@@ -196,7 +196,7 @@ ayothaya,171,152,5 script Girl#Lalitha 4_F_THAIAYO,{
mes "my Black Knight is~";
emotion e_lv;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't you mean...";
mes "Knight in shining armor";
mes "riding a white horse?";
diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt
index 20d4725b4..33ba55ee0 100644
--- a/npc/cities/einbech.txt
+++ b/npc/cities/einbech.txt
@@ -469,7 +469,7 @@ ein_in01,277,95,7 script Ryan Danger#air#einbech 4_M_EINMAN,{
mes "clothes? I'll buy you whatever";
mes "you want, it's on me! C'mon~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "N-no...!";
mes "I-I-I-I...";
mes "^666666(This is the";
@@ -489,7 +489,7 @@ ein_in01,277,95,7 script Ryan Danger#air#einbech 4_M_EINMAN,{
mes "Or am I?";
mes "Bwahahahaha!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(Th-this guy";
mes "must be drunk out";
mes "of his freakin' mind!)";
diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt
index 741d5b27a..c16dbfeff 100644
--- a/npc/cities/einbroch.txt
+++ b/npc/cities/einbroch.txt
@@ -338,7 +338,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 4_M_EINMAN,{
next;
switch(select("Ah~", "Uh huh...")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah~";
mes "I see, so you're";
mes "working on restoring";
@@ -352,7 +352,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 4_M_EINMAN,{
mes "fixing up Burielle...";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Uh huh...";
mes "Right. For a second";
mes "there, I thought you were";
@@ -360,7 +360,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 4_M_EINMAN,{
mes "then I also assumed that you";
mes "weren't, you know, a nutcase.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, did you say,";
mes "''prettiest model?''";
mes "All Airships look the";
diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt
index 4df978a0d..7f299dfa2 100644
--- a/npc/cities/geffen.txt
+++ b/npc/cities/geffen.txt
@@ -497,7 +497,7 @@ geffen_in,22,125,1 script Crumpler 1_M_HOF,{
mes "IT BUUUURNS!";
close;
case 3:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No...";
mes "I can only use";
mes "my powers for good.";
@@ -629,9 +629,9 @@ geffen_in,27,134,5 script Waitress#elen 4_F_02,{
next;
mes "[Elenore]";
if (Sex == SEX_MALE)
- mes "Tell me, have you ever heard of "+strcharinfo(0)+"? He's supposed to be the suavest hero around!";
+ mes "Tell me, have you ever heard of "+strcharinfo(PC_NAME)+"? He's supposed to be the suavest hero around!";
else
- mes "Have you ever heard of "+strcharinfo(0)+"? People say she's one of the prettiest girls in all of Rune-Midgard!";
+ mes "Have you ever heard of "+strcharinfo(PC_NAME)+"? People say she's one of the prettiest girls in all of Rune-Midgard!";
break;
case 4:
switch(rand(1,2)) {
@@ -667,7 +667,7 @@ geffen_in,27,134,5 script Waitress#elen 4_F_02,{
mes "[William's Spirit]";
mes "^990000Hey you sex crazed bastard!! Stop looking at my daughter like that before I rip out your eyes, and eat them with pasta!^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
if (Sex == SEX_MALE) {
mes "Huh...?";
mes "C-come again?";
@@ -676,7 +676,7 @@ geffen_in,27,134,5 script Waitress#elen 4_F_02,{
mes "Huh...?";
mes "Oh, Dad must have possessed me again. It happens to me and my sister all the time.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No kidding?";
mes "Huh. Total bummer.";
next;
@@ -783,7 +783,7 @@ geffen_in,70,67,3 script Waitress#elise 4_F_01,{
mes "[William's Spirit]";
mes "^990000Stay away from my daughter, or I'll beat your brains out, punk! Elisa's gonna marry a doctor! Or a lawyer!^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
if (Sex == SEX_MALE) {
mes "Y-y-y-yes, sir!";
next;
diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt
index c1e199ea1..0c841a76e 100644
--- a/npc/cities/jawaii.txt
+++ b/npc/cities/jawaii.txt
@@ -849,7 +849,7 @@ jawaii_in,28,124,0 script Bartender#jaw 1_ETC_01,{
}
mes "....Hmm...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey...!";
mes "Bartender...";
mes "Gimmie one more.";
@@ -859,7 +859,7 @@ jawaii_in,28,124,0 script Bartender#jaw 1_ETC_01,{
mes "It's on me.";
mes "Have a drink.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank you.";
close2;
percentheal -100,0;
@@ -876,7 +876,7 @@ jawaii_in,28,124,0 script Bartender#jaw 1_ETC_01,{
mes "had enough to drink.";
mes "Are you sure you'll be okay?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Bartender,";
mes "I'm so depressed";
mes "because of...";
@@ -889,7 +889,7 @@ jawaii_in,28,124,0 script Bartender#jaw 1_ETC_01,{
mes "a ^0000FF'Special J&Z'^000000 for you.";
mes "And this is on me.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank you...";
mes "So much...";
close2;
@@ -1010,7 +1010,7 @@ jawaii_in,28,124,0 script Bartender#jaw 1_ETC_01,{
mes "^3355FFYou slowly drank some";
mes "of your Gunslinger drink.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yeeehaw~!";
mes "I'm a cowboy hero!";
mes "Bang Bang Bang!";
@@ -1036,7 +1036,7 @@ jawaii_in,28,124,0 script Bartender#jaw 1_ETC_01,{
mes "with a luxurious, sweet and";
mes "sour flavor.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Aaaaaahhhhhh~!";
mes "This drink is really good!";
specialeffect2 EF_SANCTUARY;
@@ -1087,7 +1087,7 @@ jawaii_in,28,124,0 script Bartender#jaw 1_ETC_01,{
break;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Master...";
mes "One more please...";
next;
@@ -1099,7 +1099,7 @@ S_KillChar:
mes "[Bartender]";
mes "It's on me.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank you...";
mes "Mr. Bartender...";
close2;
@@ -1148,7 +1148,7 @@ jawaii_in,43,115,0 script Customer#jaw_1 4W_M_01,{
next;
mes "^3355FFHe ordered a JJ special for me.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Damn...!";
mes "Damn! I will be";
mes "the one who laughs last!";
diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt
index 6ba3babbd..3cbe900c3 100644
--- a/npc/cities/lighthalzen.txt
+++ b/npc/cities/lighthalzen.txt
@@ -102,7 +102,7 @@ lighthalzen,261,112,3 script Ruth#zen4 4_F_LGTGIRL,{
mes "happiness. Oh, I love";
mes "you so much, Oyoung.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Whoa...";
mes "This couple is";
mes "really headed for";
@@ -126,7 +126,7 @@ lighthalzen,259,108,7 script Oyoung#zen14 4_M_LGTMAN,{
mes "they got vitamin deficiency.";
mes "I better take care of that~";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Sweet Sister!";
mes "I don't know what's";
mes "more mind boggling--";
@@ -1049,7 +1049,7 @@ OnTouch:
emotion e_heh;
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Here you go,";
mes "take this.";
Zeny -= 50;
@@ -1087,16 +1087,16 @@ OnTouch:
mes "with reality. Like the stars that are always there, but not visible";
mes "during the day, we'll always have hope, even if we can't see it.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
@@ -1138,16 +1138,16 @@ OnTouch:
mes "you can be someone else's";
mes "miracle. Isn't that wonderful?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
@@ -1206,16 +1206,16 @@ OnTouch:
mes "you a hero. Fighting with anger";
mes "born of frustration will make you a bully. Know the difference.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
@@ -1229,7 +1229,7 @@ OnTouch:
close;
}
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...";
mes "......";
close;
@@ -1401,14 +1401,14 @@ lhz_in01,124,28,3 script Ellette#tre 1_F_01,{
mes "[Ellette]";
mes "...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me.";
next;
mes "[Ellette]";
mes "...";
mes "......";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hello?";
next;
mes "[Ellette]";
@@ -2762,7 +2762,7 @@ lhz_in02,267,22,1 script Shop Assistant#cobo 4_F_02,{
mes "membership fee that's waived when you spend a certain amount every";
mes "month in our store. If you invite your friends, you'll receive spe--";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "N-no thank you!";
mes "I'm not interested!";
close;
@@ -3004,7 +3004,7 @@ OnTouch:
if (Sex == SEX_MALE) {
mes "^3355FF*Click*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What the...?";
mes "That sound. Did...";
mes "Did someone just";
diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt
index 6b35ae2e7..92e57f434 100644
--- a/npc/cities/niflheim.txt
+++ b/npc/cities/niflheim.txt
@@ -50,7 +50,7 @@ niflheim,52,147,3 script Keedz#nif 4_M_NFDEADSWDMAN,{
niflheim,195,211,6 script Gigantia#nif 4_M_NFDEADSWDMAN,3,3,{
if (isequipped(5038) || isequipped(2257) || isequipped(2256)) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What's up?";
next;
mes "[Gigantia]";
@@ -88,7 +88,7 @@ nif_in,16,27,1 script Undead Chicken#nif 4_NFCOCK,{
mes "[Undead Chicken]";
mes "I lived a peaceful life as a normal chicken. But then came the day I was tragically killed and eaten by humans. Well... Heh heh~! Now it's my turn! *Cackles*";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ouch...!";
mes "A chicken...";
mes "It bit me!";
@@ -110,7 +110,7 @@ nif_in,16,30,4 script Undead Familiar#nif 4_NFBAT,{
mes "always tasty...! I think I'll just";
mes "take a liiittle sip.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ow! My vein!";
mes "Did you just";
mes "suck my blood?!";
diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt
index 9c0fb6af5..bbe6716e7 100644
--- a/npc/cities/prontera.txt
+++ b/npc/cities/prontera.txt
@@ -640,7 +640,7 @@ prt_church,103,76,0 script Garnet#pront 1_F_02,{
next;
break;
case 7:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Alright, I've";
mes "heard enough.";
close2;
diff --git a/npc/cities/rachel.txt b/npc/cities/rachel.txt
index 9299febee..ecd410ab1 100644
--- a/npc/cities/rachel.txt
+++ b/npc/cities/rachel.txt
@@ -39,7 +39,7 @@
//== Set 1 =================================================
ice_dun04,33,166,3 script Frozen Boy 4_M_FROZEN,{
cutin "ra_sboy.bmp",2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This boy must be the one who Ktullanux tried to protect.";
next;
mes "- The boy was frozen inside a giant ice pole, and he looks as if he is in sleep rather than dead. -";
@@ -52,7 +52,7 @@ ice_dun04,33,166,3 script Frozen Boy 4_M_FROZEN,{
mes "- You wondered why a young boy had to be confined within this isolated cave, -";
mes "- you instinctively knew that no mage in this world would be able to release him from the ice pole.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What happened to this boy?";
close2;
cutin "",255;
@@ -349,7 +349,7 @@ rachel,197,137,3 script Bard#aru 1_M_BARD,{
mes "Yes, I'm talking about the pope~";
mes "Pope, yeah~ Pope, yeah~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You must be off your";
mes "rocker singing that";
mes "kind of song here";
diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt
index 11cfdb6fd..d705e4baa 100644
--- a/npc/cities/umbala.txt
+++ b/npc/cities/umbala.txt
@@ -1022,11 +1022,11 @@ OnTouch:
switch(rand(1,3)) {
case 1:
percentheal -100,0;
- mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map;
+ mapannounce "umbala","Bungee Jump: "+strcharinfo(PC_NAME)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map;
end;
case 2:
percentheal -50,0;
- mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map;
+ mapannounce "umbala","Bungee Jump: "+strcharinfo(PC_NAME)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map;
end;
case 3:
if (rand(1,2) == 2) {
diff --git a/npc/custom/battleground/bg_common.txt b/npc/custom/battleground/bg_common.txt
index b6404d57d..7ba3eecb0 100644
--- a/npc/custom/battleground/bg_common.txt
+++ b/npc/custom/battleground/bg_common.txt
@@ -204,7 +204,7 @@ bat_room,156,178,5 script Tierra Valley Officer#1 4_M_KY_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -274,7 +274,7 @@ bat_room,156,121,1 script Tierra Valley Officer#2 4_M_CRU_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -344,7 +344,7 @@ bat_room,164,178,5 script Tierra Valley Officer#3 4_M_KY_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -414,7 +414,7 @@ bat_room,164,121,1 script Tierra Valley Officer#4 4_M_CRU_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -485,7 +485,7 @@ bat_room,172,178,5 script Flavius Officer#1 4_M_KY_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -556,7 +556,7 @@ bat_room,172,121,1 script Flavius Officer#2 4_M_CRU_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -627,7 +627,7 @@ bat_room,148,178,5 script Flavius Officer#3 4_M_KY_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -698,7 +698,7 @@ bat_room,148,121,1 script Flavius Officer#4 4_M_CRU_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -766,7 +766,7 @@ bat_room,140,178,5 script KVM [80-99] Officer#1 4_M_KY_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -834,7 +834,7 @@ bat_room,140,121,1 script KVM [80-99] Officer#2 4_M_CRU_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -902,7 +902,7 @@ bat_room,132,178,5 script KVM [60-79] Officer#1 4_M_KY_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -970,7 +970,7 @@ bat_room,132,121,1 script KVM [60-79] Officer#2 4_M_CRU_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -1038,7 +1038,7 @@ bat_room,124,178,5 script KVM [1-59] Officer#1 4_M_KY_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -1106,7 +1106,7 @@ bat_room,124,121,1 script KVM [1-59] Officer#2 4_M_CRU_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
diff --git a/npc/custom/battleground/bg_flavius_01.txt b/npc/custom/battleground/bg_flavius_01.txt
index 33c662d93..0520902ba 100644
--- a/npc/custom/battleground/bg_flavius_01.txt
+++ b/npc/custom/battleground/bg_flavius_01.txt
@@ -276,7 +276,7 @@ bat_b01,390,13,5 script Guillaume Vintenar#fl1 4_M_KY_HEAD,{
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
set .@reward, 9;
} else {
@@ -305,12 +305,12 @@ bat_b01,10,293,5 script Croix Vintenar#fl1 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
set .@reward, 9;
} else {
mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
diff --git a/npc/custom/battleground/bg_flavius_02.txt b/npc/custom/battleground/bg_flavius_02.txt
index eef7cf308..da6c9cfef 100644
--- a/npc/custom/battleground/bg_flavius_02.txt
+++ b/npc/custom/battleground/bg_flavius_02.txt
@@ -276,7 +276,7 @@ bat_b02,390,13,5 script Guillaume Vintenar#fl2 4_M_KY_HEAD,{
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
set .@reward, 9;
} else {
@@ -305,12 +305,12 @@ bat_b02,10,293,5 script Croix Vintenar#fl2 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
set .@reward, 9;
} else {
mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
diff --git a/npc/custom/battleground/bg_kvm01.txt b/npc/custom/battleground/bg_kvm01.txt
index a4bd65e43..c27e042a2 100644
--- a/npc/custom/battleground/bg_kvm01.txt
+++ b/npc/custom/battleground/bg_kvm01.txt
@@ -317,7 +317,7 @@ bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 4_M_KY_HEAD,{
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
@@ -353,12 +353,12 @@ bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
diff --git a/npc/custom/battleground/bg_kvm02.txt b/npc/custom/battleground/bg_kvm02.txt
index 833a33747..cd13241cb 100644
--- a/npc/custom/battleground/bg_kvm02.txt
+++ b/npc/custom/battleground/bg_kvm02.txt
@@ -317,7 +317,7 @@ bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
@@ -353,12 +353,12 @@ bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
diff --git a/npc/custom/battleground/bg_kvm03.txt b/npc/custom/battleground/bg_kvm03.txt
index 9ca29deaf..3ec87355e 100644
--- a/npc/custom/battleground/bg_kvm03.txt
+++ b/npc/custom/battleground/bg_kvm03.txt
@@ -317,7 +317,7 @@ bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 4_M_KY_HEAD,{
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 0;
@@ -353,12 +353,12 @@ bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 0;
mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "Please don't forget this battle. We can win the next.";
close2;
diff --git a/npc/custom/battleground/bg_tierra_01.txt b/npc/custom/battleground/bg_tierra_01.txt
index 05b48c63e..bab80916b 100644
--- a/npc/custom/battleground/bg_tierra_01.txt
+++ b/npc/custom/battleground/bg_tierra_01.txt
@@ -326,12 +326,12 @@ bat_a01,45,19,3 script Croix Vintenar#tv1 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
@@ -355,7 +355,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 4_M_KY_HEAD,{
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
diff --git a/npc/custom/battleground/bg_tierra_02.txt b/npc/custom/battleground/bg_tierra_02.txt
index b3b6cff21..791f02109 100644
--- a/npc/custom/battleground/bg_tierra_02.txt
+++ b/npc/custom/battleground/bg_tierra_02.txt
@@ -326,12 +326,12 @@ bat_a02,45,19,3 script Croix Vintenar#tv2 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
@@ -355,7 +355,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 4_M_KY_HEAD,{
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
diff --git a/npc/custom/bgqueue/flavius.txt b/npc/custom/bgqueue/flavius.txt
index 8fac6a76b..33561db0a 100644
--- a/npc/custom/bgqueue/flavius.txt
+++ b/npc/custom/bgqueue/flavius.txt
@@ -445,7 +445,7 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
mes "[Axl Rose]";
mes "Blessed Guillaume!";
mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory.";
close2;
getitem BF_Badge2,9;
}
@@ -453,7 +453,7 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
mes "[Axl Rose]";
mes "Blessed Guillaume!";
mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory.";
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -497,7 +497,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
mes "[Swandery]";
mes "Blessed Croix!";
mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory.";
close2;
getitem BF_Badge2,9;
}
@@ -505,7 +505,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
mes "[Swandery]";
mes "Blessed Croix!";
mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory.";
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -515,7 +515,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
set .@medal_gap,500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
+ mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
@@ -523,7 +523,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
}
else {
mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
+ mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
@@ -631,7 +631,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
mes "[Axl Rose]";
mes "Blessed Guillaume!";
mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory.";
close2;
getitem BF_Badge2,9;
}
@@ -639,7 +639,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
mes "[Axl Rose]";
mes "Blessed Guillaume!";
mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory.";
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -707,7 +707,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
set .@medal_gap,500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
+ mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
@@ -715,7 +715,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
}
else {
mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
+ mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
@@ -727,7 +727,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
set .@medal_gap,500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
+ mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
@@ -735,7 +735,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
}
else {
mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
+ mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
@@ -749,7 +749,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croix!";
mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory.";
close2;
getitem BF_Badge2,9;
}
@@ -757,7 +757,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croix!";
mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory.";
close2;
getitem BF_Badge2,.@medal_gap;
}
diff --git a/npc/custom/breeder.txt b/npc/custom/breeder.txt
index 35cd63dc2..c02122c3f 100644
--- a/npc/custom/breeder.txt
+++ b/npc/custom/breeder.txt
@@ -14,7 +14,7 @@ prontera,124,201,1 script Universal Rental NPC 4_F_JOB_BLACKSMITH,{
/* TODO: This can be optimized with just setmount(), as it can
auto-detect the proper mount for the class/skills. */
if (hascashmount()) {
- message strcharinfo(0),"You must first remove your mount.";
+ message strcharinfo(PC_NAME),"You must first remove your mount.";
end;
} else if ((eaclass()&EAJ_THIRDMASK) == EAJ_RANGER && !countitem(Wolf's_Flute)) {
if (!checkfalcon() && getskilllv(HT_FALCON) && !checkwug()) {
@@ -48,7 +48,7 @@ prontera,124,201,1 script Universal Rental NPC 4_F_JOB_BLACKSMITH,{
} else if (checkmount() != MOUNT_MADO && getskilllv(NC_MADOLICENCE)) {
setmount(MOUNT_MADO);
} else {
- message strcharinfo(0),"You do not meet requirements to rent.";
+ message strcharinfo(PC_NAME),"You do not meet requirements to rent.";
end;
}
specialeffect2 EF_TEIHIT3;
diff --git a/npc/custom/etc/bank_kafra.txt b/npc/custom/etc/bank_kafra.txt
index c4e16a9ec..375a9f611 100644
--- a/npc/custom/etc/bank_kafra.txt
+++ b/npc/custom/etc/bank_kafra.txt
@@ -20,7 +20,7 @@
- script Bank Clerk::bankg 4_M_ZONDAOYAJI,{
mes"[Maniss]";
- mes strcharinfo(0)+", welcome to the 2nd Bank of Prontera!";
+ mes strcharinfo(PC_NAME)+", welcome to the 2nd Bank of Prontera!";
set @kb_int,(gettime(GETTIME_MONTH)*31)+gettime(GETTIME_DAYOFMONTH); //today's number
set @income,0;
diff --git a/npc/custom/etc/lottery.txt b/npc/custom/etc/lottery.txt
index 13d60ec2f..421fccc78 100644
--- a/npc/custom/etc/lottery.txt
+++ b/npc/custom/etc/lottery.txt
@@ -293,7 +293,7 @@ LWinBig:
mes "Jackpot!";
mes "You've won ^0000FF" + $L_Prize_Money + "z^000000.";
Zeny += $L_Prize_Money;
- announce "Lottery: " + strcharinfo(0) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8;
+ announce "Lottery: " + strcharinfo(PC_NAME) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8;
set #LID,0;
close;
@@ -303,7 +303,7 @@ LWinSmall:
mes "You have matched at least 4 numbers!";
mes "You've won ^0000FF" + $L_Prize_Money_Small + "z^000000.";
Zeny += $L_Prize_Money_Small;
- announce "Lottery: " + strcharinfo(0) + " has won a prize of " + $L_Prize_Money_Small + "z!",8;
+ announce "Lottery: " + strcharinfo(PC_NAME) + " has won a prize of " + $L_Prize_Money_Small + "z!",8;
set #LID,0;
close;
diff --git a/npc/custom/etc/marriage.txt b/npc/custom/etc/marriage.txt
index 2af343023..76b0429c8 100644
--- a/npc/custom/etc/marriage.txt
+++ b/npc/custom/etc/marriage.txt
@@ -82,11 +82,11 @@ prt_church,100,123,4 script Vomars 1_M_PASTOR,{
close;
} // End official iRO dialog
- if (strcharinfo(0) == $wed_groom$) {
+ if (strcharinfo(PC_NAME) == $wed_groom$) {
SF_Groom();
end;
}
- if (strcharinfo(0) == $wed_bride$) {
+ if (strcharinfo(PC_NAME) == $wed_bride$) {
SF_Bride();
end;
}
@@ -102,11 +102,11 @@ prt_church,100,123,4 script Vomars 1_M_PASTOR,{
mes "I am going to wed "+$wed_groom$+" and "+$wed_bride$+", do you have an objection to it?";
if (select("Sorry, please go on.","Yes, I actually do.") == 2) {
//Abort
- npctalk "Ladies and gentlemen, "+strcharinfo(0)+" has an objection to the wedding!";
+ npctalk "Ladies and gentlemen, "+strcharinfo(PC_NAME)+" has an objection to the wedding!";
SF_wed_end();
mes "Why should they not be wed?";
input $@msg$;
- npctalk strcharinfo(0)+"'s objection is: "+$@msg$;
+ npctalk strcharinfo(PC_NAME)+"'s objection is: "+$@msg$;
emotion e_sob;
mes "I see...";
} else
@@ -319,7 +319,7 @@ function SF_StartCeremony {
set $wed_bride_progress,5;
set $wed_groom_progress,5;
set $@msg$,$wed_groom$;
- if (strcharinfo(0) == $wed_groom$)
+ if (strcharinfo(PC_NAME) == $wed_groom$)
set $@msg$,$wed_bride$;
if (marriage($@msg$) == 0) {
next;
@@ -531,7 +531,7 @@ function SF_Register {
}
function SF_WedProgress {
- if (strcharinfo(0) == $wed_groom$) {
+ if (strcharinfo(PC_NAME) == $wed_groom$) {
mes "["+@name$+"]";
if ($wed_bride_progress > 0)
mes "The Priest will handle the rest of the ceremony.";
@@ -539,7 +539,7 @@ function SF_WedProgress {
mes "Tell your bride to register, what is taking so long? Time is running out.";
close;
}
- if (strcharinfo(0) == $wed_bride$) {
+ if (strcharinfo(PC_NAME) == $wed_bride$) {
mes "["+@name$+"]";
if ($wed_groom_progress > 0)
mes "The Priest will handle the rest of the ceremony.";
@@ -720,13 +720,13 @@ function SF_TryRegister {
sc_start SC_WEDDING,3600000,1; //Start Wedding Effect (SC_WEDDING)
if (@bride) {
set $wed_bride_progress,1;
- set $wed_bride$,strcharinfo(0);
+ set $wed_bride$,strcharinfo(PC_NAME);
$wed_bride_sex = Sex;
if ($@wedding_effect == 1) //Store account id for effect.
set $wedding_effect_id, getcharid(3);
} else {
set $wed_groom_progress,1;
- set $wed_groom$,strcharinfo(0);
+ set $wed_groom$,strcharinfo(PC_NAME);
$wed_groom_sex = Sex;
if ($@wedding_effect == 2) //Store account id for effect.
set $wedding_effect_id, getcharid(3);
@@ -867,7 +867,7 @@ prt_church,94,99,4 script Sister Lisa 1_F_PRIEST,{
}
mes "["+@name$+"]";
set $@divorcee,getpartnerid();
- set $@divorcer$,strcharinfo(0);
+ set $@divorcer$,strcharinfo(PC_NAME);
set $@divorce_progress,1;
initnpctimer;
mes "Very well, get your partner to confirm, and I will collect the fee for filing the divorce then.";
@@ -877,7 +877,7 @@ prt_church,94,99,4 script Sister Lisa 1_F_PRIEST,{
end;
function SF_InProgress {
- if (strcharinfo(0) == $@divorcer$) {
+ if (strcharinfo(PC_NAME) == $@divorcer$) {
mes "["+@name$+"]";
mes "...I am still waiting for your partner to confirm the divorce procedure.";
close;
@@ -912,7 +912,7 @@ function SF_InProgress {
close;
}
Zeny -= $@wed_divorce_fee;
- announce $@divorcer$+" has just divorced "+strcharinfo(0)+"...", 8;
+ announce $@divorcer$+" has just divorced "+strcharinfo(PC_NAME)+"...", 8;
mes "["+@name$+"]";
mes "Your divorce has been filed. You are no longer wed.";
emotion e_sob;
diff --git a/npc/custom/etc/monster_arena.txt b/npc/custom/etc/monster_arena.txt
index 3a25679aa..24edd14d9 100644
--- a/npc/custom/etc/monster_arena.txt
+++ b/npc/custom/etc/monster_arena.txt
@@ -71,27 +71,27 @@ L_Info:
// Monster Summon Function //
function script monstersummon {
// 1. ---Change to Add Monsters--- //
- if (#monster == 10) summon strcharinfo(0) + "'s Poring",1002, "OnPoringKilled";
- if (#monster == 20) summon strcharinfo(0) + "'s Fabre",1007, "OnFaberKilled";
- if (#monster == 30) summon strcharinfo(0) + "'s Lunatic",1063, "OnLunaticKilled";
- if (#monster == 31) summon strcharinfo(0) + "'s Drops",1113, "OnDropsKilled";
- if (#monster == 32) summon strcharinfo(0) + "'s Picky",1049, "OnPickyKilled";
- if (#monster == 40) summon strcharinfo(0) + "'s ChonChon",1011, "OnChonChonKilled";
- if (#monster == 41) summon strcharinfo(0) + "'s Super Picky",1050, "OnSPickyKilled";
- if (#monster == 42) summon strcharinfo(0) + "'s Willow",1010, "OnWillowKilled";
- if (#monster == 50) summon strcharinfo(0) + "'s Roda Frog",1012, "OnRodaKilled";
- if (#monster == 51) summon strcharinfo(0) + "'s Condor",1009, "OnCondorKilled";
- if (#monster == 60) summon strcharinfo(0) + "'s Thief Bug Larva",1051, "OnThiefKilled";
- if (#monster == 70) summon strcharinfo(0) + "'s Savage Babe",1167, "OnSavageKilled";
- if (#monster == 80) summon strcharinfo(0) + "'s Familiar",1005, "OnFamiliarKilled";
- if (#monster == 81) summon strcharinfo(0) + "'s Hornet",1004, "OnHornetKilled";
- if (#monster == 90) summon strcharinfo(0) + "'s Desert Wolf Puppy",1107, "OnPuppyKilled";
- if (#monster == 91) summon strcharinfo(0) + "'s Spore",1014, "OnSporeKilled";
- if (#monster == 92) summon strcharinfo(0) + "'s Rocker",1052, "OnRockerKilled";
- if (#monster == 100) summon strcharinfo(0) + "'s Skeleton",1076, "OnSkeletonKilled";
- if (#monster == 101) summon strcharinfo(0) + "'s Plankton",1161, "OnPlanktonKilled";
- if (#monster == 102) summon strcharinfo(0) + "'s Antonio",1247, "OnAntonioKilled";
- if (#monster == 103) summon strcharinfo(0) + "'s Thief Bug Female",1053, "OnThiefFemaleKilled";
+ if (#monster == 10) summon strcharinfo(PC_NAME) + "'s Poring",1002, "OnPoringKilled";
+ if (#monster == 20) summon strcharinfo(PC_NAME) + "'s Fabre",1007, "OnFaberKilled";
+ if (#monster == 30) summon strcharinfo(PC_NAME) + "'s Lunatic",1063, "OnLunaticKilled";
+ if (#monster == 31) summon strcharinfo(PC_NAME) + "'s Drops",1113, "OnDropsKilled";
+ if (#monster == 32) summon strcharinfo(PC_NAME) + "'s Picky",1049, "OnPickyKilled";
+ if (#monster == 40) summon strcharinfo(PC_NAME) + "'s ChonChon",1011, "OnChonChonKilled";
+ if (#monster == 41) summon strcharinfo(PC_NAME) + "'s Super Picky",1050, "OnSPickyKilled";
+ if (#monster == 42) summon strcharinfo(PC_NAME) + "'s Willow",1010, "OnWillowKilled";
+ if (#monster == 50) summon strcharinfo(PC_NAME) + "'s Roda Frog",1012, "OnRodaKilled";
+ if (#monster == 51) summon strcharinfo(PC_NAME) + "'s Condor",1009, "OnCondorKilled";
+ if (#monster == 60) summon strcharinfo(PC_NAME) + "'s Thief Bug Larva",1051, "OnThiefKilled";
+ if (#monster == 70) summon strcharinfo(PC_NAME) + "'s Savage Babe",1167, "OnSavageKilled";
+ if (#monster == 80) summon strcharinfo(PC_NAME) + "'s Familiar",1005, "OnFamiliarKilled";
+ if (#monster == 81) summon strcharinfo(PC_NAME) + "'s Hornet",1004, "OnHornetKilled";
+ if (#monster == 90) summon strcharinfo(PC_NAME) + "'s Desert Wolf Puppy",1107, "OnPuppyKilled";
+ if (#monster == 91) summon strcharinfo(PC_NAME) + "'s Spore",1014, "OnSporeKilled";
+ if (#monster == 92) summon strcharinfo(PC_NAME) + "'s Rocker",1052, "OnRockerKilled";
+ if (#monster == 100) summon strcharinfo(PC_NAME) + "'s Skeleton",1076, "OnSkeletonKilled";
+ if (#monster == 101) summon strcharinfo(PC_NAME) + "'s Plankton",1161, "OnPlanktonKilled";
+ if (#monster == 102) summon strcharinfo(PC_NAME) + "'s Antonio",1247, "OnAntonioKilled";
+ if (#monster == 103) summon strcharinfo(PC_NAME) + "'s Thief Bug Female",1053, "OnThiefFemaleKilled";
close;
}
@@ -146,46 +146,46 @@ L_Start:
// Special Summons //
Special1:
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
close;
Special2:
- summon strcharinfo(0) + "'s Mastering",1090, "OnSpecialKilled";
+ summon strcharinfo(PC_NAME) + "'s Mastering",1090, "OnSpecialKilled";
close;
Special3:
- summon strcharinfo(0) + "'s Eclipse",1093, "OnSpecialKilled";
+ summon strcharinfo(PC_NAME) + "'s Eclipse",1093, "OnSpecialKilled";
close;
Special4:
- summon strcharinfo(0) + "'s Dragon Fly",1091, "OnSpecialKilled";
+ summon strcharinfo(PC_NAME) + "'s Dragon Fly",1091, "OnSpecialKilled";
close;
Special5:
- summon strcharinfo(0) + "'s Toad",1089, "OnSpecialKilled";
+ summon strcharinfo(PC_NAME) + "'s Toad",1089, "OnSpecialKilled";
close;
L_Exit:
@@ -222,7 +222,7 @@ L_High:
close2;
savepoint "gon_test",56,99;
set @battle,1;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",72,87;
end;
@@ -230,7 +230,7 @@ L_4to6:
close2;
savepoint "gon_test",56,99;
set @battle,1;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",57,86;
end;
@@ -238,7 +238,7 @@ L_1to3:
close2;
savepoint "gon_test",56,99;
set @battle,1;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",43,87;
end;
@@ -246,7 +246,7 @@ L_Exit:
close2;
savepoint "prontera",149,186;
set @battle,0;
- atcommand strcharinfo(0) + "@option 0 0 0";
+ atcommand strcharinfo(PC_NAME) + "@option 0 0 0";
warp "prontera",149,186;
end;
@@ -254,7 +254,7 @@ L_Spec:
close2;
savepoint "gon_test",56,99;
set @battle,0;
- atcommand strcharinfo(0) + "@option 0 0 0";
+ atcommand strcharinfo(PC_NAME) + "@option 0 0 0";
warp "gon_test",57,99;
end;
@@ -296,7 +296,7 @@ gon_test,52,103,6 script Monster Trainer 4_M_BARBER,{
close;
L_Mon:
- mes "Welcome back, " + strcharinfo(0) + ".";
+ mes "Welcome back, " + strcharinfo(PC_NAME) + ".";
mes "Your monster has " + #monpoints + " exp points.";
next;
if (@fighting == 1) goto L_Heal;
@@ -712,10 +712,10 @@ gon_test,56,91,6 script OnSpecialKilled FAKE_NPC,{
}
function script duelkill {
- if (strcharinfo(0) == $@duelist1$ || strcharinfo(0) == $@duelist2$) goto L_Heal;
+ if (strcharinfo(PC_NAME) == $@duelist1$ || strcharinfo(PC_NAME) == $@duelist2$) goto L_Heal;
end;
L_Heal:
- announce strcharinfo(0) + " won the Duel",1;
+ announce strcharinfo(PC_NAME) + " won the Duel",1;
set @fighting,0;
set #heal,0;
set @healing,0;
@@ -723,7 +723,7 @@ L_Heal:
}
function script illegalkill {
- announce "Illegal Kill by " + strcharinfo(0) + " Detected",1;
+ announce "Illegal Kill by " + strcharinfo(PC_NAME) + " Detected",1;
percentheal -100,-100;
end;
}
@@ -790,10 +790,10 @@ gon_test,58,103,5 script Duel Master#01 4_F_03,{
if (#monster > 79 && #monster < 90) set $@monster1,8;
if (#monster > 89 && #monster < 100) set $@monster1,9;
if (#monster > 99 && #monster < 110) set $@monster1,10;
- set $@duelist1$,strcharinfo(0);
+ set $@duelist1$,strcharinfo(PC_NAME);
set @battle,1;
- announce strcharinfo(0) + " [Monster Level: " + $@monster1 + "] is waiting for a duel",1;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ announce strcharinfo(PC_NAME) + " [Monster Level: " + $@monster1 + "] is waiting for a duel",1;
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",49,5;
close;
@@ -818,10 +818,10 @@ L_Duel2:
if (#monster > 79 && #monster < 90) set $@monster2,8;
if (#monster > 89 && #monster < 100) set $@monster2,9;
if (#monster > 99 && #monster < 110) set $@monster2,10;
- set $@duelist2$,strcharinfo(0);
+ set $@duelist2$,strcharinfo(PC_NAME);
set @battle,1;
- announce strcharinfo(0) + " [Monster Level: " + $@monster2 + "] has joined the duel",1;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ announce strcharinfo(PC_NAME) + " [Monster Level: " + $@monster2 + "] has joined the duel",1;
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",49,5;
close;
@@ -834,7 +834,7 @@ L_Dueling:
L_Spec:
set @battle,0;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",49,5;
close;
@@ -863,11 +863,11 @@ gon_test,42,8,5 script Duel Master#02 4_F_03,{
close;
L_Leave:
- if ($@duelist1$ == strcharinfo(0)) goto L_Leave1;
- if ($@duelist2$ == strcharinfo(0)) goto L_Leave2;
+ if ($@duelist1$ == strcharinfo(PC_NAME)) goto L_Leave1;
+ if ($@duelist2$ == strcharinfo(PC_NAME)) goto L_Leave2;
L_Leave3:
- atcommand strcharinfo(0) + "@option 0 0 0";
+ atcommand strcharinfo(PC_NAME) + "@option 0 0 0";
set @battle,0;
warp "gon_test",57,99;
close;
@@ -876,14 +876,14 @@ L_Leave1:
set $@duelist1$,$@duelist2$;
set $@monster1,$@monster2;
set $@duel,$@duel-1;
- announce strcharinfo(0) + " stopped dueling",1;
+ announce strcharinfo(PC_NAME) + " stopped dueling",1;
goto L_Leave3;
L_Leave2:
set $@duelist2$,"";
set $@monster2,0;
set $@duel,$@duel-1;
- announce strcharinfo(0) + " stopped dueling",1;
+ announce strcharinfo(PC_NAME) + " stopped dueling",1;
goto L_Leave3;
}
diff --git a/npc/custom/etc/morroc_raceway.txt b/npc/custom/etc/morroc_raceway.txt
index 87f91ff7e..745b1d779 100644
--- a/npc/custom/etc/morroc_raceway.txt
+++ b/npc/custom/etc/morroc_raceway.txt
@@ -74,7 +74,7 @@ L_Menu:
addtimer 2000, "Starter::OnCount2000";
addtimer 3000, "Starter::OnCount3000";
addtimer 4000, "Starter::OnCount4000";
- announce strcharinfo(0) + "Started a countdown",1;
+ announce strcharinfo(PC_NAME) + "Started a countdown",1;
announce "Get ready to race!",1;
close;
@@ -135,7 +135,7 @@ pvp_y_1-5,73,247,5 script Check Point 2 HIDDEN_NPC,6,6,{
OnTouch:
if (@race != 1) goto L_Miss;
set @race,2;
- announce "[" + strcharinfo(0) +"] has reached Checkpoint [1]",1;
+ announce "[" + strcharinfo(PC_NAME) +"] has reached Checkpoint [1]",1;
end;
L_Miss:
mes "You have missed a Checkpoint. Please go back.";
@@ -148,7 +148,7 @@ pvp_y_1-5,77,44,5 script Check Point 3 HIDDEN_NPC,6,6,{
OnTouch:
if (@race != 2) goto L_Miss;
set @race,3;
- announce "[" + strcharinfo(0) +"] has reached Checkpoint [2]",1;
+ announce "[" + strcharinfo(PC_NAME) +"] has reached Checkpoint [2]",1;
end;
L_Miss:
mes "You have missed a Checkpoint. Please go back.";
@@ -161,7 +161,7 @@ pvp_y_1-5,249,60,5 script Check Point 4 HIDDEN_NPC,6,6,{
OnTouch:
if (@race != 3) goto L_Miss;
set @race,4;
- announce "[" + strcharinfo(0) +"] has reached Checkpoint [3]",1;
+ announce "[" + strcharinfo(PC_NAME) +"] has reached Checkpoint [3]",1;
end;
L_Miss:
mes "You have missed a Checkpoint. Please go back.";
@@ -174,7 +174,7 @@ pvp_y_1-5,255,256,5 script Check Point 5 HIDDEN_NPC,6,6,{
OnTouch:
if (@race != 4) goto L_Miss;
set @race,5;
- announce "[" + strcharinfo(0) +"] has reached Checkpoint [4]",1;
+ announce "[" + strcharinfo(PC_NAME) +"] has reached Checkpoint [4]",1;
end;
L_Miss:
mes "You have missed a Checkpoint. Please go back.";
@@ -189,7 +189,7 @@ OnTouch:
if (@race != 5) goto L_Miss;
set @race,6;
set $@position,$@position+1;
- announce "[" + strcharinfo(0) +"] has reached The Finish line! [Position: " + $@position + "]",1;
+ announce "[" + strcharinfo(PC_NAME) +"] has reached The Finish line! [Position: " + $@position + "]",1;
end;
L_Miss:
mes "You have missed a Checkpoint. Please go back.";
diff --git a/npc/custom/etc/shifty_assassin.txt b/npc/custom/etc/shifty_assassin.txt
index ccc9810c3..4acf7c8ac 100644
--- a/npc/custom/etc/shifty_assassin.txt
+++ b/npc/custom/etc/shifty_assassin.txt
@@ -116,7 +116,7 @@ morocc,148,86,5 script Shifty Assassin 4_F_JOB_ASSASSIN,{
set #ninjasr,@number-@ninjasurvived;
mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
- announce @name$+" has survived " + strcharinfo(0) +"'s Ninja attack.",8;
+ announce @name$+" has survived " + strcharinfo(PC_NAME) +"'s Ninja attack.",8;
close;
}
// SUCCESSFUL ATTACK //
@@ -127,8 +127,8 @@ morocc,148,86,5 script Shifty Assassin 4_F_JOB_ASSASSIN,{
set #ninjasr,@number-@ninjasurvived;
mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
- atcommand strcharinfo(0) + "@kill "+@name$;
- announce @name$+" has been assassinated by " + strcharinfo(0) +"'s Ninjas.",bc_npc;
+ atcommand strcharinfo(PC_NAME) + "@kill "+@name$;
+ announce @name$+" has been assassinated by " + strcharinfo(PC_NAME) +"'s Ninjas.",bc_npc;
close;
case 3:
mes "[Shifty Assassin]";
diff --git a/npc/custom/events/cluckers.txt b/npc/custom/events/cluckers.txt
index 2388d239d..f0967590b 100644
--- a/npc/custom/events/cluckers.txt
+++ b/npc/custom/events/cluckers.txt
@@ -41,7 +41,7 @@ prontera,156,219,4 script Cluckers 4_NFCOCK,{
if (rand(50) < 4) {
npctalk "WOOF!...........";
specialeffect2 72;
- announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
+ announce "[Cluck! Cluck! Boom!] " + strcharinfo(PC_NAME) + " squeezed out the prize! Well done!",0;
getitem $cluck_item_id,$cluck_item_amount;
set .startcluck,0;
} else {
@@ -54,7 +54,7 @@ prontera,156,219,4 script Cluckers 4_NFCOCK,{
}
mes "[Cluckers]";
if (getgmlevel() >= .@GMAccess) {
- mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";
+ mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(PC_NAME) + ", Wanna play today?~^000000";
mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";
next;
while(1) switch(select("Start Event", "Check Prize", "Set Prize", "Not today Cluckers")) {
diff --git a/npc/custom/events/disguise.txt b/npc/custom/events/disguise.txt
index 476a21f27..cd44d1767 100644
--- a/npc/custom/events/disguise.txt
+++ b/npc/custom/events/disguise.txt
@@ -233,7 +233,7 @@ iCorrect:
deletepset 1;
activatepset 1;
getitem .Prize,.PrizeAmt;
- announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
+ announce strcharinfo(PC_NAME)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
if (.RoundCount>=.Rounds) {
setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
set .RoundCount,0; set .Change,0; set .EventON,0;
diff --git a/npc/custom/events/mushroom_event.txt b/npc/custom/events/mushroom_event.txt
index 6a8cbc59d..b9c54c09e 100644
--- a/npc/custom/events/mushroom_event.txt
+++ b/npc/custom/events/mushroom_event.txt
@@ -51,7 +51,7 @@ OnMinute10: // Start time (every hour)
OnMobKilled:
set .Spawn, .Spawn - 1;
getitem .Prize, .Amount;
- if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
+ if (.Spawn) announce "[ "+strcharinfo(PC_NAME)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
else {
announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
set .status,0;
diff --git a/npc/custom/events/uneasy_cemetery.txt b/npc/custom/events/uneasy_cemetery.txt
index 72ae51fc2..a2e746f20 100644
--- a/npc/custom/events/uneasy_cemetery.txt
+++ b/npc/custom/events/uneasy_cemetery.txt
@@ -44,7 +44,7 @@ OnZombieDead:
set $@UNEASY_MOB,$@UNEASY_MOB-1;
if ($@UNEASY_MOB>0) end;
set $UNEASY_DL,0;
- set $UNEASY_H$,strcharinfo(0);
+ set $UNEASY_H$,strcharinfo(PC_NAME);
if (Sex == SEX_MALE)
mapannounce "prontera","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
else
@@ -70,15 +70,15 @@ prontera,257,313,5 script Mother Mathana 1_F_PRIEST,{
mes "[Mother Mathana]";
if ($UNEASY_DL <= 0) goto L_Undead_Walk;
mes "I'm afraid there's something wrong with our old cemetery...";
- if ($UNEASY_H$==strcharinfo(0)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!";
- if ($UNEASY_H$!=strcharinfo(0)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!";
+ if ($UNEASY_H$==strcharinfo(PC_NAME)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!";
+ if ($UNEASY_H$!=strcharinfo(PC_NAME)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!";
emotion 0;
close;
L_Undead_Walk:
if ($UNEASY_DL == 0) mes "THEY could return tomorrow's night again!";
- if ($UNEASY_DL == 0 && $UNEASY_H$==strcharinfo(0)) mes "Thank you, "+$UNEASY_H$+"! Now we'll manage to rest till the next midnight!";
- if ($UNEASY_DL == 0 && $UNEASY_H$!=strcharinfo(0)) mes "But due to "+$UNEASY_H$+"'s help we'll manage to rest till the next midnight!";
+ if ($UNEASY_DL == 0 && $UNEASY_H$==strcharinfo(PC_NAME)) mes "Thank you, "+$UNEASY_H$+"! Now we'll manage to rest till the next midnight!";
+ if ($UNEASY_DL == 0 && $UNEASY_H$!=strcharinfo(PC_NAME)) mes "But due to "+$UNEASY_H$+"'s help we'll manage to rest till the next midnight!";
mes "To calm down the restless cemetery, we should pour all these graves with the Holy Water. But our sisters and broters have run out of it.";
mes "Could you supply us with Holy Water?";
next;
@@ -91,12 +91,12 @@ L_Undead_Walk:
if ($UNEASY_BL > 0) {
mes "[Mother Mathana]";
- mes "Thank you, good "+strcharinfo(0)+", but we still need " + $UNEASY_BL + " more Holy Water bottles.";
+ mes "Thank you, good "+strcharinfo(PC_NAME)+", but we still need " + $UNEASY_BL + " more Holy Water bottles.";
close;
}
//set quiet days!!! no more undead for this period!
set $UNEASY_DL,5+((0-$UNEASY_BL)/30);
- set $UNEASY_H$,strcharinfo(0);
+ set $UNEASY_H$,strcharinfo(PC_NAME);
mes "[Mother Mathana]";
mes "Thank you, "+$UNEASY_H$+"! Now we've got enough Holy Water!";
next;
diff --git a/npc/custom/events/xmas_rings_event.txt b/npc/custom/events/xmas_rings_event.txt
index d76c0a784..05e4f40f6 100644
--- a/npc/custom/events/xmas_rings_event.txt
+++ b/npc/custom/events/xmas_rings_event.txt
@@ -128,7 +128,7 @@ louyang,224,249,4 script Sneewy 4_F_KID3,{
}
set Q_XMSRINGS,2;
delitem 644,4;
- getnameditem 2637,strcharinfo(0);
+ getnameditem 2637,strcharinfo(PC_NAME);
emotion e_kis2;
mes "Thank you! Here's my li'l something for you!";
next;
@@ -178,7 +178,7 @@ izlu2dun,133,160,2 script Snoowy 4_F_06,{
}
set Q_XMSRINGS,3;
delitem 644,3;
- getnameditem 2636,strcharinfo(0);
+ getnameditem 2636,strcharinfo(PC_NAME);
emotion e_kis;
mes "Thaank yoouu! Have this magic ring!";
close;
diff --git a/npc/custom/healer.txt b/npc/custom/healer.txt
index 22b505741..97c4e7284 100644
--- a/npc/custom/healer.txt
+++ b/npc/custom/healer.txt
@@ -20,7 +20,7 @@
if (@HD > gettimetick(2)) end;
if (.@price) {
- message strcharinfo(0),"Healing costs "+.@price+" Zeny.";
+ message strcharinfo(PC_NAME),"Healing costs "+.@price+" Zeny.";
if (Zeny < .@price) end;
if(select("^0055FFHeal^000000", "^777777Cancel^000000") == 2) close;
Zeny -= .@price;
diff --git a/npc/custom/itembind.txt b/npc/custom/itembind.txt
index d39bfe802..66b37f4e7 100644
--- a/npc/custom/itembind.txt
+++ b/npc/custom/itembind.txt
@@ -25,7 +25,7 @@ prontera,144,174,4 script Bound Items 4_M_JP_MID,{
}
mes "What kind of bind?";
.@boundtype = 1 << (select("Account", "Guild", "Character")-1);
- if(.@boundtype == 2 && (!getcharid(2) || getguildmaster(getcharid(2)) != strcharinfo(0))) {
+ if(.@boundtype == 2 && (!getcharid(2) || getguildmaster(getcharid(2)) != strcharinfo(PC_NAME))) {
mes "In order for me to bind an item to a guild you must be the master of one.";
close;
}
@@ -92,7 +92,7 @@ prontera,144,174,4 script Bound Items 4_M_JP_MID,{
next;
for(.@i = 0; .@i < getarraysize(@bound_items); .@i++) {
if(@inventorylist_id[.@item] == @bound_items[.@i] &&
- (!getcharid(2) || getguildmaster(getcharid(2)) != strcharinfo(0))
+ (!getcharid(2) || getguildmaster(getcharid(2)) != strcharinfo(PC_NAME))
) {
mes "I will only unbind guild bound items that the guild master requests.";
close;
diff --git a/npc/custom/quests/hunting_missions.txt b/npc/custom/quests/hunting_missions.txt
index ad18a73f5..dc4e20f79 100644
--- a/npc/custom/quests/hunting_missions.txt
+++ b/npc/custom/quests/hunting_missions.txt
@@ -24,7 +24,7 @@
prontera,152,187,6 script Hunting Missions 4_F_EDEN_MASTER,{
function Chk; function Cm;
mes "[Hunting Missions]";
- mes "Hello, "+strcharinfo(0)+"!";
+ mes "Hello, "+strcharinfo(PC_NAME)+"!";
if (!#Mission_Delay) {
next;
mes "[Hunting Missions]";
diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt
index 2db3b069a..f96b4cb75 100644
--- a/npc/custom/quests/quest_shop.txt
+++ b/npc/custom/quests/quest_shop.txt
@@ -96,7 +96,7 @@ OnMenu:
}
deletearray @i[0],getarraysize(@i);
if (.Shops$[.@i] == "") {
- message strcharinfo(0),"An error has occurred.";
+ message strcharinfo(PC_NAME),"An error has occurred.";
end;
}
dispbottom "Select one item at a time.";
@@ -110,7 +110,7 @@ OnBuyItem:
copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
set .@q[2],.@q[1]*.@q[3];
if (!.@q[2] || .@q[2] > 30000) {
- message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
+ message strcharinfo(PC_NAME),"You can't purchase that many "+getitemname(.@q[0])+".";
end;
}
mes "[Quest Shop]";
@@ -143,7 +143,7 @@ OnBuyItem:
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1]*.@q[1];
getitem .@q[0],.@q[2];
- if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
+ if (.Announce) announce strcharinfo(PC_NAME)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
specialeffect2 EF_FLOWERLEAF;
close;
case 2:
diff --git a/npc/custom/quests/thq/THQS_ChatingNPC.txt b/npc/custom/quests/thq/THQS_ChatingNPC.txt
index 24e3f7410..2ea65e3c9 100644
--- a/npc/custom/quests/thq/THQS_ChatingNPC.txt
+++ b/npc/custom/quests/thq/THQS_ChatingNPC.txt
@@ -66,11 +66,11 @@ N_Member:
mes "Well unless you are reading the code :)";
close;
N_Chat1:
- mes "Ahh welcome fellow Treasure Hunter "+strcharinfo(0)+".";
+ mes "Ahh welcome fellow Treasure Hunter "+strcharinfo(PC_NAME)+".";
mes "Did you hear about that brave man that went into Glast Heim alone?! He must be crazy.";
close;
N_Chat2:
- mes ""+strcharinfo(0)+" don't you have something better you could be doing? Like a quest.";
+ mes ""+strcharinfo(PC_NAME)+" don't you have something better you could be doing? Like a quest.";
close;
}
//another usless member
@@ -82,12 +82,12 @@ yuno_in01,25,162,6 script Female Wizard 2_F_MAGICMASTER,{
N_Member:
set @temp,rand(2);
if (@temp == 1) goto N_Chat;
- mes "Ahh welcome fellow Treasure Hunter "+strcharinfo(0)+".";
+ mes "Ahh welcome fellow Treasure Hunter "+strcharinfo(PC_NAME)+".";
mes "Did you hear about that goat man running around in the trees?";
mes " ";
mes "Aperently his name is Baphomet and he has been runing around the Forest Maze out side of prontera for quite some time now.";
close;
N_Chat:
- mes ""+strcharinfo(0)+" don't you have something better you could be doing? Like a quest.";
+ mes ""+strcharinfo(PC_NAME)+" don't you have something better you could be doing? Like a quest.";
close;
}
diff --git a/npc/custom/quests/thq/THQS_GuildNPC.txt b/npc/custom/quests/thq/THQS_GuildNPC.txt
index 05379e345..5a7c4883b 100644
--- a/npc/custom/quests/thq/THQS_GuildNPC.txt
+++ b/npc/custom/quests/thq/THQS_GuildNPC.txt
@@ -20,7 +20,7 @@ yuno_in01,124,164,6 script Guild Leader 1_M_PRON_KING,{
if (Event_THQS==1)
goto N_AlreadyReg;
mes "[Keegan]";
- mes "Well "+strcharinfo(0)+" if you want to be a Treasure Hunter first you must.";
+ mes "Well "+strcharinfo(PC_NAME)+" if you want to be a Treasure Hunter first you must.";
mes " ";
mes "^FF00001.^000000 You well be changed ^FF000025,000z^000000 for basic training and your proof of being a member.";
mes " ";
@@ -49,13 +49,13 @@ yuno_in01,124,164,6 script Guild Leader 1_M_PRON_KING,{
if (Event_THQS!=1)
goto A_NeedReg;
mes "[Keegan]";
- mes "Well "+strcharinfo(0)+" if you wish to take a quest go talk to the fellow Treasure Hunter in the other room there.";
+ mes "Well "+strcharinfo(PC_NAME)+" if you wish to take a quest go talk to the fellow Treasure Hunter in the other room there.";
close;
case 3:
if (Event_THQS!=1)
goto N_NeedMem;
mes "[Keegan]";
- mes "Yes "+strcharinfo(0)+" I will take you to our shop right away!";
+ mes "Yes "+strcharinfo(PC_NAME)+" I will take you to our shop right away!";
next;
warp "prt_in",166,171;
close;
@@ -66,7 +66,7 @@ yuno_in01,124,164,6 script Guild Leader 1_M_PRON_KING,{
}
N_NoZeny:
mes "[Keegan]";
- mes "Hmmm you don't seem to have ^FF000025,000z^000000 "+strcharinfo(0)+". Please come back when you do.";
+ mes "Hmmm you don't seem to have ^FF000025,000z^000000 "+strcharinfo(PC_NAME)+". Please come back when you do.";
close;
N_AlreadyReg:
mes "[Keegan]";
diff --git a/npc/custom/quests/thq/THQS_QuestNPC.txt b/npc/custom/quests/thq/THQS_QuestNPC.txt
index 606559e74..1bbe8fd7a 100644
--- a/npc/custom/quests/thq/THQS_QuestNPC.txt
+++ b/npc/custom/quests/thq/THQS_QuestNPC.txt
@@ -18,11 +18,11 @@
yuno_in01,112,151,6 script Quest Manager 1_M_SIZ,{
mes "[Guy]";
- mes "Welcome to the Treasure Hunters Guild "+strcharinfo(0)+".";
+ mes "Welcome to the Treasure Hunters Guild "+strcharinfo(PC_NAME)+".";
next;
if (On_Quest == 0) goto N_NewQuest;
mes "[Guy]";
- mes "Look " +strcharinfo(0)+ ", you can only 1 quest at a time, you should finish the quest unless you have given up.";
+ mes "Look " +strcharinfo(PC_NAME)+ ", you can only 1 quest at a time, you should finish the quest unless you have given up.";
mes "Giving up will cost you ^FF00002500z^000000.";
next;
if (select("No, never would I leave a quest!", "Yah I'm pathetic... Pay 2500z") == 1) {
diff --git a/npc/custom/quests/thq/THQS_Quests.txt b/npc/custom/quests/thq/THQS_Quests.txt
index 55037eb5c..bc81fb24b 100644
--- a/npc/custom/quests/thq/THQS_Quests.txt
+++ b/npc/custom/quests/thq/THQS_Quests.txt
@@ -433,7 +433,7 @@ N_QuestComp:
mes "[Czhore]";
mes "Thank god!";
mes " ";
- mes "I'm so happy to see one of these Emperiums! Thank you "+strcharinfo(0)+".";
+ mes "I'm so happy to see one of these Emperiums! Thank you "+strcharinfo(PC_NAME)+".";
next;
mes "[Czhore]";
mes "Here have these 2 Treasure Tokens.";
@@ -668,7 +668,7 @@ prontera,123,208,6 script Little Girl#thq 4_F_KID3,{
if (seven_qset == 1) goto N_QuestStart;
if (eight_qset == 1) goto N_QuestStart2;
mes "[Girl]";
- mes "Hello mister "+strcharinfo(0)+".";
+ mes "Hello mister "+strcharinfo(PC_NAME)+".";
close;
N_QuestComp:
mes "[Girl]";
@@ -694,7 +694,7 @@ alberta,101,84,6 script Charles 1_M_02,{
if (seven_qset == 2 && countitem(Merchant_Box_2) > 0) goto N_QuestComp;
if (seven_qset == 2) goto N_QuestStart;
mes "[Charles]";
- mes "Hello "+strcharinfo(0)+" welcome to Alberta.";
+ mes "Hello "+strcharinfo(PC_NAME)+" welcome to Alberta.";
close;
N_QuestComp:
mes "[Charles]";
@@ -782,7 +782,7 @@ morocc,165,55,6 script Klye 1_M_02,{
if (eight_qset == 2 && countitem(Merchant_Box_1) > 0) goto N_QuestComp;
if (eight_qset == 2) goto N_QuestStart;
mes "[Klye]";
- mes "Hello "+strcharinfo(0)+".";
+ mes "Hello "+strcharinfo(PC_NAME)+".";
close;
N_QuestComp:
mes "[Klye]";
@@ -858,7 +858,7 @@ geffen_in,168,124,6 script Mage 1_M_02,{
if (nine_qset == 1 && countitem(Merchant_Box_2) > 0) goto N_QuestComp;
if (nine_qset == 1) goto N_QuestStart;
mes "[Mage]";
- mes "Hello "+strcharinfo(0)+" welcome to the Mage Guild.";
+ mes "Hello "+strcharinfo(PC_NAME)+" welcome to the Mage Guild.";
close;
N_QuestComp:
mes "[Mage]";
@@ -873,7 +873,7 @@ N_QuestComp:
close;
N_QuestStart:
mes "[Mage]";
- mes "Hello "+strcharinfo(0)+", Where is my box of Toad Tounges?.";
+ mes "Hello "+strcharinfo(PC_NAME)+", Where is my box of Toad Tounges?.";
close;
}
//9-2;
@@ -955,7 +955,7 @@ morocc,193,51,6 script Kreg 1_M_02,{
if (ten_qset == 1 && countitem(Merchant_Box_2) > 0) goto N_QuestComp;
if (ten_qset == 1) goto N_QuestStart;
mes "[Kreg]";
- mes "Hello "+strcharinfo(0)+" welcome to Morroc.";
+ mes "Hello "+strcharinfo(PC_NAME)+" welcome to Morroc.";
close;
N_QuestComp:
mes "[Kreg]";
diff --git a/npc/custom/quests/thq/THQS_TTShop.txt b/npc/custom/quests/thq/THQS_TTShop.txt
index 9883950a1..c85a9c9fe 100644
--- a/npc/custom/quests/thq/THQS_TTShop.txt
+++ b/npc/custom/quests/thq/THQS_TTShop.txt
@@ -154,7 +154,7 @@ function script ths_menu_weapons {
// Main script
prt_in,164,174,1 script Treasure Hunter's Shop 1_M_YOUNGKNIGHT,{
mes "[Ash]";
- mes "Ahh, "+strcharinfo(0)+"! Welcome to the Offical Treasure Hunter's Guild Shop.";
+ mes "Ahh, "+strcharinfo(PC_NAME)+"! Welcome to the Offical Treasure Hunter's Guild Shop.";
mes "You currently have ^FF0000"+#Treasure_Token+"^000000 treasure tokens!!!";
next;
switch( select("How does this place work?","What do you have in stock?","Nevermind") ) {
diff --git a/npc/custom/stylist.txt b/npc/custom/stylist.txt
index 37661ccb9..0ee7d8822 100644
--- a/npc/custom/stylist.txt
+++ b/npc/custom/stylist.txt
@@ -19,12 +19,12 @@ prontera,170,180,1 script Stylist#custom_stylist 2_M_DYEINGER,{
set .@style,1;
while(1) {
setlook .@Look[.@s], .@style;
- message strcharinfo(0),"This is style #"+.@style+".";
+ message strcharinfo(PC_NAME),"This is style #"+.@style+".";
set .@menu$, " ~ Next (^0055FF"+((.@style!=.@styles[.@s])?.@style+1:1)+"^000000): ~ Previous (^0055FF"+((.@style!=1)?.@style-1:.@styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)";
switch(select(.@menu$)) {
case 1: set .@style, ((.@style!=.@styles[.@s])?.@style+1:1); break;
case 2: set .@style, ((.@style!=1)?.@style-1:.@styles[.@s]); break;
- case 3: message strcharinfo(0),"Choose a style between 1 - "+.@styles[.@s]+".";
+ case 3: message strcharinfo(PC_NAME),"Choose a style between 1 - "+.@styles[.@s]+".";
input .@style,0,.@styles[.@s];
if (!.@style) set .@style, rand(1,.@styles[.@s]);
break;
diff --git a/npc/custom/warper.txt b/npc/custom/warper.txt
index d240a2730..70bab9400 100644
--- a/npc/custom/warper.txt
+++ b/npc/custom/warper.txt
@@ -35,7 +35,7 @@ menu "Last Warp ^777777["+lastwarp$+"]^000000",-,
" ~ Special Areas",Special;
if (lastwarp$ == "")
- message strcharinfo(0),"You haven't warped anywhere yet.";
+ message strcharinfo(PC_NAME),"You haven't warped anywhere yet.";
else
warp lastwarp$,lastwarpx,lastwarpy;
end;
@@ -92,7 +92,7 @@ function Pick {
.@map$ = getarg(0)+((.@i<10)?"0":"")+.@i;
}
if (.@warp_block & (1<<.@select)) {
- message strcharinfo(0),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
+ message strcharinfo(PC_NAME),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
end;
}
.@x = @c[.@i*2];
@@ -107,7 +107,7 @@ function Restrict {
for (.@i = 1; .@i < getargcount(); .@i++)
@warp_block = @warp_block | (1<<getarg(.@i));
} else {
- message strcharinfo(0),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
+ message strcharinfo(PC_NAME),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
end;
}
}
diff --git a/npc/custom/woe_controller.txt b/npc/custom/woe_controller.txt
index b0836820f..e109951d7 100644
--- a/npc/custom/woe_controller.txt
+++ b/npc/custom/woe_controller.txt
@@ -192,13 +192,13 @@ OnReward:
return;
OnPCLoadMapEvent:
- if (!compare(strcharinfo(3),"g_cas")) end;
- if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
- if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
+ if (!compare(strcharinfo(PC_MAP),"g_cas")) end;
+ if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(PC_MAP),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(PC_MAP))))) {
+ if (getcharid(2) && getcastledata(strcharinfo(PC_MAP),1) == getcharid(2)) end;
sleep2 1000;
- message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
+ message strcharinfo(PC_NAME), getcastlename(strcharinfo(PC_MAP))+" is currently inactive.";
sleep2 5000;
- if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
+ if (compare(strcharinfo(PC_MAP),"g_cas")) warp "SavePoint",0,0;
}
end;
diff --git a/npc/events/MemorialDay_2008.txt b/npc/events/MemorialDay_2008.txt
index cf4e54430..41ff5b610 100644
--- a/npc/events/MemorialDay_2008.txt
+++ b/npc/events/MemorialDay_2008.txt
@@ -51,7 +51,7 @@ prontera,182,214,4 script Lauds#Memorial 1_M_MERCHANT,{
mes "[Mad Sago Lauds]";
mes "Where is your towel!?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "My what?";
next;
mes "[Mad Sago Lauds]";
@@ -107,7 +107,7 @@ prontera,182,214,4 script Lauds#Memorial 1_M_MERCHANT,{
delitem 1059,30;
delitem 914,20;
getitem 6025,1;
- getnameditem 6025," + strcharinfo(0) + ";
+ getnameditem 6025," + strcharinfo(PC_NAME) + ";
Memorial08 = 2;
close;
}
@@ -200,11 +200,11 @@ prontera,182,214,4 script Lauds#Memorial 1_M_MERCHANT,{
//== Memorial Plaque =======================================
prontera,153,286,4 script Memorial Plaque#Memorial 4_BOARD3,{
if (Memorial08 < 8) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "- It's a dusty old plaque.-";
close;
} else if (Memorial08 == 8) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "- It's a dusty old plaque.-";
mes "'This must be what Lauds was talking about.'";
mes "'Let's dust it off with the towel.'";
@@ -339,7 +339,7 @@ prontera,150,270,4 script Grast#Memorial 4_M_HUMERCHANT,{
next;
mes "[Grast]";
mes "If I provide you all materials, however, I won't have to thank you for your service.";
- mes "It's your call, " + strcharinfo(0) + ".";
+ mes "It's your call, " + strcharinfo(PC_NAME) + ".";
next;
if (select("I'll gather the rest.", "Give me the materials.") == 2) {
goto L_GiveUp;
@@ -357,7 +357,7 @@ prontera,150,270,4 script Grast#Memorial 4_M_HUMERCHANT,{
mes "[Grast]";
mes "You see, I have two different gifts in my each hand.";
mes "A best thing would be giving you both of them, but...";
- mes "How do you like to test your luck, " + strcharinfo(0) + "?";
+ mes "How do you like to test your luck, " + strcharinfo(PC_NAME) + "?";
next;
mes "[Grast]";
mes "Okay, which hand would you like to pick?";
diff --git a/npc/events/christmas_2005.txt b/npc/events/christmas_2005.txt
index db2423e8f..795b50256 100644
--- a/npc/events/christmas_2005.txt
+++ b/npc/events/christmas_2005.txt
@@ -256,7 +256,7 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{
mes "and tell him about our plan.";
mes "On a way back, bring as many phalanges as you can. ";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Alright,sir!!!";
next;
mes "[Enjoy]";
@@ -272,7 +272,7 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{
mes "We are not being jealous,";
mes "It's just not right leading a loose life!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Let's punish!!!!!!!!!!!!!!!!!!!!!!!!!!!";
christ_solo05 = 1;
close;
@@ -336,7 +336,7 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{
mes "Fine!!";
mes "You are all ready!!!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait!!";
mes "Where's other people??";
next;
@@ -352,7 +352,7 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{
donpcevent "Mas#mas02::OnCommandOn";
donpcevent "Event#event02::OnCommandOn";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh.. Yup!!!";
next;
mes "[Enjoy]";
@@ -416,32 +416,32 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{
donpcevent "Mas#mas02::OnCommandOff";
donpcevent "Event#event02::OnCommandOff";
close2;
- mapannounce "prontera", "Single soldiers "+ strcharinfo(0) +"'s sorrow spread all over the town.",bc_map,0x66FFCC;
- monster "prontera",155,300,""+ strcharinfo(0) +"'s anguish",1062,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",156,300,""+ strcharinfo(0) +"'s jealousy",1062,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",157,300,""+ strcharinfo(0) +"'s despair",1062,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",158,300,""+ strcharinfo(0) +"'s frustration",1062,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",154,300,""+ strcharinfo(0) +"'s bombing",1062,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",158,299,""+ strcharinfo(0) +"'s grudge",1246,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",157,299,""+ strcharinfo(0) +"'s curse",1246,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",156,299,""+ strcharinfo(0) +"'s anger",1246,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",155,299,""+ strcharinfo(0) +"'s grief",1246,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",154,299,""+ strcharinfo(0) +"'s hatred",1246,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",158,298,""+ strcharinfo(0) +"'s a bitter taste of solo",1245,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",157,298,""+ strcharinfo(0) +"'s couple punisher",1245,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",156,298,""+ strcharinfo(0) +"'s loneliness",1245,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",155,298,""+ strcharinfo(0) +"'s sobbing",1245,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",154,298,""+ strcharinfo(0) +"'s darkness",1245,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",158,297,""+ strcharinfo(0) +"'s depression",1244,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",157,297,""+ strcharinfo(0) +"'s estrangement",1244,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",156,297,""+ strcharinfo(0) +"'s nightmare",1244,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",155,297,""+ strcharinfo(0) +"'s wail",1244,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",154,297,""+ strcharinfo(0) +"'s whisper",1244,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",158,296,""+ strcharinfo(0) +"'s regret",1588,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",157,296,""+ strcharinfo(0) +"'s shadow",1588,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",156,296,""+ strcharinfo(0) +"'s couplebreaker",1588,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",155,296,""+ strcharinfo(0) +"'s sadness",1588,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",154,296,""+ strcharinfo(0) +"'s symbol of brokenheart",1588,1,"Enjoy#enjoy::OnMyMobDead";
+ mapannounce "prontera", "Single soldiers "+ strcharinfo(PC_NAME) +"'s sorrow spread all over the town.",bc_map,0x66FFCC;
+ monster "prontera",155,300,""+ strcharinfo(PC_NAME) +"'s anguish",1062,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",156,300,""+ strcharinfo(PC_NAME) +"'s jealousy",1062,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",157,300,""+ strcharinfo(PC_NAME) +"'s despair",1062,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",158,300,""+ strcharinfo(PC_NAME) +"'s frustration",1062,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",154,300,""+ strcharinfo(PC_NAME) +"'s bombing",1062,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",158,299,""+ strcharinfo(PC_NAME) +"'s grudge",1246,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",157,299,""+ strcharinfo(PC_NAME) +"'s curse",1246,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",156,299,""+ strcharinfo(PC_NAME) +"'s anger",1246,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",155,299,""+ strcharinfo(PC_NAME) +"'s grief",1246,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",154,299,""+ strcharinfo(PC_NAME) +"'s hatred",1246,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",158,298,""+ strcharinfo(PC_NAME) +"'s a bitter taste of solo",1245,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",157,298,""+ strcharinfo(PC_NAME) +"'s couple punisher",1245,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",156,298,""+ strcharinfo(PC_NAME) +"'s loneliness",1245,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",155,298,""+ strcharinfo(PC_NAME) +"'s sobbing",1245,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",154,298,""+ strcharinfo(PC_NAME) +"'s darkness",1245,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",158,297,""+ strcharinfo(PC_NAME) +"'s depression",1244,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",157,297,""+ strcharinfo(PC_NAME) +"'s estrangement",1244,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",156,297,""+ strcharinfo(PC_NAME) +"'s nightmare",1244,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",155,297,""+ strcharinfo(PC_NAME) +"'s wail",1244,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",154,297,""+ strcharinfo(PC_NAME) +"'s whisper",1244,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",158,296,""+ strcharinfo(PC_NAME) +"'s regret",1588,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",157,296,""+ strcharinfo(PC_NAME) +"'s shadow",1588,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",156,296,""+ strcharinfo(PC_NAME) +"'s couplebreaker",1588,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",155,296,""+ strcharinfo(PC_NAME) +"'s sadness",1588,1,"Enjoy#enjoy::OnMyMobDead";
+ monster "prontera",154,296,""+ strcharinfo(PC_NAME) +"'s symbol of brokenheart",1588,1,"Enjoy#enjoy::OnMyMobDead";
donpcevent "Enjoy#enjoy::OnCommandGo";
end;
}
@@ -607,7 +607,7 @@ prontera,188,177,4 script Happymerry#happymerry 4_M_LGTMAN,{
mes "I hate christmas~!";
emotion e_sob;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Are...you...?";
next;
mes "[Happymerry]";
@@ -618,7 +618,7 @@ prontera,188,177,4 script Happymerry#happymerry 4_M_LGTMAN,{
mes "Blessing? Gloria~~?!";
mes "Couples~~duh~!!!!!!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You seem to be the right one!!!";
mes "Enjoy is waiting for you.";
mes "let's go!!!";
@@ -637,7 +637,7 @@ prontera,188,177,4 script Happymerry#happymerry 4_M_LGTMAN,{
mes "So,where is Enjoy?";
mes "Where is he?!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "He's waiting for you!";
mes "Go ahead~";
mes "I'll follow you after contacting others.";
@@ -689,7 +689,7 @@ prontera,62,339,3 script Christ#christ 4_M_PECOKNIGHT,{
mes "Only thing I need is this chubby Pecopeco~!";
mes "";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Um...";
next;
mes "[Christ]";
@@ -706,14 +706,14 @@ prontera,62,339,3 script Christ#christ 4_M_PECOKNIGHT,{
mes "I'm not gonna be lonely~";
mes "No I won't!!!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Actually Enjoy told me...";
next;
mes "[Christ]";
mes "Huh? What did you say?";
mes "Enjoy? You know him? Then,you must be the one whom Happymerry sent!?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Yes~ Happymerry sent me...";
next;
mes "[Christ]";
@@ -783,7 +783,7 @@ prontera,163,66,7 script Mas#mas 4_M_ALCHE_A,{
mes "No time to waste~~";
mes "Let's dig herbs.......";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hey~are you ok? Are you Mas?";
next;
mes "[Mas]";
@@ -794,7 +794,7 @@ prontera,163,66,7 script Mas#mas 4_M_ALCHE_A,{
mes "Never mind!! What am I thinking?!!";
mes "Get away~I have dig herbs~";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Mas!!";
mes "Are you ok?!";
mes "Christ sent me.";
@@ -809,7 +809,7 @@ prontera,163,66,7 script Mas#mas 4_M_ALCHE_A,{
mes "[Mas]";
mes "...Are going with me?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "No~~";
mes "I have something left to do.";
mes "I have to tell others about this.";
@@ -854,14 +854,14 @@ prontera,35,209,5 script Event#event 4_M_SITDOWN,{
mes "[Event]";
mes "........................";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Are... you...?";
next;
mes "[Event]";
mes "...I love you too~!!!";
emotion e_omg,1;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "(Oh,my..)";
next;
mes "[Event]";
@@ -875,7 +875,7 @@ prontera,35,209,5 script Event#event 4_M_SITDOWN,{
//Emotion "Event#event" ET_KIK
emotion e_kis;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Mas sent me here.";
mes "You know about Enjoy's plan, right?";
mes "...Are you listening?";
@@ -896,7 +896,7 @@ prontera,35,209,5 script Event#event 4_M_SITDOWN,{
mes "-and packed his stuff and bowed to Kafra.-";
mes "";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Finally!!! Done telling everyone!!";
mes "Now I should get my ^0000FFBranch of Dead Tree^000000s packed up";
mes "and go punish singles!!!";
@@ -914,7 +914,7 @@ prontera,35,209,5 script Event#event 4_M_SITDOWN,{
mes "-He talked to his right hand-";
mes "-and packed his stuff and bowed to Kafra.-";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Finally!!! Done telling everyone!!";
mes "Now I should get my things packed up";
mes "and go punish singles!!!";
@@ -929,7 +929,7 @@ prontera,35,209,5 script Event#event 4_M_SITDOWN,{
mes "...I love you too~!!!";
emotion e_omg,1;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "(Oh.my~)";
next;
mes "[Event]";
@@ -1055,7 +1055,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 1_F_PRIEST,{
next;
mes "[Oholy]";
mes "Well, please bring me back";
- mes "Christmas carol music book, "+ strcharinfo(0) +".";
+ mes "Christmas carol music book, "+ strcharinfo(PC_NAME) +".";
mes "That little devil will be still";
mes "in the town because it only happened a few minutes ago.";
next;
@@ -1168,7 +1168,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 1_F_PRIEST,{
mes "-You started humming then,-";
mes "-began to sing the next phase-";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "~Soon the snowflackes will fall~";
mes "~and tomorrow you'll see~";
mes "~Every wish, one and all,~";
@@ -1414,7 +1414,7 @@ function script F_carol_devi {
mes "soul and be bound in a beneficial contract with me?";
emotion e_kis;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hey, you! Deviruchi!!!";
mes "What a brat!!! Gotcha!";
next;
@@ -1437,7 +1437,7 @@ function script F_carol_devi {
enablenpc getarg(1);
disablenpc getarg(0);
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Rudolph... If... Foggy...";
mes "Sledge... Reindeer...";
mes "Hmm, I think I got what I need.";
@@ -1505,7 +1505,7 @@ function script F_carol_devi {
mes "soul and be bound in a beneficial contract with me?";
emotion e_omg;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hey, you! Deviruchi!!!";
mes "What a brat!!! Gotcha!";
next;
@@ -1535,7 +1535,7 @@ function script F_carol_devi2 {
mes "soul and be bound in a beneficial contract with me?";
emotion e_omg;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hey, you! Deviruchi!!!";
mes "What a brat!!! Gotcha!";
next;
diff --git a/npc/events/christmas_2008.txt b/npc/events/christmas_2008.txt
index 64f3efa93..6d8621545 100644
--- a/npc/events/christmas_2008.txt
+++ b/npc/events/christmas_2008.txt
@@ -159,7 +159,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{
next;
emotion e_heh;
delitem 6092,6;
- getnameditem 12354,"+strcharinfo(0)+";
+ getnameditem 12354,"+strcharinfo(PC_NAME)+";
mes "[Caroller]";
mes "Let's care about others around you on this Christmas season!";
close;
@@ -213,7 +213,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{
mes "[Caroller]";
mes "And just stay there, every Christmas, for your whole life?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What? What do you mean?";
next;
mes "[Caroller]";
@@ -441,7 +441,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{
next;
emotion e_ok;
getitem 2784,1;
- getnameditem 12354,"+strcharinfo(0)+";
+ getnameditem 12354,"+strcharinfo(PC_NAME)+";
delitem 1019,10;
delitem 1005,1;
delitem 7312,1;
@@ -577,21 +577,21 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{
next;
switch(select("Poring", "Angeling", "Ghostring")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um...I choose Poring!";
.@SantaCardP = 1;
next;
break;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um...I choose Angeling!";
.@SantaCardP = 2;
next;
break;
case 3:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um...I choose Ghostring!";
.@SantaCardP = 3;
next;
@@ -634,7 +634,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{
}
}
if (.@SantaCardWins < 3) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This is just luck.";
mes "Let me try again!!";
next;
diff --git a/npc/events/easter_2008.txt b/npc/events/easter_2008.txt
index 5a28cd0bf..4d914ebcb 100644
--- a/npc/events/easter_2008.txt
+++ b/npc/events/easter_2008.txt
@@ -597,7 +597,7 @@ morocc,131,26,5 script Secret Corps#egg 4_M_MASKMAN,{
mes "back with good news.";
mes "So did it work?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Actually...";
mes "Nothing happened....";
next;
@@ -650,7 +650,7 @@ morocc,131,26,5 script Secret Corps#egg 4_M_MASKMAN,{
pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{
if (easter2008 == 5) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well...";
mes "This is the place";
mes "the Corps Member";
@@ -659,21 +659,21 @@ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{
mes "these Holy Eggs.";
next;
if (countitem(Holy_Egg) > 32) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Here we go...";
mes "Will this really bring";
mes "this ancient hero";
mes "back to life? I'm...";
mes "I'm kind of scared!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^333333*Whew!*^000000 Nothing happened!";
mes "I guess I better go back to";
mes "that Corps Member and let";
@@ -684,7 +684,7 @@ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{
end;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? Where did I put";
mes "those 33 Holy Eggs";
mes "that I needed for this?";
@@ -692,7 +692,7 @@ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{
}
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There was something";
mes "here, but I can't tell";
mes "for sure what it was...";
@@ -702,7 +702,7 @@ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{
iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{
if (easter2008 == 6) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well...";
mes "This is the place";
mes "the Corps Member";
@@ -711,21 +711,21 @@ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{
mes "these Holy Eggs.";
next;
if (countitem(Holy_Egg) > 32) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Here we go...";
mes "Will this really bring";
mes "this ancient hero";
mes "back to life? I'm...";
mes "I'm kind of scared!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^333333*Whew!*^000000 Nothing happened!";
mes "I guess I better go back to";
mes "that Corps Member and let";
@@ -736,7 +736,7 @@ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{
end;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? Where did I put";
mes "those 33 Holy Eggs";
mes "that I needed for this?";
@@ -744,7 +744,7 @@ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{
}
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There was something";
mes "here, but I can't tell";
mes "for sure what it was...";
@@ -754,7 +754,7 @@ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{
mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{
if (easter2008 == 7) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well...";
mes "This is the place";
mes "the Corps Member";
@@ -763,21 +763,21 @@ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{
mes "these Holy Eggs.";
next;
if (countitem(Holy_Egg) > 32) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Here we go...";
mes "Will this really bring";
mes "this ancient hero";
mes "back to life? I'm...";
mes "I'm kind of scared!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^333333*Whew!*^000000 Nothing happened!";
mes "I guess I better go back to";
mes "that Corps Member and let";
@@ -788,7 +788,7 @@ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{
end;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? Where did I put";
mes "those 33 Holy Eggs";
mes "that I needed for this?";
@@ -796,7 +796,7 @@ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{
}
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There was something";
mes "here, but I can't tell";
mes "for sure what it was...";
@@ -806,7 +806,7 @@ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{
gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{
if (easter2008 == 8) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well...";
mes "This is the place";
mes "the Corps Member";
@@ -815,21 +815,21 @@ gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{
mes "these Holy Eggs.";
next;
if (countitem(Holy_Egg) > 32) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Here we go...";
mes "Will this really bring";
mes "this ancient hero";
mes "back to life? I'm...";
mes "I'm kind of scared!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^333333*Whew!*^000000 Nothing happened!";
mes "I guess I better go back to";
mes "that Corps Member and let";
@@ -840,7 +840,7 @@ gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{
end;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? Where did I put";
mes "those 33 Holy Eggs";
mes "that I needed for this?";
@@ -848,7 +848,7 @@ gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{
}
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There was something";
mes "here, but I can't tell";
mes "for sure what it was...";
diff --git a/npc/events/event_skill_reset.txt b/npc/events/event_skill_reset.txt
index 406cc1afe..0f01a3b98 100644
--- a/npc/events/event_skill_reset.txt
+++ b/npc/events/event_skill_reset.txt
@@ -72,7 +72,7 @@ yuno,138,187,4 script Hypnotist Teacher 4_F_TELEPORTER,{
close;
}
mes "Hello, I am the Skill Resetter.";
- mes "Your name is ^0080FF"+strcharinfo(0)+"^000000.";
+ mes "Your name is ^0080FF"+strcharinfo(PC_NAME)+"^000000.";
mes "How can I help you?";
next;
switch (select("^009500Information about Reset skills.^000000","^00B6FFReset skills.^000000","^000088Nevermind^000000")) {
@@ -96,7 +96,7 @@ yuno,138,187,4 script Hypnotist Teacher 4_F_TELEPORTER,{
mes "Before skill reset in starting.";
mes "You shall have to first tell me your Base Level.";
next;
- mes "^D5A500[" + strcharinfo(0) + "]^000000";
+ mes "^D5A500[" + strcharinfo(PC_NAME) + "]^000000";
mes "My Base level is ^AA00AALevel " + BaseLevel + "BaseLv.^000000";
next;
@zeny = BaseLevel*20000;
diff --git a/npc/events/gdevent_aru.txt b/npc/events/gdevent_aru.txt
index ba7564fff..39c3ca5f7 100644
--- a/npc/events/gdevent_aru.txt
+++ b/npc/events/gdevent_aru.txt
@@ -123,7 +123,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{
mes "I can't live without it...";
next;
if (countitem(Pickaxe) > 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is this the pickaxe that you've been looking for?";
next;
mes "[Morestone]";
@@ -138,7 +138,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{
mes "You are great! What guild are you from?";
mes "Could it be Gravity or Mercury?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
next;
mes "[Morestone]";
@@ -255,7 +255,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{
mes "I can't live without it...";
next;
if (countitem(Pickaxe) > 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is this the pickaxe that you've been looking for?";
next;
mes "[Morestone]";
@@ -270,7 +270,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{
mes "You are great! What guild are you from?";
mes "Could it be Gravity or Mercury?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
next;
mes "[Morestone]";
@@ -398,7 +398,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{
mes "I can't live without it...";
next;
if (countitem(Pickaxe) > 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is this the pickaxe that you've been looking for?";
next;
mes "[Morestone]";
@@ -413,7 +413,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{
mes "You are great! What guild are you from?";
mes "Could it be Gravity or Mercury?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
next;
mes "[Morestone]";
@@ -521,7 +521,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{
mes "- and come back later. -";
close;
}
- if (strcharinfo(0) == getguildmaster(getcharid(2))) {
+ if (strcharinfo(PC_NAME) == getguildmaster(getcharid(2))) {
if ($@gdeventv_a2 == 0) {
.@que_2143 = questprogress(2143,PLAYTIME);
if (!.@que_2143) {
diff --git a/npc/events/gdevent_sch.txt b/npc/events/gdevent_sch.txt
index 4660e4598..1d6b892b7 100644
--- a/npc/events/gdevent_sch.txt
+++ b/npc/events/gdevent_sch.txt
@@ -123,7 +123,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{
mes "I can't live without it...";
next;
if (countitem(Pickaxe) > 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is this the pickaxe that you've been looking for?";
next;
mes "[Morestone]";
@@ -138,7 +138,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{
mes "You are great! What guild are you from?";
mes "Could it be Gravity or Mercury?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
next;
mes "[Morestone]";
@@ -255,7 +255,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{
mes "I can't live without it...";
next;
if (countitem(Pickaxe) > 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is this the pickaxe that you've been looking for?";
next;
mes "[Morestone]";
@@ -270,7 +270,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{
mes "You are great! What guild are you from?";
mes "Could it be Gravity or Mercury?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
next;
mes "[Morestone]";
@@ -397,7 +397,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{
mes "I can't live without it...";
next;
if (countitem(Pickaxe) > 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is this the pickaxe that you've been looking for?";
next;
mes "[Morestone]";
@@ -412,7 +412,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{
mes "You are great! What guild are you from?";
mes "Could it be Gravity or Mercury?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
next;
mes "[Morestone]";
@@ -520,7 +520,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 4_M_PIERROT,{
mes "- and come back later. -";
close;
}
- if (strcharinfo(0) == getguildmaster(getcharid(2))) {
+ if (strcharinfo(PC_NAME) == getguildmaster(getcharid(2))) {
if ($@gdeventv_s2 == 0) {
.@que_2143 = questprogress(2143,PLAYTIME);
if (!.@que_2143) {
diff --git a/npc/events/god_se_festival.txt b/npc/events/god_se_festival.txt
index 50c11cd8c..1dbbe434a 100644
--- a/npc/events/god_se_festival.txt
+++ b/npc/events/god_se_festival.txt
@@ -72,7 +72,7 @@ yuno,118,192,5 script Rmimi Ravies#gq_fes01 4_F_HUGIRL,{
mes "This is the flower.";
mes "This is just a formality, but let me check your qualifications.";
next;
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
mes "[Rmimi Ravies]";
mes "Your qualification is verified as a Guild master.";
next;
@@ -141,7 +141,7 @@ yuno,118,192,5 script Rmimi Ravies#gq_fes01 4_F_HUGIRL,{
mes "[Rmimi Ravies]";
mes "Have a good time.";
donpcevent "Rmimi Ravies#gq_fes01::OnStart";
- announce "["+ strcharinfo(0) +"] member of ["+ getguildname(.@GID) +"] is summoning a 'Valkyrie's Present' in 'Juno'.",bc_all,"0x70dbdb";
+ announce "["+ strcharinfo(PC_NAME) +"] member of ["+ getguildname(.@GID) +"] is summoning a 'Valkyrie's Present' in 'Juno'.",bc_all,"0x70dbdb";
close;
}
else {
@@ -448,7 +448,7 @@ rachel,132,117,3 script Rhehe Ravies#gq_fes03 4_F_HUGIRL,{
mes "A flower!!";
mes "Shall we proceed?";
next;
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
mes "[Rhehe Ravies]";
mes "Eeeeh, so young and yet you're a guild master? Your guildsmen must be jealous.";
next;
@@ -521,7 +521,7 @@ rachel,132,117,3 script Rhehe Ravies#gq_fes03 4_F_HUGIRL,{
mes "[Rhehe Ravies]";
mes "I hope you enjoy yourself!";
donpcevent "Rhehe Ravies#gq_fes03::OnStart";
- announce "["+ strcharinfo(0) +"] member of ["+ getguildname(.@GID) +"] is summoning a 'Valkyrie's Present' in 'Rachel'.",bc_all,"0x70dbdb";
+ announce "["+ strcharinfo(PC_NAME) +"] member of ["+ getguildname(.@GID) +"] is summoning a 'Valkyrie's Present' in 'Rachel'.",bc_all,"0x70dbdb";
close;
}
else {
diff --git a/npc/events/halloween_2006.txt b/npc/events/halloween_2006.txt
index 8c7b4dcbf..101434be3 100644
--- a/npc/events/halloween_2006.txt
+++ b/npc/events/halloween_2006.txt
@@ -80,7 +80,7 @@ prontera,164,69,3 script Cool Devi#06_hw 4_DEVIRUCHI,{
mes "I just can guess what he will say next. So what do you say?";
next;
if (select("What will he say?", "I also know about it.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What will he say?";
next;
mes "[Cool Devi]";
@@ -96,7 +96,7 @@ prontera,164,69,3 script Cool Devi#06_hw 4_DEVIRUCHI,{
mes "Why don't you give him back the 'Pumpkin Mojo'.";
mes "Don't worry he will compensate you.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Compensate?With what?";
next;
mes "[Cool Devi]";
@@ -235,7 +235,7 @@ prontera,164,69,3 script Cool Devi#06_hw 4_DEVIRUCHI,{
mes "Why don't you give him back the 'Pumpkin Mojo'.";
mes "Don't worry he will compensate you.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Compensate? With what?";
next;
mes "[Cool Devi]";
@@ -296,7 +296,7 @@ geffen,145,132,3 script Hoirin#06_hw 4_F_NOVICE,{
mes "You'll get addicted to it.";
mes "Don't be surprised after trying it.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......................";
mes "You seem to be such a passionate person.";
mes "So, what's the ingredient anyway.?";
@@ -470,7 +470,7 @@ nif_in,19,32,3 script Deviruchi#06_hw 4_DEVIRUCHI,{
mes "[Deviruchi]";
mes "Says she..Huh?!!Me?!!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Poor Devi~";
mes "You shouldn't have lied~";
mes "Wish you a luck.";
@@ -679,7 +679,7 @@ nif_fild01,167,113,3 script Masta's chicken#06_hw01 4_NFCOCK,{
end;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hm...I must have misspelled.";
close;
}
diff --git a/npc/events/halloween_2009.txt b/npc/events/halloween_2009.txt
index ac2b0d39d..e71abeaef 100644
--- a/npc/events/halloween_2009.txt
+++ b/npc/events/halloween_2009.txt
@@ -261,7 +261,7 @@ prontera,220,72,5 duplicate(09Treats) Trick or Treater#iRO8 4_M_KID1,2,2
mes "[Halloween Wizard]";
mes "Which town do you want to play a trick on?";
next;
- getmapxy(.@mapname$, .@mapx, .@mapy, UNITTYPE_PC, strcharinfo(0));
+ getmapxy(.@mapname$, .@mapx, .@mapy, UNITTYPE_PC, strcharinfo(PC_NAME));
if (.@mapname$ == "prontera") {
switch(select("Geffen", "Payon", "Alberta", "Aldebaran")) {
case 1:
diff --git a/npc/events/idul_fitri.txt b/npc/events/idul_fitri.txt
index a403d6b96..50996c07d 100644
--- a/npc/events/idul_fitri.txt
+++ b/npc/events/idul_fitri.txt
@@ -40,7 +40,7 @@ prontera,146,92,3 script Cellerb 1_M_MERCHANT,{
specialeffect EF_SANDMAN;
close;
}
- mes "Haii......^FF8800"+strcharinfo(0)+"^000000!!";
+ mes "Haii......^FF8800"+strcharinfo(PC_NAME)+"^000000!!";
mes "First day of Idul Fitri has arrived.";
mes "Congratulation celebrate him.";
mes "There is event special today.";
diff --git a/npc/events/lunar_2008.txt b/npc/events/lunar_2008.txt
index 1a7703055..7a560e58a 100644
--- a/npc/events/lunar_2008.txt
+++ b/npc/events/lunar_2008.txt
@@ -70,7 +70,7 @@ payon_in01,193,30,4 script Rice Mill Grandma#rat 1_F_ORIENT_04,{
next;
if (select("Of course.", "I don't even know you.") == 1) {
lunar_rat = 1;
- mes "[" + strcharinfo(0)+"]";
+ mes "[" + strcharinfo(PC_NAME)+"]";
mes "Of course.";
mes "What can I do?";
next;
@@ -83,7 +83,7 @@ payon_in01,193,30,4 script Rice Mill Grandma#rat 1_F_ORIENT_04,{
mes "nasty little moles.";
next;
select("Not a problem.");
- mes "[" + strcharinfo(0)+"]";
+ mes "[" + strcharinfo(PC_NAME)+"]";
mes "Not a problem.";
mes "I'll catch those animals,";
mes "and bring back any Rice";
diff --git a/npc/events/nguild/nguild_managers.txt b/npc/events/nguild/nguild_managers.txt
index 21b1e4b86..6ff1e7e2a 100644
--- a/npc/events/nguild/nguild_managers.txt
+++ b/npc/events/nguild/nguild_managers.txt
@@ -52,7 +52,7 @@ function script F_GldManager {
mes "Where are the guardians? Destroy these intruders!";
return;
}
- if (strcharinfo(0) != getguildmaster(@GID)){
+ if (strcharinfo(PC_NAME) != getguildmaster(@GID)){
mes "You're not ^5533FF" + getguildmaster(@GID) + "^000000! I am here to follow ^5533FF" + getguildmaster(@GID) + "^000000's command only";
return 0;
}
diff --git a/npc/events/nguild/nguild_warper.txt b/npc/events/nguild/nguild_warper.txt
index 94f65e546..07ee4b0ed 100644
--- a/npc/events/nguild/nguild_warper.txt
+++ b/npc/events/nguild/nguild_warper.txt
@@ -96,7 +96,7 @@ prontera,146,163,6 script Novice Castles 4_F_NOVICE,{
n_castle,102,107,5 script Cita 4_F_NOVICE,{
mes "[Cita]";
- mes "Hello, "+ strcharinfo(0) +". Can I help you?";
+ mes "Hello, "+ strcharinfo(PC_NAME) +". Can I help you?";
next;
if (select("Warp me to Prontera!","Cancel") == 1) {
warp "prontera",155,177+rand(5);
diff --git a/npc/events/valentinesday_2009.txt b/npc/events/valentinesday_2009.txt
index 6b964d42c..1151a08fb 100644
--- a/npc/events/valentinesday_2009.txt
+++ b/npc/events/valentinesday_2009.txt
@@ -161,7 +161,7 @@ prontera,164,174,4 script Trader#Val09 1_M_MERCHANT,{
delitem 7174,1;
delitem 7948,1;
Zeny -= 500;
- getnameditem 12744,strcharinfo(0);
+ getnameditem 12744,strcharinfo(PC_NAME);
mes "[Marco Bassinio]";
mes "Happy Valentine's Day!";
mes "Valentine's the reason I came back.";
@@ -397,9 +397,9 @@ prontera,154,185,5 script Event Ring Maker#Val09 4_F_KAFRA7,{
Zeny -= 1000;
iROval09ring = 1;
if (Sex == SEX_MALE) {
- getnameditem 12742,strcharinfo(0);
+ getnameditem 12742,strcharinfo(PC_NAME);
} else {
- getnameditem 12743,strcharinfo(0);
+ getnameditem 12743,strcharinfo(PC_NAME);
}
mes "[Event Ring Maker]";
mes "Here, the most precious ring in the world!";
@@ -477,7 +477,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 4_F_KAFRA5,{
Val09Rings += .@input;
if (Val09Rings > $Val09votes_M) {
$Val09votes_M = Val09Rings;
- $Val09name_M$ = strcharinfo(0);
+ $Val09name_M$ = strcharinfo(PC_NAME);
}
next;
break;
@@ -505,7 +505,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 4_F_KAFRA5,{
Val09Rings += .@input;
if (Val09Rings > $Val09votes_F) {
$Val09votes_F = Val09Rings;
- $Val09name_F$ = strcharinfo(0);
+ $Val09name_F$ = strcharinfo(PC_NAME);
}
next;
break;
diff --git a/npc/events/valentinesday_2012.txt b/npc/events/valentinesday_2012.txt
index e0ef97b67..0b240180f 100644
--- a/npc/events/valentinesday_2012.txt
+++ b/npc/events/valentinesday_2012.txt
@@ -40,7 +40,7 @@ mosk_in,21,246,5 script Pinkamenia 1_F_LIBRARYGIRL,{
setarray .@SweetsID[0],538,558,539,573,559,560,12062,596,597,12414,12319;
setarray .@SweetsCost[0],1,2,5,10,10,10,15,15,15,20,20;
mes .@n$;
- mes "Hello "+strcharinfo(0)+", do";
+ mes "Hello "+strcharinfo(PC_NAME)+", do";
mes "you want to buy some items?";
mes "You'll have to give me Love";
mes "Flowers for them, of course!";
@@ -99,7 +99,7 @@ mosk_in,21,246,5 script Pinkamenia 1_F_LIBRARYGIRL,{
close;
} else if (BaseLevel >= 45) {
mes .@n$;
- mes "Hello "+strcharinfo(0)+", it's";
+ mes "Hello "+strcharinfo(PC_NAME)+", it's";
mes "Valentine's Day and we";
mes "love to deliver sweet";
mes "chocolates.";
@@ -116,7 +116,7 @@ mosk_in,21,246,5 script Pinkamenia 1_F_LIBRARYGIRL,{
close;
}
mes .@n$;
- mes "Hello "+strcharinfo(0)+"!";
+ mes "Hello "+strcharinfo(PC_NAME)+"!";
close;
OnInit:
@@ -171,7 +171,7 @@ mosk_in,21,244,3 script Baker Extraordinaire 4_M_NOVELIST,{
}
} else {
mes .@n$;
- mes "Hello, "+strcharinfo(0)+"!";
+ mes "Hello, "+strcharinfo(PC_NAME)+"!";
close;
}
}
diff --git a/npc/instances/EndlessTower.txt b/npc/instances/EndlessTower.txt
index 52c558a2a..8fc6f973e 100644
--- a/npc/instances/EndlessTower.txt
+++ b/npc/instances/EndlessTower.txt
@@ -54,7 +54,7 @@ alberta,214,77,6 script Captain Janssen 4_M_SEAMAN,{
mes "Sigh... I don't know if I can ever go back to sailing the sea...";
close;
}
- .@name$ = strcharinfo(0);
+ .@name$ = strcharinfo(PC_NAME);
if (in_102tower == 1) {
mes "^0000ffLooking incredibly excited, the old man ran into the marine shop hurriedly ordering goods. You don't have anything better to do, so you decide to ask him why he is in such a rush.^000000";
next;
@@ -229,7 +229,7 @@ e_tower,81,105,0 script Tower Protection Stone 2_MONEMUS,{
.@instance = instance_create(.@md_name$,.@party_id);
if (.@instance < 0) {
mes "Party Name: "+.@p_name$;
- mes "Party Leader: "+strcharinfo(0);
+ mes "Party Leader: "+strcharinfo(PC_NAME);
mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!";
close;
}
@@ -312,7 +312,7 @@ L_Enter:
mes "The party leader did not generate the dungeon yet.";
close;
} else {
- mapannounce "e_tower", strcharinfo(0)+" of the party, " +getarg(3)+", is entering the dungeon, Endless Tower.",bc_map,"0x00ff99",FW_NORMAL,12;
+ mapannounce "e_tower", strcharinfo(PC_NAME)+" of the party, " +getarg(3)+", is entering the dungeon, Endless Tower.",bc_map,"0x00ff99",FW_NORMAL,12;
if (getarg(1)) {
etower_timer = gettimetick(2);
setquest 60200;
@@ -329,7 +329,7 @@ L_Enter:
e_tower,30,30,2 script Huge Vortex CLEAR_NPC,2,2,{
end;
OnTouch:
- mapannounce "e_tower","[ " + strcharinfo(0) + " ], seems to be engulfed by a huge vortex",bc_map,"0x00ff99",FW_NORMAL,12;
+ mapannounce "e_tower","[ " + strcharinfo(PC_NAME) + " ], seems to be engulfed by a huge vortex",bc_map,"0x00ff99",FW_NORMAL,12;
warp "alberta",223,36;
end;
}
@@ -1209,7 +1209,7 @@ function script F_Tower_Warp {
close;
}
delitem Dark_Ashes,.@i;
- mapannounce instance_mapname("1@tower"), strcharinfo(0)+". You will be warped to the "+.@level$[.@i]+" Level.",bc_map,"0x00ff99";
+ mapannounce instance_mapname("1@tower"), strcharinfo(PC_NAME)+". You will be warped to the "+.@level$[.@i]+" Level.",bc_map,"0x00ff99";
warp instance_mapname(.@map$[.@i]),52,354;
close;
diff --git a/npc/instances/NydhoggsNest.txt b/npc/instances/NydhoggsNest.txt
index 9e49bd9e9..c8f6c8567 100644
--- a/npc/instances/NydhoggsNest.txt
+++ b/npc/instances/NydhoggsNest.txt
@@ -224,7 +224,7 @@ L_Enter:
mes "You did not request for entrance. Please let your leader request entrance.";
close;
} else {
- mapannounce "nyd_dun02", getpartyname(getcharid(1))+"'s party member "+strcharinfo(0)+" has entered Nidhoggur's Nest.",bc_map,"0x00ff99";
+ mapannounce "nyd_dun02", getpartyname(getcharid(1))+"'s party member "+strcharinfo(PC_NAME)+" has entered Nidhoggur's Nest.",bc_map,"0x00ff99";
if (!questprogress(3135)) setquest 3135;
if (!questprogress(3136)) setquest 3136;
warp "1@nyd",32,37;
@@ -427,7 +427,7 @@ mid_camp,271,299,3 script Historian Magnifier#edq 4_M_SAGE_C,3,3,{
prt_in,171,94,3 script Assistant Naomi#edq 4_F_HUWOMAN,3,3,{
mes "[Assistant Naomi]";
- .@name$ = strcharinfo(0);
+ .@name$ = strcharinfo(PC_NAME);
if (ins_nyd == 3) {
mes "The doctor never ever tries to come back, and there're too many things to do... How can I do it all...";
next;
diff --git a/npc/instances/OrcsMemory.txt b/npc/instances/OrcsMemory.txt
index 9965fafd8..4455124eb 100644
--- a/npc/instances/OrcsMemory.txt
+++ b/npc/instances/OrcsMemory.txt
@@ -70,7 +70,7 @@ gef_fild10,242,202,0 script Dimensional Gorge Piece 2_MONEMUS,{
.@instance = instance_create(.@md_name$,.@party_id);
if (.@instance < 0) {
mes "Party Name: "+.@p_name$;
- mes "Party Leader: "+strcharinfo(0);
+ mes "Party Leader: "+strcharinfo(PC_NAME);
mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed.";
close;
}
@@ -108,7 +108,7 @@ gef_fild10,242,202,0 script Dimensional Gorge Piece 2_MONEMUS,{
close;
}
- mapannounce "gef_fild10", strcharinfo(0) + " of the party, " + .@p_name$ + " is entering the "+.@md_name$+".",bc_map,"0x00ff99";
+ mapannounce "gef_fild10", strcharinfo(PC_NAME) + " of the party, " + .@p_name$ + " is entering the "+.@md_name$+".",bc_map,"0x00ff99";
if (!questprogress(12059)) setquest 12059;
warp "1@orcs",179,15;
end;
@@ -876,9 +876,9 @@ OnTouch:
if (yong_odun < 2) {
mes "[Kruger]";
mes "*Coughing*";
- mes ""+strcharinfo(0)+", it's you...";
+ mes ""+strcharinfo(PC_NAME)+", it's you...";
next;
- mes "["+strcharinfo(0)+"] ";
+ mes "["+strcharinfo(PC_NAME)+"] ";
mes "Don't move! You are wounded!";
next;
mes "[Kruger]";
@@ -886,7 +886,7 @@ OnTouch:
mes "....";
mes "The Shaman? What about the Shaman?";
next;
- mes "["+strcharinfo(0)+"] ";
+ mes "["+strcharinfo(PC_NAME)+"] ";
mes "The Shaman's dead now. Who was that Shaman really?";
next;
mes "Kruger seemed to be relieved as he hears of the death of the Shaman, but you notice the bitter expression on his face.";
diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt
index cbb8d20b5..fd33f16a0 100644
--- a/npc/instances/SealedShrine.txt
+++ b/npc/instances/SealedShrine.txt
@@ -120,7 +120,7 @@ monk_test,309,146,3 script Friar Patrick#edq 4_M_OLDFRIAR,{
if (getpartyleader(.@party_id,2) == getcharid(0) && instance_check_party(.@party_id,2,75)) {
mes "[Friar Patrick]";
mes "Party name is "+getpartyname(.@party_id)+"...";
- mes "Name of the leader is "+strcharinfo(0)+"...";
+ mes "Name of the leader is "+strcharinfo(PC_NAME)+"...";
.@instance = instance_create("Sealed Catacomb",.@party_id);
if (.@instance < 0) {
mes "Umm... But it seems that there is a problem here... I'll check quickly. Please wait.";
@@ -238,7 +238,7 @@ monk_test,306,151,3 script Grave of Baphomet#edq HIDDEN_NPC,{
mes "It's cold to the touch. It doesn't respond.";
close;
} else {
- mapannounce "monk_test","[" + strcharinfo(0) + "] member of the [" + getpartyname(.@party_id) + "] party has entered the Sealed Shrine.",bc_map,"0x00ff99";
+ mapannounce "monk_test","[" + strcharinfo(PC_NAME) + "] member of the [" + getpartyname(.@party_id) + "] party has entered the Sealed Shrine.",bc_map,"0x00ff99";
setquest 3040;
warp "1@cata",100,224;
end;
@@ -843,7 +843,7 @@ OnInstanceInit:
'ins_baphomet = 2;
mes "A small object is shining under a leaning grave.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I think this is the pendant...";
close;
}
@@ -1134,7 +1134,7 @@ OnInstanceInit:
next;
specialeffect EF_METEORSTORM;
specialeffect EF_METEORSTORM;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Watch out! Something... Something is coming.";
'ins_baphomet = 6;
donpcevent instance_npcname("ins_2f_hero_broad")+"::OnEnable";
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt
index 45172b32c..1369a209b 100644
--- a/npc/jobs/1-1e/gunslinger.txt
+++ b/npc/jobs/1-1e/gunslinger.txt
@@ -231,7 +231,7 @@ payon,184,65,3 script Wise Bull Horn 4_M_LGTGRAND,{
mes "What business has";
mes "brought you before me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Mr. Miller sent me to";
mes "deliver this letter to you.";
mes "Actually, I'm interested in";
diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt
index 34620e26c..762f94b4b 100644
--- a/npc/jobs/1-1e/ninja.txt
+++ b/npc/jobs/1-1e/ninja.txt
@@ -115,7 +115,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
close;
}
if (NINJ_Q == 0) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me.";
mes "H-hello?";
next;
@@ -123,7 +123,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "...............................";
mes "How did you do that?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Do what? I didn't";
mes "do anything, I don't think...";
next;
@@ -134,7 +134,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "Ah, now I get it. Wildcat Joe";
mes "must have sent you to kill me! I won't fall for your tricks! Die!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "W-wait! I-I don't even";
mes "know who Wildcat Joe is!";
mes "Calm down, there's no";
@@ -147,7 +147,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "You've got some talent,";
mes "I'll give you that.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...............................";
mes "I came here hoping";
mes "to change my job";
@@ -262,7 +262,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
mes "Please get those";
mes "as quickly as you can!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? That's funny,";
mes "Wildcat Joe actually";
mes "asked me to gather";
@@ -403,7 +403,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{
mes "buildings in my hometown";
mes "are tiny in comparison...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, are you from";
mes "Amatsu? I'm looking";
mes "for someone named";
@@ -416,7 +416,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{
mes "minerals. Tell me, why are";
mes "you looking for this Wildcat Joe?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, I need to deliver";
mes "this letter to him and";
mes "get his response so that";
@@ -429,7 +429,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{
mes "in this town. Though, he prefers to be called ''Red Leopard Joe,''";
mes "instead of ''Wildcat Joe.''";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I really want to help you";
mes "find him, but first I need";
mes "to find the minerals that";
@@ -474,13 +474,13 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{
mes "help you now. Here,";
mes "let me see that letter.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "?????!!";
next;
mes "[Suspicious Man]";
mes "Why? Didn't you bring Cougar's letter for me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you...";
mes "Are you Wildcat Joe?";
next;
@@ -506,7 +506,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{
mes "shadows is really our";
mes "ultimate power.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I see...";
mes "...........";
next;
@@ -532,7 +532,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{
mes "Ninja, even if I did trick you";
mes "just earlier. Heh heh heh!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
mes ".........";
mes "............";
diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt
index 382f45a9a..80f3ba0ea 100644
--- a/npc/jobs/1-1e/taekwon.txt
+++ b/npc/jobs/1-1e/taekwon.txt
@@ -424,7 +424,7 @@
mes "[Phoenix]";
mes "Very well. I wish you luck.";
mes "I hope to see you again";
- mes "sometime, "+strcharinfo(0)+".";
+ mes "sometime, "+strcharinfo(PC_NAME)+".";
close;
}
mes "[Phoenix]";
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index 4ab4bd68b..86ce74644 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -220,7 +220,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{
mes "Wasn't your name, umm, I remember 'cause it sounded funny to me...";
next;
mes "[Assassin Expert 'Huey']";
- mes ":+:" + strcharinfo(0) + ":+:, right? No wait, just "+ strcharinfo(0) +". Yeah, how's it goin'?";
+ mes ":+:" + strcharinfo(PC_NAME) + ":+:, right? No wait, just "+ strcharinfo(PC_NAME) +". Yeah, how's it goin'?";
next;
mes "[Assassin Expert 'Huey']";
mes "Unfortunately, I don't have any requests for you at this time from the guild. Just keep focusing on your training. Till then, see ya.";
@@ -531,7 +531,7 @@ OnTouch:
mes "[Assassin 'Khai']";
mes "Let's see.";
mes "Your name is";
- mes "" + strcharinfo(0) + "...";
+ mes "" + strcharinfo(PC_NAME) + "...";
mes "Job level " + JobLevel + "...";
next;
if (JobLevel > 48) {
@@ -610,7 +610,7 @@ OnTouch:
mes "Fill out the application form with your name and job level.";
next;
mes "[Assassin 'Khai']";
- mes "" + strcharinfo(0) + "?";
+ mes "" + strcharinfo(PC_NAME) + "?";
mes "That's your name?";
mes "It sounds funny.";
mes "Let's see... Job Level " + JobLevel + "...";
@@ -1130,7 +1130,7 @@ OnTouch:
}
if (ASSIN_Q == 1 && ASSIN_Q2 == 5) {
mes "[Barcardi]";
- mes "" + strcharinfo(0) + "...";
+ mes "" + strcharinfo(PC_NAME) + "...";
mes "You passed the test..?";
next;
mes "[Barcardi]";
@@ -1275,7 +1275,7 @@ OnMyMobDead:
end;
OnMyMobDead2:
- mapannounce "in_moc_16",strcharinfo(0) + "! You made a mistake! I'm bringing you back!",bc_map;
+ mapannounce "in_moc_16",strcharinfo(PC_NAME) + "! You made a mistake! I'm bringing you back!",bc_map;
ASSIN_Q = 2;
warp "in_moc_16",19,161;
donpcevent "Beholder#ASNTEST::OnReset";
@@ -1347,7 +1347,7 @@ OnTimer187000:
in_moc_16,68,158,0 script 01_1::SinTrap FAKE_NPC,0,0,{
OnTouch:
if (getvariableofnpc(.DisableTraps,"Beholder#ASNTEST") < 1) {
- mapannounce "in_moc_16",strcharinfo(0) + ", you're trapped. You will be sent back.",bc_map;
+ mapannounce "in_moc_16",strcharinfo(PC_NAME) + ", you're trapped. You will be sent back.",bc_map;
ASSIN_Q = 2;
warp "in_moc_16",19,161;
donpcevent "Beholder#ASNTEST::OnResetMob";
@@ -1515,7 +1515,7 @@ OnTouch:
mes "[Thomas]";
mes "Oh hey, don't forget to save your respawn point in town.";
close2;
- mapannounce "in_moc_16",strcharinfo(0) + " got scared and quit the test...Who's Next?!",bc_map;
+ mapannounce "in_moc_16",strcharinfo(PC_NAME) + " got scared and quit the test...Who's Next?!",bc_map;
ASSIN_Q = 0;
ASSIN_Q2 = 0;
ASSIN_Q3 = 0;
@@ -1600,7 +1600,7 @@ OnTouch:
changequest 8005,8006;
}
else {
- mapannounce "in_moc_16",strcharinfo(0)+" has entered 'Guildmaster's room.'",bc_map;
+ mapannounce "in_moc_16",strcharinfo(PC_NAME)+" has entered 'Guildmaster's room.'",bc_map;
savepoint "in_moc_16",181,183;
donpcevent "Guildmaster#ASN1::OnCast";
warp "in_moc_16",167,113;
@@ -1931,9 +1931,9 @@ OnTouch:
mes "Please give me";
mes "one second...";
next;
- mapannounce "in_moc_16","Those involved with the testing of " + strcharinfo(0) + ", please gather before me.",bc_map;
+ mapannounce "in_moc_16","Those involved with the testing of " + strcharinfo(PC_NAME) + ", please gather before me.",bc_map;
mes "[Guildmaster]";
- mes "Those involved with the testing of " + strcharinfo(0) + ", please gather before me.";
+ mes "Those involved with the testing of " + strcharinfo(PC_NAME) + ", please gather before me.";
next;
mes "[Guildmaster]";
mes "They will";
@@ -1950,12 +1950,12 @@ OnTouch:
mes "I am here.";
next;
mes "[Guildmaster]";
- mes "I would like to listen to your opinion of " + strcharinfo(0) + " for the job change test.";
+ mes "I would like to listen to your opinion of " + strcharinfo(PC_NAME) + " for the job change test.";
next;
mes "[The Anonymous One]";
mes "Ah yeah...";
mes "I think";
- mes ""+ strcharinfo(0) +"";
+ mes ""+ strcharinfo(PC_NAME) +"";
mes "is decent.";
next;
mes "[Guildmaster]";
@@ -1976,7 +1976,7 @@ OnTouch:
}
else {
mes "[Huey]";
- mes "Although "+ strcharinfo(0) +" looks too mellow and gentle, kind of like a pussycat, "+ strcharinfo(0) +" has the stuff.";
+ mes "Although "+ strcharinfo(PC_NAME) +" looks too mellow and gentle, kind of like a pussycat, "+ strcharinfo(PC_NAME) +" has the stuff.";
next;
mes "[Huey]";
mes "If it's alright with you, I'd like to get back to my job.";
@@ -1997,7 +1997,7 @@ OnTouch:
next;
mes "[Guildmaster]";
mes "Hmm...";
- mes "It seems we are all in agreement. Good. I don't have any problem with "+ strcharinfo(0) +" as well...";
+ mes "It seems we are all in agreement. Good. I don't have any problem with "+ strcharinfo(PC_NAME) +" as well...";
next;
switch(ASSIN_Q) {
case 8:
@@ -2117,7 +2117,7 @@ OnTouch:
mes "Upon receiving this token, Huey will promote you to an Assassin.";
next;
mes "[Guildmaster]";
- mes "You, " + strcharinfo(0) + ", have chosen to live as an Assassin. May you learn our ways and be an honorable example to others.";
+ mes "You, " + strcharinfo(PC_NAME) + ", have chosen to live as an Assassin. May you learn our ways and be an honorable example to others.";
savepoint "morocc",100,100;
getitem Frozen_Heart,1;
changequest 8006,8007;
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt
index 5531c87ae..5f971049f 100644
--- a/npc/jobs/2-1/blacksmith.txt
+++ b/npc/jobs/2-1/blacksmith.txt
@@ -987,7 +987,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{
mes "Here it is.";
mes "Thank you so much!";
mes "Oh, and good luck~";
- mapannounce "geffen","Hey, " +strcharinfo(0)+ ", thank you so much for the delivery~",bc_map;
+ mapannounce "geffen","Hey, " +strcharinfo(PC_NAME)+ ", thank you so much for the delivery~",bc_map;
close;
}
else if (BSMITH_Q == 14) {
@@ -1080,7 +1080,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{
mes "Here's the receipt.";
mes "I think you did";
mes "a good job.";
- mapannounce "morocc","Thanks for delivering, " + strcharinfo(0) + "~!",bc_map;
+ mapannounce "morocc","Thanks for delivering, " + strcharinfo(PC_NAME) + "~!",bc_map;
close2;
cutin "Job_Black_hucke02",255;
end;
@@ -1171,7 +1171,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{
mes "your receipt.";
mes "Thank you for";
mes "your business!";
- mapannounce "lighthalzen",strcharinfo(0)+"... Thank you for the delivery.",bc_map;
+ mapannounce "lighthalzen",strcharinfo(PC_NAME)+"... Thank you for the delivery.",bc_map;
close;
}
else if (BSMITH_Q == 14) {
@@ -1246,7 +1246,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{
mes "your receipt.";
mes "I really appreciate";
mes "your hard work.";
- mapannounce "payon","Thanks, " +strcharinfo(0)+ ", you really delivered. Everytime I look at this, I love it even more~",bc_map;
+ mapannounce "payon","Thanks, " +strcharinfo(PC_NAME)+ ", you really delivered. Everytime I look at this, I love it even more~",bc_map;
close;
}
else if (BSMITH_Q == 14) {
@@ -1342,7 +1342,7 @@ hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{
mes "your receipt.";
mes "T-take it...!";
mes "It's yours!";
- mapannounce "hugel","Thanks, " +strcharinfo(0)+ ", for the delivery. You saved my life...",bc_map;
+ mapannounce "hugel","Thanks, " +strcharinfo(PC_NAME)+ ", for the delivery. You saved my life...",bc_map;
close;
}
else if (BSMITH_Q == 14) {
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt
index 20ab68dbe..609ea56de 100644
--- a/npc/jobs/2-1/hunter.txt
+++ b/npc/jobs/2-1/hunter.txt
@@ -132,7 +132,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
}
else if (BaseJob == Job_Hunter) {
mes "[Hunter Sherin]";
- mes "Oh~ " + strcharinfo(0) + "!!";
+ mes "Oh~ " + strcharinfo(PC_NAME) + "!!";
mes "Long time no see~ What brings you here? Did your Falcon run away or something?";
next;
mes "[Hunter Sherin]";
@@ -460,13 +460,13 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
hu_in01,382,382,4 script Guild Receptionist#hnt 4_M_JOB_HUNTER,{
if (HNTR_Q == 2) {
mes "[Guild Receptionist]";
- mes "Greetings. They call me... ^660000The Demon Hunter^000000. I am the one in charge of processing applications. Your name is ... " + strcharinfo(0) + ", correct?";
+ mes "Greetings. They call me... ^660000The Demon Hunter^000000. I am the one in charge of processing applications. Your name is ... " + strcharinfo(PC_NAME) + ", correct?";
next;
.@selection = select("Yes, that is correct.", "Nope~~(heeheehee)");
if (.@selection == 2) {
mes "[Demon Hunter]";
mes "Hey, stop messing around.";
- mes "Your name is " + strcharinfo(0) + ", right?";
+ mes "Your name is " + strcharinfo(PC_NAME) + ", right?";
next;
if (select("Yes...", "Hehehe. I keep telling you, it's not~~") == 1) {
mes "[Demon Hunter]";
@@ -990,7 +990,7 @@ OnTouch:
mes "Okay. Do your best and become a great Hunter. Please enter the waiting room. If someone is already taking the test, you must wait until that person is done.";
close;
case 2:
- mapannounce "job_hunte",strcharinfo(0)+ " has resigned. Next person, please enter.",bc_map;
+ mapannounce "job_hunte",strcharinfo(PC_NAME)+ " has resigned. Next person, please enter.",bc_map;
mes "[Guide]";
mes "Very well. I'll send you to Payon. Hope to see you next time. Don't forget to save when you leave.";
// donpcevent "Waiting Room#hnt::OnStart";
@@ -1093,7 +1093,7 @@ OnMyMobDead:
end;
OnMyMobDead2:
- mapannounce "job_hunte",strcharinfo(0)+ "!! You made a mistake...Please try again.",bc_map;
+ mapannounce "job_hunte",strcharinfo(PC_NAME)+ "!! You made a mistake...Please try again.",bc_map;
HNTR_Q = 13;
warp "job_hunte",176,22;
donpcevent "Manager#hnt::OnReset";
@@ -1254,137 +1254,137 @@ job_hunte,52,140,0 script 1-1::HntTrap FAKE_NPC,0,1,{
OnTouch:
switch(rand(200)) {
default:
- case 1: mapannounce "job_hunte",strcharinfo(0) + ", you have fallen into a trap. You will be returned to the starting point.",bc_map; break;
- case 2: mapannounce "job_hunte",strcharinfo(0) + ", yes you! Go back and start over!",bc_map; break;
- case 3: mapannounce "job_hunte",strcharinfo(0) + " has failed!...well...you will if you don't start over...",bc_map; break;
- case 4: mapannounce "job_hunte",strcharinfo(0) + ", has failed me! Go back to where you started!",bc_map; break;
- case 5: mapannounce "job_hunte",strcharinfo(0) + ", you have blundered into a trap. I'm sorry, but for now, YOU LOSE.",bc_map; break;
- case 6: mapannounce "job_hunte",strcharinfo(0) + ", what are you doing!? Go back and do it again!",bc_map; break;
- case 7: mapannounce "job_hunte",strcharinfo(0) + ", come on! You can do better then this!! Try again!",bc_map; break;
- case 8: mapannounce "job_hunte",strcharinfo(0) + ", has fallen into a trap...again. But don't worry, you're getting better.",bc_map; break;
- case 9: mapannounce "job_hunte",strcharinfo(0) + ", fail, fail, fail... Go back to where you started!",bc_map; break;
- case 10: mapannounce "job_hunte",strcharinfo(0) + "... aww~ Try again! You can do it!",bc_map; break;
- case 11: mapannounce "job_hunte",strcharinfo(0) + ", @#$%#^!@ and you wanna be a what? Hunter? Get back there!",bc_map; break;
- case 12: mapannounce "job_hunte",strcharinfo(0) + " was defeated by the forces of evil. Don't give up, hero!",bc_map; break;
- case 13: mapannounce "job_hunte","I put a spell on you " + strcharinfo(0) + " and now you're mine! Go start over now.",bc_map; break;
- case 14: mapannounce "job_hunte",strcharinfo(0) + ". G'day mate, welcome to the land down under. As a present, I'll send you to the starting point...",bc_map; break;
- case 15: mapannounce "job_hunte","That's my nest " + strcharinfo(0) + "! dont step there, squawk~ Start over.",bc_map; break;
- case 16: mapannounce "job_hunte",strcharinfo(0) + ", another archer down. 3 more to go!",bc_map; break;
- case 17: mapannounce "job_hunte",strcharinfo(0) + ", have you got what it takes? Then try again.",bc_map; break;
- case 18: mapannounce "job_hunte","Alas, " + strcharinfo(0) + ", you have fallen prey to the most feared of traps. The dreaded stink bomb! Run run run awaaaaaay!",bc_map; break;
- case 19: mapannounce "job_hunte",strcharinfo(0) + " had too much prune juice to drink today. Back to the starting point~",bc_map; break;
- case 20: mapannounce "job_hunte","No.... " + strcharinfo(0) + ", you have fallen into a trap. You will be returned to the starting point.",bc_map; break;
- case 21: mapannounce "job_hunte","Meow *pounce* look my kitties we'll have some" + strcharinfo(0) + "stew. Back to the starting point if you don't want to become stew!",bc_map; break;
- case 22: mapannounce "job_hunte","Sorry " + strcharinfo(0) + ", but you've actually found a BAD secret. You will be returned to the starting point.",bc_map; break;
- case 23: mapannounce "job_hunte",strcharinfo(0) + ", silly Archer...your tenacity is touching. But it's back to the start for you...",bc_map; break;
- case 24: mapannounce "job_hunte",strcharinfo(0) + ", you've fallen and you can't get up. You'll be carried back to the starting point.",bc_map; break;
- case 25: mapannounce "job_hunte","Skip a turn " + strcharinfo(0) + ", go back to start.",bc_map; break;
- case 26: mapannounce "job_hunte",strcharinfo(0) + ", nya nya, heh heh heh. You will be returned to the starting point.",bc_map; break;
- case 27: mapannounce "job_hunte","Practice is over " + strcharinfo(0) + ". This time show me for real.",bc_map; break;
- case 28: mapannounce "job_hunte",strcharinfo(0) + ", this is a Poring jellopy raid...Get out! Start from the beginning if you wish to continue.",bc_map; break;
- case 29: mapannounce "job_hunte","Disconnected from server. " + strcharinfo(0) + ", you have to start over.",bc_map; break;
- case 30: mapannounce "job_hunte",strcharinfo(0) + ", what does this button do...oops! I'm afraid you have to start over.",bc_map; break;
- case 31: mapannounce "job_hunte",strcharinfo(0) + ", you have entered the bonus round! Aaaand, you lost. You will be returned to the starting point.",bc_map; break;
- case 32: mapannounce "job_hunte","Oh, no " + strcharinfo(0) + ", you've stepped on a hive of bees. You narrowly escaped, all the way back to the beginning.",bc_map; break;
- case 33: mapannounce "job_hunte",strcharinfo(0) + ", wait wait. That's a trap! Oh wait, that's dog. . . .",bc_map; break;
- case 34: mapannounce "job_hunte","Stop " + strcharinfo(0) + "! For stepping on that trap, I shall punish you!",bc_map; break;
- case 35: mapannounce "job_hunte",strcharinfo(0) + ", I'll be back. . . I hope you will too.",bc_map; break;
- case 36: mapannounce "job_hunte",strcharinfo(0) + ", Come with me if you want to live. . to the starting point.",bc_map; break;
- case 37: mapannounce "job_hunte",strcharinfo(0) + ", my... precious! Go back to the starting point.",bc_map; break;
- case 38: mapannounce "job_hunte","Follow the yellow brick road... No wait, " + strcharinfo(0) + "!! Not that way...Back to the starting point it is.",bc_map; break;
- case 39: mapannounce "job_hunte",strcharinfo(0) + ", you've really go to get the hang of this 'in tune with nature' thing. Now, you're lost!",bc_map; break;
- case 40: mapannounce "job_hunte",strcharinfo(0) + ", it's only a story...not real. But you will be returned to the starting point.",bc_map; break;
- case 41: mapannounce "job_hunte",strcharinfo(0) + ", you have fallen into a trap. And the trap...has fallen into you. Returning you to the starting point.",bc_map; break;
- case 42: mapannounce "job_hunte","Fear not " + strcharinfo(0) + ", for you too, shall learn the powers of the dark side. You will now be returned to the starting point.",bc_map; break;
- case 43: mapannounce "job_hunte",strcharinfo(0) + ", fell into a trap. Quite easily too, I'm afraid. But this hero won't be beaten that easily!",bc_map; break;
+ case 1: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", you have fallen into a trap. You will be returned to the starting point.",bc_map; break;
+ case 2: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", yes you! Go back and start over!",bc_map; break;
+ case 3: mapannounce "job_hunte",strcharinfo(PC_NAME) + " has failed!...well...you will if you don't start over...",bc_map; break;
+ case 4: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", has failed me! Go back to where you started!",bc_map; break;
+ case 5: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", you have blundered into a trap. I'm sorry, but for now, YOU LOSE.",bc_map; break;
+ case 6: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", what are you doing!? Go back and do it again!",bc_map; break;
+ case 7: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", come on! You can do better then this!! Try again!",bc_map; break;
+ case 8: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", has fallen into a trap...again. But don't worry, you're getting better.",bc_map; break;
+ case 9: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", fail, fail, fail... Go back to where you started!",bc_map; break;
+ case 10: mapannounce "job_hunte",strcharinfo(PC_NAME) + "... aww~ Try again! You can do it!",bc_map; break;
+ case 11: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", @#$%#^!@ and you wanna be a what? Hunter? Get back there!",bc_map; break;
+ case 12: mapannounce "job_hunte",strcharinfo(PC_NAME) + " was defeated by the forces of evil. Don't give up, hero!",bc_map; break;
+ case 13: mapannounce "job_hunte","I put a spell on you " + strcharinfo(PC_NAME) + " and now you're mine! Go start over now.",bc_map; break;
+ case 14: mapannounce "job_hunte",strcharinfo(PC_NAME) + ". G'day mate, welcome to the land down under. As a present, I'll send you to the starting point...",bc_map; break;
+ case 15: mapannounce "job_hunte","That's my nest " + strcharinfo(PC_NAME) + "! dont step there, squawk~ Start over.",bc_map; break;
+ case 16: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", another archer down. 3 more to go!",bc_map; break;
+ case 17: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", have you got what it takes? Then try again.",bc_map; break;
+ case 18: mapannounce "job_hunte","Alas, " + strcharinfo(PC_NAME) + ", you have fallen prey to the most feared of traps. The dreaded stink bomb! Run run run awaaaaaay!",bc_map; break;
+ case 19: mapannounce "job_hunte",strcharinfo(PC_NAME) + " had too much prune juice to drink today. Back to the starting point~",bc_map; break;
+ case 20: mapannounce "job_hunte","No.... " + strcharinfo(PC_NAME) + ", you have fallen into a trap. You will be returned to the starting point.",bc_map; break;
+ case 21: mapannounce "job_hunte","Meow *pounce* look my kitties we'll have some" + strcharinfo(PC_NAME) + "stew. Back to the starting point if you don't want to become stew!",bc_map; break;
+ case 22: mapannounce "job_hunte","Sorry " + strcharinfo(PC_NAME) + ", but you've actually found a BAD secret. You will be returned to the starting point.",bc_map; break;
+ case 23: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", silly Archer...your tenacity is touching. But it's back to the start for you...",bc_map; break;
+ case 24: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", you've fallen and you can't get up. You'll be carried back to the starting point.",bc_map; break;
+ case 25: mapannounce "job_hunte","Skip a turn " + strcharinfo(PC_NAME) + ", go back to start.",bc_map; break;
+ case 26: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", nya nya, heh heh heh. You will be returned to the starting point.",bc_map; break;
+ case 27: mapannounce "job_hunte","Practice is over " + strcharinfo(PC_NAME) + ". This time show me for real.",bc_map; break;
+ case 28: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", this is a Poring jellopy raid...Get out! Start from the beginning if you wish to continue.",bc_map; break;
+ case 29: mapannounce "job_hunte","Disconnected from server. " + strcharinfo(PC_NAME) + ", you have to start over.",bc_map; break;
+ case 30: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", what does this button do...oops! I'm afraid you have to start over.",bc_map; break;
+ case 31: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", you have entered the bonus round! Aaaand, you lost. You will be returned to the starting point.",bc_map; break;
+ case 32: mapannounce "job_hunte","Oh, no " + strcharinfo(PC_NAME) + ", you've stepped on a hive of bees. You narrowly escaped, all the way back to the beginning.",bc_map; break;
+ case 33: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", wait wait. That's a trap! Oh wait, that's dog. . . .",bc_map; break;
+ case 34: mapannounce "job_hunte","Stop " + strcharinfo(PC_NAME) + "! For stepping on that trap, I shall punish you!",bc_map; break;
+ case 35: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", I'll be back. . . I hope you will too.",bc_map; break;
+ case 36: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", Come with me if you want to live. . to the starting point.",bc_map; break;
+ case 37: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", my... precious! Go back to the starting point.",bc_map; break;
+ case 38: mapannounce "job_hunte","Follow the yellow brick road... No wait, " + strcharinfo(PC_NAME) + "!! Not that way...Back to the starting point it is.",bc_map; break;
+ case 39: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", you've really go to get the hang of this 'in tune with nature' thing. Now, you're lost!",bc_map; break;
+ case 40: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", it's only a story...not real. But you will be returned to the starting point.",bc_map; break;
+ case 41: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", you have fallen into a trap. And the trap...has fallen into you. Returning you to the starting point.",bc_map; break;
+ case 42: mapannounce "job_hunte","Fear not " + strcharinfo(PC_NAME) + ", for you too, shall learn the powers of the dark side. You will now be returned to the starting point.",bc_map; break;
+ case 43: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", fell into a trap. Quite easily too, I'm afraid. But this hero won't be beaten that easily!",bc_map; break;
case 44: mapannounce "job_hunte"," Tip of the day: Do not step on the traps. You will be returned to the starting point.",bc_map; break;
- case 45: mapannounce "job_hunte",strcharinfo(0) + " fell into a trap. Once again, for clarity's sake, the name is " + strcharinfo(0) + ".",bc_map; break;
- case 46: mapannounce "job_hunte","Oy oy, " + strcharinfo(0) + ".. I've seen blind Porings get further! Go back to the starting point.",bc_map; break;
- case 47: mapannounce "job_hunte","MY EYES!! " + strcharinfo(0) + ", you... you.. stepped on them. Go try again...I'd cry for you if I could even shed tears...",bc_map; break;
- case 48: mapannounce "job_hunte",strcharinfo(0) + ", where are you? Right...NOT at the place where'd you be if you passed the test.",bc_map; break;
- case 49: mapannounce "job_hunte"," Wow, they actually paid a guy to think of these comments. " + strcharinfo(0) + ", you can go back to the starting point.",bc_map; break;
- case 50: mapannounce "job_hunte"," My word, " + strcharinfo(0) + "! You've precariously fallen into a trap! You will be returned back to the start. Cheerio~!",bc_map; break;
- case 51: mapannounce "job_hunte",strcharinfo(0) + ", do you have any idea where you're going? Start over *sigh*.",bc_map; break;
- case 52: mapannounce "job_hunte",strcharinfo(0) + ", do you like green tea ice cream? No? Go back to the starting point...*hmph*",bc_map; break;
- case 53: mapannounce "job_hunte","Oh, no.. " + strcharinfo(0) + ", are you hurt? Come now, let's go back to the starting point.",bc_map; break;
- case 54: mapannounce "job_hunte","Hi " + strcharinfo(0) + ", how are you? Here's a present~ a free warp! Back to the starting point.",bc_map; break;
- case 55: mapannounce "job_hunte",strcharinfo(0) + ".......... did you know that that was a trap? I hope so, otherwise, I guess you'd be pretty embarassed.",bc_map; break;
- case 56: mapannounce "job_hunte",strcharinfo(0) + ", what do you think of the interior design? I worked very hard on it... and this lovely feature that sends you back to the starting point.",bc_map; break;
- case 57: mapannounce "job_hunte","BOOM BAM BOOM! " + strcharinfo(0) + ", you have fallen into my trap! But I won't kill you...just...humiliate you...",bc_map; break;
- case 58: mapannounce "job_hunte","Oh, " + strcharinfo(0) + ".. You can do better. Try again!",bc_map; break;
- case 59: mapannounce "job_hunte","Hello, this is your local Kafra worker... " + strcharinfo(0) + ", your mommy is waiting for you at the checkout line.",bc_map; break;
- case 60: mapannounce "job_hunte",strcharinfo(0) + ", if you do well. I'll have a nice present waiting for you... What is it? You'll see if you pass~ Go try again now!",bc_map; break;
- case 61: mapannounce "job_hunte",strcharinfo(0) + " faaaaaaaaaaaaaaaaailed.. Hehe, just kidding. You will be returned to the starting point so try again!",bc_map; break;
- case 62: mapannounce "job_hunte",strcharinfo(0) + ", you fell into a trap. You should watch your feet more. What? Invisible? That's baby talk! Now go try again!",bc_map; break;
- case 63: mapannounce "job_hunte"," Sorry, " + strcharinfo(0) + ", you have fallen into a trap. But I'll be nice and send you to the starting point.",bc_map; break;
- case 64: mapannounce "job_hunte",strcharinfo(0) + ", HAHAHAHAHAHA!!!! I can't believe you fell for that one!",bc_map; break;
- case 65: mapannounce "job_hunte",strcharinfo(0) + ", I was just about to tell you about that one...but, I didn't? Back to start.",bc_map; break;
- case 66: mapannounce "job_hunte",strcharinfo(0) + "...I'm sorry my friend, but you lose. But don't worry, its not like this message is broadcast or anything.",bc_map; break;
- case 67: mapannounce "job_hunte",strcharinfo(0) + ", I'm not so sure that you qualify for this anymore... Try again and prove me wrong.",bc_map; break;
- case 68: mapannounce "job_hunte",strcharinfo(0) + ", OW...now that's gotta hurt. Back to the start~",bc_map; break;
- case 69: mapannounce "job_hunte",strcharinfo(0) + ", I find your lack of faith disturbing... Let's start over.",bc_map; break;
- case 70: mapannounce "job_hunte",strcharinfo(0) + ", your eyes can deceive you. Don't trust them. Stretch out with your feelings. Try again now.",bc_map; break;
- case 71: mapannounce "job_hunte",strcharinfo(0) + ", if you once start down the dark path, forever it will dominate your destiny. You shall be returned to the starting point.",bc_map; break;
- case 72: mapannounce "job_hunte",strcharinfo(0) + ", size doesn't matter. But, the number of traps that caught you do. Try again and win this time!",bc_map; break;
- case 73: mapannounce "job_hunte",strcharinfo(0) + ", try not. Do or do not. There is no try.",bc_map; break;
- case 74: mapannounce "job_hunte",strcharinfo(0) + ", that is why you fail. Now try again!",bc_map; break;
- case 75: mapannounce "job_hunte",strcharinfo(0) + ", look. If its made of metal and looks like it has teeth, you shouldn't put your foot in it. So simple, really...",bc_map; break;
- case 76: mapannounce "job_hunte",strcharinfo(0) + ", you are beaten. It is useless to resist.",bc_map; break;
- case 77: mapannounce "job_hunte",strcharinfo(0) + ", I'm looking forward to completing your training. In time you will call me Master.",bc_map; break;
- case 78: mapannounce "job_hunte",strcharinfo(0) + ", your overconfidence is your weakness.",bc_map; break;
- case 79: mapannounce "job_hunte",strcharinfo(0) + ", watch your step. This place can be a little rough.",bc_map; break;
- case 80: mapannounce "job_hunte",strcharinfo(0) + ", oh I told you it was dangerous here.",bc_map; break;
- case 81: mapannounce "job_hunte",strcharinfo(0) + ", everything is proceeding as I have foreseen.",bc_map; break;
- case 82: mapannounce "job_hunte",strcharinfo(0) + ", you should have not come back.",bc_map; break;
- case 83: mapannounce "job_hunte",strcharinfo(0) + ", there are alternatives to fighting. But not to losing to this test. Now try again!",bc_map; break;
- case 84: mapannounce "job_hunte",strcharinfo(0) + ", now that's a name I haven't heard in a while...let's hope I don't hear it again~!",bc_map; break;
- case 85: mapannounce "job_hunte",strcharinfo(0) + ", we do not train to be merciful here, mercy is for the weak!",bc_map; break;
- case 86: mapannounce "job_hunte",strcharinfo(0) + ", defeat does not exist here, does it?!",bc_map; break;
- case 87: mapannounce "job_hunte",strcharinfo(0) + ", concentrate. Focus your powers!",bc_map; break;
- case 88: mapannounce "job_hunte",strcharinfo(0) + ", am I going mad, or did the word -think- escape your lips?",bc_map; break;
- case 89: mapannounce "job_hunte",strcharinfo(0) + ", you're just stalling now.",bc_map; break;
- case 90: mapannounce "job_hunte",strcharinfo(0) + ", life isn't always fair.",bc_map; break;
- case 91: mapannounce "job_hunte",strcharinfo(0) + ".... Uhhh...it's not OUR fault....",bc_map; break;
- case 92: mapannounce "job_hunte",strcharinfo(0) + ", survivability takes priority.",bc_map; break;
- case 93: mapannounce "job_hunte",strcharinfo(0) + ", people have the strength to overcome their obstacles...everyone can.",bc_map; break;
- case 94: mapannounce "job_hunte",strcharinfo(0) + ", there is happiness for those who accept their fate, and there is glory for those who resist their fate.",bc_map; break;
- case 95: mapannounce "job_hunte",strcharinfo(0) + ", some things are real and some things are false. Can't you tell the difference?",bc_map; break;
- case 96: mapannounce "job_hunte",strcharinfo(0) + ", we are having fun aren't we? Everyday here is like a dream. I really hope it's going to be like this forever.",bc_map; break;
- case 97: mapannounce "job_hunte",strcharinfo(0) + ", I'll give you just one piece of advice... dying hurts like hell.",bc_map; break;
- case 98: mapannounce "job_hunte",strcharinfo(0) + ", don't give up the ghost! Just be more careful...",bc_map; break;
- case 99: mapannounce "job_hunte",strcharinfo(0) + ", death is a gift given at birth. But...these traps won't kill you, don't worry.",bc_map; break;
- case 100: mapannounce "job_hunte",strcharinfo(0) + ", I was counting on you from the beginning. But I guess you're gonna make me wait longer...",bc_map; break;
- case 101: mapannounce "job_hunte",strcharinfo(0) + ", always with the end comes hope and rebirth. But it's back to the beginning for you~",bc_map; break;
- case 102: mapannounce "job_hunte",strcharinfo(0) + ", have I ever told you about the power held in a single tear? Its okay to shed one now, I know its hard...",bc_map; break;
- case 103: mapannounce "job_hunte",strcharinfo(0) + ", happiness often sneaks in through a door you didn't know you left open. Sort of like...hidden traps!",bc_map; break;
- case 104: mapannounce "job_hunte",strcharinfo(0) + ", ....Chii?",bc_map; break;
- case 105: mapannounce "job_hunte",strcharinfo(0) + ", Mine! Mine! Mine! Mine!",bc_map; break;
- case 106: mapannounce "job_hunte",strcharinfo(0) + ", it's time to duel!",bc_map; break;
- case 107: mapannounce "job_hunte",strcharinfo(0) + ", I choose you!...wait... uagh...not you!...",bc_map; break;
- case 108: mapannounce "job_hunte",strcharinfo(0) + ", this isn't the time to be complimenting it!",bc_map; break;
- case 109: mapannounce "job_hunte",strcharinfo(0) + "...Oh great, what else could go wrong today?",bc_map; break;
- case 110: mapannounce "job_hunte",strcharinfo(0) + ", don't worry, I always keep a spare. We're not running out of traps anytime soon...",bc_map; break;
- case 111: mapannounce "job_hunte",strcharinfo(0) + ", when bad things happen, don't give up. The day will come when you will look back and laugh at them. But not today.",bc_map; break;
- case 112: mapannounce "job_hunte",strcharinfo(0) + ", don't worry about it. We're good at fighting losing battles, remember?",bc_map; break;
- case 113: mapannounce "job_hunte",strcharinfo(0) + ", you remember how it was like when you felt really slick? That feeling won't come back for a while...",bc_map; break;
- case 114: mapannounce "job_hunte",strcharinfo(0) + ", you must forget about your past for the sake of your own happiness.",bc_map; break;
- case 115: mapannounce "job_hunte",strcharinfo(0) + ", if you can fool your friends, you can fool your enemies.",bc_map; break;
- case 116: mapannounce "job_hunte",strcharinfo(0) + ", this world is made up of love and peace!",bc_map; break;
- case 117: mapannounce "job_hunte",strcharinfo(0) + ", if you fail, you must drink this.....*evil grin*",bc_map; break;
- case 118: mapannounce "job_hunte",strcharinfo(0) + ", don't say we didn't warn you!",bc_map; break;
- case 119: mapannounce "job_hunte",strcharinfo(0) + ", curiosity killed the cat. Lucky for me I'm not a cat. Oh, and um, you too of course.",bc_map; break;
- case 120: mapannounce "job_hunte",strcharinfo(0) + ", STUDY!STUDY!STUDY!STUDY!STUDY!STUDY!STUDY!STUDY!STUDY!STUDY!",bc_map; break;
- case 121: mapannounce "job_hunte",strcharinfo(0) + ", how you like me now? That's right, that was MY trap!",bc_map; break;
- case 122: mapannounce "job_hunte",strcharinfo(0) + "...brilliant...just absolutely...genius. Sorry, I was talking about all these crazy traps.",bc_map; break;
- case 123: mapannounce "job_hunte",strcharinfo(0) + ", it's time to bust out of that trap, Houdini-style! Hey, wait...come back!",bc_map; break;
- case 124: mapannounce "job_hunte",strcharinfo(0) + ", it looks like you could really be in trouble this time...no worries, just try this again!",bc_map; break;
- case 125: mapannounce "job_hunte",strcharinfo(0) + "...not smooth, dude. Go for it again, one more time!",bc_map; break;
- case 126: mapannounce "job_hunte",strcharinfo(0) + ",it looks like you could really be in a pickle. Back to the starting point...",bc_map; break;
- case 127: mapannounce "job_hunte",strcharinfo(0) + ", just think of it as Karma. Someday, you'll be setting hundreds of traps of your own...",bc_map; break;
- case 128: mapannounce "job_hunte",strcharinfo(0) + ", bad news dude...its another trap. You'll get the hang of this, I believe in you!",bc_map; break;
- case 129: mapannounce "job_hunte",strcharinfo(0) + ", don't give up! The world still needs you!",bc_map; break;
- case 130: mapannounce "job_hunte",strcharinfo(0) + ", it's okay to cry. Just not too loudly.",bc_map; break;
- case 131: mapannounce "job_hunte",strcharinfo(0) + "...oh man. It's tiring setting up all these traps. You guys have got to stop falling into them!",bc_map; break;
+ case 45: mapannounce "job_hunte",strcharinfo(PC_NAME) + " fell into a trap. Once again, for clarity's sake, the name is " + strcharinfo(PC_NAME) + ".",bc_map; break;
+ case 46: mapannounce "job_hunte","Oy oy, " + strcharinfo(PC_NAME) + ".. I've seen blind Porings get further! Go back to the starting point.",bc_map; break;
+ case 47: mapannounce "job_hunte","MY EYES!! " + strcharinfo(PC_NAME) + ", you... you.. stepped on them. Go try again...I'd cry for you if I could even shed tears...",bc_map; break;
+ case 48: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", where are you? Right...NOT at the place where'd you be if you passed the test.",bc_map; break;
+ case 49: mapannounce "job_hunte"," Wow, they actually paid a guy to think of these comments. " + strcharinfo(PC_NAME) + ", you can go back to the starting point.",bc_map; break;
+ case 50: mapannounce "job_hunte"," My word, " + strcharinfo(PC_NAME) + "! You've precariously fallen into a trap! You will be returned back to the start. Cheerio~!",bc_map; break;
+ case 51: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", do you have any idea where you're going? Start over *sigh*.",bc_map; break;
+ case 52: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", do you like green tea ice cream? No? Go back to the starting point...*hmph*",bc_map; break;
+ case 53: mapannounce "job_hunte","Oh, no.. " + strcharinfo(PC_NAME) + ", are you hurt? Come now, let's go back to the starting point.",bc_map; break;
+ case 54: mapannounce "job_hunte","Hi " + strcharinfo(PC_NAME) + ", how are you? Here's a present~ a free warp! Back to the starting point.",bc_map; break;
+ case 55: mapannounce "job_hunte",strcharinfo(PC_NAME) + ".......... did you know that that was a trap? I hope so, otherwise, I guess you'd be pretty embarassed.",bc_map; break;
+ case 56: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", what do you think of the interior design? I worked very hard on it... and this lovely feature that sends you back to the starting point.",bc_map; break;
+ case 57: mapannounce "job_hunte","BOOM BAM BOOM! " + strcharinfo(PC_NAME) + ", you have fallen into my trap! But I won't kill you...just...humiliate you...",bc_map; break;
+ case 58: mapannounce "job_hunte","Oh, " + strcharinfo(PC_NAME) + ".. You can do better. Try again!",bc_map; break;
+ case 59: mapannounce "job_hunte","Hello, this is your local Kafra worker... " + strcharinfo(PC_NAME) + ", your mommy is waiting for you at the checkout line.",bc_map; break;
+ case 60: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", if you do well. I'll have a nice present waiting for you... What is it? You'll see if you pass~ Go try again now!",bc_map; break;
+ case 61: mapannounce "job_hunte",strcharinfo(PC_NAME) + " faaaaaaaaaaaaaaaaailed.. Hehe, just kidding. You will be returned to the starting point so try again!",bc_map; break;
+ case 62: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", you fell into a trap. You should watch your feet more. What? Invisible? That's baby talk! Now go try again!",bc_map; break;
+ case 63: mapannounce "job_hunte"," Sorry, " + strcharinfo(PC_NAME) + ", you have fallen into a trap. But I'll be nice and send you to the starting point.",bc_map; break;
+ case 64: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", HAHAHAHAHAHA!!!! I can't believe you fell for that one!",bc_map; break;
+ case 65: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", I was just about to tell you about that one...but, I didn't? Back to start.",bc_map; break;
+ case 66: mapannounce "job_hunte",strcharinfo(PC_NAME) + "...I'm sorry my friend, but you lose. But don't worry, its not like this message is broadcast or anything.",bc_map; break;
+ case 67: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", I'm not so sure that you qualify for this anymore... Try again and prove me wrong.",bc_map; break;
+ case 68: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", OW...now that's gotta hurt. Back to the start~",bc_map; break;
+ case 69: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", I find your lack of faith disturbing... Let's start over.",bc_map; break;
+ case 70: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", your eyes can deceive you. Don't trust them. Stretch out with your feelings. Try again now.",bc_map; break;
+ case 71: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", if you once start down the dark path, forever it will dominate your destiny. You shall be returned to the starting point.",bc_map; break;
+ case 72: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", size doesn't matter. But, the number of traps that caught you do. Try again and win this time!",bc_map; break;
+ case 73: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", try not. Do or do not. There is no try.",bc_map; break;
+ case 74: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", that is why you fail. Now try again!",bc_map; break;
+ case 75: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", look. If its made of metal and looks like it has teeth, you shouldn't put your foot in it. So simple, really...",bc_map; break;
+ case 76: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", you are beaten. It is useless to resist.",bc_map; break;
+ case 77: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", I'm looking forward to completing your training. In time you will call me Master.",bc_map; break;
+ case 78: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", your overconfidence is your weakness.",bc_map; break;
+ case 79: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", watch your step. This place can be a little rough.",bc_map; break;
+ case 80: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", oh I told you it was dangerous here.",bc_map; break;
+ case 81: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", everything is proceeding as I have foreseen.",bc_map; break;
+ case 82: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", you should have not come back.",bc_map; break;
+ case 83: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", there are alternatives to fighting. But not to losing to this test. Now try again!",bc_map; break;
+ case 84: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", now that's a name I haven't heard in a while...let's hope I don't hear it again~!",bc_map; break;
+ case 85: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", we do not train to be merciful here, mercy is for the weak!",bc_map; break;
+ case 86: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", defeat does not exist here, does it?!",bc_map; break;
+ case 87: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", concentrate. Focus your powers!",bc_map; break;
+ case 88: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", am I going mad, or did the word -think- escape your lips?",bc_map; break;
+ case 89: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", you're just stalling now.",bc_map; break;
+ case 90: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", life isn't always fair.",bc_map; break;
+ case 91: mapannounce "job_hunte",strcharinfo(PC_NAME) + ".... Uhhh...it's not OUR fault....",bc_map; break;
+ case 92: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", survivability takes priority.",bc_map; break;
+ case 93: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", people have the strength to overcome their obstacles...everyone can.",bc_map; break;
+ case 94: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", there is happiness for those who accept their fate, and there is glory for those who resist their fate.",bc_map; break;
+ case 95: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", some things are real and some things are false. Can't you tell the difference?",bc_map; break;
+ case 96: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", we are having fun aren't we? Everyday here is like a dream. I really hope it's going to be like this forever.",bc_map; break;
+ case 97: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", I'll give you just one piece of advice... dying hurts like hell.",bc_map; break;
+ case 98: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", don't give up the ghost! Just be more careful...",bc_map; break;
+ case 99: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", death is a gift given at birth. But...these traps won't kill you, don't worry.",bc_map; break;
+ case 100: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", I was counting on you from the beginning. But I guess you're gonna make me wait longer...",bc_map; break;
+ case 101: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", always with the end comes hope and rebirth. But it's back to the beginning for you~",bc_map; break;
+ case 102: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", have I ever told you about the power held in a single tear? Its okay to shed one now, I know its hard...",bc_map; break;
+ case 103: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", happiness often sneaks in through a door you didn't know you left open. Sort of like...hidden traps!",bc_map; break;
+ case 104: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", ....Chii?",bc_map; break;
+ case 105: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", Mine! Mine! Mine! Mine!",bc_map; break;
+ case 106: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", it's time to duel!",bc_map; break;
+ case 107: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", I choose you!...wait... uagh...not you!...",bc_map; break;
+ case 108: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", this isn't the time to be complimenting it!",bc_map; break;
+ case 109: mapannounce "job_hunte",strcharinfo(PC_NAME) + "...Oh great, what else could go wrong today?",bc_map; break;
+ case 110: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", don't worry, I always keep a spare. We're not running out of traps anytime soon...",bc_map; break;
+ case 111: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", when bad things happen, don't give up. The day will come when you will look back and laugh at them. But not today.",bc_map; break;
+ case 112: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", don't worry about it. We're good at fighting losing battles, remember?",bc_map; break;
+ case 113: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", you remember how it was like when you felt really slick? That feeling won't come back for a while...",bc_map; break;
+ case 114: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", you must forget about your past for the sake of your own happiness.",bc_map; break;
+ case 115: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", if you can fool your friends, you can fool your enemies.",bc_map; break;
+ case 116: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", this world is made up of love and peace!",bc_map; break;
+ case 117: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", if you fail, you must drink this.....*evil grin*",bc_map; break;
+ case 118: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", don't say we didn't warn you!",bc_map; break;
+ case 119: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", curiosity killed the cat. Lucky for me I'm not a cat. Oh, and um, you too of course.",bc_map; break;
+ case 120: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", STUDY!STUDY!STUDY!STUDY!STUDY!STUDY!STUDY!STUDY!STUDY!STUDY!",bc_map; break;
+ case 121: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", how you like me now? That's right, that was MY trap!",bc_map; break;
+ case 122: mapannounce "job_hunte",strcharinfo(PC_NAME) + "...brilliant...just absolutely...genius. Sorry, I was talking about all these crazy traps.",bc_map; break;
+ case 123: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", it's time to bust out of that trap, Houdini-style! Hey, wait...come back!",bc_map; break;
+ case 124: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", it looks like you could really be in trouble this time...no worries, just try this again!",bc_map; break;
+ case 125: mapannounce "job_hunte",strcharinfo(PC_NAME) + "...not smooth, dude. Go for it again, one more time!",bc_map; break;
+ case 126: mapannounce "job_hunte",strcharinfo(PC_NAME) + ",it looks like you could really be in a pickle. Back to the starting point...",bc_map; break;
+ case 127: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", just think of it as Karma. Someday, you'll be setting hundreds of traps of your own...",bc_map; break;
+ case 128: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", bad news dude...its another trap. You'll get the hang of this, I believe in you!",bc_map; break;
+ case 129: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", don't give up! The world still needs you!",bc_map; break;
+ case 130: mapannounce "job_hunte",strcharinfo(PC_NAME) + ", it's okay to cry. Just not too loudly.",bc_map; break;
+ case 131: mapannounce "job_hunte",strcharinfo(PC_NAME) + "...oh man. It's tiring setting up all these traps. You guys have got to stop falling into them!",bc_map; break;
}
HNTR_Q = 13;
warp "job_hunte",176,22;
@@ -1621,7 +1621,7 @@ job_hunte,65,92,0 duplicate(HntTrap) 57-3 FAKE_NPC,0,0
job_hunte,65,93,0 script 57-4::HntTrap2 FAKE_NPC,{
OnTouch:
- mapannounce "job_hunte",strcharinfo(0) + ", has failed me! Go back to where you started!",bc_map;
+ mapannounce "job_hunte",strcharinfo(PC_NAME) + ", has failed me! Go back to where you started!",bc_map;
HNTR_Q = 13;
warp "job_hunte",176,22;
donpcevent "Manager#hnt::OnReset";
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt
index 6914065dc..b5afe995d 100644
--- a/npc/jobs/2-1/knight.txt
+++ b/npc/jobs/2-1/knight.txt
@@ -138,7 +138,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
setquest 9000;
mes "Let me see...";
mes "Your name is";
- mes strcharinfo(0) + "...";
+ mes strcharinfo(PC_NAME) + "...";
mes "Is that right?";
next;
mes "[Captain Herman]";
@@ -180,7 +180,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
}
else if (KNIGHT_Q == 1) {
mes "Mmm?";
- mes strcharinfo(0) + ",";
+ mes strcharinfo(PC_NAME) + ",";
mes "what can I do for you?";
mes "Ah, you don't know";
mes "who to visit?";
@@ -450,7 +450,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
}
L_Mission:
mes "Mmm?";
- mes "Swordman " + strcharinfo(0) + ".";
+ mes "Swordman " + strcharinfo(PC_NAME) + ".";
mes "How are the tests?";
if (getarg(0)) {
mes "Ah~ You do not know";
@@ -529,7 +529,7 @@ prt_in,75,107,4 script Sir Andrew#knt 1_M_YOUNGKNIGHT,{
mes "You wish";
mes "to become a Knight.";
mes "Your name is";
- mes strcharinfo(0) + ",";
+ mes strcharinfo(PC_NAME) + ",";
mes "correct?";
next;
mes "[Sir Andrew]";
@@ -755,7 +755,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "[Sir Siracuse]";
mes "Let's see...";
mes "Your name was";
- mes strcharinfo(0) + ".";
+ mes strcharinfo(PC_NAME) + ".";
next;
mes "[Sir Siracuse]";
mes "But, before you come to me, you must visit the others. The way";
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt
index b3cd7167b..fa33215d6 100644
--- a/npc/jobs/2-1/priest.txt
+++ b/npc/jobs/2-1/priest.txt
@@ -63,9 +63,9 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
mes "[Bishop Paul]";
mes "Ah...";
if (Sex == SEX_MALE)
- mes "It is good to see you again, Brother " + strcharinfo(0) + ". Once again, God's grace has caused our paths to cross.";
+ mes "It is good to see you again, Brother " + strcharinfo(PC_NAME) + ". Once again, God's grace has caused our paths to cross.";
else
- mes "It is good to see you once again, Sister " + strcharinfo(0) + ". The grace of God has brought you once more before me.";
+ mes "It is good to see you once again, Sister " + strcharinfo(PC_NAME) + ". The grace of God has brought you once more before me.";
next;
mes "[Bishop Paul]";
mes "I'm pleased to see that you are continuing to lead the children of God on the right path. Is there anything I can help you with today?";
@@ -258,9 +258,9 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
setquest 8009;
mes "[Bishop Paul]";
if (Sex == SEX_MALE)
- mes "Now I will explain the Three Trials of Priesthood. These tribulations will bring you much suffering, but I hope you can complete them, Brother " + strcharinfo(0) + ".";
+ mes "Now I will explain the Three Trials of Priesthood. These tribulations will bring you much suffering, but I hope you can complete them, Brother " + strcharinfo(PC_NAME) + ".";
else
- mes "Now I will explain the Three Trials of Priesthood. These tribulations will bring you much suffering, but I hope you can complete them, Sister " + strcharinfo(0) + ".";
+ mes "Now I will explain the Three Trials of Priesthood. These tribulations will bring you much suffering, but I hope you can complete them, Sister " + strcharinfo(PC_NAME) + ".";
next;
mes "[Bishop Paul]";
mes "For the First Trial, you will make a pilgrimage, and visit three acscetic Priests in a specific order.";
@@ -672,9 +672,9 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
next;
mes "[Sister Cecilia]";
if (Sex == SEX_MALE)
- mes "Brother "+ strcharinfo(0) +"...";
+ mes "Brother "+ strcharinfo(PC_NAME) +"...";
else
- mes "Sister "+ strcharinfo(0) +"...";
+ mes "Sister "+ strcharinfo(PC_NAME) +"...";
mes "The spiritual training is much more difficult than the pilgrimage, but I believe in you.";
next;
mes "[Sister Cecilia]";
@@ -718,16 +718,16 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
next;
mes "[Sister Cecilia]";
if (Sex == SEX_MALE)
- mes "Brother "+ strcharinfo(0) +"...";
+ mes "Brother "+ strcharinfo(PC_NAME) +"...";
else
- mes "Sister "+ strcharinfo(0) +"...";
+ mes "Sister "+ strcharinfo(PC_NAME) +"...";
mes "We will now begin your formal oath for the Priesthood. Make yourself comfortable, and just answer with your heart.";
next;
mes "[Sister Cecilia]";
if (Sex == SEX_MALE)
- mes "Brother "+ strcharinfo(0) +",";
+ mes "Brother "+ strcharinfo(PC_NAME) +",";
else
- mes "Sister "+ strcharinfo(0) +",";
+ mes "Sister "+ strcharinfo(PC_NAME) +",";
mes "Are you willing";
mes "to give your life to God?";
next;
@@ -816,9 +816,9 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
}
mes "[Sister Cecilia]";
if (Sex == SEX_MALE)
- mes "Brother "+ strcharinfo(0) +"...";
+ mes "Brother "+ strcharinfo(PC_NAME) +"...";
else
- mes "Sister "+ strcharinfo(0) +"...";
+ mes "Sister "+ strcharinfo(PC_NAME) +"...";
mes "You have demonstrated your devotion to God. Will you swear to adhere to his teachings for the rest of your days?";
next;
if (select("I do.", "No.") == 1) {
@@ -861,9 +861,9 @@ job_prist,24,187,4 script Peter S. Alberto 4_M_MINISTER,{
if (BaseJob == Job_Priest) {
mes "Welcome!";
if (Sex == SEX_MALE)
- mes "Brother "+ strcharinfo(0) +"!";
+ mes "Brother "+ strcharinfo(PC_NAME) +"!";
else
- mes "Sister "+ strcharinfo(0) +"!";
+ mes "Sister "+ strcharinfo(PC_NAME) +"!";
mes "So good to see you again!";
next;
mes "[Father Peter]";
@@ -1049,9 +1049,9 @@ job_prist,23,187,1 script Peter S. Alberto#2 4_M_MINISTER,{
if (BaseJob == Job_Priest) {
mes "Welcome!";
if (Sex == SEX_MALE)
- mes "Brother "+ strcharinfo(0) +"!";
+ mes "Brother "+ strcharinfo(PC_NAME) +"!";
else
- mes "Sister "+ strcharinfo(0) +"!";
+ mes "Sister "+ strcharinfo(PC_NAME) +"!";
mes "So good to see you!";
next;
mes "[Father Peter]";
@@ -1562,7 +1562,7 @@ OnTouch:
mes "Greetings.";
next;
mes "[Baphomet]";
- mes "..."+ strcharinfo(0) +".";
+ mes "..."+ strcharinfo(PC_NAME) +".";
next;
mes "[Baphomet]";
mes "Yes, human,";
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt
index be8192762..40721b064 100644
--- a/npc/jobs/2-1/wizard.txt
+++ b/npc/jobs/2-1/wizard.txt
@@ -132,7 +132,7 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
}
mes "[Catherine]";
mes "Very well then, I accept your application.";
- mes "Your name is..." + strcharinfo(0) + ", isn't it? I am not sure if I pronounced it correctly?";
+ mes "Your name is..." + strcharinfo(PC_NAME) + ", isn't it? I am not sure if I pronounced it correctly?";
next;
mes "[Catherine]";
mes "The Wizard job change quest is divided into 3 parts.";
@@ -1132,7 +1132,7 @@ OnMyMobDead:
--.MyMobs;
if (.MyMobs < 1) {
++WIZ_Q2;
- mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map;
+ mapannounce "job_wiz",strcharinfo(PC_NAME)+" has succeeded in eliminating the monsters.",bc_map;
donpcevent "Room of Water#Door::OnEnable";
stopnpctimer;
}
@@ -1219,7 +1219,7 @@ OnDisable:
OnMyMobDead:
--.MyMobs;
if (.MyMobs < 1) {
- mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map;
+ mapannounce "job_wiz",strcharinfo(PC_NAME)+" has succeeded in eliminating the monsters.",bc_map;
percentheal 100,100;
warp "job_wiz",116,97;
donpcevent "Room of Water#Door::OnDisable";
@@ -1266,7 +1266,7 @@ OnInit:
end;
OnTouch:
- mapannounce "job_wiz",strcharinfo(0)+" has not succeeded.",bc_map;
+ mapannounce "job_wiz",strcharinfo(PC_NAME)+" has not succeeded.",bc_map;
warp "geffen",120,110;
end;
}
@@ -1304,7 +1304,7 @@ OnDisable:
OnMyMobDead:
--.MyMobs;
if (.MyMobs < 1) {
- mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map;
+ mapannounce "job_wiz",strcharinfo(PC_NAME) + " has succeeded in eliminating the monsters.",bc_map;
donpcevent "Room of Earth#Door::OnEnable";
stopnpctimer;
}
@@ -1396,7 +1396,7 @@ OnDisable:
OnMyMobDead:
--.MyMobs;
if (.MyMobs < 1) {
- mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monster.",bc_map;
+ mapannounce "job_wiz",strcharinfo(PC_NAME) + " has succeeded in eliminating the monster.",bc_map;
percentheal 100,100;
warp "job_wiz",46,99;
donpcevent "Room of Earth#Door::OnDisable";
@@ -1443,7 +1443,7 @@ OnInit:
end;
OnTouch:
- mapannounce "job_wiz",strcharinfo(0) + " has not succeeded.",bc_map;
+ mapannounce "job_wiz",strcharinfo(PC_NAME) + " has not succeeded.",bc_map;
warp "geffen",120,110;
end;
}
@@ -1479,7 +1479,7 @@ OnDisable:
OnMyMobDead:
--.MyMobs;
if (.MyMobs < 1) {
- mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map;
+ mapannounce "job_wiz",strcharinfo(PC_NAME) + " has succeeded in eliminating the monsters.",bc_map;
donpcevent "Room of Fire#Door::OnEnable";
stopnpctimer;
}
@@ -1569,7 +1569,7 @@ OnDisable:
OnMyMobDead:
--.MyMobs;
if (.MyMobs < 1) {
- mapannounce "job_wiz","Congratulations, " + strcharinfo(0) + ". You have passed the job change test.",bc_map;
+ mapannounce "job_wiz","Congratulations, " + strcharinfo(PC_NAME) + ". You have passed the job change test.",bc_map;
WIZ_Q = 7;
changequest 9017,9018;
donpcevent "Room of Fire#Door::OnDisable";
diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt
index b48011dad..9963eaf48 100644
--- a/npc/jobs/2-1e/StarGladiator.txt
+++ b/npc/jobs/2-1e/StarGladiator.txt
@@ -53,8 +53,8 @@ payon,215,102,3 script Moohyun#job_star 4_M_ROGUE,3,3,{
mes "Alright, kid.";
mes "What's your name?";
next;
- mes "[" + strcharinfo(0) + "]";
- mes "" + strcharinfo(0) + ".";
+ mes "[" + strcharinfo(PC_NAME) + "]";
+ mes "" + strcharinfo(PC_NAME) + ".";
next;
mes "[Moohyun]";
mes "Geez, you're so direct.";
@@ -69,7 +69,7 @@ payon,215,102,3 script Moohyun#job_star 4_M_ROGUE,3,3,{
mes "set on it, why don't you become";
mes "a ^4D4DFFwarrior of the Sun, the Moon,^FFFFFF ^4D4DFF and the Stars^000000? Just consider it.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Warrior of the wha--?";
mes "I've never heard of that";
mes "job. But I do know I can";
@@ -222,7 +222,7 @@ payon,215,102,3 script Moohyun#job_star 4_M_ROGUE,3,3,{
mes "your life seems hopeless?";
next;
if (select("I will not give up!", "I... I don't know?") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I will not give up!";
mes "I'll make my dreams";
mes "come true, no matter";
@@ -376,7 +376,7 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{
if (Class == Job_Taekwon) {
if (STGL_Q == 1) {
mes "[Moogang]";
- mes ""+ strcharinfo(0) + "...";
+ mes ""+ strcharinfo(PC_NAME) + "...";
mes "I have been expecting you.";
mes "Moohyun has told me about";
mes "your arrival and your desire";
@@ -656,21 +656,21 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{
mes "Yes, I can see it in your eyes.";
mes "So tell me, what did you learn?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I can feel the bond between";
mes "the Sun, the Moon and the";
mes "Stars. They all give light,";
mes "but their different shades";
mes "bestow different gifts.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The sun gives glorious";
mes "warmth and is the wellspring";
mes "of life. Moonlight is gentle and gives comfort. The twinkling";
mes "of stars gives hope in even";
mes "the darkest of nights.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I also know the Sun's";
mes "scorching, destructive";
mes "heat, the loneliness of";
@@ -678,7 +678,7 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{
mes "of the Stars. I now understand";
mes "the spectrum of the cosmos!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The combined rage of the";
mes "cosmos can summon a ";
mes "demon of utter darkness.";
@@ -733,7 +733,7 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{
mes "considered becoming...";
mes "Um... No. Wait. Hmmm...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh...?";
next;
mes "[Moogang]";
@@ -784,7 +784,7 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{
mes "feel like going to any of";
mes "those places, just come";
mes "and talk to me. Goodbye";
- mes "for now, "+strcharinfo(0)+"~";
+ mes "for now, "+strcharinfo(PC_NAME)+"~";
close;
case 2:
mes "[Moogang]";
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt
index 3de0af508..d5edd8bf2 100644
--- a/npc/jobs/2-2/alchemist.txt
+++ b/npc/jobs/2-2/alchemist.txt
@@ -57,7 +57,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{
}
if (BaseJob != Job_Merchant) {
if (BaseJob == Job_Alchemist) {
- mesf("Welcome, %s.", strcharinfo(0));
+ mesf("Welcome, %s.", strcharinfo(PC_NAME));
mes "The Alchemist Union\r"
"is busy today, like always.";
next;
@@ -199,7 +199,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{
mes "Please sign\r"
"the application.";
next;
- select(strcharinfo(0));
+ select(strcharinfo(PC_NAME));
mes "[Parmy Gianino]";
mes "Good, good. Now, if you have\r"
"the Zeny for your application fee ready, I will tell you which items you will "
@@ -218,7 +218,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{
mes "Let's see.";
mesf("%s\r"
"needs to bring...",
- strcharinfo(0));
+ strcharinfo(PC_NAME));
switch(rand(1,3)) {
case 1:
ALCH_Q = 1;
diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt
index d3afbd9d1..1857539a5 100644
--- a/npc/jobs/2-2/crusader.txt
+++ b/npc/jobs/2-2/crusader.txt
@@ -145,7 +145,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{
next;
mes "[Michael Halig]";
mes "Your name is";
- mes "" + strcharinfo(0) + "...?";
+ mes "" + strcharinfo(PC_NAME) + "...?";
mes "Let's see...";
next;
if (countitem(Patriotism_Marks) && countitem(Sacred_Marks)) {
@@ -368,7 +368,7 @@ prt_castle,164,32,1 script Man in Anguish 4_M_JOB_KNIGHT1,{
next;
mes "[Murnak Mijoul]";
mes "Your name is";
- mes "" + strcharinfo(0) + "...?";
+ mes "" + strcharinfo(PC_NAME) + "...?";
mes "Let me take";
mes "a look at your face.";
next;
@@ -732,7 +732,7 @@ prt_church,95,127,3 script Crusader 4_F_CRU,{
mes "look at your results.";
next;
mes "[Gabriel Valentine]";
- mes " " + strcharinfo(0) + "'s score";
+ mes " " + strcharinfo(PC_NAME) + "'s score";
mes "is " + .@cru_t + " points...";
if(.@cru_t == 100) {
CRUS_Q = 8;
@@ -1384,7 +1384,7 @@ OnInit:
end;
OnTouch:
- monster "job_cru",168,150,strcharinfo(0),1036,1,"Monster Summon#cr4-a::OnDead";
+ monster "job_cru",168,150,strcharinfo(PC_NAME),1036,1,"Monster Summon#cr4-a::OnDead";
donpcevent "Monster Summon#cr4::OnEnd";
end;
diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt
index 9aa3f3d5f..f0ff55d94 100644
--- a/npc/jobs/2-2/dancer.txt
+++ b/npc/jobs/2-2/dancer.txt
@@ -194,7 +194,7 @@ job_duncer,43,93,4 script Aile#da 4_F_07,{
cutin "job_dancer_eir01",2;
mes "[Aile]";
mes "Your name is";
- mes "" + strcharinfo(0) + "?";
+ mes "" + strcharinfo(PC_NAME) + "?";
mes "Wow! What a pretty name! Just a moment, I have to show this to the director, so come back in a little bit, okay?";
close2;
cutin "",255;
@@ -560,7 +560,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{
mes "6. Who is the most";
mes "beautiful dancer?";
next;
- switch(select(strcharinfo(0), "Bijou", "Aile", "Bonjour")) {
+ switch(select(strcharinfo(PC_NAME), "Bijou", "Aile", "Bonjour")) {
case 1:
mes "[Bijou]";
mes "...";
@@ -653,7 +653,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{
mes "7. Who is the most";
mes "graceful dancer?";
next;
- switch(select(strcharinfo(0), "Bijou", "Isis", "Mercy Bokou")) {
+ switch(select(strcharinfo(PC_NAME), "Bijou", "Isis", "Mercy Bokou")) {
case 1:
mes "[Bijou]";
mes "...";
@@ -728,7 +728,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{
mes "5. Of the following,";
mes "who dances most beautifully?";
next;
- switch(select(strcharinfo(0), "Bijou", "Isis", "Guton Tak")) {
+ switch(select(strcharinfo(PC_NAME), "Bijou", "Isis", "Guton Tak")) {
case 1:
mes "[Bijou]";
mes "...";
@@ -1309,7 +1309,7 @@ OnEnable:
- script dancestep::StepTrigger FAKE_NPC,1,1,{
OnTouch:
donpcevent "Backdancer#1::OnOmg";
- mapannounce "job_duncer"," " + strcharinfo(0) + ", you lack rhythm... Your timing was too late!",bc_map;
+ mapannounce "job_duncer"," " + strcharinfo(PC_NAME) + ", you lack rhythm... Your timing was too late!",bc_map;
DANC_Q = 8;
donpcevent "Bijou#dance_timer::OnDisable";
donpcevent "Waiting Room#dance::OnEnable";
diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt
index 95360f295..442014649 100644
--- a/npc/jobs/2-2/monk.txt
+++ b/npc/jobs/2-2/monk.txt
@@ -77,13 +77,13 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{
end;
}
mes "[Tohobu]";
- mes "Hmm... " + strcharinfo(0) + " is your name?";
+ mes "Hmm... " + strcharinfo(PC_NAME) + " is your name?";
mes "...did I say it right?";
mes "Okay, and your job level is " + JobLevel + " correct?";
next;
mes "[Tohobu]";
mes "Very well... why have you come here";
- mes "" + strcharinfo(0) + "?";
+ mes "" + strcharinfo(PC_NAME) + "?";
next;
switch(select("To visit and learn about monks.", "I wish to become a monk...", "I'm tired and need to rest...")) {
case 1:
@@ -223,13 +223,13 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{
end;
}
mes "[Tohobu]";
- mes "Hmm... " + strcharinfo(0) + " is your name?";
+ mes "Hmm... " + strcharinfo(PC_NAME) + " is your name?";
mes "...did I say it right?";
mes "Okay, and your job level is " + JobLevel + " correct?";
next;
mes "[Tohobu]";
mes "Okay, Now, why have you come here";
- mes "" + strcharinfo(0) + "?";
+ mes "" + strcharinfo(PC_NAME) + "?";
next;
switch(select("To visit and learn about monks.", "I wish to become a monk...", "I'm tired and need to rest...")) {
case 1:
@@ -840,10 +840,10 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "And relax your body.......";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "^00CCCC- You breathe in deeply -^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "^CC0000- You feel fingers poking you all over your body with swiftness -^000000";
next;
mes "[Sensei Moohae]";
@@ -1066,50 +1066,50 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{
if (MONK_Q == 10) {
mes "[Touha]";
mes "Ok, that is all. Now repeat what I have spoken.";
- mes "" + strcharinfo(0) + ", your turn.";
+ mes "" + strcharinfo(PC_NAME) + ", your turn.";
next;
}
if (MONK_Q == 11) {
switch(select("shall hold true", "We monks", "and will help protect others", "through the teachings", "In nomine Patris, et Filii", "to what we believe", "I seek the path", "we learn through our lives.", "et Spiritus Sancti.", "of enlightenment.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "shall hold true";
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "We monks";
break;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "and will help protect others";
break;
case 4:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "through the teachings";
break;
case 5:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "In nomine Patris, et Filii";
break;
case 6:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "to what we believe";
break;
case 7:
.@monk_t += 10;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I seek the path";
break;
case 8:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "we learn through our lives.";
break;
case 9:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "et Spiritus Sancti.";
break;
case 10:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "of enlightenment.";
break;
}
@@ -1253,44 +1253,44 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{
else if (MONK_Q == 12) {
switch(select("I will follow my path", "veritas and aequitas.", "to enlightenment and purity.", "I commit myself to", "I will protect my", "victorious while I breathe.", "brothers with my life.", "Evil shall never be", "In nomine Patris, et Filii", "et Spiritus Sancti.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I will follow my path";
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "veritas and aequitas.";
break;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "to enlightenment and purity.";
break;
case 4:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
.@monk_t += 10;
mes "I commit myself to";
break;
case 5:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I will protect my";
break;
case 6:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "victorious while I breathe.";
break;
case 7:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "brothers with my life.";
break;
case 8:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Evil shall never be";
break;
case 9:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "In nomine Patris, et Filii";
break;
case 10:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "et Spiritus Sancti.";
break;
}
@@ -1433,44 +1433,44 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{
else if (MONK_Q == 13) {
switch(select("for thee my lord for thee.", "And shepherds we shall be,", "Power hath descended forth", "out thy command. And we shall", "from the hand", "flow a river forth to thee and", "so our feet may swiftly carry", "teeming with souls shall it ever be", "et Spiritus Sancti.", "In nomine Patris, et Filii")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "for thee my lord for thee.";
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
.@monk_t += 10;
mes "And shepherds we shall be,";
break;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Power hath descended forth";
break;
case 4:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "out thy command. And we shall";
break;
case 5:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "from the hand";
break;
case 6:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "flow a river forth to thee and";
break;
case 7:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "so our feet may swiftly carry";
break;
case 8:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "teeming with souls shall it ever be";
break;
case 9:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "et Spiritus Sancti.";
break;
case 10:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "In nomine Patris, et Filii";
break;
}
@@ -1886,7 +1886,7 @@ prt_monk,199,169,3 script Door Keeper#mk 4_F_MONK,{
}
else if (MONK_Q > 14 && MONK_Q < 25) {
mes "[Keeper Chorip]";
- mes "Is your name " + strcharinfo(0) + "?";
+ mes "Is your name " + strcharinfo(PC_NAME) + "?";
next;
if (select("Yes.", "No.") == 1) {
mes "[Keeper Chorip]";
@@ -1976,8 +1976,8 @@ monk_test,386,388,4 script Apprentice Monk#mk 4_M_MINISTER,{
next;
if (select("Quit.", "Keep running.") == 1) {
mes "[Monk Apprentice]";
- mes "" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!";
- mapannounce "monk_test","" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!",bc_map;
+ mes "" + strcharinfo(PC_NAME) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!";
+ mapannounce "monk_test","" + strcharinfo(PC_NAME) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!",bc_map;
close2;
MONK_Q = 15;
changequest 3028,3027;
@@ -2008,7 +2008,7 @@ OnTouch:
mes "[Supervisor]";
mes "Now...you may go visit Tomoon.";
mes "Tomoon is in the deepest room inside a building near this abbey.";
- mapannounce "monk_test","Congratulations!" + strcharinfo(0) +"!! You completed the marathon!",bc_map;
+ mapannounce "monk_test","Congratulations!" + strcharinfo(PC_NAME) +"!! You completed the marathon!",bc_map;
close2;
warp "prt_monk",194,168;
end;
@@ -2017,7 +2017,7 @@ OnTouch:
monk_test,82,384,0 script Trap#t_monk1_1::MonkTrap FAKE_NPC,{
OnTouch:
- mapannounce "monk_test",""+ strcharinfo(0) + ", you're trapped. You will be returned.",bc_map;
+ mapannounce "monk_test",""+ strcharinfo(PC_NAME) + ", you're trapped. You will be returned.",bc_map;
warp "monk_test",387,387;
end;
}
@@ -2063,7 +2063,7 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{
}
mes "[Hyunmoo]";
mes ".....I figured as much....you don't have a spirit.";
- mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map;
+ mapannounce "job_monk","" + strcharinfo(PC_NAME) + ", has quit his testing to become a monk.",bc_map;
close2;
MONK_Q = 16;
changequest 3027,3028;
@@ -2106,11 +2106,11 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{
}
mes "[Hyunmoo]";
mes ".....yeah I thought as much....you don't have the spirit needed to become a monk.";
- mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map;
+ mapannounce "job_monk","" + strcharinfo(PC_NAME) + ", has quit his testing to become a monk.",bc_map;
delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1);
delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2);
close2;
- mapannounce "job_monk","" + strcharinfo(0) + ", has quit his training to become a monk.",bc_map;
+ mapannounce "job_monk","" + strcharinfo(PC_NAME) + ", has quit his training to become a monk.",bc_map;
warp "prt_monk",194,168;
MONK_Q = 16;
changequest 3027,3028;
diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt
index dc600a837..5c6fd13cd 100644
--- a/npc/jobs/2-2/rogue.txt
+++ b/npc/jobs/2-2/rogue.txt
@@ -115,7 +115,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{
mes "Eh, nice meetin' you, I guess. I'm Markie, and I do work for the Rogue Guild, a philanthro-- *ahem* a ^800000feelanthropist^000000 group, as you can see. So what's your name?";
next;
mes "[Markie]";
- mes "..." + strcharinfo(0) + "?";
+ mes "..." + strcharinfo(PC_NAME) + "?";
mes "Heh heh! Cool name.";
mes "If it was dorky, we'd";
mes "make you change it,";
@@ -585,10 +585,10 @@ in_rogue,376,23,1 script Mr. Smith#rg 1_M_LIBRARYMASTER,{
mapannounce "in_rogue","What the--?! What's with this chat filter?! Stop #*!@$ing me! you stupid F#$%*! Let me talk!!!",bc_map;
next;
mes "[Mr. Smith]";
- mes "What the f#@k you looking at...? " + strcharinfo(0) + "? That's your name!?";
- mapannounce "in_rogue","What the f#@k you looking at...? " + strcharinfo(0) + "? That's your name!?",bc_map;
+ mes "What the f#@k you looking at...? " + strcharinfo(PC_NAME) + "? That's your name!?";
+ mapannounce "in_rogue","What the f#@k you looking at...? " + strcharinfo(PC_NAME) + "? That's your name!?",bc_map;
mes " ";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Umm...";
mes "Sir...?";
mes "I didn't mean to make you upset. I just came here to so I could become a Rogue.";
@@ -1037,20 +1037,20 @@ OnTouch:
next;
switch(select("My father", "Aragham", "Aragon", "Legolas")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "My father";
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Aragham";
.@rogue_t += 10;
break;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Aragon";
break;
case 4:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Legolas";
break;
}
@@ -1107,20 +1107,20 @@ OnTouch:
next;
switch(select("My father", "Aragham", "Aragon", "Legolas")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "My father";
.@rogue_t += 10;
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Aragham";
break;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Aragon";
break;
case 4:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Legolas";
break;
}
@@ -1177,20 +1177,20 @@ OnTouch:
next;
switch(select("Anntonio", "Aragham", "Antonio", "Hollgrehenn")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Anntonio";
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Aragham";
break;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Antonio";
.@rogue_t += 10;
break;
case 4:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hollgrehenn";
break;
}
diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt
index a1bd6a0ee..4c5424f9a 100644
--- a/npc/jobs/2-2/sage.txt
+++ b/npc/jobs/2-2/sage.txt
@@ -330,9 +330,9 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{
mes "Very well. Let's complete your application form.";
mes "Please put your signature here.";
next;
- select(strcharinfo(0));
+ select(strcharinfo(PC_NAME));
mes "[Metheus Sylphe]";
- mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name.";
+ mes "Your name is ... " + strcharinfo(PC_NAME) + ". It's a very nice name.";
next;
if (JobLevel == 50) {
mes "[Metheus Sylphe]";
@@ -411,9 +411,9 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{
mes "Okay, let's complete the application form.";
mes "Please put your signature here.";
next;
- select(strcharinfo(0));
+ select(strcharinfo(PC_NAME));
mes "[Metheus Sylphe]";
- mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name.";
+ mes "Your name is ... " + strcharinfo(PC_NAME) + ". It's a very nice name.";
next;
mes "[Metheus Sylphe]";
mes "Yes, everything's ready.";
@@ -596,12 +596,12 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{
mes "Let's complete the application form.";
mes "Please put your signature here.";
next;
- select(strcharinfo(0));
+ select(strcharinfo(PC_NAME));
mes "[Metheus Sylphe]";
switch (.@SAGE_Q_T) {
- case 1: mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; break;
- case 2: mes "Your name is ... " + strcharinfo(0) + ". It sounds very sagacious."; break;
- case 3: mes "Your name is ... " + strcharinfo(0) + ". Interesting name."; break;
+ case 1: mes "Your name is ... " + strcharinfo(PC_NAME) + ". It's a very nice name."; break;
+ case 2: mes "Your name is ... " + strcharinfo(PC_NAME) + ". It sounds very sagacious."; break;
+ case 3: mes "Your name is ... " + strcharinfo(PC_NAME) + ". Interesting name."; break;
}
next;
mes "[Metheus Sylphe]";
@@ -710,7 +710,7 @@ yuno_in03,105,177,5 script Written Test Professor#s 4_M_SAGE_A,{
mes "You applied for this test already, didn't you?";
next;
mes "[Claytos Verdo]";
- mes "Let's see, your name is " + strcharinfo(0) + "...";
+ mes "Let's see, your name is " + strcharinfo(PC_NAME) + "...";
mes "Okay, let's get started!";
next;
mes "[Claytos Verdo]";
@@ -1309,7 +1309,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{
}
if (SAGE_Q == 9) {
if (SAGE_Q2 == 0) {
- mes "Welcome, " + strcharinfo(0) + ". I am glad to meet you.";
+ mes "Welcome, " + strcharinfo(PC_NAME) + ". I am glad to meet you.";
mes "My name is Saphien Layless, I will be in charge of your class for a while.";
next;
mes "[Saphien Layless]";
@@ -1325,7 +1325,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{
switch(select("It's a name of a health item.", "It's the source of life in the world.", "Suckah, I lied.")) {
case 1:
mes "[Saphien Layless]";
- mes "Wrong. " + strcharinfo(0) + ", you got - 10 points.";
+ mes "Wrong. " + strcharinfo(PC_NAME) + ", you got - 10 points.";
mes "That's just one of the gifts from Yggdrasil.";
next;
mes "[Saphien Layless]";
@@ -1339,7 +1339,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{
case 3:
mes "[Saphien Layless]";
mes "Great Schott...If you don't know, just say so.";
- mes "By the way, " + strcharinfo(0) + ", you just got - 10 points for lying and for being wrong.";
+ mes "By the way, " + strcharinfo(PC_NAME) + ", you just got - 10 points for lying and for being wrong.";
break;
}
next;
@@ -1394,7 +1394,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{
next;
mes "[Saphien Layless]";
mes "You can purchase this item from the town of Al De Baran! You didn't show any effort.";
- mes "So, I must give you - 10 points, " + strcharinfo(0) + ".";
+ mes "So, I must give you - 10 points, " + strcharinfo(PC_NAME) + ".";
next;
mes "[Saphien Layless]";
mes "Okay, now I am starting the class.";
@@ -1584,7 +1584,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{
next;
if (.@w_point > 0) {
mes "[Saphien Layless]";
- mes "..." + strcharinfo(0) + ", have you lost your mind?";
+ mes "..." + strcharinfo(PC_NAME) + ", have you lost your mind?";
mes "Your work is too poor to be considered as a thesis!";
next;
mes "[Saphien Layless]";
@@ -1650,7 +1650,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{
next;
if (.@w_point > 0) {
mes "[Saphien Layless]";
- mes "..." + strcharinfo(0) + ", have you lost your mind?";
+ mes "..." + strcharinfo(PC_NAME) + ", have you lost your mind?";
mes "Your work is too poor to be considered as a thesis!";
next;
mes "[Saphien Layless]";
@@ -1753,7 +1753,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{
mes "Huh...how rude of you! You're expected to introduce yourself to me as soon as I greet you!";
mes "What is your name, young one?";
next;
- select(strcharinfo(0));
+ select(strcharinfo(PC_NAME));
mes "[Lucius Celsus]";
mes "A fine name. It's nice to meet you.";
mes "So, are you aware of the subject you're studying?";
@@ -2624,7 +2624,7 @@ OnReset:
OnMyMobDead:
--.MyMobs;
if (.MyMobs < 1) {
- mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map;
+ mapannounce "job_sage"," " + strcharinfo(PC_NAME) + ", successfully defeat all the monsters.",bc_map;
donpcevent "Arena#2::OnEnable";
stopnpctimer;
}
@@ -2730,7 +2730,7 @@ OnReset:
OnMyMobDead:
--.MyMobs;
if (.MyMobs < 1) {
- mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map;
+ mapannounce "job_sage"," " + strcharinfo(PC_NAME) + ", successfully defeat all the monsters.",bc_map;
donpcevent "Arena#Doorkeeper::OnEnable";
donpcevent "Arena#3::OnEnable";
stopnpctimer;
@@ -2815,7 +2815,7 @@ OnDisable:
OnMyMobDead:
--.MyMobs;
if (.MyMobs < 1) {
- mapannounce "job_sage","Congratulations, " + strcharinfo(0) + ". You passed the test.",bc_map;
+ mapannounce "job_sage","Congratulations, " + strcharinfo(PC_NAME) + ". You passed the test.",bc_map;
SAGE_Q = 8;
donpcevent "Test Helper#sg::OnEnable";
disablenpc "Arena#Doorkeeper";
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt
index f08015193..c67e9b9f5 100644
--- a/npc/jobs/2-2e/SoulLinker.txt
+++ b/npc/jobs/2-2e/SoulLinker.txt
@@ -91,7 +91,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{
mes "...";
mes "Hey you.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Did you call me?";
next;
mes "[Kid]";
diff --git a/npc/jobs/valkyrie.txt b/npc/jobs/valkyrie.txt
index 61301d8ee..d4f1d3982 100644
--- a/npc/jobs/valkyrie.txt
+++ b/npc/jobs/valkyrie.txt
@@ -89,7 +89,7 @@ valkyrie,48,86,4 script Valkyrie# 4_F_VALKYRIE,{
mes "I see you've already";
mes "released yourself from";
mes "all worldy attachments,";
- mes ""+ strcharinfo(0) +".";
+ mes ""+ strcharinfo(PC_NAME) +".";
next;
mes "[Valkyrie]";
mes "That's an admirable attitude for an adventurer such as yourself. Honor comes when you abandon all personal desires for the sake of mankind.";
diff --git a/npc/kafras/functions_kafras.txt b/npc/kafras/functions_kafras.txt
index 24592a96d..379aabfb7 100644
--- a/npc/kafras/functions_kafras.txt
+++ b/npc/kafras/functions_kafras.txt
@@ -418,7 +418,7 @@ function script F_KafInfo {
if (.@m$[.@j] == "Check Special Reserve Points.") {
mes "[Kafra Employee]";
mes "Let's see...";
- mes strcharinfo(0) + "...";
+ mes strcharinfo(PC_NAME) + "...";
mes "Ah, you have a total of";
mes RESRVPTS+ " Special Reserve Points.";
next;
diff --git a/npc/merchants/buying_shops.txt b/npc/merchants/buying_shops.txt
index 31202445e..eaf62bbe1 100644
--- a/npc/merchants/buying_shops.txt
+++ b/npc/merchants/buying_shops.txt
@@ -203,7 +203,7 @@ alberta_in,58,52,4 script Purchasing Team#Buying 1_M_ORIENT01,{
mes "That's the point of my proposal!";
mes "Our president was so happy to hear that we're going to make big bucks!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Please get to the point already!";
next;
mes "[Mr. Hugh]";
diff --git a/npc/merchants/cashheadgear_dye.txt b/npc/merchants/cashheadgear_dye.txt
index 9df88ab2a..63d0e2bc0 100644
--- a/npc/merchants/cashheadgear_dye.txt
+++ b/npc/merchants/cashheadgear_dye.txt
@@ -102,7 +102,7 @@ prt_in,253,168,4 script Alora 4_F_LGTGIRL,{
mes "[Alora]";
mes "Any upgrades and cards will be dissolved by the mysterious dye, so be sure you are ok with having a ^0000FF+0 "+ getitemname(.@dyHG) +" without any cards.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok, thanks for the warning, I think I'll give you my";
next;
.@menu$ = "Nevermind";
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt
index 1e431b7d8..f6068d598 100644
--- a/npc/other/Global_Functions.txt
+++ b/npc/other/Global_Functions.txt
@@ -144,7 +144,7 @@ function script F_ClearGarbage {
// Used in REBIRTH scripts
function script Job_Change {
jobchange getarg(0),Upper; //Jobchange based on Upper
- logmes "CLASS CHANGE: " +strcharinfo(0)+ " become a "+jobname(Class);
+ logmes "CLASS CHANGE: " +strcharinfo(PC_NAME)+ " become a "+jobname(Class);
return;
}
diff --git a/npc/other/arena/arena_aco.txt b/npc/other/arena/arena_aco.txt
index a700ee1bb..0c46eea21 100644
--- a/npc/other/arena/arena_aco.txt
+++ b/npc/other/arena/arena_aco.txt
@@ -1135,7 +1135,7 @@ prt_are_in,25,31,3 script Staff#aco-2 1_F_02,{
mes "this, especially if you";
mes "broke some record, but";
mes "all I can do is restore your";
- mes "HP and SP for you, "+strcharinfo(0)+".";
+ mes "HP and SP for you, "+strcharinfo(PC_NAME)+".";
percentheal 100,100;
next;
mes "[Staff]";
@@ -1184,7 +1184,7 @@ prt_are_in,25,31,3 script Staff#aco-2 1_F_02,{
.@topchoaco = .@acotop_t % 60;
.@gapaco = .@acotop_t - .@record_timeaco;
mes "[Staff]";
- mes "^3131FF"+strcharinfo(0)+"^000000, right?";
+ mes "^3131FF"+strcharinfo(PC_NAME)+"^000000, right?";
mes "Hey, you did great! You";
mes "completed this Arena Battle";
mes "in "+.@record_minaco+" min and "+.@record_secaco+" seconds!";
@@ -1216,25 +1216,25 @@ prt_are_in,25,31,3 script Staff#aco-2 1_F_02,{
mes "Arena - Acolyte Class Record!";
if (BaseJob == Job_Acolyte) {
$arn_acotop = .@record_timeaco;
- $arn_acotopn$ = strcharinfo(0);
+ $arn_acotopn$ = strcharinfo(PC_NAME);
donpcevent "Vendigos::OnLineRec_aco";
}
else {
if (BaseLevel < 70) {
$arn_pritop60 = .@record_timeaco;
- $arn_pritopn60$ = strcharinfo(0);
+ $arn_pritopn60$ = strcharinfo(PC_NAME);
}
else if (BaseLevel < 80) {
$arn_pritop70 = .@record_timeaco;
- $arn_pritopn70$ = strcharinfo(0);
+ $arn_pritopn70$ = strcharinfo(PC_NAME);
}
else if (BaseLevel < 90) {
$arn_pritop80 = .@record_timeaco;
- $arn_pritopn80$ = strcharinfo(0);
+ $arn_pritopn80$ = strcharinfo(PC_NAME);
}
else {
$arn_pritop90 = .@record_timeaco;
- $arn_pritopn90$ = strcharinfo(0);
+ $arn_pritopn90$ = strcharinfo(PC_NAME);
}
donpcevent "Vendigos::OnLineRec_pri";
}
@@ -1368,35 +1368,35 @@ prt_are_in,25,31,3 script Staff#aco-2 1_F_02,{
next;
mes "[Staff]";
mes "Oooh... A brand new";
- mes "record. ^3131FF"+ strcharinfo(0)+"^000000, your";
+ mes "record. ^3131FF"+ strcharinfo(PC_NAME)+"^000000, your";
mes "name will now be listed in";
mes "the Time Force Battle Arena";
mes "Acolyte Class Records.";
mes "Congratulations~";
if (BaseJob == Job_Acolyte) {
$arn_acotop = .@record_timeaco;
- $arn_acotopn$ = strcharinfo(0);
+ $arn_acotopn$ = strcharinfo(PC_NAME);
donpcevent "#Vendigos::OnLineRec_aco";
}
else {
if (BaseLevel < 70) {
$arn_pritop60 = .@record_timeaco;
- $arn_pritopn60$ = strcharinfo(0);
+ $arn_pritopn60$ = strcharinfo(PC_NAME);
donpcevent "#Vendigos::OnLineRec_pri60";
}
else if (BaseLevel < 80) {
$arn_pritop70 = .@record_timeaco;
- $arn_pritopn70$ = strcharinfo(0);
+ $arn_pritopn70$ = strcharinfo(PC_NAME);
donpcevent "#Vendigos::OnLineRec_pri70";
}
else if (BaseLevel < 90) {
$arn_pritop80 = .@record_timeaco;
- $arn_pritopn80$ = strcharinfo(0);
+ $arn_pritopn80$ = strcharinfo(PC_NAME);
donpcevent "#Vendigos::OnLineRec_pri80";
}
else {
$arn_pritop90 = .@record_timeaco;
- $arn_pritopn90$ = strcharinfo(0);
+ $arn_pritopn90$ = strcharinfo(PC_NAME);
donpcevent "#Vendigos::OnLineRec_pri90";
}
}
diff --git a/npc/other/arena/arena_lvl50.txt b/npc/other/arena/arena_lvl50.txt
index 482e3fd58..fbd2ba193 100644
--- a/npc/other/arena/arena_lvl50.txt
+++ b/npc/other/arena/arena_lvl50.txt
@@ -844,8 +844,8 @@ prt_are_in,25,188,3 script Staff#50-2 1_F_02,{
@gap50 = (60 * $top_50min + $top_50sec) - (60 * @record_min50 + @record_sec50);
mes "[Staff]";
mes "Wow, you did a good job~ ";
- mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
- mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
+ mes "Your name is...^3131FF" + strcharinfo(PC_NAME) +"^000000, isn't it?";
+ mes "^3131FF"+ strcharinfo(PC_NAME) +"^000000, total time you spent to pass the battle..";
next;
mes "[Staff]";
mes "is "+@record_min50+"minutes "+@record_sec50+"seconds.";
@@ -898,10 +898,10 @@ prt_are_in,25,188,3 script Staff#50-2 1_F_02,{
mes "What a great job!";
next;
mes "[Staff]";
- mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 50s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
+ mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 50s^000000, ^3131FF"+strcharinfo(PC_NAME)+"^000000.";
$top_50min = @record_min50;
$top_50sec = @record_sec50;
- $arena_50topn$ = strcharinfo(0);
+ $arena_50topn$ = strcharinfo(PC_NAME);
donpcevent "Vendigos::OnLineRec_50";
next;
if (arena_point > 29950) {
diff --git a/npc/other/arena/arena_lvl60.txt b/npc/other/arena/arena_lvl60.txt
index 41c444388..b81831345 100644
--- a/npc/other/arena/arena_lvl60.txt
+++ b/npc/other/arena/arena_lvl60.txt
@@ -854,8 +854,8 @@ prt_are_in,25,135,3 script Staff#60-2 1_F_02,{
@gap60 = (60 * $top_60min + $top_60sec) - (60 * @record_min60 + @record_sec60);
mes "[Staff]";
mes "Wow, you did a good job~ ";
- mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
- mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
+ mes "Your name is...^3131FF" + strcharinfo(PC_NAME) +"^000000, isn't it?";
+ mes "^3131FF"+ strcharinfo(PC_NAME) +"^000000, total time you spent to pass the battle..";
next;
mes "[Staff]";
mes "is "+@record_min60+"minutes "+@record_sec60+"seconds.";
@@ -908,10 +908,10 @@ prt_are_in,25,135,3 script Staff#60-2 1_F_02,{
mes "What a great job!";
next;
mes "[Staff]";
- mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 60s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
+ mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 60s^000000, ^3131FF"+strcharinfo(PC_NAME)+"^000000.";
$top_60min = @record_min60;
$top_60sec = @record_sec60;
- $arena_60topn$ = strcharinfo(0);
+ $arena_60topn$ = strcharinfo(PC_NAME);
donpcevent "Vendigos::OnLineRec_60";
next;
if (arena_point > 29950) {
diff --git a/npc/other/arena/arena_lvl70.txt b/npc/other/arena/arena_lvl70.txt
index 90bc1aa69..c862585aa 100644
--- a/npc/other/arena/arena_lvl70.txt
+++ b/npc/other/arena/arena_lvl70.txt
@@ -819,8 +819,8 @@ prt_are_in,25,84,3 script Staff#70-2 1_F_02,{
@gap70 = (60 * $top_70min + $top_70sec) - (60 * @record_min70 + @record_sec70);
mes "[Staff]";
mes "Wow, you did a good job~ ";
- mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
- mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
+ mes "Your name is...^3131FF" + strcharinfo(PC_NAME) +"^000000, isn't it?";
+ mes "^3131FF"+ strcharinfo(PC_NAME) +"^000000, total time you spent to pass the battle..";
next;
mes "[Staff]";
mes "is "+@record_min70+"minutes "+@record_sec70+"seconds.";
@@ -873,10 +873,10 @@ prt_are_in,25,84,3 script Staff#70-2 1_F_02,{
mes "What a great job!";
next;
mes "[Staff]";
- mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 70s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
+ mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 70s^000000, ^3131FF"+strcharinfo(PC_NAME)+"^000000.";
$top_70min = @record_min70;
$top_70sec = @record_sec70;
- $arena_70topn$ = strcharinfo(0);
+ $arena_70topn$ = strcharinfo(PC_NAME);
donpcevent "Vendigos::OnLineRec_70";
next;
if (arena_point > 29970) {
diff --git a/npc/other/arena/arena_lvl80.txt b/npc/other/arena/arena_lvl80.txt
index 7bab16f4a..044b1eb31 100644
--- a/npc/other/arena/arena_lvl80.txt
+++ b/npc/other/arena/arena_lvl80.txt
@@ -800,8 +800,8 @@ prt_are_in,77,187,3 script Staff#80-2 1_F_02,{
@gap80 = (60 * $top_80min + $top_80sec) - (60 * @record_min80 + @record_sec80);
mes "[Staff]";
mes "Wow, you did a good job~ ";
- mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
- mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
+ mes "Your name is...^3131FF" + strcharinfo(PC_NAME) +"^000000, isn't it?";
+ mes "^3131FF"+ strcharinfo(PC_NAME) +"^000000, total time you spent to pass the battle..";
next;
mes "[Staff]";
mes "is "+@record_min80+"minutes "+@record_sec80+"seconds.";
@@ -854,10 +854,10 @@ prt_are_in,77,187,3 script Staff#80-2 1_F_02,{
mes "What a great job!";
next;
mes "[Staff]";
- mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 80s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
+ mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 80s^000000, ^3131FF"+strcharinfo(PC_NAME)+"^000000.";
$top_80min = @record_min80;
$top_80sec = @record_sec80;
- $arena_80topn$ = strcharinfo(0);
+ $arena_80topn$ = strcharinfo(PC_NAME);
donpcevent "Vendigos::OnLineRec_80";
next;
if (arena_point > 29980) {
diff --git a/npc/other/arena/arena_party.txt b/npc/other/arena/arena_party.txt
index b3fb751e6..ad341e8a9 100644
--- a/npc/other/arena/arena_party.txt
+++ b/npc/other/arena/arena_party.txt
@@ -1012,8 +1012,8 @@ prt_are_in,77,135,3 script Staff#party-2 1_F_02,{
@gappt = (60 * $top_ptmin + $top_ptsec) - (60 * @record_minpt + @record_secpt);
mes "[Staff]";
mes "Wow, you did a good job~ ";
- mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
- mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
+ mes "Your name is...^3131FF" + strcharinfo(PC_NAME) +"^000000, isn't it?";
+ mes "^3131FF"+ strcharinfo(PC_NAME) +"^000000, total time you spent to pass the battle..";
next;
mes "[Staff]";
mes "is "+@record_minpt+"minutes "+@record_secpt+"seconds.";
diff --git a/npc/other/arena/arena_point.txt b/npc/other/arena/arena_point.txt
index 40af36d46..5292ebab3 100644
--- a/npc/other/arena/arena_point.txt
+++ b/npc/other/arena/arena_point.txt
@@ -43,14 +43,14 @@ prt_are_in,103,11,3 script Arena Point Manager 4_M_JOB_HUNTER,{
switch(select("Point Check", "Convert Points", "^660000Conversion Info^000000")) {
case 1:
mes "[Arena Point Manager]";
- mes "" + strcharinfo(0) + ",";
+ mes "" + strcharinfo(PC_NAME) + ",";
mes "you currently have";
mes "" + arena_point + " Arena Points";
mes "and " + tt_point + " Turbo Track Points.";
close;
case 2:
mes "[Arena Point Manager]";
- mes "" + strcharinfo(0) + ",";
+ mes "" + strcharinfo(PC_NAME) + ",";
mes "you currently have";
mes "" + arena_point + " Arena Points";
mes "and " + tt_point + " Turbo Track Points.";
@@ -136,7 +136,7 @@ prt_are_in,103,11,3 script Arena Point Manager 4_M_JOB_HUNTER,{
arena_point += .@want_point;
next;
mes "[Arena Point Manager]";
- mes "" + strcharinfo(0) + ",";
+ mes "" + strcharinfo(PC_NAME) + ",";
mes "you now have";
mes "^4682B4" + arena_point + "^000000 Arena Points";
mes "and ^00688B" + tt_point + "^000000 Turbo Track Points.";
@@ -176,14 +176,14 @@ S_ExchangePoints:
}
if (tt_point >= getarg(1)) {
mes "[Arena Point Manager]";
- mes "" + strcharinfo(0) + ",";
+ mes "" + strcharinfo(PC_NAME) + ",";
mes "you've converted "+getarg(1)+" Track";
mes "Points into "+getarg(2)+" Arena Point.";
tt_point -= getarg(1);
arena_point += getarg(2);
next;
mes "[Arena Point Manager]";
- mes "" + strcharinfo(0) + ",";
+ mes "" + strcharinfo(PC_NAME) + ",";
mes "you now have";
mes "^4682B4" + arena_point + "^000000 Arena Points";
mes "and ^00688B" + tt_point + "^000000 Turbo Track Points.";
diff --git a/npc/other/arena/arena_room.txt b/npc/other/arena/arena_room.txt
index 83a8b4de9..b8806e112 100644
--- a/npc/other/arena/arena_room.txt
+++ b/npc/other/arena/arena_room.txt
@@ -73,10 +73,10 @@ arena_room,94,93,5 script Vendigos 4W_M_01,{
break;
case 3:
mes "[Vendigos]";
- mes "Let me check "+strcharinfo(0)+"'s current arena points.";
+ mes "Let me check "+strcharinfo(PC_NAME)+"'s current arena points.";
next;
mes "[Vendigos]";
- mes ""+strcharinfo(0)+" has total ^3131FF"+arena_point+"^000000 points.";
+ mes ""+strcharinfo(PC_NAME)+" has total ^3131FF"+arena_point+"^000000 points.";
next;
mes "[Vendigos]";
mes "If you wish to know how to use arena points, please refer to the 2nd menu ^3131FF'About Arena Points'^000000.";
@@ -728,10 +728,10 @@ prt_are_in,98,14,3 script Givu#arena 4_F_JOB_KNIGHT,{
}
case 4:
mes "[Givu]";
- mes "Let me check "+strcharinfo(0)+"'s current arena points.";
+ mes "Let me check "+strcharinfo(PC_NAME)+"'s current arena points.";
next;
mes "[Givu]";
- mes ""+strcharinfo(0)+" has total ^3131FF"+arena_point+"^000000 points.";
+ mes ""+strcharinfo(PC_NAME)+" has total ^3131FF"+arena_point+"^000000 points.";
close;
}
}
diff --git a/npc/other/fortune.txt b/npc/other/fortune.txt
index 661772c02..23d65e88f 100644
--- a/npc/other/fortune.txt
+++ b/npc/other/fortune.txt
@@ -40,7 +40,7 @@
payon_in03,117,128,5 script Fortune Teller 4_M_BIBI,{
mes "[Lhimetorra]";
- mes "You're an adventurer of this world... " +strcharinfo(0)+ ", right? So, what can an old person like me do for you?";
+ mes "You're an adventurer of this world... " +strcharinfo(PC_NAME)+ ", right? So, what can an old person like me do for you?";
next;
switch(select("I would like a tarot card reading.", "What's a tarot card reading?")) {
case 1:
@@ -2760,7 +2760,7 @@ payon_in03,117,128,5 script Fortune Teller 4_M_BIBI,{
payon_in03,75,129,5 script Poring Fortune Teller 4_M_BIBI,{
mes "[Chocarle]";
- mes " Welcome, welcome~!! " +strcharinfo(0)+ "~!";
+ mes " Welcome, welcome~!! " +strcharinfo(PC_NAME)+ "~!";
mes " What brings you here today!? ";
next;
switch(select(" I would like a Poring card reading. ", " What is a Poring card reading? ")) {
diff --git a/npc/other/gm_npcs.txt b/npc/other/gm_npcs.txt
index 9dfaa81a8..d86535104 100644
--- a/npc/other/gm_npcs.txt
+++ b/npc/other/gm_npcs.txt
@@ -42,7 +42,7 @@ function script F_GM_NPC {
if (getgmlevel() < 99) {/* TODO: perhaps better to just add a group permission? [Ind] */
// Log the event.
getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC);
- logmes strcharinfo(0)+" attempted to access GM NPC "+strnpcinfo(NPC_NAME)+" ("+.@map$+","+.@x+","+.@y+").";
+ logmes strcharinfo(PC_NAME)+" attempted to access GM NPC "+strnpcinfo(NPC_NAME)+" ("+.@map$+","+.@x+","+.@y+").";
end;
}
diff --git a/npc/other/hugel_bingo.txt b/npc/other/hugel_bingo.txt
index 50a9374f6..965405807 100644
--- a/npc/other/hugel_bingo.txt
+++ b/npc/other/hugel_bingo.txt
@@ -487,7 +487,7 @@ OnTouch:
if ($@hu_bingoa == 5) {
$@hu_bingoa = 6;
donpcevent "start2#bingo::OnStop";
- $@bingowinner$ = strcharinfo(0);
+ $@bingowinner$ = strcharinfo(PC_NAME);
donpcevent "win1a#bingo::OnWin";
close;
@@ -669,7 +669,7 @@ OnInit:
end;
OnTouch:
- if ($@bingowinner$ != strcharinfo(0)) end;
+ if ($@bingowinner$ != strcharinfo(PC_NAME)) end;
specialeffect EF_SUI_EXPLOSION;
soundeffect "tming_success.wav",1;
if ($@bingoresult == 16) getitem 7515,50;
diff --git a/npc/other/marriage.txt b/npc/other/marriage.txt
index eca8001a6..ea43b347f 100644
--- a/npc/other/marriage.txt
+++ b/npc/other/marriage.txt
@@ -330,7 +330,7 @@ prt_church,97,100,4 script Wedding Staff#w 1_F_LIBRARYGIRL,{
next;
while(1) {
input .@name$;
- if (.@name$ == strcharinfo(0))
+ if (.@name$ == strcharinfo(PC_NAME))
break;
mes "[Marry Happy]";
mes "Hmmm, you have to write";
@@ -590,7 +590,7 @@ prt_church,100,128,4 script Bishop#w 1_M_PASTOR,{
mes "and joy. May the love you share";
mes "grow with each passing day.";
next;
- mapannounce "prt_church","It's the marriage proposal from the groom, Mr. " + strcharinfo(0) + "...",bc_map;
+ mapannounce "prt_church","It's the marriage proposal from the groom, Mr. " + strcharinfo(PC_NAME) + "...",bc_map;
mes "[Vomars]";
mes "Until the end of the";
mes "world, may you stand";
@@ -601,21 +601,21 @@ prt_church,100,128,4 script Bishop#w 1_M_PASTOR,{
next;
input $@wed_bride$;
mes "[Vomars]";
- mes "Mr. " + strcharinfo(0) + "...";
+ mes "Mr. " + strcharinfo(PC_NAME) + "...";
mes "Do you swear on your life";
mes "that you will forever cherish";
mes "and care for your bride,";
mes "Miss " + $@wed_bride$ + "?";
next;
select("I do.");
- $@wed_groom$ = strcharinfo(0);
+ $@wed_groom$ = strcharinfo(PC_NAME);
mes "[Vomars]";
mes "Now, it is time for";
mes "your bride to make";
mes "her wedding vows.";
mes "If she will come forward...";
close2;
- mapannounce "prt_church","The groom, Mr. " + strcharinfo(0) + ", has made his vows to Miss " + $@wed_bride$ + "...",bc_map;
+ mapannounce "prt_church","The groom, Mr. " + strcharinfo(PC_NAME) + ", has made his vows to Miss " + $@wed_bride$ + "...",bc_map;
cutin "",255;
end;
}
@@ -652,7 +652,7 @@ prt_church,100,128,4 script Bishop#w 1_M_PASTOR,{
.@partymembercount = $@partymembercount;
if (.@partymembercount == 2) {
if (Sex == SEX_FEMALE) {
- if (strcharinfo(0) == $@wed_bride$) {
+ if (strcharinfo(PC_NAME) == $@wed_bride$) {
mes "[Vomars]";
mes "Young lovers, please";
mes "remember this moment for";
@@ -761,7 +761,7 @@ prt_church,100,128,4 script Bishop#w 1_M_PASTOR,{
}
callsub S_Busy;
}
- if (strcharinfo(0) == $@wed_bride$) {
+ if (strcharinfo(PC_NAME) == $@wed_bride$) {
mes "[Vomars]";
mes "Hm? It appears that";
mes "Happy Marry still hasn't";
diff --git a/npc/other/monster_race.txt b/npc/other/monster_race.txt
index 7baf3da94..9ddafeef5 100644
--- a/npc/other/monster_race.txt
+++ b/npc/other/monster_race.txt
@@ -349,10 +349,10 @@ p_track01,67,45,5 script Medal Distributor#single 4_F_RACING,{
mes "won! May I have your name?";
next;
input .@input$;
- if (.@input$ == strcharinfo(0)) {
+ if (.@input$ == strcharinfo(PC_NAME)) {
.@insa = rand(1,1000);
mes "[Medal Distributor]";
- mes "Ah, "+strcharinfo(0)+".";
+ mes "Ah, "+strcharinfo(PC_NAME)+".";
mes "You can exchange this";
mes "ticket for a Prize Medal by";
mes "entering your ticket exchange";
@@ -2023,7 +2023,7 @@ ein_in01,85,208,5 script Ei'felle#repay01 4_M_EINMAN2,{
mes "been able to get any medals...";
next;
if (countitem(Marvelous_Medal)) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh! Are you talking";
mes "about the medals that";
mes "they give as rewards in";
@@ -2489,7 +2489,7 @@ S_Reward:
mes "you anything in return, so...";
mes "Think of something. Quick.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Er, just use the medals";
mes "to further your manufacturing";
mes "research, and then you can";
@@ -2628,7 +2628,7 @@ S_BonusReward:
}
next;
if (select("Decline", "Accept") == 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "W-wait, I changed my";
mes "mind. Would it be fine";
mes "if I asked you to give";
@@ -2873,7 +2873,7 @@ p_track02,32,45,5 script Eccentric Scholar#double 4_M_SAGE_C,{
mes "Ah, right, 7, to account for x,";
mes "a value representing--";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me, but";
mes "what are you doing?";
next;
@@ -2949,7 +2949,7 @@ p_track01,27,47,5 script Drunkard#single 4_M_YURI,{
mes "Hey, you! Which number is";
mes "your lucky number? Huh?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I, er...";
next;
mes "[Familiar Drunkard]";
diff --git a/npc/other/poring_war.txt b/npc/other/poring_war.txt
index c840ab3c5..7d58569ef 100644
--- a/npc/other/poring_war.txt
+++ b/npc/other/poring_war.txt
@@ -165,11 +165,11 @@ poring_w01,100,97,3 script Poring Vending Machine#w 4_PORING,{
close;
}
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "... Maybe next time...";
close;
case 9:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "... Maybe next time...";
close;
}
@@ -299,7 +299,7 @@ poring_w01,96,97,3 script Sweet Devi#wop 4_DEVIRUCHI,{
mes "And you need to make sure you know who's in which party.";
close;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "hmm, I see.";
close;
case 4:
diff --git a/npc/other/pvp.txt b/npc/other/pvp.txt
index 28a925d14..6978d49d2 100644
--- a/npc/other/pvp.txt
+++ b/npc/other/pvp.txt
@@ -347,7 +347,7 @@ pvp_room,54,85,4 script Registration Staff#1 8W_SOLDIER,{
}
if (select("Combat Square one", "Cancel") == 1) {
mes "[PVP Combat Square Register Staff]";
- mes "'"+ strcharinfo(0) +"'";
+ mes "'"+ strcharinfo(PC_NAME) +"'";
mes "Are you ready?!";
next;
if (select("Yes!", "No!") == 1) {
diff --git a/npc/other/turbo_track.txt b/npc/other/turbo_track.txt
index bd6d4df8a..f70c97427 100644
--- a/npc/other/turbo_track.txt
+++ b/npc/other/turbo_track.txt
@@ -1741,18 +1741,18 @@ OnTouch:
.@n = charat(strnpcinfo(NPC_NAME_HIDDEN),getstrlen(strnpcinfo(NPC_NAME_HIDDEN))-1);
switch (.@n) {
case 1:
- mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" has just passed the Log Bridge course!",bc_map,"0x70DBDB";
+ mapannounce strnpcinfo(NPC_MAP),strcharinfo(PC_NAME) +" has just passed the Log Bridge course!",bc_map,"0x70DBDB";
switch (rand(1,3)) {
case 1: warp strnpcinfo(NPC_MAP),210,369; end;
case 2: warp strnpcinfo(NPC_MAP),210,361; end;
case 3: warp strnpcinfo(NPC_MAP),210,354; end;
}
case 2:
- mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" has just passed the Cube Hills course!",bc_map,"0x70DBDB";
+ mapannounce strnpcinfo(NPC_MAP),strcharinfo(PC_NAME) +" has just passed the Cube Hills course!",bc_map,"0x70DBDB";
warp strnpcinfo(NPC_MAP),316,365;
end;
case 3:
- mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" has just passed the Cursed Desert!",bc_map,"0x70DBDB";
+ mapannounce strnpcinfo(NPC_MAP),strcharinfo(PC_NAME) +" has just passed the Cursed Desert!",bc_map,"0x70DBDB";
switch (rand(1,4)) {
case 1: warp strnpcinfo(NPC_MAP),46,254; end;
case 2: warp strnpcinfo(NPC_MAP),76,227; end;
@@ -1760,15 +1760,15 @@ OnTouch:
case 4: warp strnpcinfo(NPC_MAP),86,220; end;
}
case 5:
- mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" has just passed the Single Snail course!",bc_map,"0x70DBDB";
+ mapannounce strnpcinfo(NPC_MAP),strcharinfo(PC_NAME) +" has just passed the Single Snail course!",bc_map,"0x70DBDB";
warp strnpcinfo(NPC_MAP),268,275;
end;
case 6:
- mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" has just passed the Snake Dice course!",bc_map,"0x70DBDB";
+ mapannounce strnpcinfo(NPC_MAP),strcharinfo(PC_NAME) +" has just passed the Snake Dice course!",bc_map,"0x70DBDB";
warp strnpcinfo(NPC_MAP),5,91;
end;
case 7:
- mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" has just passed the Small Cave course! Hurry, you're almost at the finish!",bc_map,"0x70DBDB";
+ mapannounce strnpcinfo(NPC_MAP),strcharinfo(PC_NAME) +" has just passed the Small Cave course! Hurry, you're almost at the finish!",bc_map,"0x70DBDB";
switch(rand(1,3)) {
case 1: warp strnpcinfo(NPC_MAP),307,52; end;
case 2: warp strnpcinfo(NPC_MAP),307,46; end;
@@ -1943,9 +1943,9 @@ turbo_n_1,222,65,0 duplicate(TurboHint_4#tt_main) #n1NoWayOut7 FAKE_NPC,1,1
OnTouch:
.@w$ = callfunc("F_tt");
if (.@w$ == "n1") $@end_time = gettimetick(0);
- mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" has just arrived at the Finish Line! Congratulations!",bc_map,"0xFFFF00";
+ mapannounce strnpcinfo(NPC_MAP),strcharinfo(PC_NAME) +" has just arrived at the Finish Line! Congratulations!",bc_map,"0xFFFF00";
if (.@w$ != "n1") {
- setd "$ttnames$["+GetNumber(.@w$)+"]",strcharinfo(0);
+ setd "$ttnames$["+GetNumber(.@w$)+"]",strcharinfo(PC_NAME);
donpcevent "Turbo Track Guide::OnWin_"+.@w$;
}
warp strnpcinfo(NPC_MAP),384,161;
@@ -1992,7 +1992,7 @@ turbo_n_1,371,47,0 duplicate(cos_end#tt_main) #cos_n1_end WARPNPC,1,1
- script cos_end2#tt_main WARPNPC,1,1,{
OnTouch:
.@w$ = callfunc("F_tt");
- mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" is second to reach the Finish Line! Congratulations!",bc_map,"0xFFFF00";
+ mapannounce strnpcinfo(NPC_MAP),strcharinfo(PC_NAME) +" is second to reach the Finish Line! Congratulations!",bc_map,"0xFFFF00";
if (.@w$ == "e8" || .@w$ == "n8") setarray .@pts, 28961,40;
if (.@w$ == "e16" || .@w$ == "n16") setarray .@pts, 28951,50;
if (tt_points < .@pts[0]) tt_point += .@pts[1];
@@ -2014,7 +2014,7 @@ turbo_n_16,371,51,0 duplicate(cos_end2#tt_main) #cos_n16_end2 WARPNPC,1,1
- script cos_end3#tt_main FAKE_NPC,{
OnTouch:
.@w$ = callfunc("F_tt");
- mapannounce strnpcinfo(NPC_MAP),"" + strcharinfo(0) +" is third to reach the Finish Line! Congratulations!",bc_map,"0xFFFF00";
+ mapannounce strnpcinfo(NPC_MAP),"" + strcharinfo(PC_NAME) +" is third to reach the Finish Line! Congratulations!",bc_map,"0xFFFF00";
if (.@w$ == "e8" || .@w$ == "n8") setarray .@pts, 28971,30;
if (.@w$ == "e16" || .@w$ == "n16") setarray .@pts, 28951,50;
if (tt_point < .@pts[0]) tt_point += .@pts[1];
@@ -2055,7 +2055,7 @@ turbo_n_1,316,365,0 duplicate(DSwitch#tt_main) Disposable_Switch#n1 FAKE_NPC,1,1
- script Flasher#tt_main FAKE_NPC,{
OnTouch:
- mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" has just passed the Flasher Maze!",bc_map,"0x70DBDB";
+ mapannounce strnpcinfo(NPC_MAP),strcharinfo(PC_NAME) +" has just passed the Flasher Maze!",bc_map,"0x70DBDB";
warp strnpcinfo(NPC_MAP),185,227;
end;
@@ -2093,17 +2093,17 @@ turbo_n_1,114,190,0 duplicate(Flasher#tt_main) Flasher_Exit_2#n1 WARPNPC,1,1
my_point = tt_point;
mes "You now have a total of";
mes tt_point + " Turbo Track points,";
- mes strcharinfo(0) +".";
+ mes strcharinfo(PC_NAME) +".";
}
mes "Unfortunately, I can't give";
mes "you any Turbo Track Points";
mes "since you would exceed the";
mes "maximum limit. Sorry,";
- mes strcharinfo(0) +"...";
+ mes strcharinfo(PC_NAME) +"...";
} else {
mes "As the winner, your reward";
mes "is "+((compare(.@w$,"8"))?"50":"40")+" Turbo Track Points,";
- mes strcharinfo(0) +"~";
+ mes strcharinfo(PC_NAME) +"~";
next;
mes "[Guide]";
mes "However, you cannot receive";
@@ -2114,7 +2114,7 @@ turbo_n_1,114,190,0 duplicate(Flasher#tt_main) Flasher_Exit_2#n1 WARPNPC,1,1
next;
if (tt_rank > $ttranks[1]) {
setarray $ttranks[0],$ttranks[0],tt_rank,$ttranks[1],$ttranks[2],$ttranks[3],$ttranks[4];
- setarray $ttnames$[9],strcharinfo(0);
+ setarray $ttnames$[9],strcharinfo(PC_NAME);
mes "[Guide]";
mes "Congratulations!";
mes "You are ranked as";
@@ -2123,22 +2123,22 @@ turbo_n_1,114,190,0 duplicate(Flasher#tt_main) Flasher_Exit_2#n1 WARPNPC,1,1
donpcevent "Turbo Track Guide::OnNew_Top1";
if (tt_rank == 29999) {
if ($ttnames$[7] == "Breezy Havana") {
- $ttnames$[7] = strcharinfo(0);
+ $ttnames$[7] = strcharinfo(PC_NAME);
mes "You've secured your place in";
mes "the Turbo Track Hall of Honor!";
- announce strcharinfo(0) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
+ announce strcharinfo(PC_NAME) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
}
else if ($ttnames$[8] == "RS125") {
- $ttnames$[8] = strcharinfo(0);
+ $ttnames$[8] = strcharinfo(PC_NAME);
mes "You've secured your place in";
mes "the Turbo Track Hall of Honor!";
- if (compare(.@w$,"4")) announce strcharinfo(0) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
+ if (compare(.@w$,"4")) announce strcharinfo(PC_NAME) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
}
}
}
else if (tt_rank > $ttranks[2]) {
setarray $ttranks[0],$ttranks[0],$ttranks[1],tt_rank,$ttranks[3],$ttranks[4],$ttranks[5];
- setarray $ttnames$[10],strcharinfo(0);
+ setarray $ttnames$[10],strcharinfo(PC_NAME);
mes "[Guide]";
mes "Congratulations!";
mes "You've ranked Second";
@@ -2147,22 +2147,22 @@ turbo_n_1,114,190,0 duplicate(Flasher#tt_main) Flasher_Exit_2#n1 WARPNPC,1,1
donpcevent "Turbo Track Guide::OnNew_Top2";
if (tt_rank == 29999) {
if ($ttnames$[7] == "Breezy Havana") {
- $ttnames$[7] = strcharinfo(0);
+ $ttnames$[7] = strcharinfo(PC_NAME);
mes "You've secured your place in";
mes "the Turbo Track Hall of Honor!";
- announce strcharinfo(0) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
+ announce strcharinfo(PC_NAME) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
}
else if ($ttnames$[8] == "RS125") {
- $ttnames$[8] = strcharinfo(0);
+ $ttnames$[8] = strcharinfo(PC_NAME);
mes "You've secured your place in";
mes "the Turbo Track Hall of Honor!";
- announce strcharinfo(0) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
+ announce strcharinfo(PC_NAME) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
}
}
}
else if (tt_rank > $ttranks[3]) {
setarray $ttranks[0],$ttranks[0],$ttranks[1],$ttranks[2],tt_rank,$ttranks[4],$ttranks[5];
- setarray $ttnames$[11],strcharinfo(0);
+ setarray $ttnames$[11],strcharinfo(PC_NAME);
mes "[Guide]";
mes "Congratulations!";
mes "You've ranked Third";
@@ -2171,22 +2171,22 @@ turbo_n_1,114,190,0 duplicate(Flasher#tt_main) Flasher_Exit_2#n1 WARPNPC,1,1
donpcevent "Turbo Track Guide::OnNew_Top3";
if (tt_rank == 29999) {
if ($ttnames$[7] == "Breezy Havana") {
- $ttnames$[7] = strcharinfo(0);
+ $ttnames$[7] = strcharinfo(PC_NAME);
mes "You've secured your place in";
mes "the Turbo Track Hall of Honor!";
- announce strcharinfo(0) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
+ announce strcharinfo(PC_NAME) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
}
else if ($ttnames$[8] == "RS125") {
- $ttnames$[8] = strcharinfo(0);
+ $ttnames$[8] = strcharinfo(PC_NAME);
mes "You've secured your place in";
mes "the Turbo Track Hall of Honor!";
- announce strcharinfo(0) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
+ announce strcharinfo(PC_NAME) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
}
}
}
else if (tt_rank > $ttranks[4]) {
setarray $ttranks[0],$ttranks[0],$ttranks[1],$ttranks[2],$ttranks[3],tt_rank,$ttranks[5];
- setarray $ttnames$[12],strcharinfo(0);
+ setarray $ttnames$[12],strcharinfo(PC_NAME);
mes "[Guide]";
mes "Congratulations!";
mes "You've ranked Fourth";
@@ -2195,22 +2195,22 @@ turbo_n_1,114,190,0 duplicate(Flasher#tt_main) Flasher_Exit_2#n1 WARPNPC,1,1
donpcevent "Turbo Track Guide::OnNew_Top4";
if (tt_rank == 29999) {
if ($ttnames$[7] == "Breezy Havana") {
- $ttnames$[7] = strcharinfo(0);
+ $ttnames$[7] = strcharinfo(PC_NAME);
mes "You've secured your place in";
mes "the Turbo Track Hall of Honor!";
- announce strcharinfo(0) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
+ announce strcharinfo(PC_NAME) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
}
else if ($ttnames$[8] == "RS125") {
- $ttnames$[8] = strcharinfo(0);
+ $ttnames$[8] = strcharinfo(PC_NAME);
mes "You've secured your place in";
mes "the Turbo Track Hall of Honor!";
- announce strcharinfo(0) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
+ announce strcharinfo(PC_NAME) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
}
}
}
else if (tt_rank > $ttranks[5]) {
setarray $ttranks[0],$ttranks[0],$ttranks[1],$ttranks[2],$ttranks[3],$ttranks[4],tt_rank;
- setarray $ttnames$[13],strcharinfo(0);
+ setarray $ttnames$[13],strcharinfo(PC_NAME);
mes "[Guide]";
mes "Congratulations!";
mes "You've ranked Fifth";
@@ -2219,16 +2219,16 @@ turbo_n_1,114,190,0 duplicate(Flasher#tt_main) Flasher_Exit_2#n1 WARPNPC,1,1
donpcevent "Turbo Track Guide::OnNew_Top5";
if (tt_rank == 29999) {
if ($ttnames$[7] == "Breezy Havana") {
- $ttnames$[7] = strcharinfo(0);
+ $ttnames$[7] = strcharinfo(PC_NAME);
mes "You've secured your place in";
mes "the Turbo Track Hall of Honor!";
- announce "" + strcharinfo(0) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
+ announce "" + strcharinfo(PC_NAME) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
}
else if ($ttnames$[8] == "RS125") {
- $ttnames$[8] = strcharinfo(0);
+ $ttnames$[8] = strcharinfo(PC_NAME);
mes "You've secured your place in";
mes "the Turbo Track Hall of Honor!";
- announce strcharinfo(0) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
+ announce strcharinfo(PC_NAME) + " has joined the Turbo Track Hall of Honor!",bc_all,"FF0000";
}
}
}
@@ -2241,7 +2241,7 @@ turbo_n_1,114,190,0 duplicate(Flasher#tt_main) Flasher_Exit_2#n1 WARPNPC,1,1
next;
mes "[Guide]";
mes "What do you";
- mes "think, " + strcharinfo(0) +"?";
+ mes "think, " + strcharinfo(PC_NAME) +"?";
mes "Glory can be yours if";
mes "you can achieve victory!";
}
@@ -2257,7 +2257,7 @@ turbo_n_1,114,190,0 duplicate(Flasher#tt_main) Flasher_Exit_2#n1 WARPNPC,1,1
end;
}
else {
- if ($ttnames$[7] == strcharinfo(0)) {
+ if ($ttnames$[7] == strcharinfo(PC_NAME)) {
if (compare(.@w$,"4")) {
mes "[Guide]";
mes "Oh wow!";
@@ -2279,14 +2279,14 @@ turbo_n_1,114,190,0 duplicate(Flasher#tt_main) Flasher_Exit_2#n1 WARPNPC,1,1
mes "you any Turbo Track Points";
mes "since you would exceed the";
mes "maximum limit. Sorry,";
- mes strcharinfo(0) +"...";
+ mes strcharinfo(PC_NAME) +"...";
}
} else {
mes "Oh, I'm sorry! You're";
mes "here so that I can tell you";
mes "how many Turbo Track Points";
my_point = tt_point;
- mes "you have, right? You've got a total of " + my_point + " Turbo Track Points, "+ strcharinfo(0) +".";
+ mes "you have, right? You've got a total of " + my_point + " Turbo Track Points, "+ strcharinfo(PC_NAME) +".";
}
next;
mes "[Guide]";
@@ -2298,7 +2298,7 @@ turbo_n_1,114,190,0 duplicate(Flasher#tt_main) Flasher_Exit_2#n1 WARPNPC,1,1
warp "turbo_room",72,89;
end;
}
- else if ($ttnames$[8] == strcharinfo(0)) {
+ else if ($ttnames$[8] == strcharinfo(PC_NAME)) {
mes "[Guide]";
mes "Hey, aren't you";
mes "in our Hall of Honor?";
@@ -2327,7 +2327,7 @@ turbo_n_1,114,190,0 duplicate(Flasher#tt_main) Flasher_Exit_2#n1 WARPNPC,1,1
mes "Turbo Track Point total!";
mes "You've got a total of";
mes my_point + " Turbo Track points,";
- mes strcharinfo(0) + ".";
+ mes strcharinfo(PC_NAME) + ".";
}
next;
mes "[Guide]";
@@ -2600,7 +2600,7 @@ turbo_n_1,384,167,1 script Guide#TBT_n1 1_M_01,{
mes "you any Turbo Track Points";
mes "since you would exceed the";
mes "maximum limit. Sorry,";
- mes strcharinfo(0) +"...";
+ mes strcharinfo(PC_NAME) +"...";
}
next;
mes "[Guide]";
@@ -2639,7 +2639,7 @@ turbo_n_1,384,167,1 script Guide#TBT_n1 1_M_01,{
mes "you any Turbo Track Points";
mes "since you would exceed the";
mes "maximum limit. Sorry,";
- mes strcharinfo(0) +"...";
+ mes strcharinfo(PC_NAME) +"...";
}
next;
mes "[Guide]";
@@ -2658,9 +2658,9 @@ turbo_n_1,384,167,1 script Guide#TBT_n1 1_M_01,{
mes "You ranked as the";
mes "top player in Solo Mode!";
mes "Your name will be entered";
- mes "into our records, "+ strcharinfo(0) +"~";
+ mes "into our records, "+ strcharinfo(PC_NAME) +"~";
setarray $ttranks[0],.@record_time;
- setarray $ttnames$[0],strcharinfo(0);
+ setarray $ttnames$[0],strcharinfo(PC_NAME);
next;
if (tt_point < 28961) {
mes "[Guide]";
@@ -2678,7 +2678,7 @@ turbo_n_1,384,167,1 script Guide#TBT_n1 1_M_01,{
mes "you any Turbo Track Points";
mes "since you would exceed the";
mes "maximum limit. Sorry,";
- mes strcharinfo(0) +"...";
+ mes strcharinfo(PC_NAME) +"...";
}
next;
mes "[Guide]";
@@ -2782,7 +2782,7 @@ OnInit:
- script NMaker1#tt_main FAKE_NPC,{
OnTouch:
.@w$ = callfunc("F_tt");
- mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" is now entering the Small Cave! " + strcharinfo(0) +" is now in the lead!",bc_map,"0xFFFF00";
+ mapannounce strnpcinfo(NPC_MAP),strcharinfo(PC_NAME) +" is now entering the Small Cave! " + strcharinfo(PC_NAME) +" is now in the lead!",bc_map,"0xFFFF00";
donpcevent "Turbo Track Guide::OnEnd_"+.@w$;
disablenpc "Notice_Maker1#TBT_"+.@w$;
end;
@@ -2803,7 +2803,7 @@ turbo_n_1,11,91,0 duplicate(NMaker1#tt_main) Notice_Maker1#TBT_n1 FAKE_NPC,3,3
- script NMaker3#tt_main FAKE_NPC,{
OnTouch:
.@w$ = callfunc("F_tt");
- mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" is now entering the Single Snail! " + strcharinfo(0) +" is now in the lead!",bc_map,"0xFFFF00";
+ mapannounce strnpcinfo(NPC_MAP),strcharinfo(PC_NAME) +" is now entering the Single Snail! " + strcharinfo(PC_NAME) +" is now in the lead!",bc_map,"0xFFFF00";
disablenpc "Notice_Maker3#TBT_"+.@w$;
end;
@@ -2823,7 +2823,7 @@ turbo_n_1,234,223,0 duplicate(NMaker3#tt_main) Notice_Maker3#TBT_n1 FAKE_NPC,3,3
- script NMaker4#tt_main FAKE_NPC,{
OnTouch:
.@w$ = callfunc("F_tt");
- mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" is currently in First Place!",bc_map,"0xFFFF00";
+ mapannounce strnpcinfo(NPC_MAP),strcharinfo(PC_NAME) +" is currently in First Place!",bc_map,"0xFFFF00";
disablenpc "Notice_Maker4#TBT_"+.@w$;
end;
@@ -4063,7 +4063,7 @@ turbo_room,93,117,5 script Point Exchange Helper 4_M_TELEPORTER,{
if (tt_point < 10) {
mes "[Item Exchange Helper]";
mes "Good day,";
- mes "" + strcharinfo(0) + ".";
+ mes "" + strcharinfo(PC_NAME) + ".";
mes "You've got a total of";
mes "" + tt_point + " Turbo Track Points.";
next;
@@ -4103,7 +4103,7 @@ turbo_room,93,117,5 script Point Exchange Helper 4_M_TELEPORTER,{
else {
mes "[Item Exchange Helper]";
mes "Good day,";
- mes "" + strcharinfo(0) + ".";
+ mes "" + strcharinfo(PC_NAME) + ".";
mes "You've got a total of";
mes "" + tt_point + " Turbo Track Points.";
mes "Would you like to exchange";
@@ -4474,14 +4474,14 @@ turbo_room,106,117,3 script Point Manager#tt 4_M_ZONDAOYAJI,{
switch(select("Check Points", "Convert Points", "^660000Conversion Info^000000")) {
case 1:
mes "[Turbo Track Point Manager]";
- mes "" + strcharinfo(0) + ",";
+ mes "" + strcharinfo(PC_NAME) + ",";
mes "you currently have";
mes "" + tt_point + " Turbo Track Points";
mes "and " + arena_point + " Arena Points.";
close;
case 2:
mes "[Turbo Track Point Manager]";
- mes "" + strcharinfo(0) + ",";
+ mes "" + strcharinfo(PC_NAME) + ",";
mes "you currently have";
mes "" + tt_point + " Turbo Track Points";
mes "and " + arena_point + " Arena Points.";
@@ -4552,7 +4552,7 @@ turbo_room,106,117,3 script Point Manager#tt 4_M_ZONDAOYAJI,{
tt_point = .@my_turbo_all;
next;
mes "[Turbo Track Point Manager]";
- mes "" + strcharinfo(0) + ",";
+ mes "" + strcharinfo(PC_NAME) + ",";
mes "you now have";
mes "^00688B" + tt_point + "^000000 Turbo Track Points";
mes "and ^4682B4" + arena_point + "^000000 Arena Points.";
@@ -4592,7 +4592,7 @@ S_ExchangePoints:
tt_point += getarg(2);
next;
mes "[Turbo Track Point Manager]";
- mes "" + strcharinfo(0) + ",";
+ mes "" + strcharinfo(PC_NAME) + ",";
mes "you now have";
mes "^00688B" + tt_point + "^000000 Turbo Track Points";
mes "and ^4682B4" + arena_point + "^000000 Arena Points.";
diff --git a/npc/pre-re/jobs/1-1/acolyte.txt b/npc/pre-re/jobs/1-1/acolyte.txt
index 60726edb5..e6ad187e5 100644
--- a/npc/pre-re/jobs/1-1/acolyte.txt
+++ b/npc/pre-re/jobs/1-1/acolyte.txt
@@ -106,7 +106,7 @@ prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{
next;
if (select("Yes Father, I do.", "Nope, I lied.") == 1) {
mes "[Father Mareusis]";
- mes "Good. I accept " + strcharinfo(0) + "'s will to become an Acolyte. You understand that you must do penance before you can become a servant of God, right?";
+ mes "Good. I accept " + strcharinfo(PC_NAME) + "'s will to become an Acolyte. You understand that you must do penance before you can become a servant of God, right?";
next;
mes "[Father Mareusis]";
mes "Well, I will";
@@ -269,7 +269,7 @@ prt_fild03,365,255,2 script Ascetic#aco 4_M_ORIENT02,{
mes "Oh...? You must be the one who aspires to become an Acolyte. I've already received news from the Sanctuary that you might be coming.";
next;
mes "[Father Rubalkabara]";
- mes "Now, your name was " + strcharinfo(0) + ", right? Excellent, thank you for visiting me.";
+ mes "Now, your name was " + strcharinfo(PC_NAME) + ", right? Excellent, thank you for visiting me.";
next;
mes "[Father Rubalkabara]";
mes "I believe you've been told much about Acolytes from Friar Mareusis. Plus, there's plenty of helpful people in the Prontera Sanctuary.";
@@ -297,7 +297,7 @@ prt_fild03,365,255,2 script Ascetic#aco 4_M_ORIENT02,{
mes "Let's see...";
next;
mes "[Father Rubalkabara]";
- mes "Your name is " + strcharinfo(0) + "?";
+ mes "Your name is " + strcharinfo(PC_NAME) + "?";
mes "I don't think your name";
mes "is on my list. Hmmm...";
next;
@@ -346,10 +346,10 @@ moc_fild07,41,355,4 script Ascetic#2aco 4_F_SISTER,{
mes "Ah, you must be one of the Acolyte applicants. I sincerely welcome you.";
next;
mes "[Mother Mathilda]";
- mes "What is your name? " + strcharinfo(0) + "? Let's see... Ah, you're on my list.";
+ mes "What is your name? " + strcharinfo(PC_NAME) + "? Let's see... Ah, you're on my list.";
next;
mes "[Mother Mathilda]";
- mes "I will send a message to the Sanctuary confirming that you, " + strcharinfo(0) + " visited me and completed your penance.";
+ mes "I will send a message to the Sanctuary confirming that you, " + strcharinfo(PC_NAME) + " visited me and completed your penance.";
next;
mes "[Mother Mathilda]";
mes "Please return to the Prontera Sanctuary and speak to the Priest in charge.";
@@ -366,7 +366,7 @@ moc_fild07,41,355,4 script Ascetic#2aco 4_F_SISTER,{
next;
mes "[Mother Mathilda]";
mes "Now, what is your name?";
- mes "" + strcharinfo(0) + "? Let's see...";
+ mes "" + strcharinfo(PC_NAME) + "? Let's see...";
next;
mes "[Mother Mathilda]";
mes "Hmm...";
@@ -423,10 +423,10 @@ prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{
mes "So what's your name?";
next;
mes "[Father Yosuke]";
- mes "" + strcharinfo(0) + ", huh?";
+ mes "" + strcharinfo(PC_NAME) + ", huh?";
next;
mes "[Father Yosuke]";
- mes "Okay. I'll send a message to the Sanctuary that you, " + strcharinfo(0) + ", came to visit me.";
+ mes "Okay. I'll send a message to the Sanctuary that you, " + strcharinfo(PC_NAME) + ", came to visit me.";
next;
mes "[Father Yosuke]";
mes "Now go back to the Santuary and finish becoming an Acolyte, kid.";
@@ -443,7 +443,7 @@ prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{
mes "Not bad at all, you've made it all the way here from Prontera. So what's your name, kid?";
next;
mes "[Father Yosuke]";
- mes "" + strcharinfo(0) + ", huh? Why isn't your name on my list?";
+ mes "" + strcharinfo(PC_NAME) + ", huh? Why isn't your name on my list?";
next;
mes "[Father Yosuke]";
mes "You probably made a mistake. Go back to the Santuary, and check with the Bishop.";
diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt
index 49616260a..fc8bf42c4 100644
--- a/npc/pre-re/jobs/1-1/archer.txt
+++ b/npc/pre-re/jobs/1-1/archer.txt
@@ -134,7 +134,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
close;
}
mes "[Archer Guildsman]";
- mes "Are you..." + strcharinfo(0) + "?";
+ mes "Are you..." + strcharinfo(PC_NAME) + "?";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Archer Guildsman]";
diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt
index 4d41a22fd..3d1bfe4fc 100644
--- a/npc/pre-re/jobs/1-1/mage.txt
+++ b/npc/pre-re/jobs/1-1/mage.txt
@@ -112,7 +112,7 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{
next;
if (select("Sign Up.", "Quit.") == 1) {
mes "[Mage Guildsman]";
- mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(0) + ".";
+ mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(PC_NAME) + ".";
next;
mes "[Mage Guildsman]";
mes "Now it's time for";
@@ -159,7 +159,7 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{
mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back.";
close;
}
- mes "" + strcharinfo(0) + "'s test was...";
+ mes "" + strcharinfo(PC_NAME) + "'s test was...";
if (job_magician_q == 1)
mes "Making Mixed Solution No. 1.";
else if (job_magician_q == 2)
diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt
index 8319e6e30..1acad9ea3 100644
--- a/npc/pre-re/jobs/1-1/merchant.txt
+++ b/npc/pre-re/jobs/1-1/merchant.txt
@@ -106,7 +106,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{
else if (job_merchant_q == 9) {
mes "[Chief Mahnsoo]";
mes "Hello there,";
- mes ""+ strcharinfo(0) +".";
+ mes ""+ strcharinfo(PC_NAME) +".";
job_merchant_q = 0;
job_merchant_q2 = 0;
quest_alb_01 = 0;
@@ -119,7 +119,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{
else if (job_merchant_q == 8 || job_merchant_q == 7) {
mes "[Chief Mahnsoo]";
mes "Hello there,";
- mes ""+ strcharinfo(0) +".";
+ mes ""+ strcharinfo(PC_NAME) +".";
mes "I'm pleased to tell you";
mes "that I have good news!";
next;
@@ -335,7 +335,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{
next;
mes "[Chief Mahnsoo]";
mes "Hmm... ";
- mes "" + strcharinfo(0) + "...";
+ mes "" + strcharinfo(PC_NAME) + "...";
mes "That's a nice name.";
next;
mes "[Chief Mahnsoo]";
@@ -543,7 +543,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
}
else if (job_merchant_q == 6 || job_merchant_q == 5) {
mes " [Union Staff Kay] ";
- mes "Oh, yeah? Okay, lemme check. Your name is " + strcharinfo(0) + "? Alright, your destination was...";
+ mes "Oh, yeah? Okay, lemme check. Your name is " + strcharinfo(PC_NAME) + "? Alright, your destination was...";
next;
mes "[Union Staff Kay]";
if (job_merchant_q2 == 1 || job_merchant_q2 == 2)
@@ -680,7 +680,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
mes "Alright.";
mes "So what's";
mes "your name?";
- mes "" + strcharinfo(0) + "...?";
+ mes "" + strcharinfo(PC_NAME) + "...?";
next;
if (job_merchant_q == 0) {
mes "[Union Staff Kay]";
diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt
index d3f230921..bedd7b622 100644
--- a/npc/pre-re/jobs/1-1/swordman.txt
+++ b/npc/pre-re/jobs/1-1/swordman.txt
@@ -319,7 +319,7 @@ job_sword1,230,204,2 script Test Hall Staff#2swd_3 8W_SOLDIER,{
callfunc "F_JobSwdStaff",1;
}
job_sword1,223,167,2 script Mae#swd_1_success 4_F_03,{
- mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". You successfully passed the test.",bc_map;
+ mapannounce "job_sword1","Applicant " + strcharinfo(PC_NAME) + ". You successfully passed the test.",bc_map;
job_sword_q = 4;
mes "[Mae]";
mes "I sencerely congratulate you for passing the test!";
@@ -342,7 +342,7 @@ function script F_JobSwdStaff {
mes "Do you surrender?";
next;
if (select("Yes.", "No.") == 1) {
- mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test.",bc_map;
+ mapannounce "job_sword1","Applicant " + strcharinfo(PC_NAME) + " quit the test.",bc_map;
warp "izlude_in",65,165;
end;
}
@@ -354,10 +354,10 @@ function script F_JobSwdStaff {
function script F_JobSwdTestStaff {
OnTouch:
mes "[Test Hall Staff]";
- mes "Applicant " + strcharinfo(0) + ". Do you surrender??";
+ mes "Applicant " + strcharinfo(PC_NAME) + ". Do you surrender??";
next;
if (select("Yes.", "No.") == 1) {
- mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test..",bc_map;
+ mapannounce "job_sword1","Applicant " + strcharinfo(PC_NAME) + " quit the test..",bc_map;
warp "izlude_in",65,165;
end;
}
@@ -367,7 +367,7 @@ OnTouch:
function script F_JobSwdTestStaff2 {
OnTouch:
- mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". Pass the "+getarg(0)+" course.",bc_map;
+ mapannounce "job_sword1","Applicant " + strcharinfo(PC_NAME) + ". Pass the "+getarg(0)+" course.",bc_map;
warp "job_sword1",getarg(1),getarg(2);
end;
}
diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt
index c36c0eeda..a99c4700f 100644
--- a/npc/pre-re/jobs/1-1/thief.txt
+++ b/npc/pre-re/jobs/1-1/thief.txt
@@ -265,8 +265,8 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{
mes "me your name.";
next;
mes "[Thief Guide]";
- mes "" + strcharinfo(0) + "?";
- mes "What kind of name is " + strcharinfo(0) + "? Anyway, give me a second.";
+ mes "" + strcharinfo(PC_NAME) + "?";
+ mes "What kind of name is " + strcharinfo(PC_NAME) + "? Anyway, give me a second.";
job_thief_q = 1;
next;
mes "[Thief Guide]";
@@ -301,7 +301,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{
}
mes "[Thief Guide]";
mes "Your name is...";
- mes strcharinfo(0) + "? Um, where is it? Ah, here it is. Let's see...";
+ mes strcharinfo(PC_NAME) + "? Um, where is it? Ah, here it is. Let's see...";
next;
mes "[Thief Guide]";
if (getskilllv("NV_BASIC") < 9) {
@@ -440,7 +440,7 @@ moc_prydb1,42,133,2 script Comrade 2_M_THIEFMASTER,{
}
next;
mes "[Comrade]";
- mes strcharinfo(0) + "...";
+ mes strcharinfo(PC_NAME) + "...";
mes "You have passed the official Thief Test. You are now one of us.";
if (countitem(Mushroom_Of_Thief_1) != 0) delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1);
if (countitem(Mushroom_Of_Thief_2) != 0) delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2);
@@ -517,7 +517,7 @@ moc_ruins,141,125,3 script Mr. Irrelevant 4_M_01,{
mes "You've come to take the test, right? I can see in your eyes that you know something.";
next;
mes "[Mr. Irrelevant]";
- mes "Your name is " + strcharinfo(0) + "? Ah, it's on the list. Alright, I'll let you into the Mushroom Farm , but I can't guarantee your safety...";
+ mes "Your name is " + strcharinfo(PC_NAME) + "? Ah, it's on the list. Alright, I'll let you into the Mushroom Farm , but I can't guarantee your safety...";
close2;
job_thief_q = 3;
switch(rand(5)) {
diff --git a/npc/pre-re/jobs/novice/novice.txt b/npc/pre-re/jobs/novice/novice.txt
index afea49143..ab7714c41 100644
--- a/npc/pre-re/jobs/novice/novice.txt
+++ b/npc/pre-re/jobs/novice/novice.txt
@@ -83,7 +83,7 @@ new_1-2,100,29,4 script Receptionist#nv1 4_M_04,{
mes "What is your name?";
next;
input .@charname$;
- if (.@charname$!=strcharinfo(0)) {
+ if (.@charname$!=strcharinfo(PC_NAME)) {
mes "[Training Grounds Receptionist]";
mes "Sorry, but I don't think I heard";
mes "you correctly";
@@ -287,7 +287,7 @@ new_1-1,53,114,4 script Shion#nv1 4_F_JOB_HUNTER,{
mes "[Shion]";
mes "Let's see.";
mes "Your name is...";
- mes "" + strcharinfo(0) + ".";
+ mes "" + strcharinfo(PC_NAME) + ".";
next;
mes "[Shion]";
mes "My name is Shion.";
@@ -404,7 +404,7 @@ new_1-2,99,105,3 script Interfaces Tutor#nv1 4_M_CRU,{
next;
if (NEW_MES_FLAG0) {
mes "[Kris]";
- mes "Ah, " + strcharinfo(0) + ", you've applied for an old training course that we no longer provide for our trainees. Let me issue a new proof of registration for you.";
+ mes "Ah, " + strcharinfo(PC_NAME) + ", you've applied for an old training course that we no longer provide for our trainees. Let me issue a new proof of registration for you.";
NEW_MES_FLAG0 = 0;
NEW_MES_FLAG1 = 0;
NEW_MES_FLAG2 = 0;
@@ -424,7 +424,7 @@ new_1-2,99,105,3 script Interfaces Tutor#nv1 4_M_CRU,{
mes "interfaces.";
next;
mes "[Kris]";
- mes strcharinfo(0)+".";
+ mes strcharinfo(PC_NAME)+".";
mes "would you like to learn";
mes "more about interface";
mes "fundamentals?";
@@ -696,7 +696,7 @@ new_1-2,83,111,3 script Skill Tutor#nv 4_M_MONK,{
}
if (nov_get_item03 < 10) {
mes "[Cecil]";
- mes ""+strcharinfo(0)+"";
+ mes ""+strcharinfo(PC_NAME)+"";
mes "Heh, I like your name!";
if (NEW_MES_FLAG0) {
mes "By the way, your proof of registration has expired, so let me give you a new one.";
@@ -2755,7 +2755,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
if (nov_3_swordman == 20) {
mes "[Hanson]";
mes "Good day,";
- mes "^A62A2A" + strcharinfo(0) + "'^000000.";
+ mes "^A62A2A" + strcharinfo(PC_NAME) + "'^000000.";
mes "You've made quite";
mes "an effort to come here.";
next;
@@ -3291,7 +3291,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
mes "You will now";
mes "be teleported.";
mes "Good luck,";
- mes "^A62A2A" + strcharinfo(0) + "^000000";
+ mes "^A62A2A" + strcharinfo(PC_NAME) + "^000000";
mes "and farewell.";
close2;
nov_1st_cos = 0;
@@ -3365,7 +3365,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
next;
mes "[Hanson]";
mes "You'll now be teleported.";
- mes "Good luck, ^A62A2A" + strcharinfo(0) + "^000000 and farewell.";
+ mes "Good luck, ^A62A2A" + strcharinfo(PC_NAME) + "^000000 and farewell.";
close2;
nov_1st_cos = 0;
nov_2nd_cos = 0;
@@ -3435,7 +3435,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
mes "You will now";
mes "be teleported.";
mes "Good luck,";
- mes "^A62A2A" + strcharinfo(0) + "^000000";
+ mes "^A62A2A" + strcharinfo(PC_NAME) + "^000000";
mes "and farewell.";
close2;
nov_1st_cos = 0;
@@ -3511,7 +3511,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
mes "You will now";
mes "be teleported.";
mes "Good luck,";
- mes "^A62A2A" + strcharinfo(0) + "^000000";
+ mes "^A62A2A" + strcharinfo(PC_NAME) + "^000000";
mes "and farewell.";
close2;
savepoint "morocc",150,99;
@@ -3572,7 +3572,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
mes "You will now";
mes "be teleported.";
mes "Good luck,";
- mes "^A62A2A" + strcharinfo(0) + "^000000";
+ mes "^A62A2A" + strcharinfo(PC_NAME) + "^000000";
mes "and farewell.";
close2;
nov_1st_cos = 0;
@@ -3644,7 +3644,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
mes "You will now";
mes "be teleported.";
mes "Good luck,";
- mes "^A62A2A" + strcharinfo(0) + "^000000";
+ mes "^A62A2A" + strcharinfo(PC_NAME) + "^000000";
mes "and farewell.";
close2;
nov_1st_cos = 0;
@@ -3678,7 +3678,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
mes "Lastly...";
mes "I hope you will";
mes "become a nice player,";
- mes ""+ strcharinfo(0) +".";
+ mes ""+ strcharinfo(PC_NAME) +".";
mes "Fare well.";
next;
nov_3_swordman = 40;
@@ -3771,7 +3771,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
else {
mes "[Hanson]";
mes "Hello, you";
- mes "must be "+ strcharinfo(0) +".";
+ mes "must be "+ strcharinfo(PC_NAME) +".";
next;
mes "[Hanson]";
mes "I am Hanson,";
@@ -3878,7 +3878,7 @@ S_UserJobchoice:
mes "You will now";
mes "be teleported.";
mes "Good luck,";
- mes "^A62A2A" + strcharinfo(0) + "^000000";
+ mes "^A62A2A" + strcharinfo(PC_NAME) + "^000000";
mes "and farewell.";
next;
nov_1st_cos = 0;
@@ -4067,7 +4067,7 @@ new_1-4,91,22,4 script Bruce#nv 1_M_LIBRARYMASTER,{
next;
mes "[Bruce]";
mes "Hello there,";
- mes "^A62A2A" + strcharinfo(0) + "'^000000,";
+ mes "^A62A2A" + strcharinfo(PC_NAME) + "'^000000,";
mes "pleased to meet you.";
mes "I am Bruce of the";
mes "Rune-Midgarts Kingdom.";
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt
index 7545d24e7..0c46a9ab6 100644
--- a/npc/quests/bard_quest.txt
+++ b/npc/quests/bard_quest.txt
@@ -40,7 +40,7 @@
geffen,132,38,3 script Bard#2 1_M_BARD,{
if (BARD_Q > 5) gef_bard_q = BARD_Q;
- @name$ = strcharinfo(0);
+ @name$ = strcharinfo(PC_NAME);
if (gef_bard_q > 29) {
cutin "bard_eland02",2;
mes "[Errende]";
@@ -1376,7 +1376,7 @@ S_StorySong:
}
morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{
- @name$ = strcharinfo(0);
+ @name$ = strcharinfo(PC_NAME);
if (gef_bard_q == 31) {
mes "[Kino Kitty]";
mes "Everything will be";
@@ -2192,7 +2192,7 @@ yuno_in01,172,100,3 script Old Man#bq1 4_M_05,{
}
yuno_in01,163,101,0 script Old Book#bq HIDDEN_NPC,{
- @name$ = strcharinfo(0);
+ @name$ = strcharinfo(PC_NAME);
if ((gef_bard_q > 11) && (gef_bard_q < 14)) {
if (!rand(5)) {
mes "^3355FFYou opened the book. There's a crisp brittleness to the pages, and the letters are faded and barely readable. You can't even identify the author's name.^000000";
@@ -2462,7 +2462,7 @@ yuno_in01,173,92,0 script Apple of Idun HIDDEN_NPC,{
}
payon,181,172,3 script Bard#4 1_M_BARD,{
- @name$ = strcharinfo(0);
+ @name$ = strcharinfo(PC_NAME);
if (gef_bard_q == 2 || gef_bard_q == 22) {
mes "[Gunther Doubleharmony]";
mes "Hahaha~!";
@@ -2908,7 +2908,7 @@ yuno_in04,33,119,3 script Adventurer#1 4_M_ROGUE,{
mes "Hello there~";
mes "My name is Pane.";
mes "May I ask yours?";
- @name$ = strcharinfo(0);
+ @name$ = strcharinfo(PC_NAME);
input .@inputstr$;
next;
mes "[Energetic Young Man]";
diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt
index b1fb24982..83e7e2ea4 100644
--- a/npc/quests/cooking_quest.txt
+++ b/npc/quests/cooking_quest.txt
@@ -2226,7 +2226,7 @@ payon,209,127,3 script Servant 4_M_ORIENT01,{
case 3:
if (countitem(Food_Package) > 0) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, Madeleine";
mes "sent me here to find";
mes "you. She said that you'd";
@@ -2308,14 +2308,14 @@ payon,209,127,3 script Servant 4_M_ORIENT01,{
mes "I should apologize to Sir Charles. ";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, Madeleine";
mes "sent me here to find";
mes "you. She said that you'd";
mes "be willing to taste test";
mes "the food in this bundle...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, wait...";
mes "I don't have it!";
mes "Where did I put";
diff --git a/npc/quests/dandelion_request.txt b/npc/quests/dandelion_request.txt
index c7add936e..2f73cf769 100644
--- a/npc/quests/dandelion_request.txt
+++ b/npc/quests/dandelion_request.txt
@@ -67,7 +67,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{
if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
{
mes "[Guildsman]";
- mes "Excuse me? "+strcharinfo(0)+"?";
+ mes "Excuse me? "+strcharinfo(PC_NAME)+"?";
mes "Hi there, I've been waiting for";
mes "you to wander past me for such";
mes "a long time, you know that?";
@@ -102,7 +102,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{
else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
{
mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "!";
+ mes "Hey, " + strcharinfo(PC_NAME) + "!";
mes "Great, I knew you'd";
mes "show up sooner or later.";
mes "Listen, I'm working here";
@@ -116,7 +116,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{
mes "Swordman Association has ever";
mes "been involved in. Pack your bags and head to Morroc right now!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "All the way to Morroc...?";
mes "Why, what's going on?";
next;
@@ -141,18 +141,18 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{
else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
{
mes "[Guildsman]";
- mes "" + strcharinfo(0) +"...?";
+ mes "" + strcharinfo(PC_NAME) +"...?";
mes "I knew you'd show up if";
mes "Listen, I have a notice for";
mes "you from the Prontera Chivalry.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "For me? That sounds";
mes "strange, but would you";
mes "please read it to me?";
next;
mes "[Guildsman]";
- mes "''RE: "+ strcharinfo(0) +"";
+ mes "''RE: "+ strcharinfo(PC_NAME) +"";
mes "As leader of the Prontera";
mes "Chivalry, I formally request";
mes "you to represent the Knights of";
@@ -182,13 +182,13 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{
{
mes "[Guildsman]";
mes "Excuse me...?";
- mes ""+strcharinfo(0)+"...?";
+ mes ""+strcharinfo(PC_NAME)+"...?";
mes "I'm sorry to bother you, but";
mes "I've got an urgent communique";
mes "for you from Sir Michael Halig";
mes "of the Crusaders...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "They usually don't";
mes "send messages. I guess";
mes "whatever he has to say";
@@ -315,7 +315,7 @@ OnTouch:
if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
{
mes "[Guildsman]";
- mes "Excuse me? "+strcharinfo(0)+"?";
+ mes "Excuse me? "+strcharinfo(PC_NAME)+"?";
mes "Hi there, I've been waiting for";
mes "you to wander past me for such";
mes "a long time, you know that?";
@@ -350,7 +350,7 @@ OnTouch:
else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
{
mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "!";
+ mes "Hey, " + strcharinfo(PC_NAME) + "!";
mes "Great, I knew you'd";
mes "show up sooner or later.";
mes "Listen, I'm working here";
@@ -364,7 +364,7 @@ OnTouch:
mes "Swordman Association has ever";
mes "been involved in. Pack your bags and head to Morroc right now!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "All the way to Morroc...?";
mes "Why, what's going on?";
next;
@@ -389,18 +389,18 @@ OnTouch:
else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
{
mes "[Guildsman]";
- mes "" + strcharinfo(0) +"...?";
+ mes "" + strcharinfo(PC_NAME) +"...?";
mes "I knew you'd show up if";
mes "Listen, I have a notice for";
mes "you from the Prontera Chivalry.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "For me? That sounds";
mes "strange, but would you";
mes "please read it to me?";
next;
mes "[Guildsman]";
- mes "''RE: "+ strcharinfo(0) +"";
+ mes "''RE: "+ strcharinfo(PC_NAME) +"";
mes "As leader of the Prontera";
mes "Chivalry, I formally request";
mes "you to represent the Knights of";
@@ -430,13 +430,13 @@ OnTouch:
{
mes "[Guildsman]";
mes "Excuse me...?";
- mes ""+strcharinfo(0)+"...?";
+ mes ""+strcharinfo(PC_NAME)+"...?";
mes "I'm sorry to bother you, but";
mes "I've got an urgent communique";
mes "for you from Sir Michael Halig";
mes "of the Crusaders...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "They usually don't";
mes "send messages. I guess";
mes "whatever he has to say";
@@ -507,7 +507,7 @@ prontera,237,313,3 script Nun#moc 1_F_PRIEST,3,3,{
if(!mao_request)
{
mes "[Nun]";
- mes "Oh, " + strcharinfo(0) + "!";
+ mes "Oh, " + strcharinfo(PC_NAME) + "!";
mes "It must be an act of";
mes "divine providence that";
mes "we finally meet. Actually,";
@@ -613,7 +613,7 @@ OnTouch:
if(BaseClass == Job_Acolyte)
{
mes "[Nun]";
- mes "Oh, " + strcharinfo(0) + "!";
+ mes "Oh, " + strcharinfo(PC_NAME) + "!";
mes "It must be an act of";
mes "divine providence that";
mes "we finally meet. Actually,";
@@ -707,7 +707,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{
mes "my freaking body! Look,";
mes "just gimme a little control!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I can sense two";
mes "different souls within";
mes "your body. I don't mind";
@@ -761,7 +761,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{
{
mes "[Guildsman]";
mes "Well, if it isn't";
- mes ""+ strcharinfo(0) +". Hey,";
+ mes ""+ strcharinfo(PC_NAME) +". Hey,";
mes "would you wait a minute?";
mes "I've got a message for you";
mes "from the Merchant Guild.";
@@ -788,7 +788,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{
else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
{
mes "[Guildsman]";
- mes "Oh, "+ strcharinfo(0) +"...!";
+ mes "Oh, "+ strcharinfo(PC_NAME) +"...!";
mes "I'm so glad that I finally";
mes "ran into you. I know this is";
mes "sudden, but the Blacksmith";
@@ -816,7 +816,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{
else if((Class == Job_Alchemist) || (Class == Job_Creator))
{
mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "?";
+ mes "Hey, " + strcharinfo(PC_NAME) + "?";
mes "I've got a message for";
mes "you from the Alchemist";
mes "Guild. Well, they're more";
@@ -1047,7 +1047,7 @@ OnTouch:
mes "my freaking body! Look,";
mes "just gimme a little control!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I can sense two";
mes "different souls within";
mes "your body. I don't mind";
@@ -1101,7 +1101,7 @@ OnTouch:
{
mes "[Guildsman]";
mes "Well, if it isn't";
- mes ""+ strcharinfo(0) +". Hey,";
+ mes ""+ strcharinfo(PC_NAME) +". Hey,";
mes "would you wait a minute?";
mes "I've got a message for you";
mes "from the Merchant Guild.";
@@ -1128,7 +1128,7 @@ OnTouch:
else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
{
mes "[Guildsman]";
- mes "Oh, "+ strcharinfo(0) +"...!";
+ mes "Oh, "+ strcharinfo(PC_NAME) +"...!";
mes "I'm so glad that I finally";
mes "ran into you. I know this is";
mes "sudden, but the Blacksmith";
@@ -1156,7 +1156,7 @@ OnTouch:
else if((Class == Job_Alchemist) || (Class == Job_Creator))
{
mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "?";
+ mes "Hey, " + strcharinfo(PC_NAME) + "?";
mes "I've got a message for";
mes "you from the Alchemist";
mes "Guild. Well, they're more";
@@ -1239,7 +1239,7 @@ geffen,123,109,3 script Academy Staff 2_M_SAGE_B,3,3,{
mes "involving missing children...";
next;
mes "[Academy Staff]";
- mes "" + strcharinfo(0) + "...";
+ mes "" + strcharinfo(PC_NAME) + "...";
mes "I'd like you to represent";
mes "the magic community by";
mes "assisting the Assassins";
@@ -1331,7 +1331,7 @@ OnTouch:
mes "involving missing children...";
next;
mes "[Academy Staff]";
- mes "" + strcharinfo(0) + "...";
+ mes "" + strcharinfo(PC_NAME) + "...";
mes "I'd like you to represent";
mes "the magic community by";
mes "assisting the Assassins";
@@ -1405,7 +1405,7 @@ morocc,155,56,3 script Miya 4_F_04,3,3,{
mes "He wrote this letter for you.";
next;
mes "[Miya]";
- mes "Listen, "+ strcharinfo(0) +"...";
+ mes "Listen, "+ strcharinfo(PC_NAME) +"...";
mes "He's asking you to help";
mes "the Assassin Guild on a";
mes "special mission. I think";
@@ -1425,7 +1425,7 @@ morocc,155,56,3 script Miya 4_F_04,3,3,{
else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
{
mes "[Miya]";
- mes "Hey, " + strcharinfo(0) + ",";
+ mes "Hey, " + strcharinfo(PC_NAME) + ",";
mes "I've got some important";
mes "work for you. The Assassin";
mes "Guild actually asked the Thief";
@@ -1445,12 +1445,12 @@ morocc,155,56,3 script Miya 4_F_04,3,3,{
else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
{
mes "[Miya]";
- mes "" + strcharinfo(0) + "!";
+ mes "" + strcharinfo(PC_NAME) + "!";
mes "The Assassin Guild Master";
mes "wants you right away. Do you";
mes "know where the secret pub is?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah, h-hi, Miya,";
mes "it's been a while.";
mes "What secret pub?";
@@ -1570,7 +1570,7 @@ OnTouch:
mes "He wrote this letter for you.";
next;
mes "[Miya]";
- mes "Listen, "+ strcharinfo(0) +"...";
+ mes "Listen, "+ strcharinfo(PC_NAME) +"...";
mes "He's asking you to help";
mes "the Assassin Guild on a";
mes "special mission. I think";
@@ -1590,7 +1590,7 @@ OnTouch:
else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
{
mes "[Miya]";
- mes "Hey, " + strcharinfo(0) + ",";
+ mes "Hey, " + strcharinfo(PC_NAME) + ",";
mes "I've got some important";
mes "work for you. The Assassin";
mes "Guild actually asked the Thief";
@@ -1610,12 +1610,12 @@ OnTouch:
else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
{
mes "[Miya]";
- mes "" + strcharinfo(0) + "!";
+ mes "" + strcharinfo(PC_NAME) + "!";
mes "The Assassin Guild Master";
mes "wants you right away. Do you";
mes "know where the secret pub is?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah, h-hi, Miya,";
mes "it's been a while.";
mes "What secret pub?";
@@ -1684,7 +1684,7 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{
mes "Another practitioner";
mes "of Taekwon Do! You're...";
mes "Let's see... You must";
- mes "be " + strcharinfo(0) + ", yes?";
+ mes "be " + strcharinfo(PC_NAME) + ", yes?";
next;
mes "[Guildsman]";
mes "Mr. Phoenix has charged";
@@ -1713,7 +1713,7 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{
else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
{
mes "[Guildsman]";
- mes "" + strcharinfo(0) + "...?";
+ mes "" + strcharinfo(PC_NAME) + "...?";
mes "Oh, wow, I'm so lucky to";
mes "have finally found you!";
mes "Listen, I've got a message";
@@ -1741,13 +1741,13 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{
else if((Class == Job_Bard) || (Class == Job_Clown))
{
mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "!";
+ mes "Hey, " + strcharinfo(PC_NAME) + "!";
mes "I've been looking all over";
mes "for you! I've got a message";
mes "for you from Lalo. You...";
mes "You remember him, right?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Sure, I do! I owe";
mes "Lalo so much... If it";
mes "weren't for him, I'd never";
@@ -1778,11 +1778,11 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{
mes "[Guildsman]";
mes "Hey... Th-That face!";
mes "Just like Aile described!";
- mes "You're " + strcharinfo(0) + ", right?";
+ mes "You're " + strcharinfo(PC_NAME) + ", right?";
mes "This is great, I've been";
mes "looking all over for you!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Aile? Oh, that's right,";
mes "she was there during my";
mes "job change test and helped";
@@ -1957,7 +1957,7 @@ OnTouch:
mes "Another practitioner";
mes "of Taekwon Do! You're...";
mes "Let's see... You must";
- mes "be " + strcharinfo(0) + ", yes?";
+ mes "be " + strcharinfo(PC_NAME) + ", yes?";
next;
mes "[Guildsman]";
mes "Mr. Phoenix has charged";
@@ -1986,7 +1986,7 @@ OnTouch:
else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
{
mes "[Guildsman]";
- mes "" + strcharinfo(0) + "...?";
+ mes "" + strcharinfo(PC_NAME) + "...?";
mes "Oh, wow, I'm so lucky to";
mes "have finally found you!";
mes "Listen, I've got a message";
@@ -2014,13 +2014,13 @@ OnTouch:
else if((Class == Job_Bard) || (Class == Job_Clown))
{
mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "!";
+ mes "Hey, " + strcharinfo(PC_NAME) + "!";
mes "I've been looking all over";
mes "for you! I've got a message";
mes "for you from Lalo. You...";
mes "You remember him, right?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Sure, I do! I owe";
mes "Lalo so much... If it";
mes "weren't for him, I'd never";
@@ -2051,11 +2051,11 @@ OnTouch:
mes "[Guildsman]";
mes "Hey... Th-That face!";
mes "Just like Aile described!";
- mes "You're " + strcharinfo(0) + ", right?";
+ mes "You're " + strcharinfo(PC_NAME) + ", right?";
mes "This is great, I've been";
mes "looking all over for you!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Aile? Oh, that's right,";
mes "she was there during my";
mes "job change test and helped";
@@ -2283,7 +2283,7 @@ OnTouch:
next;
if(prt_curse == 24)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I, um, I'm looking";
mes "for somebody named";
mes "Marjana? I learned";
@@ -2860,7 +2860,7 @@ OnTouch:
{
if(mao_request == 121)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I can't go back to";
mes "Lin yet... I still need";
mes "to fully investigate";
@@ -2897,7 +2897,7 @@ OnTouch:
if(mao_request > 102 && mao_request < 122)
{
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, R! It's me!";
mes "Would you please";
mes "open the door?";
@@ -3213,7 +3213,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{
mes "Considering all the unknowns,";
mes "we did surprisingly well.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "W-wait; a minute...";
mes "Are you saying we stopped";
mes "Satan Morroc's revival, but";
@@ -3226,7 +3226,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{
mes "that confusion.";
cutin "mocseal_rin01.bmp",2;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "L-Lin...?";
next;
mes "[Lin]";
@@ -3262,7 +3262,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{
next;
cutin "mocseal_rin01.bmp",255;
donpcevent "Lin#1::OnInit";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "She seems upset....";
next;
mes "[Valdes]";
@@ -3368,7 +3368,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{
mes "I should have caught him,";
mes "but he had help. I failed you.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Lin...";
next;
mes "[Kidd]";
@@ -3440,7 +3440,7 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{
mes "[Lin]";
mes "Valdes...";
mes "I'm leaving now.";
- mes "Wish me luck, "+ strcharinfo(0) +".";
+ mes "Wish me luck, "+ strcharinfo(PC_NAME) +".";
next;
cutin "mocseal_rin01.bmp",255;
donpcevent "Lin#1::OnInit";
@@ -3585,7 +3585,7 @@ que_job01,19,18,3 script Lin#1 4_F_ACROSS,{
mes "I hear that";
mes "Kidd saved you.";
mes "...............................";
- mes "Sorry, "+ strcharinfo(0) +"...";
+ mes "Sorry, "+ strcharinfo(PC_NAME) +"...";
mes "I l-let you down...";
next;
mes "^3355FFLin seems extremely";
@@ -3634,13 +3634,13 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
mes "for the Juno Library...";
cutin "mocseal_dan01.bmp",0;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but";
mes "what are you guys";
mes "talking about...?";
next;
mes "[Lin]";
- mes "Ah, this is "+ strcharinfo(0) +",";
+ mes "Ah, this is "+ strcharinfo(PC_NAME) +",";
mes "my partner for this assignment.";
if (Sex == SEX_MALE)
mes "Don't worry, you can trust him.";
@@ -3664,7 +3664,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
}
else if(mao_request == 104)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Um...";
mes "What was that?";
mes "Mr. R just took out";
@@ -3709,7 +3709,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
switch( select( "Wait!","Won't they attack again?" ) )
{
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait! It's too risky!";
mes "What if Mr. R is attacked";
mes "again? I mean, isn't that";
@@ -3725,7 +3725,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
mes "find his research documents.";
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Won't they attack";
mes "again? Shouldn't both";
mes "of us guard Mr. R here?";
@@ -3738,7 +3738,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
mes "doing all that we can to save";
mes "those missing children.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I think you're right.";
mes "But I think we should";
mes "see if that's alright";
@@ -3768,7 +3768,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
mes "you. This place is also shielded";
mes "with security magic, so you'll";
mes "be just fine. Now, as for you,";
- mes ""+ strcharinfo(0) +"...";
+ mes ""+ strcharinfo(PC_NAME) +"...";
next;
mes "[Lin]";
mes "Your priority is to go";
@@ -3821,7 +3821,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
mes "find Yunia? Wait a sec,";
mes "did you bring the documents?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Uh oh...";
mes "I guess I better";
mes "go back and talk";
@@ -3932,13 +3932,13 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
next;
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
- mes "Say, " + strcharinfo(0) + ",";
+ mes "Say, " + strcharinfo(PC_NAME) + ",";
mes "were you about to leave?";
mes "I had another reques--";
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
- mes "I'm sending "+ strcharinfo(0) +"";
+ mes "I'm sending "+ strcharinfo(PC_NAME) +"";
mes "on a snack errand and it won't";
if (Sex == SEX_MALE)
mes "take too long. Did you want him";
@@ -3955,7 +3955,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
next;
cutin "mocseal_rin01.bmp",2;
mes "[Lin]";
- mes "Well, "+ strcharinfo(0) +",";
+ mes "Well, "+ strcharinfo(PC_NAME) +",";
mes "you heard the ^A9A9A9GO^000000 man.";
mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon";
mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?";
@@ -3986,7 +3986,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
}
else if(mao_request == 117)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I'm back...";
next;
cutin "mocseal_rin01.bmp",2;
@@ -3998,7 +3998,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
mes "^A9A9A9THE^000000 get me a glass of, um...";
mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Snack? Um... That's";
mes "more of a drink, isn't it?";
mes "But if that's what you want,";
@@ -4182,13 +4182,13 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{
mes "for the Juno Library...";
cutin "mocseal_dan01.bmp",0;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but";
mes "what are you guys";
mes "talking about...?";
next;
mes "[Lin]";
- mes "Ah, this is "+ strcharinfo(0) +",";
+ mes "Ah, this is "+ strcharinfo(PC_NAME) +",";
mes "my partner for this assignment.";
if (Sex == SEX_MALE)
mes "Don't worry, you can trust him.";
@@ -4261,7 +4261,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{
}
else if(mao_request == 107)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "These are the documents";
mes "that I received from Yunia.";
mes "Is this what you needed?";
@@ -4421,7 +4421,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{
mes "true, I suppose...";
next;
cutin "mocseal_dan01.bmp",255;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I guess I'll go out";
mes "and try to activate those";
mes "other elemental crests";
@@ -4445,7 +4445,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{
next;
mes "[R. Moore]";
mes "Oh nothing...";
- mes "Just giving " + strcharinfo(0) + "";
+ mes "Just giving " + strcharinfo(PC_NAME) + "";
mes "due credit. That's all.";
close2;
}
@@ -4465,7 +4465,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{
mes "talk to you alone. It's";
mes "a very urgent issue that";
mes "I need to discuss here";
- mes "with "+ strcharinfo(0) +".";
+ mes "with "+ strcharinfo(PC_NAME) +".";
next;
cutin "mocseal_dan01.bmp",0;
mes "[R. Moore]";
@@ -4504,7 +4504,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{
mes "^A9A9A9THE^000000 get me a glass of, um...";
mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Snack? Um... That's";
mes "more of a drink, isn't it?";
mes "But if that's what you want,";
@@ -4805,7 +4805,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
}
else if(mao_request == 4)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(^333333Kidd? What...";
mes "What is he doing";
mes "with that pendant?^000000)";
@@ -4905,7 +4905,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
}
else if(mao_request == 9)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So...";
mes "How should we go";
mes "about investigating the";
@@ -4958,7 +4958,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "the south part of Morroc.";
mes "It was full of Earth magic...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Really? I actually found the";
mes "Wind elemental crest west";
mes "of Morroc. Do you think this";
@@ -5057,7 +5057,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "Well, you know.";
mes "In my usual way...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I just came back";
mes "from stabilizing those";
mes "elemental crests. Wait,";
@@ -5084,7 +5084,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "visit our historian?";
mes "He, um, refused to see me...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What...?!";
mes "Why would he do";
mes "something like that?";
@@ -5099,7 +5099,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
next;
if (Class == Job_Assassin || Class == Job_Assassin_Cross)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait a second.";
mes "I'm an Assassin too!";
next;
@@ -5110,7 +5110,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "You know, wear one of";
mes "those cute hats or whatever.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright, alright.";
mes "I'll try talking";
mes "to him for you...";
@@ -5119,7 +5119,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
}
else
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright, alright.";
mes "I'll try talking";
mes "to him for you...";
@@ -5153,7 +5153,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "So were you able to";
mes "talk to the historian?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Say, what's that";
mes "you're drinking?";
next;
@@ -5192,7 +5192,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "did you figure out why";
mes "he didn't wanna talk to me?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh, that? I never got to";
mes "speak to the historian, but";
mes "I did talk to his assistant.";
@@ -5208,14 +5208,14 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "hardcore, huh? Damn babies...";
mes "So what else did you learn?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, those elemental crests";
mes "are supposed to protect some";
mes "seal beneath Morroc Castle";
mes "that keeps this monster, Satan";
mes "Morroc, from invading our world. It might be just a legend, but...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The assistant told me that";
mes "Thanatos Tower was actually";
mes "a place originally used by";
@@ -5229,7 +5229,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "this have to do with";
mes "the missing children?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well... Let's say that";
mes "Raiyan Moore's goal is to";
mes "revive Satan Morroc, if it";
@@ -5304,14 +5304,14 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
case 1:
if(thana_quest > 1)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I found some old log";
mes "entries about Satan Morroc.";
mes "They pretty much confirm that";
mes "Satan Morroc is real, and that";
mes "it's sealed under Morroc Castle. ";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "The Rekenber Corporation";
mes "is also responsible for the";
mes "tower's reconstruction, and";
@@ -5381,7 +5381,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
mes "you find any trace of Raiyan";
mes "Moore over at Thanatos Tower?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Not at all. I've been";
mes "asking around, but haven't";
mes "been able to get any clue as";
@@ -5430,7 +5430,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
mes "What, Lin's client?!";
- mes "Wait, "+ strcharinfo(0) +", do you recall";
+ mes "Wait, "+ strcharinfo(PC_NAME) +", do you recall";
mes "what Lin's assignent was?";
next;
switch( select( "Well, um...","Bodyguard, right?" ) )
@@ -5796,7 +5796,7 @@ que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{
mes "Well, you know.";
mes "In my usual way...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I just came back";
mes "from stabilizing those";
mes "elemental crests. Wait,";
@@ -5854,7 +5854,7 @@ que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{
mes "were gone, I've been helping";
mes "myself to some of these drinks~";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Say, what's that";
mes "you're drinking?";
next;
@@ -6045,7 +6045,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
if (mao_request == 5)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but may I ask";
mes "you a question? I'm hoping";
mes "that you might be able to";
@@ -6076,7 +6076,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
mes "heads or tails out of whatever";
mes "he's been studying, though...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Great, when was the";
mes "last time you've seen";
mes "him? You see, we're";
@@ -6139,7 +6139,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
}
else if(mao_request == 6)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I was wondering if";
mes "I could look through";
mes "that Mr. Moore was studying...";
@@ -6158,7 +6158,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
mes "she quickly vanished before";
mes "I could ask her for her name or Mr. Moore's contact information.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Damn! That information";
mes "would have been really";
mes "helpful! (^333333I better not let";
@@ -6187,7 +6187,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
}
else if(mao_request == 105)
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but I'm";
mes "looking for a Ms. Yunia?";
next;
@@ -6206,7 +6206,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
mes "strange men attacked him";
mes "right here in Juno Library!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh, he's perfectly safe.";
mes "We've got a professional to";
mes "ensure nothing happens to him.";
@@ -6263,7 +6263,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
mes "quickly to make sure that";
mes "I gave you the right ones.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see here...";
mes "Some of these sentences";
mes "are underlined... Ah, and here";
@@ -6277,7 +6277,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
mes "monster was sealed, and a";
mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morroc.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Whoa, that's actually";
mes "pretty interesting. But";
mes "I need to do my job first.";
@@ -6295,7 +6295,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
}
else
{
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me...";
mes "But what are";
mes "you reading?";
@@ -6339,7 +6339,7 @@ yuno_in04,175,129,0 script Workbook#mao HIDDEN_NPC,{
mes "Apparently, this was ripped";
mes "from Moore's journal.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Nuts...";
mes "I came all the";
mes "way to Juno to look";
@@ -6355,7 +6355,7 @@ yuno_in04,175,129,0 script Workbook#mao HIDDEN_NPC,{
mes "look! Don't throw it away yet!";
donpcevent "Kidd#book::OnEnter";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Holy--!";
mes "You just came";
mes "out of nowhere!";
@@ -6367,7 +6367,7 @@ yuno_in04,175,129,0 script Workbook#mao HIDDEN_NPC,{
mes "both take a careful look at";
mes "this paper from Moore's desk.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...Morroc...";
mes "Were summoned...";
mes "Through the tower...?";
@@ -6489,7 +6489,7 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{
mes "about this assignment.";
donpcevent "Lin#stairs::OnEnter";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Waaa-!";
mes "You came out";
mes "of nowhere!";
@@ -6548,7 +6548,7 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{
mes "We need to know how they're";
mes "linked to the missing kids.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I guess since he hasn't";
mes "met me yet, maybe he'll";
mes "talk to me. Alright, I'll do it. ";
@@ -6567,7 +6567,7 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{
else if(mao_request == 117)
{
cutin "mocseal_rin01.bmp",2;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "L-Lin...?";
mes "You there?";
donpcevent "Lin#stairs::OnEnter";
@@ -6578,14 +6578,14 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{
mes "to find that historian?";
mes "What exactly did you learn?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I was only able to";
mes "speak to the historian's";
mes "asssistant. Let's see...";
mes "I found out about the";
mes "origin of this city's name...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Thanatos Tower was used";
mes "by Morroc Satan to summon";
mes "his own monsters into our";
@@ -6601,7 +6601,7 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{
mes "some reason. Hm. What else";
mes "did you manage to learn?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, Satan Morroc, if it";
mes "exists, might be able to";
mes "come back into our world";
@@ -6637,14 +6637,14 @@ que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{
mes "about Thanatos Tower?";
donpcevent "Lin#stairs::OnEnter";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I found some old log";
mes "entries about Satan Morroc.";
mes "They pretty much confirm that";
mes "Satan Morroc is real, and that";
mes "it's sealed under Morroc Castle. ";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "The Rekenber Corporation";
mes "is also responsible for the";
mes "tower's reconstruction, and";
@@ -6720,7 +6720,7 @@ moc_fild10,281,148,1 script Upturned Spot#water HIDDEN_NPC,{
delitem 996,1;
mao_request = 15;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright...";
mes "Now I should look for";
mes "the crest hidden in the";
@@ -6765,7 +6765,7 @@ moc_fild10,281,148,1 script Upturned Spot#water HIDDEN_NPC,{
delitem 995,1;
mao_request = 114;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright...";
mes "Now I should look for";
mes "the crest hidden in the";
@@ -6803,7 +6803,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
mes "you can feel the wind blowing";
mes "strongly against your skin.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This must be what";
mes "Raiyan Moore is so";
mes "interested in. Well,";
@@ -6821,7 +6821,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
mes "you can feel the wind blowing";
mes "strongly against your skin.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Great, now that I found";
mes "this, I really need to tell";
mes "Kidd about it. Hopefully, he";
@@ -6839,7 +6839,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
mes "you can feel the wind blowing";
mes "strongly against your skin.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay, the power of the";
mes "Earth counteracts the ";
mes "Wind. I'll just pull out this";
@@ -6860,7 +6860,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
delitem 997,1;
mao_request = 13;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Great, now that I'm done";
mes "with this crest, I need to";
mes "find the next one. Let's see,";
@@ -6877,7 +6877,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
mes "you can feel the wind blowing";
mes "strongly against your skin.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wind, wind, wind...";
mes "What do I use to counteract";
mes "the Wind property? It was...";
@@ -6885,7 +6885,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
switch( select( "Fire","Ice","Wind","Earth" ) )
{
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Fire...? No, that's...";
mes "Wind and Fire sort of";
mes "go together, don't they?";
@@ -6893,7 +6893,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ice...? No...";
mes "The power of Wind, of";
mes "lightning, supercedes";
@@ -6902,7 +6902,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
break;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I got it...!";
mes "I'll fight Wind";
mes "with Wind! No...";
@@ -6911,7 +6911,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
break;
case 4:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Earth...?";
mes "That's it! I need a";
mes "Great Nature to use";
@@ -6939,7 +6939,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
mes "the Wind. However, the air";
mes "flow around it seems weak.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This must be what I'm looking";
mes "for. It looks like an artifact of the Wind element, but the wind";
mes "around here isn't as strong as it should be. I think I might need";
@@ -6952,7 +6952,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
if (countitem(Rough_Wind))
{
cutin "mocseal_wind02.bmp",2;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
mes "Hopefully this";
mes "Rough Wind will do";
@@ -6969,7 +6969,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
mao_request = 112;
next;
cutin "mocseal_wind01.bmp",2;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I guess that's that.";
mes "Now I need to talk to Lin";
mes "and figure out if there are";
@@ -7012,7 +7012,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{
mes "the power of the Earth.^000000";
cutin "mocseal_earth01.bmp",2;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
mes "I should use this";
mes "Flame Heart to";
@@ -7036,7 +7036,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{
delitem 994,1;
mao_request = 14;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That was simple.";
mes "Alright, now I should";
mes "try to find the crest";
@@ -7087,7 +7087,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{
delitem 997,1;
mao_request = 113;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Great, I think that actually";
mes "worked! Now, I should try";
mes "to find the crest hidden to";
@@ -7097,7 +7097,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{
}
else
{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The next time that";
mes "I come here, I better";
mes "have a Great Nature ready...";
@@ -7126,7 +7126,7 @@ moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{
mes "crest that symbolizes Fire.^000000";
cutin "mocseal_fire01.bmp",2;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This crest must be";
mes "imbued with the Fire";
mes "element. I better see";
@@ -7150,7 +7150,7 @@ moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{
delitem 995,1;
mao_request = 16;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It looks like my work";
mes "here is done. Now, I better";
mes "go back and report to Kidd.";
@@ -7194,7 +7194,7 @@ moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{
delitem 994,1;
mao_request = 115;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, that's the";
mes "last elemental crest.";
mes "Now I better go back";
@@ -7547,7 +7547,7 @@ OnTouch:
mes "This is getting";
mes "too serious. Valdes,";
mes "wait, I'm coming with you!";
- mes ""+ strcharinfo(0) +", come on, quickly!";
+ mes ""+ strcharinfo(PC_NAME) +", come on, quickly!";
mao_request = 25;
close2;
donpcevent "Kidd#2::OnInit";
@@ -7585,7 +7585,7 @@ OnTouch:
mes "Raiyan Moore... It's too";
mes "much of a coincidence...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Lin! I'm sorry to";
mes "interrupt, but Mr. R";
mes "is missing... I don't";
@@ -7603,7 +7603,7 @@ OnTouch:
mes "This is what";
mes "I feared the most...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What's...";
mes "What's going on?";
mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE;
@@ -7658,7 +7658,7 @@ OnTouch:
mes "^333333...........No........";
mes "This.........can't...^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh?! That sounds";
mes "like Lin's voice...";
mes "Where are they?";
@@ -7705,7 +7705,7 @@ OnTouch:
mes "My head feels like";
mes "it's gonna split open!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What...";
mes "What's happening?";
mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE;
@@ -7717,7 +7717,7 @@ OnTouch:
mes "Lin?! What happened to her?";
next;
mes "[Valdes]";
- mes ""+ strcharinfo(0) +", I'm going";
+ mes ""+ strcharinfo(PC_NAME) +", I'm going";
mes "to call every member of the";
mes "Assassin Guild. You and Kidd";
mes "go try to find the source of";
@@ -7899,7 +7899,7 @@ OnTouch:
mes "echoes in your head as you";
mes "wake up in some strage place.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I...?";
mes "What is this place?";
mes "Arrgh, my head hurts,";
@@ -7907,7 +7907,7 @@ OnTouch:
mes "Satan Morroc's revival...";
mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There's that voice";
mes "again! Kidd? Valdes?";
mes "Are any of you here?";
@@ -7953,7 +7953,7 @@ OnTouch:
mes ".........";
mes "............";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What's going on?";
mes "Who's there? Kidd?";
mes "Valdes? Anybody?";
@@ -8007,7 +8007,7 @@ OnTouch:
mes ".........";
mes "............";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...I keep hearing";
mes "things! Where the hell";
mes "is it all coming from?!";
@@ -8061,7 +8061,7 @@ OnTouch:
mes "............";
mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "These voices...";
mes "They're like past";
mes "memories of something";
@@ -8171,7 +8171,7 @@ OnTouch:
mes "............";
mapannounce "que_job02","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I can't...";
mes "I can't endure";
mes "listening to this";
@@ -8225,7 +8225,7 @@ OnTouch:
mes ".........";
mes "............";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Where is that voice";
mes "coming from? Wait...";
mes "That's... That's happening";
@@ -8340,7 +8340,7 @@ que_job02,66,85,5 script Dandelion Member#1_bt 4_M_MASKMAN,{
mes "Hey... Are";
mes "you alright?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Thanks...";
mes "I think you just";
mes "saved my life. What's";
@@ -8354,7 +8354,7 @@ que_job02,66,85,5 script Dandelion Member#1_bt 4_M_MASKMAN,{
mes "surprised if Satan Morroc was";
mes "almost unsealed by now...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait...";
mes "What about Kidd?";
mes "Where did he go?";
@@ -8438,7 +8438,7 @@ OnEnter:
OnTouch:
donpcevent "#maogate1_setting::OnStop";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, what's going";
mes "on here? Kidd! Lin?";
mes "A-and who's that guy?";
@@ -8447,7 +8447,7 @@ OnTouch:
next;
cutin "mocseal_kid01.bmp",0;
mes "[Kidd]";
- mes ""+ strcharinfo(0) +"...";
+ mes ""+ strcharinfo(PC_NAME) +"...";
mes "Stay back and don't come";
mes "near me! Lin, why are you";
mes "doing this! Give up your";
@@ -8513,7 +8513,7 @@ OnTouch:
donpcevent "Lin#maogate1_2::OnEnter";
donpcevent "#maogate1_end2::OnSpell";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Kidd! Lin!";
next;
mes "[Lin]";
@@ -8546,7 +8546,7 @@ OnTouch:
monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Bastard, what";
mes "are you doing?";
mes "Holy crap, m-monsters!";
@@ -8751,7 +8751,7 @@ OnTouch:
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
- mes "" + strcharinfo(0) + "!";
+ mes "" + strcharinfo(PC_NAME) + "!";
mes "Hey, you alright?";
mes "Come on, let's head";
mes "back, the other members";
@@ -8882,7 +8882,7 @@ OnTouch:
mes "echoes in your head as you";
mes "wake up in some strage place.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I...?";
mes "What is this place?";
mes "Arrgh, my head hurts,";
@@ -8890,7 +8890,7 @@ OnTouch:
mes "Satan Morroc's revival...";
mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There's that voice";
mes "again! Kidd? Valdes?";
mes "Are any of you here?";
@@ -8936,7 +8936,7 @@ OnTouch:
mes ".........";
mes "............";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What's going on?";
mes "Who's there? Kidd?";
mes "Valdes? Anybody?";
@@ -8990,7 +8990,7 @@ OnTouch:
mes ".........";
mes "............";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...I keep hearing";
mes "things! Where the hell";
mes "is it all coming from?!";
@@ -9044,7 +9044,7 @@ OnTouch:
mes "............";
mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "These voices...";
mes "They're like past";
mes "memories of something";
@@ -9154,7 +9154,7 @@ OnTouch:
mes "............";
mapannounce "que_job03","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I can't...";
mes "I can't endure";
mes "listening to this";
@@ -9208,7 +9208,7 @@ OnTouch:
mes ".........";
mes "............";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Where is that voice";
mes "coming from? Wait...";
mes "That's... That's happening";
@@ -9324,7 +9324,7 @@ que_job03,66,85,5 script Dandelion Member#2_bt 4_M_MASKMAN,{
mes "That was a pretty huge";
mes "explosion just now!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Mr. R...?";
mes "Oh. You're not him.";
mes "Thanks, I think you";
@@ -9347,7 +9347,7 @@ que_job03,66,85,5 script Dandelion Member#2_bt 4_M_MASKMAN,{
mes "him. It turns out that we were";
mes "right about Moore: he's really planning to revive Satan Morroc.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? What are you";
mes "talking about? Wait,";
mes "Raiyan Moore? Do you";
@@ -9366,7 +9366,7 @@ que_job03,66,85,5 script Dandelion Member#2_bt 4_M_MASKMAN,{
mes "This is all insane!";
emotion e_gasp,0;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "That's... That's Lin's";
mes "voice! I better walk";
mes "through this darkness";
@@ -9431,7 +9431,7 @@ OnEnter:
OnTouch:
donpcevent "#maogate2_setting::OnStop";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, what's going";
mes "on here? Kidd! Lin?";
mes "A-and who's that guy?";
@@ -9440,7 +9440,7 @@ OnTouch:
next;
cutin "mocseal_kid01.bmp",0;
mes "[Kidd]";
- mes ""+ strcharinfo(0) +"...";
+ mes ""+ strcharinfo(PC_NAME) +"...";
mes "Stay back and don't come";
mes "near me! Lin, why are you";
mes "doing this! Give up your";
@@ -9506,7 +9506,7 @@ OnTouch:
donpcevent "Lin#maogate2_2::OnEnter";
donpcevent "#maogate2_end2::OnSpell";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Kidd! Lin!";
next;
mes "[Lin]";
@@ -9539,7 +9539,7 @@ OnTouch:
monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Bastard, what";
mes "are you doing?";
mes "Holy crap, m-monsters!";
@@ -9745,7 +9745,7 @@ OnTouch:
{
cutin "mocseal_kid01.bmp",2;
mes "[Kidd]";
- mes "" + strcharinfo(0) + "...!";
+ mes "" + strcharinfo(PC_NAME) + "...!";
mes "Can you hear me? Oh man...";
mes "You don't look so hot. Come";
mes "on, we gotta get you back";
@@ -9804,7 +9804,7 @@ morocc,30,29,5 script Member#mao1 4_M_MASKMAN,10,15,{
mes "save for tomorrow's";
mes "meeting. I'll see you then.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Is this some";
mes "sort of volunteer";
mes "service group?";
@@ -9887,7 +9887,7 @@ morocc,29,26,0 script Member#mao2 4_M_MASKMAN,{
mes "save for tomorrow's";
mes "meeting. I'll see you then.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Is this some";
mes "sort of volunteer";
mes "service group?";
@@ -9924,7 +9924,7 @@ morocc,33,27,1 script Member#mao3 4_M_MASKMAN,{
mes "save for tomorrow's";
mes "meeting. I'll see you then.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Is this some";
mes "sort of volunteer";
mes "service group?";
@@ -9961,7 +9961,7 @@ morocc,34,30,3 script Member#mao4 4_M_MASKMAN,{
mes "save for tomorrow's";
mes "meeting. I'll see you then.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Is this some";
mes "sort of volunteer";
mes "service group?";
@@ -10218,7 +10218,7 @@ que_job01,68,88,5 script Simon#mao 4_M_SITDOWN,{
mes "Shut up! Shut up!";
mes "Come back to us!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I have no idea what's";
mes "going on, but it seems";
mes "pretty bad. Sometimes it's";
diff --git a/npc/quests/doomed_swords_quest.txt b/npc/quests/doomed_swords_quest.txt
index 38611acd8..6b10b67fc 100644
--- a/npc/quests/doomed_swords_quest.txt
+++ b/npc/quests/doomed_swords_quest.txt
@@ -49,7 +49,7 @@ mjolnir_02,186,193,4 script Middle-Aged Man#magum1 1_M_LIBRARYMASTER,{
mes "receive visitors. Why don't";
mes "you relax and chat for a while?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What are you doing out";
mes "here in this secluded";
mes "area? You don't have";
@@ -85,7 +85,7 @@ mjolnir_02,186,193,4 script Middle-Aged Man#magum1 1_M_LIBRARYMASTER,{
mes "the land, or are you";
mes "hunting monsters, or...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, um,";
mes "I was led here by";
mes "this thing. It's called";
@@ -375,7 +375,7 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{
mes "Lemme alone so I can";
mes "drink in peace! ^333333*Urp*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um, excuse me, but are";
mes "you Morf? I'm been sent";
mes "by your brother, Walker,";
@@ -390,7 +390,7 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{
mes "A-and that's really the Seal";
mes "of Muriel you have there?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, the Seal!";
mes "Here, take a look";
mes "if you want. If it's";
@@ -426,7 +426,7 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{
mes "people call sobriety. Ugh...";
mes "I can think clearly... Damn!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
mes ".........";
mes "............";
@@ -519,7 +519,7 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{
mes "*Rub-Rub-Rub-Rub*";
mes "*Rub Rub Rub Rub*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me...";
mes "But is it almost done?";
next;
@@ -552,7 +552,7 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{
mes "*Rub-Rub-Rub-Rub*";
mes "*Rub Rub Rub Rub*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "H-hey, when is this";
mes "thing going to be finished?";
mes "Isn't it about time already?";
@@ -822,7 +822,7 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{
mes "look like you have";
mes "a question for me.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I'm looking for";
mes "somebody named Huey.";
mes "I hear he's the only one";
@@ -838,7 +838,7 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{
mes "of my brothers? I haven't heard";
mes "from them in quite a while.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I'm trying to";
mes "obtain a doomed sword.";
mes "To do that, I've already";
@@ -854,7 +854,7 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{
mes "let me see the pentagram? Oh,";
mes "my brothers did such good work!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah, yes. Here.";
next;
mes "[Huey]";
diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt
index d9c942b94..15a61bf2b 100644
--- a/npc/quests/eye_of_hellion.txt
+++ b/npc/quests/eye_of_hellion.txt
@@ -55,7 +55,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "Rune-Midgard and I've come";
mes "to see and know a lot of things. Power, jealously, hardship...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So what exactly";
mes "brings you here to";
mes "the middle of Morroc?";
@@ -465,7 +465,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "sort of pain from them.";
mes "Did something happen?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I learned the secret of";
mes "the Hellion's gem. It...";
mes "It turns people into";
@@ -477,7 +477,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "What...";
mes "What did you just say?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The tablet had a map that";
mes "let me to the chamber where";
mes "your grandfather locked himself";
@@ -485,7 +485,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "into the Hellion Revenant.";
mes "It was horrible...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "At the entrance, he";
mes "left a message that said";
mes "that he wanted to be killed.";
@@ -501,7 +501,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "Thank you for finally freeing";
mes "his soul and giving him peace.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Here, I think you";
mes "should have this Eye";
mes "of Hellion, in case you";
@@ -706,7 +706,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
close;
}
else if (HELLIONQ == 36) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but are";
mes "you Clanux Heffron?";
next;
@@ -814,7 +814,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
HELLIONQ = 39;
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Fine.";
mes "I don't need";
mes "your help!";
@@ -842,14 +842,14 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "able to find anything?";
next;
if (select("Nothing...", "In fact, I found this.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^333333(This guy's a real punk!";
mes "I better not share any new";
mes "information I've found, just";
mes "in case he doesn't already";
mes "know about it.)^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I wasn't able to";
mes "find anything that looked";
mes "like a clue. I'm sorry, but";
@@ -963,7 +963,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "new in the Tool Shop?";
next;
if (select("Pretend that nothing happened.", "Share what you learned.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Nope...";
mes "I couldn't find any";
mes "new leads. I guess";
@@ -978,7 +978,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "are you anyway, huh?";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I put that cogwheel";
mes "into that weird machine in";
mes "the Tool Shop and some kind";
@@ -1001,13 +1001,13 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "machine in the Tool Shop?";
next;
if (select("Tell him just a little bit.", "Don't tell him.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I put that cogwheel";
mes "into that weird machine in";
mes "the Tool Shop and some kind";
mes "of number pad came out. Then...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^333333(Wait, I can't trust this";
mes "guy!)^000000 I put in every single";
mes "password that I could think";
@@ -1062,7 +1062,7 @@ prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{
mes "that looks like it was made";
mes "by the thrust of a sharp sword.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Didn't Clanux mention that he";
mes "found a broken sword around";
mes "here? Maybe this was exactly";
@@ -1075,7 +1075,7 @@ prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{
mes "^4d4dff''Veggie Lady N9 W3 BINGO.''^000000";
HELLIONQ = 40;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What the heck does this";
mes "even mean? A Veggie Lady?";
mes "Does Clanux know anything";
@@ -1093,7 +1093,7 @@ prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{
prontera,45,67,0 script #prt_key-1-1 HIDDEN_NPC,1,1,{
OnTouch:
if (HELLIONQ == 40 || HELLIONQ == 41) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, according to the";
mes "message in that old training";
mes "dummy, this is where I'm";
@@ -1101,7 +1101,7 @@ OnTouch:
mes "north, 3 steps west. And now...";
mes "Veggie Lady. Okay, okay...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh. That's creepy.";
mes "There's one right there";
mes "staring at me. But after";
@@ -1111,7 +1111,7 @@ OnTouch:
next;
input .@input$;
if (.@input$ == "BINGO") {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Of course!";
mes "''BINGO!'' But";
mes "I don't see a hall";
@@ -1126,7 +1126,7 @@ OnTouch:
mes "password. Okay, here's";
mes "the code number you want...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "C-code number?";
mes "Wait, wh-what...?";
next;
@@ -1138,7 +1138,7 @@ OnTouch:
mes "didn't get it:^4D4DFF 3847147298^000000.";
mes "Don't forget it, adventurer.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait... What does";
mes "this all mean? Won't";
mes "you tell me more?";
@@ -1154,14 +1154,14 @@ OnTouch:
else if (HELLIONQ == 41)
HELLIONQ = 43;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Holy cow...";
mes "This is all";
mes "really cloak and";
mes "dagger type stuff!";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes ""+ .@input$ + "!";
mes "Hmmm. No, no that couldn't";
mes "be it. What in the world was that word and why can't I remember it";
@@ -1187,7 +1187,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
next;
if (countitem(Wheel) > 0) {
if (select("Insert Cogwheel.", "Ignore it.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I just know this";
mes "cogwheel will fit";
mes "into this machine!";
@@ -1204,7 +1204,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
delitem Wheel,1;
HELLIONQ = 44;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I guess that I've got";
mes "to input some kind of";
mes "numeric password...";
@@ -1244,12 +1244,12 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
mes "machine shuts down. You'll have to try entering the password again.";
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Eh...";
mes "Forget it.";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Uh oh...";
mes "Where did I put";
mes "the cogwheel that";
@@ -1257,7 +1257,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
close;
}
else if (HELLIONQ == 44) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay, let me see";
mes "if I can enter the";
mes "right number this time...";
@@ -1289,7 +1289,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
getitem Piece_Of_Slate_1,1;
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The machine responds to";
mes "the password with an abrupt,";
mes "screeching beep and the entire";
@@ -1327,7 +1327,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{
mes "and staring at me like";
mes "this is your turf?!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm sorry, but well...";
mes "Chilias'Tyus told me that";
mes "you might know something";
@@ -1498,7 +1498,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{
mes "fish and green herbs, wine...";
mes "Huh. It doesn't make sense.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What...?";
mes "I could have";
mes "told you that!";
@@ -1622,7 +1622,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{
payon,101,190,0 script #paypuzz1 FAKE_NPC,1,1,{
OnTouch:
if (HELLIONQ == 48) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, this is where";
mes "Grout'he told me to look.";
mes "Ooh, there's something";
@@ -1630,7 +1630,7 @@ OnTouch:
mes "let's see... ''This garment";
mes "is one size fits all.''";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That's it...?";
mes "Hopefully this will";
mes "make more sense once";
@@ -1643,13 +1643,13 @@ OnTouch:
payon,82,109,3 script Pile of Stone#paypuzz2 HIDDEN_NPC,{
if (HELLIONQ == 49) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, this is the place";
mes "that Grout'he told me about.";
mes "Let's see, there's an engraving";
mes "here that says, ''I used to pray for peaceful days here.'' Okay.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Man...";
mes "This better not be";
mes "one of those puzzles";
@@ -1663,7 +1663,7 @@ payon,82,109,3 script Pile of Stone#paypuzz2 HIDDEN_NPC,{
payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{
if (HELLIONQ == 50) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So... Dried fish all";
mes "around me. This is getting";
mes "to be nonsense. Let's see,";
@@ -1671,7 +1671,7 @@ payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{
mes "Herbs are very useful for";
mes "getting rid of fish smells.''";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I got it...!";
mes "Whoever made up";
mes "these clues must be";
@@ -1684,7 +1684,7 @@ payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{
payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{
if (HELLIONQ == 51) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright, the last";
mes "place I have to check.";
mes "It's a big old vat with a";
@@ -1692,14 +1692,14 @@ payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{
mes "let me see, there should";
mes "be a message here too. Ah--!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This says, ''What will it be?";
mes "Wine or Grape Juice? Oh,";
mes "but I much prefer wine.'' Okay,";
mes "what does this have to do with";
mes "that Hellion's gem? Weird...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Am I missing something?";
mes "I think I really need help in";
mes "figuring this out. Hmm...";
@@ -1710,7 +1710,7 @@ payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{
payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
if (HELLIONQ == 53) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, the floor around";
mes "here doesn't seem very";
mes "solid. Maybe there's";
@@ -1725,21 +1725,21 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
mes "or a tablet piece.^000000";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh man, there's";
mes "so much dust! What";
mes "can I do about all of";
mes "this nasty dirt in the air?";
next;
if (countitem(Stone_Heart) > 0 && countitem(Grape_Juice) > 0 && countitem(Green_Herb) > 0 && countitem(Skirt_Of_Virgin) > 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, there are all these";
mes "clues Grout'he found. It sucks,";
mes "but I'll use this Grape Juice";
mes "to sort of keep this dust from";
mes "kicking up. And if I put my morals^FFFFFFa^000000 on hold, I'll cover my face...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...With this Skirt of Virgin.";
mes "Oh, and I can use this Stone";
mes "Heart to prop any floor boards";
@@ -1747,7 +1747,7 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
mes "this floor. Oh hey! I found it!";
mes "It's... It's another clue!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait, wait...";
mes "I can't read the";
mes "engraving on this";
@@ -1776,7 +1776,7 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
HELLIONQ = 55;
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where did I leave";
mes "all that stuff I got from";
mes "Grout'he? Let's see,";
@@ -1815,7 +1815,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{
close;
}
if (HELLIONQ == 56) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, here's a huge";
mes "stone statue. This";
mes "must be what Grout'he";
@@ -1825,7 +1825,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{
mes "^4d4dffYou must...";
mes "You must be...^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What the--?";
mes "There's a voice";
mes "inside my head!";
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt
index 6a2c8f7f2..2762325cb 100644
--- a/npc/quests/first_class/tu_acolyte.txt
+++ b/npc/quests/first_class/tu_acolyte.txt
@@ -44,7 +44,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
if(BaseJob != Job_Acolyte){
if(tu_acolyte01 == 25){
mes "Oh...!";
- mes "You're "+strcharinfo(0)+" !";
+ mes "You're "+strcharinfo(PC_NAME)+" !";
mes "You've grown so much!";
mes "I'm truly proud of you.";
} else {
@@ -230,7 +230,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "the lessons?";
next;
mes "[Asthe]";
- mes ""+strcharinfo(0)+",";
+ mes ""+strcharinfo(PC_NAME)+",";
mes "have you thought about what kind of Acolyte you would like to become? It's very important that you plan for the future that you want.";
next;
if(select("One that supports others.", "One that punishes evil.")==1){
@@ -257,7 +257,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
next;
mes "[Asthe]";
mes "Now,";
- mes ""+strcharinfo(0)+"...";
+ mes ""+strcharinfo(PC_NAME)+"...";
mes "What do you think";
mes "is the most necessary";
mes "skill for an Acolyte?";
@@ -451,7 +451,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
tu_acolyte01 = 6;
close;
case 6:
- mes ""+strcharinfo(0)+",";
+ mes ""+strcharinfo(PC_NAME)+",";
mes "I just received this letter, but it seems to have been a mistake.";
mes "It's actually addressed";
mes "to Priest Gardron.";
@@ -893,7 +893,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
emotion e_gasp;
next;
mes "[Priest Gardron]";
- mes "May I entrust you, acolyte "+strcharinfo(0)+",";
+ mes "May I entrust you, acolyte "+strcharinfo(PC_NAME)+",";
mes "this urgent matter?";
mes "Please dispose of Hornets";
mes "which are causing trouble on ^FF0000the western field of Prontera^000000.";
@@ -927,7 +927,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
emotion e_gasp;
next;
mes "[Priest Gardron]";
- mes ""+strcharinfo(0)+",";
+ mes ""+strcharinfo(PC_NAME)+",";
mes "may I ask";
mes "you to take care";
mes "of this task? Exterminate the Skeletons and Zombies in the";
@@ -1005,7 +1005,7 @@ prt_monk,235,245,5 script Dog#tu 4_DOG01,{
}
}
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So cute~!";
close;
}
@@ -1080,20 +1080,20 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
mes "should take a better look";
mes "and see what's wrong.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you alright?";
mes "................";
next;
specialeffect EF_CURSEATTACK;
soundeffectall "_curse.wav",0;
emotion e_omg;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This is....!";
mes "A cursed spirit";
mes "is tormenting this";
mes "poor young girl!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'll cure you...";
mes "For sure.";
tu_acolyte01 = 11;
@@ -1113,7 +1113,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
next;
switch(select("Heal!", "Blessing!", "Cure!", "Recovery!", "Signum Crucis!", "B.S Sacramenti!")){
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "H...";
mes "Heal !!";
specialeffect EF_HEAL;
@@ -1125,13 +1125,13 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
break;
case 2:
if(getskilllv("AL_BLESSING") > 0){
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "B...";
mes "Blessing!";
next;
if(rand(100) < getskilllv("AL_BLESSING")*10){
specialeffect EF_BLESSING;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I...";
mes "I did it!!";
next;
@@ -1149,7 +1149,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
next;
break;
} else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh...?";
mes "It's not working...";
mes "Maybe it's because";
@@ -1165,7 +1165,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
break;
case 3:
if(getskilllv("AL_CURE") > 0){
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "C-Cure...!";
specialeffect EF_CURE;
next;
@@ -1185,7 +1185,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
close;
case 5:
if(getskilllv("AL_CRUCIS") > 0){
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "S-Signum...";
mes "Signum Crucis!";
specialeffect EF_SIGNUM;
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt
index 79dc4ebbe..89af304ef 100644
--- a/npc/quests/first_class/tu_archer.txt
+++ b/npc/quests/first_class/tu_archer.txt
@@ -258,7 +258,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{
if(Class == Job_Archer || Class == Job_Baby_Archer || Class == Job_Archer_High){
if(tu_archer02 == 0){
mes "Oh, it's a good thing";
- mes "you're here, "+strcharinfo(0)+".";
+ mes "you're here, "+strcharinfo(PC_NAME)+".";
mes "I've just received request for support from the Alchemist";
mes "Guild in Al De Baran.";
next;
@@ -401,7 +401,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{
close;
} else if(tu_archer01 == 3){
- mes "So "+strcharinfo(0)+",";
+ mes "So "+strcharinfo(PC_NAME)+",";
mes "Did you have a good experience? Learning theory alone is never too enjoyable, but it is necessary.";
next;
mes "[Master Kavaruk]";
@@ -855,7 +855,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
next;
.@eagle = getskilllv("AC_DOUBLE");
if(.@eagle > 2){
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I...";
mes "I already know";
mes "about Double Strafe.";
@@ -915,7 +915,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "Bring all of that and you pass~";
next;
mes "[Reidin Corse]";
- mes "It's easier to find them if you pass by the southern gate of Prontera and then head west. Alright, off you go, " + strcharinfo(0) + "~";
+ mes "It's easier to find them if you pass by the southern gate of Prontera and then head west. Alright, off you go, " + strcharinfo(PC_NAME) + "~";
} else {
mes "Now, I've taught you a lot of stuff and I wanna make sure you retain all of it. That's why I want you to take this midterm. Your mission: ^FF0000Attack the Rockers^000000!";
emotion e_no1;
@@ -933,7 +933,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "Bring all of that and you pass~";
next;
mes "[Reidin Corse]";
- mes "It's easier to find Izlude if you pass by Prontera, so head towards the fields near Prontera. Alright, off you go, " + strcharinfo(0) + "~";
+ mes "It's easier to find Izlude if you pass by Prontera, so head towards the fields near Prontera. Alright, off you go, " + strcharinfo(PC_NAME) + "~";
}
tu_archer01 = 11;
close;
@@ -1114,7 +1114,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
emotion e_pif;
next;
mes "[Reidin Corse]";
- mes "Well, "+ strcharinfo(0) +",";
+ mes "Well, "+ strcharinfo(PC_NAME) +",";
mes "It'd make me really happy if you get to the point where you develop a true love for the art of archery. I'll see you sometime, okay?";
emotion e_no1;
close;
@@ -1734,7 +1734,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{
mes "^3355FFArthail of the Wind";
mes "has fallen fast asleep.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah...";
mes "So peaceful~";
next;
@@ -1745,7 +1745,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{
mes "...";
soundeffectall "se_littlewaves02.wav",0;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh?";
mes "What was";
mes "that noise?";
@@ -1755,7 +1755,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{
emotion e_omg;
soundeffectall "se_scream_w01.wav",0;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What the--?!";
mes "That sounds like";
mes "screams coming from";
@@ -1765,7 +1765,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{
mes "but he's deeply asleep";
mes "and won't budge at all.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I can't help it then.";
mes "I'd better go check";
mes "this out on my own.";
@@ -1866,7 +1866,7 @@ prt_castle,76,165,6 script Minister#tu 1_M_JOBTESTER,{
mes "our nation's administration.";
if(tu_archer02 == 5){
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I heard screams";
mes "from outside! Did";
mes "something happen?";
@@ -1887,7 +1887,7 @@ prt_castle,76,165,6 script Minister#tu 1_M_JOBTESTER,{
close;
} else if(tu_acolyte01 == 25){
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um...";
mes "I hear that";
mes "the royal family";
diff --git a/npc/quests/first_class/tu_ma_th01.txt b/npc/quests/first_class/tu_ma_th01.txt
index dc5dd31fd..40137b74a 100644
--- a/npc/quests/first_class/tu_ma_th01.txt
+++ b/npc/quests/first_class/tu_ma_th01.txt
@@ -317,13 +317,13 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
next;
switch(select("Don't investigate.", "Investigate.")){
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A piece of cloth";
mes "is nothing to be";
mes "concerned about.";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey... There's";
mes "blood on this cloth";
mes "and some writing on";
@@ -338,7 +338,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
close;
}
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm...";
mes "It'll probably be";
mes "faster if I follow this";
@@ -386,13 +386,13 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
next;
switch(select("Don't investigate.", "Investigate.")){
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A piece of cloth";
mes "is nothing to be";
mes "concerned about.";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey... There's";
mes "blood on this cloth";
mes "and some writing on";
@@ -407,7 +407,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
close;
}
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm...";
mes "It'll probably be";
mes "faster if I follow this";
@@ -996,7 +996,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
close;
}
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I guess...";
mes "I'll try investigating";
mes "this area a little more?";
@@ -1150,7 +1150,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
close;
}
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I guess...";
mes "I'll try investigating";
mes "this area a little more?";
diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt
index 39298db93..73a3007f3 100644
--- a/npc/quests/first_class/tu_magician01.txt
+++ b/npc/quests/first_class/tu_magician01.txt
@@ -781,7 +781,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "a message, saying that";
mes "you've done a great job in";
mes "completing your mission.";
- mes "Very nice work, "+strcharinfo(0)+"~";
+ mes "Very nice work, "+strcharinfo(PC_NAME)+"~";
next;
mes "[Mana]";
mes "It seems like there are";
diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt
index 59e64fb89..fa4c0defb 100644
--- a/npc/quests/first_class/tu_sword.txt
+++ b/npc/quests/first_class/tu_sword.txt
@@ -2047,20 +2047,20 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
next;
switch(select("Killer...", "Murderer...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What happened";
mes "to the killer?";
next;
switch(select("Who he is...", "Who is behind...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Did you find";
mes "out who he is?";
mes "If you did...";
next;
switch(select("Why are we...", "What are we...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why are sitting";
mes "around, doing nothing?!";
next;
@@ -2076,7 +2076,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "a response...";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What are we";
mes "supposed to do now?";
next;
@@ -2093,14 +2093,14 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
close;
}
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Did you figure out";
mes "who's behind all this?";
mes "If you did...";
next;
switch(select("Why are we...", "What are we...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why are sitting";
mes "around, doing nothing?!";
next;
@@ -2116,7 +2116,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "a response...";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What are we";
mes "supposed to do now?";
next;
@@ -2135,20 +2135,20 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
}
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What happened";
mes "to the murderer?";
next;
switch(select("Who he is...", "Who is behind...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Did you find";
mes "out who he is?";
mes "If you did...";
next;
switch(select("Why are we...", "What are we...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why are sitting";
mes "around, doing nothing?!";
next;
@@ -2167,7 +2167,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "a response...";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What are we";
mes "supposed to do now?";
next;
@@ -2213,14 +2213,14 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
close;
}
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Did you figure out";
mes "who's behind all this?";
mes "If you did...";
next;
switch(select("Why are we...", "What are we...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why are sitting";
mes "around, doing nothing?!";
next;
@@ -2238,7 +2238,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "a response...";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What are we";
mes "supposed to do now?";
next;
diff --git a/npc/quests/guildrelay.txt b/npc/quests/guildrelay.txt
index 81e38b299..55717e9ce 100644
--- a/npc/quests/guildrelay.txt
+++ b/npc/quests/guildrelay.txt
@@ -86,7 +86,7 @@
close;
}
if (getcharid(2) == .@GID) {
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
if (guildrelay_q == 100) {
if (guildtime > 22) {
if (gettime(GETTIME_HOUR) > 1 && gettime(GETTIME_HOUR) < guildtime) {
@@ -732,7 +732,7 @@
if (countitem(Soul_Of_Guild) > 0) {
if (BaseJob == Job_Knight) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "So you were the one chosen";
mes "by your guild master? I see.";
mes "You should deliver that Spirit";
@@ -753,7 +753,7 @@
else if (countitem(Soul_Of_Courage) > 0) {
if ((guildrelay_q == 88) && (BaseJob == Job_Knight)) {
mes "[" + .@name$ + "]";
- mes "Ah," + strcharinfo(0) + "";
+ mes "Ah," + strcharinfo(PC_NAME) + "";
mes "Congratulations. It looks";
mes "like you did a good job.";
mes "Please give the Spirit of";
@@ -769,7 +769,7 @@
}
else if (BaseJob == Job_Blacksmith) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "Ah, I see that you have";
mes "the Spirit of Charge.";
mes "Heh heh, it's always exciting";
@@ -791,7 +791,7 @@
else if (countitem(Soul_Of_Partnership) > 0) {
if ((guildrelay_q == 87) && (BaseJob == Job_Blacksmith)) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "I commend you on your work.";
mes "Please give that spirit to";
mes "the next person so that the";
@@ -806,7 +806,7 @@
}
else if (BaseJob == Job_Alchemist) {
mes "[" + .@name$ + "]";
- mes "Hello, " + strcharinfo(0) + ".";
+ mes "Hello, " + strcharinfo(PC_NAME) + ".";
mes "I see that you posess";
mes "the Spirit of Association.";
mes "Good luck with your test.";
@@ -826,7 +826,7 @@
else if (countitem(Soul_Of_Correspondence) > 0) {
if ((guildrelay_q == 86) && (BaseJob == Job_Alchemist)) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "I commend you on your work.";
mes "Please give that spirit to";
mes "the next person so that the";
@@ -841,7 +841,7 @@
}
else if (BaseJob == Job_Hunter) {
mes "[" + .@name$ + "]";
- mes "Hello, " + strcharinfo(0) + ".";
+ mes "Hello, " + strcharinfo(PC_NAME) + ".";
mes "I see that you posess";
mes "the Spirit of Coordination.";
mes "Good luck on your test.";
@@ -861,7 +861,7 @@
else if (countitem(Soul_Of_Proceeding) > 0) {
if ((guildrelay_q == 85) && (BaseJob == Job_Hunter)) {
mes "[" + .@name$ + "]";
- mes "Hello, " + strcharinfo(0) + ".";
+ mes "Hello, " + strcharinfo(PC_NAME) + ".";
mes "Congratulations, it looks";
mes "like you finished the test.";
mes "You may now give the Spirit of";
@@ -882,7 +882,7 @@
else if (countitem(Soul_Of_Confidence) > 0) {
if (BaseJob == Job_Sage) {
mes "[" + .@name$ + "]";
- mes "Hello, " + strcharinfo(0) + ".";
+ mes "Hello, " + strcharinfo(PC_NAME) + ".";
mes "I see that you possess";
mes "the Spirit of Trust.";
mes "Good luck, and do not";
@@ -904,7 +904,7 @@
else if (countitem(Soul_Of_Agreement) > 0) {
if ((guildrelay_q == 71) && (BaseJob == Job_Sage)) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "I commend you on your work.";
mes "Please give that spirit to";
mes "the next person so that the";
@@ -920,7 +920,7 @@
}
else if ((BaseJob == Job_Bard) || (BaseJob == Job_Dancer)) {
mes "[" + .@name$ + "]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "I see that you have the";
mes "Spirit of Union. Always keep";
mes "in mind that the strength of";
@@ -942,7 +942,7 @@
else if (countitem(Soul_Of_Harmony) > 0) {
if ((guildrelay_q == 72) && ((BaseJob == Job_Bard) || (BaseJob == Job_Dancer))) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "I commend you on your work.";
mes "Please give that spirit to";
mes "the next person so that the";
@@ -958,7 +958,7 @@
}
else if (BaseJob == Job_Assassin) {
mes "[" + .@name$ + "]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "I see that you have the Spirit";
mes "of Combination. Remember that";
mes "working in tandem, combining";
@@ -980,7 +980,7 @@
else if (countitem(Soul_Of_Unity) > 0) {
if ((guildrelay_q == 74) && (BaseJob == Job_Assassin)) {
mes "[" + .@name$ + "]";
- mes "Greetings, " + strcharinfo(0) + ",";
+ mes "Greetings, " + strcharinfo(PC_NAME) + ",";
mes "did you rest well? Please";
mes "give that spirit to the next";
mes "person so that the testing";
@@ -996,7 +996,7 @@
}
else if (BaseJob == Job_Wizard) {
mes "[" + .@name$ + "]";
- mes "Hello, " + strcharinfo(0) + ",";
+ mes "Hello, " + strcharinfo(PC_NAME) + ",";
mes "I see that you've been";
mes "entrusted with the Spirit";
mes "of Solidarity. Do your best";
@@ -1018,7 +1018,7 @@
else if (countitem(Soul_Of_Friendship) > 0) {
if ((guildrelay_q == 75) && (BaseJob == Job_Wizard)) {
mes "[" + .@name$ + "]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "congratulations on a job";
mes "well done. Please give the";
mes "Spirit of Friendship to your";
@@ -1040,7 +1040,7 @@
else if (countitem(Soul_Of_Peace) > 0) {
if (BaseJob == Job_Rogue) {
mes "[" + .@name$ + "]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "I see that you have the";
mes "Spirit of Peace. Please";
mes "do your best for the sake";
@@ -1062,7 +1062,7 @@
else if (countitem(Soul_Of_Spirit) > 0) {
if ((guildrelay_q == 95) && (BaseJob == Job_Priest)) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "I commend you on your work.";
mes "Please give that spirit to";
mes "the next person so that the";
@@ -1078,7 +1078,7 @@
}
else if (BaseJob == Job_Priest) {
mes "[" + .@name$ + "]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "please take good care of";
mes "that Spirit of Determination.";
close;
@@ -1097,7 +1097,7 @@
else if (countitem(Soul_Of_Service) > 0) {
if ((guildrelay_q == 98) && (BaseJob == Job_Priest)) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "I commend you on your work.";
mes "Please give that spirit to";
mes "the next person so that the";
@@ -1113,7 +1113,7 @@
}
else if (BaseJob == Job_Crusader) {
mes "[" + .@name$ + "]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "please take good care";
mes "of that Spirit of Service.";
close;
@@ -1132,7 +1132,7 @@
else if (countitem(Soul_Of_Glory) > 0) {
if ((guildrelay_q == 96) && (BaseJob == Job_Crusader)) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "I commend you on your work.";
mes "Please give that spirit to";
mes "the next person so that the";
@@ -1148,7 +1148,7 @@
}
else if (BaseJob == Job_Monk) {
mes "[" + .@name$ + "]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "please take good care";
mes "of that Spirit of Glory.";
close;
@@ -1167,7 +1167,7 @@
else if (countitem(Soul_Of_Victory) > 0) {
if ((guildrelay_q == 97) && (Class == Job_Monk)) {
mes "[" + .@name$ + "]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "congratulations on a job";
mes "well done. Please give";
mes "the Spirit of Victory to your";
@@ -1229,7 +1229,7 @@
case 2:
mes "[" + .@name$ + "]";
mes "Oh, really? Ah, now";
- mes "I recognize you, ^4d4dff" + strcharinfo(0) + "^000000.";
+ mes "I recognize you, ^4d4dff" + strcharinfo(PC_NAME) + "^000000.";
mes "Please come in, and make";
mes "yourself comfortable.";
close;
@@ -1265,7 +1265,7 @@
close;
}
if (getcharid(2) == .@GID) {
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
if (countitem(Soul_Of_Guild) > 0) {
mes "[" + .@name$ + "]";
mes "Hm. You can't just keep";
@@ -1728,7 +1728,7 @@
}
}
else {
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
mes "[" + .@name$ + "]";
mes "Hm? What brings you";
mes "here? Feel free to take";
@@ -1769,7 +1769,7 @@
close;
}
if (getcharid(2) == .@GID) {
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
if (countitem(Soul_Of_Confidence) > 0) {
mes "[" + .@name$ + "]";
mes "Hm? What are you doing?";
@@ -2132,7 +2132,7 @@
mes "and defeat. Remember that.";
next;
mes "[" + .@name$ + "]";
- mes "Hey," + strcharinfo(0) + ",";
+ mes "Hey," + strcharinfo(PC_NAME) + ",";
mes "if you really want to become";
mes "strong enough to protect your";
mes "guild, then you must level up.";
@@ -2283,7 +2283,7 @@
}
}
else {
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
mes "[" + .@name$ + "]";
mes "Hm. You're the master";
mes "of another guild, aren't";
@@ -2453,7 +2453,7 @@
close;
}
if (getcharid(2) == .@GID) {
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
if (countitem(Soul_Of_Peace) > 0) {
mes "[" + .@name$ + "]";
mes "Hm? That spirit that";
@@ -3076,7 +3076,7 @@
}
}
else {
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
mes "[" + .@name$ + "]";
mes "You might be the master";
mes "of a guild, but you and I";
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt
index 97e0e8abd..0c6886526 100644
--- a/npc/quests/gunslinger_quests.txt
+++ b/npc/quests/gunslinger_quests.txt
@@ -90,7 +90,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
mes "Hmm~ You look like you're wandering around without a mission.";
mes "If you've got the time, will you do me a favor?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What is it?";
next;
mes "[Garrison]";
@@ -159,17 +159,17 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
mes "[Garrison]";
mes "While you are on delivery, I will make preparations to slot your Garrison, as promised.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "-Hmm, I don't want to do it, but I'll do it anyway.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok.";
next;
mes "[Garrison]";
mes "Oh, thanks a lot.";
mes "Then deliver this to a person called Ravey. He lives in the slums of Lighthalzen.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You receive the delivery goods from Garrison.";
mes "Let's deliver them to a person named Ravey, who lives in the slums of Lighthalzen.";
delitem 999,10;
@@ -181,7 +181,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You receive the delivery goods from Garrison.";
mes "Let's deliver them to a person named Ravey, who lives in the slums of Lighthalzen.";
close;
@@ -190,7 +190,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
mes "[Garrison]";
mes "Oh~ How was your trip?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Gyah~";
mes "I nearly died!!!";
mes "That man tried to attack me when he saw me. I barely escaped death!";
@@ -398,7 +398,7 @@ lighthalzen,322,247,6 script Ravey 4_M_04,{
if(gun_gs == 2)
{
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me. Hello.";
mes "I'm here to give you replacement parts for defective Gunslin...";
next;
@@ -410,22 +410,22 @@ lighthalzen,322,247,6 script Ravey 4_M_04,{
percentheal 100,0;
percentheal -90,0;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "- The man called Ravey suddenly attacks, as if he was waiting for the word Gunslinger...-";
mes "You nearly died.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You run away without looking back.";
mes "Let's hurry back to Garrison.-";
close;
}
if(gun_gs == 3)
{
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "- The man called Ravey suddenly attacks, as if he was waiting for the word Gunslinger...-";
mes "You nearly died.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's hurry back to Garrison.-";
close;
}
@@ -476,7 +476,7 @@ que_ng,187,163,3 script Ingrid 4_F_ALCHE,{
mes "It's a weapon worthy of being called the ultimate weapon for any Gunslinger.";
mes "huff huff...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You know quite a lot about it";
mes ".....";
next;
@@ -484,7 +484,7 @@ que_ng,187,163,3 script Ingrid 4_F_ALCHE,{
mes "Ah. Of course~";
mes "I am the person who designed this weapon..";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wooow~ That's incredible~";
next;
mes "[Ingrid]";
@@ -508,7 +508,7 @@ que_ng,187,163,3 script Ingrid 4_F_ALCHE,{
mes "Haha~ Look at me telling you all these things when you didn't even ask.";
mes "Sorry.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No, it's ok.";
mes "You may not have become a Gunslinger, but I think you've become a great person.";
next;
@@ -645,7 +645,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
mes "my exercises and me";
mes "standing beside me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's just watching exercise";
mes "looks good...";
mes ".............";
@@ -655,7 +655,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
mes "Come here~ I'll lock";
mes "you in an arm-bar~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "N~ No thanks~";
mes "it's okay~";
next;
@@ -664,7 +664,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
mes "Come here~!";
mes "-Bam!Bam!-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Aah~Ugh~ Don't do that~";
mes "Aa..Aaaahhhh~~!!";
mes "Argh~";
@@ -676,7 +676,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
mes "Hmm...Did I do it too strong.";
mes "Mm~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well obviously!";
mes "Idiot!Idiot!!";
mes "*sobs*~";
@@ -687,19 +687,19 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
mes "Okay, okay,";
mes "Don't cry.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "*sob*~";
next;
mes "[Vanessa]";
mes "Okay~ okay..";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "*sob*~";
next;
mes "[Vanessa]";
mes "Stop! Arrgh!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "........";
next;
mes "[Vanessa]";
@@ -727,7 +727,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
mes "Hehe~";
mes "Take this~!Destroyer~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "*sob*~ Please~Stop~";
next;
mes "[Vanessa]";
diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt
index 80e193f86..9468bbe38 100644
--- a/npc/quests/kiel_hyre_quest.txt
+++ b/npc/quests/kiel_hyre_quest.txt
@@ -109,7 +109,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{
mes "^3355FF*Gulp gulp gulp*^000000";
percentheal 5,-5;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ahhh, it's really";
mes "good! That really";
mes "hits the spot!";
@@ -155,7 +155,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{
mes "^3355FF*Gulp gulp gulp*^000000";
percentheal 5,-5;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ahhh, it's really";
mes "good! That really";
mes "hits the spot!";
@@ -850,7 +850,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
next;
break;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm outta here.";
next;
cutin "kh_elly04",2;
@@ -986,13 +986,13 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
mes "^FF0000Ellyja^000000, but everybody calls me,";
mes "''Elly.'' What's your name?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "^3355FF"+strcharinfo(0)+"^000000.";
- mes "It's ^3355FF"+strcharinfo(0)+"^000000.";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "^3355FF"+strcharinfo(PC_NAME)+"^000000.";
+ mes "It's ^3355FF"+strcharinfo(PC_NAME)+"^000000.";
next;
cutin "kh_elly02",2;
mes "[Elly]";
- mes ""+strcharinfo(0)+"?";
+ mes ""+strcharinfo(PC_NAME)+"?";
mes "...that name! It's wonderful!";
getitem Well_Baked_Cookie,5;
KielHyreQuest = 10;
@@ -1028,7 +1028,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
case 1:
cutin "kh_elly02",2;
mes "[Elly]";
- mes "Oh, "+strcharinfo(0)+"!";
+ mes "Oh, "+strcharinfo(PC_NAME)+"!";
mes "Thank you so much, I knew";
mes "you'd understand! Would you";
mes "please bring the cookies to";
@@ -1226,7 +1226,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
mes "But I'll be okay!";
mes "You'll be there to";
mes "rescue me from danger,";
- mes "right, "+strcharinfo(0)+"?";
+ mes "right, "+strcharinfo(PC_NAME)+"?";
next;
switch(select("Who is Ms. Allysia?", "Strange incidents?")) {
case 1:
@@ -1240,7 +1240,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
case 2:
cutin "kh_elly04",2;
mes "[Elly]";
- mes "Well, "+strcharinfo(0)+"...";
+ mes "Well, "+strcharinfo(PC_NAME)+"...";
mes "I'm not supposed to tell";
mes "anyone outside of the school,";
mes "but I can trust you! You see...";
@@ -1283,7 +1283,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
mes "Mrs. Lecollane now.";
next;
mes "[Elly]";
- mes "Say, "+strcharinfo(0)+",";
+ mes "Say, "+strcharinfo(PC_NAME)+",";
mes "if it's okay, would you";
mes "please go find what my";
mes "grandpa left for me in";
@@ -1432,7 +1432,7 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{
mes "her to respond by violently";
mes "shaking her entire body.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Elly? Elly! No!";
mes "Come back to us!";
next;
@@ -1578,7 +1578,7 @@ kh_school,175,176,0 script Cookie Basket#kh HIDDEN_NPC,{
next;
switch(select("Read Note", "Ignore")) {
case 1:
- mes ""+strcharinfo(0)+", help!";
+ mes ""+strcharinfo(PC_NAME)+", help!";
mes "There's this guy dressed in";
mes "black who's walking around,";
mes "and casting this weird spell!";
@@ -1618,7 +1618,7 @@ kh_school,175,176,0 script Cookie Basket#kh HIDDEN_NPC,{
mes "It was probably written";
mes "by Elly for you to read.^000000";
next;
- mes "^333333Dearest "+strcharinfo(0)+",";
+ mes "^333333Dearest "+strcharinfo(PC_NAME)+",";
mes " ";
mes "My teachers usually yell at me";
mes "since I make so many mistakes,";
@@ -1649,7 +1649,7 @@ kh_school,175,176,0 script Cookie Basket#kh HIDDEN_NPC,{
KielHyreQuest = 109;
next;
input .@input$;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes ""+.@input$+"";
mes "It's time to go back. I can't";
mes "stay here much longer.";
@@ -3476,7 +3476,7 @@ OnTouch:
mes "^333333...Kiehl...";
mes "...How dare you...!^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Mister Kiel Hyre?";
mes "Is that you in there?";
next;
@@ -3484,7 +3484,7 @@ OnTouch:
mes "Wh-who's there?";
mes "Identify yourself!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm... I'm...";
next;
mes "^3355FFYou explain your story";
@@ -3596,7 +3596,7 @@ kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{
switch(select("Present Golden Key", "????")) {
case 1:
mes "[Steward]";
- mes "Ah, Master "+strcharinfo(0)+".";
+ mes "Ah, Master "+strcharinfo(PC_NAME)+".";
mes "I've been expecting your";
mes "arrival. Please, this way.";
close2;
@@ -3616,7 +3616,7 @@ kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{
}
if ((KielHyreQuest >= 50) && (KielHyreQuest < 64) || (KielHyreQuest >= 70)) {
mes "[Steward]";
- mes "Ah, Master "+strcharinfo(0)+".";
+ mes "Ah, Master "+strcharinfo(PC_NAME)+".";
mes "It is a pleasure to";
mes "receive your company";
mes "once again. Would you";
@@ -3640,7 +3640,7 @@ kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{
}
if ((KielHyreQuest == 52) || (KielHyreQuest == 54) || (KielHyreQuest >= 64) && (KielHyreQuest <= 70)) {
mes "[Steward]";
- mes "Ah, Master "+strcharinfo(0)+".";
+ mes "Ah, Master "+strcharinfo(PC_NAME)+".";
mes "It is a pleasure to";
mes "receive your company";
mes "once again. Would you";
@@ -3702,7 +3702,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
else if (KielHyreQuest == 46) {
cutin "kh_kyel01",2;
mes "[Kiel Hyre]";
- mes "Ah, you must be "+strcharinfo(0)+".";
+ mes "Ah, you must be "+strcharinfo(PC_NAME)+".";
mes "I'd like to thank you for saving";
mes "my life. You must have many";
mes "questions to ask me, so I'll";
@@ -3825,7 +3825,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "that you wanted";
mes "to ask me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I don't have enough";
mes "concrete evidence yet,";
mes "but I might have some";
@@ -3834,12 +3834,12 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
else if (KielHyreQuest == 68) {
cutin "kh_kyel02",2;
mes "[Kiel Hyre]";
- mes "Ah, "+strcharinfo(0)+".";
+ mes "Ah, "+strcharinfo(PC_NAME)+".";
mes "It's you. So how can";
mes "I help you today?";
next;
select("About ^3355FFAllysia^000000...");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You know, I was looking";
mes "through this deserted house";
mes "in Juno, and discovered";
@@ -3861,7 +3861,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "not so strange to find";
mes "look-a-likes for other people...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I don't think it's just";
mes "a coincidence. The woman";
mes "in that thirty year old portrait";
@@ -3876,7 +3876,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "............";
next;
cutin "kh_kyel01",2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Then I thought that this";
mes "Allysia must have been the";
mes "woman that you loved, and";
@@ -3888,7 +3888,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "............";
next;
cutin "kh_kyel01",2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I think this is what happened:";
mes "when you were a young, poor";
mes "man, you fell in love with";
@@ -3896,14 +3896,14 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "in love with Rosimier, who";
mes "was rich and powerful.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "However, Rosimier was";
mes "betrothed to some other";
mes "woman, and he ended up";
mes "marrying his fiancee, thus";
mes "breaking Allysia's heart.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Feeling betrayed, her";
mes "heart broken, Allysia jumped";
mes "into a river. Then, you decided";
@@ -3935,7 +3935,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "How did...";
mes "Where did you...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Kiel Hyre, I found this";
mes "portrait of you as a young";
mes "man from the house of the";
@@ -3943,7 +3943,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "I even spoke to the fisherman";
mes "that discovered Allysia's body.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You paid an awful lot";
mes "of money to buy Allysia's";
mes "ring. How can you not tell";
@@ -3974,12 +3974,12 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "capability to cause it...";
next;
cutin "kh_kyel02",2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm afraid that the";
mes "evidence shows otherwise.";
next;
select("Reveal Portrait of Rosimiers");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Take a good look";
mes "at this portrait that";
mes "I found at the Rosimiers'";
@@ -3994,7 +3994,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "anything wrong with";
mes "this picture at all.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Take a good look";
mes "at the pocketwatch";
mes "in the portrait. That's";
@@ -4005,7 +4005,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "[Kiel Hyre]";
mes "...!!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You might not have caused";
mes "the downfall of the Rosimiers";
mes "yourself, but with the aid of";
@@ -4021,7 +4021,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "her, if only he didn't drive";
mes "her to commit suicide...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's where you're wrong!";
mes "Allysia was killed, she didn't";
mes "commit suicide. Take a good";
@@ -4039,7 +4039,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "She's dead, nothing I can do";
mes "will bring her back to me!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I never said James didn't";
mes "betray her. Look at the date";
mes "on the note. James made plans";
@@ -4047,7 +4047,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "20th. However, her body was";
mes "found on the same day.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ergo, Allysia must have";
mes "died on August 19th. If she";
mes "was planning to run away with";
@@ -4061,14 +4061,14 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "realized she was nothing";
mes "but another toy to him!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh yeah? I say she jumped";
mes "into the river because you";
mes "met her on that day. Now,";
mes "take a good look at this!";
next;
select("Show K.H.'s note");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This note was written by";
mes "a man with your initials,";
mes "K.H. These initials were also";
@@ -4076,7 +4076,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "must have written this note:";
mes "there's too many coincidences!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "According to this note,";
mes "you told Allysia that you";
mes "wanted to see her again";
@@ -4084,7 +4084,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "I think you did see her again...";
mes "on August 19th, the day she died!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm assuming the place you";
mes "two first met was near the";
mes "river. No more of your lies:";
@@ -4205,7 +4205,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "My death? Everything...?";
next;
cutin "kh_kyel01",2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I just want";
mes "to ask about the nature";
mes "of your professional";
@@ -4429,7 +4429,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "be, I've got to stop him! Oh,";
mes "and here, please take this";
mes "with my thanks for all of";
- mes "your help, "+.@KHTitle$+" "+strcharinfo(0)+".";
+ mes "your help, "+.@KHTitle$+" "+strcharinfo(PC_NAME)+".";
getitem Old_Card_Album,1; //Old Card Album
delitem Elysia_Ring,1;
getexp RENEWAL_EXP?100000:1000000,0;
@@ -4672,7 +4672,7 @@ OnTouch:
mes "must have some connection";
mes "to him. I'm right, aren't it?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
mes ".........";
mes "............";
@@ -4794,7 +4794,7 @@ OnTouch:
mes "then I can't guarantee";
mes "your safety, adventurer";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? What...?";
mes "What does that mean?";
mes "Are you threatening me?";
@@ -6286,7 +6286,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{
mes "you. So has he sent";
mes "you to kill me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Kiel Hyre sent me to ask";
mes "you to stop turning all of";
mes "the Third Generation robots";
@@ -6325,7 +6325,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{
mes "how far a human could go for his own selfinishness by destroying a family.";
mes "And therefore I don't think that he could create better robots than mine.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Humankind may not be";
mes "perfect, but think about";
mes "who you're working with!";
@@ -6446,7 +6446,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{
mes "everything down~";
next;
mes "[Mitchell]";
- mes "Quick, "+strcharinfo(0)+",";
+ mes "Quick, "+strcharinfo(PC_NAME)+",";
mes "use Kiel Hyre's power";
mes "device, the one that's";
mes "supposed to mess with";
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt
index 7a3757619..6a8a295bf 100644
--- a/npc/quests/newgears/2004_headgears.txt
+++ b/npc/quests/newgears/2004_headgears.txt
@@ -134,7 +134,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
mes "Am I bored~!";
mes "If I only knew more tricks with this yo-yo. Then I could really impress the ladies.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Impress the ladies...?";
next;
emotion e_gasp;
@@ -448,21 +448,21 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{
next;
if (Sex == SEX_MALE) {
if (select("Um, lady, I'm a dude.", "^FF66CCOoh~! You're right!^000000") == 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Woman, can't you that I'm a man?";
next;
mes "[Nephia]";
mes "Awww...";
mes "But you would look so ^FF66CCpretty~!^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "That...";
mes "Was the worst";
mes "compliment anyone";
mes "has ever given me.";
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oooh~!";
mes "That sounds great!";
next;
@@ -485,7 +485,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{
}
else {
if (select("No thanks.", "^FF66CCOoh~! You're right!^000000") == 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Er...";
mes "No thanks.";
next;
@@ -494,7 +494,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{
mes "But you're just the cutest little thing. I just know you would look so preeeetty!";
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oooh~!";
mes "That sounds great!";
next;
@@ -1044,11 +1044,11 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{
mes "[Pretty Lindsay]";
mes "It's the bestest magic ever because it comes from my heart!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That...";
mes "That still doesn't explain anything!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright...";
mes "Yeah...";
mes "I'll come back later, kid.";
@@ -1407,10 +1407,10 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{
emotion e_sob;
close;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Boys aren't supposed to make flowers.";
next;
mes "[Seth]";
@@ -3579,7 +3579,7 @@ OnTouch:
next;
delitem Viking_Helm,1;
orcs_hero_hat = 17;
- getnameditem 5094,strcharinfo(0); //Orc_Hero_Helm
+ getnameditem 5094,strcharinfo(PC_NAME); //Orc_Hero_Helm
mes "[Orc Hero]";
mes "There you go. I marked a small indication on it. So wear this helm from now on. Do you understand? My human Orc Hero.";
close;
diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt
index 065e1f300..8efebb27a 100644
--- a/npc/quests/newgears/2005_headgears.txt
+++ b/npc/quests/newgears/2005_headgears.txt
@@ -1136,8 +1136,8 @@ lighthalzen,182,89,0 script Relaxed-Looking Lady 4_F_02,{
mes "That is, if you don't";
mes "mind me asking you.";
next;
- mes "[" + strcharinfo(0) + "]";
- mes "My name is " + strcharinfo(0) + "";
+ mes "[" + strcharinfo(PC_NAME) + "]";
+ mes "My name is " + strcharinfo(PC_NAME) + "";
mes "and I'm an adventurer~";
next;
mes "[Achiha]";
@@ -1553,11 +1553,11 @@ gl_prison1,137,138,5 script Zealotus#LhzHat ZHERLTHSH,{
mes "Forbidden Red Candle.";
next;
mes "[Zealotus]";
- mes "" + strcharinfo(0) + " will";
+ mes "" + strcharinfo(PC_NAME) + " will";
mes "forever have a share";
mes "in my power. Those that";
mes "bow to me must also bow";
- mes "to " + strcharinfo(0) + ". It shall be done.";
+ mes "to " + strcharinfo(PC_NAME) + ". It shall be done.";
specialeffect EF_DEVIL;
specialeffect EF_POISONHIT;
next;
@@ -1571,7 +1571,7 @@ gl_prison1,137,138,5 script Zealotus#LhzHat ZHERLTHSH,{
delitem 7263,1;
delitem 660,1;
delitem 7099,30;
- getnameditem 5121,strcharinfo(0);
+ getnameditem 5121,strcharinfo(PC_NAME);
ZLMASKQ = 8;
close;
}
@@ -1656,7 +1656,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{
close; // no whip equipped or in inventory
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You're pathetic!";
mes "Aren't you supposed";
mes "to be a monster? You know";
@@ -1671,7 +1671,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{
mes "^3355FFYou nonchalantly^000000";
mes "^3355FFbrandish your Whip.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That's right.";
next;
mes "^3355FF*Snap!*";
@@ -1751,7 +1751,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{
delitem 7315,369;
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So what happens";
mes "if I don't decide not";
mes "to hurt you? Whatcha";
@@ -1793,7 +1793,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{
mes "me or make me eat those";
mes "weird crystals again, are you?";
next;
- mes "^3131FF[" + strcharinfo(0) + "]^000000";
+ mes "^3131FF[" + strcharinfo(PC_NAME) + "]^000000";
switch( select( "Rybio", "Injustice", "Zealotus" ) )
{
case 1:
@@ -1886,7 +1886,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{
switch( select( "Insult him.", "Apologize." ) )
{
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "First of all,";
mes "what exactly sets";
mes "you apart from all the";
@@ -1901,7 +1901,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{
switch( select( "Break his pride.", "Tell him you were joking." ) )
{
case 1:
- mes "^3131FF[" + strcharinfo(0) + "]^000000";
+ mes "^3131FF[" + strcharinfo(PC_NAME) + "]^000000";
mes "I mean, there are guys";
mes "like Bloody Murderer out";
mes "there who are more evil";
@@ -1911,7 +1911,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{
switch( select( "Go for the low blow.", "Try to salvage his confidence." ) )
{
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You know, me and Zealotus";
mes "were actually talking about";
mes "you recently. She told me that";
@@ -1919,7 +1919,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{
mes "feel sick! I mean, what kind";
mes "of monster is afraid of humans?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now you've reached the";
mes "point where even Injustice";
mes "is manlier than you now,";
@@ -1956,7 +1956,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{
emotion e_an;
close;
case 2:
- mes "^3131FF[" + strcharinfo(0) + "]^000000";
+ mes "^3131FF[" + strcharinfo(PC_NAME) + "]^000000";
mes "But know that I think";
mes "about it, maybe you look";
mes "much tougher than that";
@@ -1969,12 +1969,12 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{
mes "...";
mes "......";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...Yeeeeeah.";
close;
}
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But now that I think";
mes "about it, you actually";
mes "are much better than all";
@@ -1989,7 +1989,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{
close;
}
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I...";
mes "I was just kidding!";
mes "How could she hate";
diff --git a/npc/quests/newgears/2008_headgears.txt b/npc/quests/newgears/2008_headgears.txt
index b702cbe4c..4fdd378cf 100644
--- a/npc/quests/newgears/2008_headgears.txt
+++ b/npc/quests/newgears/2008_headgears.txt
@@ -77,7 +77,7 @@ gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{
mes "[Myu]";
mes "...It was a fruitless effort Meow...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes " (Meow again...What a weirdo.)";
close;
case 2:
@@ -168,7 +168,7 @@ gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{
mes "ONE THOUSAND TIMES! -chuckles-";
mes "(Meow Meow Meow~)";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(What a weirdo.. Anyways..what's with that meow meow sound?)";
mes "Just keep your promises.";
mes "after the work is done...Ok?";
@@ -246,7 +246,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "I want to challenge my skills!!";
next;
if (countitem(Fillet) > 0 || countitem(Fillet_White) > 0 || countitem(Fillet_Red) > 0 || countitem(Fillet_Blue) > 0 || countitem(Fillet_Green) > 0) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(I have a Cute Ribbon...what should I do..?)";
next;
switch(select("Ask Elgo to dye it.", "Leave it alone.")){
@@ -743,7 +743,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "But you don't even have one.";
close;
case 6:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah, I'm not sure this time. I will come back next time.";
mes "Take Care.";
next;
@@ -752,7 +752,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
close;
}
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm, I will bring you one next time.";
mes "Take Care.";
next;
@@ -772,11 +772,11 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
in_orcs01,119,106,3 script Orc Lady#2008hat03 ORC_LADY,2,2,{
OnTouch:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This Orc Lady is absorbed in something.";
mes "I don't know what she's making...but she wouldn't notice me even I walk up on her.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Should I talk to her?...Uh..Do we even understand eachother?";
next;
mes "THe Orc Lady suddenly turns around looking surprised.";
@@ -790,7 +790,7 @@ OnTouch:
mes "You weirdo.";
mes "My name is Aite-Nah-Zir-Be.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Surprisingly the Orc Lady introduced herself to me.";
mes "How should I react?";
next;
@@ -821,18 +821,18 @@ OnTouch:
mes "1,000 Maneater Blossoms..";
mes "Bring me....";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(^4d4dff Silk Ribbon and 1,000 Maneater Blossoms^000000, huh..)";
mes "Got it. I will go and bring back the materials.";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I nodded goodbye to her with a smile on my face saying nothing.";
mes "She nodded back to be as if she understood that was my good bye.";
close;
}
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's run away while she's still in shock.";
close2;
warp "gef_fild10",223,203;
diff --git a/npc/quests/newgears/2010_headgears.txt b/npc/quests/newgears/2010_headgears.txt
index bfdea103a..ec856c37f 100644
--- a/npc/quests/newgears/2010_headgears.txt
+++ b/npc/quests/newgears/2010_headgears.txt
@@ -334,7 +334,7 @@ comodo,236,164,0 script Hat Girl#Hair_Brush 1_F_04,{
mes "- after emptying some of it. -";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I got the Hair Brush.";
mes "...but it makes me sad.";
delitem Mixture,1; //Mixture
@@ -450,10 +450,10 @@ alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{
mes "See you again, my angel~!";
emotion e_thx;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "... ...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm... I guess I was fooled by that little kid.";
close;
}
@@ -474,10 +474,10 @@ alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{
mes "Are you a real angel? Have you been to heaven?";
next;
if (select("What a bullshit!", "Let's keep the childhood innocence!") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Angel and heaven? It's all made up! ";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There's nothing. Everything is lie!";
emotion e_gg,1;
next;
@@ -486,7 +486,7 @@ alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{
emotion e_sigh;
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Of course. I used to dance with the dragon and zebra";
mes "on the vanilla-taste clouds.";
next;
@@ -522,7 +522,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{
mes "Hmm..Hm..";
mes "It seems my transformation into the child's appearance is succeessful.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "... ... ... ...";
next;
mes "[???]";
@@ -550,10 +550,10 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{
mes "I need your help!";
next;
if (select("Just ignore it.", "Let's help him.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Talking frog...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now I've seen everything.";
next;
mes "[King Froggie Vll]";
@@ -562,7 +562,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What can I help you?";
next;
mes "[King Froggie Vll]";
@@ -570,7 +570,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{
setquest 5000;
2009_hat = 1;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Sure, I will.";
next;
mes "[King Froggie Vll]";
@@ -592,7 +592,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{
mes "Oh, you brought all of them!";
next;
mes "[King Froggie Vll]";
- mes "Thank you so much, " + strcharinfo(0) + ".";
+ mes "Thank you so much, " + strcharinfo(PC_NAME) + ".";
emotion e_thx;
next;
mes "[King Froggie Vll]";
@@ -601,7 +601,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{
mes "[King Froggie Vll]";
mes "Frogs are healthy food to the snakes.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I know well.";
next;
mes "[King Froggie Vll]";
@@ -630,7 +630,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{
end;
}
else if (questprogress(5001,HUNTING) == 2) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm back.";
next;
mes "[King Froggie Vll]";
@@ -648,7 +648,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{
changequest 5001,5002;
2009_hat = 3;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm happy to be added in the history book. I'll go and get them.";
next;
mes "[King Froggie Vll]";
@@ -671,7 +671,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{
mes "[King Froggie Vll]";
mes "Oh, you brought Poisonous Canines! Now, I'm able to put you in the frog history book officially.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That's good for me.";
next;
mes "[King Froggie Vll]";
@@ -711,7 +711,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{
mes "[King Froggie Vll]";
mes "You are already the hero for our frogs! If I have a child, I would marry you up with my child.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah.. No, thanks.";
mes "^FF0000(Are you telling me to marry with A Frog???)^000000";
next;
@@ -765,7 +765,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{
}
mes "[King Froggie Vll]";
mes "Frogs, do you have any objection";
- mes "to give our hero, " + strcharinfo(0) + "";
+ mes "to give our hero, " + strcharinfo(PC_NAME) + "";
mes "a Frog Hat which is one of our precious treasures?";
next;
mes "[Sounds from somewhere]";
@@ -777,7 +777,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{
mes "Hmm, there is no objection.";
next;
mes "[King Froggie Vll]";
- mes "I hearby give " + strcharinfo(0) + ", our hero, this Frog Hat.";
+ mes "I hearby give " + strcharinfo(PC_NAME) + ", our hero, this Frog Hat.";
specialeffect2 EF_MAPPILLAR2;
specialeffect2 EF_BLESSING;
erasequest 5004;
@@ -794,7 +794,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{
}
else if (2009_hat == 6) {
mes "[King Froggie Vll]";
- mes "All the frogs in the world, praise " + strcharinfo(0) + ", our eternal hero!";
+ mes "All the frogs in the world, praise " + strcharinfo(PC_NAME) + ", our eternal hero!";
emotion e_thx;
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
@@ -836,13 +836,13 @@ OnTouch:
donpcevent "Roda Frog#Frog_Cap::OnEnable";
if (2009_hat > 0) {
emotion e_dots,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It's so amazing to see";
mes "the frog which transforms itself.";
close;
}
emotion e_omg,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh my.. the frog transformed into a child...";
close;
}
diff --git a/npc/quests/obb_quest.txt b/npc/quests/obb_quest.txt
index 9ce1bacf9..504e5ff70 100644
--- a/npc/quests/obb_quest.txt
+++ b/npc/quests/obb_quest.txt
@@ -674,14 +674,14 @@ moc_ruins,105,62,4 script Jacob#thai 1_M_04,{
next;
input .@input$;
if (.@input$ != "Pandger Mayer introduced you") {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes ""+.@input$+"";
next;
mes "[Jacob]";
mes "....Sorry, what did you say? I have no idea what you're talking about.";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Pandger Mayer introduced you.";
next;
mes "[Jacob]";
@@ -1021,7 +1021,7 @@ moc_ruins,105,62,4 script Jacob#thai 1_M_04,{
mes "Respect your parents when they're";
mes "still alive. It's too late to be sorry after you've lost them.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(Hmmm...I just know that there's more that this guy can tell me...)";
close;
}
@@ -1036,7 +1036,7 @@ moc_ruins,105,62,4 script Jacob#thai 1_M_04,{
mes "'^0000FFTry to be in someone else's shoes before judging that person.^000000'";
mes "Do you understand?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(There's more this guy can tell me, I just know it...)";
close;
}
diff --git a/npc/quests/okolnir.txt b/npc/quests/okolnir.txt
index a9772ed5a..4d5cb4910 100644
--- a/npc/quests/okolnir.txt
+++ b/npc/quests/okolnir.txt
@@ -194,7 +194,7 @@ que_qsch05,345,23,0 warp Gate02#gq_sch05 1,1,schg_cas05,369,306
.@GID = getcastledata(.@t$,1);
if (getcharid(2) == .@GID) {
cutin "wish_maiden31",1;
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
mes "[Wish Maiden]";
mes "I am... Wish maiden.";
mes "Mourning in this virtual realm, Okolnir.";
@@ -258,7 +258,7 @@ que_qsch05,345,23,0 warp Gate02#gq_sch05 1,1,schg_cas05,369,306
donpcevent "#okolnir_"+.@sub$+"::OnEnable";
disablenpc "Wish Maiden#gq_"+.@sub$;
cutin "wish_maiden11",255;
- announce "["+ strcharinfo(0) +"], of the guild ["+ getguildname(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
+ announce "["+ strcharinfo(PC_NAME) +"], of the guild ["+ getguildname(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
end;
}
else {
@@ -447,7 +447,7 @@ OnTouch:
case 6: .@m = 1659; break;
default: .@m = 1652; break;
}
- monster "que_q"+getarg(0),getarg(1),getarg(2),strcharinfo(0),.@m,1,"#Gate_manager_"+getarg(0)+"::OnMyMobDead";
+ monster "que_q"+getarg(0),getarg(1),getarg(2),strcharinfo(PC_NAME),.@m,1,"#Gate_manager_"+getarg(0)+"::OnMyMobDead";
return;
}
@@ -2162,7 +2162,7 @@ que_qsch05,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch05_boss WIS
.@t$ = ((compare(strnpcinfo(NPC_MAP),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(NPC_MAP),getstrlen(strnpcinfo(NPC_MAP))-1));
.@GID = getcastledata(.@t$,1);
if (getcharid(2) == .@GID) {
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
if (compare(.@sub$,"aru")) {
setarray .@n, 7835,1,7836,1,7837,1,7838,1,2513,1,7291,10,7293,10,7063,100,985,20;
.@rwd = 2541; //Asprika
@@ -2198,7 +2198,7 @@ que_qsch05,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch05_boss WIS
delitem .@n[.@i],.@n[.@i+1];
getitem .@rwd,1;
getitem Valkyrie_Gift,1;
- announce "["+ strcharinfo(0) +"], of guild ["+ getguildname(.@GID) +"] has brought a "+getitemname(.@rwd)+" into this world.",bc_all,"0x70dbdb";
+ announce "["+ strcharinfo(PC_NAME) +"], of guild ["+ getguildname(.@GID) +"] has brought a "+getitemname(.@rwd)+" into this world.",bc_all,"0x70dbdb";
close2;
cutin "wish_maiden11",255;
disablenpc "Wish Maiden#"+.@sub$+"_gift";
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index 9b0a5ad7e..8e57b3a96 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -762,7 +762,7 @@ lhz_in01,136,260,5 script Munkenro#1 4_M_RUSMAN1,{
next;
mes "..................";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There's no avoiding it.";
mes "Ok, I need to try.";
close;
@@ -825,7 +825,7 @@ lhz_in01,132,259,5 script Sikaiz#1 4_M_LGTGUARD,{
mes "I already accept you. Just write down your name here. Go ahead.";
next;
input .@input$;
- if (.@input$ != strcharinfo(0)) {
+ if (.@input$ != strcharinfo(PC_NAME)) {
mes "[Sikaiz]";
mes "Don't you know your own name?";
mes "Write it again.";
@@ -833,7 +833,7 @@ lhz_in01,132,259,5 script Sikaiz#1 4_M_LGTGUARD,{
}
else {
mes "[Sikaiz]";
- mes "Ok. I got your name, " + strcharinfo(0) + ". Great name! Registration is done!";
+ mes "Ok. I got your name, " + strcharinfo(PC_NAME) + ". Great name! Registration is done!";
mes "You've become a member of the three kingdoms!";
next;
mes "[Sikaiz]";
@@ -1709,7 +1709,7 @@ moc_fild22b,230,197,5 script Munkenro#2 4_M_RUSMAN1,{
mes "[Munkenro]";
mes "Um. You're the one that";
mes "did some favors before...";
- mes "Your name is " + strcharinfo(0) + "?";
+ mes "Your name is " + strcharinfo(PC_NAME) + "?";
mes "I remember you.";
next;
mes "[Munkenro]";
@@ -2061,7 +2061,7 @@ mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{
mes "What brings you here?";
emotion e_lv;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "The instructor sent me.";
mes "He told me to get supplies from the motherland.";
next;
@@ -2147,14 +2147,14 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "Huuu, no time to rest.";
mes "When re-enforcements come.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me.";
next;
mes "[Instructor Lugen]";
mes "Hi!";
mes "What brings you here?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Marian sent me to here.";
next;
mes "[Instructor Lugen]";
@@ -2213,7 +2213,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
next;
switch(select("Yes.", "No.")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I will register...";
next;
mes "[Instructor Lugen]";
@@ -2285,7 +2285,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "and try not to catch a cold.";
next;
mes "[Instructor Lugen]";
- mes "And I have a request of you, "+ strcharinfo(0) +".";
+ mes "And I have a request of you, "+ strcharinfo(PC_NAME) +".";
next;
mes "[Instructor Lugen]";
mes "It is to distribute supplies";
@@ -2464,7 +2464,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
if (ep13_newbs == 20) {
mes "[Instructor Lugen]";
mes "It was really good to request";
- mes "you, "+ strcharinfo(0) +".";
+ mes "you, "+ strcharinfo(PC_NAME) +".";
mes "Your work has been";
mes "a great help to us.";
mes "I really appreciate it.";
@@ -2487,14 +2487,14 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "Huu...~";
emotion e_pif;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What is wrong with you?";
next;
mes "[Instructor Lugen]";
mes "Ah, nothing...";
mes "I'm just talking to myself.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I've never seen you sigh.";
mes "If you have something";
mes "to say please tell me.";
@@ -2502,7 +2502,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "[Instructor Lugen]";
mes "It's just a personal thing...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Tell me.";
mes "I think I can help you.";
next;
@@ -2527,13 +2527,13 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
next;
switch(select("Help.", "Just listen.")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I will help with your problem!";
next;
mes "[Instructor Lugen]";
mes "No, it is ok.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Don't say no!";
mes "It's not a problem at all!";
mes "So, I'll go to him for you";
@@ -2542,7 +2542,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "[Instructor Lugen]";
mes "......";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hey, I really want to help~";
next;
mes "[Instructor Lugen]";
@@ -2551,7 +2551,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "If so, can you please";
mes "deliver this letter to him?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You can count on me!!";
next;
mes "[Instructor Lugen]";
@@ -2563,7 +2563,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
setquest 11099;
close;
case 2:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah, ya work is tough.";
next;
mes "[Instructor Lugen]";
@@ -2591,13 +2591,13 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
next;
switch(select("Help him.", "Just pass.")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "May I help you?";
next;
mes "[Instructor Lugen]";
mes "No, it's ok.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Don't say no!";
mes "It is not difficult at all!";
mes "So, I'm supposed to go to him and see if he's ok, right?";
@@ -2605,7 +2605,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "[Instructor Lugen]";
mes "......";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hey, I really want to help~";
next;
mes "[Instructor Lugen]";
@@ -2613,7 +2613,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "I really appreciate that.";
mes "If so, can you please deliver this letter to him?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You believe me!!";
next;
mes "[Instructor Lugen]";
@@ -2624,7 +2624,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
setquest 11099;
close;
case 2:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hmm...";
close;
}
@@ -2647,7 +2647,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
}
}
if (ep13_newbs == 24) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Instructor! I met Otto!";
mes "He is doing very well~";
next;
@@ -2657,11 +2657,11 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "being sick and far away";
mes "from his homeland.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I have a letter from him, too.";
next;
if (countitem(Letter_From_Otto) < 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Huh, ehh..?!?!";
next;
mes "[Instructor Lugen]";
@@ -2677,7 +2677,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "[Instructor Lugen]";
mes "I don't know how to thank you.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hehe, don't mention it.";
mes "And Otto said that he";
mes "would come to see you.";
@@ -2710,7 +2710,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
next;
mes "[Instructor Lugen]";
mes "It is good to see you,";
- mes ""+ strcharinfo(0) +",";
+ mes ""+ strcharinfo(PC_NAME) +",";
mes "enjoy yourself here.";
mes "If you have any troubles,";
mes "come to see me.";
@@ -2718,7 +2718,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "[Instructor Lugen]";
mes "I so happy that I've";
mes "met a person like";
- mes "you, "+ strcharinfo(0) +".";
+ mes "you, "+ strcharinfo(PC_NAME) +".";
close;
}
else {
@@ -2738,13 +2738,13 @@ mid_camp,123,290,4 script Otto#ep13bs 4_M_RUSMAN1,{
close;
}
if (ep13_newbs == 23) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Mr. Otto?!";
next;
mes "[Otto]";
mes "Hmm, how can I help you?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Instructor Lugen sent me!";
mes "He is worrying about you getting worse.";
next;
@@ -2754,12 +2754,12 @@ mid_camp,123,290,4 script Otto#ep13bs 4_M_RUSMAN1,{
mes "It was nothing.";
mes "He's still overprotective..";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "That's good to hear.";
mes "Ah, and he wrote this letter for you.";
next;
if (countitem(Letter_From_Lugen) < 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Eh, where is it...";
next;
mes "[Otto]";
@@ -2872,12 +2872,12 @@ mid_campin,106,122,4 script Receptionist Brink#ep13b 4_M_ORIENT02,{
mes "What...your name...";
emotion e_swt2;
next;
- mes "["+ strcharinfo(0) +"]";
- mes "My name is "+ strcharinfo(0) +".";
+ mes "["+ strcharinfo(PC_NAME) +"]";
+ mes "My name is "+ strcharinfo(PC_NAME) +".";
next;
mes "[Brink]";
mes "...Ah...";
- mes ""+ strcharinfo(0) +"...";
+ mes ""+ strcharinfo(PC_NAME) +"...";
mes "You...";
mes "...registered...Hmm...";
mes "...";
@@ -2894,7 +2894,7 @@ mid_campin,106,122,4 script Receptionist Brink#ep13b 4_M_ORIENT02,{
mes "I mean...";
emotion e_swt2;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Is it finished?";
next;
mes "[Brink]";
@@ -2955,7 +2955,7 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{
mes "Thanks.";
emotion e_thx;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What do you need?";
next;
mes "[Diego]";
@@ -2971,9 +2971,9 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{
mes "[Diego]";
mes "Well, let me see...";
mes "I'm really lucky to see you,";
- mes "passing by here, "+ strcharinfo(0) +".";
+ mes "passing by here, "+ strcharinfo(PC_NAME) +".";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hah!! How did you know my name?!";
emotion e_omg,1;
next;
@@ -3074,7 +3074,7 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{
mes "you came along.";
mes "It's got to be fate.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "No, I just...";
mes "I was assigned to stay";
mes "in these barracks.";
@@ -3122,7 +3122,7 @@ OnTouch:
close;
}
if (ep13_newbs == 10) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Haaaam~~~~~";
mes "what a good night!!";
next;
@@ -3215,7 +3215,7 @@ mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{
mes "Wawa, what is this~";
mes "Hey, is that for me?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Yes...";
emotion e_swt,1;
next;
@@ -3249,7 +3249,7 @@ mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{
mes "I really wanted it.";
mes "I really love it~~";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What is... it~~?";
next;
mes "[Jan]";
@@ -3276,14 +3276,14 @@ mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{
mid_camp,30,168,4 script Gerard#ep13bs 4_DST_SOLDIER,{
if (ep13_newbs == 17) {
if (countitem(Supply_Box) > 0) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Are you Gerard?";
next;
mes "[Gerard]";
mes "Yes, I am.";
mes "What brings you here?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Instructor Lugen sent";
mes "me for an errand.";
next;
@@ -3298,7 +3298,7 @@ mid_camp,30,168,4 script Gerard#ep13bs 4_DST_SOLDIER,{
mes "I really appreciate this.";
emotion e_rice;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...";
mes "You ran out of supplies, but";
mes "you didn't go back to the camp?";
@@ -3355,7 +3355,7 @@ man_fild01,80,248,4 script Alberto#ep13bs 4_M_RASWORD,{
mes "[Alberto]";
mes "Hhh, I am cold...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Mr. Alberto, take this.";
mes "The Instructor sent";
mes "me on an errand.";
@@ -3381,7 +3381,7 @@ man_fild01,80,248,4 script Alberto#ep13bs 4_M_RASWORD,{
mes "- else's stuff makes -";
mes "- me feel strange. -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Here it is.";
mes "Hopefully it'll warm you up.";
next;
@@ -3482,7 +3482,7 @@ spl_fild02,348,76,0 script Tree#ep13bs1::ep13tree HIDDEN_NPC,{
mes "- Bomb, bomb~~ -";
mes "- This branch is decayed. -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "This is useless.";
mes "I need to find others...";
close;
@@ -3868,7 +3868,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
next;
switch(select("Show loot from Nepentheses.", "Scold him.", "Comfort him.")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, take a look here...";
mes "These Nepentheses aren't";
mes "any more brutal or grotesque";
@@ -3879,7 +3879,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
mes "Isn't this from";
mes "the Nepentheses?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's right!";
mes "I took care of them.";
mes "It was easy, haha!";
@@ -3891,7 +3891,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
mes "Are you a soldier?";
mes "Captain? Or agent?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No, I'm just a wandering";
mes "adventurer. I've come here";
mes "to challenge this new place";
@@ -3959,7 +3959,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
changequest 2147,2148;
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You call yourself a monster";
mes "scholar, and yet you're afraid";
mes "of practicing your expertise.";
@@ -3970,7 +3970,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
mes "but I can't hide my true feelings.";
close;
case 3:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Come on, you're a respected";
mes "monster scholar. You'll find";
mes "that the monsters in this world";
@@ -4167,11 +4167,11 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
mes "[Rumis Block]";
mes "Welcome back. Did you find out about them?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, let's see...";
next;
while(1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The owner of the tricorn hat";
mes "is a monster called...";
input .@input$;
@@ -4182,23 +4182,23 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
}
else {
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes ""+.@input$+"...? I don't think that was the name...";
next;
}
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The size of Tatacho is about...";
input .@input$;
mes "^3131FF"+.@input$+"^000000, I guess...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Tatachos are usually sitting on the ground, but they roll around if their body temperature goes down too low because of the cold weather.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "About that tricorn hat, I've concluded, based on my opinion about their appearance and their movement patterns, that it is not active or productive at all:";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "They are not intelligent enough to produce a sophisticated hat like that.";
next;
mes "[Rumis Block]";
@@ -4218,7 +4218,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
mes "I shall go back home faster than anyone else in this camp. I'm tired of this world...";
next;
mes "[Rumis Block]";
- mes "..."+strcharinfo(0)+", I thank you so much for helping me despite my self-centered behavior.";
+ mes "..."+strcharinfo(PC_NAME)+", I thank you so much for helping me despite my self-centered behavior.";
mes "I really appreciate it";
next;
mes "[Rumis Block]";
@@ -4237,14 +4237,14 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
}
else if (ep13_animal == 15) {
if (countitem(Horn_Of_Tendrilion) > 0) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Mr. Rumis! Take a look at this!";
next;
mes "[Rumis Block]";
mes "...Oh, hello.";
mes "I'm extremely frustrated. I feel helpless because I wasn't able to go back home last time...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I've found this horn from a monster in the Splendide Area.";
mes "That monster was very mysterious, and its body was covered with grass.";
next;
@@ -4272,14 +4272,14 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
mes "I wonder if they're related,";
mes "or if this is an evolved Hillsrion.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah, and there's the possibility of mutation caused by the environment.";
next;
mes "[Rumis Block]";
mes "...What do you mean?";
mes "Are you saying the monster has been mutated by environmental causes?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, that's possible, isn't it? Haha!";
next;
mes "- You told Rumis what you've heard from Botanist Terris: some plants are already showing signs of mutation. -";
@@ -4291,7 +4291,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
mes "[Rumis Block]";
mes "By the way, who came up with the idea of that device?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I have no idea. Haha!";
next;
mes "[Rumis Block]";
@@ -4384,7 +4384,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{
next;
switch(select("Express your displeasure.", "Agree with him.")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Your excitement agitates me.";
next;
mes "[Botanist]";
@@ -4395,7 +4395,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{
break;
case 2:
emotion e_lv2,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I agree. There's so much to see around here!";
next;
mes "[Botanist]";
@@ -4405,7 +4405,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{
next;
break;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Your brother wanted me to send this to you. Maybe it'll help with your study.";
next;
mes "- You have given the Nepenthes Specimen to the botanist. -";
@@ -4431,7 +4431,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{
mes "Either way, I don't care.";
mes "I'm just happy that he cares about me...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why do you think that?";
mes "Can't you just thank him for trying to help you?";
next;
@@ -4698,7 +4698,7 @@ mid_camp,45,148,7 script Botanist#ep13_1 4_M_ALCHE_C,{
close;
}
else if (ep13_animal == 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's sprouted! That shoot looks healthy!";
next;
mes "[Botanist]";
@@ -4767,7 +4767,7 @@ OnTouch:
man_fild01,92,230,3 script Frozen Tree#evt_lumis HIDDEN_NPC,1,1,{
if (ep13_animal == 11) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Knock, knock. Are you here?";
next;
mes "- Something is making loud noise near the top of the tree. -";
@@ -4787,7 +4787,7 @@ man_fild01,92,230,3 script Frozen Tree#evt_lumis HIDDEN_NPC,1,1,{
mes "...Oh, sorry.. I was just talking to myself.";
next;
mes "[Rumis Block]";
- mes "I'll be watching the Hillsrions from this tree. "+strcharinfo(0)+", can you please go collect ^3131FFHillsrion Horns^000000 for me?";
+ mes "I'll be watching the Hillsrions from this tree. "+strcharinfo(PC_NAME)+", can you please go collect ^3131FFHillsrion Horns^000000 for me?";
next;
mes "[Rumis Block]";
mes "Their horns might possess a special power. And I want to have them for further research.";
@@ -4941,7 +4941,7 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 4_M_EIN_SOLDIER,{
mes "How may I help you?";
next;
if (questprogress(2158) == 2 && questprogress(2159) == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, nothing.";
mes "Sorry to bother you.";
close;
@@ -4962,7 +4962,7 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 4_M_EIN_SOLDIER,{
close;
}
else if (!questprogress(2158)) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, nothing.";
mes "Sorry to bother you.";
close;
@@ -4983,7 +4983,7 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 4_M_EIN_SOLDIER,{
close;
}
else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, nothing.";
mes "Sorry to bother you.";
close;
@@ -5029,7 +5029,7 @@ OnTouch:
mes "- eyes as if he were -";
mes "- demanding for help! -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ".................";
mes ".................";
next;
@@ -5290,7 +5290,7 @@ OnTouch:
mes "Hmm, are you talking about Dusty?";
mes "He was expelled right after the incident and his job was taken away! I told you several times already!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ugh... You guys, I think you should calm down... This is ridiculous.";
next;
mes "[Hansenne]";
@@ -5299,7 +5299,7 @@ OnTouch:
mes "[Hansenne]";
mes "Sorry, I was just too shocked by that thief bug and accidentally touched your cake with my finger!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Huh? No. Wait...";
next;
mes "[Ryosen]";
@@ -5333,7 +5333,7 @@ OnTouch:
close;
}
else if (ep13_1_rhea == 21) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah...";
next;
mes "[United Research Official]";
@@ -5343,16 +5343,16 @@ OnTouch:
mes "[United Research Official]";
mes "Can you think of any idea how to get those people to get along??";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "... Actually... Hansenne is not the one who ruined that cake.";
next;
mes "[United Research Official]";
mes "Eh? What did you say?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "But... I don't understand why Hansenne would take the blame...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "... Well, I should go now.";
next;
mes "[United Research Official]";
@@ -5362,16 +5362,16 @@ OnTouch:
close;
}
else if ((ep13_1_rhea > 21) && (ep13_1_rhea < 26)) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "... Actually... Hansenne is not the one who ruined that cake.";
next;
mes "[United Research Official]";
mes "Eh? What did you say?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "But... I don't understand why Hansenne would take the blame...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "... Well, I should go now.";
next;
mes "[United Research Official]";
@@ -5870,7 +5870,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
mes "[Ryosen]";
mes "Krrrrrrrr! Ugh...!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Uhhhh...";
next;
mes "[Ryosen]";
@@ -5883,7 +5883,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
mes "Oh, what have I done?";
mes "I should go an apologize.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait! Hue wanted me to bring this to you.";
next;
if (countitem(Neat_Report) > 0) {
@@ -6745,14 +6745,14 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{
mes "[Hansenne]";
mes "Huh? You again?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Why did you do that?";
next;
mes "[Hansenne]";
mes "Hehhhhh??? What are you talking about? If you wanna blame me for anything, tell me the reason first~";
mes "Haha, hahaha, hahahahahahahahaha.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I know you're not the one who ruined the cake. I saw it. It was Hue! I saw him clearly when he pressed his hand on the cake when the Thief Bug came out.";
next;
mes "[Hansenne]";
@@ -6762,7 +6762,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{
mes "[Hansenne]";
mes "Hmmmmm... or... I don't know. Maybe I'm thanlful that he restored my garbage looking file... ?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "But... You were blamed for it.";
mes "Aren't you feeling bad? It's unfair!";
next;
@@ -7431,7 +7431,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{
mes "[Taab]";
mes "I don't think I need";
mes "any assistance for now...";
- mes "" + strcharinfo(0) + ",";
+ mes "" + strcharinfo(PC_NAME) + ",";
mes "why don't you go rest?";
close;
}
@@ -8288,7 +8288,7 @@ spl_fild02,314,165,0 script School of Fish#1::Fishinghole CLEAR_NPC,{
getitem Rough_File,1;
ep13_1_rhea = 14;
specialeffect EF_BUBBLE;
- mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Messy File!!",bc_map,"0xff77ff";
+ mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught a Messy File!!",bc_map,"0xff77ff";
}
}
.@rhea_ran = rand(1,70);
@@ -8309,15 +8309,15 @@ spl_fild02,314,165,0 script School of Fish#1::Fishinghole CLEAR_NPC,{
}
if (rand(1,200) == 3) {
getitem Gift_Box,1;
- mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Gift Box!!",bc_map,"0x00ffff";
+ mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught a Gift Box!!",bc_map,"0x00ffff";
}
if (rand(1,500) == 3) {
getitem Old_Blue_Box,1;
- mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Blue Box!!",bc_map,"0x00ffff";
+ mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught an Old Blue Box!!",bc_map,"0x00ffff";
}
if (rand(1,3000) == 3) {
getitem Old_Violet_Box,1;
- mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Purple Box!!",bc_map,"0x44ff44";
+ mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught an Old Purple Box!!",bc_map,"0x44ff44";
}
end;
}
@@ -8523,7 +8523,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{
mes "What is it?";
next;
mes "[Staff Officer Abidal]";
- mes "Err? Hey, aren't you that famous adventurer," + strcharinfo(0) + "? I've heard many good things about you.";
+ mes "Err? Hey, aren't you that famous adventurer," + strcharinfo(PC_NAME) + "? I've heard many good things about you.";
next;
mes "[Instructor Igrid]";
mes "I don't know what you're talking about. Boss, do you know this adventurer?";
@@ -8532,7 +8532,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{
mes "Stop calling me boss! Call me Commander, alright? Hey Abidal, is this adventurer really famous?";
next;
mes "[Staff Officer Abidal]";
- mes "Commander, haven't you read the report? The adventurer who helped the expedition solve the XX case was" + strcharinfo(0)+ ".";
+ mes "Commander, haven't you read the report? The adventurer who helped the expedition solve the XX case was" + strcharinfo(PC_NAME)+ ".";
next;
mes "[Hibba Agip]";
mes "*Ahem Ahem* I see. I've been too busy to read all the reports. So what brings you here? A reward?";
@@ -8544,7 +8544,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{
mes "Hey Abidal, he's here to see me, not you. Remember?";
next;
mes "[Staff Officer Abidal]";
- mes "Commander, please let me talk. " + strcharinfo(0) + "I'd like to talk to you privately. Can you come back later?";
+ mes "Commander, please let me talk. " + strcharinfo(PC_NAME) + "I'd like to talk to you privately. Can you come back later?";
next;
mes "[Hibba Agip]";
mes "Why do you want to talk privately?";
@@ -8565,7 +8565,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{
}
else if (ep13_1_edq == 2) {
mes "[Hibba Agip]";
- mes "Oh yes, right... You're " + strcharinfo(0) + ", right? Abidal has told me good things about you.";
+ mes "Oh yes, right... You're " + strcharinfo(PC_NAME) + ", right? Abidal has told me good things about you.";
next;
mes "[Hibba Agip]";
mes "We're lucky to have you, my friend... I hope you're as good as the stories play you up to be.";
@@ -9065,7 +9065,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{
mes "That's called that Kuhotanrangjigea from east. I didn't make that by myself.";
next;
mes "[Hibba Agip]";
- mes "Whatever.. Hey, you there... your name is " + strcharinfo(0) + " right? Do you know what to do?";
+ mes "Whatever.. Hey, you there... your name is " + strcharinfo(PC_NAME) + " right? Do you know what to do?";
next;
mes "[Hibba Agip]";
mes "Go to one of the tribes and ask for help officially. I'll send someone to the other tribe.";
@@ -9820,7 +9820,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
if ((ep13_1_edq == 3) && (countitem(Expedition_Report) > 0)) {
mes "[Expedition Messenger]";
mes "Welcome, I've been waiting for you.";
- mes "You must be " + strcharinfo(0) + ". Nice to meet you.";
+ mes "You must be " + strcharinfo(PC_NAME) + ". Nice to meet you.";
next;
mes "[Expedition Messenger]";
mes "Let me check something quicly. You received the report directly from the commander, didn't you? May I see it?";
@@ -9830,7 +9830,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
mes ".........";
next;
mes "[Expedition Messenger]";
- mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you, "+ strcharinfo(0) + ", have departed.";
+ mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you, "+ strcharinfo(PC_NAME) + ", have departed.";
next;
mes "[Expedition Messenger]";
mes "Guys, it's time to go.";
@@ -9880,7 +9880,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
mes "Argh... You...";
next;
mes "[Expedition Messenger]";
- mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!";
+ mes "*Cough* Oh, thank god! " + strcharinfo(PC_NAME) + ", please take the report and run!";
next;
mes "[???]";
mes "No... Noooo!";
@@ -9888,7 +9888,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
specialeffect2 EF_SOULBREAKER;
specialeffect2 EF_SONICBLOWHIT;
mes "[Expedition Messenger]";
- mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report...";
+ mes "Argh... " + strcharinfo(PC_NAME) + ", are you alright? The report... The report...";
next;
delitem Expedition_Report,1;
ep13_1_edq = 4;
@@ -9912,7 +9912,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
next;
mes "[Expedition Messenger]";
mes "We must report this to the commander before anything else.";
- mes ""+ strcharinfo(0) + ", please report to the commander immidiatly. Let us take care of the rest.";
+ mes ""+ strcharinfo(PC_NAME) + ", please report to the commander immidiatly. Let us take care of the rest.";
donpcevent "Expedition Messenger#2::OnDisable";
next;
mes "[Expedition Agent]";
@@ -9933,7 +9933,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
mes "Argh... You...";
next;
mes "[Expedition Messenger]";
- mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!";
+ mes "*Cough* Oh, thank god! " + strcharinfo(PC_NAME) + ", please take the report and run!";
next;
mes "[???]";
mes "No... Noooo!";
@@ -9941,7 +9941,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
specialeffect2 EF_SOULBREAKER;
specialeffect2 EF_SONICBLOWHIT;
mes "[Expedition Messenger]";
- mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report...";
+ mes "Argh... " + strcharinfo(PC_NAME) + ", are you alright? The report... The report...";
next;
mes "[Expedition Agent]";
mes "We lost the report. The pages are blowing away!";
@@ -9965,7 +9965,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
next;
mes "[Expedition Messenger]";
mes "We must report this to the commander before anything else.";
- mes ""+ strcharinfo(0) + ", please report to the commander immidiatly. Let us take care of the rest.";
+ mes ""+ strcharinfo(PC_NAME) + ", please report to the commander immidiatly. Let us take care of the rest.";
ep13_1_edq = 5;
next;
mes "[Expedition Agent]";
@@ -10081,7 +10081,7 @@ man_fild01,315,95,3 script Expedition Scout#1 4_M_MOC_SOLDIER,{
case 1:
if (ep13_1_edq == 71 || ep13_1_edq == 72) {
mes "[Expedition Scout]";
- mes "Oh, you must be"+strcharinfo(0)+". I heard that you'll be delivering the report.";
+ mes "Oh, you must be"+strcharinfo(PC_NAME)+". I heard that you'll be delivering the report.";
next;
if (.@playtime == 1) {
mes "[Expedition Scout]";
@@ -10250,7 +10250,7 @@ ra_temple,122,174,3 script Nuria 4_F_RACHOLD,{
lhz_in01,110,174,5 script Gerhart 4_M_KHKYEL,{
mes "[Gerhart]";
if (ep13_1_edq == 9 || ep13_1_edq == 101 || ep13_1_edq == 111 || ep13_1_edq == 102 || ep13_1_edq == 112) {
- mes "Welcome, " + strcharinfo(0) + ". What took you so long?";
+ mes "Welcome, " + strcharinfo(PC_NAME) + ". What took you so long?";
next;
mes "[Gerhart]";
mes "Oh, who am I? Let's say... That you can make ends meet because of me.";
@@ -10463,21 +10463,21 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{
mes "By the way, adventurer,";
mes "What's your name?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
mes "......";
- mes "" + strcharinfo(0) + "...";
+ mes "" + strcharinfo(PC_NAME) + "...";
mes "......";
next;
mes "[Echinacea]";
mes "Ah, you are";
- mes "" + strcharinfo(0) + ".";
- mes "Well, " + strcharinfo(0) + ", I've just assigned you as Mr. Kidd's assistant.";
+ mes "" + strcharinfo(PC_NAME) + ".";
+ mes "Well, " + strcharinfo(PC_NAME) + ", I've just assigned you as Mr. Kidd's assistant.";
mes "Good, everything's done on this end. I just needed to get your name on record.";
next;
mes "[Echinacea]";
mes "What are you still doing here?";
- mes "" + strcharinfo(0) + ", your job is to assist Mr. Kidd.";
+ mes "" + strcharinfo(PC_NAME) + ", your job is to assist Mr. Kidd.";
mes "Please go help him, will you?";
mao_morocc2 = 1;
setquest 7012;
@@ -10723,7 +10723,7 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{
next;
mes "[Echinacea]";
mes "So, tell me, what is it?";
- mes strcharinfo(0)+", you've done a great job helping us...";
+ mes strcharinfo(PC_NAME)+", you've done a great job helping us...";
mes "Oh, you must have questions about that last case, is that right?";
next;
mes "[Echinacea]";
@@ -10799,7 +10799,7 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{
close;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Err? I don't have two Nice Sweet Potatoes..";
mes "Where can I get those?";
close;
@@ -11034,15 +11034,15 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
mes "I mean Rin. How is she?";
mes "Is she seriously wounded?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "She needs to spend some time in bed,";
mes "but she's conscious and still in one piece.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "She seems to have no problem taking care of herself,";
mes "but I'm worried because sometimes she looks extremely exhausted. She mentioned that her vision blurs when she's very tired..";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Don't worry; I don't think it's serious because she still had the strength to yell while writing that journal.";
next;
cutin "moc2_kid03",2;
@@ -11071,7 +11071,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
close2;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(I was supposed to give him the 'Morroc Pursuit Journal' and a 'Bloody Crystal of the Darkness'...";
mes "Err? Where have they gone? I need to find them.)";
close2;
@@ -11093,7 +11093,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
end;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "No, nothing.";
mes "I'm sorry if I bothered you while you were writing your report.";
next;
@@ -11108,7 +11108,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
mes "What just happened?";
next;
select("Err.. Huh?!");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "..Err?";
mes "..Kidd? Someone was calling my name...";
mes "Rin! Where's Rin? What about Rayan?";
@@ -11118,13 +11118,13 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
mes "What are you talking about?";
mes "Where the hell have you been?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What do you mean..";
mes "Where I've been?";
mes "..Oh yeah, I saw Rin fighting Rayan.";
mes "She was defeated by magic, and then disappeared...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah?! Ah! Right!";
mes "I heard your voice once I found a strange scroll.";
mes "The scroll!";
@@ -11230,7 +11230,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
mes "[Mr. Kidd]";
mes "You're my assistant, aren't you?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes ".... .....";
mes "......";
next;
@@ -11371,7 +11371,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
mes "..No, not at all.";
mes "We're just using one journal to record each other's work.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why can't you use separate journals and then combine them later?";
next;
cutin "mocseal_kid01",2;
@@ -11498,7 +11498,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
}
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Err? I don't have two Nice Sweet Potatoes..";
mes "Where can I get those?";
close2;
@@ -11532,7 +11532,7 @@ mid_camp,205,312,0 script #moc2_talkevent01 FAKE_NPC,1,1,{
OnTouch:
if (mao_morocc2 == 11) {
mes "[Mr. Kidd]";
- mes "" + strcharinfo(0) + "? " + strcharinfo(0) + "?!";
+ mes "" + strcharinfo(PC_NAME) + "? " + strcharinfo(PC_NAME) + "?!";
mes "Wake up!";
mao_morocc2 = 12;
close;
@@ -11675,7 +11675,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
mes "You'll be the one using this scroll. Am I right?";
mes "Here, please take this.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "'To gather members...?'";
mes "...Right! I remember";
mes "Rayan mentioned a gathering somewhere!";
@@ -11704,7 +11704,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
close;
}
else if (mao_morocc2 == 101) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "....";
next;
mes "[Defaria]";
@@ -11832,7 +11832,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
mes "[Defaria]";
mes "What..?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Didn't you forget something?";
mes "... Dandelion? I wanted you to tell me what you knew.";
mes "I was hoping you'd remember something about Dandelion.";
@@ -12225,7 +12225,7 @@ OnTouch:
mes "Hey Master, is it okay to let this guy in?";
next;
if (prt_curse == 24) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I, um, I'm looking";
mes "for somebody named";
mes "Marjana? I learned";
@@ -12746,7 +12746,7 @@ que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{
if (mao_morocc2 == 5) {
if (mao_request > 103) {
mes "[Rin]";
- mes "..." + strcharinfo(0) + "...?";
+ mes "..." + strcharinfo(PC_NAME) + "...?";
mes "It's been a long time. What's going on?";
cutin "moc2_rin02",2;
}
@@ -12981,7 +12981,7 @@ que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{
mes "..A bloody Crystal of the Darkness?";
mes "Can you show it to me?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh, I don't have it with me. I'll go bring it right away.";
mes "^4d4dff(Wait, what did I do with it? I didn't sell it or anything, did I?)^000000";
close2;
@@ -13045,7 +13045,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{
mes "- Rayan is shivering in fear.";
mes "He still hasn't gotten over the fact that he killed all of his comrades.-";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What is going on?";
mes "He doesn't look like the Rayan I know.";
next;
@@ -13127,7 +13127,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{
mes "Wah! What's going on?";
mes "Why is it suddenly..?!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is this a time-space phenomenon?!";
mes "Why..? There's no gap here..?";
next;
@@ -13172,7 +13172,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{
mes "....Huh...?";
mes "What just happened?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...I don't know...";
mes "...I think he's gone...?";
delitem Morocc_Tracing_Log,1;
@@ -13186,14 +13186,14 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{
mes "What's up?";
mes "I'm kind of busy right now.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "..I've brought back the journal and something else..";
mes "..Er, sorry. I forgot to bring the journal! I'll be right back.";
close2;
}
}
else if (mao_morocc2 == 22) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What should we do now?";
mes "You know, that voice.. Do you think it was Satan Morocc...?";
next;
@@ -13357,14 +13357,14 @@ hu_fild04,235,103,0 script Heap of Earth#mao2_01 CLEAR_NPC,4,4,{
mes "There are some broken branches to the side of a set of footprints that look like they're skidding backwards...";
mes "Somebody must have been fallen down on the ground, or...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I've been having a strange feeling around this area...";
mes "It feels like faint mana.. ?!... Yes, I can barely see an aura.";
mes "...What is this?";
next;
switch(select("Ignore it.", "Take a careful look.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm.. This place must be where Rin fought with Rayan's gang.";
mes "I don't see anything that looks important.";
close;
@@ -13374,7 +13374,7 @@ hu_fild04,235,103,0 script Heap of Earth#mao2_01 CLEAR_NPC,4,4,{
next;
mes "^4d4dffYou have found a 'Bloody Crystal of Darkness'.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I don't think I'll find anything else here...";
mes "I should go back now.";
mes "I hope Rin will understand.";
@@ -13506,18 +13506,18 @@ OnTouch:
mes "you feel your body being pulled into the space gap.";
mes "You remember Kidd's confused voice, screaming your name.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "By the way, where am I?";
mes "Argh.. My head hurts...";
mapannounce "que_dan01", "Female Voice: Checkmate! You can't run away any longer!",bc_map,"0x7b68ee";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes ".. ? Wh... What's going on?";
mes "I can't see things.. I'm getting dizzy...";
mes "What just happened?";
mapannounce "que_dan01", "Male Voice: *Giggle Giggle* If you thought I was alone, you're mistaken! Argh!",bc_map,"0xA8A8A8";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? Are they fighting?";
mes "I can hear a crowd of people coming...";
mes "Argh! It's too dark to see...!";
@@ -13532,7 +13532,7 @@ OnTouch:
next;
soundeffect "wander_man_move.wav",1;
sc_end SC_BLIND;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "... !!!!";
mes "Rin!!!!";
mes "Why? Why is Rin here? Wait, where am I?";
@@ -13581,7 +13581,7 @@ OnTouch:
donpcevent "Rayan#moc2_bt_r01::OnDisable";
donpcevent "Dandelion Member#moc2_1::OnDisable";
donpcevent "Dandelion Member#moc2_2::OnDisable";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Rin-!!!";
specialeffect EF_LIGHTBOLT,AREA,"Rin#moc2_bt_rin02";
specialeffect EF_FIREPILLARBOMB,AREA,"Rin#moc2_bt_rin02";
@@ -13793,7 +13793,7 @@ OnTouch:
mes "- You hear loud thuds and thumping in the midst of their yelling and screaming.";
mes "It sounds like they're having a serious dispute.-";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...Rayan? ...Morroc? ...Resurrect...?";
mes "I have no idea what they're talking about. Why are they fighting?";
next;
@@ -13803,7 +13803,7 @@ OnTouch:
mes "...Oh, right. I completely forgot about 'it.' It's time to take it back.";
mes "What do you say? *Giggle Giggle*";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What the?! Does he know I'm here?!";
mes "I'd better run!";
next;
@@ -13847,7 +13847,7 @@ que_dan02,115,53,3 script Man#moc2_crazyR01 4_M_DSTMAN,{
mes "He looks kind of.. He's insane, isn't he?";
cutin "mocseal_kid01",0;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Woah! Where did you come from?";
next;
mes "[Mr. Kidd]";
@@ -13864,7 +13864,7 @@ que_dan02,115,53,3 script Man#moc2_crazyR01 4_M_DSTMAN,{
mes "Hehehe, I just followed the will of my master.";
mes "Muhahahahaha!!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "No... No way!";
next;
select("Rayan?!");
diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt
index 83ce8419f..09ef6209e 100644
--- a/npc/quests/quests_13_2.txt
+++ b/npc/quests/quests_13_2.txt
@@ -476,7 +476,7 @@ spl_fild03,226,151,0 script School of Fish#5::FishingHole_spl3 CLEAR_NPC,{
getitem Rough_File,1;
ep13_1_rhea = 14;
specialeffect2 EF_BUBBLE;
- mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Loose File.",bc_map,"0xff77ff";
+ mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught a Loose File.",bc_map,"0xff77ff";
}
}
.@rhea_ran = rand(1,70);
@@ -498,17 +498,17 @@ spl_fild03,226,151,0 script School of Fish#5::FishingHole_spl3 CLEAR_NPC,{
.@rhea_ran5 = rand(1,200);
if (.@rhea_ran5 == 3) {
getitem Gift_Box,1;
- mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Gift Box.",bc_map,"0x00ffff";
+ mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught a Gift Box.",bc_map,"0x00ffff";
}
.@rhea_ran3 = rand(1,500);
if (.@rhea_ran3 == 3) {
getitem Old_Blue_Box,1;
- mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Blue Box.",bc_map,"0x00ffff";
+ mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught an Old Blue Box.",bc_map,"0x00ffff";
}
.@rhea_ran4 = rand(1,3000);
if (.@rhea_ran4 == 3) {
getitem Old_Violet_Box,1;
- mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Purple Box.",bc_map,"0x44ff44";
+ mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught an Old Purple Box.",bc_map,"0x44ff44";
}
}
else {
@@ -587,9 +587,9 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
mes "No, never mind...";
mes "What is your name?";
next;
- select("" + strcharinfo(0) + "");
+ select("" + strcharinfo(PC_NAME) + "");
mes "[Arc]";
- mes "Ah, right. " + strcharinfo(0) +"!";
+ mes "Ah, right. " + strcharinfo(PC_NAME) +"!";
mes "That's a strange pronunciation.";
mes "I might mispronunce it, so please understand...";
next;
@@ -627,7 +627,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
mes "[Arc]";
mes "The Manuk giants might misunderstand this as provoking them...Couldn't they?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So...the point is, you want me to look for your friend. Right?";
mes "Because you can't do it yourself from all these complicated situations?";
next;
@@ -637,7 +637,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
next;
switch(select("Sure, I will do it.", "Sorry, can't help you.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But, I'm going to need more information if I'm going to look for her.";
next;
mes "[Arc]";
@@ -656,7 +656,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
mes "Ah, and please keep this a secret from the other Laphines.";
next;
mes "[Arc]";
- mes "Remember " + strcharinfo(0) + "... you must keep this to yourself...";
+ mes "Remember " + strcharinfo(PC_NAME) + "... you must keep this to yourself...";
mes "Please, find her.";
ep13_mdrama = 2;
setquest 7056;
@@ -681,7 +681,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
mes "Keep that in mind when searching for her. And don't tell any other Laphine's about her missing.";
next;
mes "[Arc]";
- mes "You " + strcharinfo(0) + " are the only one I could ask for help...";
+ mes "You " + strcharinfo(PC_NAME) + " are the only one I could ask for help...";
mes "Do me this favor please.";
close;
}
@@ -723,7 +723,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
mes "It happened all of a sudden.";
next;
mes "[Arc]";
- mes "" + strcharinfo(0) + "!";
+ mes "" + strcharinfo(PC_NAME) + "!";
mes "What shoud I do now?";
mes "What do I have to do?";
mes "Terra left again and she was hurt...";
@@ -771,12 +771,12 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
mes "...No....";
mes "Shit, then what should I do!!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I will go. I'm the one who knows exactly where that cave is.";
mes "I will go and bring her back.";
mes "If Terra headed for that cave, I should be able to find her.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's hear rest of the story from Terra.";
mes "It is important for you to guard this place, isn't it?";
mes "If Terra really took the Bradium without any permission...";
@@ -800,18 +800,18 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
mes "What? A wounded Laphine in the Sapha's village?";
mes "Was it Terra?! Was she captured by those Sapha bastards?!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Calm down. I couldn't check out exactly who the captured Laphine was.";
mes "And they seem to have no intention of harming the Laphine.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Also, they were looking for something that can cure a wounded Laphine...";
mes "If we bring some medicine to them, we might have a chance to see who the Laphine is.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I understand how anxious you feel.. but that is the only way I can think of finding out who it is.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I will take some things to treat the wounds with me and if it turns out that the captured Laphine is Terra, I will bring her back.";
next;
mes "[Arc]";
@@ -867,7 +867,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
}
else if (ep13_mdrama == 25) {
mes "[Arc]";
- mes "" + strcharinfo(0) + "!!";
+ mes "" + strcharinfo(PC_NAME) + "!!";
mes "Terra's back!!!";
mes "She is back in one piece!";
mes "...She hasn't been saying a single word since her return, I told her to rest in Yai...";
@@ -1108,41 +1108,41 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{
next;
mes "Looking up I see the roots of the tree and stems digging up a mud-plastered wall, so the sunlight could shine through....2.j...There is a statue of Giant on the ground.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "A statue in a place like this...";
mes "Interesting.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hm, This resembles... that giant tribe in Manuk...";
mes "Huh? It's wearing a muffler...";
mes "...It can't be!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It has a lot of scars on it... as if it had been in a severe fight...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "And it appears like it's holding something in its arms...";
mes "Just what happened here?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I can't imagine what happened here, but I don't see Terra's marks anymore...";
mes "and this cave looks unsafe... I'd better go back to Arc for now.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Could it be... Terra was fighting this Giant?";
ep13_mdrama = 7;
changequest 7057,7058;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Anyways... How do I get out of here?";
mes "That hole I came in is too slippery to climb back out...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Light is coming in from the ceiling above... Maybe I should just climb a stem around here...";
close;
}
else if ((ep13_mdrama == 7) || (ep13_mdrama == 8)) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm done with this place.";
mes "I should go back to Arc...";
mes "Let's find an exit.";
@@ -1152,12 +1152,12 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{
mes "I came back here, but there's no trace of Terra...";
mes "There's only one thing different from the last time..Small particles of an ore are sprinkled around the Sapha's dead body.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So...Terra was here.....";
mes "Powdered Bradium...";
mes "What was she trying to do with this Sapha?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I can't just go back to Arc without anything... he'd be so disappointed...";
mes "Hmm, Should I go to the Sapha's village?";
ep13_mdrama = 10;
@@ -1165,11 +1165,11 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{
close;
}
else if (ep13_mdrama == 10) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I can't find any traces of Terra anymore.";
mes "One thing that bugs me is...These particles of an ore.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should go back to Arc and ask about it, or go to Sapha's Village and investigate some more.";
close;
}
@@ -1261,7 +1261,7 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{
mes "He did his best 'til the last...";
next;
mes "[Snorren]";
- mes "Look at this, " + strcharinfo(0) + "...";
+ mes "Look at this, " + strcharinfo(PC_NAME) + "...";
mes "His petrifyied body...";
mes "protected Terra...like this.";
next;
@@ -1276,7 +1276,7 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{
next;
mes "- All I could do was to keep tapping his shoulder... as he quietly sobbed... -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's.. go back...";
mes "Ogen wouldn't want you to be so sad and depressed.";
next;
@@ -1297,7 +1297,7 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{
close;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Whoa, I almost forgot the ring.";
close;
}
@@ -1366,13 +1366,13 @@ manuk,278,177,5 script Villager#ep13_11 4_MAN_PIOM,{
mes "That Fairy came here by her own accord.";
mes "How impudent. She was horribly wounded when she got here.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(Hmm? a Fairy? Wounded?";
mes "Are they talking about Terra..?!)";
next;
switch(select("Break into their conversation.", "Keep quiet and listen.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me for interrupting your conversation.";
mes "You were talking about a Fairy, would you be kind to tell me the details?";
next;
@@ -1464,13 +1464,13 @@ manuk,281,177,3 script Villager#ep13_12 4_MAN_BENKUNI,{
mes "That Fairy came here by her own accord.";
mes "How impudent. She was horribly wounded when she got here.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(Hmm? a Fairy? Wounded?";
mes "Are they talking about Terra..?!)";
next;
switch(select("Break into their conversation.", "Keep quiet and listen.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me for interrupting your conversation.";
mes "You were talking about a Fairy, would you be kind to tell me the details?";
next;
@@ -1627,7 +1627,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
mes "They just try to make accesories out of the ore which is our source of life.";
mes "They collect anything that possesses magical power.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You should calm down a bit... Tell me about that captured Laphine.";
next;
mes "[Snorren]";
@@ -1644,7 +1644,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
next;
switch(select("That could be right...", "I don't see it that way...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But does that Ore called bradium really possess an overwhelming magical power?";
mes "It didn't seem like that...";
next;
@@ -1652,7 +1652,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
mes "Really? But, we Sapha can't live without bradium.";
mes "This war with the Laphine... is to protect the bradium from them...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I see...";
mes "Your people and their people are fighting over the bradium...";
next;
@@ -1662,13 +1662,13 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
mes "Is... Is that so?";
mes "Then how do you see this situation?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It just occurred to me...";
mes "It's like some kind of forbidden area...";
next;
break;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Anyhow, You are going to ask that fairy about Ogen, right?";
mes "If that's the case, I could interpret between you two...";
next;
@@ -1724,7 +1724,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
mes "[Snorren]";
mes "Do you have anything on your mind?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "She's a Laphine, right? Then we should ask a Laphine about it...";
mes "Like what we need to treat her...";
mes "I can take care of it.";
@@ -1734,7 +1734,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
mes "Then hurry up and bring something back...";
mes "We will wait.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(I think I have no choice but to go back and ask Arc....)";
ep13_mdrama = 13;
changequest 7061,7062;
@@ -1764,14 +1764,14 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
close;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm...this won't be enough....";
mes "I would need at least 6~7 of these...";
next;
mes "[Snorren]";
mes "Is something wrong?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? Ah, I think we would need more than what I've brought here... I'll be back.";
close;
}
@@ -1903,7 +1903,7 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{
next;
mes "[Luik]";
mes "Finally she's coming to.";
- mes "Ok, "+ strcharinfo(0) + ", it's up to you now.";
+ mes "Ok, "+ strcharinfo(PC_NAME) + ", it's up to you now.";
mes "And you better not fake any of the words she's saying.";
next;
mes "- I nod to Luik and began talking to the Laphine. -";
@@ -1940,11 +1940,11 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{
mes "How...How do you know my name?";
mes "Who are you?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Arc asked me to find you. So I came here.";
mes "By the way.. You were saying about a giant, do you mean a Sapha?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The Sapha in the cave...";
mes "His body was already petrified when I got there.";
next;
@@ -1968,7 +1968,7 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{
mes "How...How do you know my name?";
mes "Who are you?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I came looking for you on behalf of Arc.";
mes "Just how did you end up here?";
next;
@@ -1991,7 +1991,7 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{
mes "Give me some bradium. Hurry!";
mes "I can't be late!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The Sapha in the cave...";
mes "His body was already petrified when I got there.";
next;
@@ -2071,10 +2071,10 @@ man_in01,17,128,5 script Snorren#ep13md_15 4_MAN_PIOM,{
mes "[Snorren]";
mes "Uh.. and your name was..?";
next;
- select("" + strcharinfo(0) + "");
+ select("" + strcharinfo(PC_NAME) + "");
mes "[Snorren]";
mes "Yeah, Right.";
- mes "" + strcharinfo(0) + ", you should try talking to that Laphine...";
+ mes "" + strcharinfo(PC_NAME) + ", you should try talking to that Laphine...";
mes "Let's hear her story.";
ep13_mdrama = 19;
changequest 7064,7065;
@@ -2134,7 +2134,7 @@ man_in01,17,128,5 script Snorren#ep13md_15 4_MAN_PIOM,{
mes "Save him.";
next;
mes "[Luik]";
- mes "" + strcharinfo(0) + "...eh?...";
+ mes "" + strcharinfo(PC_NAME) + "...eh?...";
mes "Please look after Snorren...and Ogen.";
mes "This Laphine, I mean Terra...";
mes "She truly wanted to save Ogen...";
@@ -2213,7 +2213,7 @@ man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{
mes "Wait...";
mes "Why would a Laphine give a bradium to our ally?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "They fought in the cave and your friend got hurt and began to petrify.";
mes "So she came here to get a bradium to try to save his life...";
next;
@@ -2250,16 +2250,16 @@ man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{
mes "[Luik]";
mes "And talking about some cave that doesn't even exist.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That cave really exists, I swear!";
mes "I.. yeah. I saw a petrified Sapha in that cave.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I will bring back something that will make you believe.";
mes "I'm not sure if that Sapha is this Ogen you are looking for...";
mes "But I'll come back...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Don't you dare...try to do any harm to Terra.";
ep13_mdrama = 21;
changequest 7065,7066;
@@ -2304,7 +2304,7 @@ man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{
mes "Save him.";
next;
mes "[Luik]";
- mes "" + strcharinfo(0) + "...eh?...";
+ mes "" + strcharinfo(PC_NAME) + "...eh?...";
mes "Please look after Snorren...and Ogen.";
mes "This Laphine, I mean Terra...";
mes "She truly wanted to save Ogen...";
@@ -2412,7 +2412,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{
mes ".........";
next;
select("So that's what happened.");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You were outnumbered and at the last moment Ogen sacrificed himself to protect you.";
next;
mes "[Terra]";
@@ -2444,7 +2444,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{
mes "[Arc]";
mes "Get some rest.";
mes "I will put in a good word to the superiors...";
- mes "And " + strcharinfo(0) + "...";
+ mes "And " + strcharinfo(PC_NAME) + "...";
mes "Thank you.";
next;
mes "[Arc]";
@@ -2477,7 +2477,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{
next;
mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
mes "Originally... we Laphine were extremely reluctant to have others in our area.";
- mes strcharinfo(0) + ", you will be a special exception.";
+ mes strcharinfo(PC_NAME) + ", you will be a special exception.";
next;
mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
if (strnpcinfo(NPC_NAME_VISIBLE) == "Arc") mes "That's what Terra wants too.";
@@ -2661,7 +2661,7 @@ spl_fild01,329,29,0 script ???#ep13mdf03 CLEAR_NPC,{
getitem Fruit_Of_Mastela,1;
changequest 7063,7064;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Arc gave me three Yggdrasilberries and...";
mes "I've found... three. Six of them should be enough.";
mes "Let's go back to Snorren.";
@@ -2727,11 +2727,11 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 4_MAN_GALTUN,{
next;
switch(select("Keep the peace.", "...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes, we humans are smaller than you... but...";
mes "we have been training ourselves to be strong.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now let me show you that";
mes "we can match your strength!";
next;
@@ -2757,7 +2757,7 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 4_MAN_GALTUN,{
close;
}
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes, but human beings can be stronger when they all work together.";
close;
}
@@ -3112,7 +3112,7 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 4_F_SCIENCE,{
mes "[Pinedel]";
mes "I will forward everything to Rin.";
mes "She'll love it.";
- mes "Just tell her your name " + strcharinfo(0) + ".";
+ mes "Just tell her your name " + strcharinfo(PC_NAME) + ".";
next;
mes "[Pinedel]";
mes "I can remember that I've heard about you from Rin.";
@@ -3631,7 +3631,7 @@ mid_camp,197,237,3 script Schwartzvalt Mechanic#1 4_M_LGTMAN,{
mes "- Dorance is walking here and there -";
mes "- in a dither. -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Is something wrong?!";
next;
mes "[Mechanic Engineer Dorance]";
@@ -3656,7 +3656,7 @@ mid_camp,197,237,3 script Schwartzvalt Mechanic#1 4_M_LGTMAN,{
mes "[Mechanic Engineer Dorance]";
mes "With all these marvelous features, it's just 39,900 zeny....!!!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Just what are you trying to imitate...";
next;
mes "[Mechanic Engineer Dorance]";
@@ -4196,7 +4196,7 @@ mid_camp,147,256,3 script Rune Midgarts Magician#1 4_M_JOB_WIZARD,{
mes "[Magician Whisper]";
mes ".............Sure, you could wait for 100 years...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What?";
next;
mes "[Magician Whisper]";
@@ -4463,7 +4463,7 @@ function script jewel_13_2 {
mes "- You overspread some earth over the Gem -";
mes "- and left the Gem as it was. -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...What the heck am I doing now...";
close;
}
@@ -4479,7 +4479,7 @@ function script jewel_13_2 {
mes "- a Thief Bug attacks you! -";
donpcevent "Half-buried Gem#"+getarg(1)+"::OnDisable";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What the heck is this?!?!?!";
close;
}
@@ -5620,7 +5620,7 @@ spl_in01,30,324,3 script High Laphine#grenouille 4_M_FAIRYKID5,{
mes "[Grenouille]";
mes "Oh! How's the reaction of the soldiers?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Yes, they seemed to be happy.";
mes "But, it still made someone cry because he probably misses Alfheim.";
next;
@@ -5763,7 +5763,7 @@ spl_in02,139,65,3 script Middle-Ranked Laphine#la 4_F_FAIRYKID3,{
close;
}
else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Where are the seeds?";
close;
}
@@ -6249,11 +6249,11 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
mes "How long have you been standing there?";
emotion e_omg,"Bazett Teablack#ep13bs";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Uh, I'm just passing by.";
mes "You look like you're busy with something.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "See you~!!";
emotion e_swt2,1;
next;
@@ -6271,7 +6271,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
mes "My research is not going so well. The god of fate must have sent you to me. I'm sure of it!!";
emotion e_no1,"Bazett Teablack#ep13bs";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
mes "......What?!";
emotion e_omg,1;
@@ -6302,12 +6302,12 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
mes "So let's work together from this point on. Let me introduce myself.";
mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "I am "+strcharinfo(0)+".";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "I am "+strcharinfo(PC_NAME)+".";
next;
select("OK, so what can I do for you?");
mes "[Bazett]";
- mes ""+strcharinfo(0)+" let's see..!!";
+ mes ""+strcharinfo(PC_NAME)+" let's see..!!";
mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants.";
next;
mes "[Bazett]";
@@ -6343,12 +6343,12 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
mes "So let's work together from this point on. Let me introduce myself.";
mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "I am "+strcharinfo(0)+".";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "I am "+strcharinfo(PC_NAME)+".";
next;
select("OK, so what can I do for you?");
mes "[Bazett]";
- mes ""+strcharinfo(0)+" let's see..!!";
+ mes ""+strcharinfo(PC_NAME)+" let's see..!!";
mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants.";
next;
mes "[Bazett]";
@@ -6399,7 +6399,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
mes "Gthgh sdsWryi";
mes "Apeu hjsu opuer ";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "?????";
mes "What'd you say?";
next;
@@ -6419,7 +6419,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
mes "TalDathMush Di nahDeh";
mes "ReAnduDu So sehr";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "?????";
mes "Huh?";
next;
@@ -6451,12 +6451,12 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
mes "So let's work together from this point on. Let me introduce myself.";
mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "I am "+strcharinfo(0)+".";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "I am "+strcharinfo(PC_NAME)+".";
next;
select("OK, so what can I do for you?");
mes "[Bazett]";
- mes ""+strcharinfo(0)+" let's see..!!";
+ mes ""+strcharinfo(PC_NAME)+" let's see..!!";
mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants.";
next;
mes "[Bazett]";
@@ -6561,7 +6561,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
next;
mes "[Bazett]";
mes "Even though the content is simple, it's well organized and interesting.";
- mes "As expected of "+strcharinfo(0)+"!!";
+ mes "As expected of "+strcharinfo(PC_NAME)+"!!";
next;
mes "[Bazett]";
mes "You've done well.";
@@ -6603,7 +6603,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "Oops, it's dangerous, almost broken.";
mes "I should hurry to change it...otherwise.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What's the matter?";
next;
mes "[Worker]";
@@ -6613,7 +6613,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "Nothing!!";
emotion e_omg,"Worker#ep13bs";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What's up?";
next;
mes "[Worker]";
@@ -6621,7 +6621,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "......";
mes "I was suprised by your voice.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, sorry to startle you.";
emotion e_heh,1;
next;
@@ -6632,13 +6632,13 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "[Worker]";
mes "You speak our language pretty good.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah...anyway..you look like you're having some trouble. What happened?";
next;
mes "[Worker]";
mes "Nothing!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you sure? Fate has to have brought us together for a reason.";
mes "Tell me~";
next;
@@ -6652,13 +6652,13 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "[Worker]";
mes "I can't leave so I'm just waiting for my friend to pass by to help me.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Can I help you?";
next;
mes "[Worker]";
mes "No~that's alright. We just met so I can't ask you for a favor.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's ok! We can help each other!";
next;
mes "- Suddenly there is a screeching sound as the screw breaks -";
@@ -6690,7 +6690,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
next;
mes "[Gill]";
mes "It's all because of you, we are able to prevent anything disastrous.";
- mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+".";
+ mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(PC_NAME)+".";
delitem Horn_Of_Hilsrion,30;
ep13_2_bs1 = 3;
ep13_2_busut = 4;
@@ -6706,7 +6706,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
else if (ep13_2_bs1 == 3) {
mes "[Gill]";
mes "Thank you for helping me.";
- mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+".";
+ mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(PC_NAME)+".";
close;
}
else {
@@ -6722,7 +6722,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "This is too dangerous, it's become too loose...";
mes "It must be replaced soon...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is something wrong?";
next;
mes "[Worker]";
@@ -6732,7 +6732,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "Nevermind. Nothing.";
emotion e_omg,"Worker#ep13bs";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You don't have to be like this.";
next;
mes "[Worker]";
@@ -6740,7 +6740,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "......";
mes "To suddenly hear you speak our language gave me a bit of a shock.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Since I'm travelling here, so I thought I'd need it...";
emotion e_heh,1," ET_SMILE";
next;
@@ -6751,13 +6751,13 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "[Worker]";
mes "And to think you can speak our language. Interesting.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah...but just a moment ago, you were having a hard time with something. Is something wrong?";
next;
mes "[Worker]";
mes "It's nothing.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah~ It must be fate that we met~";
mes "You can just tell me.";
next;
@@ -6772,13 +6772,13 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "But I can't leave this place, so I was waiting for someone to pass by.";
mes "And you just happened to talk to me. I thought you were someone from our tribe.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I can help you.";
next;
mes "[Worker]";
mes "No, it's alright. We just met, so I don't want to trouble you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't worry about it! Life is all about helping eachother, don't you think so?";
next;
mes " - While the disagreement is taking place, - ";
@@ -6812,7 +6812,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
next;
mes "[Gill]";
mes "It's all because of you, we are able to prevent anything disastrous.";
- mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+".";
+ mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(PC_NAME)+".";
delitem Horn_Of_Hilsrion,30;
ep13_2_bs1 = 3;
completequest 11105;
@@ -6827,7 +6827,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
else if (ep13_2_bs1 == 3) {
mes "[Gill]";
mes "Thank you for helping me.";
- mes "^0000FFEven though you're also an alien race, but compared to the vile Fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+".";
+ mes "^0000FFEven though you're also an alien race, but compared to the vile Fairies^000000, I'm glad to have met someone like "+strcharinfo(PC_NAME)+".";
close;
}
else {
diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt
index 5bb788a3f..c5c8f69b5 100644
--- a/npc/quests/quests_airship.txt
+++ b/npc/quests/quests_airship.txt
@@ -85,7 +85,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "[Kain Himere]";
mes "It's powered through just a little piece from the Heart of Ymir. This flying ship is a source of pride and joy for our nation.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is there any other transportation?";
next;
mes "[Kain Himere]";
@@ -114,7 +114,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "have any helpful criticism about our service, feel free to leave me with your comments at any time.";
close;
} else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes .@comment$+".";
next;
mes "[Kain Himere]";
@@ -164,7 +164,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "have any helpful criticism about our service, feel free to leave me with your comments at any time.";
close;
} else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes .@comment$+".";
next;
mes "[Kain Himere]";
@@ -178,7 +178,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
}
}
} else if (kain_ticket == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "About the Airship...";
next;
mes "[Kain Himere]";
@@ -231,7 +231,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "[Kain Himere]";
mes "But then, the accident happened and I couldn't use my right arm the way I used to. So I had to quit my job as a miner...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm sorry to hear that.";
next;
mes "[Kain Himere]";
@@ -260,7 +260,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "[Kain Himere]";
mes "Finally, I became a crewman on this Airship. It's been twenty years... I can't even remember my daughter's name.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Where is she by now?";
next;
mes "[Kain Himere]";
@@ -278,7 +278,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
switch(select("Einbroch", "Juno")) {
case 1:
kain_ticket = 4;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm heading";
mes "to Einbroch.";
next;
@@ -289,7 +289,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
close;
case 2:
kain_ticket = 3;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm heading";
mes "to Juno.";
next;
@@ -308,7 +308,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
switch(select("Einbroch", "Juno")) {
case 1:
kain_ticket = 4;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm heading";
mes "to Einbroch.";
next;
@@ -318,7 +318,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "that thing. Hold on...";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I am heading to Juno.";
next;
mes "[Kain Himere]";
@@ -338,7 +338,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "[Kain Himere]";
mes "Welcome back to the Airship. So did you deliver that little box safely?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No, unfortunately. He was away when I got there. Let me give this box back to you.";
next;
mes "[Kain Himere]";
@@ -360,7 +360,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "Why is that name";
mes "so familiar...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I met a little girl in Einbroch who was singing 'Miner's Song.' Apparently, her mother, Tarsha, taught it to her.";
next;
mes "[Kain Himere]";
@@ -370,7 +370,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "song. What does this";
mes "have to do with me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, Tarsha remembers her father singing her song, so it's possible that ^000066he^000000 was a miner. And since her father disappeared years ago...";
next;
mes "[Kain Himere]";
@@ -384,7 +384,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "Sweet Christ...";
mes "The miner who taught Tarsha that song might have been ^0000FFme^000000.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I guess we can't be too sure for now. Do you have anything that might prove you're Tarsha's father?";
next;
mes "[Kain Himere]";
@@ -458,17 +458,17 @@ ein_in01,227,279,3 script #door_ein FAKE_NPC,5,5,{
OnTouch:
if (kain_ticket == 5) {
kain_ticket = 6;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me...?";
next;
mes "^3355FFNo one's here!^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This must be the room...";
mes "But where the hell is he?";
mes "I can't just leave this stuff here if he won't come back.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh well...";
mes "I guess I can";
mes "just give this";
@@ -607,7 +607,7 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{
mes "Although these contraptions aren't worth showing off, we've put a lot of work into inventing these machines.";
close;
} else if (kain_ticket == 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am, you have a scar on your shoulder. Is that from an accident?";
next;
mes "[Tarsha Cherno]";
@@ -629,7 +629,7 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{
mes "[Tarsha Cherno]";
mes "In the end, I left home and studied mechanics. That's how I met my husband. Meeting him is the greating thing that's ever happened to me!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "By the way,";
mes "I heard your";
mes "daughter singing";
@@ -650,14 +650,14 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{
mes "[Tarsha Cherno]";
mes "I barely recall that he used to sing it while cleaning our old house. Yes, I don't remember what he looked like, but he must have been a miner.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A miner...?";
mes "(Wait, that crewman, Kain Himere! He's a miner who lost his daughter!)";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes " !!!!!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Tarsha...";
mes "Your father";
mes "may still be";
@@ -666,13 +666,13 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{
mes "[Tarsha Cherno]";
mes "...What?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I've got to go check something now, but hopefully I'll be back soon with good news!";
changequest 2080,2081;
kain_ticket = 10;
close;
} else if (kain_ticket == 10 || kain_ticket == 11) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I know someone who might be your father! Just wait for me, hopefully I'll bering good news soon!";
close;
} else if (kain_ticket == 12) {
@@ -681,7 +681,7 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{
mes "So did you bring";
mes "good news...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, speaking of which, allow me to... Check something.";
next;
switch(select("Check her neck.", "Check her hands.", "Check her legs.", "Check her forehead.")) {
@@ -702,10 +702,10 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{
mes "a burn mark on";
mes "her hand.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's it! Tarsha, your father's name is Kain. He's working for the Airship as a crewman.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "He misses you";
mes "a lot and hopes";
mes "that you can forgive";
@@ -835,7 +835,7 @@ function script F_Cherno {
mes "Excuse me?";
mes "What did she say?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, uh...";
mes "She wanted to me";
mes "to check if her mom";
@@ -860,12 +860,12 @@ function script F_Cherno {
mes "Kind adventurer,";
mes "May I ask your name?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I am called,";
- mes strcharinfo(0)+".";
+ mes strcharinfo(PC_NAME)+".";
next;
mes "[Tarsha Cherno]";
- mes strcharinfo(0)+",";
+ mes strcharinfo(PC_NAME)+",";
mes "I appreciate your concerns~ Would you please stay for a cup of tea?";
next;
mes "[Tarsha Cherno]";
@@ -874,7 +874,7 @@ function script F_Cherno {
mes "[Tarsha Cherno]";
mes "If we could create a machine that could reduce the risk of mining ores, we could really help them. But we're pretty far from reaching that goal.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah...";
mes "So that's why";
mes "there's so many";
@@ -909,14 +909,14 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
if (Sex == SEX_MALE) {
switch(rand(1,5)) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Man...";
mes "I didn't know";
mes "I was so good";
mes "looking! Ooh yah~";
break;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Whoa...";
mes "So that's why the";
mes "ladies keep looking";
@@ -924,7 +924,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "free gun show!";
break;
case 3:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's a shame I can't job";
mes "change to Male Model.";
mes "Clearly, I'd be like, Job";
@@ -932,7 +932,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "Man, I'm beautiful...";
break;
case 4:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This is my reflection?!";
mes "No one can be this good";
mes "looking, not without special";
@@ -940,7 +940,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "fair to everyone else...";
break;
case 5:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh wow...";
mes "I look pretty good.";
mes "No wait. Really, really";
@@ -952,7 +952,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
} else {
switch(rand(1,5)) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh. Wow.";
mes "I never realized...";
mes "Everything is in";
@@ -961,7 +961,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "want to party with me~";
break;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh my gosh~";
mes "How can I look this";
mes "good without any makeup?";
@@ -969,7 +969,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "girls... Wow, is this really me?";
break;
case 3:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Am I going crazy?";
mes "Is that girl in the";
mes "mirror really me...?";
@@ -977,7 +977,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "how gorgeous I look?";
break;
case 4:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So...";
mes "What did you do with";
mes "this mirror? Because I'm";
@@ -992,7 +992,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "of our inventions.";
mes "It's just a normal mirror...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well now...!";
mes "Are you sure?";
mes "Because my face looks";
@@ -1000,7 +1000,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "it's like, I'm almost too sexy!";
break;
case 5:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh wow...";
mes "I look pretty good.";
mes "No wait. Really, really";
@@ -1139,7 +1139,7 @@ einbech,53,94,5 duplicate(Tree) Tree#t1-4 HIDDEN_NPC
//- Expert Repairman -
ein_in01,117,80,5 script Unidentified Machine#as HIDDEN_NPC,{
if (kain_ticket > 12) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This is the";
mes "^FF0000Expert Repairman^000000?!";
mes "It looks like it";
@@ -2062,7 +2062,7 @@ airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{
}
} else if (lght_air == 7 && lhz_heart == 12) {
mes "[Ferlock]";
- mes "Now, "+strcharinfo(0)+",";
+ mes "Now, "+strcharinfo(PC_NAME)+",";
mes "you must be wondering";
mes "why I'm telling you all";
mes "this. I believe that some";
@@ -2677,7 +2677,7 @@ airplane,236,63,4 script Hallen 4_M_KID1,{
mes "game for Apples!";
next;
if (Shinokas_Quest > 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(^333333Wait, I met that guy when";
mes "I was helping Shinokas. He";
mes "was one of the directors of";
@@ -2930,7 +2930,7 @@ L_Ask:
close;
} else if (lhz_heart == 8) {
mes "[Kaci]";
- mes "Hello, "+strcharinfo(0)+".";
+ mes "Hello, "+strcharinfo(PC_NAME)+".";
mes "It's nice to see you again.";
mes "So is there anything I can";
mes "help you with today?";
@@ -2958,7 +2958,7 @@ L_Ask:
mes "he's drunk, and a poor gambler,";
mes "I don't know much about him.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(^333333Einbroch Laboratory...";
mes "It's so suspicious. That";
mes "director knows about Ymir's";
@@ -2966,7 +2966,7 @@ L_Ask:
mes "keeping something really";
mes "important over there.^000000)";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(^333333I better investigate";
mes "that laboratory in Einbroch";
mes "as soon as I can, even if it's";
@@ -2990,7 +2990,7 @@ ein_in01,279,25,0 script #lab01_heart HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (lhz_heart == 9)
{
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(^333333I've... I've just";
mes "got to investigate";
mes "that laboratory and";
@@ -3005,7 +3005,7 @@ ein_in01,264,17,0 script #lab02_heart HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (lhz_heart == 9)
{
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What the...";
mes "It's some sort of";
mes "weird device. The label";
@@ -3107,7 +3107,7 @@ L_Retry:
}
++@retry;
mes "[Security System]";
- mes "^ff0000"+strcharinfo(0)+"^000000";
+ mes "^ff0000"+strcharinfo(PC_NAME)+"^000000";
mes "has entered the following:";
mes "^0000ff"+@input100+"^000000 - ^0000ff"+@input10+"^000000 - ^0000ff"+@input1+"^000000.";
mes "Please wait for authorization to complete.";
diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt
index fa3942e9c..f816efcdc 100644
--- a/npc/quests/quests_alberta.txt
+++ b/npc/quests/quests_alberta.txt
@@ -381,7 +381,7 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
case 10:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm as adorable as a doll...";
next;
mes "[Elin]";
@@ -969,7 +969,7 @@ alberta,91,70,4 script Kinsey#tur 4_M_ORIENT02,{
mes "'Tur-tle";
mes "Is-land.'";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "^3333FF*ting!*^000000";
next;
mes "[Kinsey]";
@@ -2004,7 +2004,7 @@ tur_dun03,105,76,4 script Knight Leader#tur 4_M_MINISTER,5,5,{
mes "Finally, another person.";
mes "Tell me who you are!";
next;
- switch(select("Who are you to ask?", ""+ strcharinfo(0) +"!", "What are you doing here?", "First, tell me who you are.")) {
+ switch(select("Who are you to ask?", ""+ strcharinfo(PC_NAME) +"!", "What are you doing here?", "First, tell me who you are.")) {
case 1:
mes "[Takuyaka]";
mes "How dare you speak to me in that tone! Don't you know who I am?! I'm Takuyaka, leader of the Security Knights of Alberta! Kobolds and Porings quiver in fear when they hear my name...";
@@ -2014,7 +2014,7 @@ tur_dun03,105,76,4 script Knight Leader#tur 4_M_MINISTER,5,5,{
close;
case 2:
mes "[Takuyaka]";
- mes "" + strcharinfo(0) + "?";
+ mes "" + strcharinfo(PC_NAME) + "?";
mes "Well, your name sounds better than mine. And you have more hair on your head as well. Hmmm...";
next;
mes "[Takuyaka]";
@@ -2342,7 +2342,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 4_M_KID1,{
next;
mes "-Silent pause-";
next;
- mes "-"+strcharinfo(0)+" starts to speak-";
+ mes "-"+strcharinfo(PC_NAME)+" starts to speak-";
mes "-And tells him of the journeys-";
mes "-Adventures, joy, sorrow, and loss-";
mes "-One by one to the boy-";
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt
index 738b4c006..61f3d821c 100644
--- a/npc/quests/quests_ayothaya.txt
+++ b/npc/quests/quests_ayothaya.txt
@@ -127,12 +127,12 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
emotion e_heh;
next;
emotion e_dots,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(She's so scary!";
mes "Making me do stuff";
mes "for her again...)";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(Why am I always";
mes "doing things for other";
mes "people anyway?!)";
@@ -217,7 +217,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "own amusement or something?!";
next;
emotion e_gg,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No no no no...";
mes "I meant, I can't";
mes "believe that you're";
@@ -234,7 +234,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "I'm not gonna put up with crap";
mes "if you're gonna say something like 'I can't believe you're engaged to someone!'";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Whoa whoa whoa~";
mes "Calm down, lady.";
mes "Hear me out first.";
@@ -297,7 +297,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "I never saw him after that.";
mes "So what I want to ask is...";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "You want me";
mes "to find your";
mes "ring, don't you?";
@@ -321,7 +321,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "^666666*Grinds teeth*^000000";
next;
emotion e_gasp,1;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "(...H-Horrifying!)";
next;
mes "[Shuda]";
@@ -359,7 +359,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "would be known as";
mes "the hero of Ayotaya.";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes " ...Say what?!";
next;
mes "[Shuda]";
@@ -370,7 +370,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "Sure, Annon, he's my fiancee, is spineless and disappears whenever";
mes "I say something a little too harsh. What a little girl! Can't he see I'm trying to make him a better man?!";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "He ran away";
mes "from you, didn't he?";
next;
@@ -378,7 +378,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "Eh...?";
mes "What was that?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^666666*Ahem*^000000";
mes "You're way";
mes "too good for him.";
@@ -443,7 +443,7 @@ OnTouch:
ayo_dun02,91,263,0 script #Annonblood HIDDEN_NPC,2,3,{
if (!$@annonactive) {
if (thai_find == 13) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A blood stain?";
mes "What's going on?";
mes "I should take a look...";
@@ -457,13 +457,13 @@ if (!$@annonactive) {
mes "that the trail of blood continues, almost as if a bleeding animal struggled to find refuge within";
mes "the bushes.^000000";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Hmmm....";
next;
switch(select("Scatter the bushes.", "Dig up the bushes.")) {
case 1:
if (!rand(0,2)) {
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "^666666*Cough cough*^000000";
mes "It's so dusty!";
next;
@@ -472,7 +472,7 @@ if (!$@annonactive) {
mes "Oh... Oh God...!";
next;
emotion e_gasp,1;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Huh...?";
mes "I heard something";
mes "from below! Let's";
@@ -494,7 +494,7 @@ if (!$@annonactive) {
next;
switch(select("What are you doing here?", "I'm not Shuda!")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey...";
mes "What are you doi--";
next;
@@ -515,7 +515,7 @@ if (!$@annonactive) {
mes "^3355FFYou dig up the bushes, stirring";
mes "up a large, choking cloud of dust.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^666666*Cough cough!*^000000";
mes "What a large,";
mes "choking cloud";
@@ -534,7 +534,7 @@ if (!$@annonactive) {
mes "...M-my legs!";
close;
} else {
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Hmmm...?";
mes "What was that noise?";
mes "Ugh, it's awfully dusty.";
@@ -555,19 +555,19 @@ OnTouch:
if (thai_find == 12) {
if (!rand(0,2)) {
emotion e_gasp,1;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Huh...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That looks";
mes "like blood!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm...";
mes "Yes...";
mes "That's definitely blood.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Strange to see";
mes "a blood stain in";
mes "this kind of place...";
@@ -595,11 +595,11 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
next;
switch(select("Treat his wound first.", "Is that you, Annon?")) {
case 1:
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Anyway, I think you need to be treated. Let me check if I have some potions.";
next;
if (countitem(White_Potion)) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah...";
mes "Here we are,";
mes "a White Potion.";
@@ -623,7 +623,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
mes "Shuda sent you?! Oh well...";
mes "I thank you for curing me. Now, it's time for me to resume my training.";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
specialeffect EF_CLOAKING;
mes "Wait, I can't let you go! You don't know how hard it was for me to find you! You can't just leave!";
next;
@@ -653,7 +653,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
next;
switch(select("You think the world revolves around you?", "What do you want me to do?")) {
case 1:
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "You think the world";
mes "revolves around you?";
mes "You can't just run away!";
@@ -702,7 +702,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
mes "arm this way, and";
mes "apply pressure here...";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Wahhh~!";
mes "What the hell";
mes "are you doing!";
@@ -744,7 +744,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
else getexp 406786,0;
}
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Whoa...?";
mes "That felt was so great~";
mes "It even feels like my mind";
@@ -765,7 +765,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
disablenpc "Haggard Man";
end;
} else {
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "No way, no way.";
mes "He's too seriously";
mes "wounded to be cured";
@@ -773,7 +773,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
mes "that I have. I'll need";
mes "a stronger potion...";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Okay, you stay";
mes "here for a while.";
mes "I'll bring you some";
@@ -789,7 +789,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
next;
$@annonactive = 0;
disablenpc "Haggard Man";
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Okay, it's time";
mes "for me to play doctor!";
mes "I don't have much time!";
@@ -807,7 +807,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
mes "I don't know him, okay!";
mes "Stop disturbing my training!";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Uh...";
mes "Hmm, it doesn't seem like you should be yelling with that kind of wound. You sure you're not Annon?";
next;
@@ -1060,17 +1060,17 @@ OnTouch:
next;
switch(select("Ignore.", "^5C3317Investigate.^000000")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, it's probably nothing. But which way should I go now?";
thai_find = 10;
close;
case 2:
.@randayo = rand(1,10);
if (.@randayo < 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why, this is a pack of White Potions. Whoever owned these must have dropped these by accident. Hmm, I could use these for later...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait...";
mes "There are more";
mes "footprints heading";
@@ -1081,10 +1081,10 @@ OnTouch:
getitem White_Potion,10;
close;
} else if (.@randayo > 2 && .@randayo < 5) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why, this is a pack of Yellow Potions. Whoever owned these must have dropped these by accident. Hmm, I could use these for later...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait...";
mes "There are more";
mes "footprints heading";
@@ -1100,7 +1100,7 @@ OnTouch:
mes "^FF0000Squeak Squeak!^000000";
emotion e_omg,1;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^8C1717Wah^000000!";
mes "What was that?!";
next;
@@ -1581,7 +1581,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "me for help at anytime.";
close;
} else if (ayodunquest == 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I copied down this";
mes "message while exploring";
mes "the dungeon. Would you";
@@ -1731,7 +1731,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "You must have seen something.";
mes "I can tell by the gloomy look on your face, and the shadow looming over your soul.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I found";
mes "this old letter";
mes "in the ruins.";
diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt
index 6551920ae..d67d998a4 100644
--- a/npc/quests/quests_comodo.txt
+++ b/npc/quests/quests_comodo.txt
@@ -1404,7 +1404,7 @@ comodo,163,280,4 script Magatu#cmd 1_M_JOBTESTER,{
cmd_in02,189,99,4 script Manzi#cmd 4_M_03,{
switch (dmdswrd_Q) {
case 9:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse, but I'm";
mes "looking for someone";
mes "named Manzi. Do you";
@@ -1526,7 +1526,7 @@ comodo,187,153,4 script Hullaris#cmd 4_F_GODEMOM,{
mes "oldest elders, I know more";
mes "about this village than most...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I was hoping";
mes "you can tell me about";
mes "Comodo Cheese. If it really";
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt
index baf3de04a..f7d702277 100644
--- a/npc/quests/quests_ein.txt
+++ b/npc/quests/quests_ein.txt
@@ -487,7 +487,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
next;
switch(select("So... You're a chef.", "Yes, I tried my best.")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "So...";
mes "You're a chef.";
next;
@@ -1055,7 +1055,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "Oh! Hello again,";
mes "you cutie adventurer.";
mes "So tell me, what brings";
- mes "you here, "+strcharinfo(0)+"?";
+ mes "you here, "+strcharinfo(PC_NAME)+"?";
next;
switch(select("Ask about Cooking.", "Ask about Einbroch.", "Cancel.")) {
case 1:
@@ -2121,7 +2121,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "[Uwe]";
mes "Ah...!";
mes "I have it!";
- mes "" + strcharinfo(0) + "!";
+ mes "" + strcharinfo(PC_NAME) + "!";
mes "Yes, now I remember you.";
mes "Decided to transcend, eh?";
next;
@@ -4492,7 +4492,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "Noooo! N-not now...";
mes "^333333*Cough! Cough!*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...";
mes "I better";
mes "get away";
@@ -4524,7 +4524,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "on his face, he seems to be";
mes "having a nightmare.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me...";
next;
mes "[Buender Hikeman]";
@@ -4535,7 +4535,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "your beating,";
mes "eh, Shinokas?!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Look...!";
mes "I'm not Shinokas,";
mes "okay? How can you";
@@ -4557,7 +4557,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "Huh.";
next;
if (Sex == SEX_FEMALE) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "And...";
mes "I'm a cute girl!";
mes "Shinokas is male";
@@ -4567,7 +4567,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "What...?";
mes "IMPOSSIBLE!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...";
mes "......";
next;
@@ -4591,13 +4591,13 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "Did you come just to clear";
mes "up this misunderstanding?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um...";
mes "Actually...";
next;
switch(select("Tell Hikeman about Shinokas's death.", "Don't notify Hikeman.")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Shinokas died";
mes "a while ago in";
mes "Einbroch.";
@@ -4605,7 +4605,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "[Buender Hikeman]";
mes "Wh-what...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Shinokas was killed by";
mes "some men. He thinks they";
mes "may have been the ones";
@@ -4616,7 +4616,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "I...";
mes "I see...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Shinokas may have";
mes "gotten some money,";
mes "but he spent the rest";
@@ -4636,16 +4636,16 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "wherever you came";
mes "from. Leave me alone...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333Did Hikeman really want";
mes "revenge on Shinokas or did";
mes "he want to hear him out since";
mes "they used to be close friends?^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333If I mention that";
mes "what they found was";
mes "the Ymir Heart Piece,";
@@ -4653,7 +4653,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "getting hunted down, so";
mes "I better not say anything.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333Why are those men";
mes "so obsessed with that";
mes "Ymir Heart Piece? Is it";
@@ -4677,7 +4677,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
}
end;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yeah...";
mes "That' right.";
mes "I wanted to clear up";
@@ -4753,7 +4753,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "come back from";
mes "the factory...?!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Shi...";
mes "Shinokas?";
next;
@@ -4763,14 +4763,14 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "Shinotarous. Y-you've";
mes "got the wrong person!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333This has to be the";
mes "Shinokas that Hikeman";
mes "was talking about in Einbech.";
mes "Hmmm, but how can I get";
mes "him to admit it?^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333*Ahem!*^000000";
mes "Excuse me...";
next;
@@ -4829,7 +4829,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
}
}
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you sure";
mes "that you don't";
mes "know anything";
@@ -4846,7 +4846,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes ".......";
emotion e_swt2;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I was right.";
mes "You're Shinokas!";
emotion e_gg,1;
@@ -4871,7 +4871,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "Get on with it.";
mes "I'm ready now...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Tell me everything";
mes "you know related to";
mes "that incident where";
@@ -4886,7 +4886,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "here to kill me?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No...!";
mes "I'm here to find";
mes "out the truth!";
@@ -4996,7 +4996,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "anything from the";
mes "Kapellthaines?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, Mr. Kapellthaine";
mes "is kind of violent, but";
mes "I didn't find anything";
@@ -5035,7 +5035,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "anything new";
mes "in the Factory?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well...";
mes "There's a lot of";
mes "suspicious business";
@@ -5121,7 +5121,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
}
}
else if (Shinokas_Quest == 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Shinokas,";
mes "I found something!";
next;
@@ -5137,7 +5137,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "your hands have been";
mes "stained with his blood.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Blood...?!";
mes "Shinokas!";
mes "Who did this to you?";
@@ -5165,11 +5165,11 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "that ore? W-what";
mes "is it... Really?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It was...";
next;
input .@input$;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It was";
mes "^3131FF"+.@input$+"^000000!";
next;
@@ -5212,7 +5212,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "^333333*Cough cough!*^000000";
next;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No...!";
mes "Tell me who";
mes "did this to you!";
@@ -5228,7 +5228,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "...";
mes "......";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No!";
mes "Shinokas!";
mes "Why, God?";
@@ -5293,7 +5293,7 @@ ein_in01,254,35,1 script Scientist#ein 4_M_ALCHE_B,{
mes "How did you";
mes "get in here?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh! Ah....";
mes "I'm the new...";
mes "Guard. Nice";
@@ -5396,7 +5396,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{
mes "on my side! GO!";
emotion e_go;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh...?";
mes "What did he just say?";
mes "It seemed important!";
@@ -5420,7 +5420,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{
}
else if ((countitem(Apple) > 10) && (countitem(Apple) < 100)) {
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Do you want";
mes "some of mine?";
next;
@@ -5435,7 +5435,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{
else {
delitem Apple,countitem(Apple);
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Do you want";
mes "some of mine?";
next;
@@ -5507,7 +5507,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{
mes "How do you know";
mes "about that? ^333333*Hiccup*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Y-you...!";
mes "You were just yelling,";
mes "''Ymir's Heart is on my";
@@ -5563,7 +5563,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{
mes "win me Dice games!";
mes "Bwahaha--^333333*Hiccup!*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(That thing I saw";
mes "hooked up to all those";
mes "wires in the Laboratory";
@@ -5607,7 +5607,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{
mes "on my side! GO!";
emotion e_go;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh...?";
mes "What did he just say?";
mes "It seemed important!";
@@ -5925,7 +5925,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{
mes "*Crack Crack Crrrrrrack*";
mes "*Rub Crrraaaaaaaaaack*^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ooooooooh...";
mes "I feel sooo";
mes "sore and yet";
@@ -5957,7 +5957,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{
mes "[Calla]";
mes "Once again,";
mes "thank you so";
- mes "much, "+ strcharinfo(0) +".";
+ mes "much, "+ strcharinfo(PC_NAME) +".";
mes "I'll always pray for";
mes "your safety on your";
mes "your adventures~";
@@ -5987,9 +5987,9 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{
mes "tell me your name?";
next;
input .@input$;
- if (.@input$ == strcharinfo(0)) {
+ if (.@input$ == strcharinfo(PC_NAME)) {
mes "[Calla]";
- mes "Ah, " + strcharinfo(0) + "!";
+ mes "Ah, " + strcharinfo(PC_NAME) + "!";
mes "Such a lovely name~";
mes "I promise that I won't ever";
mes "forget it. Oh, and if you pass by Einbech, would you thank Klitzer for the flower for me please?";
@@ -6139,7 +6139,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{
mes "anything like that before!";
next;
mes "[Klitzer]";
- mes "Wait, " + strcharinfo(0) + ".";
+ mes "Wait, " + strcharinfo(PC_NAME) + ".";
mes "What's that you've got";
mes "there? I've seen something";
mes "like that before. It's called";
@@ -6194,7 +6194,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{
}
next;
mes "[Klitzer]";
- mes "" + strcharinfo(0) + ",";
+ mes "" + strcharinfo(PC_NAME) + ",";
mes "you've really opened";
mes "my eyes. From now on,";
mes "I'll do my best to earn the";
@@ -6307,9 +6307,9 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{
mes "What's your name?";
next;
input .@input$;
- if (.@input$ == strcharinfo(0)) {
+ if (.@input$ == strcharinfo(PC_NAME)) {
mes "[Klitzer]";
- mes "" + strcharinfo(0) + "...";
+ mes "" + strcharinfo(PC_NAME) + "...";
mes "That's very nice. Thank you,";
mes "I'm really grateful for your help. Although I can't see Calla in";
mes "person, I can at least send";
@@ -6402,7 +6402,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{
mes "*Press Press Press*";
mes "*C-c-c-c-c-c-crack!*";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh--";
mes "Hell yeah!";
mes "That's the stuff!";
diff --git a/npc/quests/quests_geffen.txt b/npc/quests/quests_geffen.txt
index 3b7ec0e42..a582bfa8e 100644
--- a/npc/quests/quests_geffen.txt
+++ b/npc/quests/quests_geffen.txt
@@ -330,7 +330,7 @@ geffen,122,77,4 script Nia#yagu 8_F_GIRL,{
.@retry = .@retry+1;
mes "[Nia]";
- mes "^ff0000"+strcharinfo(0)+"^000000,";
+ mes "^ff0000"+strcharinfo(PC_NAME)+"^000000,";
mes "your guess is ^0000ff"+.@input+"^000000.";
mes "Give me a moment to";
mes "come up with your results.";
@@ -381,7 +381,7 @@ geffen,122,77,4 script Nia#yagu 8_F_GIRL,{
.@score_sec = .@score_record % 60;
if (.@score_record >= .@total_time || !.@score_record) { //custom (second condition)
- $050908_minus1_yagu$ = strcharinfo(0);
+ $050908_minus1_yagu$ = strcharinfo(PC_NAME);
$050908_minus1_yagu = .@total_time;
mes "[Nia]";
mes "Great! You guessed";
diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt
index 5180b868b..ff0044737 100644
--- a/npc/quests/quests_gonryun.txt
+++ b/npc/quests/quests_gonryun.txt
@@ -2135,7 +2135,7 @@ gon_dun03,62,222,0 script Strange dead body#gnbs HIDDEN_NPC,{
mes "He probably couldn't take it any longer...^000000";
close;
}
- mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
+ mes "[ ^6699FF" + strcharinfo(PC_NAME) + "^000000 ]";
mes "Eew, no!";
mes " ";
mes "Yucky yucky YUCKY!";
@@ -2181,10 +2181,10 @@ gonryun,139,142,7 script Girl##gnbs1 4_F_TWMASKGIRL,{
mes "I'm sure whoever found my father's sword is a great person.";
close;
}
- mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
+ mes "[ ^6699FF" + strcharinfo(PC_NAME) + "^000000 ]";
mes "That would be me!";
next;
- mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
+ mes "[ ^6699FF" + strcharinfo(PC_NAME) + "^000000 ]";
mes "I AM YOUR HERO!";
next;
emotion e_heh;
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt
index 5492de4be..039e773a7 100644
--- a/npc/quests/quests_hugel.txt
+++ b/npc/quests/quests_hugel.txt
@@ -115,7 +115,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{
mes "discipline my degenerate son.";
mes "Will you help me once more?";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Wait, wait...";
mes "Lighthalzen?";
mes "Did you used to";
@@ -129,7 +129,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{
mes "My ^333333*Hack!*^000000 pancreas! Or liver!";
mes "I'm having another attack!";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "......";
mes ".........";
mes "............";
@@ -161,7 +161,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{
mes "A White Potion just has";
mes "to help. I-It has to work!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
mes ".........";
mes "............";
@@ -183,7 +183,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{
next;
hg_herb = 3;
changequest 8054,8055;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "......";
mes ".........";
mes "............";
@@ -272,7 +272,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{
mes "arrives. You wouldn't abandon";
mes "this sick man now, would you?";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "(^333333Your son Postell";
mes "better get here soon!^000000)";
hg_herb = 7;
@@ -322,7 +322,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{
mes "trick me, Postell?!";
mes "I told you get Bunkoll A!";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "(^333333Wait, wait...";
mes "Allen did say that";
mes "he wanted Kolbun A...^000000)";
@@ -553,7 +553,7 @@ OnTouch:
mes ".........";
mes "............";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "(^333333I guess Allen used";
mes "to live in Lighthalzen.";
mes "I guess that's why he'd";
@@ -567,7 +567,7 @@ OnTouch:
mes "It's difficult to read since";
mes "the pages are old and worn.^000000";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Let's see, let's see...";
mes "Rekenber Corporation...";
mes "Something about the Slums....";
@@ -576,7 +576,7 @@ OnTouch:
mes "Dr. Morriphen... Side effects?";
close;
} else {
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Wh-what...?";
mes "Do you really";
mes "need that medicine?!";
@@ -604,7 +604,7 @@ OnTouch:
mes ".........";
mes "............";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "(^333333I guess Allen used";
mes "to live in Lighthalzen.";
mes "I guess that's why he'd";
@@ -618,7 +618,7 @@ OnTouch:
mes "It's difficult to read since";
mes "the pages are old and worn.^000000";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Let's see, let's see...";
mes "Rekenber Corporation...";
mes "Something about the Slums....";
@@ -627,7 +627,7 @@ OnTouch:
mes "Dr. Morriphen... Side effects?";
close;
} else {
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Wh-what...?";
mes "Do you really";
mes "need that medicine?!";
@@ -657,7 +657,7 @@ OnTouch:
mes ".........";
mes "............";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "(^333333I guess Allen used";
mes "to live in Lighthalzen.";
mes "I guess that's why he'd";
@@ -671,7 +671,7 @@ OnTouch:
mes "It's difficult to read since";
mes "the pages are old and worn.^000000";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Let's see, let's see...";
mes "Rekenber Corporation...";
mes "Something about the Slums....";
@@ -745,7 +745,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "^333333*Cough Cough*";
mes "*Cough Cough*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Holy--! Are you alright?";
mes "Y-you're coughing up blood!";
mes "Relax, I was just passing by!";
@@ -756,7 +756,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "then. I guess I'm just a little";
mes "jumpy is all. ^333333*Cough, cough~*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey... You don't sound";
mes "too good. Do you want me";
mes "to bring you to a hospital?";
@@ -772,13 +772,13 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "refilled, that's all. ^333333*Haaak*";
mes "*Cough-cough-cooooooough!*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm...";
mes "What should I do?";
next;
switch(select("Leave him", "Help him")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You know, I'm a little";
mes "worried about your coughing,";
mes "but I don't think there's any";
@@ -791,7 +791,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "of yourself, you hear?";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey...";
mes "Are you sure that";
mes "you'll be alright?";
@@ -803,7 +803,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "of yourself, you hear?";
mes "^333333*Haaaak* *Reeetch*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...";
mes "......";
mes ".........";
@@ -814,7 +814,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "*Hhhh, Hhhhh, Hhhh*";
mes "*Haaaaack* *Retch*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Please, mister.";
mes "Let me help you.";
mes "I can't just leave";
@@ -843,7 +843,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "get stressed. Please just tell";
mes "her that I ran out of medicine.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Alright.";
mes "I'll come back here";
mes "as soon as I can.";
@@ -872,7 +872,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "^333333*Haaaaack* *Hhh, haaaack*^000000";
close;
} else if (hg_bio == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh no... Morriphen";
mes "doesn't look good at all!";
mes "I better hurry and bring";
@@ -880,7 +880,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "in Hugel as soon as I can!";
close;
} else if (hg_bio == 3) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh no... Morriphen";
mes "doesn't look good at all!";
mes "I better hurry and bring";
@@ -888,7 +888,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "in Hugel as soon as I can!";
close;
} else if (hg_bio == 4) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh no... Morriphen";
mes "doesn't look good at all!";
mes "I better hurry and bring";
@@ -896,7 +896,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "in Hugel as soon as I can!";
close;
} else if (hg_bio == 5) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh no... Morriphen";
mes "doesn't look good at all!";
mes "I better hurry and bring";
@@ -917,7 +917,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "right to trust you. So did my";
mes "wife give you my medicine?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, Siria also ran";
mes "out of your medicine when";
mes "I arrived at your house, so";
@@ -939,7 +939,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "Please take this medicine";
mes "to her as soon as you can!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't worry, I'm on my";
mes "way. I'll hurry as fast as";
mes "I can back to Hugel to";
@@ -948,7 +948,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
changequest 11014,11015;
close;
} else if (hg_bio == 7) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What am I doing...?";
mes "I need to return to";
mes "Hugel and deliver this";
@@ -978,7 +978,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "is just so overwhelming right";
mes "now. ^333333*Sob*^000000 Please, please...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Siria is fine.";
mes "Now are you satisfied?";
mes "If you're that worried about";
@@ -993,7 +993,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "struggling here to make ends";
mes "meet. Thank you so much!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't sweat it.";
mes "It was just the right";
mes "thing to do, that's all.";
@@ -1004,7 +1004,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "life. I'll do anything you ask me to do to repay you! Consider me";
mes "your humble servant from now on. What is your command, oh master?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's...";
mes "That's going too far.";
mes "Becoming my servant for";
@@ -1017,7 +1017,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "you have any enemies! I'll go";
mes "out and kill someone for you!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...That's fine.";
mes "Actually, I'm more interested";
mes "in hearing how you, Siria, and";
@@ -1025,7 +1025,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "I spoke to Siria, she told me";
mes "that you two weren't married...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Siria did mention";
mes "that she's greatly";
mes "indebted to you for";
@@ -1193,7 +1193,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "I'm sure that he must hate me";
mes "deep down inside.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't think like that.";
mes "I'm sure Dono still thinks";
mes "of you as his friend. He's";
@@ -1201,7 +1201,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "but he won't abandon you.";
mes "Why don't you go see him?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Besides, you have an";
mes "excuse to go see him now,";
mes "your medicine, right? I'm";
@@ -1217,7 +1217,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "by and see me. You've really";
mes "helped me and Seria so much.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't worry about it.";
mes "Just get better so that";
mes "I won't have to worry";
@@ -1271,7 +1271,7 @@ hu_in01,326,307,3 script Siria 4_F_01,{
mes "^3355FFHow can a woman this";
mes "young be Morriphen's wife?^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, um, Morriphen sent";
mes "me here so that I can bring";
mes "him his medicine. I was wo--";
@@ -1282,11 +1282,11 @@ hu_in01,326,307,3 script Siria 4_F_01,{
mes "let him be dead! No! D-did";
mes "anything bad happen to him?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(She is being panicky, and doesn't seem to know what she should do.";
mes "She absent-mindedly steps forward and then stumbles on the floor.)";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you okay?!";
mes "(Her eyes look blank. She seems to have a hard time to see things.)";
next;
@@ -1295,7 +1295,7 @@ hu_in01,326,307,3 script Siria 4_F_01,{
mes "I am just...I am just having a vision problem.";
mes "So...what happened to him?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "He's just not feeling";
mes "well, that's all. All he";
mes "told me was that he ran";
@@ -1319,7 +1319,7 @@ hu_in01,326,307,3 script Siria 4_F_01,{
mes "pale, and she starts";
mes "to sweat profusely.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um...";
mes "Are you feeling";
mes "alright? You're not";
@@ -1333,7 +1333,7 @@ hu_in01,326,307,3 script Siria 4_F_01,{
mes "to me. I owe him everything,";
mes "I have to go see Dono, I hav--";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You know what? You better";
mes "relax and rest here, and I'll";
mes "go visit this Dono person in";
@@ -1395,7 +1395,7 @@ hu_in01,326,307,3 script Siria 4_F_01,{
mes "the medicine to Siria, who";
mes "slow regained consciousness.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, are you alright?";
mes "How are you feeling?";
mes "Morriphen asked me to";
@@ -1453,7 +1453,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{
mes "Spit it out, I don't";
mes "have all day.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me, but";
mes "I'm looking for a";
mes "man named Dono.";
@@ -1463,7 +1463,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{
mes "but who the heck";
mes "are you, anyway?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, I'm just here";
mes "to get some medicine";
mes "for Morriphen. Um, his";
@@ -1493,7 +1493,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{
mes "Now, listen carefully, these";
mes "are the ingredients I need...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, wait, I thought I was";
mes "only getting medicine for";
mes "Morriphen. Are you saying";
@@ -1652,7 +1652,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{
mes "he's got a big mouth, so did";
mes "he tell you anything stupid?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Er, he did mention that";
mes "both you and Morriphen used";
mes "to work together for Rekenber.";
@@ -1665,7 +1665,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{
mes "of my life. Afterwards, it";
mes "pretty much went downhill.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What do you mean?";
mes "Did something happen?";
next;
@@ -1745,7 +1745,7 @@ lhz_in03,193,28,3 script Makkie 4_M_01,{
mes "Hello, how may";
mes "I help you today?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hi, I'm here to get";
mes "some Red Plant Stem";
mes "Powder for Dono. It's";
@@ -1822,7 +1822,7 @@ lhz_in03,193,28,3 script Makkie 4_M_01,{
hg_bio = 5;
changequest 11012,11013;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh! Thanks so much";
mes "for the powder. Now,";
mes "I better hurry and give";
@@ -2004,7 +2004,7 @@ hugel,70,137,5 script Shede 4_F_CAPEGIRL,{
mes "So, I decided to bake special cookies called...";
mes "...... ^3131FFDevil's Cookies^000000!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Devil's Cookies?";
next;
cutin "siide1.bmp",2;
@@ -2027,7 +2027,7 @@ hugel,70,137,5 script Shede 4_F_CAPEGIRL,{
mes "[Shede]";
mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "'......I am confused...Does she love him or hate him?'";
emotion e_dots,1;
hg_tre = 30;
@@ -2091,7 +2091,7 @@ hugel,70,137,5 script Shede 4_F_CAPEGIRL,{
mes "Thank you so much.";
emotion e_heh;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(If he knew what ingredients she used for the cookies,)";
mes "(I am pretty sure that at least he will remember her face to avoid next time...)'";
emotion e_dots,1;
@@ -2154,21 +2154,21 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
mes "[Herico]";
mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hello!";
next;
mes "[Herico]";
mes "Shede?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000.";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(PC_NAME)+"^000000.";
next;
mes "[Herico]";
mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?";
mes "I like to see new things...although I don't like this chilly wind.";
mes "How do you like Hugel?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change.";
mes "Everyone looks happy, and they feel very different than people in the other areas.";
mes "So I feel like that I am in a different land.";
@@ -2227,11 +2227,11 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
mes "[Herico]";
mes "Hmm...can you tell me your name once again?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000.";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "Yes, my name is ^3131FF"+strcharinfo(PC_NAME)+"^000000.";
next;
mes "[Herico]";
- mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you.";
+ mes "^3131FF"+strcharinfo(PC_NAME)+"^000000, I have many interesting stories for you.";
mes "However, before I tell you my stories, I would like to ask you something. Do you mind?";
next;
mes "[Herico]";
@@ -2266,7 +2266,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
mes "Rekenber...So, they have expanded";
mes "their power even to this small village, Hugel.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Do you know about them?";
next;
mes "[Herico]";
@@ -2310,7 +2310,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
mes "Have you ever thought about how the people in old times";
mes "would protect their important facilities without guardians?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Perhaps, they hired many men to do that?";
next;
mes "[Herico]";
@@ -2345,7 +2345,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
mes "So the house was completely destroyed by the battle, and";
mes "since then, no one knows where Sage Varmunt is.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sage Varmunt.....!";
next;
cutin "heri1.bmp",2;
@@ -2385,7 +2385,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
mes "How couldn't I think about this earlier?";
next;
mes "[Herico]";
- mes ""+strcharinfo(0)+", can you see what I want to tell you now?";
+ mes ""+strcharinfo(PC_NAME)+", can you see what I want to tell you now?";
mes "I have to take a long time to remember everything";
mes "about the incident, but you must understand";
mes "that this is an extremely important matter.";
@@ -2424,7 +2424,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
mes "Did you find Sage Varmunt's research documents?";
next;
cutin "",255;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, about the documents...";
next;
switch(select("I ate them.", "Rekenber has taken them into their possession.")) {
@@ -2434,7 +2434,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
mes "[Herico]";
mes "Hahaha! That's funny!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No, it is not funny.";
next;
mes "[Herico]";
@@ -2455,7 +2455,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
percentheal -5,0;
specialeffect2 EF_HIT4;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Err...I was just kidding...";
next;
cutin "heri2.bmp",2;
@@ -2468,7 +2468,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
mes "[Herico]";
mes "So, tell me, where are all of his research documents?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Rekenber has taken them into their possession.";
next;
break;
@@ -2485,7 +2485,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
mes "[Herico]";
mes "It was expected.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What do you have in mind?";
next;
mes "[Herico]";
@@ -2500,7 +2500,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
mes "You look very surprised.";
next;
cutin "heri1.bmp",2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Does it mean that you are the one";
mes "who created the Ymir's Heart imitation?";
next;
@@ -2532,7 +2532,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
mes "We were so happy for the fact that we";
mes "finally made our dream come true.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "But, Sage Varmunt was against the idea of using guardians";
mes "for militant purposes, and I heard that he also participated";
mes "in the Mercenary Rebellion.";
@@ -2576,7 +2576,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
mes "Rekenber will do anything to achieve their goals.";
mes "They have become too powerful to just be considered a big corporation.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That was why they founded the \"Bio Lab\"";
mes "in order to continue with their research without Sage Varmunt.";
next;
@@ -2680,7 +2680,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
mes "[Herico]";
mes "Ah, you are back.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I had a little bit of trouble because I was caught by a guard.";
mes "But I took care of it.";
next;
@@ -2747,7 +2747,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
cutin "",255;
end;
} else if (hg_tre == 55) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The machine was blown up.";
next;
cutin "heri2.bmp",2;
@@ -2781,13 +2781,13 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
next;
input .@inputstr$;
if (.@inputstr$ == "President Karl" || .@inputstr$ == "President Weierstrass" || .@inputstr$ == "President" || .@inputstr$ == "Karl Weierstrass") {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I think that I know one...";
next;
mes "[Herico]";
mes "Okay, tell me who he is.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Mr. President.....!";
mes "Mr. President must be the one who can help us.";
next;
@@ -2796,7 +2796,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
mes "I may well say that Rekenber owns this country.";
mes "I don't think that he has not been influenced by them.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No, Mr. President, who I know,";
mes "has been trying to free this country from Rekenber.";
mes "Even if he was frustrated by a ridiculous reason at the last time,";
@@ -2815,7 +2815,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
cutin "",255;
end;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Umm...no, I don't think that I know anyone.";
next;
mes "[Herico]";
@@ -2928,7 +2928,7 @@ lhz_in03,39,44,3 script Enquro Carson 4W_M_01,{
mes "And they insisted their social security";
mes "through a violent method, so the government had to stop them with force.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Do you know any survivor of Mercenary Rebellion?";
next;
mes "[Enquro Carson]";
@@ -2953,7 +2953,7 @@ lhz_in03,39,44,3 script Enquro Carson 4W_M_01,{
mes "contact with the rebellion survivors";
mes "after the rebellion ended in failure.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Can you tell me the survivors' locations?";
next;
mes "[Enquro Carson]";
@@ -2962,7 +2962,7 @@ lhz_in03,39,44,3 script Enquro Carson 4W_M_01,{
mes "Hmm...but it happened a long time ago, and";
mes "I don't know if they are still alive or not...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank you so much!";
next;
mes "[Enquro Carson]";
@@ -3025,7 +3025,7 @@ lhz_in03,39,44,3 script Enquro Carson 4W_M_01,{
mes "^FF0000Hugel^000000. Wait, Hugel?";
mes "Isn't that the small country at the corner of Schwaltzvalt Republic?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What? Hugel?";
next;
mes "[Enquro Carson]";
@@ -3079,33 +3079,33 @@ hu_in01,310,380,5 script Girl#hugel 4_F_HUGIRL,{
mes "Hehe...are you from another city?";
mes "Heheh.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, little lady?";
mes "By any chance, do you know a man named \"Wintzil Trony\"?";
next;
mes "[Girl]";
mes "There is no man named Wintzil Trony.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh?";
next;
mes "[Girl]";
mes "I am the Wintzil Trony.";
mes "I am a girl, not a man.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...............................................................................................................";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(^3131FFOh dear Odin, am I on a test?";
mes "Or are you trying to make sure that I still have a good memory?";
mes "How could...how could...how could this little child";
mes "is the last mercenary soldier?! This is absurd!)";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well...lady,";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you sure that you are the last mer....no, no.";
mes "Then do you have any family member who shares the same name as yours?";
mes "Like your father, for instance.";
@@ -3115,23 +3115,23 @@ hu_in01,310,380,5 script Girl#hugel 4_F_HUGIRL,{
mes "And I don't have a father.";
mes "My mom is out of Hugel to sell Hugel's principal products.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Did...did your father pass away?";
next;
mes "[Wintzil Trony]";
mes "I can't help it. He was too old.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well...do you remember what your father";
mes "used to do when he was alive?";
next;
mes "[Wintzil Trony]";
mes "My father sowed seeds.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(^3131FFGosh, she is not helping! This is not good!^000000)";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, lady, I think that people usually";
mes "say \"cultivate a field\" instead of saying \"sowing seeds\".";
mes "Did you know that?";
@@ -3143,10 +3143,10 @@ hu_in01,310,380,5 script Girl#hugel 4_F_HUGIRL,{
mes "I cultivated fields with my mom and my father.";
mes "Do you want to know how strong I am? Look at this! Yap!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes ".................!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Umm...lady, can you show me your father's picture";
mes "or something that used to belong to him?";
next;
@@ -3155,7 +3155,7 @@ hu_in01,310,380,5 script Girl#hugel 4_F_HUGIRL,{
mes "He kept asking me things over and over again,";
mes "then he became upset and left.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(He might be the news reporter from the Light News.)";
next;
mes "[Wintzil Trony]";
@@ -3166,7 +3166,7 @@ hu_in01,310,380,5 script Girl#hugel 4_F_HUGIRL,{
mes "I am living in a house that is pretty empty.";
mes "All my father left to us is the shelf at the upstairs.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Do you mind if I take a look at your father's shelf?";
next;
mes "[Wintzil Trony]";
@@ -3532,7 +3532,7 @@ hu_fild06,168,359,3 script Moks Mushrooms#Mush1 HIDDEN_NPC,{
close;
}
} else if (hg_tre == 15) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I think that this will do.";
close;
}
@@ -3587,7 +3587,7 @@ hu_fild06,194,341,3 script Moks Mushrooms#Mush2 HIDDEN_NPC,{
close;
}
} else if (hg_tre == 15) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I think that this will do.";
close;
}
@@ -3642,7 +3642,7 @@ hu_fild06,198,339,3 script Moks Mushrooms#Mush3 HIDDEN_NPC,{
close;
}
} else if (hg_tre == 15) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I think that this will do.";
close;
}
@@ -3697,7 +3697,7 @@ hugel,209,163,3 script Clam#C1 HIDDEN_NPC,{
close;
}
} else if (hg_tre == 25) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I think that this will do.";
close;
}
@@ -3752,7 +3752,7 @@ hugel,203,166,3 script Clam#C2 HIDDEN_NPC,{
close;
}
} else if (hg_tre == 25) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I think that this will do.";
close;
}
@@ -3807,7 +3807,7 @@ hugel,217,158,3 script Clam#C3 HIDDEN_NPC,{
close;
}
} else if (hg_tre == 25) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I think that this will do.";
close;
}
@@ -3862,7 +3862,7 @@ hugel,204,150,3 script Clam#C4 HIDDEN_NPC,{
close;
}
} else if (hg_tre == 25) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I think that this will do.";
close;
}
@@ -3917,7 +3917,7 @@ hu_fild06,155,309,1 script Moks Bugs#Bug1 THIEF_BUG_,{
close;
}
} else if (hg_tre == 35) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Aww...I don't want to touch dirty things like bugs!";
close;
}
@@ -3972,7 +3972,7 @@ hu_fild06,218,320,1 script Moks Bugs#Bug2 THIEF_BUG_,{
close;
}
} else if (hg_tre == 35) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Aww...I don't want to touch dirty things like bugs!";
close;
}
@@ -4027,7 +4027,7 @@ hu_fild06,249,329,1 script Moks Bugs#Bug3 THIEF_BUG_,{
close;
}
} else if (hg_tre == 35) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Aww...I don't want to touch dirty things like bugs!";
close;
}
@@ -4082,7 +4082,7 @@ hu_fild06,218,373,1 script Moks Bugs#Bug4 THIEF_BUG_,{
close;
}
} else if (hg_tre == 35) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Aww...I don't want to touch dirty things like bugs!";
close;
}
@@ -4099,7 +4099,7 @@ lhz_in01,214,129,0 script A Pile of Paper HIDDEN_NPC,{
mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
mes "were written.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Good, I must take this with me.";
hg_tre = 53;
getitem File01,1; //File folder
@@ -4132,7 +4132,7 @@ OnMonsterDead:
lhz_dun02,244,226,0 script Unethical Machine HIDDEN_NPC,{
if (hg_tre == 54) {
if (countitem(Mini_Bottle)) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This must be it...whoa, it looks very spooky.";
mes "Today, I am going to destroy you";
mes "for making innocent people's lives miserable!";
@@ -4908,7 +4908,7 @@ hugel,107,67,3 script Torpy 4_M_KID1,{
mes "something must have";
mes "happened to him. *Sniff*";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Your Dad is missing?";
mes "Why don't you tell me";
mes "about the last time";
@@ -4932,7 +4932,7 @@ hugel,107,67,3 script Torpy 4_M_KID1,{
mes "alone now! Waaaaaah~!";
next;
emotion e_dots,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't worry, I'll look";
mes "for your parents. I'm";
mes "sure that I can find at";
@@ -4942,7 +4942,7 @@ hugel,107,67,3 script Torpy 4_M_KID1,{
setquest 12044;
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't worry, your";
mes "Dad will probably";
mes "show up sooner";
@@ -5214,7 +5214,7 @@ hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{
mes "c-cook th-them. Ugh...";
next;
emotion e_dots,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hold on,";
mes "I have to cook";
mes "them for you?!";
@@ -5235,7 +5235,7 @@ hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{
mes "It c-can't be... d-denied!";
next;
emotion e_dots,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Weirdo! Why don't you";
mes "get out of that barrel,";
mes "and get your Steamed";
@@ -5278,7 +5278,7 @@ hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{
mes "c-cook th-them. Ugh...";
next;
emotion e_dots,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hold on,";
mes "I have to cook";
mes "them for you?!";
@@ -5326,7 +5326,7 @@ hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{
mes "c-cook th-them. Ugh...";
next;
emotion e_dots,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hold on,";
mes "I have to cook";
mes "them for you?!";
@@ -5379,7 +5379,7 @@ hugel,100,174,3 script Strange Man#Hugel 4_M_HUMAN_01,{
mes "inside that barrel. See";
mes "ya round, adventurer~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hold it!";
mes "Why are you hiding";
mes "inside that barrel?!";
@@ -5389,7 +5389,7 @@ hugel,100,174,3 script Strange Man#Hugel 4_M_HUMAN_01,{
mes "playing Hide-and-Seek";
mes "with my son, that's all.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "But you haven't";
mes "eaten in days! Wait,";
mes "hold on, you wouldn't";
@@ -5402,7 +5402,7 @@ hugel,100,174,3 script Strange Man#Hugel 4_M_HUMAN_01,{
mes "little wager yet? Because";
mes "I'd really hate to lose...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um, your wife and son";
mes "are really worried about";
mes "you. Shouldn't you be going";
@@ -6278,7 +6278,7 @@ yuno,111,156,3 script Euslan 4_F_01,{
mes "gone, then please let me";
mes "know as soon as you can,";
mes "okay? Thanks for cheering";
- mes "me up, "+strcharinfo(0)+".";
+ mes "me up, "+strcharinfo(PC_NAME)+".";
hg_ma1 = 3;
setquest 8044;
close;
@@ -6347,7 +6347,7 @@ yuno,111,156,3 script Euslan 4_F_01,{
mes "gone, then please let me";
mes "know as soon as you can,";
mes "okay? Thanks for cheering";
- mes "me up, "+strcharinfo(0)+".";
+ mes "me up, "+strcharinfo(PC_NAME)+".";
hg_ma1 = 3;
setquest 8044;
close;
@@ -6454,7 +6454,7 @@ yuno,111,156,3 script Euslan 4_F_01,{
mes "best to get better. ^333333*Cough*^000000";
next;
mes "[Euslan]";
- mes ""+strcharinfo(0)+"...";
+ mes ""+strcharinfo(PC_NAME)+"...";
mes "I'll never forget what";
mes "you've done for Thierry and";
mes "me. I'll always be praying for";
@@ -8216,7 +8216,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
end;
}
} else if (hg_odin > 1 && hg_odin < 6) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me, but";
mes "what are you guys";
mes "doing over here?";
@@ -8233,7 +8233,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
switch(select("About Alex and Julian", "Alright, now I understand.")) {
case 1:
cutin "hu_laura01.bmp",2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "These people in the other";
mes "room, Alex and Julian, are";
mes "they also working in this same";
@@ -8674,7 +8674,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
mes "Hey, hey!";
mes "Hey hey hey!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...Me?";
next;
}
@@ -8740,7 +8740,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
switch(select("Giantes", "Ymir's Heart", "Nothing")) {
case 1:
cutin "hu_laura04.bmp",2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm guessing that you're";
mes "already familiar with the";
mes "creature known as Giantes";
@@ -8756,7 +8756,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
mes "What else did you learn?";
next;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, have you";
mes "ever heard of Ymir's...";
next;
@@ -8773,27 +8773,27 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
switch(select("It's candy.", "It's a book.", "It's a place.", "Ymir was a giant..."))
{
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's this...";
mes "Um, really...";
next;
break;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Er, you see...";
mes "A lot of people know";
mes "about Ymir's Heart...";
next;
break;
case 3:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You know the expression,";
mes "''Home is where the heart";
mes "is?'' Er, well, Ymir's Heart...";
next;
break;
case 4:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The truth is,";
mes "Ymir was this giant...";
next;
@@ -9742,7 +9742,7 @@ OnTouch:
mes "ground, but it still looks";
mes "fairly stable and durable.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
mes ".........";
next;
@@ -9770,7 +9770,7 @@ OnTouch:
next;
mes "^FF0000Thud!^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What...?";
mes "What was";
mes "that noise?!";
@@ -9778,7 +9778,7 @@ OnTouch:
specialeffect EF_LORD;
specialeffect EF_LORD;
specialeffect EF_LORD;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wa...waaaahhhh!";
close2;
hg_odin = 22;
@@ -9809,11 +9809,11 @@ OnTouch:
que_hugel,163,178,0 script object#3 HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (hg_odin == 22) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh?";
mes "What's happening?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Waaaaahhhh!";
close2;
hg_odin = 23;
@@ -9846,7 +9846,7 @@ OnTouch:
mes "it up. Plus, I'm still worried";
mes "about the ''Shinokas'' issue...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...Shinokas?";
next;
mes "[Alex]";
diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt
index 5b2c5f21d..d43749b3e 100644
--- a/npc/quests/quests_juperos.txt
+++ b/npc/quests/quests_juperos.txt
@@ -72,7 +72,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
mes "content you couldn't possibly";
mes "fathom. The popular novels and picture books are someplace else.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...";
mes "......";
next;
@@ -84,7 +84,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
mes "interest. Well, depending on";
mes "your actual attention span...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(What's her damage?!";
mes "Does she have an attitude problem or is she just stuck-up?)";
close;
@@ -109,7 +109,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
mes "Hmpf.";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "By any chance...";
mes "Are you conducting";
mes "research about Juperos?";
@@ -120,7 +120,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
mes "you come to learn about";
mes "my current research project?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, I managed to read";
mes "a thesis paper entitled,";
mes "''The Fall of Juperos,'' and";
@@ -133,7 +133,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
mes "thesis? So what did";
mes "you think about it?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So far, it's alright, but";
mes "quite frankly it's incomplete.";
mes "I mean, you don't have much in";
@@ -149,8 +149,8 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
mes "Fayruz Khrhiyha. May I ask";
mes "what your name might be?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "I'm "+strcharinfo(0)+",";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "I'm "+strcharinfo(PC_NAME)+",";
mes "a brave adventurer in the";
mes "service of his royal majesty,";
mes "the wise and benevolent";
@@ -158,7 +158,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
yuno_hist = 2;
next;
mes "[Fayruz]";
- mes "Well, "+strcharinfo(0)+",";
+ mes "Well, "+strcharinfo(PC_NAME)+",";
mes "I understand that my thesis";
mes "still requires more evidence.";
mes "But I'd need some ancient";
@@ -219,7 +219,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
next;
switch(select("I found something in Juperos.", "Nothing much.")) {
case 1:
- mes "[" +strcharinfo(0)+"]";
+ mes "[" +strcharinfo(PC_NAME)+"]";
mes "I went to Juperos like";
mes "you asked and found that";
mes "stone statue you were talking";
@@ -288,7 +288,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
}
case 4:
mes "[Fayruz]";
- mes "Oh hello, "+strcharinfo(0)+".";
+ mes "Oh hello, "+strcharinfo(PC_NAME)+".";
mes "So what brings you to";
mes "the Juno Library today?";
next;
@@ -378,7 +378,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
}
case 5:
mes "[Fayruz]";
- mes "Oh, "+strcharinfo(0)+"!";
+ mes "Oh, "+strcharinfo(PC_NAME)+"!";
mes "Have you come back with";
mes "something from Juperos?";
mes "I've been hoping you'd come";
@@ -413,7 +413,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
}
case 6:
mes "[Fayruz]";
- mes "Oh, "+strcharinfo(0)+"!";
+ mes "Oh, "+strcharinfo(PC_NAME)+"!";
mes "The Transparent Plate";
mes "that you brought for me";
mes "last time is really helping me";
@@ -431,7 +431,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
close;
case 7:
mes "[Fayruz]";
- mes "Hello, "+strcharinfo(0)+"~";
+ mes "Hello, "+strcharinfo(PC_NAME)+"~";
mes "Oh, were you able to look";
mes "in Juperos for anything that";
mes "might help me in my research?";
@@ -458,7 +458,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
}
case 8:
mes "[Fayruz]";
- mes ""+strcharinfo(0)+"...";
+ mes ""+strcharinfo(PC_NAME)+"...";
mes "I'm having great difficulty in";
mes "translating that Transparent";
mes "Plate you brought for me that";
@@ -481,7 +481,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
case 9:
mes "[Fayruz]";
mes "Ah, I've been";
- mes "expecting you, "+strcharinfo(0)+".";
+ mes "expecting you, "+strcharinfo(PC_NAME)+".";
mes "So did you have been to Juperos again? I'm really hoping that you";
mes "were able to find something new that would help in my research...";
next;
@@ -513,7 +513,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
}
case 10:
mes "[Fayruz]";
- mes "Oh hello, "+strcharinfo(0)+"...";
+ mes "Oh hello, "+strcharinfo(PC_NAME)+"...";
mes "So what exactly brings you";
mes "to the Juno Library this time?";
next;
@@ -534,7 +534,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
mes "to help me. Please, would";
mes "you take this as my way";
mes "saying ''Thanks?'' You've been";
- mes "great, "+strcharinfo(0)+"...";
+ mes "great, "+strcharinfo(PC_NAME)+"...";
if (countitem(Transparent_Plate01)) delitem 7352,1;
else if (countitem(Transparent_Plate02)) delitem 7353,1;
else if (countitem(Transparent_Plate03)) delitem 7354,1;
@@ -681,7 +681,7 @@ function script Func_JupHist {
mes "these Transparent";
mes "Plates in Juperos, I'd be";
mes "very happy to share another";
- mes "story with you, "+strcharinfo(0)+".";
+ mes "story with you, "+strcharinfo(PC_NAME)+".";
close;
}
else if (countitem(getarg(3))) {
@@ -707,7 +707,7 @@ function script Func_JupHist {
mes "me, I need to go back";
mes "to compiling my research...";
mes "Thank you so much for";
- mes "your help, "+strcharinfo(0)+".";
+ mes "your help, "+strcharinfo(PC_NAME)+".";
close;
}
else {
@@ -822,7 +822,7 @@ function script Func_JupHist {
mes "me, I need to go back";
mes "to compiling my research...";
mes "Thank you so much for";
- mes "your help, "+strcharinfo(0)+".";
+ mes "your help, "+strcharinfo(PC_NAME)+".";
if (countitem(getarg(2))) delitem getarg(2),1;
else if (countitem(getarg(3))) delitem getarg(3),1;
getitem 644,1;
@@ -973,7 +973,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "..................^000000";
if (yuno_hist < 7) {
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmmm...";
mes "A whole chapter";
mes "dedicated to saying,";
@@ -996,7 +996,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "......";
mes "..........^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This is all just idle";
mes "conjecture! This paper";
mes "isn't developed enough";
@@ -1020,7 +1020,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "the destruction of any existing";
mes "documentation from that era.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes... Of course!";
mes "It all makes sense now!";
close;
@@ -1046,7 +1046,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "......";
mes "..........^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh. This writer keeps";
mes "talking about theories,";
mes "but the more I read, the";
@@ -1114,7 +1114,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "the once great city of Juperos.^000000";
close;
case 4:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ugh... My head hurts";
mes "too much from reading";
mes "a book for smarty people.";
@@ -1148,7 +1148,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "..................^000000";
if (!yuno_hist) yuno_hist = 1;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This...";
mes "This is supposed to";
mes "be a research thesis?";
@@ -1156,7 +1156,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
mes "research in it...";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm...";
mes "This isn't heavy";
mes "enough to be a real";
@@ -1166,33 +1166,33 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
}
case 2:
if (yuno_hist < 5) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Nah...";
mes "I'm tired of reading.";
mes "Ironically enough.";
close;
}
else if (yuno_hist < 7) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I don't feel like";
mes "reading this. Not";
mes "enough pictures...";
close;
}
else if (yuno_hist < 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It looks very sophisticated...";
close;
}
else if (yuno_hist < 10) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I know this book...";
mes "But I don't feel like";
mes "reading it right now.";
close;
}
else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This thesis is";
mes "looking pretty good~";
mes "Of course, I did have";
@@ -1212,14 +1212,14 @@ yuno_in04,188,118,4 script Book#juperos HIDDEN_NPC,{
mes "Publisher:";
mes "Wushu Publishing, Co.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "W-whoa!";
mes "This book wasn't";
mes "here before! It looks";
mes "pretty interesting...";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You know what?";
mes "I think I'll just flip";
mes "through some pages";
@@ -1250,7 +1250,7 @@ yuno_in04,188,118,4 script Book#juperos HIDDEN_NPC,{
mes "''Really?! We better hurry:";
mes "Earth doesn't have much time!''^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...";
mes "......";
mes "Whoa. I really";
@@ -1271,7 +1271,7 @@ juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{
close;
}
else if (yuno_hist == 3) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I better go and";
mes "see Fayruz in the";
mes "Juno Library and tell";
@@ -1292,7 +1292,7 @@ juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{
mes "and making out the sounds";
mes "for some weird reason.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This is creepy!";
mes "I know that I'm not";
mes "supposed to be able";
@@ -1301,7 +1301,7 @@ juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{
mes "all of these letters make...";
next;
if (yuno_hist == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Then again, Fayruz did";
mes "say this was enchanted.";
mes "Okay, I guess I'll go back";
@@ -1310,7 +1310,7 @@ juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{
yuno_hist = 3;
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh. Only a scholar,";
mes "maybe someone even in";
mes "Juno, could make sense";
@@ -1340,7 +1340,7 @@ yuno_in04,169,109,1 script Ambitious Hollgrehenn HIDDEN_NPC,{
mes "could discern which weapons";
mes "were the most powerful...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That's strange...";
mes "The next page";
mes "has been torn out.";
@@ -1356,7 +1356,7 @@ yuno_in04,174,111,1 script Penniless Hollgrehenn HIDDEN_NPC,{
mes "Publisher:";
mes "Muha Books, Co.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This book looks";
mes "like a total piece of";
mes "crap. I'd have more";
@@ -1383,12 +1383,12 @@ yuno_in04,102,106,1 script Popular Feasts HIDDEN_NPC,{
mes "from live Yoyos.";
mes "Now, as for skinning...^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um...";
mes "Barf?";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, this page is gone!";
mes "I guess Poring Salad is";
mes "the most popular feast";
@@ -1401,7 +1401,7 @@ yuno_in04,102,106,1 script Popular Feasts HIDDEN_NPC,{
mes "crisp. Then, pour the";
mes "feathers into a blender...^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm...";
mes "Sounds a little";
mes "too gourmet for my";
@@ -1412,7 +1412,7 @@ yuno_in04,102,106,1 script Popular Feasts HIDDEN_NPC,{
}
yuno_in04,111,108,1 script Hamerun, Rat Hunter HIDDEN_NPC,{
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I can't...";
mes "reach it...!";
close;
@@ -1438,25 +1438,25 @@ yuno_in04,167,127,1 script Red Book HIDDEN_NPC,{
mes ".........";
mes "............^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This is...";
mes "A compilation of";
mes "Shakespeare in ";
mes "coloring book format?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait...";
mes "Why would fans of";
mes "Shakespeare even";
mes "want a coloring book?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm... Well...";
mes "I suppose little kids who";
mes "read Shakespeare would";
mes "appreciate something like that.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hold on...";
mes "Do little kids who";
mes "are able to read the";
@@ -1464,7 +1464,7 @@ yuno_in04,167,127,1 script Red Book HIDDEN_NPC,{
mes "even exist? I hope not...";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What a strange";
mes "and mysterious book.";
mes "I'll never know what's";
@@ -1505,7 +1505,7 @@ yuno_in04,121,109,1 script Scroll HIDDEN_NPC,{
mes " ";
mes " ";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, wait...";
mes "This thing IS old.";
mes "I mean, it's obviously";
@@ -1513,12 +1513,12 @@ yuno_in04,121,109,1 script Scroll HIDDEN_NPC,{
mes "standpoint that promotes";
mes "bipartisan gender roles.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm...";
mes "I'm so offended.";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This scroll is far too";
mes "primitive. There's been";
mes "all sorts of technological";
@@ -1561,18 +1561,18 @@ yuno_in04,118,116,4 script Paper HIDDEN_NPC,{
mes "- Love, Fayruz^000000";
next;
if (getpartnerid()) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ahhhhhh~";
mes "Love sure is nice!";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What th--?!";
mes "Booooooooo!";
mes "Love stinks!";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I guess I better";
mes "not look at this.";
mes "I mean, I might";
@@ -1636,7 +1636,7 @@ juperos_01,100,91,0 script jupe_goto#1 FAKE_NPC,2,2,{
OnTouch:
initnpctimer "jupe_goto#1",1;
- mes "^777777["+ strcharinfo(0) +"]^000000";
+ mes "^777777["+ strcharinfo(PC_NAME) +"]^000000";
mes "This light...";
mes "It feels like...";
mes "Its warmth is...";
@@ -1644,7 +1644,7 @@ OnTouch:
next;
switch(select("Ah, it's so nice...", "No! This is wrong!")) {
case 1:
- mes "^777777["+ strcharinfo(0) +"]^000000";
+ mes "^777777["+ strcharinfo(PC_NAME) +"]^000000";
mes "Ahhhh...";
mes "It feels like";
mes "I'm floating...";
@@ -1654,7 +1654,7 @@ OnTouch:
warp "juperos_02",128,278;
break;
case 2:
- mes "^777777["+ strcharinfo(0) +"]^000000";
+ mes "^777777["+ strcharinfo(PC_NAME) +"]^000000";
mes "N-No! This is";
mes "wrong! Something";
mes "weird's happening!";
@@ -1890,7 +1890,7 @@ jupe_area1,88,224,0 script #hole#1-1 CLEAR_NPC,{
end;
}
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmmm...";
mes "Do I have anything";
mes "that might make this";
@@ -2181,7 +2181,7 @@ jupe_area1,25,238,0 script #hole#1-2 CLEAR_NPC,{
}
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmmm...";
mes "Do I have anything";
mes "that might make this";
@@ -2467,7 +2467,7 @@ jupe_area1,36,146,0 script #hole#1-3 CLEAR_NPC,{
end;
}
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmmm...";
mes "Do I have anything";
mes "that might make this";
@@ -2754,7 +2754,7 @@ jupe_area1,50,49,0 script #hole#1-4 CLEAR_NPC,{
}
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmmm...";
mes "Do I have anything";
mes "that might make this";
@@ -2979,7 +2979,7 @@ jupe_area1,112,162,0 script Lever#ufe CLEAR_NPC,{
disablenpc "Lever#ufe";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Pull this lever?";
mes "I don't even know";
mes "what will happen...";
@@ -3089,7 +3089,7 @@ jupe_area2,74,224,0 script #hole#2-1 CLEAR_NPC,{
end;
}
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmmm...";
mes "Do I have anything";
mes "that might make this";
@@ -3380,7 +3380,7 @@ jupe_area2,138,238,0 script #hole#2-2 CLEAR_NPC,{
}
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmmm...";
mes "Do I have anything";
mes "that might make this";
@@ -3666,7 +3666,7 @@ jupe_area2,127,146,0 script #hole#2-3 CLEAR_NPC,{
end;
}
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmmm...";
mes "Do I have anything";
mes "that might make this";
@@ -3955,7 +3955,7 @@ jupe_area2,113,49,0 script #hole#2-4 CLEAR_NPC,{
}
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmmm...";
mes "Do I have anything";
mes "that might make this";
@@ -4182,7 +4182,7 @@ jupe_area2,51,162,0 script Lever#ufe2 CLEAR_NPC,{
disablenpc "Lever#ufe2";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Pull this lever?";
mes "I don't even know";
mes "what will happen...";
@@ -4910,7 +4910,7 @@ OnTouch:
warp "juperos_02",130,142;
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Not now!";
mes "I can't leave yet!";
close2;
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 044fb10dd..480b696b3 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -252,7 +252,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "on my nerves! What could";
mes "you possibly want from me?!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Nothing really.";
mes "I just feel like";
mes "watching you work.";
@@ -265,7 +265,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "be so uptight about you looking";
mes "at what I'm doing, now would I?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Nah...";
mes "I just think";
mes "you're uptight";
@@ -286,7 +286,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "ticking me off! Why";
mes "don't you go away?!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, I was also";
mes "wondering why you're";
mes "working in a place that's";
@@ -308,7 +308,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "Hell, I could even get you";
mes "into that Laboratory...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "W-wait!";
mes "Laboratory?!";
mes "Are you serious?";
@@ -323,7 +323,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "stubborn, kid. But I don't trust";
mes "or serve strangers, period.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "But isn't there";
mes "anything I can do";
mes "so you can help me";
@@ -340,7 +340,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
close;
}
else if (lhz_sincube == 3) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Please...";
mes "Please tell me";
mes "how I can get inside";
@@ -356,7 +356,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
close;
}
else if (lhz_sincube == 4) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why won't you";
mes "heeeeelp meee?";
mes "Pleeeeeeeease~";
@@ -370,7 +370,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "final. How many times do";
mes "you gotta make me spell it out?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "But there's gotta";
mes "be something I can";
mes "do so you'll help me?";
@@ -393,7 +393,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "you need. Alright, good luck";
mes "to you, brave adventurer.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You're joking right?!";
mes "There's no way I can ever";
mes "get that much zeny! I'd...";
@@ -590,7 +590,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "you wanted over there?";
completequest 12014;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yeah...";
mes "I hope so,";
mes "anyway.";
@@ -1734,7 +1734,7 @@ OnTouch:
Zeny -= 100;
}
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh...?";
mes "I sense something...";
mes "No. It might just";
@@ -1750,7 +1750,7 @@ OnTouch:
Zeny -= 200;
}
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh...?";
mes "I could have sworn";
mes "that these pockets full";
@@ -1767,7 +1767,7 @@ OnTouch:
Zeny -= 10;
}
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh...?";
mes "What the?!";
mes "That guy, did he just...?";
@@ -1807,7 +1807,7 @@ OnTouch:
Zeny -= 100;
}
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh...?";
mes "I sense something...";
mes "No. It might just";
@@ -1823,7 +1823,7 @@ OnTouch:
Zeny -= 200;
}
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh...?";
mes "I could have sworn";
mes "that these pockets full";
@@ -1840,7 +1840,7 @@ OnTouch:
Zeny -= 10;
}
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh...?";
mes "What the?!";
mes "That guy, did he just...?";
@@ -1880,7 +1880,7 @@ OnTouch:
Zeny -= 100;
}
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh...?";
mes "I sense something...";
mes "No. It might just";
@@ -1897,7 +1897,7 @@ OnTouch:
Zeny -= 200;
}
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh...?";
mes "I could have sworn";
mes "that these pockets full";
@@ -1914,7 +1914,7 @@ OnTouch:
Zeny -= 10;
}
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh...?";
mes "What the?!";
mes "That guy, did he just...?";
@@ -1926,7 +1926,7 @@ OnTouch:
mes "Gotta scram!";
mes "Eat my dust, good gu--!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh no, you don't!";
mes "I'm turning you in,";
mes "you pickpocket!";
@@ -1938,7 +1938,7 @@ OnTouch:
mes "let me go! Crap!";
emotion e_sob;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright, fine,";
mes "but you better quit";
mes "this life of crime!";
@@ -2078,7 +2078,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
mes "by a knife that is still";
mes "embedded in his belly.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Digotz...?";
mes "Oh no, let me";
mes "get you some help!";
@@ -2303,7 +2303,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
mes "to Maku? Now when I think";
mes "about it, I was kind of--";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I delivered your message";
mes "word for word, and Maku";
mes "got angry, called you names";
@@ -2379,7 +2379,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
mes "you visited the poor district?";
next;
select("Yes, I did already...");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Yes, I did already...";
mes "And I met someone";
mes "named Maku there.";
@@ -2680,7 +2680,7 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
mes "Well, if he apologizes first,";
mes "I guess I better forgive him.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Good...";
mes "Because Digotz said";
mes "that he'll be coming";
@@ -2816,7 +2816,7 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
mes "totally prickish Digotz.";
next;
select("Speaking of which...");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Speaking of which...";
mes "I spoke to Digotz again.";
mes "He told me to give you a";
@@ -3284,7 +3284,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
mes "mentioned by Maku and Digotz!^000000";
next;
select("Excuse me...");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me...";
mes "Benkaistein?";
next;
@@ -3297,7 +3297,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
mes "Hmm, this here might help...";
next;
select("Hey...");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hey...";
mes "Over here.";
mes "Benkaistein!";
@@ -3311,7 +3311,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
mes "would look much more solid...";
next;
select("HEY YOU...!");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "HEY YOU...!";
mes "BENKAISTEIN~!";
next;
@@ -3524,7 +3524,7 @@ OnTouch_:
mes "............";
next;
emotion e_what,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Those voices weren't";
mes "just in my head, were they?";
mes "Hello...? Anybody there...?";
@@ -3602,7 +3602,7 @@ OnTouch_:
mes "............";
next;
emotion e_what,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm hearing things";
mes "again! Where are all of";
mes "these voices coming from?";
@@ -3648,7 +3648,7 @@ OnTouch_:
next;
mes "............";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This is...";
mes "This is insane!";
mes "I must be hallucinating!";
@@ -3709,7 +3709,7 @@ OnTouch_:
next;
mes "............";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "............";
close2;
soundeffect "tao_gunka_stand.wav",0;
@@ -4803,7 +4803,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{
lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
if (lhz_curse == 23) {
if (countitem(Worn_Out_Pendant) > 0) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey there, are";
mes "you feeling alright?";
next;
@@ -4812,7 +4812,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "I'm fine. But...";
mes "Have we met before?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yeah, we did.";
mes "You should know who";
mes "I am by now. Hey, you";
@@ -4826,7 +4826,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "everything that's happened";
mes "in the past few weeks...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh... Oh. I'm so";
mes "sorry. But maybe this";
mes "is for the best? Here,";
@@ -4840,11 +4840,11 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
specialeffect2 EF_FORESTLIGHT4;
mes "...............";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...";
mes "......";
next;
- mes "[Possessed "+strcharinfo(0)+"]";
+ mes "[Possessed "+strcharinfo(PC_NAME)+"]";
mes "^3131FFSetsu, please remember";
mes "that I'd never do anything";
mes "to hurt you. Forgive me for";
@@ -4852,7 +4852,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "that one day we'll meet";
mes "again, little princess.^000000";
next;
- mes "[Possessed "+strcharinfo(0)+"]";
+ mes "[Possessed "+strcharinfo(PC_NAME)+"]";
mes "^3131FFUntil then, I want";
mes "you to be happy, okay?";
mes "Your brother's always";
@@ -4864,7 +4864,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "That's my brother's";
mes "voice! Brother!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Eh? What? Whoa...";
mes "What came over me?";
mes "The last thing I reme--";
@@ -4873,7 +4873,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "...";
mes "......";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well...";
mes "This is awkward.";
delitem Worn_Out_Pendant,1;
@@ -4881,7 +4881,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
close;
}
else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey there, are";
mes "you feeling alright?";
next;
@@ -4890,7 +4890,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "I'm fine. But...";
mes "Have we met before?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yeah, we did.";
mes "You should know who";
mes "I am by now. Hey, you";
@@ -4945,7 +4945,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "bye-bye...";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um, would you have";
mes "any idea who might";
mes "have owned this pendant?";
@@ -4963,7 +4963,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "sort of business trip. You must";
mes "be his friend, is that right?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, um,";
mes "you know what...?";
next;
@@ -4972,7 +4972,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "...";
mes "......";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...So basically, your";
mes "brother's @lhz_ghost, oh right,";
mes "did I mention he was dead?";
@@ -4992,7 +4992,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "and the-- Leave me alone!";
mes "Oh god, get the hell away!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...";
mes "......";
mes "Sheesh.";
@@ -5015,10 +5015,10 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "nothing could happen";
mes "to him.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um... yes. So...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sure, your big brother must be happy.";
mes "He'll come back sometime.";
mes "You should sleep to be healthy";
@@ -5036,10 +5036,10 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
specialeffect2 EF_FORESTLIGHT4;
mes "......";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...............";
next;
- mes "[Possessed "+strcharinfo(0)+"]";
+ mes "[Possessed "+strcharinfo(PC_NAME)+"]";
mes "^3131FFSetsu, please remember";
mes "that I'd never do anything";
mes "to hurt you. Forgive me for";
@@ -5047,7 +5047,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "that one day we'll meet";
mes "again, little princess.^000000";
next;
- mes "[Possessed "+strcharinfo(0)+"]";
+ mes "[Possessed "+strcharinfo(PC_NAME)+"]";
mes "^3131FFUntil then, I want";
mes "you to be happy, okay?";
mes "Your brother's always";
@@ -5059,7 +5059,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "That's my brother's";
mes "voice! Brother!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Eh? What? Whoa...";
mes "What came over me?";
mes "The last thing I reme--";
@@ -5069,7 +5069,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
next;
switch(select("Distract her", "Comfort her")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, all of this was a play...";
mes "Y-yes a play, I was practising.";
mes "Ha ha~ Is it okay, isn't it?";
@@ -5079,7 +5079,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "Even though I didn't think";
mes "it was really my brother, you know?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me...";
next;
mes "[Setsu]";
@@ -5088,13 +5088,13 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "He'll be very proud of me.";
mes "Heh heh~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, I'm sure of that.";
delitem Worn_Out_Pendant,1;
lhz_curse = 25;
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Crying have no use!";
mes "You're a very pretty";
mes "girl to be ruining your";
@@ -5103,7 +5103,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "[Setsu]";
mes "............";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You should do your best";
mes "to be healthy for the time";
mes "your big brother return.";
@@ -5111,7 +5111,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "[Setsu]";
mes "Yes...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Listen, when your brother";
mes "return you'll celebrate in";
mes "a beautiful place.";
@@ -5120,7 +5120,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "Really?";
mes "It's a promise then! Heh heh~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I hope it'll be soon!";
mes "When I return I want you to be";
mes "able to walk. See you soon, then!";
@@ -5144,10 +5144,10 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "nothing could happen";
mes "to him.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um... yes. So...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sure, your big brother must be happy.";
mes "He'll come back sometime.";
mes "You should sleep to be healthy";
@@ -5213,14 +5213,14 @@ OnTouch_:
mes "......I appreciate";
mes "that you.............^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "H-huh?!";
mes "What was that?";
mes "That can't be the";
mes "wind, I must be";
mes "hearing things again...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait. I thought I was";
mes "rid of those thoughts";
mes "or spirits, whatever was";
@@ -5228,7 +5228,7 @@ OnTouch_:
mes "they still want me to do";
mes "something for them. Hmmm...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I get the feeling that";
mes "all of their suffering";
mes "is tied to the ^FF0000Rekenber";
@@ -6483,7 +6483,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
switch( select( "Yes, I'm sure of it!","Well..." ) )
{
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, I'm sure of it!";
mes "That was definitely you!";
mes "Your voice, your way of";
@@ -6505,7 +6505,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
switch( select( "I'm not interrogating...","Sorry about that." ) )
{
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm not interrogating";
mes "you. No, not at all.";
mes "It's, um, it's just...";
@@ -6513,7 +6513,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
switch( select( "Who are you dealing with?","I was just curious." ) )
{
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Who are you dealing";
mes "with? I heard something";
mes "about some organization";
@@ -6521,7 +6521,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
mes "powerful and I'm starting";
mes "to get really concerned.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I don't think I can";
mes "ignore hearing about";
mes "any kind of dangerous";
@@ -6562,7 +6562,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
close;
}
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sorry about that.";
mes "I didn't mean to";
mes "stick my nose into";
@@ -6579,7 +6579,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
}
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well...";
mes "Now I don't know.";
mes "I suppose I could";
@@ -6622,7 +6622,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
case 1:
break;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "How can I cooperate?";
mes "Um, what exactly is it";
mes "that you want me to do?";
@@ -7049,7 +7049,7 @@ OnTouch:
mes "^333333Hurry up, before";
mes "the others see you...^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(Wait a second...";
mes "That voice is";
mes "awfully familiar.)";
@@ -7057,13 +7057,13 @@ OnTouch:
switch( select( "Ignore it.","Keep listening." ) )
{
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(That voice is";
mes "awfully familiar...";
mes "But what do I care?)";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(This is too weird.";
mes "I guess I better keep";
mes "listening to see what";
@@ -7335,13 +7335,13 @@ yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{
mes "name so that I can look";
mes "it up in today's schedule?";
next;
- switch( select( ""+strcharinfo(0)+"" ) )
+ switch( select( ""+strcharinfo(PC_NAME)+"" ) )
{
case 1:
break;
}
mes "[Hes O'Neil]";
- mes ""+strcharinfo(0)+"?";
+ mes ""+strcharinfo(PC_NAME)+"?";
mes "I'm sorry, but I can't find";
mes "your name on the list. You";
mes "can only visit the president";
@@ -7427,13 +7427,13 @@ yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{
mes "name so that I can look";
mes "it up in today's schedule?";
next;
- switch( select( ""+strcharinfo(0)+"" ) )
+ switch( select( ""+strcharinfo(PC_NAME)+"" ) )
{
case 1:
break;
}
mes "[Hes O'Neil]";
- mes ""+strcharinfo(0)+"?";
+ mes ""+strcharinfo(PC_NAME)+"?";
mes "I'm sorry, but I can't find";
mes "your name on the list. You";
mes "can only visit the president";
@@ -7522,14 +7522,14 @@ yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{
mes "The President has given the order that ";
mes "nobody is allowed to enter this place.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "However, you will change your mind after listening to my explanation.";
next;
mes "[Hes O'Neil]";
mes "...............";
mes "Is it something very important?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It is the most important thing.";
next;
mes "[Hes O'Neil]";
@@ -7608,8 +7608,8 @@ yuno_pre,95,71,5 script Guard 4_M_EIN_SOLDIER,{
next;
mes "[Guard]";
mes "Mr. Keshnaar,";
- mes "I present "+strcharinfo(0)+".";
- mes ""+strcharinfo(0)+", allow me";
+ mes "I present "+strcharinfo(PC_NAME)+".";
+ mes ""+strcharinfo(PC_NAME)+", allow me";
mes "to introduce Eridan Keshnaar.";
next;
mes "[Keshnaar]";
@@ -7646,11 +7646,11 @@ yuno_pre,95,71,5 script Guard 4_M_EIN_SOLDIER,{
{
case 1:
if (Sex == SEX_MALE)
- mes "A Mister " + strcharinfo(0);
+ mes "A Mister " + strcharinfo(PC_NAME);
else if (getpartnerid())
- mes "A Missis " + strcharinfo(0);
+ mes "A Missis " + strcharinfo(PC_NAME);
else
- mes "A Miss " + strcharinfo(0);
+ mes "A Miss " + strcharinfo(PC_NAME);
mes "has arrived to see you now.";
next;
mes ".....";
@@ -8085,7 +8085,7 @@ L_Mission:
mes "must find Shinokas and";
mes "see what you can learn!";
mes "Your efforts will not go";
- mes "unrecognized, "+strcharinfo(0)+".";
+ mes "unrecognized, "+strcharinfo(PC_NAME)+".";
close2;
cutin "",255;
end;
@@ -8512,7 +8512,7 @@ L_Mission:
{
if(!countitem(File01))
{
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah, where did I put the record?";
close;
}
@@ -8520,7 +8520,7 @@ L_Mission:
mes "It's you.....!";
mes "It's really been a long time.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So, are you still having the idea to go against Rekenber?";
next;
mes "[Karl]";
@@ -8530,7 +8530,7 @@ L_Mission:
mes "I'm not sure.";
mes "The Secret Wing has been disbanded and I am just another puppet they have, just like the previous presidents.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Not long ago, the scientists of Regenschrim have stolen the research record and destroyed the machines that they used for research purposes.";
next;
emotion e_gasp,0;
@@ -8545,7 +8545,7 @@ L_Mission:
mes "Oh! Can you give me the record?";
mes "It will be a big trouble to them.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "If you insist to go against them, I will give you the record.";
next;
mes "[Karl]";
@@ -8556,7 +8556,7 @@ L_Mission:
mes "You remind me of the day I made up my mind to rebuild this country.";
mes "How could I forgot such important responsibilities of mine.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's great.";
mes "Here's the record.";
mes "I hope you will make good use of it. ";
@@ -8567,7 +8567,7 @@ L_Mission:
mes "[Karl]";
mes "Oh! That's some interesting information.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I have another good news. The Secret Wing has not given up yet. They are still working on the project and I hope that you won't be giving up on it too.";
next;
mes "[Karl]";
@@ -9040,7 +9040,7 @@ lhz_fild02,228,214,0 script Wounded Man 4_M_DIEMAN,{
next;
mes "^3355FFIt's a wounded man...!^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "H-hey...!";
mes "Are you hurt?";
mes "Do you need any he--";
@@ -10385,7 +10385,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "into those thugs again?";
mes "Why don't you take a rest?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Kazien...";
mes "While I was fighting";
mes "those thugs, one of the";
@@ -10401,7 +10401,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "............";
cutin "lhz_kaz08",2;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wh-why are you supplying";
mes "those things? If we let those";
mes "packages get imported by";
@@ -10415,7 +10415,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "I don't want to";
mes "hear anymore.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hold it, I deserve an";
mes "answer! How can you turn";
mes "a blind eye and provide just";
@@ -10423,7 +10423,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "and guardians^000000? It's like you're";
mes "promoting war and violence!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "And what about your little";
mes "brother Lyozien? He has";
mes "no idea what he's doing!";
@@ -10440,7 +10440,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "You don't know what it's like";
mes "to live in Lighthalzen's slums!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes ".................";
next;
cutin "lhz_kaz04",2;
@@ -10477,7 +10477,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "of this job, even if I'm dirtying my hands, making money";
mes "off of other people's deaths.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But that still isn't right.";
mes "You're selling weapons so";
mes "that people can kill each other! Even if it's for the sake of";
@@ -10558,7 +10558,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "that. Lyozien's waiting for";
mes "you, so get to it, okay?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "W-wait! During the last";
mes "delivery, I was attacked";
mes "by a group of thugs that";
@@ -10574,7 +10574,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "more for this job since";
mes "you're risking your life?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I understand that the";
mes "customer's confidentiality";
mes "is important, but I'd feel a";
@@ -10627,7 +10627,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "you like working with Lyozien?";
mes "He's one of my best men.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait, aren't you and";
mes "Lyozien supposed";
mes "to be brothers?";
@@ -10649,7 +10649,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "Luckily, I got another";
mes "delivery for you to work on...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Actually, Kazien...";
mes "I was curious. What";
mes "exactly are we delivering?";
@@ -10807,7 +10807,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "contact Garins? Or did";
mes "you encounter any problems?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I came back to";
mes "let you know that I haven't";
mes "been able to find a way inside";
@@ -10823,7 +10823,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "told him that you had";
mes "to talk to Garins, right?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But...";
mes "I thought you said";
mes "I'm not supposed to";
@@ -10838,7 +10838,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "Great! I'm happy to say,";
mes "buddy, you passed the test!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "H-huh? But I never";
mes "even got to see Garins...";
mes "I didn't finish the task";
@@ -10853,7 +10853,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "trustworthiness, is all.";
mes "Now do you understand?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I guess.";
mes "Still, you just tricked";
mes "me! How am I supposed";
@@ -10878,7 +10878,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "contact Garins? Or did";
mes "you encounter any problems?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I wasn't able to";
mes "find him. In fact, I don't";
mes "think that Garins even works";
@@ -10891,7 +10891,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "Well, how'd you";
mes "find that out?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I happened to ask the";
mes "Laboratory Guard, but";
mes "he wouldn't even let me in.";
@@ -10905,7 +10905,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "I'm sorry, pal, but";
mes "you failed the test.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "H-huh? What?";
mes "What do you mean?";
next;
@@ -11009,7 +11009,7 @@ lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
mes "back? It's just that you're";
mes "blocking my view is all.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait, did you just say";
mes "that you need help?";
mes "I'd like to help solve";
@@ -11149,7 +11149,7 @@ einbroch,55,52,3 script Laboratory Guard#reken 4_M_EIN_SOLDIER,{
switch( select( "I need to see Mr. Garins...","I'll... come back later." ) )
{
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I need to see Mr. Garins";
mes "and confirm that he received";
mes "a package that was sent to him.";
@@ -11174,7 +11174,7 @@ einbroch,55,52,3 script Laboratory Guard#reken 4_M_EIN_SOLDIER,{
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'll... come back later.";
mes "(^333333I better speak to Kazien";
mes "and let him know I'm having";
@@ -11186,7 +11186,7 @@ einbroch,55,52,3 script Laboratory Guard#reken 4_M_EIN_SOLDIER,{
close;
}
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Whoa, I'm leaving!";
mes "(^333333I better speak to Kazien";
mes "and let him know I'm having";
@@ -11266,7 +11266,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{
mes "dispatched them. Great job!";
next;
cutin "lhz_ryo01",2;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Thanks, but...";
mes "Now I'm really worried";
mes "about what could be in";
@@ -11504,7 +11504,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{
mes "ready for another job, just";
mes "ask to my brother Kazien, okay?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Lyozien, do you know";
mes "what kinds of things";
mes "we're delivering?";
@@ -11565,7 +11565,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{
mes "these are all pretty fragile.";
mes "Thanks, I appreciate it.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but";
mes "are you Lyozien?";
next;
@@ -11579,7 +11579,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{
mes "all of these packages here.";
next;
cutin "lhz_ryo14",2;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait, Kazien is";
mes "your brother? That's";
mes "weird, you figure he";
@@ -11714,7 +11714,7 @@ OnStop:
mes "my packages have arrived";
mes "safely. Is that right?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes, that's right.";
mes "Actually, this time we ";
mes "were attacked by a group";
@@ -11769,7 +11769,7 @@ OnStop:
mes "you agree? Still, I kind of";
mes "enjoy sitting around here.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but do";
mes "you know where I can";
mes "find a man named Ahman?";
@@ -11781,7 +11781,7 @@ OnStop:
mes "tell me that my packages";
mes "have arrived. Am I correct?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Y-yes. That's right.";
mes "Your packages have";
mes "arrived and they're";
@@ -11795,7 +11795,7 @@ OnStop:
mes "I don't believe I've seen you";
mes "around before. Have they finally started hiring part timers?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes, that's right.";
mes "Actually, I'm working for";
mes "them part time. I heard";
@@ -11934,7 +11934,7 @@ OnTouch:
mes "that is covering one";
mes "of the packages.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh... my God!";
mes "These are... These are";
mes "weapons of mass destruction.";
@@ -11969,7 +11969,7 @@ OnTouch:
next;
lhz_rekenber = 23;
cutin "",255;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes ".............Damn it.";
close;
}
@@ -12005,7 +12005,7 @@ OnTouch:
next;
lhz_rekenber = 23;
cutin "",255;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
mes ".........";
mes "Damn it!";
diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt
index fad528368..e9e76b99c 100644
--- a/npc/quests/quests_louyang.txt
+++ b/npc/quests/quests_louyang.txt
@@ -659,9 +659,9 @@ lou_fild01,175,173,3 script Jiu Lian Bu#1-2 4_M_CHN8GUEK,{
mes "Say it out loud!";
next;
input .@input$;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes .@input$;
- mapannounce "lou_fild01","'"+strcharinfo(0)+"' shouts : "+.@input$,bc_map,"0x9CFF00";
+ mapannounce "lou_fild01","'"+strcharinfo(PC_NAME)+"' shouts : "+.@input$,bc_map,"0x9CFF00";
next;
mes "[Jiu Lian Bu]";
mes "So, how do you feel?";
@@ -684,9 +684,9 @@ lou_fild01,175,173,3 script Jiu Lian Bu#1-2 4_M_CHN8GUEK,{
mes "Say it out loud!";
next;
input .@input$;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes .@input$;
- mapannounce "lou_fild01","'"+strcharinfo(0)+"' shouts : "+.@input$,bc_map,"0x9CFF00";
+ mapannounce "lou_fild01","'"+strcharinfo(PC_NAME)+"' shouts : "+.@input$,bc_map,"0x9CFF00";
next;
mes "[Jiu Lian Bu]";
mes "So, how do you feel? Don't you feel better now?";
@@ -2684,10 +2684,10 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{
mes "[Nagash Arses]";
mes "Hm? Do you have recent news of Morroc?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yeah, I've got some news you might be interested in.";
input .@input$;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes ""+.@input$+"";
next;
if (rand(1,50) > 25) {
@@ -2840,11 +2840,11 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{
mes "Is there anything";
mes "you want to say?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I have news";
mes "of Morroc...";
input .@input$;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes ""+.@input$+"";
next;
if (rand(1,50) > 30) {
@@ -3197,7 +3197,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{
changequest 11077,11078;
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...Nothing much.";
next;
mes "[Nagash Arses]";
@@ -3289,7 +3289,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{
mes "What...";
mes "What happened?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I made it.";
next;
mes "[Nagash Arses]";
@@ -4322,7 +4322,7 @@ OnTouch:
louyang,217,278,0 script #lou_path HIDDEN_NPC,{
if (ch_poison == 12 || ch_poison == 16) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What's this?";
mes "A crack in the wall?";
next;
@@ -4631,7 +4631,7 @@ lou_in02,77,37,7 script Hermit 4_M_CHNOLD,{
case 2:
QL_REVOL = 1;
mes "[Sun Mao]";
- mes strcharinfo(0)+ "...!";
+ mes strcharinfo(PC_NAME)+ "...!";
mes "Your name is now engraved on this bloody pledge board. We will fight together to the death for Louyang's future!";
next;
getpartymember(getcharid(1));
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index 6d5ab7325..c7acc986e 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -228,7 +228,7 @@ OnTouch:
mes "know this guy?";
next;
if (prt_curse == 24) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I don't care what you say, I'm coming in!!!";
next;
mes "[Litheron]";
@@ -348,7 +348,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{
mes "......Huh. How did a ruffian like you get in here?";
mes "Well, I guess Jack's not doing his job.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey,master, don't be so harsh. We know each other, don't we?";
mes "You don't wanna hurt your old friend's feeling~";
next;
@@ -830,7 +830,7 @@ OnDisable:
*/
yuno_in04,180,106,3 script Reading Girl#moc_girl1 1_F_MERCHANT_01,{
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but may I ask";
mes "you a question?";
next;
@@ -849,7 +849,7 @@ yuno_in04,180,106,3 script Reading Girl#moc_girl1 1_F_MERCHANT_01,{
mes "Oh.. I can't wait to see Hoein Special..";
mes "And this, you could have a look if you want to.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh, now, I shouldn't.";
mes "Looks like the cover's rounded with a red strap,";
mes "which..I really think is for adults only.";
@@ -874,7 +874,7 @@ que_job01,70,84,1 script Girl#moc_ex002 4_F_SITDOWN,{
mes "Nothing seems to be working now..";
emotion e_sob;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "....Tsk..tsk...";
mes "Good heavens.. I can't believe this young girl's drinking with sadness....";
close;
@@ -1118,10 +1118,10 @@ moc_fild20,215,336,3 duplicate(MocConGuard) Continental Guard#08 4_M_MOC_SOLDIER
else if (.@area$ == "05") { .@area$ = "Al De Baran"; }
if (BaseLevel > 79) {
mes "[Continental Guard Messenger]";
- mes "Good day, "+ strcharinfo(0) +". We don't have the luxury of time in this dire situation so I'll try to make this quick.";
+ mes "Good day, "+ strcharinfo(PC_NAME) +". We don't have the luxury of time in this dire situation so I'll try to make this quick.";
next;
mes "[Continental Guard Messenger]";
- mes "I'm a messenger dispatched here to " + .@area$ + " from the Morroc Continental Guard Headquarters. My duty is to deliver this important message to as many renowned adventurers as I can. I'm glad that I was finally able to find you, "+ strcharinfo(0) +".";
+ mes "I'm a messenger dispatched here to " + .@area$ + " from the Morroc Continental Guard Headquarters. My duty is to deliver this important message to as many renowned adventurers as I can. I'm glad that I was finally able to find you, "+ strcharinfo(PC_NAME) +".";
next;
select("Morroc Continental Guard Headquarters?");
mes "[Continental Guard Messenger]";
@@ -1140,10 +1140,10 @@ moc_fild20,215,336,3 duplicate(MocConGuard) Continental Guard#08 4_M_MOC_SOLDIER
mes "The Morroc Continental Guard was immediately organized to fight Satan Morroc and bring relief to this dire situation. I'm here to inform everyone in the Rune-Midgarts Kingdom about this catastrophe.";
next;
mes "[Continental Guard Messenger]";
- mes "We need your help, "+ strcharinfo(0) +". We need reputable adventurers like you to seal away Satan Morroc once again.";
+ mes "We need your help, "+ strcharinfo(PC_NAME) +". We need reputable adventurers like you to seal away Satan Morroc once again.";
next;
mes "[Continental Guard Messenger]";
- mes "For more information, please speak to the captain of the Morroc Continental Guard. He is waiting for you, "+ strcharinfo(0) +".";
+ mes "For more information, please speak to the captain of the Morroc Continental Guard. He is waiting for you, "+ strcharinfo(PC_NAME) +".";
next;
mes "[Continental Guard Messenger]";
mes "The Continental Guard Headquarters is located near the center palace of Morroc, so please go speak to the chief as soon as you can.";
@@ -1184,7 +1184,7 @@ moc_fild20,215,336,3 duplicate(MocConGuard) Continental Guard#08 4_M_MOC_SOLDIER
OnTouch:
if (BaseLevel > 79) {
mes "[Continental Guard Messenger]";
- mes "Are you... "+ strcharinfo(0) +"?";
+ mes "Are you... "+ strcharinfo(PC_NAME) +"?";
mes "Ah, very well. I have an extremely important message for you.";
next;
mes "[Continental Guard Messenger]";
@@ -1233,7 +1233,7 @@ morocc,176,103,3 script Continental Official 4_M_SAGE_A,{
case 2:
if (BaseLevel > 79) {
mes "[Continental Guard Official]";
- mes "Welcome, " + strcharinfo(0) + ". I've been waiting for you. I assume our messenger informed you of our situation.";
+ mes "Welcome, " + strcharinfo(PC_NAME) + ". I've been waiting for you. I assume our messenger informed you of our situation.";
next;
mes "[Continental Guard Official]";
mes "Let me process your application immediately. Please wait.";
@@ -1317,7 +1317,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
next;
if (BaseLevel > 79) {
mes "[Chief Balrog]";
- mes "What was your name? " + strcharinfo(0) + "? Oh yes, I've heard of you.";
+ mes "What was your name? " + strcharinfo(PC_NAME) + "? Oh yes, I've heard of you.";
next;
mes "[Chief Balrog]";
mes "Hmm, it occurs to me that you don't understand the danger involved in all this. Do you have any idea how powerful Satan Morroc is?";
@@ -1364,7 +1364,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
mes "[Chief Balrog]";
mes "Huh? You want a chance to prove yourself?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes, I'll do whatever it takes to join the Continental Guard!";
next;
mes "[Chief Balrog]";
@@ -1430,7 +1430,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
mes "[Chief Balrog]";
mes "Anyways, thank you for bringing the Live Coals. I guess you're stronger than I thought.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now will you let me join the Continental Guard?";
next;
mes "[Chief Balrog]";
@@ -1439,7 +1439,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
mes "[Chief Balrog]";
mes "I'm still not convinced that you're good enough to join us. Let me think... Hmm...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I didn't think you would accept me so easily. I'm ready. Ask me whatever you want.";
next;
mes "[Chief Balrog]";
@@ -1448,7 +1448,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
mes "[Chief Balrog]";
mes "These mercenaries have never seen the desert, and they're having trouble carrying out operations in the heat, dry air, and sandstorms. It's not their fault, but they could use a little help since they're out of their element.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(This guy seems threatening, but he seems to have a good heart.)";
next;
mes "[Chief Balrog]";
@@ -1501,7 +1501,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
rebirth_moc_edq = 4;
changequest 3052,3053;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What's this?";
next;
mes "[Chief Balrog]";
@@ -1898,7 +1898,7 @@ moc_fild21,178,239,0 script Group of Evil#edq CLEAR_NPC,1,1,{
next;
mes "You can feel the power of the darkness rise from the gap where light and darkness are mingled.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wah...!";
close2;
if($@re_moc == 1) {
@@ -2125,7 +2125,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
next;
switch(select("Speak", "Pass Him By")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Are you talking to yourself?";
next;
emotion e_omg;
@@ -2136,7 +2136,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
mes "^660000Surprised by your voice, he yelled at you, which seemed bizarre.";
mes "You wonder what he meant by feeling her when he was just watching and touching a book.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Who's Mammi?";
next;
emotion e_omg;
@@ -2190,7 +2190,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
mes "[Benjamin]";
mes "....Ye... Yes, you!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Huh?";
emotion e_swt2,1;
next;
@@ -2264,7 +2264,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
mes "Who dares interrupt me from feeling Mammi? Do you want a piece of me... Err?";
mes "Gosh, it's you. What took you so long? Wasn't Prontera Library, like, five minutes away?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ahchoo! Thanks to you, I couldn't find it from the library. So I travelled all the way up to Schwaltzvalt... Ahchoo!";
specialeffect2 EF_VENOMDUST;
next;
@@ -2278,7 +2278,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
mes "...No, I can do anything as long as it's for Mammi. Heh heh, you're a kind adventurer. Thanks.";
mes "Was it cold up there? I guess it is since Schwaltzvalt is located up north from here.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "..................";
next;
mes "[Benjamin]";
@@ -2305,7 +2305,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
mes "How could no one shed a tear after watching this sad picture of her?! Argh, Mammi! I'm coming to make you the happiest woman in the world!";
next;
cutin "mami02",4;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "'She looks different than I thought with these glasses and pony tails... She really looks like someone who loves literature.";
mes "Wait, when did people start calling Comodo the City of Lovers? Hmm... This guy really thinks weird things!'";
next;
@@ -2320,7 +2320,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
next;
break;
case 2:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "No, thanks. I'm not interested in her as much as you.";
next;
mes "...^660000Was what you were about to say, but you could not refuse his offer. Looking at his fanatical eyes, burning with love for her, even Odin could not refuse...^000000";
@@ -2346,7 +2346,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
mes "^660000The Trace of the Fate, huh?";
mes "Well, I don't have anything else to do. I might want to read the book...^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait, does it mean that I have to go back to Juno Library?";
next;
mes "^660000Thinking of travelling back to Juno made you sigh in frustration.^000000";
@@ -2361,7 +2361,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
}
else if (barmunt_crow == 15) {
if ((countitem(Author_Memo) == 1) && (countitem(Author_Autograph) == 1)) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hey, Benjamin!";
mes "I've got the perfect thing to help you appeal to Mammi. Do you want to see?";
next;
@@ -2379,7 +2379,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
switch(select("Give", "Don't Give")) {
case 1:
mes "[Benjamin]";
- mes "Oh, "+ strcharinfo(0) +"!";
+ mes "Oh, "+ strcharinfo(PC_NAME) +"!";
mes "You are the best! Thanks!";
next;
mes "[Benjamin]";
@@ -2504,7 +2504,7 @@ prt_in,179,92,3 script Library Curator#garas 1_M_LIBRARYMASTER,{
mes "^3131FFOliver Hilpert's";
mes "<The Crow of the Fate>^000000!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "That's right! That's what I'm looking for!";
next;
mes "[Curator Guys]";
@@ -2561,7 +2561,7 @@ yuno,333,210,5 script Library Master#garas 1_M_LIBRARYMASTER,{
next;
mes "^660000A man is also yelling at the front of the library.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What's happening here?";
next;
mes "[Library Master]";
@@ -2601,7 +2601,7 @@ yuno,333,210,5 script Library Master#garas 1_M_LIBRARYMASTER,{
next;
mes "^660000You looked down on the ground, and then found a couple of feathers dropped from the crow when it was hit by the pebble.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wow, look at the size of these feathers. I guess such a huge crow needs big feathers to fly.";
next;
mes "[Library Master]";
@@ -2614,13 +2614,13 @@ yuno,333,210,5 script Library Master#garas 1_M_LIBRARYMASTER,{
mes "You know the old saying, 'you can memorize Edda after 3 years of working at a library.'";
mes "Why don't you keep one of the feathers? Who knows? It may bring you good luck.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I guess so.";
next;
mes "^660000You picked up one of the big dark feathers from the ground.";
mes "Looking at the lustrous feather somehow made you feel so happy, as if you had obtained treasure.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Ahchoo!";
specialeffect2 EF_VENOMDUST;
next;
@@ -2661,7 +2661,7 @@ OnTouch:
next;
mes "^660000A man is also yelling at the front of the library.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What's happening here?";
next;
mes "[Library Master]";
@@ -2701,7 +2701,7 @@ OnTouch:
next;
mes "^660000You looked down on the ground, and then found a couple of feathers dropped from the crow when it was hit by the pebble.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wow, look at the size of these feathers. I guess such a huge crow needs big feathers to fly.";
next;
mes "[Library Master]";
@@ -2714,13 +2714,13 @@ OnTouch:
mes "You know the old saying, 'you can memorize Edda after 3 years of working at a library.'";
mes "Why don't you keep one of the feathers? Who knows? It may bring you good luck.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I guess so.";
next;
mes "^660000You picked up one of the big dark feathers from the ground.";
mes "Looking at the lustrous feather somehow made you feel so happy, as if you had obtained treasure.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Ahchoo!";
specialeffect2 EF_VENOMDUST;
next;
@@ -2761,7 +2761,7 @@ yuno_in04,111,57,3 script Library Part-Timer#garas 4_F_LGTGIRL,{
mes "[Library Part-Timer]";
mes "...Now how may I help you?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I'm looking for a book called <The Crow of the Fate> written by Oliver Hilpert... Ahchoo!";
emotion e_wah,1;
specialeffect2 EF_VENOMDUST;
@@ -2770,7 +2770,7 @@ yuno_in04,111,57,3 script Library Part-Timer#garas 4_F_LGTGIRL,{
mes "Ah, I remember that one... It's the one most frequently left in the cart.";
mes "Please enter the room on the ^3131FFright side^000000. You can find it in the Bestseller corner.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Thanks.";
close;
}
@@ -2778,7 +2778,7 @@ yuno_in04,111,57,3 script Library Part-Timer#garas 4_F_LGTGIRL,{
mes "[Library Part-Timer]";
mes "How may I help you?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Yes, umm... ahchoo! Where can I find old news articles...? Ahchoo!";
specialeffect2 EF_VENOMDUST;
next;
@@ -2786,7 +2786,7 @@ yuno_in04,111,57,3 script Library Part-Timer#garas 4_F_LGTGIRL,{
mes "Oh, you can find them in a corner of the right room.";
mes "Please be careful when you handle them since most of them are pretty ancient.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Thanks... Ahchoo!";
specialeffect2 EF_VENOMDUST;
close;
@@ -2799,7 +2799,7 @@ yuno_in04,111,57,3 script Library Part-Timer#garas 4_F_LGTGIRL,{
mes "[Library Part-Timer]";
mes "...How may I help you?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Cough... I'm looking for a book called <The Crow of the Fate> written by Oliver Hilpert.";
specialeffect2 EF_VENOMDUST;
next;
@@ -2807,7 +2807,7 @@ yuno_in04,111,57,3 script Library Part-Timer#garas 4_F_LGTGIRL,{
mes "Ah, I remember that one... It's the one most frequently left in the cart.";
mes "Go ^3131FFupstairs^000000, and check the left shelf.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Thanks.";
next;
mes "[Library Part-Timer]";
@@ -2846,11 +2846,11 @@ yuno_in04,100,5,3 script Hot Bestseller Corner HIDDEN_NPC,{
mes "^660000It was not that difficult to find 'The Crow of the Fate'";
mes "because it was the only book leaning against the wall of an empty shelf.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah, luckily there's one... Ahchoo!";
specialeffect2 EF_VENOMDUST;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Sniff... So now all I have to do is just check this out and deliver it to that Mammi fanatic.";
next;
mes "^FF0000-- BEEP --^000000";
@@ -2870,11 +2870,11 @@ yuno_in04,100,5,3 script Hot Bestseller Corner HIDDEN_NPC,{
mes "^660000It was not that difficult to find 'The Crow of the Fate'";
mes "because it was the only book leaning against the wall of an empty shelf.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah, luckily there's one... Ahchoo!";
specialeffect2 EF_VENOMDUST;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Sniff... So now all I have to do is just check this out and deliver it to that Mammi fanatic.";
next;
mes "^FF0000-- BEEP --^000000";
@@ -2893,11 +2893,11 @@ yuno_in04,100,5,3 script Hot Bestseller Corner HIDDEN_NPC,{
mes "^660000It was not that difficult to find 'The Crow of the Fate'";
mes "because it was the only book leaning against the wall of an empty shelf.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah, luckily there's one... Ahchoo!";
specialeffect2 EF_VENOMDUST;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Sniff... So now all I have to do is just check this out and deliver it to that Mammi fanatic.";
next;
mes "^FF0000-- BEEP --^000000";
@@ -2929,7 +2929,7 @@ OnTouch2:
next;
mes "^660000You turned your head toward the bookshelf, and found the bookshelf with the empty shelf.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Phew... I guess I had a dream or something... Ahchoo!";
specialeffect2 EF_VENOMDUST;
next;
@@ -2950,7 +2950,7 @@ OnTouch2:
next;
mes "^660000The books was telling the exact scene that you have seen in your dream.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Deja Vu? Am I having Deja Vu?";
next;
mes "^660000Of course, it was just a dream, but still was a very mysterious experience.^000000";
@@ -2966,7 +2966,7 @@ OnTouch2:
close;
}
else if (barmunt_crow == 7) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "If I want to read news articles about fires, which section should I go to?";
close;
}
@@ -3046,7 +3046,7 @@ yuno_in04,117,102,3 script Old News Scrapbook CLEAR_NPC,{
mes "righteous punishment for trifling with his creations.";
mes " ";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...........................";
mes "...........................";
mes "This is the place I've seen in my dream!";
@@ -3061,7 +3061,7 @@ yuno_in04,117,102,3 script Old News Scrapbook CLEAR_NPC,{
mes "You feel your heart beating faster with excitement.";
mes "You are now convinced this was not just your dream or illusion. You had a vision of what really happened in the past.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I can't believe this is happening!";
mes "Think hard... It was ^FF0000an area connected to a northern cave^000000.";
barmunt_crow = 8;
@@ -3120,7 +3120,7 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{
if (barmunt_crow > 14) {
mes "^660000The writer was writing in the notebook at an extremely fast pace.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Let's not disturb him, especially when he is full of creative ideas. That doesn't happen very often.";
close;
}
@@ -3157,11 +3157,11 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{
mes "[Oliver Hilpert]";
mes "I haven't had a chance to open it, but my publisher said it has something very rare inside. I hope that it's enough to pay you for your book.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Haha, thanks.";
mes "You know, in Morroc... Ahchoo! ...There's someone who's as big a fan of Mammi's as you... Ahchoo! So why don't you go meet him?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I got that book from him as a gift. He may have more rare books of her... Ahchoo!";
next;
mes "[Oliver Hilpert]";
@@ -3195,11 +3195,11 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{
end;
}
else if (barmunt_crow == 14) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "This dream seems pretty meaningful somehow.";
mes "I'd better give him this note back.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me, Mr. Hilpert.";
next;
cutin "oliver_think",2;
@@ -3211,7 +3211,7 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{
cutin "oliver_think",255;
mes "You felt sorry for interrupting him from writing.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I think you've dropped this.";
next;
mes "^660000You rummaged your pocket to find the memo, and then happened to drop the crow feather which you picked up outside the library. Then suddenly...^000000";
@@ -3241,14 +3241,14 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{
mes "I... I don't know how to apologize...";
mes "It's just that... I became so angry that I--! Argh, I'm sorry!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Well, it's okay. I happened to pick it up from the street. You don't have to apologize.";
next;
mes "[Oliver Hilpert]";
mes "If you say so, thank you for your understanding.";
mes "Phew, I felt so guilty...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Here, take your memo back.";
next;
mes "[Oliver Hilpert]";
@@ -3262,56 +3262,56 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{
cutin "oliver_pre",255;
mes "^660000As soon as he talked to you, he went back to his writing and became completely absorbed in his work.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "He has such amazing concentration.";
mes "I guess not everyone can make bestselling books, huh?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Wait, I'm not sneezing anymore...";
mes "The headache and the heavy feeling in my chest is gone too!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What if it was all caused by that crow feather? What if...?";
next;
switch(select("It was cursed by the pebble.", "The crow has something to do with Oliver.")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah, I see.";
mes "I think when the crow was hit by the pebble, its wisdom must have turned into disaster.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Argh, that was all because of the library master!";
mes "Luckily the feather is gone, so hopefuly I won't suffer any more disaster.";
next;
break;
case 2:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I remember Mr. Zid saying Eva had left a black feather behind her.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Also, the female assistant turned into a crow flying away, and then the crow feather made me sneeze and cough.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "..................";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Yes, Mr. Hilpert's soul is cursed by the Crow!";
mes "I wonder if he threw rocks at crows like the library master...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "..................";
mes "I guess it's a stupid idea.";
next;
break;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh well, whatever.";
mes "What matters is that I'm cured!";
mes "If I have another dream, I'll deal with it then~";
next;
mes "^660000As you left the library, you thought that thinking Mr. Oliver is your half would be a better idea.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "That was pretty fun, but also pretty tiring. Where should I head for my next adventure?";
barmunt_crow = 15;
completequest 2068;
@@ -3386,7 +3386,7 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{
mes "Hey, you're reading <The Trace of the Fate>!";
mes "Hahaha, nice to meet you. I'm the author of that book. I've come by to check how well my new book, <The Crow of the Fate>, is doing, and it's a great honor to meet a fan of mine! I feel embarrassed, but thanks! Hehe.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Cough, no, I'm not a fa...";
next;
mes "[Oliver Hilpert]";
@@ -3402,7 +3402,7 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{
mes "[Oliver Hilpert]";
mes "You know, I just wrote what I saw in my dream; I didn't know people would love my stories so much! It's very surprising to me.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Dream?";
next;
cutin "oliver_think",2;
@@ -3413,7 +3413,7 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{
mes "You felt something uncomfortable about this so-called dream. You wanted to understand the meaning of what you've seen while reading the book.";
mes "If Oliver was dreaming exactly the same things as you, that might mean he and you are sharing dreams. Then again, you've discovered the cave village in the book actually exists.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "The hero Al was having dreams...";
next;
cutin "oliver_pre",2;
@@ -3422,12 +3422,12 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{
mes "Isn't that over there?!";
emotion e_omg;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Huh?";
next;
mes "^660000You quickly turned your head following his eyes. There was nothing but your bag.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah... Ahchoo! Mr. Hilpert, are you interested in my bag? It's just a simple bag I got from the Novice Training Grounds...";
specialeffect2 EF_VENOMDUST;
next;
@@ -3447,7 +3447,7 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{
mes "^660000Yes, it was the picture book of Mammi, an idol whom Benjamin of Morroc insists to be one of the three greatest idols in the Rune-Midgart Kingdom. That must be why Oliver is squealing in delight.^000000";
emotion e_dots,1;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ahchoo! Are you also a Mammi fan?";
specialeffect2 EF_VENOMDUST;
next;
@@ -3481,7 +3481,7 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{
mes "Ah... This is why I'm in love with Lady Mammi.";
mes "Adventurer, you must be an enthusiastic fan of her as well. Where did you find this rare picture book?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "No, I got it as a gift from someone... Ahchoo!";
specialeffect2 EF_VENOMDUST;
next;
@@ -3493,7 +3493,7 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{
mes "I flew over to the Rune-Midgart Kingdom on the earliest airship";
mes "to get this book on the day it was released, but the books were sold out. The person right in front of me got the last one!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...............";
mes "I... I see...";
emotion e_swt,1;
@@ -3527,11 +3527,11 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{
mes "[Oliver Hilpert]";
mes "I haven't had a chance to open it, but my publisher said it has something very rare inside. I hope that it's enough to pay you for your book.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Haha, thanks.";
mes "You know, in Morroc... Ahchoo! ...There's someone who's as big a fan of Mammi's as you... Ahchoo! So why don't you go meet him?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I got that book from him as a gift. He may have more rare books of her... Ahchoo!";
next;
mes "[Oliver Hilpert]";
@@ -3598,7 +3598,7 @@ que_ba,257,39,3 script Female Researcher#bpast 4_F_ALCHE,{
else if (barmunt_crow == 4) {
mes "^660000While trying to remember what happened, you encounter a woman who passes by you. You instinctively reach for her shoulder to get her attention.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ahchoo! Ahchoo! Gosh...";
mes "Hey, where am I...?";
specialeffect2 EF_VENOMDUST;
@@ -3608,7 +3608,7 @@ que_ba,257,39,3 script Female Researcher#bpast 4_F_ALCHE,{
next;
mes "^660000Surprisingly, your arm passed through her body.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Where the hell am I?";
close;
}
@@ -3720,7 +3720,7 @@ OnTouch:
next;
mes "^660000And you aren't alone: you can now clearly see the man and woman that escaped the laboratory.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Umm...";
next;
mes "[Grotesque Man]";
@@ -3822,7 +3822,7 @@ OnTouch:
next;
mes "^660000He mumbled to himself, and brushed back his sweaty hair with a trembling hand.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "A dream again.";
mes "I guess he won't be able to see or hear me, just like the others.";
next;
@@ -3832,7 +3832,7 @@ OnTouch:
mes "[Mysterious Man]";
mes "How the hell did you find me?!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Wah! He can see me! He can see me!";
next;
enablenpc "#barmut_onna";
@@ -3899,7 +3899,7 @@ cave,82,97,3 script Cave Settler#g1 4_M_CAVE1,3,3,{
warp "cave",81,92;
end;
case 2:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah... Ahchoo!";
mes "'I'm not like other outsiders... Ahchoo!";
mes "I have a goal to achieve in here... Ahchoo!";
@@ -3907,7 +3907,7 @@ cave,82,97,3 script Cave Settler#g1 4_M_CAVE1,3,3,{
next;
mes "^660000Although you a bit intimidated by this guard, and your sneezing definitely not helping, you continue.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I'm here to find somebody!";
input .@input$;
mes "Her name is ^FF0000"+.@input$+"^000000!";
@@ -3988,7 +3988,7 @@ OnTouch:
warp "cave",81,92;
end;
case 2:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah... Ahchoo!";
mes "'I'm not like other outsiders... Ahchoo!";
mes "I have a goal to achieve in here... Ahchoo!";
@@ -3996,7 +3996,7 @@ OnTouch:
next;
mes "^660000Although you're a bit intimidated by this guard, and your sneezing definitely not helping, you continue.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I'm here to find somebody!";
input .@input$;
mes "Her name is ^FF0000"+.@input$+"^000000!";
@@ -4077,7 +4077,7 @@ cave,22,186,3 script Monsterous Man#zid 4_M_MUT1,{
next;
mes "(WHIZZ)";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Argh...";
next;
mes "^660000The pain in your chest suddenly hits you...";
@@ -4095,11 +4095,11 @@ cave,22,186,3 script Monsterous Man#zid 4_M_MUT1,{
next;
mes "^660000He sounded weak, as if he did not have enough energy to talk.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Umm... Ahchoo!";
specialeffect2 EF_VENOMDUST;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Do you know a man by the name of Oliver Hilpert?";
next;
mes "[Monsterous Man]";
@@ -5250,7 +5250,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{
mes "adventurer appraiser fully.";
mes "I really appreciate your assistance thus far. Due to your help, the future of the kingdom is indebted to you.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(He doesn't seem to be suprised too much.. Could there be a reason? Now I am suspicious...)";
next;
mes "[Inspector]";
@@ -5453,7 +5453,7 @@ prt_castle,274,372,4 script Servant#hans 1_M_02,{
mes "...Hmm he cannot even hear...";
mes "Oooooh...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
close;
case 2:
@@ -5608,7 +5608,7 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{
mes "[Helmut]";
mes "I am the prince; if you grumble, you become prince! I feel tiresome with this kind of questioning.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "............";
mes "Yes, I understand. Go ahead...";
next;
@@ -5632,7 +5632,7 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{
mes "[Helmut]";
mes "Why are you still standing there? I have nothing else to say to you! Stand back!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
completequest 10010;
if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2
@@ -5647,7 +5647,7 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{
mes "[Helmut]";
mes "I am the prince; if you grumble, you become prince! I feel tiresome with this kind of questioning.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "............";
mes "Yes, I understand. Go ahead...";
next;
@@ -5671,7 +5671,7 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{
mes "[Helmut]";
mes "Why are you still standing there? I have nothing else to say to you! Stand back!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
completequest 10010;
if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2
@@ -5686,7 +5686,7 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{
mes "[Helmut]";
mes "I am the prince; if you grumble, you become prince! I feel tiresome with this kind of questioning.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "............";
mes "Yes, I understand. Go ahead...";
next;
@@ -5710,7 +5710,7 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{
mes "[Helmut]";
mes "Why are you still standing there? I have nothing else to say to you! Stand back!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
completequest 10010;
if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2
@@ -5719,7 +5719,7 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{
}
close;
case 4:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "No, Prince,";
mes "I will be back later.";
next;
@@ -6276,14 +6276,14 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{
next;
switch(select("I have something...", "Is that so? Then, see you later.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I saw a person from the Walter family.";
next;
mes "[Ahrum]";
mes "Oh! really?";
mes "why didn't he come to me?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "-I tell Ahrum the story.-";
next;
mes "[Ahrum]";
@@ -6430,12 +6430,12 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{
next;
switch(select("... Okay I will follow your will...", "......")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "... Okay, I will follow your will. Don't worry...";
next;
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
next;
mes "[Ahrum]";
@@ -6496,7 +6496,7 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{
while(1) {
mes "-What shall I ask...-";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'd like to ask about...";
next;
switch(select("Your background story...", "Your view of the nation...", "Your hobbies or interests...", "Never mind, I'll come by later.")) {
@@ -6729,7 +6729,7 @@ prt_castle,368,312,4 script Prince#ern 4_M_2NDPRIN1,{
mes "[Ernst]";
mes "Well, thank you.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(He seems to have a polite personality as a candidate for King)";
next;
while(1) {
@@ -6872,11 +6872,11 @@ OnTouch:
donpcevent "YoungNoble#valter::OnDisable";
donpcevent "Aged Noble#rihart::OnDisable";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(Walter is the name of Ahrum.";
mes "Richard is the name of Poe.)";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(Is this the conspiracy of two families? What the hell..)";
changequest 10016,10017;
nkprince_eisen = 8;
@@ -7117,12 +7117,12 @@ prt_castle,314,372,0 script Prince#another_ern1 4_M_2NDPRIN1,{
next;
switch(select("... Okay I will follow your will...", "......")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "... Okay, I will follow your will. Don't worry...";
next;
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
next;
mes "[Ahrum]";
@@ -7562,7 +7562,7 @@ OnTouch:
mes "[Ahrum]";
mes "What's the capacity of a king? And what is clean politics...? Ahhhhhhhhhhh!!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
close2;
}
@@ -7581,7 +7581,7 @@ OnTouch:
mes "[Ahrum]";
mes "I cannot... cover it anymore... Ern... I hope even you...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
close2;
}
@@ -7600,7 +7600,7 @@ OnTouch:
mes "[Ahrum]";
mes "My ancestor ^FF0000Schmidt^000000... What shall you do with this situation? No...were you just used like me... by others?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
close2;
}
@@ -7615,7 +7615,7 @@ OnTouch:
mes "[Ahrum]";
mes "For the real king's appearance... I am going tonight.... to darkness for you. ...Ahhhhhhhh!!!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
close2;
}
@@ -7726,18 +7726,18 @@ prt_castle,121,168,0 script #arm HIDDEN_NPC,4,4,{
//OnTouch2:
OnTouch:
if (nk_prince == 8) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "..............";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Milk is all spilt.";
mes "Just forget about it.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Who is going to have the throne instead of him?";
next;
nk_prince = 9;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh no...";
close;
}
@@ -7747,30 +7747,30 @@ prt_castle,316,313,0 script #arm1 HIDDEN_NPC,3,3,{
//OnTouch2:
OnTouch:
if (nkprince_eisen > 14) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "..............";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What thoughts did he have, and how did he decide to become King in this room?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What situation...";
mes "pulled him back to an irreparable place?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I can't ask him anymore, and there are no clues left. Just what's left is...";
next;
mes "[Ahrum]";
mes "~~If you react wrongfully to this incident, my death will be worthless...kuk... Do you understand?~~";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "..............";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...Keeping silent for him.";
mes "Taking the burden that he left... all throughout my life.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...Rest in peace.";
close;
}
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt
index 4a03c03c6..13dd91908 100644
--- a/npc/quests/quests_moscovia.txt
+++ b/npc/quests/quests_moscovia.txt
@@ -290,7 +290,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "Uf...I just want to be 20 years younger, so I can travel here and there with invigorating youth such as you... Time is an enemy. Hahahahaha!";
close;
} else if (mos_whale_edq == 1 || mos_whale_edq == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hello. Are you Mr. Ibanoff?";
next;
mes "[Mr. Ibanoff]";
@@ -322,7 +322,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "Right, I'll talk about that time I";
mes "fought against a huge flock of Porings...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hahaha...";
next;
mes "[Mr. Ibanoff]";
@@ -407,7 +407,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "What will you do if you";
mes "borrow my ship? I wonder...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm going to adventure out";
mes "to sea, to find a moving";
mes "island which has brought";
@@ -797,7 +797,7 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 4_M_RUSBALD,{
mes "What a time for sailing!";
mes "The wind of the sea is so cool.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You didn't have to accompany me";
mes "through this dangerous sailing...";
next;
@@ -1191,7 +1191,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "Oh, your awake.";
mes "How do you feel? Are you ok??";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hm... where..is...";
mes "Eck! What happened...?";
next;
@@ -1202,7 +1202,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "with a person who lives on dry";
mes "land.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Where am I?";
mes "Who are you old man?";
next;
@@ -1219,7 +1219,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "I call it...";
mes "Whale Island.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This place is very famously known";
mes "as The Moving Island! But... This";
mes "island is... Maybe...";
@@ -1230,7 +1230,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "the back of a gigantic whale!";
mes "That's why I call it Whale Island!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "How...? How is it possible";
mes "that the water flows in streams";
mes "here? And trees grow! On the";
@@ -1241,7 +1241,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "of legend. Right now you are";
mes "experiencing greatness! Hahahaha!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you a real person?";
next;
mes "[Aged Stranger]";
@@ -1283,7 +1283,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "Young man, you will arrive back on";
mes "the mainland in a few minutes. Go carefully.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Old man, if I want to come back";
mes "here again, how can I do it?";
next;
@@ -1363,7 +1363,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "starts to play his instrument, as";
mes "he falls in thought.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Old man, could you make one of";
mes "those instruments for me? That is a";
mes "marvelous thing that I've seen only";
@@ -1378,7 +1378,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "Hm... If you grant my request, I";
mes "will make this instrument for you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What is your request?";
next;
mes "[Aged Stranger]";
@@ -1865,7 +1865,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
next;
if (countitem(Yaga_Pestle) > 39) {
if(select("Show the Yaga's Pestles.", "Do nothing.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes, Here you are.";
next;
mes "-Offered the Yaga's Pestles.-";
@@ -2263,7 +2263,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
mes "instrument. So mysterious... Hey!";
mes "Can you play it?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes. I learned how to play it at Whale Island.";
next;
mes "[Csar Alexsay III]";
@@ -2316,7 +2316,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
mes "[Csar Alexsay III]";
mes "Don't you need to be holding the instrument, in order to play it???";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm sorry. I will be ready now, and try again to play it.";
close;
} else if (mos_whale_edq == 39) {
@@ -2477,7 +2477,7 @@ OnTouch:
mes "it suddenly dawns upon you that you";
mes "have memories from Whale Island.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Stop by the whale island?";
next;
if(select("Go to Whale Island.", "Stay put.") == 1) {
@@ -2500,18 +2500,18 @@ OnTouch:
next;
warp "mosk_fild01",95,93;
} else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh my goodness... Slipped right out";
mes "of my mind... to forget equipping the Gusli.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The aged stranger said that when I";
mes "want to go to Whale Island again, I";
mes "should play the Gusli from this place...";
close;
}
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I can go some other time.";
mes "I will do other work now.";
close;
@@ -2545,17 +2545,17 @@ OnTouch:
mes "seeewaaaaaaaaaaa";
next;
mes "[Mr. Ibanoff]";
- mes "Hey "+strcharinfo(0)+"! Look!";
+ mes "Hey "+strcharinfo(PC_NAME)+"! Look!";
mes "It's dangerous! Hide! Hurry!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That... that is...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Something... something is rising...";
next;
mes "[Mr. Ibanoff]";
- mes "Watch out! "+strcharinfo(0)+"!";
+ mes "Watch out! "+strcharinfo(PC_NAME)+"!";
mes "Ah... That... That is... What...";
mos_whale_edq = 13;
close2;
@@ -2649,7 +2649,7 @@ function script F_MOS_1 {
mes "I'm worried that he's making trouble somewhere...";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hello, there?";
next;
mes "[Gallina]";
@@ -2658,7 +2658,7 @@ function script F_MOS_1 {
mes "You want to buy a hotcake, don't you?";
mes "I'm sorry but we're not ready to open the store..";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No, that's ok.";
mes "Is there something that I can help with? What's the matter?";
next;
@@ -2675,7 +2675,7 @@ function script F_MOS_1 {
mes "He used to come home at this time.";
mes "I'm worried that something bad has happened to him.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You look anxious. I'd like to help you to find your son.";
next;
mes "[Gallina]";
@@ -2709,7 +2709,7 @@ mosk_in,144,279,5 script Gallina#mos 4_F_RUSWOMAN1,{
mes "I'm sorry if he's shy and timid like his father.";
close;
} else if (mos_swan > 1 && mos_swan < 25) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Mikhail hasn't come yet?";
next;
mes "[Gallina]";
@@ -2723,7 +2723,7 @@ mosk_in,144,279,5 script Gallina#mos 4_F_RUSWOMAN1,{
mes "I'm sorry that I treated the little boy badly.";
mes "He did his best in his own way.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's ok. You will be a sweet mom to your little boy. haha";
next;
mes "[Gallina]";
@@ -2733,7 +2733,7 @@ mosk_in,144,279,5 script Gallina#mos 4_F_RUSWOMAN1,{
mes "[Gallina]";
mes "I appreciate your effort. You went to a dangerous place to find my son";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It often happens to me, hehe.";
next;
mes "[Gallina]";
@@ -2777,7 +2777,7 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{
while(1) {
switch(select("About where Mikhail might be hiding", "About their relationship", "About the situation", "Ask her about other things", "End the conversation")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Where is Mikhail?";
mes "Do you know where he is?";
next;
@@ -2786,12 +2786,12 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{
mes "If I had known that, I would have already found him, you fool.";
next;
emotion e_swt,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hahaha, you're right.";
next;
break;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "How's your relationship with your brother?";
next;
mes "[Anna]";
@@ -2800,19 +2800,19 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{
mes "It annoys me.";
mes "And he only wants to play with me. That's why he has no friends.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You seem very courageous.";
mes "I can understand why your mother worries about him.";
next;
break;
case 3:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What were you doing when Mikhail broke your mother's Matrushka?";
next;
mes "[Anna]";
mes "I was there.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh were you?";
next;
mes "[Anna]";
@@ -2833,7 +2833,7 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{
mes "[Anna]";
mes "And then I told him that we should glue the pieces together before Mom came back, so Mikhail went to get ^3131FFpaste^000000 but he hasn't come back yet.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Where can you get it?";
mes "Why didn't you go with him?";
next;
@@ -2842,13 +2842,13 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{
mes "He broke it and should get the thing by himself!";
mes "And Mom said that he should do his work for himself to become a great general.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't you have any idea of where he might be?";
next;
mes "[Anna]";
mes "No.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is there anyone who is close to him?";
next;
emotion e_pif;
@@ -2861,17 +2861,17 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{
next;
mes "- Anna sticks her tongue out. -";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's the only clue, I guess I'll go to ^3131FFInn 'Sticky Herb Tree'^000000?";
if (mos_swan == 2) mos_swan = 3;
next;
break;
case 4:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What am I going to ask her?";
next;
input .@AnnaInfo$;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Anna,";
mes ""+.@AnnaInfo$+"?";
mes "Do you know what this is?";
@@ -2905,7 +2905,7 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{
}
}
} else if (mos_swan == 3) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok, I got a clue from Anna and one thing that I have to do is go to ^3131FFInn 'Sticky Herb Tree'^000000.";
close;
} else if (mos_swan > 3 && mos_swan < 12) {
@@ -2999,7 +2999,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{
next;
switch(select("Mikhail is in the fire pot.", "Mikhail is around the fire pot.", "There's nothing between pieces of bread and Mikhail.")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I finally found him.";
next;
mes "- You put your arm into the hole of the fire pot. -";
@@ -3008,36 +3008,36 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{
next;
mes "- You call Mikhail with a low voice. -";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Mik-ha-il-.";
next;
mes "- .......................... -";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Mikhail.";
mes "I know you're there, please come out.";
next;
mes "- .......................... -";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Your mom and sister are worried about you.";
next;
mes "[???]";
mes ".......hey.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "?????";
next;
mes "[Mikhail]";
mes ".......No, I can't............";
mes "I'll.... be punished........";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No, you won't, Mikhail.";
mes "Your mom is worried about you so much.";
mes "Your sister, too.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You broke your mom's Matrushka by mistake, didn't you?";
mes "I'll tell her about your mistake. Please come out.";
next;
@@ -3045,20 +3045,20 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{
mes "Oh.. ma.. matrushka..";
mes "I didn't break..it.. it..wasn't.. just me!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "And?";
next;
mes "[Mikhail]";
mes "Anna pushed me and bumped me......";
mes "But she told Mom that it was just me who broke it....";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, dear! You and Anna did that but she put all the blame on you?";
next;
mes "[Mikhail]";
mes "Yes.....";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You should come out and tell your mom the truth! Let's go Mikhail.";
next;
mes "[Mikhail]";
@@ -3070,14 +3070,14 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{
mes "No...I'm afraid that Mom will punish me...";
mes "Because Grandma's Matrushka is broken......";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, my. Please don't cry little boy.";
mes "There's no way. I'll get a paste to bond all the pieces together. And then you can bring it back to your mom and apologize to her.";
next;
mes "[Mikhail]";
mes "Can you... get... a paste?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You don't believe me?";
mes "Ok, stay here. I'll be right back with the paste.";
next;
@@ -3098,7 +3098,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{
mes "- Ok, what I have to do first is ask Mr.Victor what I need for the paste. -";
close;
} else if (mos_swan == 24) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, Mikhail. I've got the paste!.";
next;
mes "[Mikhail]";
@@ -3116,14 +3116,14 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{
mes "I've done it!!!!!!!";
mes "Thank you so much!!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You're welcome, haha.";
mes "Anyway, can you promise me one thing?";
next;
mes "[Mikhail]";
mes "What?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Bring back the Matrushka to your mother, and promise me that you will be a brave general in the future.";
next;
mes "[Mikhail]";
@@ -3132,7 +3132,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{
mes "[Mikhail]";
mes "OK, I will!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hoohoo, you're good boy.";
next;
mes "[Mikhail]";
@@ -3198,7 +3198,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{
mes "How about staying the night? I'll mark down the price for you, beautiful lady.";
}
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, I'm sorry but I didn't come to stay here.";
mes "I'm looking for a kid and I've got something to ask you...";
next;
@@ -3268,7 +3268,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{
mes "I felt sorry for him because he was so tense. He's such a sweet boy. I'd like to make him my son.";
mes "Hohoho";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So what happened?";
mes "Did Mikhail get it?";
next;
@@ -3279,7 +3279,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{
mes "[Landlord]";
mes "But it's been a long time since he was out of Moscovia so I can't ask him how to make adhesives now...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......And then?";
next;
mes "[Landlord]";
@@ -3287,7 +3287,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{
mes "I also told him not to drink what those guys offer to him!";
mes "Cause he's such a cute boy!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So, did he go there?";
next;
mes "[Landlord]";
@@ -3295,7 +3295,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{
mes "As he's a good boy, he would go there.";
mes "He's really gentle.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "OK. Thank you for your answers!";
next;
mes "[Landlord]";
@@ -3352,21 +3352,21 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{
mes "I'm Alexandre of ^3131FF'Pub Stream'^000000. You can call me 'Sasha'.";
next;
if(select("Ask him about Mikhail.", "Order a drink.") == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sasha, has a little boy called 'Mikhail' came here?";
next;
mes "[Pub Owner]";
mes "Are you talking about the cute little boy? Yes he has came here.";
mes "He looked pale and needed a high-strength adhesive .";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So what did you say ?";
next;
mes "[Pub Owner]";
mes "I don't know well about that thing.";
mes "However, I know a person who may know about that so I introduced him to Mikhail.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Who's that person?";
next;
mes "[Pub Owner]";
@@ -3374,7 +3374,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{
mes "He's very careful about details so we call him ^3131FF'hedgehog Victor'^000000.";
mes "No one knows about it well except him.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sasha, thanks a lot!";
next;
mes "[Pub Owner]";
@@ -3400,28 +3400,28 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{
mes "Here you are. This is what you ordered.";
mes "How do you like Moscovia?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, it's beautiful and gorgeous.";
mes "Sasha, most of all, can you answer one question?";
next;
mes "[Pub Owner]";
mes "About what?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Has Mikhail come here?";
next;
mes "[Pub Owner]";
mes "Yes he has.";
mes "He looked pale and needed a high-strength adhesive.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So what happened?";
next;
mes "[Pub Owner]";
mes "I don't know much about adhesives.";
mes "But, I know a person who may know about them so I introduced Mikhail to him.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Who's this person?";
next;
mes "[Pub Owner]";
@@ -3429,7 +3429,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{
mes "He's very careful about details so we call him ^3131FF'Hedgehog Victor'^000000.";
mes "No one knows adhesives as well as he does.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sasha, thanks a lot!";
next;
mes "[Pub Owner]";
@@ -3508,7 +3508,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{
close;
}
if (mos_swan == 8) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me.";
mes "Could you spare a few minutes for me?";
next;
@@ -3518,7 +3518,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{
mes "I'm busy appreciating wine in this glass.";
close;
} else if (mos_swan == 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me.";
mes "Could you spare a few minutes for me?";
next;
@@ -3534,7 +3534,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{
mes "[Victor]";
mes "Well, tell me what you have on your mind. I'm listening.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Have you seen a little boy who was looking for paste?";
next;
mes "[Victor]";
@@ -3547,7 +3547,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{
mes "[Victor]";
mes "By the way, how did you know that he came to see me? Did he say anything to you?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Mikhail hasn't come back yet since he left to get the paste. He broke his mother's Matrushka..";
next;
mes "[Victor]";
@@ -3555,7 +3555,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{
mes "Hmm.. Oh dear.....";
mes "I doubt he went there.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "There?";
next;
mes "[Victor]";
@@ -3611,13 +3611,13 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{
mes "[Victor]";
mes "You came back. Hmm, are you about to make me responsible that he's gone?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No, I found him. You don't have to worry.";
next;
mes "[Victor]";
mes "So, what do you want with me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I promised him I'd make the high-strength adhesive. What do I have to do for that?";
next;
mes "[Victor]";
@@ -3703,14 +3703,14 @@ OnTouch:
mes "..................";
mes "..................";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, I got a good night's sleep. How long did I sleep?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Although I was forced to stay here, it's true that it's got great facilities.";
mes "I feel refreshed.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok, I guess I will go to the landlord to get some info.";
mos_swan = 5;
close;
@@ -3727,7 +3727,7 @@ mosk_dun03,153,90,3 script Bubbling Swamp#mos1 CLEAR_NPC,{
next;
mes "- Gas bubbles are rising. The atmosphere here is pretty scary -";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I don't see any traces of Mikhail. I think I should go back and check his house one more time.";
mos_swan = 11;
close;
@@ -4068,7 +4068,7 @@ OnTouch:
else getitem Cardinal_Jewel_,1;
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's so cute.";
close;
case 3:
@@ -4975,7 +4975,7 @@ mosk_in,217,45,0 script #book_russia HIDDEN_NPC,{
mes "to repeat the spells that are already made.";
mes "This thick spell book is for that purpose.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That? That's just the preface?!";
next;
mes "...The second feature is";
@@ -4997,7 +4997,7 @@ mosk_in,217,45,0 script #book_russia HIDDEN_NPC,{
mes "but, whoever understands this can";
mes "read everything in it.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It just accounts for the spell.";
mes "What a long preface.";
mes "I'll mark this spot.";
@@ -5044,7 +5044,7 @@ mosk_in,217,45,0 script #book_russia HIDDEN_NPC,{
mes "the place where you want to affect,";
mes "the changing of the seasons.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'll mark this page so that I";
mes "know where to read next time.";
close;
@@ -5234,7 +5234,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{
break;
case 4:
specialeffect EF_POISONATTACK;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I will tell Baba Yaga that";
mes "the work has been done.";
mos_nowinter = 17;
@@ -5297,7 +5297,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{
break;
case 3:
if (.@nankai == 4) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok, I will stir it up this time.";
mes "How many times should I..?";
next;
@@ -5332,14 +5332,14 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{
} else {
mes "-Bubble, bubble-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Something changed?";
++.@nankai;
next;
}
break;
case 4:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I will tell Baba Yaga that";
mes "it has been done.";
mos_nowinter = 17;
@@ -5401,7 +5401,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{
break;
case 3:
if (.@nankai == 7) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok, I will stir it up this time.";
mes "How many times should I...?";
next;
@@ -5434,7 +5434,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{
} else {
mes "-Bubble, bubble-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Something changed?";
++.@nankai;
next;
@@ -5459,11 +5459,11 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{
moscovia,224,190,0 script #nowinterplz CLEAR_NPC,{
if (mos_nowinter != 19) end;
if (countitem(Yaga_Secret_Medicine)) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This place must be";
mes "the center of town...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok, let's do it!";
next;
mes "-I drop the magic bottle";
@@ -5478,16 +5478,16 @@ moscovia,224,190,0 script #nowinterplz CLEAR_NPC,{
mes "It's much hotter";
mes "than before.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm sure that the season has changed";
mes "But how can I confirm this?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "First I'm going to see the Csar.";
mes "He would like to hear about this.";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah, where did I place";
mes "the magic bottle that Baba Yaga gave to me...";
close;
@@ -6312,12 +6312,12 @@ OnTouch:
mes "can hold people's speech";
mes "is around here.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This is probably the only place";
mes "where the bottle is hidden,";
mes "but there are bones all over.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Anyway, why am I here?";
mes "It would be trouble if";
mes "the dragon came back...";
@@ -6325,7 +6325,7 @@ OnTouch:
while(1) {
if(select("Look for it.", "I will try next time.") == 1) {
if (BaseJob == Job_Thief) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Here it is.";
mes "That was easy to find.";
mos_nowinter = 9;
@@ -6333,7 +6333,7 @@ OnTouch:
close;
}
if (rand(1,20) > 14) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah, I got it!";
mes "I better get out of here quickly.";
mos_nowinter = 9;
@@ -6342,12 +6342,12 @@ OnTouch:
}
mes "............";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Where the hell is it?!";
mes "It has to be in here somewhere!";
next;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I will try later.";
close;
}
@@ -6401,7 +6401,7 @@ mosk_in,131,92,3 script #Csar FAKE_NPC,7,7,{
next;
if (countitem(Yaga_Pestle) > 39) {
if(select("Show the Yaga's Pestles.", "Do nothing.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes, Here you are.";
next;
mes "-Offered the Yaga's Pestles.-";
@@ -6581,7 +6581,7 @@ mosk_fild02,198,252,3 script Sage#rus01 4_M_SAGE_C,{
mes "I've heard that interesting creatures inhabit your lands. Could you please tell me about at least one of them?";
next;
select("Show him a Poring Card");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "This is a card of one of the monsters that inhabit the Rune Midgard continent.";
next;
if (!countitem(Poring_Card)) {
@@ -6589,11 +6589,11 @@ mosk_fild02,198,252,3 script Sage#rus01 4_M_SAGE_C,{
mes "...?!";
mes "What are you talking about?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I mean, this card.............";
mes "..................Ehhh?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah.. haha.. where is it?!";
mes "W, wait.. I've got one somewhere!";
close;
@@ -6614,7 +6614,7 @@ mosk_fild02,198,252,3 script Sage#rus01 4_M_SAGE_C,{
mes "[Sage]";
mes "But, don't forget that you should still be careful. Lots of adventurers were lost in the forst in front of us.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Have any of the adventurers returned?";
next;
mes "[Sage]";
@@ -6655,12 +6655,12 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 HIDDEN_NPC,{
mes "- Left path -> Curse -";
mes "- Middle -> ? -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Where should I go?";
next;
switch(select("Right", "Left", "Middle")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...What about the right...";
next;
mes "- You decide to go to the right -";
@@ -6678,7 +6678,7 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 HIDDEN_NPC,{
end;
case 2:
if (checkmount() != MOUNT_PECO) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...What about the left...?";
next;
mes "- You decide to go to the left -";
@@ -6693,7 +6693,7 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 HIDDEN_NPC,{
warp "mosk_dun01",190,47;
end;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...What about the left...?";
next;
mes "- You decide to go to the left -";
@@ -6710,7 +6710,7 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 HIDDEN_NPC,{
warp "mosk_dun01",190,47;
end;
case 3:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...What about the middle...?";
next;
mes "- You move forward -";
@@ -6752,14 +6752,14 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 4_RUS_DWOLF,{
mes "Halt, adventurer.";
mes "Why did you disregard the warnings on the stone?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Are you the reason adventurers are getting lost around this forest?";
next;
mes "[Gray Wolf]";
mes "...lost around this forest.";
mes "He doesn't want anyone to wander around the forest.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "He? Who is he?!";
next;
mes "[Gray Wolf]";
@@ -6785,11 +6785,11 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 4_RUS_DWOLF,{
mes "[Gray Wolf]";
mes "...Why did you come back?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I am afraid of nothing!";
mes "I'm not afraid of your warning 'cuz I'm not as weak as you think I am!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Your attack from before was a cheapshot! If you have something to do with the missing people around here, you won't be forgiven!";
mes "Come on!!!";
next;
@@ -6800,7 +6800,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 4_RUS_DWOLF,{
mes "[Gray Wolf]";
mes "Stop it. You cannot beat me.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Let's see who's stronger?!";
mes "Take your position. I won't take you by surprise!!!";
next;
@@ -6823,7 +6823,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 4_RUS_DWOLF,{
mes "Hu.. you won't. But, I ask you again. Can you help me?";
next;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "... Ok, ok. There's no way I can refuse this type of request.";
mes "So, what do you want me to do?";
next;
@@ -6862,20 +6862,20 @@ OnTimer120000:
//- Wall (Maria Morebna, Gray Wolf, Koshei) -
mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
if (rhea_rus_main < 5) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...?!";
emotion e_what,1;
close;
} else if (rhea_rus_main == 5) {
.@speak01 = rand(1,3);
if (.@speak01 == 3) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...?!";
emotion e_what,1;
donpcevent "Gray Wolf#rus05::OnEnable";
next;
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...?!";
emotion e_what,1;
close;
@@ -6890,7 +6890,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "[Girl's Voice]";
mes "Help me? Do you think he can stop Koshei?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah, hold on. Who is Koshei and who is talking?";
next;
mes "[Girl's Voice]";
@@ -6904,7 +6904,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "My name is Maria Morebna. Help me exterminate Koshei. I want to keep peace in Moscovia. Can you help me?";
next;
select("Ok, I can");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "So, how can I help you?";
next;
mes "[Gray Wolf]";
@@ -6931,7 +6931,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
if (rhea_rus_quiz < 3) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -6939,7 +6939,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "[Girl's Voice]";
mes "Did you get the key?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...I need golden thread. I heard that I was able to get it from Marozka. He....";
next;
mes "[Girl's Voice]";
@@ -6964,7 +6964,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "[Girl's Voice]";
mes "Have you.. got the key?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Not yet... Give me a second.";
next;
mes "[Girl's Voice]";
@@ -6975,14 +6975,14 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "Have you.. got the key?";
next;
if (rhea_rus_ring > 8 && rhea_rus_hair > 8 && rhea_rus_quiz > 29) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I collected every meterial for the key, But have not yet got the key...";
next;
mes "[Girl's Voice]";
mes "Go to Moscovia and find the keymaker.";
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Not yet... Give me a second.";
next;
mes "[Girl's Voice]";
@@ -6999,7 +6999,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "[Girl's Voice]";
mes "Did you get the key?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I did. So, how do I use it?";
next;
mes "[Girl's Voice]";
@@ -7008,7 +7008,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
next;
input .@input$;
if (.@input$ == "The Free wind blows and gets you wherever you want") {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "^0000ff "+ .@input$ +" !! ^000000";
next;
mes "- The key begins to glow -";
@@ -7018,7 +7018,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
specialeffect EF_FREEZED;
next;
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes " "+ .@input$ +" !! ";
next;
mes "[Girl's Voice]";
@@ -7044,7 +7044,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "- Maria is attacked -";
mes "- and falls down!! -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Maria?! What happened?!";
sc_start SC_CURSE,60000,0;
emotion e_omg,1;
@@ -7091,7 +7091,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "[Girl's Voice]";
mes "Have you.. got the key?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Sure! Here it...";
mes "...............Errr?";
close;
@@ -7105,7 +7105,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "I will flee with her and leave you to deal with Koshei!!";
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Maria...";
mes "I... could do nothing...";
next;
@@ -7150,7 +7150,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "[Gray Wolf's voice]";
mes "Did you get the 'Life Water' and 'Death Water'?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I've got them! How's Maria?!";
donpcevent "Gray Wolf#rus05::OnEnable";
donpcevent "Maria Morebna#rus46::OnEnable";
@@ -7158,18 +7158,18 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "[Gray Wolf]";
mes "I fear that her spirit has gone. Severe wounds and curses are hindering her spirit from coming back. But we can save her with that water.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok... First...";
next;
if(select("Death Water", "Life Water") == 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I hope this works...";
next;
mes "- I pour the Death Water -";
mes "- on Maria's stiff body -";
next;
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I hope this works...";
next;
mes "- I pour the Life Water -";
@@ -7180,7 +7180,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
next;
mes "- Nothing changed -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Huk, was this wrong...?!";
next;
mes "[Gray Wolf]";
@@ -7188,7 +7188,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
next;
donpcevent "Gray Wolf#rus05::OnDisable";
donpcevent "Maria Morebna#rus46::OnDisable";
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I am so sorry. But some water is left...";
close;
}
@@ -7197,27 +7197,27 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "- are removed !! -";
specialeffect EF_ABSORBSPIRITS,AREA,"Maria Morebna#rus46";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok! Next...";
next;
if(select("Death Water", "Life Water") == 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Pour the 'Death Water' again...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...!? No, not 'Death Water'.. I should pour 'Life Water'.......";
next;
mes "[Gray Wolf]";
mes "............................";
mes "Can I trust you...?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hehehe, you can trust me. Next is the 'Life Water'.";
next;
mes "- I pour 'Life Water' on Maria -";
next;
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok, next the 'Life Water'.";
next;
mes "- I pour the Life Water -";
@@ -7420,13 +7420,13 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{
mes "But, I've heard that some people have become lost in the forest on the island near this village. What's going on?";
next;
select("Excuse me...");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me, have you heard of a keymaker who knows how to make a '^0000ffGolden Key^000000'?";
next;
mes "[The Blacksmith]";
mes "Hmm, are you an adventurer? Who told you about the '^0000ffGolden Key^000000'?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah, in fact...";
next;
mes "- You tell him about -";
@@ -7437,7 +7437,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{
mes "Well, then... The keymaker for the '^0000ffGolden Key^000000'.";
mes "You are very lucky to have asked me about this.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "W, what do you mean...?";
next;
mes "[The Blacksmith]";
@@ -7446,7 +7446,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{
mes "[The Blacksmith]";
mes "I guess you think that getting the materials will be easy huh?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hey I didn't say...";
next;
mes "[The Blacksmith]";
@@ -7461,14 +7461,14 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{
mes "What do you think?";
mes "Would you like to try?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Of course! I have to help Maria!";
next;
mes "[The Blacksmith]";
mes "Bahaha! I like you!";
mes "Ok, first, bring me ^0000ff25 Steel^000000. I'm not going anywhere so come back here when you have them.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok so that's the first thing you need for the 'Golden Key' right?";
next;
mes "[The Blacksmith]";
@@ -7493,13 +7493,13 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{
mes "best work, but it'll do.";
mes "Here ya go!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah?! This is?!!";
next;
mes "[The Blacksmith]";
mes "Strong Steel Boots!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "The Golden!!.........................";
mes "....................Eh, what?";
next;
@@ -7537,7 +7537,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{
if (rhea_rus_ring > 8 && rhea_rus_hair > 8 && rhea_rus_quiz > 29) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -7546,20 +7546,20 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{
mes "So, you got all the materials. I can't believe it.";
mes "You did your best until your boots were worn out, didn't you?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Yes, you know, it's not very comfortable walking around in Steel boots all day!";
next;
mes "[The Blacksmith]";
mes "Bahaha~ Ok, well done.";
mes "Well.. While you were looking for the materials, I was searching for the keymaker who can make the key!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I thought you said that you knew how to make the key?";
next;
mes "[The Blacksmith]";
mes "Hmm... Well I know the materials. And I know who makes the key. So I will tell you where to find the keymaker. Is that ok?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Of course! I have to know where this person is.";
next;
mes "[The Blacksmith]";
@@ -7677,7 +7677,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
mes "[Vassili Grandpapa]";
mes "Hmm, are you an adventurer? So, how do you like it here?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "It's not too bad.";
mes "The weather here is great!";
next;
@@ -7691,7 +7691,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
if (rhea_rus_ring < 1) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -7730,7 +7730,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
mes "daughter, Mashenka,";
mes "as a present. But... she...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Are you ok?";
next;
mes "[Vassili Grandpapa]";
@@ -7764,7 +7764,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
} else if (rhea_rus_ring == 8) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -7772,7 +7772,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
mes "[Vassili Grandpapa]";
mes "Ehh? you are the adventurer that I met before. Something to tell me?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Listen to... this.";
next;
if (countitem(Pointed_Wooden_Flute)) {
@@ -7804,7 +7804,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
mes "No... this isn't true?";
mes "Don't try to trick me... Why are you telling... That flute is... Mashenka...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Isn't this.. isn't this Mashenka's voice?";
next;
mes "[Vassili Grandpapa]";
@@ -7831,7 +7831,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
mes "[Vassili Grandpapa]";
mes ".............................";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Uh... I'm so sorry...";
next;
mes "[Vassili Grandpapa]";
@@ -7865,7 +7865,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
mes "[Vassili Grandpapa]";
mes "Damn this cursed ring!!! Why did my daughters have this tragedy....? ~Sob!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "......................";
next;
mes "[Vassili Grandpapa]";
@@ -7913,7 +7913,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
mes "...............................";
mes "...What did you say?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ehh?! This is weird. Where is the flute?!";
emotion e_omg,1;
close;
@@ -7960,7 +7960,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
} else if (rhea_rus_ring == 1) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -7972,14 +7972,14 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "Mmm, you must be an adventurer? What would you say? Have you seen somebody more beautiful than me? I doubt it. How can you find anyone more beautiful than me?";
next;
if(select("Are you crazy!", "Yes, you are right.") == 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Are you crazy!? Don't you know how wide the world is and how many beautiful people there are? You're pretty full of it, country girl!";
next;
if (Sex == SEX_FEMALE) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Besides, if there was a most beautiful girl in the world it would be me, me, me!";
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Have you seen dancers dancing? Have you seen beautiful and pure priests?!";
mes "And nothing is like the kind Kafra Employees!!!";
}
@@ -7992,7 +7992,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
warp "moscovia",220,210;
end;
}
- mes "["+ strcharinfo(0) +"]";;
+ mes "["+ strcharinfo(PC_NAME) +"]";;
mes "Yes, you are really beautiful.";
emotion e_heh,1;
next;
@@ -8045,7 +8045,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "Huhu, have you ever met anyone as beautiful as I am?";
next;
select("You are...");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...You are the most beautiful...";
next;
mes "[Ryubaba]";
@@ -8067,7 +8067,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "Ah, that ring... Yes, my father gave it to my baby sister, Mashenka.";
mes "But, she went out to take a stroll and disappeared around the marsh.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait, your father told me that she died!";
next;
mes "[Ryubaba]";
@@ -8079,7 +8079,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "Ah, that ring... Yes, my father gave it to my baby sister, Mashenka.";
mes "But, she went out to take a stroll and disappeared around the marsh.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait, your father told me that she died!";
next;
mes "[Ryubaba]";
@@ -8088,7 +8088,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
} else if (rhea_rus_ring == 7) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -8096,7 +8096,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "[Ryubaba]";
mes "Ah, you come here again. What can I do for you?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "... Listen to this song.";
next;
if (countitem(Pointed_Wooden_Flute) > 0) {
@@ -8123,7 +8123,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "[Ryubaba]";
mes "S, stop! You'd better stop!?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Isn't this voice Mashenka's!? What did you do to her!?";
next;
mes "[Ryubaba]";
@@ -8132,7 +8132,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "[Ryubaba]";
mes "I asked her to show me the ring. But, she wouldn't let me see it. She always got on my nerves! Stupid girl!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "She was your sister! How can you speak like that!?";
mes "Your father needs to know about all of this!";
next;
@@ -8140,7 +8140,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "No!!!";
mes "Give me that flute!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "No! Your father has to know!";
next;
mes "[Ryubaba]";
@@ -8156,29 +8156,29 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "[Ryubaba]";
mes "Could you please ignore this? Give me that flute... Ah... The red ring? How about exchanging it for the ring? Don't you need this?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "But...";
next;
mes "[Ryubaba]";
mes "Oh, please.. This is not only for my sake, but also for my old father.... please I beg you.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Mmmm, what should I do...";
next;
if(select("Exchange", "Not exchange") == 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Mmmm, what should I do...";
mes "Ok, I will do it.";
next;
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Mmmm, what should I do...";
mes "No, I can't do it!";
next;
mes "[Ryubaba]";
mes "What!!!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I have to let your father know the truth! He has to know what you have done!";
next;
mes "[Ryubaba]";
@@ -8224,7 +8224,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
}
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...!? Where is the flute!?";
emotion e_omg,1;
close;
@@ -8232,7 +8232,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "[Ryubaba]";
mes "You give it back to me!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I have to let your father know the truth! He has to know what you have done!";
next;
mes "[Ryubaba]";
@@ -8341,7 +8341,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 1_F_04,{
} else if (rhea_rus_ring == 5) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -8353,7 +8353,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 1_F_04,{
mes "I wish that I could listen to music all the time.";
next;
select("Excuse me...");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me... Have you seen a girl named, Mashenka?";
mes "She was last seen walking towards the marsh.";
next;
@@ -8372,7 +8372,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 1_F_04,{
if (countitem(Pointed_Branch) > 24) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -8509,7 +8509,7 @@ moscovia,166,145,1 script Worried Mother#rus19 4_F_RUSWOMAN3,{
if (rhea_rus_hair < 1) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -8527,7 +8527,7 @@ moscovia,166,145,1 script Worried Mother#rus19 4_F_RUSWOMAN3,{
mes "Did you go to the marsh in the Moscovia field? Did you see my daughter? I don't care even if she became Lusalka. I just want to know where she is.";
next;
if(select("Calm her down.", "I will find her.") == 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "She should be ok.";
mes "She will be back soon.";
next;
@@ -8651,14 +8651,14 @@ OnTouch:
close;
}
} else if (rhea_rus_hair == 8) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What was that?!";
mes "Why am I here?";
next;
mes "- After standing up, you see -";
mes "- the wet hair in front of you -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...This.. is Lusalka's hair?";
mes "Ah, right.. I came here to get her hair.";
next;
@@ -8674,7 +8674,7 @@ OnTouch:
mes "- You feel that someone -";
mes "- is watching you -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Who's there? Anybody here?";
next;
mes "- The splashing sound -";
@@ -8702,7 +8702,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{
} else if (rhea_rus_hair == 2) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -8720,7 +8720,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{
mes "...An adventurer...?";
mes "If so, you came here from another continent, not Moscovia...?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I'm from Rune Midgarts.";
next;
mes "[Lusalka]";
@@ -8754,17 +8754,17 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{
mes "[Lusalka]";
mes "Please, find him and tell him that I am ok and to stop suffering...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Where can I find him?";
next;
mes "[Lusalka]";
mes "The night when he left, he said that he would go to the capital of Rune Midgarts. I am not sure if he is still there...";
next;
if(select("Ok, I will do it", "I don't think I can do it...") == 2) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Rune Midgarts is large! I don't think I can do it.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "There's nothing we can do. Just give it up.";
next;
mes "[Lusalka]";
@@ -8792,7 +8792,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{
} else if (rhea_rus_hair == 7) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -8800,11 +8800,11 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{
mes "[Lusalka]";
mes "Have you seen him? How was he?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "This is a message from Igor.";
mes "He said that he remembers every moment with you and still loves you.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "And he would come back to Moscovia until the full moon and wanted you to meet him. He told me that he will be strong enough not to make you suffer.";
next;
mes "[Lusalka]";
@@ -8814,20 +8814,20 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{
mes "Thank you very much. I really appreciate it.";
mes "How can I thank you? Let me know what I can do for you.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Can I ask a favor of you?";
next;
mes "[Lusalka]";
mes "If I can, I will do it.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "If so!!";
mes "....I need some of your hair.";
next;
mes "[Lusalka]";
mes "...Eh, hair? Is that all?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Actually it's not all.";
mes "I need 2 lockes!";
next;
@@ -8847,7 +8847,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{
emotion e_omg,1;
percentheal -30,0;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "W, what was that!?";
mes "Who's there?!";
next;
@@ -8856,14 +8856,14 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{
mes "You will never stop me!!!";
mes "hahahaha!!!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "W, who are you!? Ahkkk!!";
sc_start SC_BLIND,10000,0;
rhea_rus_hair = 8;
donpcevent "Lusalka#rus23::OnDisable";
close;
} else if (rhea_rus_hair > 7) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...?! What are you? The marsh ghost?";
next;
mes "[Lusalka]";
@@ -8872,7 +8872,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{
mes "- The green thing seems to open its mouth to say something but closes it soon after and watches you with its sad eyes-";
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...?! What are you? The marsh ghost?";
next;
mes "[Lusalka]";
@@ -8929,7 +8929,7 @@ prontera,228,279,3 script Wanderer#rus24 4_M_RUSMAN2,{
} else if (rhea_rus_hair == 3) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -8940,7 +8940,7 @@ prontera,228,279,3 script Wanderer#rus24 4_M_RUSMAN2,{
mes "[A Wanderer from a strange land]";
mes "In your free time, come to see me! The weather here is even more favorable than our the best summer back home.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Back home?";
mes "Excuse me for asking, but are you from Moscovia?";
next;
@@ -8948,18 +8948,18 @@ prontera,228,279,3 script Wanderer#rus24 4_M_RUSMAN2,{
mes "Ho, how did you know that?";
mes "Have you been there before?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah, yes. I have been there...";
mes "By the way, the important thing is.. are you.....";
next;
input .@input$;
if (.@input$ == "Igor") {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah, yes. I have been there...";
mes "By the way, the important thing is.. are you..... "+ .@input$ +"?";
next;
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah, yes. I have been there...";
mes "By the way, the important thing is.. are you..... "+ .@input$ +"?";
next;
@@ -8978,7 +8978,7 @@ prontera,228,279,3 script Wanderer#rus24 4_M_RUSMAN2,{
mes "[A Wanderer from a strange land]";
mes "We came here from Moscovia together. He called himself Igg. I came here with him but parted with him quite a while ago. He was sad because he couldn't forget about his lost lover.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah, yes that must be Igor.";
mes "I am looking for him!";
mes "Do you know where he is now?";
@@ -9032,7 +9032,7 @@ morocc,165,82,0 script Morroc Villager#rus25 1_M_02,{
} else if (rhea_rus_hair == 4) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -9049,14 +9049,14 @@ morocc,165,82,0 script Morroc Villager#rus25 1_M_02,{
mes "[Morroc Villager]";
mes "Ah, but don't get me wrong! I'm not coughing because of the Kafra Staffers. It's uhh the heat, it's getting to me... ya...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "................................";
mes "The hell you talking about..? I'm looking for someone.";
next;
mes "[Morroc Villager]";
mes "I see so many adventurers around here, how can I remember everybody? Got any descriptions of this someone..? Or traits..? anything to help me remember.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hmm... I don't know how he looks like but he is from a land called Moscovia.";
next;
mes "[Morroc Villager]";
@@ -9097,7 +9097,7 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{
} else if (rhea_rus_hair == 4 || rhea_rus_hair == 5) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -9108,25 +9108,25 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{
mes "[A gloomy looking soldier]";
mes "...I don't know who you are. Just get outta my face. I don't want to talk...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "It's pretty dangerous here. There are fierce monsters all over the place.";
next;
mes "[A gloomy looking soldier]";
mes "... Good. Let them come. I want to die here alone.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "A-Are you Igor? What're you talking about? Have you gone nuts?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Do you have any idea how much your lover is suffering?";
next;
mes "[A gloomy looking soldier]";
mes "My... lover...?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I brought a message from her. She says not to suffer anymore and to just be happy...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "The more you suffer, the deeper she sinks into sadness. Don't think that you're the only one that's suffering...";
next;
mes "[A gloomy looking soldier]";
@@ -9141,10 +9141,10 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{
mes "T, this is Svetlana's...?!";
mes "H, how did you!?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I met her by accident. She became Lusalka in the marsh of Moscovia.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "She told me that you wouldn't believe me so she gave me these earrings as proof... The present that you gave to her.";
next;
mes "[A gloomy looking soldier]";
@@ -9174,7 +9174,7 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{
} else if (rhea_rus_hair == 6) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -9182,7 +9182,7 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{
mes "[A gloomy looking soldier]";
mes "I knew that she had become the cursed nymph Lusalka. But, I still went every night... to find her. I just wanted to see her and talk to her.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "She told me that she also wanted to see you. But, she was afraid that Lusalka's curse would kill you if you saw her.";
mes "And so she hid...";
next;
@@ -9190,7 +9190,7 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{
mes "How could she think of me...";
mes "...I, how should I.. Should I...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Don't be sad. She still loves you. Your suffering is her suffering.";
next;
mes "[A gloomy looking soldier]";
@@ -9263,7 +9263,7 @@ OnTouch:
mes "[Voice unidentified]";
mes "Who dares to come into my cave!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Are you Marozka? Maria sent me! I need your 'Golden Thread' to make a 'Golden Key' to release her from the wall!";
next;
mes "[Voice unidentified]";
@@ -9273,7 +9273,7 @@ OnTouch:
mes "[Voice unidentified]";
mes "You must be fighting against 'Koshei' if you are asking about the 'Golden Key' and Maria! Do you think that you are strong enough to fight against him?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Of course I'm strong enough!";
next;
mes "[Voice unidentified]";
@@ -9302,7 +9302,7 @@ mosk_que,45,131,0 script Stone Furnace#rus28 HIDDEN_NPC,{
if (rhea_rus_quiz == 1) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -9325,7 +9325,7 @@ mosk_que,45,131,0 script Stone Furnace#rus28 HIDDEN_NPC,{
mes "- your hand and pick up -";
mes "- the well baked cookies! -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oops, it's hot, hot!!!";
specialeffect2 EF_FIREHIT;
emotion e_omg,1;
@@ -9373,7 +9373,7 @@ mosk_que,56,202,0 script Occult Apple Tree#rus29 HIDDEN_NPC,{
if (rhea_rus_quiz == 2) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -9391,7 +9391,7 @@ mosk_que,56,202,0 script Occult Apple Tree#rus29 HIDDEN_NPC,{
mes "- You hit the tree firmly, -";
mes "- worms fall down! -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ahhhhhhhh!!!";
emotion e_omg,1;
close;
@@ -9422,7 +9422,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{
} else if (rhea_rus_quiz == 3) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -9430,7 +9430,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{
mes "[Marozka]";
mes ".....................you came.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Are you Marozka? Here, I've proven to you my strength now can you make me the 'Golden Thread'?";
mes "I need it to get Maria out of that wall.";
next;
@@ -9468,7 +9468,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{
mes "As promised, here's the 'Golden Thread'.";
mes "So, you are really going to fight Koshei the Immportal, eh?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I don't know but I promised to get Maria out of there.";
next;
mes "[Marozka]";
@@ -9480,7 +9480,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{
mes "[Marozka]";
mes "Do you still want the Golden Thread? Ok, I will give it to you! But, there is one more test.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "One more test?";
mes "Didn't I already prove my worth?";
next;
@@ -9491,7 +9491,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{
} else if (rhea_rus_quiz == 29) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
}
@@ -9579,7 +9579,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Why are you here, you yummy looking human? If you lotter around here any longer, I will make myself some tasty human soup! Hehehehehe";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I, ah, I.. Gold.. golden...";
next;
mes "[Baba Yaga]";
@@ -9599,18 +9599,18 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Leave now, or I will curse you again! 'Presto...'";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Eh, eh.. I mean.. I say.. spell...";
next;
input .@input$;
if (.@input$ == "Spellshield Protection") {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Eh, eh.. I mean.. I say.. spell...";
mes ""+ .@input$ +" !!!";
specialeffect2 EF_ABSORBSPIRITS;
next;
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Eh, eh.. I mean.. I say.. spell...";
mes ""+ .@input$ +" !!!";
next;
@@ -9624,20 +9624,20 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Ho, you are protected by a Protection Spell. You are no ordinary kid.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I heard that you are able to make the 'Golden Key' and that's why I am here!";
next;
mes "[Baba Yaga]";
mes "'Golden Key'? Why do you need it?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I need it to release Maria Mobrena from her dark wall prison.";
next;
mes "[Baba Yaga]";
mes "...Maria Morebna...";
mes "Are you fighting against Koshei?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "If he gets in my way of keeping my promise to her, I guess that I will fight him.";
next;
mes "[Baba Yaga]";
@@ -9782,13 +9782,13 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
close;
} else if (rhea_rus_main == 28) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "W, what is this, suddenly?!";
next;
mes "[Baba Yaga]";
mes "Ho.. this is for a beautiful garden. This is better than I expected. Ok then, let's do this.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hey, are you listening to me?";
next;
mes "[Baba Yaga]";
@@ -9801,27 +9801,27 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
donpcevent "Baba Yaga#rus32::OnDisable";
close;
} else if (rhea_rus_main == 29) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What are you doing!!";
next;
mes "[Baba Yaga]";
mes "Hmm, this one makes people deligent and doesn't look effective. Ok then, next is a House Ghost...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hey, I am talking...";
emotion e_sob,1;
next;
mes "[Baba Yaga]";
mes "'In the corner...'";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "!!!!!!!!!!!!!!!!!!!!!!!!!";
emotion e_omg;
next;
mes "[Baba Yaga]";
mes "What, child? Do you feel bad?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "When will you give me the key?!";
next;
mes "[Baba Yaga]";
@@ -9843,7 +9843,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
close;
} else if (rhea_rus_main == 41) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I have done your favor! I got the cow!";
next;
mes "[Baba Yaga]";
@@ -9855,7 +9855,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
getitem Gold_Key,1;
close;
} else if (rhea_rus_main == 42) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I have done your favor! The coffin is now silenced!";
next;
mes "[Baba Yaga]";
@@ -9871,7 +9871,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
close;
} else if (rhea_rus_main == 43) {
if (countitem(Babayaga_Silver_Spoon)) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I have done your favor! I found and got the silver spoons!";
next;
mes "[Baba Yaga]";
@@ -9887,20 +9887,20 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
getitem Gold_Key,1;
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I have done your favor! I found and got the silver spoons!";
next;
mes "[Baba Yaga]";
mes "Oh, yes, yes. Give them to me.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Here they.. They..?!";
next;
mes "[Baba Yaga]";
mes "You fool! Where did you sell my spoons!? Get them for me right now!";
close;
} else if (rhea_rus_main == 44) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I have done your favor. Give me the key!";
next;
mes "[Baba Yaga]";
@@ -9912,7 +9912,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
getitem Gold_Key,1;
close;
} else if (rhea_rus_main == 45) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I have done your favor! The House ghost is now quiet!";
next;
mes "[Baba Yaga]";
@@ -9927,7 +9927,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
getitem Gold_Key,1;
close;
} else if (rhea_rus_main == 46) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I have done your favor! Here, the best broom from Payon!";
next;
mes "[Baba Yaga]";
@@ -9952,7 +9952,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "What are you doing here? Kehehehe.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Koshei... suddenly appeared.. and Maria.. Wolf... killed...";
next;
mes "[Baba Yaga]";
@@ -10318,13 +10318,13 @@ OnTouch:
mes "[Cow]";
mes "Moo..";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hah, t, that is Baba Yaga's cow?!";
mes "Y, you...";
next;
mes "- You approach to the cow carefully and hold its nape -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You! Go home now!";
emotion e_omg;
next;
@@ -10335,7 +10335,7 @@ OnTouch:
next;
input .@input$;
if (.@input$ == "Good feed is orange-flavored") {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +" !!!";
specialeffect EF_TELEPORTATION2;
next;
@@ -10344,7 +10344,7 @@ OnTouch:
donpcevent "Cow#rus34::OnEnable";
next;
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +" !!!";
next;
mes "[Cow]";
@@ -10362,7 +10362,7 @@ OnTouch:
close;
}
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Akkkk?! Eh!? The s-spell...";
next;
mes "- You hesitate, the cow, seems to gibe at you, passes by you and runs to bushes !! -";
@@ -10375,10 +10375,10 @@ OnTouch:
}
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What a surprise. The cow is bad like its owner.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok, then. Let's get back to Baba Yaga...";
rhea_rus_main = 41;
close;
@@ -10388,7 +10388,7 @@ OnTouch:
next;
mes "- The cow is tied around its neck and eats grass comfortably -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I must return to Baba Yaga...";
close;
}
@@ -10416,13 +10416,13 @@ OnTouch:
mes "[Cow]";
mes "Moo..";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hah, t, that is Baba Yaga's cow?!";
mes "Y, you...";
next;
mes "- You approach to the cow carefully and hold its nape -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You! Go home now!";
emotion e_omg;
next;
@@ -10433,7 +10433,7 @@ OnTouch:
next;
input .@input$;
if (.@input$ == "Good feed is orange-flavored") {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +" !!!";
specialeffect EF_TELEPORTATION2;
next;
@@ -10442,7 +10442,7 @@ OnTouch:
donpcevent "Cow#rus34::OnEnable";
next;
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +" !!!";
next;
mes "[Cow]";
@@ -10460,7 +10460,7 @@ OnTouch:
close;
}
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Akkkk?! Eh!? The s-spell...";
next;
mes "- You hesitate, the cow, seems to gibe at you, passes by you and runs to bushes !! -";
@@ -10474,10 +10474,10 @@ OnTouch:
}
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What a surprise. The cow is bad like its owner.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok, then. Let's get back to Baba Yaga...";
rhea_rus_main = 41;
close;
@@ -10487,7 +10487,7 @@ OnTouch:
next;
mes "- The cow is tied around its neck and eats grass comfortably -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I must return to Baba Yaga...";
close;
}
@@ -10515,13 +10515,13 @@ OnTouch:
mes "[Cow]";
mes "Moo..";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hah, t, that is Baba Yaga's cow?!";
mes "Y, you...";
next;
mes "- You approach to the cow carefully and hold its nape -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You! Go home now!";
emotion e_omg;
next;
@@ -10532,7 +10532,7 @@ OnTouch:
next;
input .@input$;
if (.@input$ == "Good feed is orange-flavored") {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +" !!!";
specialeffect EF_TELEPORTATION2;
next;
@@ -10541,7 +10541,7 @@ OnTouch:
donpcevent "Cow#rus35::OnEnable";
next;
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +" !!!";
next;
mes "[Cow]";
@@ -10554,7 +10554,7 @@ OnTouch:
close;
}
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Akkkk?! Eh!? The s-spell...";
next;
mes "- You hesitate, the cow, seems to gibe at you, passes by you and runs to bushes !! -";
@@ -10562,10 +10562,10 @@ OnTouch:
donpcevent "Cow#rus35::OnEnable";
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What a surprise. The cow is bad like its owner.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok, then. Let's get back to Baba Yaga...";
rhea_rus_main = 41;
close;
@@ -10575,7 +10575,7 @@ OnTouch:
next;
mes "- The cow is tied around its neck and eats grass comfortably -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I must return to Baba Yaga...";
close;
}
@@ -10599,24 +10599,24 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{
mes "[Noisy Coffin]";
mes "Don't you want to exchange lives with me? Exchange with me, exchange!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ehh, that's one noisy coffin.";
next;
mes "[Noisy Coffin]";
mes "I was alive! I was alive!";
mes "What is different between you and me? Why are you still alive? Why didn't you die? Why did I die?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "... How can I silence him...";
next;
while(1) {
switch(select("Pray", "Sing a hymn", "Pour Holy Water on him", "Kick him")) {
case 1:
if (rhea_rus_main == 17) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...I'll pray.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Heaven, earth, and wind belong to God, there is no place for evil.";
specialeffect EF_BLESSING;
next;
@@ -10625,27 +10625,27 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{
rhea_rus_main = 18;
next;
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...I'll pray.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Heaven, earth, and wind belong to God, there is no place for evil.";
specialeffect EF_BLESSING;
next;
mes "[Noisy Coffin]";
mes "What was that? What was that for? Was it fun?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "......................................";
next;
}
break;
case 2:
if (rhea_rus_main == 18) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hmm, hmm! I'll sing a hymn. The first phrase 'Holy god against evils'!!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "- The covetous, the perverse -";
mes "- All the evils hateful -";
mes "- Will be droven off this land -";
@@ -10656,10 +10656,10 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{
rhea_rus_main = 19;
next;
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hmm, hmm! I'll sing a hymn. The first phrase 'Good looks down at us'!!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "- The covetous, the perverse -";
mes "- All the evils hateful -";
mes "- Will be droven off this land -";
@@ -10668,7 +10668,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{
mes "[Noisy Coffin]";
mes "Perverse! The perverse!! Drive away!! What was that song?! Was it fun?!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "......................................";
next;
}
@@ -10676,7 +10676,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{
case 3:
if (countitem(Holy_Water)) {
if (rhea_rus_main == 16) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "If you don't shut up, I will pour Holy Water on you!";
next;
mes "- You open the bottle of Holy Water and pour it around the coffin carefully !! -";
@@ -10688,7 +10688,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{
rhea_rus_main = 17;
next;
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "If you don't shut up, I will pour Holy Water on you!";
next;
mes "- You open the bottle of Holy Water and pour it around the coffin carefully !! -";
@@ -10698,25 +10698,25 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{
mes "Ah, cold! No, it's cool! Was it fun? Was it fun?!";
delitem Holy_Water,1;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "......................................";
next;
}
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Yeah, where's the Holy water?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...... I don't have any...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "......................................";
next;
}
break;
case 4:
if (rhea_rus_main == 19) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...If you don't shut up...";
mes "......I will kick you!!";
next;
@@ -10728,7 +10728,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{
rhea_rus_main = 20;
next;
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...If you don't shut up...";
mes "......I will kick you!!";
next;
@@ -10738,7 +10738,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{
mes "[Noisy Coffin]";
mes "Slam! Slam! I like noise! Do it more, more, more!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "......................................";
next;
}
@@ -10746,45 +10746,45 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{
}
}
if (rhea_rus_main < 20) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "... Not effective...";
rhea_rus_main = 16;
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ".............If you make noise once more, you will see more than you imagine...";
next;
mes "[Noisy Coffin]";
mes "................................";
emotion e_dots;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hu, the job has been done.";
mes "Let's get back to Baba Yaga.";
rhea_rus_main = 42;
close;
} else if (rhea_rus_main == 20) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ".............If you make noise once more, you will see more than you imagine...";
next;
mes "[Noisy Coffin]";
mes "................................";
emotion e_dots;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hu, the job has been done.";
mes "Let's get back to Baba Yaga.";
rhea_rus_main = 42;
close;
} else if (rhea_rus_main == 42) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ".............If you make noise once more, you will see more than you imagine...";
next;
mes "[Noisy Coffin]";
mes "................................";
emotion e_dots;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hu, the job has been done.";
mes "Let's get back to Baba Yaga.";
close;
@@ -10806,7 +10806,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 HIDDEN_NPC,{
} else if (rhea_rus_main == 25) {
mes "- Around the locked box, a women having snakes on her head is engraved -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Does this work...";
next;
select("Insert the key into the lock");
@@ -10815,7 +10815,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 HIDDEN_NPC,{
mes "- Her eyes are made from jewels !! -";
if (countitem(Crystal_Mirror)) {
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Arrrrrk? What is this!!";
specialeffect EF_FLASHER;
next;
@@ -10887,14 +10887,14 @@ treasure01,24,39,0 script Old Bed#rus38 HIDDEN_NPC,{
case 1:
mes "- Mushrooms grow on the bed -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Life......";
close;
break;
case 2:
mes "- You look at the under the bed -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ouch?!";
specialeffect2 EF_HIT2;
percentheal -5,0;
@@ -10907,7 +10907,7 @@ treasure01,24,39,0 script Old Bed#rus38 HIDDEN_NPC,{
}
mes "- You raise the dirty sheet that has many holes -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...?! What is this?";
next;
mes "- There is a scar on the sheet that seems to have the location !! -";
@@ -10916,7 +10916,7 @@ treasure01,24,39,0 script Old Bed#rus38 HIDDEN_NPC,{
viewpoint 1,98,118,3,0xFF0000;
viewpoint 1,27,115,4,0xFF0000;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...This may be?!";
next;
mes "[Voice unidentified]";
@@ -10927,7 +10927,7 @@ treasure01,24,39,0 script Old Bed#rus38 HIDDEN_NPC,{
viewpoint 2,27,115,4,0x00FF00;
emotion e_omg,1;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Eek, it would be best to run away now!";
rhea_rus_main = 22;
close2;
@@ -10940,14 +10940,14 @@ treasure01,24,39,0 script Old Bed#rus38 HIDDEN_NPC,{
case 1:
mes "- Mushrooms grow on the bed -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Life......";
close;
break;
case 2:
mes "- You look at the under the bed -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ouch?!";
specialeffect2 EF_HIT2;
percentheal -5,0;
@@ -10970,7 +10970,7 @@ treasure01,98,119,0 script Dirty Wall#rus39 HIDDEN_NPC,{
next;
mes "- ^ff0000Her... careful.. Mermaid's song.. sleeping.. the eyes.. protect your.. mirror^000000 -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...What is this talking about...?";
if (rhea_rus_main == 22) rhea_rus_main = 23;
close;
@@ -11005,12 +11005,12 @@ treasure01,27,115,0 script Opened Treasure Chest#41 HIDDEN_NPC,{
if (rhea_rus_main == 24) {
mes "- You open the box, junk is in it -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "... Should I search this...?";
next;
mes "- You sigh and stretch your hand into the box -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...!? What is this?!";
next;
.@russ_key02 = rand(1,7);
@@ -11027,12 +11027,12 @@ treasure01,27,115,0 script Opened Treasure Chest#41 HIDDEN_NPC,{
case 7: mes "- You find a bone !! -"; break;
}
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "W, what is this!?";
emotion e_omg,1;
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Eh, this may be...";
next;
mes "- You adjust the piece of the broken key with the its handle and they make a sound and become a key !!-";
@@ -11066,7 +11066,7 @@ amatsu,233,234,3 script Momotoro Publisher#rus42 4_F_JPN2,{
mes "[Momotoro Publisher]";
mes "Someone ordered a book but did not pick it up.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah, I.. a magic book...";
next;
mes "[Momotoro Publisher]";
@@ -11074,14 +11074,14 @@ amatsu,233,234,3 script Momotoro Publisher#rus42 4_F_JPN2,{
next;
input .@input$;
if (.@input$ == "Baba Yaga") {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I am "+ .@input$ +".";
next;
mes "[Momotoro Publisher]";
mes ""+ .@input$ +" ... Ah, here it is.";
next;
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I am "+ .@input$ +" ";
next;
mes "[Momotoro Publisher]";
@@ -11126,7 +11126,7 @@ amatsu,233,234,3 script Momotoro Publisher#rus42 4_F_JPN2,{
mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{
if (rhea_rus_main == 31) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "... Is it in here..? Hey, hey...";
next;
mes "- You tap the jar -";
@@ -11137,7 +11137,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{
mes "- A voice laughs in the jar as -";
mes "- it shakes from right to left -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You! No more games! Come out of there!";
specialeffect EF_HIT2;
next;
@@ -11151,7 +11151,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{
donpcevent "House Ghost Jar#rus43::OnDisable";
close;
} else if (rhea_rus_main == 32) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ehh.. you, what are you doing!!";
next;
mes "- As you plan to kick the jar -";
@@ -11192,7 +11192,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{
mes "[House Ghost]";
mes "Let's play best out of 5. So if you win 3 games, I promise to stay quiet!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok! It will be fun. Let's do it.";
next;
.@rugame_turn01 = 0;
@@ -11227,7 +11227,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{
.@rucard_game01 = rand(1,3);
switch(select("Poring", "Angeling", "Ghostring")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hmmm, I think it is the Poring Card!";
next;
mes "[House Ghost]";
@@ -11263,7 +11263,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{
}
break;
case 2:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hmmm, I think it is the Angeling Card!";
next;
mes "[House Ghost]";
@@ -11299,7 +11299,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{
}
break;
case 3:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hmmm, I think it is the Ghostring Card!";
next;
mes "[House Ghost]";
@@ -11341,7 +11341,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{
rhea_rus_main = 34;
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I was not thinking correctly! Let's do it again!";
next;
mes "[House Ghost]";
@@ -11354,18 +11354,18 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{
mes "[House Ghost]";
mes "As promised, I will be quiet now. Thank you for playing with me.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh and by the way, I have a present for you!";
next;
if (countitem(Milk)) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You said you like milk. Here, take this.";
next;
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You said you like milk. Here, take.. Eh?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "W, where is this? Wait here. I will bring it soon!!";
close;
}
@@ -11430,7 +11430,7 @@ payon,65,119,0 script Broom Grandma#rus44 1_F_ORIENT_04,{
mes "[Broom Grandma]";
mes "It is so good that even ghosts want only a Payon broom.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I want to buy a broom.";
next;
mes "[Broom Grandma]";
@@ -11477,7 +11477,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{
mes "[Ghost Tree]";
mes "Errr, a human? What are you doing here? Do you want to play with me?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Return the broom.";
next;
mes "[Ghost Tree]";
@@ -11534,12 +11534,12 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{
input .@input$;
if (.@input$ == "Curly Sue") {
++.@rus_kafra01;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +" !!";
next;
} else {
//.@rus_kafra01 = .@rus_kafra01;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +"!!";
next;
}
@@ -11549,12 +11549,12 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{
input .@input$;
if (.@input$ == "Jasmine") {
++.@rus_kafra01;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +" !!";
next;
} else {
//.@rus_kafra01 = .@rus_kafra01;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +"!!";
next;
}
@@ -11564,12 +11564,12 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{
input .@input$;
if (.@input$ == "Roxie") {
++.@rus_kafra01;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +" !!";
next;
} else {
//.@rus_kafra01 = .@rus_kafra01;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +"!!";
next;
}
@@ -11579,12 +11579,12 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{
input .@input$;
if (.@input$ == "Pavianne") {
++.@rus_kafra01;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +" !!";
next;
} else {
//.@rus_kafra01 = .@rus_kafra01;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +"!!";
next;
}
@@ -11594,12 +11594,12 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{
input .@input$;
if (.@input$ == "Blossom") {
++.@rus_kafra01;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +" !!";
next;
} else {
//.@rus_kafra01 = .@rus_kafra01;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +"!!";
next;
}
@@ -11612,7 +11612,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{
mes "Ah, you are wrong, wrong!";
mes "Do you really think that you can take the brooms back?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I was not thinking correctly! I will try it again!";
next;
mes "[Ghost Tree]";
@@ -11629,9 +11629,9 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{
mes "The second question. Listen carefully and answer!";
next;
mes "[Ghost Tree]";
- mes "One day, you, "+ strcharinfo(0) +", upgraded your 'Hat of the Sun God', your ancestral treasure.";
+ mes "One day, you, "+ strcharinfo(PC_NAME) +", upgraded your 'Hat of the Sun God', your ancestral treasure.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Eh? I didn't...";
next;
mes "[Ghost Tree]";
@@ -11658,18 +11658,18 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{
next;
input .@input$;
if (.@input$ == "Antonio") {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +" !!";
next;
} else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ""+ .@input$ +"!!";
next;
mes "[Ghost Tree]";
mes "You are wrong, wrong!";
mes "Look at this. In this way, it will take you a million years to take them back!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I was not thinking correctly!!!";
mes "Again, again!";
next;
@@ -11694,7 +11694,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{
mes "[Ghost Tree]";
mes "Cast 3 times if you win once, I will give you what you want.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok! I will do it!";
next;
.@rustree_turn01 = 0;
@@ -11712,18 +11712,18 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{
mes "I've got ^0000ffNumber "+.@tree_dice01+"^000000.";
emotion .@emo[.@tree_dice01];
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ok, it is my turn?";
next;
mes "-You cast a dice. The dice falls down, rotates and stops there-";
specialeffect2 EF_STUNATTACK;
next;
.@rus_dice01 = rand(1,6);
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Let's see...";
next;
emotion .@emo[.@rus_dice01],1;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
if (.@rus_dice01 == .@tree_dice01) {
mes "Let's see... Wow, I got it! I've got ^0000ffNumber "+.@rus_dice01+"^000000!";
emotion e_gasp;
@@ -11759,7 +11759,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{
mes "[Ghost Tree]";
mes "Kuhuhu, nobody is worse than you. Remember that you have to win over me to get what you want";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I was not what I am! Let's do it again!";
next;
mes "[Ghost Tree]";
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
index dc7a40bf3..f2e20c07f 100644
--- a/npc/quests/quests_nameless.txt
+++ b/npc/quests/quests_nameless.txt
@@ -69,7 +69,7 @@ OnTouch:
if ((prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) && (aru_monas < 1)) {
hideoffnpc "Agent#pc1";
mes "[????]";
- mes "Are you "+strcharinfo(0)+"?";
+ mes "Are you "+strcharinfo(PC_NAME)+"?";
mes "I've been waiting for you.";
mes "^6B8E23Priest Bamph^000000 is expecting";
mes "your arrival at ^6B8E23Prontera";
@@ -420,13 +420,13 @@ OnTouch:
mes "Veins Stripe Stickleback.";
mes "Please enjoy your meal.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^ff0000Veins^000000, huh? I might want";
mes "to check that place one";
mes "of these days to see if";
mes "I can find more of this fish.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Whoa, this fish tastes...";
mes "I've never tasted anything";
mes "like it! It's almost like";
@@ -723,7 +723,7 @@ ve_in,239,115,0 script Drunkard#Aru 4_M_DESERT,{
aru_monas = 15;
changequest 17010,17011;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's right!";
mes "Maybe I should check";
mes "on ^32CD32Kurdi's father since";
@@ -753,7 +753,7 @@ ve_in,238,120,4 script Drunkard#Aru1 4_F_DESERT,{
mes "Hohohoho~";
mes "Oh~ Hohohoho~";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "She's kind of strange...";
close;
}
@@ -777,9 +777,9 @@ ve_fild07,125,128,0 script Boat#Aru HIDDEN_NPC,{
next;
mes "[Larjes]";
mes "Long time no see,";
- mes ""+strcharinfo(0)+".";
+ mes ""+strcharinfo(PC_NAME)+".";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Larjes!";
next;
mes "[Larjes]";
@@ -991,7 +991,7 @@ nameless_i,127,207,0 script Dead Crow#Aru HIDDEN_NPC,{
mes "are missing, revealing";
mes "scaly, snake-like skin.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait...";
mes "Did this grass...?";
next;
@@ -1000,7 +1000,7 @@ nameless_i,127,207,0 script Dead Crow#Aru HIDDEN_NPC,{
mes "poison used to kill the";
mes "Gaebolg family princes.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Looks like I just hit";
mes "the jackpot. Huh?";
mes "Someone behi--";
@@ -1045,7 +1045,7 @@ OnTouch:
mes "For a second there,";
mes "I thought I lost you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Larjes...? What...";
mes "What happened?";
mes "Ugh, my head...";
@@ -1058,7 +1058,7 @@ OnTouch:
mes "these strange creatures";
mes "were savagely attacking you!";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "You saved me?";
mes "Thank you. Do you";
mes "happen to know what";
@@ -1077,7 +1077,7 @@ OnTouch:
mes "[Larjes]";
mes "?!?!?!!!!!";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "!!!!?!?!!!!!!";
mes "Isn't... Isn't that...?";
next;
@@ -1087,7 +1087,7 @@ OnTouch:
mes "you, but... I wonder why";
mes "he's not attacking us.";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "I guess you'll have to go";
mes "right up to him and ask.";
aru_monas = 19;
@@ -1163,7 +1163,7 @@ nameless_n,169,254,0 script Night#Aru2 FAKE_NPC,3,3,{
OnTouch:
if(aru_monas == 20) {
hideoffnpc "Larjes#Monastery2";
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "What the hell...!?";
next;
mes "[Larjes]";
@@ -1175,7 +1175,7 @@ OnTouch:
mes "survive long in a place";
mes "like this. I'm going to wait";
mes "for you in the boat. Learn";
- mes "what you need to learn, and then come back safe, "+strcharinfo(0)+".";
+ mes "what you need to learn, and then come back safe, "+strcharinfo(PC_NAME)+".";
aru_monas = 21;
changequest 17013,17014;
close2;
@@ -1377,7 +1377,7 @@ abbey03,232,233,4 script Man#King 4_M_TRISTAN,{
mes "still barely alive.^000000";
next;
if (select("Touch Him", "Ignore Him") == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This man...";
mes "He's so familiar";
mes "for some reason.";
@@ -1430,7 +1430,7 @@ abbey03,232,232,4 script Dead Man#King 4_M_TRISTAN,{
mes "examine him. In his jacket,";
mes "you find a shining medal...^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This medal...";
mes "This means that";
mes "this man is...!";
@@ -1464,7 +1464,7 @@ nameless_n,145,162,0 script AideAmi#Aru HIDDEN_WARP_NPC,2,2,{
end;
OnTouch:
if (aru_monas == 26) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There is a low wall here against the other wall, if I climb it I could reach the resting place of Tristan III...";
next;
switch(select("Stay here", "Climb the wall")) {
@@ -1552,7 +1552,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "I'm afraid that I cannot give you information about them easily";
mes "as they mean a lot to us.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I was curious";
mes "about who they kidnapped.";
next;
@@ -1742,7 +1742,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "I thought I warned you";
mes "before to stay out of trouble.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm not here to discuss";
mes "that. But I happened to";
mes "hear that you're the only";
@@ -1761,7 +1761,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "someone else. Unlike him,";
mes "I actually want a war.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Weren't you guys friends?";
mes "Besides, you don't seem as";
mes "aggressive as those other";
@@ -1811,7 +1811,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "We were wrong all along...";
mes "This time, war is the answer.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Fine. If you're so sure";
mes "of yourself, then you won't";
mes "mind reading this letter";
@@ -1885,8 +1885,8 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "Adventurer...";
mes "What was your name?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "My name is "+strcharinfo(0)+".";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "My name is "+strcharinfo(PC_NAME)+".";
next;
mes "[High Priestess Niren]";
mes "Adventurer...";
@@ -1896,7 +1896,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "^3311FFin private^000000. You'll definitely";
mes "need our help for that end.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Does this mean that";
mes "you've decided to work";
mes "with Zhed again?";
@@ -1927,7 +1927,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "ears on her. We need to get";
mes "those spies away somehow...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What can we do";
mes "about them, then?";
next;
@@ -1939,7 +1939,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "try to gather information";
mes "from the priests around her.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sure thing. You";
mes "can count on me!";
emotion e_no1,1;
@@ -1970,7 +1970,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "I haven't had the chance";
mes "to meet her recently, so...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, she doesn't seem";
mes "very well, just like the";
mes "last time I saw her. I didn't";
@@ -2005,9 +2005,9 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "You all need a vacation.";
next;
mes "[High Priestess Niren]";
- mes ""+strcharinfo(0)+".";
+ mes ""+strcharinfo(PC_NAME)+".";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes?";
next;
mes "[High Priestess Niren]";
@@ -2086,7 +2086,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "know if he wrote it or not.";
next;
mes "[High Priestess Niren]";
- mes ""+strcharinfo(0)+"...";
+ mes ""+strcharinfo(PC_NAME)+"...";
mes "I'm going to use this to";
mes "send the priests and followers";
mes "on vacation. Then me and Zhed";
@@ -2111,13 +2111,13 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "Yes, ma'am!";
next;
mes "[High Priestess Niren]";
- mes ""+strcharinfo(0)+",";
+ mes ""+strcharinfo(PC_NAME)+",";
mes "please go back to Zhed,";
mes "and let him know everything";
mes "is ready. Then I want you to";
mes "meet us in the ^3131FFSky Garden^000000.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes!";
next;
mes "[High Priestess Niren]";
@@ -2347,9 +2347,9 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{
mes "There must be some";
mes "way I can repay you.";
mes "Ah, here we go. Take it.";
- mes "Isn't your name, "+ strcharinfo(0) +"?";
+ mes "Isn't your name, "+ strcharinfo(PC_NAME) +"?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What th--?";
mes "How did you know?";
next;
@@ -2358,7 +2358,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{
mes "You open the note, and";
mes "read its message.^000000";
next;
- mes "^666666"+ strcharinfo(0) +".";
+ mes "^666666"+ strcharinfo(PC_NAME) +".";
mes " ";
mes "The time for us to act";
mes "has come once again.";
@@ -2368,7 +2368,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{
mes " - Bekento^000000";
next;
emotion e_omg,1;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "So... This means...";
mes "You're not really a";
mes "merchant, are you?";
@@ -2378,13 +2378,13 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{
mes "looks at you with a";
mes "mischievous grin.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "So you asked me to get";
mes "you a drink as an excuse";
mes "just to talk to you?!";
emotion e_sob,1;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh well, thanks for";
mes "bringing me the note.";
mes "But I'm not buying you";
@@ -2482,7 +2482,7 @@ OnTouch:
moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{
if ((aru_em > 1) && (aru_em < 7)) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me, but I heard";
mes "that I could buy some";
mes "good drinks around here.";
@@ -2497,7 +2497,7 @@ moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{
mes "I brew at home, and share";
mes "with my friends after dinner.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Well, I ran into this";
mes "merchant that really wants";
mes "to have a taste of that wine.";
@@ -2508,7 +2508,7 @@ moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{
mes "Oh, I'm sorry, but I'm";
mes "all sold out for today.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh, no...";
emotion e_otl,1;
next;
@@ -2527,7 +2527,7 @@ moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{
mes "I'm flattered that your friend";
mes "is so interested in my wine.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Really? Thank you!";
mes "I'm sure that he's really";
mes "appreciate your generosity.";
@@ -2584,7 +2584,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{
mes "comfort. Take a deep breath:";
mes "smell that relaxing aroma?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh, you're right, that";
mes "is a nice smell! So, is";
mes "Priestess Niren away";
@@ -2596,7 +2596,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{
mes "that wish to meet her,";
mes "even early in the morning.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Do you know where";
mes "I could find her?";
next;
@@ -2608,7 +2608,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{
mes "Garden. That garden is very";
mes "large, and quite beautiful.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "The High Priestess";
mes "must be very busy.";
next;
@@ -2691,7 +2691,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
switch(select("Give Her Niren's File", "Leave Her Alone")) {
case 1:
if (countitem(File02) > 0) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You know High Priestess";
mes "Niren, right? This is from her.";
next;
@@ -2756,7 +2756,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
}
else if (aru_em == 18) {
if (countitem(Red_Jewel) > 0) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Would you be able to forge";
mes "a copy of High Priestess";
mes "Niren's file if you had";
@@ -3025,7 +3025,7 @@ OnTouch:
mes "Isn't this the adventurer?";
next;
mes "[Pope]";
- mes ""+ strcharinfo(0) +"...";
+ mes ""+ strcharinfo(PC_NAME) +"...";
mes "I'm very glad to see you";
mes "again. Not only did you";
mes "share news of the outside";
@@ -3112,7 +3112,7 @@ OnTouch:
next;
cutin "ra_bishop",2;
mes "[Pope]";
- mes ""+ strcharinfo(0) +"...";
+ mes ""+ strcharinfo(PC_NAME) +"...";
mes "I appreciate all your work";
mes "on behalf of Arunafeltz.";
mes "My influence may still be";
@@ -3428,7 +3428,7 @@ comodo,224,187,3 script Muff 4_M_04,{
close;
}
if (diamond_edq == 4) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is this wet, tattered";
mes "piece of paper the bond";
mes "of debt that you need?";
@@ -3441,7 +3441,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "on it! I need... I need";
mes "to fix this somehow!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Do you have any ideas?";
mes "I mean, if we dried the";
mes "paper, the letters would";
@@ -3661,7 +3661,7 @@ alberta,127,143,3 script Belder 4_M_03,{
mes "Now that I think of it, I did";
mes "loan a Muff money once.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
next;
mes "[Belder]";
@@ -3704,18 +3704,18 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
next;
switch(select("Dig Up the Spot", "Cancel")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There must be something";
mes "in the ground. I better";
mes "dig it up and check...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ergh...! Ugh!";
mes "This would be a lot";
mes "easier with a shovel!";
mes "Only a little more to go...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hm? I hit something?";
mes "Let's--Yucky! It's so";
mes "wet and--Ugh! Nasty";
@@ -3726,7 +3726,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
diamond_edq = 2;
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Something isn't quite";
mes "kosher about all this.";
mes "Nope, this time, I'm";
@@ -3735,7 +3735,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
}
}
else if (diamond_edq == 2) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Here we are... It's...";
mes "A soggy wallet? This";
mes "must be the one Muff";
@@ -3743,7 +3743,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "of debt is inside... Mm...";
mes "Ugh, it's really soaked...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I've done all";
mes "I can for now. I should";
mes "bring this back to Muff.";
@@ -3752,13 +3752,13 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
close;
}
if (diamond_edq > 3) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This is the same spot";
mes "I dug up from before.";
mes "It's useless to me now!";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh. There's a weird";
mes "bump in the ground. Well,";
mes "I can't just go looking at";
@@ -3983,7 +3983,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "Blah-blah--that's just";
mes "about it in a nutshell.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
next;
mes "[Dorian]";
@@ -4625,7 +4625,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "when the heater stops,";
mes "the slot reopens.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So this is the original";
mes "bond of debt that Muff";
mes "lost? It looks... Perfect!";
@@ -4672,7 +4672,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
}
if ((diamond_edq == 14) && (BaseLevel > 65)) {
mes "[Ibrahim]";
- mes "" + strcharinfo(0) + ", right?";
+ mes "" + strcharinfo(PC_NAME) + ", right?";
mes "Don't be too suprised.";
mes "I've heard of you here";
mes "and there. Heh heh~!";
@@ -4688,7 +4688,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
mes "Anyway, I was able to obtain";
mes "the Diamond of Destruction!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(^666666Hmm... He might";
mes "be talking about that";
mes "jewel Muff gave to Belder";
@@ -5167,7 +5167,7 @@ OnTouch:
if ((diamond_edq == 14) && (BaseLevel > 65)) {
mes "[Ibrahim]";
mes "Psst, adventurer!";
- mes "You're " + strcharinfo(0) + ", right?";
+ mes "You're " + strcharinfo(PC_NAME) + ", right?";
mes "There's something";
mes "I'd like to discuss";
mes "with you in private!";
@@ -5286,7 +5286,7 @@ alberta,102,80,3 script Jhonnita 4_M_04,{
mes "this off your hands. Er,";
mes "would you be on your way?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? But why?";
next;
mes "[Jhonnita]";
@@ -5545,7 +5545,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{
mes "to properly apologize to";
mes "her the next time I see her.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...............................";
mes "...............................";
mes "...............................";
@@ -5693,14 +5693,14 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
close;
}
if (diamond_edq == 18) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hello? I'm here to";
mes "see Doctor Wola.";
next;
mes "[Wola]";
mes "Oh... Ah... Um...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but do you";
mes "know where I can find her?";
next;
@@ -5709,7 +5709,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "Oh no! Wah!";
mes "See what you did?!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I don't know";
mes "what you're talking";
mes "about. I'm just wanted";
@@ -5722,7 +5722,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "I was brewing! The pot";
mes "is all broken now...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? Oh, I'm...";
mes "I'm really sorry.";
next;
@@ -5732,7 +5732,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "my fault, really.";
mes "Waaah~! My pot!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm sorry, I don't know";
mes "what's going on exactly.";
mes "Was that pot expensive?";
@@ -5745,7 +5745,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "for any cuts! If they're";
mes "hurt, I can't help anyone!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That's, uh, that";
mes "sounds pretty serious.";
mes "So how are your hands?";
@@ -5759,7 +5759,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "medicine pot. You're partly";
mes "responsible, you know.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay. Just tell";
mes "me what I should do.";
mes "Hold on, I came here to";
@@ -5782,7 +5782,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "^0000FF10 Soft Blades of Grass^000000.";
mes "There's no time to waste!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You... You got it.";
changequest 3111,3112;
diamond_edq = 19;
@@ -5880,7 +5880,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "have it delivered to him";
mes "shortly. In a while, maybe?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Um, you're not mad or";
mes "anything? I gathered that";
mes "you didn't like him much...";
@@ -5893,7 +5893,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "patients suffer longer and";
mes "more painful treatment...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(^666666She hates him!";
mes "But I guess Leblo's life";
mes "should be okay in her hands.^000000)";
@@ -5919,7 +5919,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "^0000FF10 Soft Blades of Grass^000000.";
mes "There's no time to waste!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You... You got it.";
close;
}
@@ -5968,7 +5968,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "have it delivered to him";
mes "shortly. In a while, maybe?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Um, you're not mad or";
mes "anything? I gathered that";
mes "you didn't like him much...";
@@ -5981,7 +5981,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "patients suffer longer and";
mes "more painful treatment...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(^666666She hates him!";
mes "But I guess Leblo's life";
mes "should be okay in her hands.^000000)";
@@ -6268,7 +6268,7 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{
mes "safe hidden under the";
mes "shadows of these boxes.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Looks like the Z Gang";
mes "forgot to take this with";
mes "them in their rush to escape.";
@@ -6279,13 +6279,13 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{
close;
}
if (diamond_edq == 24) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, the safe opened!";
mes "Those switches must have";
mes "done the trick. Now...";
mes "Let's look inside.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Awesome! It's a huge";
mes "red diamond! Is this";
mes "Ibrahim's Diamond";
@@ -6295,7 +6295,7 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{
mes "[Investigator]";
mes "Zzz... Zzz...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Lucky for me, this";
mes "guy is asleep. I better";
mes "sneak out of here, and";
@@ -6306,14 +6306,14 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{
close;
}
if ((diamond_edq < 22) && (diamond_edq > 24)) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There was something here";
mes "fixed to the ground, but now";
mes "it looks like something yanked";
mes "it out forcefully. How weird.";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What is this?";
mes "Oh well, I don't";
mes "think it's important.";
@@ -6326,7 +6326,7 @@ cmd_in02,69,196,0 script Odd Switch#Switch1 CLEAR_NPC,{
mes "switch on the ground";
mes "near the whiskey barrels.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Was this here before?";
mes "What happens if I press";
mes "this teeny little switch?";
@@ -6334,7 +6334,7 @@ cmd_in02,69,196,0 script Odd Switch#Switch1 CLEAR_NPC,{
hideoffnpc "Odd Switch#Switch2";
mes "^3355FF*Click Click*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That sound...!";
mes "Something happened,";
mes "but what could it be?";
@@ -6354,7 +6354,7 @@ cmd_in02,80,189,0 script Odd Switch#Switch2 CLEAR_NPC,{
mes "switch on the ground";
mes "under the boxes' shadows.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Was this here before?";
mes "What happens if I press";
mes "this teeny little switch?";
@@ -6363,7 +6363,7 @@ cmd_in02,80,189,0 script Odd Switch#Switch2 CLEAR_NPC,{
next;
changequest 3116,3117;
diamond_edq = 24;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That sound...!";
mes "Something happened,";
mes "but what could it be?";
@@ -6705,7 +6705,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{
mes "Um, commiserate";
mes "about failing life too?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Are you Valdes?";
mes "I came to ask you";
mes "for your help...";
@@ -6777,7 +6777,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{
mes "Just one tashte~";
mes "^666666*Gulp Gulp Gulp*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You just...";
mes "That was three bottles!";
next;
@@ -6787,7 +6787,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{
mes "now I feel better";
mes "able to speak now~";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(^666666Whaaaat~?^000000)";
next;
mes "[Valdes]";
@@ -7155,7 +7155,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "in Payon, one of the best";
mes "decoders in this kingdom.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Gooho Ahn?";
mes "Why does it feel like";
mes "I should know that";
@@ -7453,7 +7453,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "and you'll shake the coins.";
next;
while(1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "(^666666What should I guess?^000000)";
next;
.@amuro = rand(1,2);
@@ -7550,7 +7550,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "onto someone more worthy...";
mes "You are the new White Meteor!";
next;
- mes "[" + strcharinfo(0) +"]";
+ mes "[" + strcharinfo(PC_NAME) +"]";
mes "Really? Uh, can I get";
mes "that in writing please?";
mes "It'd mean so much to me!";
@@ -7564,7 +7564,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
next;
mes "^3355FF*Scribble Scribble*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What does this";
mes "scribble on my";
mes "wrist mean?";
@@ -7576,7 +7576,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "me will recognize it";
mes "and its authenticity.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Thank you so much";
mes "for the fun game!";
mes "I better get going now,";
@@ -7687,7 +7687,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "onto someone more worthy...";
mes "You are the new White Meteor!";
next;
- mes "[" + strcharinfo(0) +"]";
+ mes "[" + strcharinfo(PC_NAME) +"]";
mes "Really? Uh, can I get";
mes "that in writing please?";
mes "It'd mean so much to me!";
@@ -7701,7 +7701,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
next;
mes "^3355FF*Scribble Scribble*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What does this";
mes "scribble on my";
mes "wrist mean?";
@@ -7713,7 +7713,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "me will recognize it";
mes "and its authenticity.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Thank you so much";
mes "for the fun game!";
mes "I better get going now,";
@@ -7945,7 +7945,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{
mes "for one of the greatest";
mes "disasters of all time.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...............................";
mes "So what's the letter say?";
next;
@@ -7959,7 +7959,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{
mes "^0000ffAynoen hwo sspotp uys^000000";
mes "^0000ffwlil eb kckide on htier ssa!^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What...?";
next;
mes "[Gooho Ahn] ";
@@ -8043,7 +8043,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "Grrrr... DIE NOW!";
specialeffect EF_STEAL;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wh-who are you?";
next;
mes "[????]";
@@ -8055,7 +8055,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
$@zdan = 0;
stopnpctimer;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? That man must";
mes "have dropped this";
mes "note in his haste";
@@ -8064,13 +8064,13 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
next;
mes "";
mes "";
- mes "^666666Kill " + strcharinfo(0) + ", meow.";
+ mes "^666666Kill " + strcharinfo(PC_NAME) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
mes "Fail to kill him, and death";
mes "will be too good for you, meow.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That must have been";
mes "an informer for the Z Gang.";
mes "He can't have gotten too far:";
@@ -8085,7 +8085,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "...............................";
mes "............................... ";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Something's not quite";
mes "right. I should come back";
mes "and investigate this area";
@@ -8094,7 +8094,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
close;
}
if ((zdan_edq == 10) && ($@zdan > 0)) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Nuts! I was supposed";
mes "to try to do this secretly!";
mes "I better try to investigate";
@@ -8108,7 +8108,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "[????]";
mes "Eeek...!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Haha! Got you!";
mes "You're an informer for";
mes "the Z Gang, aren't you?";
@@ -8119,7 +8119,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "talking about!";
mes "I'm innocent!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Then you're telling";
mes "me this note didn't";
mes "just fall out of your";
@@ -8130,7 +8130,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "Th-that's...";
mes "I'm not--That...!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You better confess, or";
mes "I'll drag you over to the";
mes "Prontera Knightage or the";
@@ -8145,7 +8145,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "got kids to feed!";
mes "I... I can't go to jail!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright.";
mes "Let's start by you";
mes "telling me where";
@@ -8158,7 +8158,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "food chain, I just follow";
mes "their written instructions.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You know what?";
mes "Never mind. I'm won't";
mes "take you to be jailed by";
@@ -8173,7 +8173,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "enter the place without the";
mes "secret password.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Nice. Now, you better";
mes "stop running with the";
mes "Z Gang. Otherwise, I'm";
@@ -8184,7 +8184,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "Anything you want!";
mes "J-just let me liiive!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should head back to";
mes "Marybell, and see if she's";
mes "learned any new information.";
@@ -8240,7 +8240,7 @@ OnTouch:
mes "Grrrr... DIE NOW!";
specialeffect EF_STEAL;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wh-who are you?";
next;
mes "[????]";
@@ -8252,7 +8252,7 @@ OnTouch:
$@zdan = 0;
stopnpctimer;
next;
- mes "[" + strcharinfo(0) + "] ";
+ mes "[" + strcharinfo(PC_NAME) + "] ";
mes "Huh? That man must";
mes "have dropped this";
mes "note in his haste";
@@ -8261,13 +8261,13 @@ OnTouch:
next;
mes "";
mes "";
- mes "^666666Kill " + strcharinfo(0) + ", meow.";
+ mes "^666666Kill " + strcharinfo(PC_NAME) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
mes "Fail to kill him, and death";
mes "will be too good for you, meow.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That must have been";
mes "an informer for the Z Gang.";
mes "He can't have gotten too far:";
@@ -8290,7 +8290,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "Grrrr... DIE NOW!";
specialeffect EF_STEAL;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wh-who are you?";
next;
mes "[????]";
@@ -8302,7 +8302,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
$@zdan = 0;
stopnpctimer;
next;
- mes "[" + strcharinfo(0) + "] ";
+ mes "[" + strcharinfo(PC_NAME) + "] ";
mes "Huh? That man must";
mes "have dropped this";
mes "note in his haste";
@@ -8311,13 +8311,13 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
next;
mes "";
mes "";
- mes "^666666Kill " + strcharinfo(0) + ", meow.";
+ mes "^666666Kill " + strcharinfo(PC_NAME) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
mes "Fail to kill him, and death";
mes "will be too good for you, meow.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That must have been";
mes "an informer for the Z Gang.";
mes "He can't have gotten too far:";
@@ -8332,7 +8332,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "[????]";
mes "Eeek...!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Haha! Got you!";
mes "You're an informer for";
mes "the Z Gang, aren't you?";
@@ -8343,7 +8343,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "talking about!";
mes "I'm innocent!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Then you're telling";
mes "me this note didn't";
mes "just fall out of your";
@@ -8354,7 +8354,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "Th-that's...";
mes "I'm not--That...!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You better confess, or";
mes "I'll drag you over to the";
mes "Prontera Knightage or the";
@@ -8369,7 +8369,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "got kids to feed!";
mes "I... I can't go to jail!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright.";
mes "Let's start by you";
mes "telling me where";
@@ -8382,7 +8382,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "food chain, I just follow";
mes "their written instructions.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You know what?";
mes "Never mind. I'm won't";
mes "take you to be jailed by";
@@ -8397,7 +8397,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "enter the place without the";
mes "secret password.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Nice. Now, you better";
mes "stop running with the";
mes "Z Gang. Otherwise, I'm";
@@ -8408,7 +8408,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "Anything you want!";
mes "J-just let me liiive!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should head back to";
mes "Marybell, and see if she's";
mes "learned any new information.";
@@ -8422,7 +8422,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "[Suspicious Man]";
mes "... ...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Something's not quite";
mes "right. I should come back";
mes "and investigate this area";
@@ -8431,7 +8431,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
close;
}
if ((zdan_edq == 10) && ($@zdan > 0)) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Nuts! I was supposed";
mes "to try to do this secretly!";
mes "I better try to investigate";
@@ -8489,7 +8489,7 @@ OnTouch:
mes "Grrrr... DIE NOW!";
specialeffect EF_STEAL;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wh-who are you?";
next;
mes "[????]";
@@ -8501,7 +8501,7 @@ OnTouch:
$@zdan = 0;
stopnpctimer;
next;
- mes "[" + strcharinfo(0) + "] ";
+ mes "[" + strcharinfo(PC_NAME) + "] ";
mes "Huh? That man must";
mes "have dropped this";
mes "note in his haste";
@@ -8510,13 +8510,13 @@ OnTouch:
next;
mes "";
mes "";
- mes "^666666Kill " + strcharinfo(0) + ", meow.";
+ mes "^666666Kill " + strcharinfo(PC_NAME) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
mes "Fail to kill him, and death";
mes "will be too good for you, meow.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That must have been";
mes "an informer for the Z Gang.";
mes "He can't have gotten too far:";
@@ -8535,7 +8535,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "Etner sspawrod.^000000";
next;
emotion e_omg,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This slab is speaking";
mes "to me! I... I think. Now";
mes "where have I heard";
@@ -8546,7 +8546,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "Etner sspawrod.^000000";
next;
emotion e_ic,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh, right! This is that";
mes "trashy language, Aegye,";
mes "that Gooho Ahn told me";
@@ -8558,7 +8558,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "^FF0000*Creak Creak*";
mes "Etner sspawrod.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I guess";
mes "I should talk to it. Um...";
next;
@@ -8568,7 +8568,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "^FF0000*Creak Creak*";
mes "Etner n2d sspawrod.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Whoa! It's saying";
mes "something different now!";
mes "I must be doing alright.";
@@ -8580,7 +8580,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "^FF0000*Creak Creak*";
mes "Etner r3d sspawrod.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Heh! I'm on the right";
mes "track. Now what do I say?";
next;
@@ -8590,14 +8590,14 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "*Creak Creak*";
mes "*Creak Creak*";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Um... Now what...?";
next;
if ($@door2 == 0) {
$@door2 = 1;
mes "Waaaah! Waaah!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What th--?! What's";
mes "happening?! I'm being";
mes "sucked away somewhere!";
@@ -8608,7 +8608,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
end;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hm? Did I do something";
mes "wrong? It just stopped";
mes "working all of a sudden.";
@@ -8619,7 +8619,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
next;
mes "^666666*Pzzzzz*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I think...";
mes "I think I should";
mes "try this again.";
@@ -8630,7 +8630,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "[Odd Slab]";
mes "^666666*Pzzzzz*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? This talking slab";
mes "thing isn't working now.";
mes "Hello? What happened to you?";
@@ -8643,7 +8643,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "[Odd Slab]";
mes "^666666*Pzzzzz*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? This talking slab";
mes "thing isn't working now.";
mes "Hello? What happened to you?";
@@ -8656,7 +8656,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "[Odd Slab]";
mes "^666666*Pzzzzz*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? This talking slab";
mes "thing isn't working now.";
mes "Hello? What happened to you?";
@@ -8669,7 +8669,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "[Odd Slab]";
mes "*Creak Creak*";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This slab looks pretty";
mes "strange. Is it making";
mes "noises? Hmm... Maybe this";
@@ -8679,7 +8679,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
close;
}
if (zdan_edq > 17) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This used to be";
mes "where the Z Gang";
mes "would hide out.";
@@ -8687,7 +8687,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This is a peculiar";
mes "looking slab. It sounds";
mes "like... What are those";
@@ -8707,7 +8707,7 @@ OnTouch:
if (zdan_edq == 15) {
mes "^FF0000*Creak Creak*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Did I just...";
mes "Hear something";
mes "around here?";
@@ -8732,7 +8732,7 @@ OnTouch:
hideoffnpc "Catfoii";
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I...?";
mes "Something has gone";
mes "terribly wrong, hasn't";
@@ -8761,7 +8761,7 @@ OnTouch:
hideoffnpc "Catfoii";
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I...?";
mes "Something has gone";
mes "terribly wrong, hasn't";
@@ -8872,7 +8872,7 @@ OnReset:
OnMyMobDead:
if (mobcount("z_agit","#ZGuard::OnMyMobDead") < 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You cowardly Z Gang!";
mes "Come out and surrender!";
mes "I've defeated your monster";
@@ -8948,7 +8948,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{
mes "Argh! I should never";
mes "have trusted that fool!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So... Z Gang...";
mes "And cat. It's time";
mes "to turn you in.";
@@ -8960,7 +8960,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{
mes "Come forth, my demon";
mes "spawn minions of doom!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I don't think";
mes "they're coming.";
next;
@@ -8970,7 +8970,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{
mes "we were so close to";
mes "conquering the world!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now if you'll just";
mes "hand over the Book";
mes "of Forbidden Mystery...";
@@ -8984,7 +8984,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{
mes "Louis. It looks like";
mes "the Z Gang is finished.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Anyway, the Rogue Guild";
mes "is on its way to come get";
mes "you guys. You won't be able";
@@ -9021,7 +9021,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{
close;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I...?";
mes "Something has gone";
mes "terribly wrong, hasn't";
@@ -9071,7 +9071,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{
mes "Argh! I should never";
mes "have trusted that fool!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So... Z Gang...";
mes "And cat. It's time";
mes "to turn you in.";
@@ -9083,7 +9083,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{
mes "Come forth, my demon";
mes "spawn minions of doom!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I don't think";
mes "they're coming.";
next;
@@ -9093,7 +9093,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{
mes "we were so close to";
mes "conquering the world!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now if you'll just";
mes "hand over the Book";
mes "of Forbidden Mystery...";
@@ -9107,7 +9107,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{
mes "Louis. It looks like";
mes "the Z Gang is finished.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Anyway, the Rogue Guild";
mes "is on its way to come get";
mes "you guys. You won't be able";
@@ -9145,7 +9145,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{
close;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I...?";
mes "Something has gone";
mes "terribly wrong, hasn't";
@@ -9191,7 +9191,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{
mes "Argh! I should never";
mes "have trusted that fool!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So... Z Gang...";
mes "And cat. It's time";
mes "to turn you in.";
@@ -9203,7 +9203,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{
mes "Come forth, my demon";
mes "spawn minions of doom!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I don't think";
mes "they're coming.";
next;
@@ -9213,7 +9213,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{
mes "we were so close to";
mes "conquering the world!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now if you'll just";
mes "hand over the Book";
mes "of Forbidden Mystery...";
@@ -9227,7 +9227,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{
mes "Louis. It looks like";
mes "the Z Gang is finished.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Anyway, the Rogue Guild";
mes "is on its way to come get";
mes "you guys. You won't be able";
@@ -9265,7 +9265,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{
close;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I...?";
mes "Something has gone";
mes "terribly wrong, hasn't";
@@ -9294,7 +9294,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
next;
switch(select("How may I help you?", "Ignore Him")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay, what can I do to help?";
next;
mes "[Ragged Man]";
@@ -9546,7 +9546,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
mes "been wondering when you'd";
mes "show up. Prepare to die!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Umm... Excuse me?";
mes "I've just heard that you";
mes "confirmed the location of";
@@ -9561,7 +9561,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
mes "the treasure? Not just";
mes "everyone knows about it.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I was talking to";
mes "this other treasure hunter";
mes "who's... Well, he's kind";
@@ -9763,7 +9763,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
mes "looking for the treasure?";
next;
select("I already found it, but...");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I already found it, but...";
mes "It won't budge at all!";
mes "I think it's protected by";
@@ -9856,7 +9856,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
}
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait, how could you not";
mes "know how to use this?";
mes "Didn't you get a chance";
@@ -9933,7 +9933,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{
mes "Whoa, don't get so close!";
next;
select("Why are you hiding here?");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why are you hiding here?";
mes "Didn't the Z Gang hire you";
mes "to dig up some treasure?";
@@ -9946,7 +9946,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{
mes "truth. Did you actually";
mes "meet the Z Gang?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I not only met the Z Gang,";
mes "I also captured them. I've";
mes "come looking for you to";
@@ -10004,7 +10004,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{
mes "Whoa, don't get so close!";
next;
select("Ask About Treasure");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I've come looking";
mes "for information";
mes "about the treasure.";
@@ -10017,7 +10017,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{
mes "I'm not going down";
mes "without a fight!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What? No, it's not like";
mes "that. I met this treasure";
mes "hunter in Morroc that said";
@@ -10137,7 +10137,7 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{
mes "here, buried just";
mes "beneath the ground.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Unngh! I-it won't...!";
next;
mes "^3355FFNo matter how hard";
@@ -10199,7 +10199,7 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{
getitem Two_Hand_Sword,1;
sc_start SC_CURSE,10000,0,10000;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "N-no! What's going on?";
mes "This Emerald... It must";
mes "be cursed by evil magic!";
@@ -10270,7 +10270,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{
mes "I help you today?";
next;
select("Ask About Cursed Jewel");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I came to ask you";
mes "about a Cursed Jewel.";
next;
@@ -10570,7 +10570,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "Hhhkkk... Arrrgh...!";
emotion e_omg;
next;
- mes "[" + strcharinfo(0) +"]";
+ mes "[" + strcharinfo(PC_NAME) +"]";
mes ".....?";
next;
mes "[Shaman]";
@@ -10692,7 +10692,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "the Unlucky Emerald?";
next;
select("The archaeologist said...");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "The archaeologist said...";
mes "Well, he said that there";
mes "is no curse on the jewel.";
@@ -11477,7 +11477,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
mes "stabbing, and... And slashing.";
next;
select("You slashed everything...");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You slashed everything...";
mes "Even the comrades you";
mes "were supposed to protect.";
@@ -11559,7 +11559,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
mes "stabbing, and... And slashing.";
next;
select("You slashed everything...");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You slashed everything...";
mes "Even the comrades you";
mes "were supposed to protect.";
@@ -11596,7 +11596,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
mes "stabbing, and... And slashing.";
next;
select("You slashed everything...");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You slashed everything...";
mes "Even the comrades you";
mes "were supposed to protect.";
@@ -11651,7 +11651,7 @@ gef_fild08,182,182,0 script #CallGhost FAKE_NPC,2,2,{
OnTouch:
if (jewel_nd == 21) {
if (countitem(Unlucky_Emerald) > 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This must be the place";
mes "that shaman was talking";
mes "about. Let's see now...";
@@ -11659,7 +11659,7 @@ OnTouch:
close;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This must be the place";
mes "that shaman was talking";
mes "about. Let's see now...";
@@ -12457,7 +12457,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "[Agent]";
mes "What? You want somethin'?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "?????????????????";
next;
mes "[Agent]";
@@ -12527,7 +12527,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "this note to me?";
rumour_nd = 7;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see,";
mes "the note says...";
next;
@@ -12564,7 +12564,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "not run away! Now...";
mes "What's it say?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see,";
mes "the note says...";
next;
@@ -12756,7 +12756,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "Yeah. Karvodailnirol.";
mes "What about it?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You need Detrimindexta";
mes "to make a Counteragent,";
mes "not Karvodailnirol.";
diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt
index ae32f7df7..37beaed06 100644
--- a/npc/quests/quests_niflheim.txt
+++ b/npc/quests/quests_niflheim.txt
@@ -56,7 +56,7 @@ niflheim,224,243,3 script Alreg#nif 4_M_NFDEADMAN,{
if (nif_esc == 0 && (MISC_QUEST & 32) == 0) {
percentheal -60,0;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "NooOOoOOoOoO~!";
next;
mes "[Alreg]";
@@ -71,7 +71,7 @@ niflheim,224,243,3 script Alreg#nif 4_M_NFDEADMAN,{
}
percentheal -30,0;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ow~! What are you";
mes "trying to do, kill me?!";
next;
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index 02030dcc3..d443d5712 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -268,7 +268,7 @@ prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{
mes "I can't get scared now!";
next;
if (select("Speak with him", "Ignore him") == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Say, what seems";
mes "to be the problem?";
next;
@@ -334,7 +334,7 @@ prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{
mes "It took me so long to";
mes "stack all of those!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh no, what a mess!";
mes "Here, let me help you";
mes "arrange these nicely";
@@ -455,7 +455,7 @@ OnTouch:
mes "careful?! Geeeeez!";
emotion e_ag;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oops, I'm so sorry.";
mes "Are you alright?";
next;
@@ -657,7 +657,7 @@ yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{
mes "Great, you're here!";
mes "So, where are the books?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I...";
mes "I don't have";
mes "them right now.";
@@ -1077,7 +1077,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
mes "and begin to sing the song";
mes "that you heard from Karlomoff.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
input .@line$;
if (.@line$ == "The great serpent swallowed the sea.") {
.@total += 1;
@@ -1177,7 +1177,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
mes "and figured out the lyrics of";
mes "that song I was looking for?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^FF0000*The great serpent*^000000";
mes "^FF0000*swallowed the sea.*^000000";
mes "^FF0000*The eagle of the rainbow*^000000";
@@ -1191,7 +1191,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
mes "I remember, thank you";
mes "so much! Ah, back to work...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(As a historian, Rodafrian";
mes "might be able to help me in";
mes "investigating the curse of the";
@@ -1240,7 +1240,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
mes "for now. Then, when I reveal the secret curse of the Gaebolg royal";
mes "family, I'll finally outshine that Karlomoff! Bwahahahahaha!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(Drat, she didn't give me";
mes "any help... All I did was";
mes "reveal a huge secret to her";
@@ -1335,9 +1335,9 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
S_GiveName:
next;
- select("My name is "+strcharinfo(0)+".");
+ select("My name is "+strcharinfo(PC_NAME)+".");
mes "[Historian Rodafrian]";
- mes "Ah "+strcharinfo(0)+", eh?";
+ mes "Ah "+strcharinfo(PC_NAME)+", eh?";
mes "Do you mind if I ask you a favor? I really need to verify the true";
mes "lyrics for this song. However,";
mes "I need to stay here in Morroc";
@@ -1382,7 +1382,7 @@ mjolnir_01,135,168,3 script Historian#prt03 4_M_SAGE_A,{
mes "please leave? I have";
mes "research to attend to...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm sorry, but Ms. Rodafrian";
mes "wanted me to ask you for the";
mes "lyrics of some song describing";
@@ -1419,7 +1419,7 @@ mjolnir_01,135,168,3 script Historian#prt03 4_M_SAGE_A,{
mes "Did you have a question";
mes "to ask me about the song?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I heard";
mes "a different version";
mes "of this song, so I was";
@@ -1513,7 +1513,7 @@ mjolnir_01,135,168,3 script Historian#prt03 4_M_SAGE_A,{
S_Song:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
input .@line$;
if (.@line$ == "The great serpent swallowed the sea.") {
.@total += 1;
@@ -1541,7 +1541,7 @@ S_Song:
if (.@total == 4) prt_curse = 10;
else {
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, wait...";
mes "I think I messed up!";
mes "(Those weren't the";
@@ -1878,7 +1878,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "What brings you all the";
mes "way over here, I wonder?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I'm just";
mes "trying to learn the";
mes "real lyrics of that";
@@ -1934,7 +1934,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "warmest regards. I would do it";
mes "myself, but because of what I did, I can't return to Prontera...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(Alright then. I guess";
mes "I should deliver these";
mes "herbs to Prontera Church";
@@ -1960,7 +1960,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "that pouch of herbs that";
mes "I gave you to Father Bamph?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, I did. Actually,";
mes "Father Bamph sent me";
mes "here to ask you a few";
@@ -1975,7 +1975,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "Those poor children";
mes "are dead because of me...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "N-no! Not at all!";
mes "I just wanted to ask if there";
mes "was a connection between";
@@ -2018,7 +2018,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "from the Prontera Church";
mes "after my failure...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A fragment from";
mes "a Red Gemstone?";
mes "Maybe... maybe it's";
@@ -2033,7 +2033,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "exorcism was sabotaged,";
mes "we can't turn back time...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(Hmm...";
mes "I better head back";
mes "to Prontera Church";
@@ -2085,7 +2085,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "wounds on the bodies";
mes "from what I remember...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, um, I wouldn't know";
mes "anything about that, but";
mes "Father Bamph and Father";
@@ -2183,7 +2183,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
next;
select("Give him the herb pouch.");
if (countitem(Leather_Pouch) < 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ack!";
mes "Now, where did I put";
mes "that pouch with the herbs?";
@@ -2194,7 +2194,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "Why are you giving";
mes "me this pouch of herbs?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, there was this";
mes "lady living on Mount";
mes "Mjolnir who wanted me";
@@ -2208,7 +2208,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "I've seen her. How is";
mes "she doing, may I ask?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh...";
mes "I guess she's fine.";
mes "But she seems really...";
@@ -2312,7 +2312,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "the royal family's secret.";
emotion e_omg,1;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What...?!";
mes "Is this really true?!";
mes "Isn't there any way to";
@@ -2339,7 +2339,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "to remove this curse. In the end, ^3131FFBonnie Imbullea^000000 was chosen to";
mes "lead the exorcism ceremony.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, but you mentioned";
mes "samething about an accident.";
mes "Does that mean that she failed";
@@ -2361,7 +2361,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "That is why she is in self";
mes "imposed exile from the kingdom.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What...?";
mes "That's...";
mes "That's crazy!";
@@ -2387,7 +2387,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "were growing snake scales.";
emotion e_gasp,1;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, they grew snake";
mes "scales? That sounds just";
mes "like one of the versions of";
@@ -2410,14 +2410,14 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "Then the eagle built its nest.";
mes "A nest upon the swallowed sea.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm...";
mes "Well, I heard a";
mes "different version";
mes "of the same song.";
mes "It goes like...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The great serpent";
mes "swallowed the sea.";
mes "The eagle of the rainbow";
@@ -2431,7 +2431,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "my father. However, your version seems to reveal the secret curse";
mes "of the Gaebolgs. Please tell me, where did you hear that song?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, I first heard this";
mes "version from a historian,";
mes "and then I found out that";
@@ -2723,7 +2723,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
}
else if (prt_curse == 60) {
mes "[Father Bamph]";
- mes "Oh, "+strcharinfo(0)+"~";
+ mes "Oh, "+strcharinfo(PC_NAME)+"~";
mes "Long time, no see.";
mes "Have you spoken to";
mes "Bonnie yet? Ah, and";
@@ -2771,7 +2771,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "of the royal family, I ask that";
mes "you refrain from entering the";
mes "secret ceremonial grounds";
- mes "from now on. Thanks again for your help, "+strcharinfo(0)+".";
+ mes "from now on. Thanks again for your help, "+strcharinfo(PC_NAME)+".";
prt_curse = 61;
completequest 18052;
close;
@@ -3084,7 +3084,7 @@ prt_church,16,114,4 script Father Bamph#tomb 1_M_PASTOR,{
close;
}
else if (prt_curse == 20) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That weird mark looked";
mes "just like snake scales.";
mes "Is... Is that the mark left";
@@ -3212,7 +3212,7 @@ prt_church,21,111,5 script #prince2 4_M_LIEMAN,{
mes "different in color, than the";
mes "marks on the first prince.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Father Bamph...!";
mes "Look, these marks are";
mes "different on the second";
@@ -3374,7 +3374,7 @@ moc_fild16,201,295,5 script Assassin Guildsman#poiso 4_M_ACROSS,{
mes "brings you here?";
next;
if (select("Poison", "Nothing") == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I need to talk to";
mes "a poison specialist.";
mes "I'm investigating";
@@ -3429,7 +3429,7 @@ que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{
mes "you 4 minutes to speak";
mes "with me, so be direct.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I want to learn";
mes "more about poison";
mes "and confirm if it was";
@@ -3442,7 +3442,7 @@ que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{
mes "I doubt you'll find anyone";
mes "else that would. Ask away.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is it true that an";
mes "Assassin's poison";
mes "can be so powerful,";
@@ -3457,7 +3457,7 @@ que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{
mes "normal Assassins use poisons";
mes "that are much less potent.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Alright. Can you make";
mes "a poison that leaves a";
mes "specific mark on the body?";
@@ -3485,7 +3485,7 @@ que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{
mes "of clue. What was the mark";
mes "on the victim's body?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "We're not sure if";
mes "poison was used yet,";
mes "but there are marks that";
@@ -3538,33 +3538,33 @@ OnEnable:
morocc,45,103,0 script #prtcurse FAKE_NPC,2,2,{
OnTouch:
if (prt_curse == 25) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hm. I'd better review";
mes "the facts I've learned so";
mes "that I can better focus on";
mes "this investigation. Let's see~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Long ago, the giant serpent";
mes "Jormungand threatened mankind.";
mes "7 warriors defeated Jormungand, led by Tristram III of the Gaebolg";
mes "family, but Jormungand cursed the Gaebolg bloodline in its defeat.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ever since, the curse kills";
mes "the first born prince of the";
mes "Gaebolg family at an early age.";
mes "However, all of the princes of";
mes "this generation were killed.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "According to what I've";
mes "learned from that assassin,";
mes "the first prince died from the";
mes "curse, and the other two may";
mes "have died from poisoning.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's most likely that if";
mes "poison was used, then the";
mes "person who used it was an";
@@ -3572,14 +3572,14 @@ OnTouch:
mes "Rune-Midgarts Kingdom. Yes,";
mes "that's about everything I know.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Now, that historian Rodafrian";
mes "has been waiting for me to tell";
mes "her the lyrics of that song, but Father Bamph is also waiting";
mes "for the info I've learned from the Assassin Guild. What should I do?";
next;
if (select("Go to Rodafrian", "Go to Father Bamph") == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, it's easier for me";
mes "to visit Rodafrian now.";
mes "She's much closer than";
@@ -3589,7 +3589,7 @@ OnTouch:
changequest 18041,18042;
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, it's more important";
mes "that I go see Father Bamph";
mes "and investigate the princes'";
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index 1fb7f95eb..f2282106e 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -146,7 +146,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{
mes "look on your face? Did";
mes "you happen to find Logan?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No! I actually got";
mes "stabbed by Mogan, and";
mes "then we had a talk. What's";
@@ -161,7 +161,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{
mes "of all, Phobe is my son, but";
mes "please don't tell anybody!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What?";
mes "Why, what's";
mes "the big deal?";
@@ -245,14 +245,14 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{
mes "to save Arunafeltz and Rachel";
mes "when the time comes.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The gem is really that";
mes "important, huh? Well, you";
mes "almost had me killed, but";
mes "since I'm still alive, I guess";
mes "I can overlook it, you know?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You won't get in trouble";
mes "if I can find the jewel and";
mes "Phobe before Sir Zhed";
@@ -265,7 +265,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{
mes "Even after what I've put";
mes "you through? ^333333*Sniff*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Eh, I went through all";
mes "this trouble already, so";
mes "I might as well finish the";
@@ -285,14 +285,14 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{
mes "to save Arunafeltz and Rachel";
mes "when the time comes.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The gem is really that";
mes "important, huh? Well, you";
mes "almost had me killed, but";
mes "since I'm still alive, I guess";
mes "I can overlook it, you know?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You won't get in trouble";
mes "if I can find the jewel and";
mes "Phobe before Sir Zhed";
@@ -305,7 +305,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{
mes "Even after what I've put";
mes "you through? ^333333*Sniff*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Eh, I went through all";
mes "this trouble already, so";
mes "I might as well finish the";
@@ -321,7 +321,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{
mes "find Phobe?! H-how";
mes "is he? Is he alright?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? Oh yeah, he's";
mes "just fine. I found Phobe";
mes "loitering around Freya's";
@@ -329,7 +329,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{
mes "to come home yet, but he did";
mes "give me the gem he stole.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So... I earned my";
mes "reward now, right?";
mes "And no one has to die?";
@@ -340,7 +340,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{
mes "what you've done for me.";
mes "Oh, my boy is alright!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "H-hey! Um, take";
mes "this jewel! You need";
mes "to return it to wherever";
@@ -354,7 +354,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{
mes "boy is okay? She's been";
mes "very worried about him, so...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You want me to tell";
mes "Jenny about Phobe?";
mes "Sure, sure, I'll do that.";
@@ -370,14 +370,14 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{
mes "boy is okay? She's been";
mes "very worried about him, so...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You want me to tell";
mes "Jenny about Phobe?";
mes "Sure, sure, I'll do that.";
close;
}
else if (lost_boy == 11) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I told Jenny that";
mes "about Phobe, and that";
mes "the gem was returned...";
@@ -459,7 +459,7 @@ rachel,114,232,3 script Logan#ra_in01 4_M_LGTMAN,{
close;
}
else if (lost_boy == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me, but do";
mes "you know man named";
mes "Phobe by any chance?";
@@ -471,7 +471,7 @@ rachel,114,232,3 script Logan#ra_in01 4_M_LGTMAN,{
mes "you are? Why are";
mes "you looking for him?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, I've just been";
mes "hired to look for him,";
mes "and I was told that asking";
@@ -485,7 +485,7 @@ rachel,114,232,3 script Logan#ra_in01 4_M_LGTMAN,{
mes "the market a few days ago.";
mes "I hope the kid is alright.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Er, kid? Just";
mes "how old is Phobe?";
next;
@@ -540,7 +540,7 @@ ra_in01,372,200,3 script Manson#ra_in01 4_M_MIDDLE,{
close;
}
else if (lost_boy == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me, but do you";
mes "know a man named Phobe?";
mes "He's gone missing, so I've";
@@ -636,7 +636,7 @@ rachel,48,237,3 script Jenny#ra_in01 4_F_KHELLISIA,{
close;
}
else if (lost_boy == 3) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me, but are";
mes "you Jenny? I've been";
mes "told by Manson to speak";
@@ -649,7 +649,7 @@ rachel,48,237,3 script Jenny#ra_in01 4_F_KHELLISIA,{
mes "news! Y-yes, I'm Jenny.";
mes "What did you need to know?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Er, anything you could";
mes "tell me would be fine.";
mes "Things like his favorite";
@@ -679,7 +679,7 @@ rachel,48,237,3 script Jenny#ra_in01 4_F_KHELLISIA,{
mes "Maybe they have some idea";
mes "of where he was going?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh... That's a good idea.";
mes "Alright, I guess I can go";
mes "to the market and ask around.";
@@ -695,7 +695,7 @@ rachel,48,237,3 script Jenny#ra_in01 4_F_KHELLISIA,{
mes "can! I can't help but worry";
mes "about that boy, you know?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'll do my best";
mes "First, I guess I should ask";
mes "around the market where";
@@ -717,14 +717,14 @@ rachel,48,237,3 script Jenny#ra_in01 4_F_KHELLISIA,{
mes "Did you find Phobe?";
next;
if (lost_boy == 7) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually... Uh...";
mes "I have something very";
mes "important to discuss";
mes "with Vincent first.";
}
else if (lost_boy == 8) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually... Uh...";
mes "Not just yet. But I'm";
mes "following a really good";
@@ -732,7 +732,7 @@ rachel,48,237,3 script Jenny#ra_in01 4_F_KHELLISIA,{
mes "find him soon, I promise.";
}
else if (lost_boy == 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually... Uh...";
mes "I should report to";
mes "Vincent first and return";
@@ -741,14 +741,14 @@ rachel,48,237,3 script Jenny#ra_in01 4_F_KHELLISIA,{
mes "I promise. Se eyou later~";
}
else if (lost_boy == 10) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, he's fine, just";
mes "hanging around the south";
mes "side of town. He's safe,";
mes "but he's not willing to";
mes "come home just right now.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The jewel's been returned,";
mes "so everything should be fine";
mes "now. Also, Vincent explained";
@@ -809,7 +809,7 @@ rachel,138,73,5 script Idle Merchant#ra_in01 4_M_03,{
close;
}
else if (lost_boy == 4) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me?";
mes "Hello? Sir?";
next;
@@ -820,7 +820,7 @@ rachel,138,73,5 script Idle Merchant#ra_in01 4_M_03,{
mes "to buy? I got all sorts of";
mes "handy little knickknacks~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sorry, not interested.";
mes "I just wanted to ask if";
mes "you've seen a boy around";
@@ -836,7 +836,7 @@ rachel,138,73,5 script Idle Merchant#ra_in01 4_M_03,{
mes "few days. Though, you might";
mes "want to ask the other merchants.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Cool. Thanks a lot.";
next;
mes "[Idle Merchant]";
@@ -846,7 +846,7 @@ rachel,138,73,5 script Idle Merchant#ra_in01 4_M_03,{
mes "sure that you don't want";
mes "to take a look around?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Er, what exactly do";
mes "you sell here? I can't";
mes "recognize any of these";
@@ -865,7 +865,7 @@ rachel,138,73,5 script Idle Merchant#ra_in01 4_M_03,{
mes "worlds? Yeah? Yeah? Here,";
mes "why don't you try a sample?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What the?!";
mes "No way in hell am";
mes "I putting that in my";
@@ -878,7 +878,7 @@ rachel,138,73,5 script Idle Merchant#ra_in01 4_M_03,{
mes "Made completely out";
mes "of Grade A Sirloin Steak!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No no no! I've got to";
mes "go and ask those other";
mes "merchants about that";
@@ -888,7 +888,7 @@ rachel,138,73,5 script Idle Merchant#ra_in01 4_M_03,{
close;
}
else if (lost_boy >= 5) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(^333333I better ask the other";
mes "merchants around here if";
mes "they've seen that boy. I'm";
@@ -910,7 +910,7 @@ rachel,120,47,3 script Idle Merchant#ra_in01_2 4_M_03,{
close;
}
else if (lost_boy == 5) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me,";
mes "um... Hello?";
next;
@@ -918,7 +918,7 @@ rachel,120,47,3 script Idle Merchant#ra_in01_2 4_M_03,{
mes "Oh! Welcome to my shop!";
mes "How can I help you today?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I'm not";
mes "here to buy anything...";
mes "I'm looking for a boy";
@@ -934,7 +934,7 @@ rachel,120,47,3 script Idle Merchant#ra_in01_2 4_M_03,{
mes "a message. Basically, he wants";
mes "you to come to the ''ice cave.''";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Who asked you to tell";
mes "me that? How did he know";
mes "that I'd come over here?";
@@ -968,7 +968,7 @@ rachel,120,47,3 script Idle Merchant#ra_in01_2 4_M_03,{
mes "a message. Basically, he wants";
mes "you to come to the ''ice cave.''";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Who asked you to tell";
mes "me that? How did he know";
mes "that I'd come over here?";
@@ -1004,7 +1004,7 @@ ra_fild01,245,325,3 script Suspicious Man#ra_in01 4_M_RASWORD,{
close;
}
if (lost_boy == 6) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me, but do you";
mes "know a man named";
mes "Rogan? I'm here to--";
@@ -1034,7 +1034,7 @@ ra_fild01,245,325,3 script Suspicious Man#ra_in01 4_M_RASWORD,{
mes "than when you're taken by";
mes "surprise, adventurer!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, who the hell are";
mes "you?! Are you Rogan?";
mes "Are you the one that";
@@ -1063,7 +1063,7 @@ ra_fild01,245,325,3 script Suspicious Man#ra_in01 4_M_RASWORD,{
mes "valuable, like some";
mes "red jewel or something?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? No! Vincent actually";
mes "sent me to look for the guy";
mes "that stole that jewel, and";
@@ -1077,7 +1077,7 @@ ra_fild01,245,325,3 script Suspicious Man#ra_in01 4_M_RASWORD,{
mes "have done it. Why would";
mes "he manipulate us like that?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I don't know...";
mes "I'm going to talk";
mes "to Vincent and make";
@@ -1095,7 +1095,7 @@ ra_fild01,245,325,3 script Suspicious Man#ra_in01 4_M_RASWORD,{
mes "have done it. Why would";
mes "he manipulate us like that?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I don't know...";
mes "I'm going to talk";
mes "to Vincent and make";
@@ -1117,7 +1117,7 @@ rachel,263,32,3 script Kid#ra_in01 4_M_RACHMAN1,{
mes "has the jewel that Vincent";
mes "wants you to retrieve.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, you.";
mes "You must be";
mes "Phobe, right?";
@@ -1126,7 +1126,7 @@ rachel,263,32,3 script Kid#ra_in01 4_M_RACHMAN1,{
mes "Yeah?";
mes "So what?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Your father sent";
mes "me here to find you.";
next;
@@ -1135,7 +1135,7 @@ rachel,263,32,3 script Kid#ra_in01 4_M_RACHMAN1,{
mes "I have no father!";
mes "H-he's dead to me!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, in any case, I need";
mes "to return the jewel that";
mes "you're hiding in your pocket.";
@@ -1149,7 +1149,7 @@ rachel,263,32,3 script Kid#ra_in01 4_M_RACHMAN1,{
mes "by me! That's exactly";
mes "why I took this thing!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, yeah? How do you";
mes "think Ms. Jenny will";
mes "feel? Do you think";
@@ -1177,7 +1177,7 @@ rachel,263,32,3 script Kid#ra_in01 4_M_RACHMAN1,{
mes "But let my mom know that";
mes "I'm fine and not to worry.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Alright, I'll tell your mom";
mes "But you should be getting";
mes "back to them soon. Your";
@@ -1213,7 +1213,7 @@ rachel,263,32,3 script Kid#ra_in01 4_M_RACHMAN1,{
close;
}
else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You know, you should";
mes "quit making trouble and";
mes "listen to your parents.";
@@ -1223,7 +1223,7 @@ rachel,263,32,3 script Kid#ra_in01 4_M_RACHMAN1,{
mes "of me! Mind your own";
mes "business! Jeez louise!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I can't mind my own";
mes "business if your actions";
mes "are causing this much trouble";
@@ -1293,7 +1293,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "He was a wealthy kid...";
mes "Didn't really deserve it.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
mes ".........";
next;
@@ -1305,7 +1305,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "my side. But the boy's blood";
mes "wouldn't wash off my hands...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
mes ".........";
next;
@@ -1318,7 +1318,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "I had to leave Lighthalzen.";
rach_vice = 21;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
mes ".........";
next;
@@ -1330,7 +1330,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "truth. When she heard it from";
mes "my own lips, she went mad...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
mes ".........";
next;
@@ -1342,7 +1342,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "Spring. She's gone from my";
mes "life. Just like that. Forever.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
mes ".........";
next;
@@ -1354,7 +1354,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "indirectly killing the woman";
mes "I love. Why God?! Why?!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
mes ".........";
next;
@@ -1365,7 +1365,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "Doesn't that make me and";
mes "you feel so much better?!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
mes ".........";
next;
@@ -1391,7 +1391,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "Why do you keep hounding";
mes "me with these questions?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Did... Did something";
mes "happen when Bruspetti";
mes "confronted you at Freya's";
@@ -1403,7 +1403,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "I... I don't have";
mes "to tell you anything!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "How can you say that?!";
mes "I just read in Bruspetti's";
mes "diary that she learned";
@@ -1420,7 +1420,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "I used to live, you d-don't--!";
rach_vice = 21;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh...?";
mes "Mr. Katinshuell?";
close;
@@ -1432,7 +1432,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "Why do you keep hounding";
mes "me with these questions?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Did... Did something";
mes "happen when Bruspetti";
mes "confronted you at Freya's";
@@ -1446,14 +1446,14 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
rach_vice = 20;
changequest 8120,8121;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(^333333He's still resisting";
mes "me... How can I get";
mes "him to reveal the truth?^000000)";
close;
}
else if (rach_vice == 18) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
mes "Oh this entry looks";
mes "interesting. It's all";
@@ -1504,7 +1504,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "time I write in this diary...";
mes "Well, here's hoping.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, that was";
mes "the very last page...";
mes "What happened when";
@@ -1525,7 +1525,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "Get away from me, and take";
mes "Bruspetti's diary with you!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What?! No way, not after";
mes "that little outburst about";
mes "killing or not killing Bruspetti!";
@@ -1544,20 +1544,20 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "wrong! Go ahead,";
mes "ask me anything!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright then, why";
mes "don't you explain this?";
next;
switch(select("Mr. Shendar's House", "Lighthalzen", "Freya's Spring", "Bruspetti")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Mr. Shendar, Bruspetti's";
mes "father, says that someone";
mes "has been sneaking into his";
mes "house for some reason.";
mes "Now, why would you do that?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You recognized";
mes "Bruspetti's diary";
mes "pretty quickly...";
@@ -1571,7 +1571,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "you're talking about!";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You know, I found out";
mes "that Bruspetti was planning";
mes "on going to Lighthalzen.";
@@ -1583,7 +1583,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "No...!";
mes "She couldn't have...!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright. It's no use";
mes "pretending that you don't";
mes "know her. You were her";
@@ -1600,7 +1600,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
next;
switch(select("Mr. Shendar's House", "Freya's Spring", "Recent Break-up")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So while she was away";
mes "in Lighthalzen, you snuck";
mes "in Mr. Shendar's house and--";
@@ -1612,14 +1612,14 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "she went all the way over to";
mes "Lighthalzen! Ha ha! Ha ha!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...............................";
mes "(^333333Nuts! I think that";
mes "backfired, so I'm going";
mes "to have to try this again.)^000000";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So while she was away";
mes "in Lighthalzen, you went";
mes "to Freya's Spring, all";
@@ -1630,14 +1630,14 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes ".........";
mes "Um? ...Yes.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...............................";
mes "(^333333Nuts! I think that";
mes "backfired, so I'm going";
mes "to have to try this again.)^000000";
close;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait a second! Your break-up";
mes "and Bruspetti's sudden need";
mes "to investigate something in";
@@ -1649,11 +1649,11 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes ".........";
mes "No! It's not true!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
next;
switch(select("Mr. Shendar's house", "Freya's Spring")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So while she was away";
mes "in Lighthalzen, you snuck";
mes "in Mr. Shendar's house and--";
@@ -1665,14 +1665,14 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "she went all the way over to";
mes "Lighthalzen! Ha ha! Ha ha!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...............................";
mes "(^333333Nuts! I think that";
mes "backfired, so I'm going";
mes "to have to try this again.)^000000";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm... Why are you";
mes "always hanging out at";
mes "Freya's Spring alone?";
@@ -1684,7 +1684,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "What is your evidence to convict me with the crime?";
mes "I don't wish to hear you any longer.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Even after you killed Bruspetti,";
mes "you became worried about another possibility.";
mes "So you were plotting to get rid of the possibility, too.";
@@ -1700,7 +1700,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
}
}
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Freya's Spring.";
mes "Why are you always";
mes "hanging around there";
@@ -1711,13 +1711,13 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "It's because I really";
mes "miss my ex-girlfriend.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh. Right.";
mes "That's a pretty";
mes "good reason.";
close;
case 4:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "If Bruspetti is not";
mes "your girlfriend, then...";
mes "Who is?! Answer that!";
@@ -1730,7 +1730,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "about Bruspetti, that's all.";
mes "Now will you leave me alone?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(^333333Nuts! He wasn't supposed";
mes "to cave in like that! I need";
mes "to question him again until";
@@ -1747,7 +1747,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "anyone. I'm still coping with";
mes "breaking up with my girlfriend.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Katinshuell... I get the";
mes "feeling that you're hiding";
mes "something. By any chance,";
@@ -1761,7 +1761,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "a girl like her is too good";
mes "for some guy like me?!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I don't have any real";
mes "reason to suspect you of";
mes "anything, but my gut feeling";
@@ -1774,7 +1774,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "That's Bruspetti's diary!";
mes "I-I've been looking for-- um...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey! How would you";
mes "know about that?!";
mes "Tell me the truth!";
@@ -1970,7 +1970,7 @@ ra_in01,250,19,3 script Mr. Shendar 4_M_MIDDLE,{
mes "good idea of who was";
mes "sneaking around my house?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I suspect this guy";
mes "named Katinshuell because";
mes "he might have been Bruspetti's";
@@ -1994,14 +1994,14 @@ ra_in01,250,19,3 script Mr. Shendar 4_M_MIDDLE,{
mes "sneaking into my house";
mes "to prey on my daughter?!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wha--?";
mes "No, I'm just a--";
next;
percentheal -50,0;
mes "^3355FF*BAM!*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ow! What did";
mes "you do that for?";
next;
@@ -2021,7 +2021,7 @@ ra_in01,250,19,3 script Mr. Shendar 4_M_MIDDLE,{
mes "house. I don't know who he,";
mes "but I'm sure it's not you...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait, wait...";
mes "So someone has been";
mes "sneaking around here?";
@@ -2029,7 +2029,7 @@ ra_in01,250,19,3 script Mr. Shendar 4_M_MIDDLE,{
mes "guy, the one that might";
mes "be Bruspetti's boyfriend...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Right, his name was";
mes "Katinshuell. That guy's";
mes "been acting really funny.";
@@ -2483,14 +2483,14 @@ rachel,266,35,3 script Grandma#rachel 4_F_RACHOLD,{
lhz_in02,213,207,0 script #ratrace1 HIDDEN_NPC,4,4,{
OnTouch:
if (rach_vice == 5) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This...";
mes "This smell...";
mes "It smells so nice!";
mes "Like rose petals riding";
mes "on a gentle breeze...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait, could this be";
mes "the scent that Bruspetti's";
mes "father mentioned earlier?";
@@ -2504,7 +2504,7 @@ OnTouch:
rachel,265,47,0 script #raevent1 HIDDEN_NPC,2,2,{
OnTouch:
if (rach_vice == 23) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Just looking at this";
mes "spring makes me think";
mes "of Bruspetti. What really";
@@ -2512,7 +2512,7 @@ OnTouch:
mes "the feeling that she";
mes "caved in to despair.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "The water's not that";
mes "cold, or very deep...";
mes "And Katinshuell mentioned";
@@ -2520,7 +2520,7 @@ OnTouch:
mes "But she was still looking";
mes "at him. It's haunting...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I suppose she was torn...";
mes "She loved him, but couldn't";
mes "bear to live with his secret.";
@@ -2528,7 +2528,7 @@ OnTouch:
mes "tragic. Katinshuell isn't";
mes "really a bad person...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "He was forced to";
mes "commit a heinous crime,";
mes "and kept making mistakes,";
@@ -2547,7 +2547,7 @@ OnTouch:
else if (BaseLevel > 75) getexp 850000,0;
else getexp 450000,0;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Somehow, I wish that";
mes "Katinshuell had the";
mes "strength to face his";
@@ -2556,7 +2556,7 @@ OnTouch:
close;
}
else if (rach_vice == 22) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This must be where";
mes "Bruspetti drowned...";
next;
@@ -2568,7 +2568,7 @@ OnTouch:
mes "What if you fall into the";
mes "spring? It's dangerous.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh... Er, thank you.";
mes "Yes, I wouldn't want";
mes "to get myself drowned.";
@@ -2582,12 +2582,12 @@ OnTouch:
mes "Even if you can't swim, you";
mes "can climb out, you know.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...What?";
close;
}
else if (rach_vice == 8) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That old woman told";
mes "be to be careful not to";
mes "slip and fall into the water";
@@ -2602,7 +2602,7 @@ OnTouch:
mes "too close to the water.";
mes "What if you slip and fall?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh?";
next;
mes "[Grandma]";
@@ -2611,7 +2611,7 @@ OnTouch:
mes "ground that you're standing";
mes "on is very slippery, you know.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah, I see.";
rach_vice = 8;
changequest 8111,8112;
@@ -2698,7 +2698,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{
mes "Now she rests and recovers";
mes "in a pure and sacred place.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait...";
mes "How do you";
mes "know that all of";
@@ -2719,7 +2719,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{
mes "admit that my son Egapeo";
mes "is... is guilty of sin.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sin? What did he";
mes "do, if you don't";
mes "mind me asking?";
@@ -2732,7 +2732,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{
mes "Although he may deserve it,";
mes "I'm doing my best to help him.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...Wait. What?!";
next;
mes "[Urstialla]";
@@ -2845,7 +2845,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{
ice_necklace_q = 6;
completequest 2113;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, let's just say it was";
mes "a worthwhile experience";
mes "for me.";
@@ -2858,7 +2858,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{
mes "that horrible joke.";
}
else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, no! The necklace has disappeared!";
}
}
@@ -2894,7 +2894,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{
mes "ice! I need to get";
mes "out of here!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "How did you get";
mes "stuck in there?";
next;
@@ -2914,11 +2914,11 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{
mes "ice with all your might.^000000";
}
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
mes "........";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I can't...";
mes "I can't even scratch it";
mes "Do you have any ideas?";
@@ -2930,7 +2930,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{
mes "of our age, Maheo, stuck";
mes "in this pillar of ice.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait...";
mes "You're Maheo?";
next;
@@ -2953,7 +2953,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{
mes "To remind myself of";
mes "the value of humility.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So how did you get";
mes "stuck in all of this ice?";
next;
@@ -2965,7 +2965,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{
mes "myself, and the devastating";
mes "force of my own magic.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...Huh?";
next;
mes "[Maheo]";
@@ -2984,7 +2984,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{
mes "would feel protected, and";
mes "I'd be recognized as a hero!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay... I suppose";
mes "that sounds normal";
mes "enough. Go on.";
@@ -3014,7 +3014,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{
mes "clothes to catch on fire!";
next;
emotion e_flash,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You...";
mes "you set fire";
mes "to your clothes";
@@ -3038,7 +3038,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{
mes "What noble pursuit brings";
mes "you to this place, adventurer?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I heard that you can";
mes "polish the gems on this";
mes "necklace with your magic,";
@@ -3058,7 +3058,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{
mes "magic will be able";
mes "to melt all of this.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Then how are we";
mes "supposed to get";
mes "you out of there?";
@@ -3097,7 +3097,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{
next;
}
else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, shoot! I left the necklace in the city! I will be right back!";
next;
mes "[Maheo]";
@@ -3116,7 +3116,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{
mes "be reading near Freya's Spring.";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, he made this";
mes "magic hammer which is";
mes "supposed to be able to";
@@ -3169,7 +3169,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{
mes "use my magic to clean";
mes "that necklace of yours.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Here...";
next;
mes "[Maheo]";
@@ -3262,7 +3262,7 @@ rachel,265,98,3 script Hamion#aru 4_M_RACHMAN2,{
mes "important, then I'd like to";
mes "get back to reading my book.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um, would you know";
mes "a mage by the name";
mes "of Maheo? I'm supposed";
@@ -3904,7 +3904,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 4_F_TRAINEE,{
else {
cutin "ra_nemma03",2;
mes "[Priestess Nemma]";
- mes "Oh, you're " + strcharinfo(0) + "!";
+ mes "Oh, you're " + strcharinfo(PC_NAME) + "!";
mes "Welcome back! I remember";
mes "that you donated just a little";
mes "while ago. So what brings you";
@@ -4030,7 +4030,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 4_F_TRAINEE,{
else if (ra_tem_q == 10) {
cutin "ra_nemma04",2;
mes "[Priestess Nemma]";
- mes "Oh, "+strcharinfo(0)+"!";
+ mes "Oh, "+strcharinfo(PC_NAME)+"!";
mes "The gate just opened and";
mes "I was able to get inside";
mes "the temple! ^333333*Whew*^000000 I was";
@@ -4057,7 +4057,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 4_F_TRAINEE,{
emotion e_ho;
cutin "ra_nemma03",2;
mes "[Priestess Nemma]";
- mes "Hey, "+strcharinfo(0)+"~!";
+ mes "Hey, "+strcharinfo(PC_NAME)+"~!";
mes "We reached our target!";
mes "Isn't that great? We're no";
mes "longer asking for donations,";
@@ -4162,7 +4162,7 @@ L_End:
S_Donate:
cutin "ra_nemma01",2;
mes "[Priestess Nemma]";
- mes "So, " + strcharinfo(0) + "...";
+ mes "So, " + strcharinfo(PC_NAME) + "...";
mes "I just want to make sure:";
mes "You want to donate "+getarg(1);
mes "zeny, and receive "+getarg(0)+" Lottery";
@@ -4685,10 +4685,10 @@ OnTouch:
mes "I have come to this";
mes "place to build.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Th-that's Priestess";
mes "Panno's voice! But isn't";
mes "she just outside the door?";
@@ -4831,7 +4831,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
next;
select("Tell him your name.");
mes "[High Priest Zhed]";
- mes ""+strcharinfo(0)+"...";
+ mes ""+strcharinfo(PC_NAME)+"...";
mes "Yes, that's a fine name.";
mes "It suits you well. I'll be sure";
mes "to remember that. Again, let";
@@ -4842,7 +4842,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "I shall be praying for";
mes "Freya to guide and protect";
mes "you in your travels. Peace";
- mes "be with you, "+strcharinfo(0)+".";
+ mes "be with you, "+strcharinfo(PC_NAME)+".";
close2;
cutin "",255;
lost_boy = 13;
@@ -4853,7 +4853,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
}
else if ((lost_boy == 13) && (ra_tem_q < 14)) {
mes "[High Priest Zhed]";
- mes "Ah, "+strcharinfo(0)+"...";
+ mes "Ah, "+strcharinfo(PC_NAME)+"...";
mes "I appreciate that you've";
mes "managed to retrieve my";
mes "belongings for me. You are";
@@ -5290,7 +5290,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "hasn't it? You look well,";
mes "and I'm doing fine as you";
mes "can see. What can I do";
- mes "for you today, "+strcharinfo(0)+"?";
+ mes "for you today, "+strcharinfo(PC_NAME)+"?";
next;
switch(select("I just wanted to say hi.", "Ask About Veins Incident")) {
case 1:
@@ -5364,7 +5364,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "peace like yourself are fairly";
mes "uncommon. I hope you know that.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh...?";
mes "Please don't flatter";
mes "me like that! Saying";
@@ -5381,7 +5381,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "may I help you, my friend?";
next;
select("Mysterious Building in the Volcano");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I was wondering";
mes "if you knew of anything about";
mes "this facility inside Thor";
@@ -5435,7 +5435,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "and machines of mass destruction";
mes "hidden over there in the camp.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, what exactly do";
mes "they hope to accomplish";
mes "by fighting? How do they";
@@ -5458,7 +5458,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "Heart, resulting in an";
mes "imitation of that artifact.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "An imitation of Ymir's";
mes "Heart? I think I know of";
mes "a famous scientist from the";
@@ -5466,7 +5466,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "was working on that! Let's";
mes "see, his name was...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Isn't the scientist's name...";
input .@input$;
mes "^3131FF"+.@input$+"^000000?";
@@ -5546,7 +5546,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "in Thor Volcano. However,";
mes "I don't know any more details.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This doesn't look good.";
mes "I mean, if they're gearing";
mes "up to take the Ymir Heart";
@@ -5570,7 +5570,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "Thor Volcano for the sake of";
mes "protecting international peace.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I really want to know";
mes "more about what they're";
mes "planning to do, but that";
@@ -5653,7 +5653,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "intend to wage war against any";
mes "nation with a Ymir's Heart piece.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Who is in charge of that";
mes "camp at Thor's Volcano?";
next;
@@ -5681,7 +5681,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
else if (aru_vol == 5) {
cutin "ra_gman",2;
if (countitem(File01) > 0) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Would you please";
mes "take a look at this";
mes "file, High Priest Zhed?";
@@ -5760,7 +5760,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
changequest 2115,2116;
}
else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh...?";
mes "Where did I put";
mes "that File Folder?";
@@ -5800,7 +5800,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "to help you sneak into";
mes "the Thor Volcano camp?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "More than that. We've";
mes "convinced the camp that the";
mes "volcano is going to explode,";
@@ -5850,7 +5850,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
}
else if (aru_em == 8){
cutin "ra_gman",2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Welcome, adventurer.";
mes "I'm glad to see that you're";
mes "here. I think... I think an";
@@ -5867,7 +5867,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "other priests... I can't help";
mes "but think I'm in the wrong.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't lose heart,";
mes "High Priest Zhed.";
mes "I... I believe in you!";
@@ -5908,7 +5908,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "Priests ruin our nation.";
next;
emotion e_omg,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Y-you're not thinking";
mes "of overthrowing the";
mes "pope are you? I-isn't";
@@ -5962,7 +5962,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "in Arunafeltz?";
next;
input .@input$;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes ""+.@input$+"?";
next;
mes "[High Priest Zhed]";
@@ -6035,7 +6035,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "mind that might help us.";
next;
emotion e_flash,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That sounds good.";
mes "Who is he?";
next;
@@ -6048,7 +6048,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "to be excommunicated...";
next;
emotion e_no1,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Come on, it wouldn't";
mes "hurt to try! Besides,";
mes "Niren isn't a bad person.";
@@ -6065,7 +6065,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "she joined the hard-liners...";
next;
mes "[High Priest Zhed]";
- mes ""+strcharinfo(0)+"...";
+ mes ""+strcharinfo(PC_NAME)+"...";
mes "Would you please talk to";
mes "her, and just see how she's";
mes "doing? It might not be a good";
@@ -6171,7 +6171,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "Ah, I've been";
mes "waiting for you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "High Priest Zhed,";
mes "everything's ready!";
mes "High Priest Niren managed";
@@ -6367,7 +6367,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{
mes "there if you have special";
mes "authorization.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
mes ".........";
next;
@@ -6376,7 +6376,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{
mes ".........";
mes "......";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...?";
next;
cutin "ra_fano02",2;
@@ -6448,7 +6448,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{
mes "there if you have special";
mes "authorization.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
mes ".........";
next;
@@ -6457,7 +6457,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{
mes ".........";
mes "......";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...?";
next;
cutin "ra_fano02",2;
@@ -6488,7 +6488,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{
mes "what you mean.";
next;
select("Explain");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I think that Priestess Nemma";
mes "has been worried about the";
mes "gate being broken, though";
@@ -6503,7 +6503,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{
mes "do a lot of that, and cry";
mes "for my help. Am I right?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's weird";
mes "...She said that the gate";
mes "should automatically fix";
@@ -6511,7 +6511,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{
mes "doing it lately. She was";
mes "acting really funny..";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "She was talking about";
mes "the temple's history and";
mes "how the security system was";
@@ -6526,7 +6526,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{
}
}
else if (ra_tem_q == 11) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I remember now...!";
mes "I was there when the gate";
mes "closed, and I heard someone";
@@ -6755,7 +6755,7 @@ ra_temin,134,128,3 script Pope's Office Guard#rac::raofficeguard 4_M_MASK1,{
mes "here. Thanks for bringing";
mes "those to me, and I'll let you";
mes "enter and see the pope";
- mes "Welcome, brave "+strcharinfo(0)+".";
+ mes "Welcome, brave "+strcharinfo(PC_NAME)+".";
close2;
ra_tem_q = 16;
delitem Ice_Heart,40;
@@ -6883,7 +6883,7 @@ ra_temsky,99,99,5 script Pope#rachel 4_F_ARUNA_POP,{
mes "are usually a little shocked";
mes "the first time they see me.";
mes "So... Um... Where do you";
- mes "come from, "+strcharinfo(0)+"?";
+ mes "come from, "+strcharinfo(PC_NAME)+"?";
next;
input @input$;
mes "[Pope]";
@@ -6951,7 +6951,7 @@ ra_temsky,99,99,5 script Pope#rachel 4_F_ARUNA_POP,{
mes "Oh, before I forget,";
mes "I needed to tell you that";
mes "High Priest Zhed wanted";
- mes "to talk to you, "+strcharinfo(0)+".";
+ mes "to talk to you, "+strcharinfo(PC_NAME)+".";
next;
mes "[Pope]";
mes "I really want to thank";
@@ -6989,7 +6989,7 @@ ra_temsky,99,99,5 script Pope#rachel 4_F_ARUNA_POP,{
mes "strange to me. Well, it's";
mes "good to hear it from you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(^333333I can't just leave";
mes "now. I should try to see";
mes "if I can learn anything";
@@ -7215,7 +7215,7 @@ OnTouch:
mes "to know Bekento, er, I mean,";
mes "High Priest Zhed?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(^666666Bekento?^000000)";
next;
select("Explain how You Met High Priest Zhed");
@@ -7445,13 +7445,13 @@ rachel,142,167,5 script Seeking Follower#rachel 4_F_MASK1,6,6,{
L_Mes:
mes "[Arunafeltz Follower]";
mes "Excuse me, but";
- mes "are you "+strcharinfo(0)+"?";
+ mes "are you "+strcharinfo(PC_NAME)+"?";
next;
select("Yes.");
mes "[Arunafeltz Follower]";
mes "High Priest Zhed";
mes "would like to see";
- mes "you right away, "+strcharinfo(0)+".";
+ mes "you right away, "+strcharinfo(PC_NAME)+".";
next;
select("May ask why?");
mes "[Arunafeltz Follower]";
diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt
index 596c40b98..c02caf857 100644
--- a/npc/quests/quests_umbala.txt
+++ b/npc/quests/quests_umbala.txt
@@ -1322,11 +1322,11 @@ OnTouch:
}
um_wind = 0;
MISC_QUEST |= 32768;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I am not supposed to take";
mes "what may belong to other people.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yeah, I'm a such good person.";
close2;
disablenpc "#unpc";
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt
index 92512a662..d11563b8d 100644
--- a/npc/quests/quests_veins.txt
+++ b/npc/quests/quests_veins.txt
@@ -443,7 +443,7 @@ ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{
mes "is a Tactile Extendable";
mes "Clamp-Release Mechanism!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Tack... What...?";
next;
mes "[Absar]";
@@ -1408,7 +1408,7 @@ ra_in01,58,389,0 script Guant Prisoner#sch 4_M_MIDDLE,{
mes "You couldn't outyell her";
mes "even with a Megaphone.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What...?!";
next;
select("Where I can find that Megaphone?");
@@ -2672,7 +2672,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "^3355FFThis sobbing child";
mes "looks really upset...^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, why are you";
mes "crying? Are you lost?";
mes "Where's your mommy?";
@@ -2681,11 +2681,11 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "My... Mom's";
mes "at home...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
mes ".........";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I see. So...";
mes "Are you having";
mes "trouble finding";
@@ -2697,10 +2697,10 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "even with my eyes closed!";
mes "^333333*Sniff sniff*^000000 Uuuuuuweeeh~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Can you tell me";
mes "why you're crying?";
next;
@@ -2710,7 +2710,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "Volcan.... w-w-with";
mes "my sist-- Waaaaaaah!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Poor kid... Come on,";
mes "take a deep breath so";
mes "you can tell me about what";
@@ -2749,7 +2749,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "that I can pay you as soon";
mes "as my dad comes back!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait... I have a question.";
mes "You said that someone took";
mes "away your sister at Thor";
@@ -2763,14 +2763,14 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "ran away! I... I didn't";
mes "mean to leave my sister!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmmm...";
mes "Maybe your sister was";
mes "kidnapped by bandits...";
next;
switch(select("Decline Request", "Accept Request")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sorry kid, but I've got";
mes "things to do. I'm sure";
mes "someone else will come";
@@ -2780,7 +2780,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "Wah~";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay, I'll see what";
mes "I can do. I'll try my best";
mes "to find your sister.";
@@ -2793,7 +2793,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "^333333*Sob*^000000 I don't know what";
mes "I'll do! Waaaaaaaah~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Alright...";
mes "Wish me luck.";
mes "I'll go search Thor";
@@ -2805,7 +2805,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
}
}
else if (rachel_camel == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'd better search";
mes "Thor Volcano for Curdie,";
mes "Karyn's little sister.";
@@ -2818,7 +2818,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "Is she alright?";
mes "What happened?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I found her,";
mes "she's alright but...";
next;
@@ -2826,7 +2826,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "What? Why isn't";
mes "she with you?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Curdie is... Well, she's";
mes "been shackled down. We";
mes "need to find a way to free her.";
@@ -2860,7 +2860,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
close;
}
else if (rachel_camel == 5) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm... I'd better talk";
mes "to Ms. Ivory, the organic";
mes "soap maker if I want to help";
@@ -2868,13 +2868,13 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
close;
}
else if (rachel_camel == 6) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait... I should be";
mes "bringing Ms. Ivory all";
mes "of the soap ingredients.";
mes "What were they again...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^4D4DFF10 Milk^000000,";
mes "^4D4DFF100 Green Herbs^000000,";
mes "^4D4DFF50 Jellopies^000000, and";
@@ -2883,14 +2883,14 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
close;
}
else if (rachel_camel == 7) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I need to talk to";
mes "someone named Saraman";
mes "to get the soap ingredients...";
close;
}
else if (rachel_camel == 8) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's see...";
mes "I need to bring";
mes "Mr. Saruman all the";
@@ -2898,7 +2898,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "stimulate a camel's ";
mes "appetite. I need to get...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^4D4DFF1 Unripe Apple^000000,";
mes "^4D4DFF5 Monster's Feed^000000,";
mes "^4D4DFF1 Empty Bottle^000000, and";
@@ -2906,7 +2906,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
close;
}
else if (rachel_camel == 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I have everything I need";
mes "to stimulate a camel's";
mes "appetite. Now I need to";
@@ -2916,7 +2916,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
close;
}
else if (rachel_camel == 10) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Right now, my time";
mes "would be better spent";
mes "looking for the Silk Sand";
@@ -2924,7 +2924,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
close;
}
else if (rachel_camel == 11) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'd better find Mr. Saraman's";
mes "lost camel, feed it camel";
mes "appetite stimulants, and";
@@ -2934,7 +2934,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
close;
}
else if (rachel_camel > 11 && rachel_camel < 17) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well... I found the";
mes "camel. Now I need to get";
mes "all the soap ingredients.";
@@ -2943,7 +2943,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
close;
}
else if (rachel_camel == 17) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I managed to get the soap";
mes "ingredient and 5 of those";
mes "camel dung lumps. I should";
@@ -2953,35 +2953,35 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
close;
}
else if (rachel_camel == 18) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's see...";
mes "Shouldn't I be going";
mes "to see Ms. Ivory now?";
close;
}
else if (rachel_camel == 19) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I have the Silk Sand Camel";
mes "Soap now, so I should go";
mes "bring it to Mr. Lockenlock.";
close;
}
else if (rachel_camel == 20) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'd better use the soap to";
mes "make a key mold that I can";
mes "bring over to Mr. Lockenlock.";
close;
}
else if (rachel_camel == 21) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Making the key is more";
mes "important that telling Karyn";
mes "about what's happened.";
close;
}
else if (rachel_camel == 22) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I need to bring";
mes "1 Steel to Mr. Lockenlock";
mes "so that he can make a key";
@@ -2989,7 +2989,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
close;
}
else if (rachel_camel == 23) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I finally got the";
mes "key that I can use";
mes "to free Curdie. I'm";
@@ -3002,7 +3002,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
close;
}
else if (rachel_camel == 24) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, Karyn! I sent";
mes "your sister back to town";
mes "with a Butterfly Wing.";
@@ -3029,7 +3029,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "Thank you for everything";
mes "that you did for us!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Umm... I see...";
mes "I'll come by later";
mes "when Curdie's released";
@@ -3040,7 +3040,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "I promise to help you";
mes "whenever you need me!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hahahaha!";
mes "Well... I guess that's";
mes "pretty reassuring. Until then,";
@@ -3050,7 +3050,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "[Kid Karyn]";
mes "Got it!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Good, good...";
mes "It's a promise, then.";
mes "I'll see you later~";
@@ -3084,14 +3084,14 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "Ah, and I've been taking care";
mes "of her, just like I promised~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Really? That's good";
mes "You should be proud~";
next;
mes "[Kid Karyn]";
mes "^666666*Blush*^000000 Heh heh!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Anyway, I was wondering";
mes "if you could help me.";
mes "Your dad's a fisherman,";
@@ -3120,7 +3120,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "him you want to use it. Let's";
mes "keep it our secret, okay?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "S-sure thing!";
next;
mes "[Kid Karyn]";
@@ -3131,7 +3131,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "places. Also, my dad's boat";
mes "will rust if no one uses it.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Great! Thanks so much";
mes "for your help, Karyn~";
mes "I'll be sure to take";
@@ -3179,7 +3179,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
mes "a little girl lying on the";
mes "ground unconscious.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, kid! Wake up!";
mes "Can you hear me?";
next;
@@ -3195,7 +3195,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
mes "...Ah, owwww~";
mes "W-waaaaaaaah!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sorry! I didn't mean";
mes "to make you cry! Are...";
mes "Are you alright?";
@@ -3206,7 +3206,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
mes "out of here! You'll be in";
mes "trouble if they catch you!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you Curdie?";
mes "Your brother Karyn";
mes "asked me to rescue you.";
@@ -3221,13 +3221,13 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
mes "You have to leave before";
mes "those scary men come back!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What...?!";
mes "Those bastards!";
mes "Tying up a little";
mes "girl like this...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Argh! And I can't just";
mes "use brute force to shatter";
mes "these shackles! I might";
@@ -3239,7 +3239,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
mes "I... I'll be alright! Now";
mes "hurry! Someone's coming!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay, I'll go...";
mes "But sit tight, and";
mes "wait for me to come";
@@ -3249,7 +3249,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
mes "[Little Curdie]";
mes "^333333*Sob*^000000 R-really...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I promise.";
mes "I'm sure that someone";
mes "in town will know of a way";
@@ -3316,7 +3316,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
close;
}
else if (rachel_camel == 11) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'd better find Mr. Saraman's";
mes "lost camel, feed it camel";
mes "appetite stimulants, and";
@@ -3333,7 +3333,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
close;
}
else if (rachel_camel == 17) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I managed to get the soap";
mes "ingredients: 5 of those";
mes "camel dung lumps. I should";
@@ -3375,7 +3375,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
mes "be stuck here?";
mes "I... I want my mommy...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh... You're awake?";
mes "Don't worry, Curdie,";
mes "I'm sure that I'll be";
@@ -3405,7 +3405,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
mes "she's forced to remain";
mes "here for much longer.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't worry.";
mes "I'll come rescue";
mes "you as soon as I make";
@@ -3426,7 +3426,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
mes "want to thank you for doing";
mes "your best to help me.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Everything will be";
mes "alright. I just have";
mes "to hurry a little bit.";
@@ -3455,7 +3455,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
mes "Y-you...";
mes "Is it really you?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hang on, Curdie!";
mes "I hope this key works...";
next;
@@ -3478,7 +3478,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
mes "[Little Curdie]";
mes "I can't move my legs!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, there's no other";
mes "choice. Curdie, I'm";
mes "going to send you back to";
@@ -3497,7 +3497,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
mes "arrive safely and see";
mes "her brother Karyn again.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What did she see behind";
mes "the steel door in this old";
mes "volcano? It must have been";
@@ -3525,7 +3525,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
}
else if (rachel_camel == 4) {
if (countitem(Yellow_Potion) > 0) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me...?";
next;
mes "[Locksmith Lockenlock]";
@@ -3533,7 +3533,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "My head... What";
mes "do you want?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, I'd like";
mes "to make a key.";
next;
@@ -3550,7 +3550,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "bringing me a Yellow";
mes "Potion first?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sure, I guess.";
mes "I can part with just";
mes "1 Yellow Potion.";
@@ -3577,7 +3577,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "have you know that the Rachel";
mes "Army's a regular customer~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(^333333This guy made locks for";
mes "the Rachel army?! It might";
mes "not be a good idea to let him";
@@ -3585,7 +3585,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "one of their prisoners. Who";
mes "knows if he's loyal to them?^000000)";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So what happened was...";
mes "I lost my key, but I can't";
mes "bring the lock here with me.";
@@ -3600,7 +3600,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "are going bad. So where";
mes "are we going exactly?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait!";
mes "We can't do that!";
next;
@@ -3610,7 +3610,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "open up a bank safe";
mes "or something, are you?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No, it's nothing like";
mes "that! It's just that the lock";
mes "is in a dangerous place.";
@@ -3639,7 +3639,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "need that exact type of soap:";
mes "nothing else will do.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Chamelpu Soap?";
mes "What is th--";
next;
@@ -3651,7 +3651,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "owner's a beauty, so it'll";
mes "be tough for you to miss her.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...........";
delitem Yellow_Potion,1;
changequest 3063,3064;
@@ -3677,7 +3677,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "need that exact type of soap:";
mes "nothing else will do.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Chamelpu Soap?";
mes "What is th--";
next;
@@ -3691,13 +3691,13 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
close;
}
else if (rachel_camel == 6) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait... I should be";
mes "bringing Ms. Ivory all";
mes "of the soap ingredients.";
mes "What were they again...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^4D4DFF10 Milk^000000,";
mes "^4D4DFF100 Green Herbs^000000,";
mes "^4D4DFF50 Jellopies^000000, and";
@@ -3706,14 +3706,14 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
close;
}
else if (rachel_camel == 7) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I need to talk to";
mes "someone named Saraman";
mes "to get the soap ingredients...";
close;
}
else if (rachel_camel == 8) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's see...";
mes "I need to bring";
mes "Mr. Saruman all the";
@@ -3721,7 +3721,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "stimulate a camel's ";
mes "appetite. I need to get...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^4D4DFF1 Unripe Apple^000000,";
mes "^4D4DFF5 Monster's Feed^000000,";
mes "^4D4DFF1 Empty Bottle^000000, and";
@@ -3729,7 +3729,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
close;
}
else if (rachel_camel == 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I have everything I need";
mes "to stimulate a camel's";
mes "appetite. Now I need to";
@@ -3739,7 +3739,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
close;
}
else if (rachel_camel == 10) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Right now, my time";
mes "would be better spent";
mes "looking for the Silk Sand";
@@ -3747,7 +3747,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
close;
}
else if (rachel_camel == 11) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'd better find Mr. Saraman's";
mes "lost camel, feed it camel";
mes "appetite stimulants, and";
@@ -3757,7 +3757,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
close;
}
else if (rachel_camel == 12) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well... I found the";
mes "camel. Now I need to get";
mes "all the soap ingredients.";
@@ -3773,7 +3773,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
close;
}
else if (rachel_camel == 17) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I managed to get the soap";
mes "ingredients: 5 of those";
mes "camel dung lumps. I should";
@@ -3783,7 +3783,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
close;
}
else if (rachel_camel == 18) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's see...";
mes "Shouldn't I be going";
mes "to see Ms. Ivory now?";
@@ -3797,7 +3797,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "All you had to do was go";
mes "to the market and buy it.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...............................";
mes "...............................";
mes "...............................";
@@ -3835,14 +3835,14 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "sure that the key you're making";
mes "isn't for anything illegal...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Alright.";
changequest 3078,3079;
rachel_camel = 20;
close;
}
else if (rachel_camel == 20) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'd better use the soap to";
mes "make a key mold that I can";
mes "bring over to Mr. Lockenlock.";
@@ -3854,7 +3854,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "So did you manage";
mes "to make the key mold?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, I did. Would you";
mes "please hurry? This is an";
mes "emergency, and it could";
@@ -3890,7 +3890,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
}
else if (rachel_camel == 22) {
if (countitem(Steel) > 0) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Here's the Steel that";
mes "you need. Would you";
mes "please make the key now?";
@@ -3903,7 +3903,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "Tell me right now: what";
mes "are you using this key for?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh...?";
mes "What are you...?";
next;
@@ -3928,7 +3928,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "of them, they will hunt you";
mes "down and hold me accountable.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The truth is... I really";
mes "am trying to free somebody";
mes "the Rachel Army imprisoned...";
@@ -4083,7 +4083,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
close;
}
else if (rachel_camel == 5) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me...?";
next;
mes "[Organic Soap Maker Ivory]";
@@ -4094,7 +4094,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
mes "ordered something, then you";
mes "could just come back tomorrow.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um, this is an emergency!";
mes "Mr. Lockenlock told me to";
mes "come here to get some kind";
@@ -4110,7 +4110,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
mes "soap. It's an artistic soap";
mes "that you can shape easily~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, that's right!";
mes "Chamelepu Soap!";
next;
@@ -4137,7 +4137,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
mes "They might be a bit hard";
mes "to obtain, though...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's fine. The";
mes "important thing for me";
mes "is to get this soap as";
@@ -4170,7 +4170,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
mes "time for you to do the,";
mes "um, hard part.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...............................";
mes "...............................";
mes "...............................";
@@ -4183,7 +4183,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
mes "ingredients that you've";
mes "gathered for me so far.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait...";
mes "Why would I want";
mes "to see the guy that";
@@ -4199,7 +4199,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
mes "so please come back here";
mes "as soon as possible.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Mr. Saraman...?";
mes "Okay, so I need to visit";
mes "him if I really need you";
@@ -4228,14 +4228,14 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
}
}
else if (rachel_camel == 7) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I need to talk to";
mes "someone named Saraman";
mes "to get the soap ingredients...";
close;
}
else if (rachel_camel == 8) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's see...";
mes "I need to bring";
mes "Mr. Saruman all the";
@@ -4243,7 +4243,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
mes "stimulate a camel's ";
mes "appetite. I need to get...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^4D4DFF1 Unripe Apple^000000,";
mes "^4D4DFF5 Monster's Feed^000000,";
mes "^4D4DFF1 Empty Bottle^000000, and";
@@ -4251,7 +4251,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
close;
}
else if (rachel_camel == 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I have everything I need";
mes "to stimulate a camel's";
mes "appetite. Now I need to";
@@ -4261,7 +4261,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
close;
}
else if (rachel_camel == 10) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Right now, my time";
mes "would be better spent";
mes "looking for the Silk Sand";
@@ -4269,7 +4269,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
close;
}
else if (rachel_camel == 11) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'd better find Mr. Saraman's";
mes "lost camel, feed it camel";
mes "appetite stimulants, and";
@@ -4279,7 +4279,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
close;
}
else if (rachel_camel == 12) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well... I found the";
mes "camel. Now I need to get";
mes "all the soap ingredients.";
@@ -4295,7 +4295,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
close;
}
else if (rachel_camel == 17) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I managed to get the soap";
mes "ingredients: 5 of those";
mes "camel dung lumps. I should";
@@ -4312,7 +4312,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
mes "you so long to get all that";
mes "camel dung over here.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It was a pretty big";
mes "hassle... But hopefully,";
mes "this will all be worth it.";
@@ -4356,7 +4356,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
mes "knew they were washing their";
mes "faces with... You know...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't worry, I won't";
mes "tell anyone. Thanks";
mes "for making the soap! ";
@@ -4402,7 +4402,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
close;
}
else if (rachel_camel == 7) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me. Hello~";
mes "Ms. Ivory sent me";
mes "here with these soap";
@@ -4415,7 +4415,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
mes "You must be here to get";
mes "some fresh camel dung.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wh-what?";
mes "My God!";
mes "A-are you sure?";
@@ -4425,7 +4425,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
mes "Sure as sin, and";
mes "honest to God.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...............................";
mes "...............................";
mes "...............................";
@@ -4458,7 +4458,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
mes "until tomorrow. Why are";
mes "you here so early anyway?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, this is kind";
mes "of an emergency. You see,";
mes "I need the soap to make a";
@@ -4480,7 +4480,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
mes "day. Even if we put food in";
mes "front of her, she won't eat it.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What? Isn't there";
mes "something we can do?";
mes "I mean, I'm talking about";
@@ -4602,7 +4602,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
close;
}
else if (rachel_camel == 10) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Mr. Saraman, none";
mes "of the camels will eat";
mes "this appetite stimulant...";
@@ -4658,7 +4658,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
close;
}
else if (rachel_camel == 12) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well... I found the";
mes "camel. Now I need to get";
mes "all the soap ingredients.";
@@ -4682,7 +4682,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
mes "Oh God, I don't know what";
mes "I'll do without that camel!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't worry, Mr. Saraman,";
mes "I found Soony at the outskirts";
mes "of town. She hurt her leg so";
@@ -4715,7 +4715,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
close;
}
else if (rachel_camel == 18) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's see...";
mes "Shouldn't I be going";
mes "to see Ms. Ivory now?";
@@ -4794,7 +4794,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
mes "more of the feed until it";
mes "was completely consumed.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This must be the";
mes "Silk Sand Camel...";
mes "I guess all I need to";
@@ -4848,7 +4848,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
mes "of steaming camel dung!";
mes "This is cause for celebration!^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
if (rachel_camel == 12) {
mes "Now all I need is";
mes "just 4 more lumps";
@@ -4885,7 +4885,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
mes "5 lumps of camel dung.";
mes "This is my finest moment.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Never, in all my years";
mes "of adventuring, saving the";
mes "oppressed, protecting the";
@@ -4893,13 +4893,13 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
mes "that I'd accomplish such";
mes "a magnificent feat.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I am so happy--nay--";
mes "^4D4DFFproud^000000 that my strength, my";
mes "valor, and my determination";
mes "was up to this task. May the";
mes "annals of history never forget";
- mes "this day! Long live "+strcharinfo(0)+"!";
+ mes "this day! Long live "+strcharinfo(PC_NAME)+"!";
next;
mes "^3355FFIt's time for you to";
mes "return to Mr. Saraman.^000000";
@@ -4930,7 +4930,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
}
}
else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
if (rachel_camel == 12) {
mes "I need to feed this camel if";
mes "I ever want to get any dung";
@@ -4946,7 +4946,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
mes "then I need to bring it...";
}
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^4D4DFF2 Milk^000000,";
mes "^4D4DFF20 Green Herbs^000000,";
mes "^4D4DFF10 Jellopies^000000, and";
@@ -4959,7 +4959,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
}
}
else if (rachel_camel == 17) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I managed to get the soap";
mes "ingredients: 5 of those";
mes "camel dung lumps. I should";
@@ -4987,7 +4987,7 @@ veins,221,120,5 script Young Town Native 4_M_DESERT,{
mes "to ask if you need to find";
mes "your way around here.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me, but do";
mes "you know where I can";
mes "find a locksmith?";
@@ -4999,7 +4999,7 @@ veins,221,120,5 script Young Town Native 4_M_DESERT,{
mes "all the keys and locks in Veins";
mes "and even in Rachel.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Mr. Lockenlock, eh?";
mes "So where can I find him?";
next;
@@ -5016,7 +5016,7 @@ veins,221,120,5 script Young Town Native 4_M_DESERT,{
mes "A Yellow Potion! It never";
mes "fails with that guy!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I see.";
mes "Thanks for";
mes "the advice.";
@@ -5027,7 +5027,7 @@ veins,221,120,5 script Young Town Native 4_M_DESERT,{
mes "After all these years...";
mes "I'm finally useful to someone!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...Ha...?";
next;
mes "^3355FFFind Mr. Lockenlock";
@@ -5042,7 +5042,7 @@ veins,221,120,5 script Young Town Native 4_M_DESERT,{
mes "After all these years...";
mes "I'm finally useful to someone!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...Ha...?";
next;
mes "^3355FFFind Mr. Lockenlock";
@@ -5059,7 +5059,7 @@ veins,221,120,5 script Young Town Native 4_M_DESERT,{
mes "to ask if you need to find";
mes "your way around here.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No, thanks.";
next;
mes "[Native Young Man]";
@@ -5080,32 +5080,32 @@ ra_temin,87,133,1 script Rachel Guard#vol1 4_M_RASWORD,5,2,{
mes "wish to see him.";
next;
select("Think of a Distraction");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This guy's not going to";
mes "let me pass. Let's see...";
mes "Is there some way I could";
mes "get him to leave? What, or";
mes "even ^FF0000who^000000, could distract him?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait a second...";
mes "Of course! I should";
mes "talk to him about...";
next;
input .@input$;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait a second...";
mes "Of course! I should";
mes "talk to him about ^FF0000"+.@input$+"^000000 !!";
next;
if (.@input$ != "Lamir") {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What the...?";
mes "Where did I think of that?";
mes "That doesn't make any sense...";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's right! I talked";
mes "to Lamir a while ago.";
mes "If she's right, then this";
@@ -5113,7 +5113,7 @@ ra_temin,87,133,1 script Rachel Guard#vol1 4_M_RASWORD,5,2,{
mes "who's totally in love with her.";
mes "Hmm... I know what I'll say...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333*Ahem*^000000 Excuse me,";
mes "but are you Karlum?";
mes "I've got a message for you.";
@@ -5125,7 +5125,7 @@ ra_temin,87,133,1 script Rachel Guard#vol1 4_M_RASWORD,5,2,{
mes "spit it out. I can't waste";
mes "too much time on the job...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You know ^3131FFLamir^000000, right?";
next;
emotion e_omg;
@@ -5135,14 +5135,14 @@ ra_temin,87,133,1 script Rachel Guard#vol1 4_M_RASWORD,5,2,{
mes "bad happen to her?";
mes "Quick, tell me!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No, nothing like that.";
mes "She just told me that she";
mes "had something important to";
mes "tell you, and that you had to";
mes "come see her when you're free.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I tried to ask her";
mes "more, but she just kept";
mes "blushing and turning away.";
@@ -5176,7 +5176,7 @@ ra_temin,87,133,1 script Rachel Guard#vol1 4_M_RASWORD,5,2,{
mes "game, huh? Do you think";
mes "I'm that easy to trick?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What? Is that what";
mes "happened? I could've";
mes "sworn th--Oooh. I get it now.";
@@ -5252,7 +5252,7 @@ ra_temin,115,140,1 script Flower Vase#vol HIDDEN_NPC,{
disablenpc "Flower Vase#vol";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A lot of loving care";
mes "was put into arranging";
mes "these flowers.. I can't";
@@ -5450,7 +5450,7 @@ ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{
mes "inside this drawer.^000000";
next;
if (select("Check the Reports", "Cancel") == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, it might not to";
mes "the most moral thing,";
mes "but I get the feeling";
@@ -5462,7 +5462,7 @@ ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{
mes "glancing at a few that";
mes "catch your interest.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ooh...";
mes "This might be";
mes "what I'm looking for.";
@@ -5477,7 +5477,7 @@ ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{
getitem File01,1;
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Forget it.";
mes "I didn't get permission";
mes "to look through these files.";
@@ -5485,7 +5485,7 @@ ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{
}
else if (aru_vol == 5) {
if (countitem(File01) < 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh! Here's another";
mes "copy of that report";
mes "I wanted! Pretty lucky~";
@@ -5514,7 +5514,7 @@ ra_temin,88,117,3 script Goddess Statue#vol1 HIDDEN_NPC,{
ra_temin,73,126,1 script Ladder#vol1 HIDDEN_NPC,{
if (aru_vol == 5) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, I can use this";
mes "ladder to sneak out of";
mes "here! I snuck inside so";
@@ -5557,7 +5557,7 @@ OnTouch:
mes "Please submit your report";
mes "to us as soon as possible.^000000''";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Although the sender's";
mes "name isn't on this letter,";
mes "I can guess who wrote it. ";
@@ -5664,7 +5664,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
mes "being a gentleman.";
mes "Hahahah, that's right!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me, but are";
mes "you the executive director";
mes "of the Veins Geological Team?";
@@ -5683,7 +5683,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
mes "at the institute, really.";
mes "Why, what do you want?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Uhh... There are some";
mes "official notices for you";
mes "at your office. I guess you";
@@ -5691,7 +5691,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
mes "done? They sound like";
mes "they're pretty important.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Maybe...";
mes "Maybe even ^FF0000urgent^000000.";
next;
@@ -5741,7 +5741,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
mes "[Drunken Man]";
mes "Hey, you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes?";
next;
emotion e_no1;
@@ -5752,7 +5752,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
mes "Institute. Congratulations!";
mes "Welcome to the team, friend!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh...?";
mes "I don't understand";
mes "what you're talking about!";
@@ -5765,7 +5765,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
mes "world's greatest geologist!";
mes "(Well, maybe.)";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, I never--";
next;
mes "[Geologist Gio]";
@@ -5860,7 +5860,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
mes "nice legs, but they're";
mes "not the best pair I've see--";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm back.";
next;
mes "[Geologist Gio]";
@@ -5874,7 +5874,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
mes "how was the volcanic";
mes "temperature report?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, I did what you";
mes "told me. Hey, are you";
mes "sure you wanted me to";
@@ -5886,7 +5886,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
mes "the temperature. It's";
mes "supposed to go up.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What are you...?";
mes "Actually, I thought that";
mes "maybe the pryometer";
@@ -5896,7 +5896,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
mes "Heh! You're right~";
mes "I broke it on purpose.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What?!";
next;
mes "[Geologist Gio]";
@@ -5923,7 +5923,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
mes "Of course, there's never";
mes "a problem to begin with...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So...";
mes "You're a con man.";
next;
@@ -6130,7 +6130,7 @@ thor_v01,37,234,3 script Hot Land Surface#1 HIDDEN_NPC,{
changequest 2117,2118;
aru_vol = 9;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I should take a few more";
mes "temperature measurements";
mes "before I submit this report,";
@@ -6198,7 +6198,7 @@ thor_v02,170,100,3 script Hot Land Surface#3 HIDDEN_NPC,{
mes "temperature in";
mes "your report.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I've taken enough";
mes "measurements. I should";
mes "submit this report to the";
@@ -6215,7 +6215,7 @@ thor_v02,170,100,3 script Hot Land Surface#3 HIDDEN_NPC,{
close;
}
else if (aru_vol == 11) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I've taken enough";
mes "measurements. I should";
mes "submit this report to the";
@@ -6235,7 +6235,7 @@ que_thor,145,66,3 script Guard#vol::VeinsGuard 4_DST_SOLDIER,{
mes "personnel can enter this";
mes "area. Identify yourself!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm a research student working";
mes "under Director Gio for the";
mes "Veins Geological Research";
@@ -6263,7 +6263,7 @@ que_thor,145,66,3 script Guard#vol::VeinsGuard 4_DST_SOLDIER,{
mes "think we're expecting";
mes "any reports soon.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, we just found out";
mes "that the instruments we";
mes "used were faulty, so we";
@@ -6305,7 +6305,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{
mes "if you don't have any";
mes "reason to be here...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm a research student working";
mes "under Director Gio for the";
mes "Veins Geological Research";
@@ -6313,7 +6313,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{
mes "stamp this temperature";
mes "report for me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um, Gio is sick right";
mes "now, so that's why he";
mes "had me fill out this report";
@@ -6339,7 +6339,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{
mes "Is this... How bad is this?";
next;
emotion e_swt2,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh... Oh, no!";
mes "Yikes! I guess if it's";
mes "higher than normal...";
@@ -6351,7 +6351,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{
mes "the alarm? I don't...";
mes "I don't wanna die!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You might want to calm";
mes "down first. I'll take a look";
mes "around the camp, so please";
@@ -6375,7 +6375,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{
mes "like this volcano will";
mes "erupt anytime soon?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, I'm not finished";
mes "investigating yet. Would";
mes "you please wait a bit longer?";
@@ -6396,7 +6396,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{
next;
while(1) {
if (select("Yes", "No") == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I guess I can't hide it";
mes "from you... The recent";
mes "activity of this volcano";
@@ -6430,7 +6430,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{
mes "like it happened in the past!";
next;
emotion e_flash,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, I agree. There's";
mes "a good chance of an...";
mes "explosion that'll cause";
@@ -6442,7 +6442,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{
mes "have to evacuate?";
next;
emotion e_flash,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well... Uh...";
mes "According to my data...";
mes "Analysis... There's a 75%";
@@ -6501,7 +6501,7 @@ OnTouch:
mes "be transporting cargo? ";
mes "Attention to orders!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you talking to me?";
mes "No, I'm from the Veins Geo--";
next;
@@ -6513,7 +6513,7 @@ OnTouch:
mes "personally train you as";
mes "one of our holy knights!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "But I'm not--";
next;
mes "[Colonel Vito]";
@@ -6556,7 +6556,7 @@ OnTouch:
mes "be transporting cargo? ";
mes "Attention to orders!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you talking to me?";
mes "No, I'm from the Veins Geo--";
next;
@@ -6568,7 +6568,7 @@ OnTouch:
mes "personally train you as";
mes "one of our holy knights!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "But I'm not--";
next;
mes "[Colonel Vito]";
@@ -6624,8 +6624,8 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
mes "here in Thor Volcano.";
mes "What's your name, soldier?";
next;
- mes "["+strcharinfo(0)+"]";
- mes ""+strcharinfo(0)+", sir.";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes ""+strcharinfo(PC_NAME)+", sir.";
next;
mes "[Colonel Vito]";
mes "Hmpf! That's a weakling's";
@@ -6693,7 +6693,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
mes "[Colonel Vito]";
mes "DO YOU UNDERSTAND?!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, sir!";
next;
mes "[Colonel Vito]";
@@ -6713,10 +6713,10 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
mes "Now, repeat after me.";
next;
mes "[Colonel Vito]";
- mes "I, "+strcharinfo(0)+",";
+ mes "I, "+strcharinfo(PC_NAME)+",";
next;
- mes "["+strcharinfo(0)+"]";
- mes "I, "+strcharinfo(0)+",";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "I, "+strcharinfo(PC_NAME)+",";
next;
while(1) {
mes "[Colonel Vito]";
@@ -6726,7 +6726,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
input .@input$;
.@answer$ = "as a devoted servant of Goddess Freya";
if (.@input$ == .@answer$) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "as a devoted servant";
mes "of Goddess Freya, the";
mes "patron saint of the";
@@ -6748,7 +6748,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
input .@input$;
.@answer$ = "I pledge my honor to overthrow our mortal enemy";
if (.@input$ == .@answer$) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I pledge my honor to";
mes "overthrow our mortal enemy,";
mes "the Rune-Midgarts Kingdom.";
@@ -6768,7 +6768,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
input .@input$;
.@answer$ = "I will show no mercy";
if (.@input$ == .@answer$) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I will show no mercy.";
mes "Nothing will stay my hand.^000000";
next;
@@ -6788,7 +6788,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
input .@input$;
.@answer$ = "I shall devote my entire life";
if (.@input$ == .@answer$) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I shall devote my";
mes "entire life to the";
mes "full recovery of";
@@ -6810,7 +6810,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
input .@input$;
.@answer$ = "Down with the Rune-Midgarts Kingdom!";
if (.@input$ == .@answer$) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Down with the";
mes "Rune-Midgarts Kingdom!^000000";
next;
@@ -6861,7 +6861,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
mes "inspected since it controls";
mes "the camp's energy resources.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, sir!";
next;
mes "[Colonel Vito]";
@@ -6904,7 +6904,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
mes "Train everyday, and don't";
mes "you ever slack off!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, sir!";
next;
mes "[Colonel Vito]";
@@ -6915,7 +6915,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
mes "outside this building.";
mes "You are dismissed.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(^333333Well... I think";
mes "I will go back to";
mes "Sahedi. Hopefully,";
@@ -6973,7 +6973,7 @@ OnTouch:
mes "These must contain military";
mes "supplies for the camp.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I should go back";
mes "to Sahedi now.";
changequest 2127,2128;
@@ -7015,7 +7015,7 @@ thor_camp,109,167,3 script Control Panel#vol HIDDEN_NPC,{
mes "run its operations smoothly";
mes "under the ground.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "All these pipes with molten";
mes "rock flowing through them...";
mes "I guess their heat is what";
@@ -7028,7 +7028,7 @@ thor_camp,109,167,3 script Control Panel#vol HIDDEN_NPC,{
mes "pretty smoothly. Everything";
mes "looks to be in working order.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No problems here.";
mes "I guess I can go";
mes "back to that colonel.";
@@ -7047,7 +7047,7 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy HIDDEN_NPC,{
mes "is marked with the emblem";
mes "of the Rune-Midgarts Kingdom.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wow...";
mes "They really hate the";
mes "Rune-Midgarts Kingdom...";
@@ -7061,47 +7061,47 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy HIDDEN_NPC,{
mes "voice loud and clear!";
mes "Now... Execute attack!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, sir!";
next;
specialeffect EF_HIT2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "One!";
next;
specialeffect EF_HIT2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Two!";
next;
specialeffect EF_HIT2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Three!!";
next;
specialeffect EF_HIT2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Four!";
next;
specialeffect EF_HIT2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Five!!";
next;
specialeffect EF_HIT2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Six!!";
next;
specialeffect EF_HIT2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Seven!!";
next;
specialeffect EF_HIT2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Eight!!";
next;
specialeffect EF_HIT2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Nine!";
next;
specialeffect EF_HIT2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ten!";
aru_vol = 20;
close;
@@ -7117,7 +7117,7 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy HIDDEN_NPC,{
mes "did I order you to";
mes "chop the dummy?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "10 times, sir!";
next;
mes "[Colonel Vito]";
@@ -7125,7 +7125,7 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy HIDDEN_NPC,{
mes "did you actually";
mes "chop the dummy?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "11 times, sir!";
next;
mes "[Colonel Vito]";
@@ -7315,7 +7315,7 @@ OnTouch_:
next;
mes "^3355FFHubbie never came.";
mes "Nobody messes with";
- mes ""+strcharinfo(0)+". Nobody.^000000";
+ mes ""+strcharinfo(PC_NAME)+". Nobody.^000000";
close;
}
@@ -7358,7 +7358,7 @@ ve_in,237,131,1 script Female Customer#ve1 4_F_DESERT,{
mes "What about this nice";
mes "young adventurer here?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Meee?";
emotion e_swt2,1;
next;
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt
index c04d4de54..6976517ce 100644
--- a/npc/quests/seals/brisingamen_seal.txt
+++ b/npc/quests/seals/brisingamen_seal.txt
@@ -454,7 +454,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{
mes "[Nelliorde]";
mes "Excellent...!";
mes "So your name is...";
- mes "" + strcharinfo(0) + "?";
+ mes "" + strcharinfo(PC_NAME) + "?";
next;
mes "[Nelliorde]";
mes "Alright, I shall contact him right away! Oh, and you can find the Monster Organization west of Juno's central plaza. It shouldn't be hard to find. Good luck!";
@@ -617,7 +617,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{
mes "Oh well well...";
mes "How could I ever";
mes "forget the lovely";
- mes ""+ strcharinfo(0) +"?";
+ mes ""+ strcharinfo(PC_NAME) +"?";
}
next;
cutin "god_nelluad01",2;
@@ -875,7 +875,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
if ($God2 >= $@god_check1) {
if (god_brising == 50) {
mes "[Enrico Kaili]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "you've returned.";
next;
mes "[Enrico Kaili]";
@@ -960,7 +960,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
next;
switch(select("I'm not sure...", "I suppose you're right.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm not sure...";
mes "I mean, maybe";
mes "Alfrik would";
@@ -971,7 +971,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
mes "That's a great idea! I'll wait here while you go and ask Alfrik. You're my only hope in completing this research!";
next;
emotion e_hmm,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(^333333I shouldn't have said anything...^000000)";
next;
mes "[Enrico Kaili]";
@@ -982,11 +982,11 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
god_brising = 48;
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I suppose";
mes "you're right.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Still, who knows what exactly is in the Pond of Freya's Golden Tears.";
next;
mes "[Enrico Kaili]";
@@ -1331,7 +1331,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
else if (god_brising == 1) {
mes "[Enrico Kaili]";
mes "Ah, you've arrived!";
- mes "" + strcharinfo(0) + ", right?";
+ mes "" + strcharinfo(PC_NAME) + ", right?";
mes "Yes, I was told by Nelliorde that you'd come. He always manages";
mes "to find me good, reliable help.";
next;
@@ -1630,7 +1630,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
next;
switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright.";
mes "I'll try my best to find her. Would you tell me more about Lowen?";
next;
@@ -1819,7 +1819,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
next;
switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright.";
mes "I'll try my best to find her. Would you tell me more about Lowen?";
next;
@@ -1906,7 +1906,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "sorry, Lowen.";
mes "It's all fault...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me.";
mes "I am looking";
mes "for someone named...";
@@ -2007,7 +2007,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
next;
switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright.";
mes "I'll try my best to find her. Would you tell me more about Lowen?";
next;
@@ -2111,18 +2111,18 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
close;
}
if (god_brising == 26) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should read this";
mes "from the point where";
mes "I left off...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Huh...?";
mes "What's this mark";
mes "here at the bottom?";
mes "Some kind of secret?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "No wonder the librarian";
mes "seemed to hesitate before";
mes "saying anything. Huh.";
@@ -2136,10 +2136,10 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
mes "[Personnel Record]";
mes "^663300Despite the severity of this offense, she was only discharged from the Crusaders and the holy power granted to her was forcibly removed...^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "She was forced to leave the Crusaders?! That's ridiculous!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Did they want to sentence her to death or what? That's almost too cruel. She must have been humiliated...";
next;
mes "[Personnel Record]";
@@ -2151,7 +2151,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
mes "^663300However, this information";
mes "is highly classified. Officially, Lowen Ellenen died during the mission.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "They thought she brought";
mes "disgrace to the Crusaders?";
mes "This sounds pretty messy.";
@@ -2183,14 +2183,14 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
else if (god_brising == 25) {
mes "^3355FFYou took the book from the shelf while the librarian was dozing. According to the Crusader Personnel Records, there's only one recruit that was named Lowen Ellenen.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Lowen Ellenen...";
mes "Member of the";
mes "2nd squad...";
mes "Age 22...";
mes "Female...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Became a fugitive?";
mes "This isn't the same";
mes "information the";
@@ -2198,18 +2198,18 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
next;
.@bookrand = rand(1,3);
if (.@bookrand == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should read this";
mes "from the point where";
mes "I left off...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh...?";
mes "What's this mark";
mes "here at the bottom?";
mes "Some kind of secret?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "No wonder the librarian";
mes "seemed to hesitate before";
mes "saying anything. Huh.";
@@ -2221,10 +2221,10 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
mes "[Personnel Record]";
mes "^663300Despite the severity of this offense, she was only discharged from the Crusaders and the holy power granted to her was forcibly removed...^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "She was forced to leave the Crusaders?! That's ridiculous!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Did they want to sentence her to death or what? That's almost too cruel. She must have been humiliated...";
next;
mes "[Personnel Record]";
@@ -2236,7 +2236,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
mes "^663300However, this information";
mes "is highly classified. Officially, Lowen Ellenen died during the mission.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "They thought she brought";
mes "disgrace to the Crusaders?";
mes "This sounds pretty messy.";
@@ -2262,7 +2262,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
mes "out of here!";
god_brising = 26;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "(Nuts...!";
mes "I didn't get";
mes "to finish reading!)";
@@ -2404,7 +2404,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{
close;
}
case 3:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I'm looking";
mes "for Ellenen.";
mes "Lowen Ellenen.";
@@ -2880,7 +2880,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{
next;
switch(select("You were cursed...?", "You still have something to do.")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You're saying...";
mes "The anger of your";
mes "comrades manifested";
@@ -2892,7 +2892,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{
mes "[Lowen Ellenen]";
mes "I have been trying my best to comfort their spirits for 2 years.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ever since you guys failed on a mission, you've spent two years here killing monsters?";
next;
mes "[Lowen Ellenen]";
@@ -2930,10 +2930,10 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{
mes "help me?";
mes "How...?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You said this is the place where the subjugation mission happened, right? I'll fight with you!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Now come on, you don't deserve to feel guilty like this. Let's think about how we're gonna fight these monsters!";
next;
mes "[Lowen Ellenen]";
@@ -2941,7 +2941,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{
mes "Thank you.";
mes "Thank you so much.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now,";
mes "shall we go in?";
god_brising = 31;
@@ -3172,11 +3172,11 @@ que_god02,174,49,0 script #lowenone HIDDEN_WARP_NPC,0,0,{
OnTouch:
donpcevent "brisinsold2::OnSold2On";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I?";
mes "Isn't this...?!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah, I see.";
mes "This must be the place where everything happened two years ago. Good, good...";
next;
@@ -3190,7 +3190,7 @@ OnTouch:
mes "We've got problems now.";
next;
mapannounce "que_god02","D...Doppelganger!!!",0,0x9CFF00;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What...?!";
mes "Doppelganger?!";
next;
@@ -3199,7 +3199,7 @@ OnTouch:
donpcevent "#brisinsummon::OnKnight2On";
donpcevent "#brisinsummon::OnKnight3On";
donpcevent "#brisinsummon::OnLowenOn";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What's going on?";
mes "Did you really fight with that creature? H-hey! Answer me!";
next;
@@ -3234,7 +3234,7 @@ OnTouch:
emotion e_gasp,0,"#knight2";
emotion e_gasp,0,"#knight3";
emotion e_gasp,0,"#lowen";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes " ??!!!";
next;
specialeffect EF_BEGINSPELL7,AREA,"#doppelganger2";
@@ -3256,7 +3256,7 @@ que_god02,124,59,7 script #hermite 4_M_NFMAN,{ end; }
que_god02,120,52,0 script #monologue HIDDEN_WARP_NPC,0,0,{
OnTouch:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I?";
mes "Isn't that...";
mes "What's Hermite";
@@ -3280,7 +3280,7 @@ OnTouch:
mes "Noooooooooo!!!";
next;
donpcevent "#brisinsummon::OnHermiteOff";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where did he go?";
mes "Was... Was that";
mes "from his mind?";
@@ -3338,7 +3338,7 @@ que_god02,21,127,3 script Lowen Ellenen#2 4_F_CRU,{
mes "[Lowen Ellenen]";
mes "Are you giving me another chance? But I no longer have a body to fight monsters anymore...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Don't worry,";
mes "I'm with you!";
mes "Let's do it!";
@@ -3373,7 +3373,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{
next;
mes "[Valkyrie]";
mes "And...";
- mes ""+ strcharinfo(0) +",";
+ mes ""+ strcharinfo(PC_NAME) +",";
mes "Your exploits are known to me. But I am curious as to what has brought you here?";
next;
mes "^3355FFYou explained what happened to the Valkyrie, starting from the Snow Crystal which never melts.^000000";
@@ -3392,7 +3392,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{
mes "Perhaps, I was also sent to meet you. I wish that humans will use the power derived from the traces of the gods to protect justice.";
next;
mes "[Valkyrie]";
- mes ""+ strcharinfo(0) +"...";
+ mes ""+ strcharinfo(PC_NAME) +"...";
mes "Listen. This is";
mes "what you must find.";
next;
@@ -3442,7 +3442,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{
mes "made me laugh.";
next;
mes "[Valkyrie]";
- mes ""+ strcharinfo(0) +",";
+ mes ""+ strcharinfo(PC_NAME) +",";
mes "I am speaking to the";
mes "spirit that rests within you, the girl to whom you lent your body so that she may learn the truth of the past.";
next;
@@ -3458,7 +3458,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{
next;
mes "[Valkyrie]";
mes "And...";
- mes ""+ strcharinfo(0) +",";
+ mes ""+ strcharinfo(PC_NAME) +",";
mes "Your exploits are known to me. But I am curious as to what has brought you here?";
next;
mes "^3355FFYou explained what happened to the Valkyrie, starting from the Snow Crystal which never melts.^000000";
@@ -3477,7 +3477,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{
mes "Perhaps, I was also sent to meet you. I wish that humans will use the power derived from the traces of the gods to protect justice.";
next;
mes "[Valkyrie]";
- mes ""+ strcharinfo(0) +"...";
+ mes ""+ strcharinfo(PC_NAME) +"...";
mes "Listen. This is";
mes "what you must find.";
next;
@@ -3547,31 +3547,31 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{
next;
switch(select("Adjust the puzzle.", "Quit.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay, um...";
mes "I guess I should";
mes "choose a lyric...";
next;
switch(select("Wanes in comparison", "To that beautiful hair", "All of our hearts", "The beauty of the stars", "To those dazzling eyes")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "we gave...";
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "To that beautiful hair";
break;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "All of our hearts in";
break;
case 4:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The beauty of the stars";
.@point += 10;
break;
case 5:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "To those dazzling eyes";
break;
}
@@ -3658,14 +3658,14 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{
}
close;
case 2:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Huh...?";
mes "Nothing happened.";
mes "Did I do something wrong, or is this just a completely ordinary puzzle cube?";
close;
}
case 2:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "This...";
mes "This better not";
mes "be just some regular";
@@ -4014,14 +4014,14 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
mes "^3355FFAs you sweep away the moss with your hand, you scratch your palm from the sharp edges of the rock.^000000";
emotion e_gasp,1;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Damn...!";
mes "I'm bleeding!";
mes "But why didn't";
mes "anything else";
mes "happen?!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "This rock had";
mes "better be one of";
mes "those secret rocks!";
@@ -4033,31 +4033,31 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
next;
mes "^3355FFAfter peeling off the moss, a series of tiles, etched with faint words, are revealed on top of the rock. These tiles could be moved around, like in a puzzle.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Another puzzle?";
mes "This was just like when I had to give Alfrik's password. Okay, let me see...";
.@point = 0;
next;
switch(select("To the tear drops dripping on the way", "Her lovely scent", "We gave", "To the seducing red lips", "Our hearts in")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "To the tear drops dripping on the way";
break;
case 2:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Her lovely scent";
.@point += 10;
break;
case 3:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "We gave";
break;
case 4:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "To the seducing red lips";
break;
case 5:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Our hearts in";
break;
}
@@ -4142,7 +4142,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
}
close;
case 4:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "^333333*Cough cough!*";
mes "Aaaack!";
mes "It's so dusty!";
@@ -4207,7 +4207,7 @@ prt_fild02,185,270,3 script Dvalin#1 4_M_DWARF,{
mes "Then, that means";
mes "we can meet Freya again?!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Umm...";
mes "I'm afraid not.";
mes "Or, at least, that's";
@@ -4381,7 +4381,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{
mes "You mean my brother!";
mes "But he can only be revived if Alfrik is revived. What happened?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Umm...";
mes "Let me explain...";
next;
@@ -4389,7 +4389,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{
mes "......";
mes ".........";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...So I guess I need to wake up all four of you dwarves so that Brisingamen, which holds Freya's power, can be made again.";
next;
mes "[Berling]";
@@ -4457,7 +4457,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{
mes "give my name to a rude,";
mes "ill-bred human like yourself!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait...";
mes "Your name";
mes "is Berling?";
@@ -4502,12 +4502,12 @@ OnInit:
mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{
if ($God2 < $@god_check1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Bah, no way out.";
close;
}
if ($God3 >= $@god_check2) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Bah, no way out.";
close;
}
@@ -4518,46 +4518,46 @@ mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{
close;
}
else if (god_brising == 45) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see.";
mes "Um, that song.";
mes "What was the first line...?";
next;
input @dwarfsong1$;
if (@dwarfsong1$ == "No jewel in the world can compare.") @point += 1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes " " + @dwarfsong1$ + "";
mes "Then...ummm..";
mes "The second line?";
next;
input @dwarfsong2$;
if (@dwarfsong2$ == "Our masterpiece made from love.") @point += 1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes " " + @dwarfsong2$ + "";
mes "Now, what was";
mes "the third line...?";
next;
input @dwarfsong3$;
if (@dwarfsong3$ == "She wanted the dazzling necklace.") @point += 1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes " " + @dwarfsong3$ + "";
mes "Now, the fourth";
mes "line after that...";
next;
input @dwarfsong4$;
if (@dwarfsong4$ == "We wanted the goddess of beauty.") @point += 1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes " " + @dwarfsong4$ + "";
mes "Alright, now";
mes "for the last line...";
next;
input @dwarfsong5$;
if (@dwarfsong5$ == "Our happiest times were with her.") @point += 1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes " " + @dwarfsong5$ + "";
mes "Alright, let's give it a try.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "" + @dwarfsong1$ + "";
mes "" + @dwarfsong2$ + "";
mes "" + @dwarfsong3$ + "";
@@ -4591,12 +4591,12 @@ mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{
OnTouch:
if ($God2 < $@god_check1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Beh, no way out.";
close;
}
if ($God3 >= $@god_check2) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Beh, no way out.";
close;
}
diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt
index 87a6ca7c8..87c231dd7 100644
--- a/npc/quests/seals/god_weapon_creation.txt
+++ b/npc/quests/seals/god_weapon_creation.txt
@@ -91,7 +91,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{
case 3:
.@GID = getcharid(2);
if (($God1 < $@god_check2) || ($God2 < $@god_check2) || ($God3 < $@god_check2) || ($God4 < $@god_check2)){
- if (($God1 >= $@god_check1) && ($God2 >= $@god_check1) && ($God3 >= $@god_check1) && ($God4 >= $@god_check1) && (strcharinfo(0) == getguildmaster(.@GID))) {
+ if (($God1 >= $@god_check1) && ($God2 >= $@god_check1) && ($God3 >= $@god_check1) && ($God4 >= $@god_check1) && (strcharinfo(PC_NAME) == getguildmaster(.@GID))) {
mes "[Dwarf Grunburti]";
mes "Hmm...";
mes "I'll need some things to make a weapon for you. What exactly were you interested in having?";
@@ -167,7 +167,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{
mes "Stop bothering me and get out of here! Go play with some monsters, you simple minded fool!";
close;
}
- if (strcharinfo(0) != getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) != getguildmaster(.@GID)) {
mes "[Dwarf Grunburti]";
mes "I'll only present";
mes "my magnificent skills";
@@ -413,7 +413,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
close;
}
.@GID = getcharid(2);
- if (strcharinfo(0) != getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) != getguildmaster(.@GID)) {
mes "[Dwarf Grunburti]";
mes "How in the...";
mes "Get out of here!";
@@ -515,7 +515,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
$God2 = 0;
$God3 = 0;
$God4 = 0;
- announce "[Brisingamen] has come into the hands of [" + strcharinfo(0) + "], master of the [" + getguildname(.@GID) + "] guild.",bc_all;
+ announce "[Brisingamen] has come into the hands of [" + strcharinfo(PC_NAME) + "], master of the [" + getguildname(.@GID) + "] guild.",bc_all;
mes "[Dwarf Grunburti]";
mes "Ah, just look at this dazzling beauty. No other piece of jewelry complemented Freya as well as Brisingamen.";
close;
@@ -589,7 +589,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
$God2 = 0;
$God3 = 0;
$God4 = 0;
- announce "[Megingjard] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all;
+ announce "[Megingjard] the godly item has been given to [" + strcharinfo(PC_NAME) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all;
mes "[Dwarf Grunburti]";
mes "Here...";
mes "Be careful with how";
@@ -679,7 +679,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
$God2 = 0;
$God3 = 0;
$God4 = 0;
- announce "[Sleipnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all;
+ announce "[Sleipnir] the godly item has been given to [" + strcharinfo(PC_NAME) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all;
mes "[Dwarf Grunburti]";
mes "There...";
mes "Wear these, and";
@@ -768,7 +768,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
$God2 = 0;
$God3 = 0;
$God4 = 0;
- announce "[Mjolnir] has been bestowed to [" + strcharinfo(0) + "], the master of the [" + getguildname(.@GID) + "] guild.",bc_all;
+ announce "[Mjolnir] has been bestowed to [" + strcharinfo(PC_NAME) + "], the master of the [" + getguildname(.@GID) + "] guild.",bc_all;
mes "[Dwarf Grunburti]";
mes "It's done.";
mes "Take it. How does";
diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt
index 894ac2ab5..cf17a9619 100644
--- a/npc/quests/seals/megingard_seal.txt
+++ b/npc/quests/seals/megingard_seal.txt
@@ -951,7 +951,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{
mes "[Librarian Jekan]";
mes "Hmm. I'm not really allowed to disclose any information related to that file. I'm sorry about that.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But isn't";
mes "the file about...";
input @str$;
@@ -1005,10 +1005,10 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{
mes "[Librarian Jekan]";
mes "Hmm... I am not supposed to reveal anything related to the file.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Isn't the file...";
input @str$;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^0000FF" + @str$ + "?";
next;
mes "[Librarian Jekan]";
@@ -1819,7 +1819,7 @@ morocc_in,146,179,0 script Employee#megin1 1_F_01,{
next;
input @str$;
if (@str$ == "Cuaque Donon" || @str$ == "Cuaque" || @str$ == "Donon") {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Do you happen to know a person named " + @str$ + " ...?";
if (god_eremes == 18) {
mes "[Inn Employee]";
@@ -2997,7 +2997,7 @@ niflheim,109,254,0 script Egnigem 4_M_NFDEADSWDMAN,{
else {
mes "[Egnigem]";
mes "Greetings...";
- mes ""+ strcharinfo(0) +".";
+ mes ""+ strcharinfo(PC_NAME) +".";
mes "I've been watching you in the";
mes "world of the living. I see you've been busy looking for the truth about the 1st Squad, haven't you?";
next;
diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt
index 803b42bf2..e4775cfb2 100644
--- a/npc/quests/seals/mjolnir_seal.txt
+++ b/npc/quests/seals/mjolnir_seal.txt
@@ -1077,9 +1077,9 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
.@p_vit = 100;
while(1) {
mes "Sudri : " + .@n_vit + " HP";
- mes "" + strcharinfo(0) + " : " + .@p_vit + " HP";
+ mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP";
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "initiated";
mes "an attack!";
next;
@@ -1103,23 +1103,23 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
.@n_def = rand(1,3);
.@damage = rand(15,25);
if (.@p_atk == 1) {
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "attacks Sudri's head!";
}
else if (.@p_atk == 2) {
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "strikes Sudri's chest!";
}
else if (.@p_atk == 3) {
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "aims for Sudri's legs!";
}
else if (.@p_atk == 4) {
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "requests a break!";
}
else {
- mes "" + strcharinfo(0) + "'s";
+ mes "" + strcharinfo(PC_NAME) + "'s";
mes "weak point revealed!";
}
if (.@p_atk == .@n_def) {
@@ -1130,7 +1130,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "your attack by twisting";
mes "his small, yet svelte, body.";
mes "--------------------";
- mes "" + strcharinfo(0) + " misses!";
+ mes "" + strcharinfo(PC_NAME) + " misses!";
}
else if (.@n_def == 2) {
mes "--------------------";
@@ -1138,7 +1138,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "attack by crossing";
mes "his stout arms.";
mes "--------------------";
- mes "" + strcharinfo(0) + "'s attack is blocked!";
+ mes "" + strcharinfo(PC_NAME) + "'s attack is blocked!";
}
else if (.@n_def == 3) {
mes "--------------------";
@@ -1146,14 +1146,14 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "attack with a graceful";
mes "leap to the heavens.";
mes "--------------------";
- mes "" + strcharinfo(0) + " misses!";
+ mes "" + strcharinfo(PC_NAME) + " misses!";
}
}
else if (.@p_atk == 4) {
specialeffect2 EF_HEAL;
.@p_vit += 10;
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "has gained 10 HP!";
}
else if (.@p_atk == 1) {
@@ -1192,7 +1192,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "You were hit by";
mes "Sudri's counter attack!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost 10 HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost 10 HP!";
if (.@p_vit < 1) {
mes "Defeated...";
next;
@@ -1206,13 +1206,13 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
close;
}
if (.@n_vit < 1) {
- mes "" + strcharinfo(0) + " wins!";
+ mes "" + strcharinfo(PC_NAME) + " wins!";
next;
break;
}
next;
mes "Sudri : " + .@n_vit + " HP";
- mes "" + strcharinfo(0) + " : " + .@p_vit + " HP";
+ mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP";
mes "--------------------";
mes "Sudri attacks...!";
next;
@@ -1248,7 +1248,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
specialeffect2 EF_GUARD;
if (.@p_def == 1) {
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "quickly dodged!";
mes "Sudri's arms were";
mes "too short and missed!";
@@ -1257,7 +1257,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@p_def == 2) {
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "barely blocked";
mes "Sudri's attack.";
mes "--------------------";
@@ -1265,7 +1265,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@p_def == 3) {
mes "--------------------";
- mes "" + strcharinfo(0) + " jumped,";
+ mes "" + strcharinfo(PC_NAME) + " jumped,";
mes "dodged Sudri's attack at ease.";
mes "--------------------";
mes "Sudri has failed to attack.";
@@ -1274,7 +1274,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
else if (.@p_def == 4) {
.@count = rand(1,4);
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "counters!";
if (.@count == 1) {
specialeffect2 EF_AUTOCOUNTER;
@@ -1285,7 +1285,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "--------------------";
mes "Sudri has lost 20 HP!";
if (.@n_vit < 1) {
- mes "" + strcharinfo(0) + " won!";
+ mes "" + strcharinfo(PC_NAME) + " won!";
next;
break;
}
@@ -1297,7 +1297,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "critical damage";
mes "on your weak spot!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost 30 HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost 30 HP!";
}
}
else if (.@n_atk == 1) {
@@ -1305,41 +1305,41 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
+ mes "hit " + strcharinfo(PC_NAME) + "";
mes "on the head!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 2) {
specialeffect2 EF_HIT2;
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
+ mes "hit " + strcharinfo(PC_NAME) + "";
mes "on the chest!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 3) {
specialeffect2 EF_HIT4;
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
+ mes "hit " + strcharinfo(PC_NAME) + "";
mes "on the legs!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 0) {
specialeffect2 EF_HIT5;
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
- mes "hits "+ strcharinfo(0) +"";
+ mes "hits "+ strcharinfo(PC_NAME) +"";
mes "during a moment of";
mes "absent-mindedness!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else {
mes "--------------------";
@@ -1485,9 +1485,9 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
.@p_vit = 100;
while(1) {
mes "Sudri : " + .@n_vit + " HP";
- mes "" + strcharinfo(0) + " : " + .@p_vit + " HP";
+ mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP";
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "initiated";
mes "an attack!";
next;
@@ -1511,23 +1511,23 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
.@n_def = rand(1,3);
.@damage = rand(15,25);
if (.@p_atk == 1) {
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "attacks Sudri's head!";
}
else if (.@p_atk == 2) {
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "strikes Sudri's chest!";
}
else if (.@p_atk == 3) {
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "aims for Sudri's legs!";
}
else if (.@p_atk == 4) {
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "requests a break!";
}
else {
- mes "" + strcharinfo(0) + "'s";
+ mes "" + strcharinfo(PC_NAME) + "'s";
mes "weak point revealed!";
}
if (.@p_atk == .@n_def) {
@@ -1538,7 +1538,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "your attack by twisting";
mes "his small, yet svelte, body.";
mes "--------------------";
- mes "" + strcharinfo(0) + " misses!";
+ mes "" + strcharinfo(PC_NAME) + " misses!";
}
else if (.@n_def == 2) {
mes "--------------------";
@@ -1546,7 +1546,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "attack by crossing";
mes "his stout arms.";
mes "--------------------";
- mes "" + strcharinfo(0) + "'s attack is blocked!";
+ mes "" + strcharinfo(PC_NAME) + "'s attack is blocked!";
}
else if (.@n_def == 3) {
mes "--------------------";
@@ -1554,14 +1554,14 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "attack with a graceful";
mes "leap to the heavens.";
mes "--------------------";
- mes "" + strcharinfo(0) + " misses!";
+ mes "" + strcharinfo(PC_NAME) + " misses!";
}
}
else if (.@p_atk == 4) {
specialeffect2 EF_HEAL;
.@p_vit += 10;
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "has gained 10 HP!";
}
else if (.@p_atk == 1) {
@@ -1600,7 +1600,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "You were hit by";
mes "Sudri's counter attack!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost 10 HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost 10 HP!";
if (.@p_vit < 1) {
mes "Defeated...";
next;
@@ -1614,13 +1614,13 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
close;
}
if (.@n_vit < 1) {
- mes "" + strcharinfo(0) + " wins!";
+ mes "" + strcharinfo(PC_NAME) + " wins!";
next;
break;
}
next;
mes "Sudri : " + .@n_vit + " HP";
- mes "" + strcharinfo(0) + " : " + .@p_vit + " HP";
+ mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP";
mes "--------------------";
mes "Sudri attacks...!";
next;
@@ -1656,7 +1656,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
specialeffect2 EF_GUARD;
if (.@p_def == 1) {
mes "--------------------";
- mes "" + strcharinfo(0) + " quickly dodged,";
+ mes "" + strcharinfo(PC_NAME) + " quickly dodged,";
mes "Sudri's arms were too";
mes "short to reach at you.";
mes "--------------------";
@@ -1664,7 +1664,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@p_def == 2) {
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "barely blocked";
mes "Sudri's attack.";
mes "--------------------";
@@ -1672,7 +1672,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@p_def == 3) {
mes "--------------------";
- mes "" + strcharinfo(0) + " jumped,";
+ mes "" + strcharinfo(PC_NAME) + " jumped,";
mes "dodged Sudri's attack at ease.";
mes "--------------------";
mes "Sudri has failed to attack.";
@@ -1681,7 +1681,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
else if (.@p_def == 4) {
.@count = rand(1,4);
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "counters!";
if (.@count == 1) {
specialeffect2 EF_AUTOCOUNTER;
@@ -1692,7 +1692,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "--------------------";
mes "Sudri has lost 20 HP!";
if (.@n_vit < 1) {
- mes "" + strcharinfo(0) + " won!";
+ mes "" + strcharinfo(PC_NAME) + " won!";
next;
break;
}
@@ -1704,7 +1704,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "critical damage";
mes "on your weak spot!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost 30 HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost 30 HP!";
}
}
else if (.@n_atk == 1) {
@@ -1712,41 +1712,41 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
+ mes "hit " + strcharinfo(PC_NAME) + "";
mes "on the head!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 2) {
specialeffect2 EF_HIT2;
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
+ mes "hit " + strcharinfo(PC_NAME) + "";
mes "on the chest!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 3) {
specialeffect2 EF_HIT4;
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
+ mes "hit " + strcharinfo(PC_NAME) + "";
mes "on the legs!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 0) {
specialeffect2 EF_HIT5;
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
- mes "hits "+ strcharinfo(0) +"";
+ mes "hits "+ strcharinfo(PC_NAME) +"";
mes "during a moment of";
mes "absent-mindedness!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else {
mes "--------------------";
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index 0cbcae724..d958e9011 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -123,12 +123,12 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "on the same project for you to";
mes "benefit. So, what's your name?";
next;
- mes "["+ strcharinfo(0) +"]";
- mes "I am called "+ strcharinfo(0) +".";
+ mes "["+ strcharinfo(PC_NAME) +"]";
+ mes "I am called "+ strcharinfo(PC_NAME) +".";
next;
ALCHE_SK = 2;
mes "[Pisruik]";
- mes "Ah, "+ strcharinfo(0) +".";
+ mes "Ah, "+ strcharinfo(PC_NAME) +".";
mes "Would you please bring";
mes "^6600005 Yellow Gemstones^000000,";
mes "^6600004 Empty Potion Bottles^000000,";
@@ -711,7 +711,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "That was a pretty";
mes "big explosion...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Your glasses...";
mes "They're broken...";
next;
@@ -729,7 +729,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "scientific researcher.^000000";
}
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Holy crap!";
mes "You're one";
mes "good looking guy!";
@@ -741,7 +741,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "that you're not bleeding.";
mes "But are you alright?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh, I'm fine.";
mes "But what are you";
mes "going to do about";
@@ -760,7 +760,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "almost blind without them.";
mes "I can't do very much if I can't";
mes "even see. I'm really sorry";
- mes "about this, "+ strcharinfo(0) +".";
+ mes "about this, "+ strcharinfo(PC_NAME) +".";
close;
}
else {
@@ -815,7 +815,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "That was a pretty";
mes "big explosion...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Your glasses...";
mes "They're broken...";
next;
@@ -833,7 +833,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "scientific researcher.^000000";
}
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Holy crap!";
mes "You're one";
mes "good looking guy!";
@@ -845,7 +845,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "that you're not bleeding.";
mes "But are you alright?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh, I'm fine.";
mes "But what are you";
mes "going to do about";
@@ -864,7 +864,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "almost blind without them.";
mes "I can't do very much if I can't";
mes "even see. I'm really sorry";
- mes "about this, "+ strcharinfo(0) +".";
+ mes "about this, "+ strcharinfo(PC_NAME) +".";
close;
}
else {
@@ -890,7 +890,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
delitem Spinning_Eyes,1;
ALCHE_SK = 10;
//changes the quest steps by deicision.
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Here, why don't you";
mes "check I'm carrying and";
mes "see if there's a pair of";
@@ -930,7 +930,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
next;
if (select("Sure!", "No, thanks.") == 1) {
mes "[Pisruik]";
- mes "Great, "+ strcharinfo(0) +"!";
+ mes "Great, "+ strcharinfo(PC_NAME) +"!";
mes "I know I can trust you";
mes "to use this research for";
mes "good and noble ends. Now,";
@@ -993,7 +993,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
close;
}
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Listen, you look so";
mes "much better when you're";
mes "not wearing glasses.";
@@ -1002,14 +1002,14 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "Excuse me,";
mes "come again?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hahahahhaha~!";
mes "No-nothing at all!";
close;
}
else if (ALCHE_SK == 10) {
mes "[Pisruik]";
- mes "So, "+ strcharinfo(0) +",";
+ mes "So, "+ strcharinfo(PC_NAME) +",";
mes "Would you like me to";
mes "teach you the results";
mes "of the research I've''";
@@ -1017,7 +1017,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
next;
if (select("Yes!", "No, thanks.") == 1) {
mes "[Pisruik]";
- mes "Great, "+ strcharinfo(0) +"!";
+ mes "Great, "+ strcharinfo(PC_NAME) +"!";
mes "I know I can trust you";
mes "to use this research for";
mes "good and noble ends. Now,";
@@ -1220,15 +1220,15 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "ways, would you";
mes "tell me your name?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "My name is...";
- mes "" + strcharinfo(0) + ".";
+ mes "" + strcharinfo(PC_NAME) + ".";
next;
bioeth = 13;
skill "AM_BIOETHICS",1,0;
mes "[Kellasus]";
mes "Ah...";
- mes "" + strcharinfo(0) + ".";
+ mes "" + strcharinfo(PC_NAME) + ".";
mes "I'll remember that. Goodbye";
mes "for now, and I hope that you";
mes "make a great contribution to";
@@ -1252,7 +1252,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "something that will benefit";
mes "the greater good.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Does...";
mes "Does that mean";
mes "you'll teach me?";
@@ -1299,7 +1299,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "but I suppose that might be";
mes "how you became an Alchemist...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I sort of came";
mes "here to ask about that.";
mes "But first, I heard a rumor";
@@ -1330,7 +1330,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "why are you reminding";
mes "me of something like this?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You're right that the creation";
mes "of Homunculi brings up a moral";
mes "issue. But instead of morals,";
@@ -1343,7 +1343,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "do you mean by";
mes "humanitarianism?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I believe that the";
mes "study of Homunculi";
mes "could help us discover";
@@ -1351,7 +1351,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "is just too much";
mes "potential to do good to ignore.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I'm not interested in";
mes "creating new creatures or";
mes "playing God. What I do want";
@@ -1359,7 +1359,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "regardless of the disease. No";
mes "matter how desperate it may be.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "It may be immoral to";
mes "create experimental life";
mes "forms and to sacrifice them,";
@@ -1367,7 +1367,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "the people who may need";
mes "that cure I might discover...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "When your son was";
mes "sick, you were willing";
mes "to make sacrifices to see";
@@ -1375,7 +1375,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "there are other people in the";
mes "world with worse ailments...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I want to study";
mes "Homunculi because";
mes "there's a chance that";
@@ -1407,7 +1407,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "you? I'm sorry, but I can't teach you anything related to Homunculi.";
mes "It especially bothers me that you know nothing at all about them...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But while I was gone,";
mes "I spent so much time";
mes "studying about Homunculi";
@@ -1550,7 +1550,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "give you some advice if you're stumped by a particular problem...";
next;
if (select("Teach me the Homunculus Skills.", "No, nothing.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I want you to";
mes "teach me how to";
mes "create a Homunculus.";
@@ -1561,7 +1561,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "I don't think I heard";
mes "what you said quite right.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I said...";
mes "I want you to";
mes "teach me the skills";
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index c09660ed2..4c282caef 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -137,7 +137,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
next;
select("New skills?");
mes "[Killtin]";
- mes "That's right, "+ strcharinfo(0) +".";
+ mes "That's right, "+ strcharinfo(PC_NAME) +".";
mes "The first skill specifically";
mes "enhances the Sonic Blow";
mes "skill, and the second skill";
@@ -378,7 +378,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "[Esmille]";
mes "Yes, that's it...!";
mes "Very well executed.";
- mes "Good work, "+ strcharinfo(0) +".";
+ mes "Good work, "+ strcharinfo(PC_NAME) +".";
skill "AS_SONICACCEL",1,0;
ASSN_SK = 7;
next;
@@ -475,7 +475,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "[Esmille]";
mes "Yes, that's it...!";
mes "Very well executed.";
- mes "Good work, "+ strcharinfo(0) +".";
+ mes "Good work, "+ strcharinfo(PC_NAME) +".";
skill "AS_SONICACCEL",1,0;
ASSN_SK = 7;
next;
@@ -558,7 +558,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "[Esmille]";
mes "Yes, that's it...!";
mes "Very well executed.";
- mes "Good work, "+ strcharinfo(0) +".";
+ mes "Good work, "+ strcharinfo(PC_NAME) +".";
skill 1003,1,0;
ASSN_SK = 7;
next;
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt
index f2386a931..6fe904e28 100644
--- a/npc/quests/skills/bard_skills.txt
+++ b/npc/quests/skills/bard_skills.txt
@@ -57,7 +57,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "done anything to you!";
mes "J-just s-stay away!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Um...";
mes "I'm not really trying";
mes "to do anything. Why";
@@ -81,7 +81,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "J-just s-stay away!";
next;
if (select("Offer him a drink.", "Reassure him that you're safe.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Look, I don't know what";
mes "you've got against me, but";
mes "you really need to relax.";
@@ -114,7 +114,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "w-w-weird skill, d-did you?";
mes "Wait, no. You couldn't have...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh, please~";
mes "You know, I think";
mes "that maybe you";
@@ -184,7 +184,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "having any control over your";
mes "body is so overwhelming!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait, you're saying";
mes "a Bard did this to you?";
mes "I've never heard of a song";
@@ -278,7 +278,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "having any control over your";
mes "body is so overwhelming!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait, you're saying";
mes "a Bard did this to you?";
mes "I've never heard of a song";
@@ -342,7 +342,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
close;
}
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Don't worry,";
mes "I won't hurt you.";
next;
@@ -665,7 +665,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "Eh heh heh heh!";
emotion e_gg;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Um...";
mes "What's so funny?";
next;
@@ -693,7 +693,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "at those two drunks";
mes "all the way over there.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yeah, I can see them.";
mes "But what's so special";
mes "about those two guys?";
@@ -741,7 +741,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "to gesticulate and move";
mes "wildly without direction.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Those two...";
mes "Those two probably";
mes "had way too much to drink.";
@@ -754,7 +754,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "scrambles their minds.";
next;
if (qskill_bard == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Mind scrambling?";
mes "Wait, are you the same";
mes "Bard who made someone";
@@ -811,7 +811,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "seasoned adventurer like you.";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wha...?";
mes "I can't believe you.";
mes "Mind scrambling? That";
@@ -850,7 +850,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "Eh heh heh heh!";
emotion e_gg;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Um...";
mes "What's so funny?";
next;
@@ -878,7 +878,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "at those two drunks";
mes "all the way over there.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yeah, I can see";
mes "together. But what";
mes "about them?";
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt
index 28fee1274..9f77fb7ea 100644
--- a/npc/quests/skills/blacksmith_skills.txt
+++ b/npc/quests/skills/blacksmith_skills.txt
@@ -94,7 +94,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "the amount of zeny spent to";
mes "cast Mammonite by 10%. This";
mes "Passive skill might come in";
- mes "handy for you, "+ strcharinfo(0) +".";
+ mes "handy for you, "+ strcharinfo(PC_NAME) +".";
next;
mes "[Akkie]";
mes "Although I'm new at";
@@ -103,7 +103,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "Dubious Salesmanship?";
next;
if (select("Sure.", "No, thanks.") == 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Sure. I'll try learning this";
mes "new skill. Who knows?";
mes "It might be really useful.";
@@ -145,7 +145,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "L-let me start all";
mes "over again. Uh...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "............";
next;
mes "[Akkie]";
@@ -156,7 +156,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "^0000FF1 Detrimindexta^000000. Would";
mes "you bring those, please?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Sure, sure.";
mes "But are you actually";
mes "able to teach me this";
@@ -259,7 +259,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "Hmm. How should";
mes "I tell you this?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...";
mes "......";
mes ".........";
@@ -279,7 +279,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "Please d-don't be angry with";
mes "me, it was just an accident!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Okay, okay...";
mes "Are you sure that's";
mes "all you need me to get?";
@@ -322,10 +322,10 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes ".........";
mes "............";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh no...";
mes "Did... Did you...";
mes "Did something happen?";
@@ -336,7 +336,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "me! I c-can't finish forging";
mes "this without one! Waaah~";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "^333333(I guess I should";
mes "really bring her a new";
mes "^FF0000Iron Hammer^333333, or else";
@@ -451,7 +451,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
else {
mes "[Akkie]";
if (Upper == 1) {
- mes "Hello, "+ strcharinfo(0) +",";
+ mes "Hello, "+ strcharinfo(PC_NAME) +",";
mes "I'm here on behalf of the";
mes "Blacksmith Guild to teach you";
mes "a new skill. However, your Job";
@@ -474,7 +474,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "like your Job Level is too low...";
next;
mes "[Akkie]";
- mes "I'm sorry, "+ strcharinfo(0) +",";
+ mes "I'm sorry, "+ strcharinfo(PC_NAME) +",";
mes "But you'll qualify for the";
mes "skill I teach after you";
mes "raise your Job Level.";
diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt
index 11e3bea44..eb17fe1f2 100644
--- a/npc/quests/skills/crusader_skills.txt
+++ b/npc/quests/skills/crusader_skills.txt
@@ -58,7 +58,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "arrived! Quick, show me";
mes "the ^FF0000report^000000 you've brought!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me...?";
mes "Oh, you must have";
mes "mistaken me for someone";
@@ -76,12 +76,12 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
else
mes "were dressed like a Crusader...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I'm sorry...";
mes "What's happening?";
mes "Is something the matter?";
mes "I'm an adventurer that";
- mes "goes by the name, "+ strcharinfo(0) +".";
+ mes "goes by the name, "+ strcharinfo(PC_NAME) +".";
next;
mes "[Ford]";
mes "Well, I'm Leslie Ford,";
@@ -164,7 +164,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "So how is Sloutii?";
mes "Is everything all right?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Here, I've brought";
mes "this report as soon as";
mes "I could! You better read";
@@ -178,7 +178,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "situation! I need to report this to Sir Arga and request for";
mes "backup immediately!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait, we need to do";
mes "something about Sloutii.";
mes "He was wounded by the";
@@ -263,7 +263,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "Thanks once again,";
mes "and I hope to that you";
mes "travel in safety. For now,";
- mes "this is farewell, "+ strcharinfo(0) +".";
+ mes "this is farewell, "+ strcharinfo(PC_NAME) +".";
close;
}
else if (CRUS_SK == 10) {
@@ -319,7 +319,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "Hopefully, it's saved your";
mes "life as many times as it's";
mes "saved mine. Anyway, I'll";
- mes "see you around, "+ strcharinfo(0) +"~";
+ mes "see you around, "+ strcharinfo(PC_NAME) +"~";
close;
}
}
@@ -331,7 +331,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "have they done";
mes "to my legs?!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wh-what happened?";
mes "Were you attacked?";
next;
@@ -343,7 +343,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "I've got to warn my superiors!";
mes "They're going to raid Geffen!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I actually spoke to";
mes "Sir Ford! You must be";
mes "Sloutii, right? He sent me";
@@ -357,7 +357,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "urgent request for backup.";
mes "U-ugh! We don't have time!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait...!";
mes "But what about";
mes "you? You're hurt...";
@@ -370,7 +370,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "Now, if I can just get that";
mes "report out of my-- OW! N-no...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "^333333(He's writhing in pain";
mes "so much that he can't even";
mes "give me his report. I better";
@@ -381,7 +381,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
}
else if (CRUS_SK == 2) {
if (countitem(Red_Potion) > 0) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Here, please take";
mes "this Red Potion.";
mes "It just might help...";
@@ -418,7 +418,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "Arrrrgh! I-I can't move!";
mes "It... It just hurts so much!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "^333333(I better bring him";
mes "a Red Potion, otherwise";
mes "I have no hope of getting";
@@ -505,7 +505,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "saved my life! I thought";
mes "I was going to die for sure!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Well, it's a good thing";
mes "I came in time. Sir Ford";
mes "had me visit Father Arthur to";
@@ -635,7 +635,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{
mes "How may I be of";
mes "service to you today?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Someone was wounded";
mes "by Goblins, and I was told";
mes "by Sir Ford that you're the";
@@ -650,7 +650,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{
mes "out of Goblin Poison Antidote";
mes "and must make it from scratch.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Tell me what you";
mes "need to make it, and";
mes "I'll bring you all of the";
diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt
index e838b3702..82a516e5d 100644
--- a/npc/quests/skills/dancer_skills.txt
+++ b/npc/quests/skills/dancer_skills.txt
@@ -63,7 +63,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "tell there's a vitally important distinction between the two.";
mes "Now... Prepare for punishment!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ow...!";
mes "Th-that whip!";
mes "I-i-it huuuurts!";
@@ -79,7 +79,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "your gift of dancing is...";
mes "grounds for punishment!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What the...? Ack!";
mes "S-stop wh-whipping";
mes "me! It... It stiiings!";
@@ -102,7 +102,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "for this blatant affront to our";
mes "profession! Prepare yourself!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Nooooo--!";
mes "Not that whip";
mes "again! Arrgh, it's--";
@@ -148,7 +148,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "''I am beautiful...";
mes "I am irresistable...''";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I am beautiful...";
mes "I am irresistable...";
next;
@@ -160,7 +160,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "I am the most attractive";
mes "woman in the whole world!''";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I am beautiful!";
mes "I am irresistable!";
mes "I am the most attractive";
@@ -234,7 +234,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "Were you able to learn";
mes "anything from her?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Actually, I only learned";
mes "about winks, but not so";
mes "much as how to do them.";
@@ -254,7 +254,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
specialeffect2 EF_HIT2;
percentheal -5,0;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "?!";
mes "What the";
mes "hell was that?";
@@ -297,7 +297,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "completely wrong!";
mes "Can't you do it right?!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "O-ow!";
mes "P-please...!";
mes "Not the whip again!";
@@ -305,7 +305,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
percentheal -5,0;
close;
case 3:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Un, deux, trois~";
emotion e_no1,1;
specialeffect2 EF_FLASHER;
@@ -432,7 +432,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
mes "and the Dead Pit. So";
mes "you want in on this?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Actually, um, I'm here";
mes "to look for somebody.";
mes "You wouldn't happen";
@@ -473,7 +473,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
mes "gotta bring me a refreshing";
mes "drink before we can begin...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh... Okay.";
mes "Alright, I guess";
mes "I can spare a potion";
@@ -563,7 +563,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
mes "^333333*Wiiiiiiiiiiiiiink*^000000";
emotion e_no1;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wh-whoa...";
mes "That was...";
mes "It's so beautiful!";
@@ -613,7 +613,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
}
}
else if (DANCER_SK == 6) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You still haven't told";
mes "me the secret to making";
mes "a simple wink have so";
@@ -626,7 +626,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
mes "I'm a geeenius, yeah...";
mes "...ZzzzZzzzZzZzzzZZZzz...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "W-wake up!";
mes "I went through";
mes "all this trouble to";
@@ -644,7 +644,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
end;
}
else if (DANCER_SK > 6 && DANCER_SK < 8) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Aelle, I really";
mes "need you to teach";
mes "me everything else";
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt
index b3ee6aec9..3e177243a 100644
--- a/npc/quests/skills/knight_skills.txt
+++ b/npc/quests/skills/knight_skills.txt
@@ -164,7 +164,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{
mes "these days have grown soft...";
next;
if (select("Give him Candy Canes and Witherless Roses", "Cancel") == 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "There are still Knights";
mes "out there who believe in";
mes "honorably risking our lives";
diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt
index 8a6ec1740..9a63fba52 100644
--- a/npc/quests/skills/priest_skills.txt
+++ b/npc/quests/skills/priest_skills.txt
@@ -189,7 +189,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "always be that spunky";
mes "and joyful girl to me.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait, you still haven't";
mes "answered my question.";
mes "Are you praying for this";
@@ -218,7 +218,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "have somewhere to go? Well,";
mes "I'll be praying for your safety~ ";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Before I go, would you";
mes "please tell me the name";
mes "of that High Priest you were";
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt
index c04577e51..06f79fba3 100644
--- a/npc/quests/skills/sage_skills.txt
+++ b/npc/quests/skills/sage_skills.txt
@@ -178,7 +178,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "you would. Very well then,";
mes "I hope you adeptly use these";
mes "talents for the right purposes.";
- mes "Farewell for now, "+strcharinfo(0)+".";
+ mes "Farewell for now, "+strcharinfo(PC_NAME)+".";
close;
}
else if(SAG_SK == 0) {
@@ -190,7 +190,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
next;
select("I seek new knowledge.");
mes "[Mishuna]";
- mes "Ah, you must be "+strcharinfo(0)+".";
+ mes "Ah, you must be "+strcharinfo(PC_NAME)+".";
mes "I've looked forward to meeting";
mes "you. In the noble pursuit of";
mes "knowledge, might I suggest";
@@ -342,7 +342,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
skill "SA_CREATECON",1,0;
next;
mes "[Mishuna]";
- mes "Wow, "+strcharinfo(0)+"!";
+ mes "Wow, "+strcharinfo(PC_NAME)+"!";
mes "You learned that skill";
mes "really quickly! No wonder";
mes "people say that you're one";
@@ -455,7 +455,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "skill. So be aware of that.";
next;
mes "[Mishuna]";
- mes "Now, "+strcharinfo(0)+",";
+ mes "Now, "+strcharinfo(PC_NAME)+",";
mes "I'm going to cast a spell";
mes "that will help you memorize";
mes "the "+.@skill$[.@i]+" Elemental Change";
@@ -478,7 +478,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
skill .@skill[.@i],1,0;
next;
mes "[Mishuna]";
- mes strcharinfo(0)+"...";
+ mes strcharinfo(PC_NAME)+"...";
mes "I'm happy to say that you've";
mes "successfully memorized the";
mes .@skill$[.@i]+" Elemental Change skill.";
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt
index f72d48f42..4c42f6b39 100644
--- a/npc/quests/thana_quest.txt
+++ b/npc/quests/thana_quest.txt
@@ -98,7 +98,7 @@ hu_fild01,140,163,5 script Tower Keeper 4_M_EIN_SOLDIER,3,3,{
case 1:
if (thana_tower > 0) {
mes "[Gatei]";
- mes "Oh, "+strcharinfo(0)+"!";
+ mes "Oh, "+strcharinfo(PC_NAME)+"!";
mes "Welcome back! Since you've";
mes "got a temporary Rekenber";
mes "work contract, your entrance";
@@ -327,7 +327,7 @@ L_Contract:
mes "out this employment";
mes "agreement first? Let's";
mes "see. Your name is...";
- mes strcharinfo(0) + ", right?";
+ mes strcharinfo(PC_NAME) + ", right?";
next;
select("Yes");
mes "[Ditze]";
@@ -345,7 +345,7 @@ L_Contract:
mes " ";
mes "1. This employment agreement";
mes "is effective between Rekenber";
- mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'').";
+ mes "Corporation (''Employer'') and "+strcharinfo(PC_NAME)+"(''Employee'').";
mes "1-1. This employment agreement";
mes "is classified as a Mercernary";
mes "contract between both parties.";
@@ -469,7 +469,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{
close;
}
mes "[Liei]";
- mes "You're "+strcharinfo(0)+", yes?";
+ mes "You're "+strcharinfo(PC_NAME)+", yes?";
mes "Let me check our temp";
mes "employee records for--ah.";
mes "Here it is. Alright, so would";
@@ -550,7 +550,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
mes "Oh, alright. Let me";
mes "check and see if you're";
mes "on our temp list. Hmmm...";
- mes "Ah, you're "+strcharinfo(0)+", right?";
+ mes "Ah, you're "+strcharinfo(PC_NAME)+", right?";
next;
mes "[Burled]";
if (getareausers("tha_t02",226,156,236,166) < 5) {
@@ -725,7 +725,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
case 1:
callsub L_Request;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(What's the accident...?";
mes "He might let me know later...)";
close;
@@ -805,13 +805,13 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
mes "This is supposed to theirs, but...";
next;
mes "[Burled]";
- mes "How would you like to keep this, "+strcharinfo(0)+"?";
+ mes "How would you like to keep this, "+strcharinfo(PC_NAME)+"?";
mes "Definitely this should be a secret.";
mes "...um, this is a little revenge for them.";
next;
mes "[Burled]";
mes "I can guess that there are several secrets in this tower through this note.";
- mes "This secret should be disclosed by you, "+strcharinfo(0)+", before Rekenber does.";
+ mes "This secret should be disclosed by you, "+strcharinfo(PC_NAME)+", before Rekenber does.";
next;
mes "[Burled]";
mes "No matter how much power they obtain... they won't get to know about this tower...";
@@ -824,7 +824,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
mes "This isn't much, but here's a return present.";
next;
mes "[Burled]";
- mes "I hope that these will be useful for you, "+strcharinfo(0)+".";
+ mes "I hope that these will be useful for you, "+strcharinfo(PC_NAME)+".";
next;
mes "- Burled gives you the note and an Old Violet Box. -";
mes " ";
@@ -918,7 +918,7 @@ tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{
next;
switch(select("Investigate it.", "I don't care about it.")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This seems mysterious...";
mes "Let me investigate.";
next;
@@ -1191,7 +1191,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{
close;
}
if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0)) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'll try the left wing first.";
mes "What key should I put in?";
next;
@@ -1203,7 +1203,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{
mes "The key fits and makes a click.";
mes "You feel the magical power growing stronger...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Now the right side...";
next;
input .@inputstr$;
@@ -1490,7 +1490,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
mes "but it was incomplete...";
mes "the guard of the gate was...^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It is hard to read.";
next;
mes "^b22222...So I changed the location";
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt
index c796f5e5b..274848569 100644
--- a/npc/quests/the_sign_quest.txt
+++ b/npc/quests/the_sign_quest.txt
@@ -121,7 +121,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
next;
mes "[Metz]";
mes "Oh right, would you tell";
- mes "me your name? "+ strcharinfo(0) +"?";
+ mes "me your name? "+ strcharinfo(PC_NAME) +"?";
mes "Okay then, I'll remember that.";
mes "Talk to you later, alright?";
sign_q = 2;
@@ -330,7 +330,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "the information that I have";
mes "to give you for now. You'll";
mes "have to investigate this lead";
- mes "on your own, "+ strcharinfo(0) +".";
+ mes "on your own, "+ strcharinfo(PC_NAME) +".";
}
else {
mes "Although I've made";
@@ -502,7 +502,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "Franklin translate the";
mes "message in the Record of";
mes "Ancient Language. Keep up";
- mes "the good work, "+ strcharinfo(0) +".";
+ mes "the good work, "+ strcharinfo(PC_NAME) +".";
}
else if (sign_q == 82) {
mes "I get it now!";
@@ -779,7 +779,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "Well then...";
mes "Good luck on";
mes "your journeys,";
- mes "brave "+ strcharinfo(0) +".";
+ mes "brave "+ strcharinfo(PC_NAME) +".";
}
close2;
cutin "mets_alpha",255;
@@ -822,7 +822,7 @@ prt_in,228,26,5 script Steward#sign 1_M_JOBTESTER,{
}
}
else if (sign_q < 14) {
- mes "Ah, Master "+ strcharinfo(0) +".";
+ mes "Ah, Master "+ strcharinfo(PC_NAME) +".";
mes "Welcome. How may I be";
mes "of service today?";
next;
@@ -993,7 +993,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{
}
else if (sign_q < 14) {
mes "Oh...?";
- mes ""+ strcharinfo(0) +"?";
+ mes ""+ strcharinfo(PC_NAME) +"?";
mes "Is there anything that";
mes "I can help you with?";
next;
@@ -1013,7 +1013,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{
mes "to go out with you or";
mes "not? Hm, maybe if";
mes "you're really nice";
- mes "to me, , "+ strcharinfo(0) +".";
+ mes "to me, , "+ strcharinfo(PC_NAME) +".";
close;
case 2:
mes "[Elle]";
@@ -1040,7 +1040,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{
mes "Maybe it's because";
mes "I don't go out too";
mes "often. You have nice";
- mes "I don't go out too, "+ strcharinfo(0) +"~";
+ mes "I don't go out too, "+ strcharinfo(PC_NAME) +"~";
close;
case 2:
mes "[Elle]";
@@ -1237,7 +1237,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
mes "Who the hell";
mes "are you, jerkface?";
next;
- switch(select("Metz sent me here.", "^0000FF"+ strcharinfo(0) +"^000000.", "Who are you then?")) {
+ switch(select("Metz sent me here.", "^0000FF"+ strcharinfo(PC_NAME) +"^000000.", "Who are you then?")) {
case 1:
mes "[Arian]";
mes "Oh yeah...?";
@@ -1250,7 +1250,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
case 2:
mes "[Arian]";
mes "Wha...?";
- mes "^0000FF"+ strcharinfo(0) +"^000000?";
+ mes "^0000FF"+ strcharinfo(PC_NAME) +"^000000?";
mes "Yeah, okay. Metz did";
mes "mention something about";
mes "about you. You're here";
@@ -1912,7 +1912,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{
next;
if (countitem(Part_Of_Star's_Sob) > 0) {
.@pay_point = 1;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Sure...";
mes "But first, would you";
mes "take a look at this?";
@@ -2586,7 +2586,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
callfunc "F_UpdateSignVars";
if (gettime(GETTIME_HOUR) > 16 && gettime(GETTIME_HOUR) < 22) {
if (sign_q == 15) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me...";
next;
emotion e_omg;
@@ -2636,7 +2636,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
mes "Er. Then, what...";
mes "W-what's your name?";
next;
- select(strcharinfo(0) +", thanks.");
+ select(strcharinfo(PC_NAME) +", thanks.");
mes "[Sir Jore]";
mes "N-nice to meet you.";
mes "My name is Jore. Just";
@@ -2729,7 +2729,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
mes "Now, for your assignment.";
mes "Have you ever heard about";
mes "the ^CE3131Stone of Sage^000000? Rumors about";
- mes "it have been spreading around, but no one has confirmed the truth about it, "+ strcharinfo(0) +".";
+ mes "it have been spreading around, but no one has confirmed the truth about it, "+ strcharinfo(PC_NAME) +".";
next;
mes "[Sir Jore]";
mes "Although I have no clue";
@@ -2801,7 +2801,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
mes "So, did you learn what";
mes "exactly is the Stone of Sage?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Well, I'm not sure,";
mes "but I was told that it's";
mes "red and can cure people.";
@@ -2845,7 +2845,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
mes "Good luck getting";
mes "all the pieces of ";
mes "Sobbing Starlight,";
- mes ""+ strcharinfo(0) +". Farewell~";
+ mes ""+ strcharinfo(PC_NAME) +". Farewell~";
close;
}
else {
@@ -2883,7 +2883,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
next;
switch(select("Speak to him.", "Ignore him.")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me...";
next;
mes "[Sir Jore]";
@@ -2896,7 +2896,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
next;
switch(select("Try again.", "Ignore him.")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "EXCUSE ME!";
next;
mes "[Sir Jore]";
@@ -3217,7 +3217,7 @@ prt_maze02,14,183,4 script Gordon#sign 1_M_BARD,{
mes "here in the middle of";
mes "this forest?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Actually, I think";
mes "I've been looking for";
mes "you. I've been sent on";
@@ -3323,7 +3323,7 @@ prt_maze02,14,183,4 script Gordon#sign 1_M_BARD,{
mes "animal! What do you";
mes "think you were doing?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Actually, I think";
mes "I've been looking for";
mes "you. I've been sent on";
@@ -3557,7 +3557,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{
mes "your little insult! It's time";
mes "for a Quiz Challenge!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Quiz... Challenge?";
mes "Like a trivia game?";
mes "But who's going to";
@@ -4350,7 +4350,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{
next;
mes "[Aaron]";
mes "Umm...";
- mes ""+ strcharinfo(0) +":";
+ mes ""+ strcharinfo(PC_NAME) +":";
mes ""+.@user_p+" points!";
next;
mes "[Aaron]";
@@ -4953,7 +4953,7 @@ cmd_in01,33,25,5 script Examiner#sign 4_F_07,{
}
else if (sign_q == 32) {
mes "Let's see...";
- mes "You're "+ strcharinfo(0) +"?";
+ mes "You're "+ strcharinfo(PC_NAME) +"?";
mes "Oh, what a shame!";
mes "You failed this time.";
mes "But don't you worry...";
@@ -4968,7 +4968,7 @@ cmd_in01,33,25,5 script Examiner#sign 4_F_07,{
}
else if (sign_q == 33) {
mes "Let's see...";
- mes "You're "+ strcharinfo(0) +"?";
+ mes "You're "+ strcharinfo(PC_NAME) +"?";
mes "Congratulations!";
mes "You passed the test!";
next;
@@ -4981,7 +4981,7 @@ cmd_in01,33,25,5 script Examiner#sign 4_F_07,{
}
else if (sign_q == 34) {
mes "Let's see...";
- mes "You're "+ strcharinfo(0) +"?";
+ mes "You're "+ strcharinfo(PC_NAME) +"?";
mes "Congratulations!";
mes "You got a perfect";
mes "score on this test!";
@@ -6499,7 +6499,7 @@ alberta_in,114,178,5 script Refined Steward 4_M_MANAGER,{
mes "a unique stone that has";
mes "your name attached to it.^000000";
sign_q = 38;
- getnameditem 7049,strcharinfo(0);
+ getnameditem 7049,strcharinfo(PC_NAME);
close;
}
else if (sign_q == 38 || (sign_q == 39 && countitem(Receipt_01) < 1)) {
@@ -6837,7 +6837,7 @@ yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{
}
}
else {
- .@signid = getcharid(0,strcharinfo(0));
+ .@signid = getcharid(0,strcharinfo(PC_NAME));
.@sign3 = .@signid & 65535;
.@sign4 = .@signid >> 16;
.@sign1 = 254;
@@ -6945,7 +6945,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{
mes "enter someone's house without";
mes "being invited? Besides, I don't have the time to help strangers while I'm busy making dinner...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "W-wait!";
mes "I'm here to see...";
next;
@@ -8164,7 +8164,7 @@ gef_fild07,182,241,0 script #Valkyrie Warp HIDDEN_NPC,1,1,{
OnTouch:
if ((sign_q == 80) && (countitem(Resin) > 3) && (countitem(Stone_Heart) > 11) && (countitem(Coral_Reef) > 364)) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What the...?";
mes "What's happening?!";
specialeffect2 EF_BEGINSPELL6;
@@ -8218,7 +8218,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{
end;
}
else if (sign_q == 81) {
- mes "Welcome, "+strcharinfo(0)+",";
+ mes "Welcome, "+strcharinfo(PC_NAME)+",";
mes "to this realm of holiness.";
mes "You have endured great difficulty and tested your courage to obtain the Sobbing Starlight, which will be the certificate for your test.";
next;
@@ -8326,7 +8326,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{
next;
mes "[Valkyrie Sandra]";
mes "Congratulations,";
- mes ""+ strcharinfo(0) +". Verily,";
+ mes ""+ strcharinfo(PC_NAME) +". Verily,";
mes "you are an honorable";
mes "hero worthy of praise!";
sign_q = 137;
@@ -8796,7 +8796,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
mes "pity my situation since you've";
mes "never been bound to Niflheim,";
mes "but I'm begging you. Don't get";
- mes "in my way, "+strcharinfo(0)+".";
+ mes "in my way, "+strcharinfo(PC_NAME)+".";
next;
switch(select("I can't let you do this!", "Okay, have it your way.")) {
case 1:
@@ -9265,7 +9265,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
}
else if (sign_q < 92) {
mes "[Serin]";
- mes "Hello, "+strcharinfo(0)+",";
+ mes "Hello, "+strcharinfo(PC_NAME)+",";
mes "I'm surprised that";
mes "you've managed to survive";
mes "here all this time. It's no small feat for a mortal to be able to remain alive in Niflheim...";
@@ -9274,7 +9274,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
else if (sign_q == 92) {
if (countitem(Serin's_Gold_Ring) > 0) {
mes "[Serin]";
- mes "Ah, "+strcharinfo(0)+"~";
+ mes "Ah, "+strcharinfo(PC_NAME)+"~";
mes "How is everything?";
mes "Once again, I want to";
mes "thank you for helping the";
@@ -9290,7 +9290,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
}
else {
mes "[Serin]";
- mes "Ah, "+strcharinfo(0)+"~";
+ mes "Ah, "+strcharinfo(PC_NAME)+"~";
mes "How is everything?";
next;
mes "[Serin]";
@@ -9461,7 +9461,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes "If you obtain the";
mes "Symbol of Nine Realms,";
mes "please bring it to me";
- mes "right away, "+strcharinfo(0)+".";
+ mes "right away, "+strcharinfo(PC_NAME)+".";
close;
}
else if (sign_q == 118) {
@@ -9541,7 +9541,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes ".............";
next;
mes "[Serin]";
- mes "...."+strcharinfo(0)+".....";
+ mes "...."+strcharinfo(PC_NAME)+".....";
mes "I don't want to forget you.";
mes "I can forget my obsession with";
mes "life and all my other memories,";
@@ -9776,7 +9776,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "You must be here to";
mes "help your friend take";
mes "care of Serin. Are you";
- mes "ready to go, "+strcharinfo(0)+"?";
+ mes "ready to go, "+strcharinfo(PC_NAME)+"?";
next;
switch(select("Yes.", "Not yet...")) {
case 1:
@@ -10288,7 +10288,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "[Kirkena]";
mes "Okay then.";
mes "Good luck,";
- mes ""+strcharinfo(0)+"...";
+ mes ""+strcharinfo(PC_NAME)+"...";
close2;
warp "que_sign02",35,313;
end;
@@ -10324,7 +10324,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "Once again, thank";
mes "you so much for your";
mes "help. Once you finish here,";
- mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason, "+strcharinfo(0)+"...";
+ mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason, "+strcharinfo(PC_NAME)+"...";
delitem Seal_Of_Witch,5;
sign_q = 129;
getexp RENEWAL_EXP?50000:500000,0;
@@ -10662,7 +10662,7 @@ OnTouch:
mes "and take the ^FF0000secret passage";
mes "through the right side of the";
mes "portrait on the second floor^000000";
- mes "of this castle, "+strcharinfo(0)+".";
+ mes "of this castle, "+strcharinfo(PC_NAME)+".";
sign_q = 92;
next;
mes "[Kirkena]";
@@ -10826,7 +10826,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{
mes "^8C1717Ah.";
mes "You are the";
mes "mortal called";
- mes ""+strcharinfo(0)+", are you not?";
+ mes ""+strcharinfo(PC_NAME)+", are you not?";
mes "Yes, you are known to me.^000000";
next;
mes "[Lady Hell]";
@@ -11835,7 +11835,7 @@ OnTouch:
mes "your point of view.";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What do I need";
mes "to do to become one";
mes "of the chosen warriors?";
diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt
index 7817db3b8..d140a0d24 100644
--- a/npc/re/cities/dewata.txt
+++ b/npc/re/cities/dewata.txt
@@ -842,7 +842,7 @@ OnTouch:
emotion e_sob;
emotion e_swt2;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, kid...";
next;
mes "[Ukki]";
@@ -854,7 +854,7 @@ OnTouch:
emotion e_sob;
emotion e_swt2;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "... ... ...";
emotion e_dots,1;
close;
diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt
index 43571facb..a00a549ac 100644
--- a/npc/re/cities/dicastes.txt
+++ b/npc/re/cities/dicastes.txt
@@ -641,7 +641,7 @@ dicastes01,191,202,4 script Complaining Galten#fihs 4_MAN_GALTUN,{
mes "[Complaining Galten]";
mes "You also fell for that crazy man.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes";
emotion e_sob,1;
next;
@@ -684,18 +684,18 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 4_MAN_BENKUNI,{
mes "Thanks.";
emotion e_gg,0,"Complaining Galten#fihs";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What is the sad legend?";
next;
emotion e_dots;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I asked what the sad legend is about!";
next;
mes "[Crazy Venknick]";
mes "I don't believe in legends.";
next;
emotion e_dots,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Was I tricked?";
sc_start SC_BLIND,20000,0;
next;
diff --git a/npc/re/cities/malaya.txt b/npc/re/cities/malaya.txt
index c8171b9d6..afe816a3e 100644
--- a/npc/re/cities/malaya.txt
+++ b/npc/re/cities/malaya.txt
@@ -184,16 +184,16 @@ OnBingx2:
end;
OnTouch:
if (getcharid(1)) {
- if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) {
+ if ($ma_name04$ == strcharinfo(PC_NAME) || $ma_name05$ == strcharinfo(PC_NAME) || $ma_name06$ == strcharinfo(PC_NAME)) {
donpcevent strnpcinfo(NPC_NAME)+"::OnBingx2";
mes "The unidentified creature gets a glimpse of you, blushes and then disappears.";
close;
}
if (rand(1,5)%2) {
switch(atoi(strnpcinfo(NPC_NAME_HIDDEN))) {
- case 1: $ma_name04$ = strcharinfo(0); break;
- case 5: $ma_name05$ = strcharinfo(0); break;
- case 9: $ma_name06$ = strcharinfo(0); break;
+ case 1: $ma_name04$ = strcharinfo(PC_NAME); break;
+ case 5: $ma_name05$ = strcharinfo(PC_NAME); break;
+ case 9: $ma_name06$ = strcharinfo(PC_NAME); break;
}
}
donpcevent strnpcinfo(NPC_NAME)+"::OnBingx2";
@@ -246,7 +246,7 @@ OnTouch:
.@pass = 1;
}
if (.@pass) {
- if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) {
+ if ($ma_name04$ == strcharinfo(PC_NAME) || $ma_name05$ == strcharinfo(PC_NAME) || $ma_name06$ == strcharinfo(PC_NAME)) {
donpcevent strnpcinfo(NPC_NAME)+"::OnBingx2";
mes "The unidentified creature gets a glimpse of you, blushes and then disappears.";
close;
@@ -256,16 +256,16 @@ OnTouch:
case 2:
case 3:
case 4:
- $ma_name04$ = strcharinfo(0);
+ $ma_name04$ = strcharinfo(PC_NAME);
break;
case 6:
case 7:
case 8:
- $ma_name05$ = strcharinfo(0);
+ $ma_name05$ = strcharinfo(PC_NAME);
break;
case 10:
case 11:
- $ma_name06$ = strcharinfo(0);
+ $ma_name06$ = strcharinfo(PC_NAME);
break;
}
}
diff --git a/npc/re/cities/mora.txt b/npc/re/cities/mora.txt
index 48df72c11..1b231024c 100644
--- a/npc/re/cities/mora.txt
+++ b/npc/re/cities/mora.txt
@@ -481,7 +481,7 @@ mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{
mes "Okay! I think this is the one for you.";
next;
mes "[Raffle Philosopher]";
- mes strcharinfo(0)+", the quote I'm going to tell you is...";
+ mes strcharinfo(PC_NAME)+", the quote I'm going to tell you is...";
switch(rand(1,70)) {
case 1:
mes "Nothing is more difficult,";
@@ -954,7 +954,7 @@ mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{
mes "leaving the travelers behind you.";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What's happening here?";
emotion e_what,1;
next;
@@ -983,7 +983,7 @@ mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{
next;
switch(select("Roseten.", "Rose.", "How would I know that?")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The answer to the question is Roseten.";
mes "Why are you fighting over such a trivial matter?";
next;
@@ -998,7 +998,7 @@ mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{
emotion e_an,0,"Traveler#ep14_1_2";
break;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The answer to the question is Rose.";
mes "You said Rose's mother had 10 sons.";
mes "So even if the other sons' names are";
@@ -1018,7 +1018,7 @@ mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{
emotion e_ag,0,"Traveler#ep14_1_1";
break;
case 3:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I have no idea.";
mes "Try to sort it out yourselves.";
next;
@@ -1147,7 +1147,7 @@ mora,43,127,3 script Innkeeper#mora_inn 4_M_RAFLE_OR,{
}
case 3:
input .@inputstr$;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I come from a place called "+.@inputstr$+".";
next;
mes "[Innkeeper]";
diff --git a/npc/re/events/halloween_2013.txt b/npc/re/events/halloween_2013.txt
index 92050128a..6f16d437c 100644
--- a/npc/re/events/halloween_2013.txt
+++ b/npc/re/events/halloween_2013.txt
@@ -314,7 +314,7 @@ niflheim,181,173,5 script Chef Candycon#2013HE 4_M_NFDEADSWDMAN,{
mes "O.....ver....but....";
mes "ca...me......a...gain....";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why don't you speak normally.";
next;
mes "[Chef Candycon]";
diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt
index c0677b2ef..2e9784058 100644
--- a/npc/re/events/halloween_2014.txt
+++ b/npc/re/events/halloween_2014.txt
@@ -160,7 +160,7 @@
mes "Ha... no time to rest!";
mes "My arms and legs hurt~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "If you're so tired... why don't you heal?";
next;
mes "[Mighty Priest]";
@@ -177,13 +177,13 @@
mes "I feel much better now!";
mes (Sex == SEX_MALE ? "Brother" : "Sister") +", thank you so much for waking me up.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What made you so tired?";
next;
mes "[Mighty Priest]";
mes (Sex == SEX_MALE ? "Brother" : "Sister") +", you didn't have any damage yet?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What happened to you?";
next;
mes "[Mighty Priest]";
@@ -294,7 +294,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Bolak]";
mes "Who?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I came back!";
next;
mes "[Bolak]";
@@ -319,7 +319,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Nathan]";
mes "Aww~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, I've had help from church this time as well.";
mes "His body is still alive. His soul is not supposed to come here yet.";
next;
@@ -347,7 +347,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Bolak]";
mes "No, I said no! Anyway, maybe having hard time for good deed.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "By the way, that guy.. Richard? Why is he still here?";
next;
mes "[Loru]";
@@ -403,13 +403,13 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Bolak]";
mes "Sorry to give you such a small gift, please take this as a sign of our gratitude.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "wow... I don't know what to say...";
next;
mes "[Bolak]";
mes "It's nothing special, just take it!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank you so much, see you around.";
next;
mes "[Loru]";
@@ -444,7 +444,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
close;
} else if (questprogress(14453) == 1) {
if (countitem("Sacred_Rosary") > 0) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Will this really work...?";
next;
mes "[Jack]";
@@ -479,7 +479,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Jack]";
mes "Dead men are already dead-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "W..Wait, There's a situation!!";
mes "Calm down..!";
next;
@@ -492,14 +492,14 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Richard]";
mes "What is going on? what happened?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^0000cdThat man is a living man^000000!!!";
mes "Living men don't react to a halidom!";
next;
mes "[Loru]";
mes "Anyway, get that thing out of my sight!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay.";
mes "I will get that thing away from here.";
specialeffect2 EF_SPRINKLESAND;
@@ -534,7 +534,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "I died!! The fact that I am here is proof!";
mes "Isn't that a fake halidom?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, calm down. Thaink clearly.";
next;
mes "[Richard]";
@@ -578,13 +578,13 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Jack]";
mes "There may be someone we can ask a favor from...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why... why are you guys looking at me like that?";
next;
mes "[Bolak]";
mes "I am sorry but, you should go there for us.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why should I?";
next;
mes "[Loru]";
@@ -593,7 +593,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Devi]";
mes "Totally.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hold on! I am here traveling.";
mes "I'm just trying to have fun!";
next;
@@ -603,7 +603,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Nathan]";
mes "Aww~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm... it seems like I have no choice. I'll go, but where am I going?";
next;
mes "[Richard]";
@@ -620,7 +620,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "a cold place... snow all year long...";
mes "^0000cdWarm place... behind Lutie Santa Clause..^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I will go find it.";
next;
mes "[Jack]";
@@ -699,7 +699,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "No, I am not your mother!";
mes "I am your father!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What is all this about?";
next;
mes "[Loru]";
@@ -723,7 +723,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Devi]";
mes "There is a ^0000cdliving man^000000 among us.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Who is that?";
next;
mes "[Loru]";
@@ -816,7 +816,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
next;
break;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm.. everyone.. please calm down.";
next;
mes "[Loru]";
@@ -834,7 +834,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Bolak]";
mes "Hey, you adventurer. You figure out how to distinguish ^0000cddead men with living men in living men's country^000000.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Me? why??";
next;
mes "[Bolak]";
@@ -847,7 +847,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "[Devi]";
mes "What? Cathedral? It will kill us all!!!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm, okay then I will go and figure this out.";
next;
mes "[Nathan]";
@@ -872,7 +872,7 @@ niflheim,195,183,1 script Nathan#14hal 4_LUDE,{
mes "Ma?";
mes "Dada!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "How cute!!~";
next;
mes "[Nathan]";
@@ -984,7 +984,7 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{
mes "In additon, it looks more special and beautiful?";
mes "You selected beautiful ones for me? huh??";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm.. no..t.. really...";
next;
mes "[Loru]";
@@ -995,14 +995,14 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{
mes "Anyway, thank you.";
mes "Here's your reward. Then, see you ^0000cd tomorrow^000000!.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Tomorrow? again??";
next;
mes "[Loru]";
mes "Ah, you didn't know. Here, we give away decoration when people leave the party.";
mes "We should put new decoration everyday.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I've never heard of it..";
next;
mes "[Loru]";
@@ -1038,7 +1038,7 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{
mes "[Loru]";
mes "It's not much but hope you like it! then see you ^0000cdtomorrow^000000 again!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Tomorrow.. again??";
next;
mes "[Loru]";
@@ -1079,7 +1079,7 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{
mes "You know, everyone gets really excited because of Halloween?";
mes "And people here are just gathering around and having fun.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes.";
next;
if (BaseLevel < 100) {
@@ -1087,14 +1087,14 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{
mes "But people, who were supposed to have party together, have gone to living man's country.";
mes "You know, party is fun when there's many people. so... Could you bring them here.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Who? and how many??";
next;
mes "[Loru]";
mes "Oh, You do my favor?? ^0000cd10 Wandering Soul^000000!";
mes "Once you hunt them all, Niflheim comes along as well. get me 10 of them.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I can do that.";
next;
mes "[Loru]";
@@ -1107,20 +1107,20 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{
mes "Look around. It looks so empty.";
mes "Nobody would dance and have fun in a place like this?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What can I do for you?";
next;
mes "[Loru]";
mes "^0000cd 10 Red Scarf and 10 Hanging Doll^000000! Could you bring me all this??";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you decorating with those? Your taste...seems....";
next;
mes "[Loru]";
mes "What? do you have any problem with that!";
mes "You don't know nothing about latest trend. you've been living only for decades!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sorry, I made a mistake.";
mes "so, 10 Red Scarf and 10 Hanging Doll, right??";
next;
@@ -1186,7 +1186,7 @@ niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{
mes "You escape from here and bring troublemakers in living man's country.";
mes "I can't go anywhere as I am too busy.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay. I don't want dead men create chaos in living man's country.";
next;
mes "[Devi]";
@@ -1203,7 +1203,7 @@ niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{
mes "Please catch them. they are making a chaos.";
mes "I can't go anywhere as I am too busy.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay.";
next;
mes "[Devi]";
@@ -1312,7 +1312,7 @@ niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{
mes "You escape from here and bring troublemakers in living man's country.";
mes "I can't go anywhere as I am too busy.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay. I don't want dead men create chaos in living man's country.";
next;
mes "[Devi]";
@@ -1329,7 +1329,7 @@ niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{
mes "Please catch them. they are making a chaos.";
mes "I can't go anywhere as I am too busy.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay.";
next;
mes "[Devi]";
@@ -1422,13 +1422,13 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "I hope all is well with everyone visiting here~";
mes "Oh! Is it you, "+ (Sex == SEX_MALE ? "brother" : "sister") +"? How is it going with the thing you need to do?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well.. I could identify the live ones.";
next;
mes "[Sister Haley]";
mes "I knew it! Any side effects?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "But then there was another problem.";
mes "this is the reason I came here..";
next;
@@ -1436,7 +1436,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "Oh? What happen?";
mes "Tell me anything!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "There was a person who did not react on the halidom, but he insisted that he is dead.";
mes "So I went the place he lived, the body is alive. Just in a comma.";
next;
@@ -1446,14 +1446,14 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "Oh, dear, I can't believe it!!";
mes "Sometimes the soul is separated from the body if there was some big impact on the body, and ^0000cdsome spirits think they forget they are alive and move to the death's land^000000.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is there anything I can do about?";
next;
mes "[Sister Haley]";
mes "Simple! ";
mes "Make them to realize that they have their living body.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So, How..";
mes "They believe they are dead, but I should talk to them to make them return?";
next;
@@ -1461,21 +1461,21 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "Of course not. There are secret method in this church.";
mes "We have been trough lots of stuff, we have all kinds of solution.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So How..";
next;
mes "[Sister Haley]";
mes "You know Leaf Of Yggdrasil is good for resurrection?";
mes "Leaf Of Yggdrasil is a leaf from Yggdrasil and has a strong power of life.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, That is like common sense, so just tell me the materials and method to do that..";
next;
mes "[Sister Haley]";
mes "There is nothing else than Leaf of Yggdrasil to resurrect the character.";
mes "Even our priest used Leaf Of Yggdrasil!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "so, I mean! tell me the material I need and the method!";
next;
mes "[Sister Haley]";
@@ -1485,13 +1485,13 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "[Sister Haley]";
mes "the material and the method is quite simple.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, I like simple thing, so tell me briefly.";
next;
mes "[Sister Haley]";
mes "^0000cd1 Leaf Of Yggdrasil and 1 live Coal^000000 are what you need.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Only that?";
next;
mes "[Sister Haley]";
@@ -1501,14 +1501,14 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "[Sister Haley]";
mes "Once they breathe in the smoke, they will remember where their bodies are and come back to real life.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is that all?";
next;
mes "[Sister Haley]";
mes "Yes. Indeed~";
mes "One think you must remember: The longer the soul left their body, the less chance he will get to come back.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You should have told me earlier!";
next;
mes "[Sister Haley]";
@@ -1548,7 +1548,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "Whoa~ It's done.";
mes "Hold ^0000cd this in your pocket^000000 and go to the crowd with live and dead ones, you will see who is dead or live.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is that it? Awesome.";
mes "But.. Um.. you know.. is.. it affecting to me.. like in bad way?";
next;
@@ -1560,7 +1560,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "But, For those who are dead.. Oh! I don't mean it's deadly threat, but it will give them little bit of pain.";
mes "So use it carefully not to damage the good dead people.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok.";
mes "Thank you for making this!";
next;
@@ -1596,14 +1596,14 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
next;
mes "[I told her what happened in Nifflheim.]";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So I came here.";
mes "But, I cannot tell who is dead and who is alive, is there any way ^0000cdto check that^000000?";
next;
mes "[Sister Haley]";
mes "Of course, there is. Very ^0000cdgood method^000000!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Really? I was not sure if I found the right place.";
mes "I think I found well!";
next;
@@ -1611,20 +1611,20 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "We study everything to make dead and live ones to peace.";
mes "There is secret way to do that, it kept secretly in our church.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Tell me the way..";
next;
mes "[Sister Haley]";
mes "That is simple! Make ^0000cdspecial halidom^000000!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "S, so how..?";
next;
mes "[Sister Haley]";
mes "How you make it? Bring ^0000cd1 Rosary and 6 Holy Water^000000 to me.";
mes "Then I will make it for you. It's simple";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Y, yes!!";
erasequest 14451;
setquest 14452;
@@ -1653,21 +1653,21 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "Dad, Dad~ Wake up! It's time to wake up!";
mes "I even made the stew for you. Wake and eat it.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Everyone, I am here.";
next;
mes "[Richard's Wife]";
mes "Oh, dear, Adventurer! Welcome!";
mes "Did you find the way to make him back?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes! But I need your help to do this.";
next;
mes "[Richard's Wife]";
mes "How can I help you?";
mes "I will do my best to do it!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Just pray hard to get him back.";
next;
mes "[Richard's Daughter]";
@@ -1678,7 +1678,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "I will pray hard!";
mes "Please!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, So I will burn.. this.";
specialeffect2 EF_TORCH;
sleep2 1000;
@@ -1688,7 +1688,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
sleep2 1000;
specialeffect2 EF_SMOKE;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's almost ran out.. Why not he wakes up..";
mes "Oh!!";
specialeffect EF_RESURRECTION,AREA,"Richard#14hal02";
@@ -1747,7 +1747,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "[Richard]";
mes "I.. came back.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank god. Seriously.";
mes "It would have been really dangerous if I was a little late.";
next;
@@ -1761,7 +1761,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "[Richard]";
mes "Yes, yes. You and your mom are the best!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You can go to Niflheim later.";
mes "Why were you in a rush? You have a family.";
next;
@@ -1769,7 +1769,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "I know. How could I forget my family?";
mes "Anyway I could not even say good bye when I leave..";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I will go and send your regards.";
next;
mes "[Richard]";
@@ -1790,14 +1790,14 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "Dad, Dad~ Wake up! It's time to wake up!";
mes "I even made the stew for you. Wake and eat it.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Everyone, I am here.";
next;
mes "[Richard's Wife]";
mes "Oh, dear, Adventurer! Welcome!";
mes "Did you find a way to bring him back?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes! Oh, w.wait..";
mes "There is something missing. I will get it and come back.";
close;
@@ -1808,7 +1808,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "My sweet heart.. can he come back?";
close;
} else if (questprogress(14454) == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "If it's correct, it should be around here..";
next;
mes "[Richard's Wife]";
@@ -1821,7 +1821,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "Play with me~";
emotion e_sob, "Worried Daughter#14hal";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hi, Is this Richard's house?";
mes "I think I am right..";
next;
@@ -1835,7 +1835,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "Did you find my husband?";
mes "But he is right now.. he hasn't waken up since after the accident..";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So, he is still alive?";
mes "And.. his... arm is attached to his body?";
next;
@@ -1851,7 +1851,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "Is there anything I can help you with..?";
mes "You seem to know my husband.. Do you know something?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I think we should find out why he is like this.";
next;
mes "[Richard's Wife]";
@@ -1875,7 +1875,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "But for some reason, he is not waking up.";
mes "The doctor said it's nothing but a concussion and that he'll wake up soon..";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I see.";
mes "His soul is in Niflhiem. He thinks he is dead.";
next;
@@ -1890,7 +1890,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "He wanted to be a swordsman.. He must have wanted it so deeply.";
mes "He never showed it to us..";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It seems he went there even though he is not dead.";
mes "Something must be wrong.";
next;
@@ -1898,14 +1898,14 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "Can.. can he come back?";
mes "He is still alive here..";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm.. what should I do..?";
mes "Oh, yes! I should go to ^0000cdProntera Church^000000.";
next;
mes "[Richard's Daughter]";
mes "Prontera?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "There is ^0000cda nun I get help from sometimes^000000, I should ask if she can help me.";
next;
mes "[Richard's Wife]";
diff --git a/npc/re/instances/BakonawaLake.txt b/npc/re/instances/BakonawaLake.txt
index 8e1afe859..8214a3039 100644
--- a/npc/re/instances/BakonawaLake.txt
+++ b/npc/re/instances/BakonawaLake.txt
@@ -104,7 +104,7 @@ ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{
mes "The party leader did not generate the dungeon yet.";
close;
} else {
- mapannounce "ma_scene01","A party member, "+strcharinfo(0)+" of the party "+getpartyname(.@party_id)+" is entering the dungeon, "+.@md_name$+".",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
+ mapannounce "ma_scene01","A party member, "+strcharinfo(PC_NAME)+" of the party "+getpartyname(.@party_id)+" is entering the dungeon, "+.@md_name$+".",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
setquest 12278;
warp "1@ma_b",64,51;
end;
diff --git a/npc/re/instances/BangungotHospital.txt b/npc/re/instances/BangungotHospital.txt
index 66ed61f8a..d45fdfc23 100644
--- a/npc/re/instances/BangungotHospital.txt
+++ b/npc/re/instances/BangungotHospital.txt
@@ -267,7 +267,7 @@ L_Enter:
mes "appeared again.";
next;
mes "[Nurse Maenne]";
- mes strcharinfo(0) + "'s help";
+ mes strcharinfo(PC_NAME) + "'s help";
mes "is needed again.";
mes "Please, could you give me";
mes "one more chance?";
@@ -312,7 +312,7 @@ L_Enter:
mes "The party leader did not generate the dungeon yet.";
close;
} else {
- mapannounce "ma_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member entered "+.@md_name$+".",bc_map,"0x00ff99";
+ mapannounce "ma_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(PC_NAME)+" member entered "+.@md_name$+".",bc_map,"0x00ff99";
if (getarg(1)) {
if (questprogress(9223)) {
completequest 9223;
@@ -382,7 +382,7 @@ sec_in02,27,30,0 script Bangungot Gate 2_MONEMUS,{
end;
OnTouch:
.@map$ = instance_mapname("1@ma_h");
- mapannounce .@map$,"Bangungot: You silly "+strcharinfo(0)+" ....",bc_map,"0xFF82FF";
+ mapannounce .@map$,"Bangungot: You silly "+strcharinfo(PC_NAME)+" ....",bc_map,"0xFF82FF";
mapannounce .@map$,"Bangungot: Get out before you die...",bc_map,"0xFF82FF";
areamonster .@map$,44,156,46,158,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Memorial Start")+"::OnMyMobDead";
donpcevent instance_npcname("#Memorial Start_time")+"::OnEnable";
diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt
index 8d1639ea1..878000d0f 100644
--- a/npc/re/instances/BuwayaCave.txt
+++ b/npc/re/instances/BuwayaCave.txt
@@ -98,7 +98,7 @@ ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{
if (.@instance < 0) {
mes "[Guard]";
mes "Party name is... "+getpartyname(.@party_id)+".";;
- mes "Party leader is... "+strcharinfo(0);
+ mes "Party leader is... "+strcharinfo(PC_NAME);
mes "^0000ff"+.@md_name$+"^000000 cannot be opened now.";
mes "Please try a moment later.";
close;
@@ -159,7 +159,7 @@ OnTouch:
mes "The party leader did not generate the dungeon yet.";
close;
} else {
- mapannounce "ma_fild02",getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member began hunting Buwaya in Buwaya Cave.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
+ mapannounce "ma_fild02",getpartyname(getcharid(1))+" party's "+strcharinfo(PC_NAME)+" member began hunting Buwaya in Buwaya Cave.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
setquest 4229;
warp "1@ma_c",35,57;
end;
diff --git a/npc/re/instances/EclageInterior.txt b/npc/re/instances/EclageInterior.txt
index 9ee105bb9..9b232ac99 100644
--- a/npc/re/instances/EclageInterior.txt
+++ b/npc/re/instances/EclageInterior.txt
@@ -114,7 +114,7 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{
close;
}
close2;
- mapannounce "ecl_hub01",getpartyname(.@party_id) + " Party leader " + strcharinfo(0) + " is entering " + .@md_name$,bc_map,"0x00ff99";
+ mapannounce "ecl_hub01",getpartyname(.@party_id) + " Party leader " + strcharinfo(PC_NAME) + " is entering " + .@md_name$,bc_map,"0x00ff99";
warp "1@ecl",60,50;
end;
}
@@ -145,7 +145,7 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{
mes "Farewell, then!";
specialeffect EF_BEGINSPELL3;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "No...way!!!";
specialeffect2 EF_LORD;
percentheal -99,0;
@@ -228,7 +228,7 @@ OnTouch:
next;
mes "We couldn't communicate with them either, and one of them seemed furious after looking around and finding out that its fellows are defeated.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "They look as if they are incarnation of Morroc.";
mes "Is the King of Domons after the Orb?";
mes "Or is it just a coincidence?";
@@ -368,7 +368,7 @@ OnInstanceInit:
next;
cutin "minuel01",4;
mes "[Minuel]";
- mes "" + strcharinfo(0) + "Sir,";
+ mes "" + strcharinfo(PC_NAME) + "Sir,";
mes "Although you're detained on suspicion of being responsible for the recent incident in the lighting room,";
mes "there are some witnesses to prove your innocence.";
next;
@@ -416,7 +416,7 @@ OnInstanceInit:
cutin "",255;
mes "[Loki]";
mes "It's because of this.";
- mes "" + strcharinfo(0) + "It was inside the body of -";
+ mes "" + strcharinfo(PC_NAME) + "It was inside the body of -";
mes "This is how powerful Shenime is.";
next;
mes "On Loki's palm, there rested a small, thin, and dried piece of thorn.";
@@ -433,7 +433,7 @@ OnInstanceInit:
mes "His power enbales him to control another person directly or mentally influence that person indirectly through a part of his body.";
next;
select("Now that I think about it...");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Right before coming here, Shenime reached his hand out to me and I felt a spark when I held his hand.";
mes "I thought it was just my imagination and ignored it...maybe that's when he...";
next;
@@ -456,7 +456,7 @@ OnInstanceInit:
next;
mes "[Nydhog]";
mes "I swear by the name of the guardian of Yggdrasil, too.";
- mes "" + strcharinfo(0) + "- will by no means do such a thing.";
+ mes "" + strcharinfo(PC_NAME) + "- will by no means do such a thing.";
next;
cutin "hisie02",0;
mes "[Hisie]";
@@ -479,7 +479,7 @@ OnInstanceInit:
cutin "",255;
mes "[Loki]";
mes "Someone has to take the responsibility here then.";
- mes "In all probablility," + strcharinfo(0) + "it will be you.";
+ mes "In all probablility," + strcharinfo(PC_NAME) + "it will be you.";
next;
cutin "hisie02",0;
mes "[Hisie]";
@@ -504,7 +504,7 @@ OnInstanceInit:
mes "[Hisie]";
mes "Thank you for your help.";
mes "We will take off now.";
- mes "Let's go." + strcharinfo(0) + ".";
+ mes "Let's go." + strcharinfo(PC_NAME) + ".";
ep14_2_mylord = 30;
changequest 7450,7451;
erasequest 7450;
diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt
index c5e37ee3b..7b12e1649 100644
--- a/npc/re/instances/HazyForest.txt
+++ b/npc/re/instances/HazyForest.txt
@@ -101,7 +101,7 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{
case 1:
mes "[Laphine Soldier]";
mes "Party Name "+getpartyname(.@party_id)+"...";
- mes "Party Leader "+strcharinfo(0)+"...";
+ mes "Party Leader "+strcharinfo(PC_NAME)+"...";
.@instance = instance_create(.@md_name$, .@party_id);
if (.@instance < 0) {
mes "Hmm...";
@@ -177,7 +177,7 @@ bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{
} else {
if (questprogress(7211,PLAYTIME) == 2) erasequest 7211;
if (!questprogress(7211,PLAYTIME)) setquest 7211;
- mapannounce "bif_fild01",getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member is entering the Mistwood Maze.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
+ mapannounce "bif_fild01",getpartyname(getcharid(1))+" party's "+strcharinfo(PC_NAME)+" member is entering the Mistwood Maze.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
warp "1@mist",89,29;
close;
}
@@ -581,12 +581,12 @@ OnTimer3000:
mes "That's my name.";
mes "And yours?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "....";
- mes "...."+strcharinfo(0)+" sir.";
+ mes "...."+strcharinfo(PC_NAME)+" sir.";
next;
mes "[Loki]";
- mes "I see. "+strcharinfo(0)+".";
+ mes "I see. "+strcharinfo(PC_NAME)+".";
mes "I'm asking you again.";
mes "Do you plan to pass through this forest?";
next;
@@ -905,7 +905,7 @@ mora,48,152,3 script Sharp Eyed Man 4_M_ROKI2,{
break;
}
mes "[Nydhogg the Guardian]";
- mes strcharinfo(0)+"...";
+ mes strcharinfo(PC_NAME)+"...";
mes "Thanks for listening to my long story.";
next;
mes "[Nydhogg the Guardian]";
diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt
index ff472e23d..e44fed03b 100644
--- a/npc/re/instances/MalangdoCulvert.txt
+++ b/npc/re/instances/MalangdoCulvert.txt
@@ -422,7 +422,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{
.@instance = instance_create(.@md_name$,.@party_id);
if (.@instance < 0) {
mes "Party name: "+getpartyname(.@party_id);
- mes "Party leader: "+strcharinfo(0);
+ mes "Party leader: "+strcharinfo(PC_NAME);
mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!";
close;
}
@@ -468,7 +468,7 @@ L_Enter:
mes "The party leader has not reserved entrance to the dungeon yet.";
close;
}
- mapannounce "mal_in01", strcharinfo(0)+" of the party "+getpartyname(.@party_id)+" is entering the Culvert.",bc_map,"0x00ff99";
+ mapannounce "mal_in01", strcharinfo(PC_NAME)+" of the party "+getpartyname(.@party_id)+" is entering the Culvert.",bc_map,"0x00ff99";
if (!questprogress(12254)) setquest 12254;
warp "1@pump",63,98;
end;
@@ -761,7 +761,7 @@ OnEnable:
copyarray .@partymemberaid[0],$@partymemberaid[0],$@partymembercount;
for(.@i = 0; .@i<$@partymembercount; ++.@i) {
if (attachrid(.@partymemberaid[.@i])) {
- if (strcharinfo(3) == .@map$)
+ if (strcharinfo(PC_MAP) == .@map$)
viewpoint 0,.@x,.@y,.@index,0xFFFF00;
detachrid;
}
diff --git a/npc/re/instances/OctopusCave.txt b/npc/re/instances/OctopusCave.txt
index c2087649c..84b323361 100644
--- a/npc/re/instances/OctopusCave.txt
+++ b/npc/re/instances/OctopusCave.txt
@@ -108,7 +108,7 @@ mal_dun01,151,235,5 script Starfish 4_ASTER,{
if (.@instance < 0) {
mes "[Starfish]";
mes "Party name is... "+getpartyname(.@party_id)+".";
- mes "Party leader is... "+strcharinfo(0)+".";
+ mes "Party leader is... "+strcharinfo(PC_NAME)+".";
mes "^0000ff"+.@md_name$+"^000000, I cannot open now, hehe.";
mes "Now is not the time, please wait.";
close;
@@ -161,7 +161,7 @@ mal_dun01,153,237,5 script Weird Entrance CLEAR_NPC,{
mes "Big trouble is waiting, if you go in now.";
close;
}
- mapannounce "mal_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member started to hunt the Octopus!",bc_map,"0x00ff99";
+ mapannounce "mal_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(PC_NAME)+" member started to hunt the Octopus!",bc_map,"0x00ff99";
if (!questprogress(4197)) setquest 4197;
warp "1@cash",199,99;
end;
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt
index 329bee220..3bef4589d 100644
--- a/npc/re/instances/OldGlastHeim.txt
+++ b/npc/re/instances/OldGlastHeim.txt
@@ -114,7 +114,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{
.@instance = instance_create(.@md_name$, .@party_id);
if (.@instance < 0) {
mesf("Party Name: %s", .@p_name$);
- mesf("Party Leader: %s", strcharinfo(0));
+ mesf("Party Leader: %s", strcharinfo(PC_NAME));
mesf("^0000ff%s^000000 - Reservation Failed!", .@md_name$);
close;
}
@@ -134,7 +134,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{
"The party leader did not generate the dungeon yet.", .@md_name$);
close;
}
- mapannounce("glast_01", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(0), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN);
+ mapannounce("glast_01", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(PC_NAME), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN);
setquest 12317;
warp "1@gl_k", 150, 20;
end;
@@ -179,7 +179,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{
npctalk(_("Are you the one Herico sent to help me?"));
next;
select("Oh. Well I...");
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("Ah yes, I am. Herico told me to meet you.");
unittalk(getcharid(3), _("Ah yes, I am. Herico told me to meet you."));
next;
@@ -189,7 +189,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{
npctalk(_("We don't have much time. We must report to Sir. Heinrich about Himelmez's invasion."));
next;
select("Himelmez...");
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("Who is Himelmez?");
unittalk(getcharid(3), _("Who is Himelmez?"));
next;
@@ -287,7 +287,7 @@ OnEnable:
}
cutin("gl_heinrich2", 2);
select("Sir. Heinrich. Varmundt...");
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("Sir. Heinrich. Do you know what is happening in the castle now?");
unittalk(getcharid(3), _("Sir. Heinrich. Do you know what is happening in the castle now?"));
next;
@@ -300,7 +300,7 @@ OnEnable:
npctalk(_("What is it? Something wrong with the castle?"));
next;
select("Himelmez's invasion...");
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!");
unittalk(getcharid(3), _("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!"));
next;
@@ -319,7 +319,7 @@ OnEnable:
npctalk(_("We must hide the heart piece to a safe place before Himelmez's attack starts!"), instance_npcname("Varmundt#ghinstance2"));
next;
select("Even if you don't believe me...");
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("I can't make you believe me, but there's no time to argue!");
unittalk(getcharid(3), _("I can't make you believe me, but there's no time to argue!"));
cutin("gl_barmund2", 255);
@@ -811,7 +811,7 @@ OnMyMobDead:
npctalk(_("Save me! Save me!!!"));
next;
select("Hold on!Are you the only survivor?");
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("Hold on!\r"
"Are you the only survivor?");
unittalk(getcharid(3), _("Hold on! Are you the only survivor?"));
@@ -828,7 +828,7 @@ OnMyMobDead:
npctalk(_("Altar boy Domun : All I could do was... Just hide in here... Nothing, nothing I could do..."));
next;
select("Pull it together!");
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("Wake up kid! Go east and find the middle passage to the outside! That is safe!");
unittalk(getcharid(3), _("Wake up kid! Go east and find the middle passage to the outside! That is safe!")); // Displays 1st Letter of char name in small?
next;
@@ -839,7 +839,7 @@ OnMyMobDead:
npctalk(_("Altar boy Domun : To the east passage? Alone? How?"));
next;
select("I will give you a weapon.");
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("Here's a weapon. Just close your eye and swing for those monsters.");
unittalk(getcharid(3), _("Here's a weapon. Just close your eye and swing for those monsters."));
next;
@@ -909,7 +909,7 @@ OnMyMobDead:
specialeffect EF_CRASHEARTH;
next;
select("Relax! I'm not a monster!");
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("Relax! I am Human. Are you alone? Anyone else here?");
unittalk(getcharid(3), _("Relax! I am Human. Are you alone? Anyone else here?"));
next;
@@ -918,7 +918,7 @@ OnMyMobDead:
npctalk(_("Holgren the Destroyer : It's only me alive."));
next;
select("It's dangerous here...");
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("It's dangerous here. You know the way to the middle passage? Can you move?");
unittalk(getcharid(3), _("It's dangerous here. You know the way to the middle passage? Can you move?")); // Displays 1st Letter of char name in small?
next;
@@ -927,7 +927,7 @@ OnMyMobDead:
npctalk(_("Holgren the Destroyer : Yes, I can move. I need to get out of here."));
next;
select("Be safe...");
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("Sorry, I can't go with you.");
unittalk(getcharid(3), _("Sorry, I can't go with you."));
next;
diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt
index 16eaad351..ce0ca4c31 100644
--- a/npc/re/instances/WolfchevLaboratory.txt
+++ b/npc/re/instances/WolfchevLaboratory.txt
@@ -1876,7 +1876,7 @@ lhz_dun04,151,276,3 script Researcher#memo 4_LGTSCIENCE,{
instance_init(.@instance);
mes "[Wolfchev]";
mes "Alright! I have marked lan entering system code as";
- mes "^0000ff"+ strcharinfo(1) +"^000000 party leader's name ^0000ff"+ strcharinfo(PC_NAME) +"^000000!!.";
+ mes "^0000ff"+ strcharinfo(PC_PARTY) +"^000000 party leader's name ^0000ff"+ strcharinfo(PC_NAME) +"^000000!!.";
next;
mes "[Wolfchev]";
mes "Now, your party is free to pass the entrance.";
@@ -1938,7 +1938,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
mes "You have been wounded by laboratory entrance system attack.";
close;
} else {
- mapannounce "lhz_dun04","Laboratory entrance system ["+ strcharinfo(1) +"] member ["+ strcharinfo(PC_NAME) +"] access granted..",bc_map,"0x0DF297";
+ mapannounce "lhz_dun04","Laboratory entrance system ["+ strcharinfo(PC_PARTY) +"] member ["+ strcharinfo(PC_NAME) +"] access granted..",bc_map,"0x0DF297";
setquest 5112;
warp "1@lhz.gat", 45, 148;
close;
diff --git a/npc/re/instances/ghost_palace.txt b/npc/re/instances/ghost_palace.txt
index ea8f3d853..8b0bbb866 100644
--- a/npc/re/instances/ghost_palace.txt
+++ b/npc/re/instances/ghost_palace.txt
@@ -94,7 +94,7 @@ dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{
.@md_name$ = "Ghost Palace";
if (.@instance < 0) {
mesf("Party Name: %s", .@p_name$);
- mesf("Party Leader: %s", strcharinfo(0));
+ mesf("Party Leader: %s", strcharinfo(PC_NAME));
mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
close();
}
@@ -155,7 +155,7 @@ dali02,41,134,0 script Interdimensional Device::gpportal PORTAL,{
mes("^FF0000Inside the device you see a dark hole. If you wish to enter you may wish to talk to the Unpleasant Royal Guard first.^000000");
close();
}
- mapannounce("dali", sprintf(_$("%s of the party, %s, is entering the Ghost Palace."), strcharinfo(0), getpartyname(getcharid(1))), bc_map, C_SPRINGGREEN);
+ mapannounce("dali", sprintf(_$("%s of the party, %s, is entering the Ghost Palace."), strcharinfo(PC_NAME), getpartyname(getcharid(1))), bc_map, C_SPRINGGREEN);
if (!questprogress(1260)) setquest 1260;
setquest 1261;
warp("1@spa", 198, 188);
@@ -548,7 +548,7 @@ OnInstanceInit:
"Did you see?");
npctalk(_("Okay, that is good. A traveler. Did you see?"), instance_npcname("Sakray#gp5"));
next;
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("Sakray, What do you want sympathy? Or is it a trap?");
unittalk(getcharid(3), _("Sakray, What do you want sympathy? Or is it a trap?"));
next;
@@ -556,7 +556,7 @@ OnInstanceInit:
mes("Non...I did not need to make an effort to catch a novice.");
npctalk(_("Non...I did not need to make an effort to catch a novice."), instance_npcname("Sakray#gp5"));
next;
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("If so... then why...?");
unittalk(getcharid(3), _("If so... then why...?"));
next;
@@ -578,7 +578,7 @@ OnInstanceInit:
mes("[Sakray]");
mes("Can you set yourself free from this curse?");
next;
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("...");
unittalk(getcharid(3), _("..."));
next;
diff --git a/npc/re/instances/saras_memory.txt b/npc/re/instances/saras_memory.txt
index bb7dbdeec..17e075f0f 100644
--- a/npc/re/instances/saras_memory.txt
+++ b/npc/re/instances/saras_memory.txt
@@ -188,7 +188,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{
.@instance = instance_create(.@md_name$, .@party_id);
if (.@instance < 0) {
mesf("Party Name: %s", .@p_name$);
- mesf("Party Leader: %s", strcharinfo(0));
+ mesf("Party Leader: %s", strcharinfo(PC_NAME));
mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
close;
}
@@ -207,7 +207,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{
"The party leader did not generate the dungeon yet.", .@md_name$);
close;
}
- mapannounce("dali", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(0), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN);
+ mapannounce("dali", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(PC_NAME), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN);
setquest 15002;
warp "1@sara", 250, 155;
end;
@@ -221,7 +221,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{
1@sara,261,156,5 script A girl#sarains 4_F_SARAH_BABY,{
if (getcharid(0) != getpartyleader(getcharid(1), 2))
end;
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("Where am I?");
unittalk(getcharid(3), _("Where am I?"));
next;
@@ -230,7 +230,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{
mes("Hello! This is the village of Payon. You don't seem to be from around here...");
npctalk(_("A girl : Hello! This is the village of Payon. You don't seem to be from around here..."));
next;
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("Are you from here? You don't seem to quite match the locals either.");
unittalk(getcharid(3), _("Are you from here? You don't seem to quite match to locals either."));
next;
@@ -242,7 +242,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{
mes("My father is doyen of this village! I just take after my mother.");
donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat1";
next;
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("Oh! I am sorry! Uh... Why are you standing out here all alone?");
unittalk(getcharid(3), _("Oh! I am sorry! Uh... Why are you standing out here all alone?"));
next;
@@ -1091,7 +1091,7 @@ OnMyMobDead:
mes("I have been looking for you Sara. Please come with daddy it is very dangerous here!");
donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat2";
next;
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("I won't let you take Sara!");
unittalk(getcharid(3), _("I won't let you take Sara!"));
next;
@@ -1100,7 +1100,7 @@ OnMyMobDead:
mes("The murderer is here! Guards! We will finish him once and for all!");
donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat3";
next;
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("Sara... run! Save yourself!");
unittalk(getcharid(3), _("Sara... run! Save yourself!"));
next;
@@ -1233,7 +1233,7 @@ OnMyMobDead:
mes("Why.. *hack* are you trying to kill my wife and daughter?");
npctalk(_("Why.. *hack* are you trying to kill my wife and daughter?"));
next;
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!");
unittalk(getcharid(3), _("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!"));
next;
@@ -1257,7 +1257,7 @@ OnMyMobDead:
mes("If.. you are not the assassin sent to kill my wife and daughter, who are you?");
npctalk(_("If.. you are not the assassin sent to kill my wife and daughter, who are you?"));
next;
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene.");
unittalk(getcharid(3), _("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene."));
next;
@@ -1270,11 +1270,11 @@ OnMyMobDead:
mes("Strange men... I bet they were some of the village elders. Ugh...");
npctalk(_("Strange men... I bet they were some of the village elders. Ugh..."));
next;
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("There might be more assassins so we have to find Sara as fast as we can.");
unittalk(getcharid(3), _("There might be more assassins so we have to find Sara as fast as we can."));
next;
- mesf("[%s]", strcharinfo(0));
+ mesf("[%s]", strcharinfo(PC_NAME));
mes("Sara believes that you killed her mother. We need to tell her the truth.");
unittalk(getcharid(3), _("Sara believes that you killed her mother. We need to tell her the truth."));
next;
diff --git a/npc/re/jobs/1-1/acolyte.txt b/npc/re/jobs/1-1/acolyte.txt
index 76474aa05..dae96908b 100644
--- a/npc/re/jobs/1-1/acolyte.txt
+++ b/npc/re/jobs/1-1/acolyte.txt
@@ -147,7 +147,7 @@ prt_fild03,365,255,2 script Ascetic#aco 4_M_ORIENT02,{
mes "Oh...? You must be the one who aspires to become an Acolyte. I've already received news from the Sanctuary that you might be coming.";
next;
mes "[Father Rubalkabara]";
- mes "Now, your name was " + strcharinfo(0) + ", right? Excellent, thank you for visiting me.";
+ mes "Now, your name was " + strcharinfo(PC_NAME) + ", right? Excellent, thank you for visiting me.";
next;
mes "[Father Rubalkabara]";
mes "I believe you've been told much about Acolytes from Friar Mareusis. Plus, there's plenty of helpful people in the Prontera Sanctuary.";
@@ -175,7 +175,7 @@ prt_fild03,365,255,2 script Ascetic#aco 4_M_ORIENT02,{
mes "Let's see...";
next;
mes "[Father Rubalkabara]";
- mes "Your name is " + strcharinfo(0) + "?";
+ mes "Your name is " + strcharinfo(PC_NAME) + "?";
mes "I don't think your name";
mes "is on my list. Hmmm...";
next;
@@ -224,10 +224,10 @@ moc_fild07,41,355,4 script Ascetic#2aco 4_F_SISTER,{
mes "Ah, you must be one of the Acolyte applicants. I sincerely welcome you.";
next;
mes "[Mother Mathilda]";
- mes "What is your name? " + strcharinfo(0) + "? Let's see... Ah, you're on my list.";
+ mes "What is your name? " + strcharinfo(PC_NAME) + "? Let's see... Ah, you're on my list.";
next;
mes "[Mother Mathilda]";
- mes "I will send a message to the Sanctuary confirming that you, " + strcharinfo(0) + " visited me and completed your penance.";
+ mes "I will send a message to the Sanctuary confirming that you, " + strcharinfo(PC_NAME) + " visited me and completed your penance.";
next;
mes "[Mother Mathilda]";
mes "Please return to the Prontera Sanctuary and speak to the Priest in charge.";
@@ -244,7 +244,7 @@ moc_fild07,41,355,4 script Ascetic#2aco 4_F_SISTER,{
next;
mes "[Mother Mathilda]";
mes "Now, what is your name?";
- mes "" + strcharinfo(0) + "? Let's see...";
+ mes "" + strcharinfo(PC_NAME) + "? Let's see...";
next;
mes "[Mother Mathilda]";
mes "Hmm...";
@@ -301,10 +301,10 @@ prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{
mes "So what's your name?";
next;
mes "[Father Yosuke]";
- mes "" + strcharinfo(0) + ", huh?";
+ mes "" + strcharinfo(PC_NAME) + ", huh?";
next;
mes "[Father Yosuke]";
- mes "Okay. I'll send a message to the Sanctuary that you, " + strcharinfo(0) + ", came to visit me.";
+ mes "Okay. I'll send a message to the Sanctuary that you, " + strcharinfo(PC_NAME) + ", came to visit me.";
next;
mes "[Father Yosuke]";
mes "Now go back to the Santuary and finish becoming an Acolyte, kid.";
@@ -321,7 +321,7 @@ prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{
mes "Not bad at all, you've made it all the way here from Prontera. So what's your name, kid?";
next;
mes "[Father Yosuke]";
- mes "" + strcharinfo(0) + ", huh? Why isn't your name on my list?";
+ mes "" + strcharinfo(PC_NAME) + ", huh? Why isn't your name on my list?";
next;
mes "[Father Yosuke]";
mes "You probably made a mistake. Go back to the Santuary, and check with the Bishop.";
diff --git a/npc/re/jobs/1-1/archer.txt b/npc/re/jobs/1-1/archer.txt
index 0f2b92025..a7ef0ef10 100644
--- a/npc/re/jobs/1-1/archer.txt
+++ b/npc/re/jobs/1-1/archer.txt
@@ -97,7 +97,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
close;
}else{
mes "[Archer Guildsman]";
- mes "You are... "+strcharinfo(0)+". right?";
+ mes "You are... "+strcharinfo(PC_NAME)+". right?";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Archer Guildsman]";
diff --git a/npc/re/jobs/1-1/mage.txt b/npc/re/jobs/1-1/mage.txt
index 55107fd00..29593163b 100644
--- a/npc/re/jobs/1-1/mage.txt
+++ b/npc/re/jobs/1-1/mage.txt
@@ -113,7 +113,7 @@ geffen_in,164,124,4 script Mage Guildsman#mage 2_F_MAGICMASTER,{
close;
}
mes "Alright.. sign the application form.... Wow~ you have good handwriting! Ahh, okay. That's enough.";
- mes "You are... "+strcharinfo(0)+".";
+ mes "You are... "+strcharinfo(PC_NAME)+".";
next;
mes "[Mage Guildsman]";
mes "Hmm I can see that you've tried hard in your own way. Though it seems to be a little clumsy, but well I think it's okay!";
diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt
index 5e2da345c..393b9a13c 100644
--- a/npc/re/jobs/1-1/thief.txt
+++ b/npc/re/jobs/1-1/thief.txt
@@ -158,7 +158,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{
}
mes "[Thief Guildsman]";
mes "Alright, tell me your name. Huh? What?";
- mes ""+strcharinfo(0)+". So "+strcharinfo(0)+", right...?";
+ mes ""+strcharinfo(PC_NAME)+". So "+strcharinfo(PC_NAME)+", right...?";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Thief Guildsman]";
@@ -169,7 +169,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{
}
mes "[Thief Guildsman]";
mes "Hmm.... I found your interesting criminal records from the data of the detective agency. Well you seem to have what it takes to be a good thief.";
- mes ""+strcharinfo(0)+". I now declare that you have passed the job interview!";
+ mes ""+strcharinfo(PC_NAME)+". I now declare that you have passed the job interview!";
next;
mes "[Thief Guildsman]";
mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
@@ -186,7 +186,7 @@ moc_prydb1,42,133,2 script Thief Guildsman#thief 2_M_THIEFMASTER,{
mes "Let's begin the job-changing ceremony of our guild!";
next;
mes "[Commander of Thief Guild]";
- mes "'"+strcharinfo(0)+".'";
+ mes "'"+strcharinfo(PC_NAME)+".'";
mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'";
callfunc "Job_Change",Job_Thief;
q_job_thief = 0;
diff --git a/npc/re/jobs/2e/kagerou_oboro.txt b/npc/re/jobs/2e/kagerou_oboro.txt
index c239e4a0e..ae28e7b2d 100644
--- a/npc/re/jobs/2e/kagerou_oboro.txt
+++ b/npc/re/jobs/2e/kagerou_oboro.txt
@@ -143,7 +143,7 @@ job_ko,25,115,4 script Old Man#ko 4_M_KAGE_OLD,{
cutin "",255;
end;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me...";
next;
mes "^1A95E6You tried to talk to the old man but there is no response. Just when you are about to turn away...^1A95E6";
@@ -1398,8 +1398,8 @@ OnTouch:
mes "< Used 5 LP >";
set job_kagero_lp, job_kagero_lp - 5;
next;
- set $20110808_sko01$, strcharinfo(0);
- mes strcharinfo(0)+" was here.";
+ set $20110808_sko01$, strcharinfo(PC_NAME);
+ mes strcharinfo(PC_NAME)+" was here.";
mes "You left your name.";
next;
} else {
@@ -1969,7 +1969,7 @@ job_ko,127,125,4 script Red Leopard Joe#ko 4_M_JOB_ASSASSIN,{
mes "Don't like it that I'm not the first one you visited but that is not important.";
next;
mes "[Red Leopard Joe]";
- mes "Alright, " + strcharinfo(0) + "!";
+ mes "Alright, " + strcharinfo(PC_NAME) + "!";
mes "Welcome to the workshop where weapons are created for the family.";
next;
mes "[Red Leopard Joe]";
@@ -2158,7 +2158,7 @@ job_ko,127,125,4 script Red Leopard Joe#ko 4_M_JOB_ASSASSIN,{
if (questprogress(5143) == 1) completequest 5143;
if (questprogress(5144) == 1) completequest 5144;
mes "[Red Leopard Joe]";
- mes "'" + strcharinfo(0) + "'";
+ mes "'" + strcharinfo(PC_NAME) + "'";
mes "Passed the weapon test!!";
close2;
enable_items;
@@ -2555,9 +2555,9 @@ job_ko,148,46,4 script Guide Gion#ko2 4_M_KAGE_OLD,{
mes "[Guide Gion]";
mes "The Test of Battle will be put off for a while. Don't worry because this does not have affect to other tests.";
next;
- mapannounce "job_ko","[Gion] My Friend " + strcharinfo(0) + " made it to " + (Sex == SEX_MALE ? "Kagerou" : "Oboro") + " Path. Congratulations!!",bc_map;
+ mapannounce "job_ko","[Gion] My Friend " + strcharinfo(PC_NAME) + " made it to " + (Sex == SEX_MALE ? "Kagerou" : "Oboro") + " Path. Congratulations!!",bc_map;
mes "[Guide Gion]";
- mes "My friend " + strcharinfo(0) + " made it to " + (Sex == SEX_MALE ? "Kagerou" : "Oboro") + " Path. Congratulations!!";
+ mes "My friend " + strcharinfo(PC_NAME) + " made it to " + (Sex == SEX_MALE ? "Kagerou" : "Oboro") + " Path. Congratulations!!";
next;
cutin "job_ko02",2;
mes "[Guide Gion]";
@@ -2570,14 +2570,14 @@ job_ko,148,46,4 script Guide Gion#ko2 4_M_KAGE_OLD,{
donpcevent "Red Leopard Joe#ko2::OnEnable";
cutin "job_ko04",2;
mes "[Guide Gion]";
- mes "I'm sorry I almost forgot about you two. Do you have anything to share with " + strcharinfo(0) + "?";
+ mes "I'm sorry I almost forgot about you two. Do you have anything to share with " + strcharinfo(PC_NAME) + "?";
next;
cutin "",255;
mes "[Cougar]";
mes "Hmm... Embarrassing... to speak so suddenly...";
next;
mes "[Cougar]";
- mes strcharinfo(0) + ", you are now a proud member of our family. Always hold your head high and...";
+ mes strcharinfo(PC_NAME) + ", you are now a proud member of our family. Always hold your head high and...";
next;
mes "[Cougar]";
mes "^777777(Gai's voice fades out.)^000000.";
@@ -2620,7 +2620,7 @@ job_ko,148,46,4 script Guide Gion#ko2 4_M_KAGE_OLD,{
for (set .@i,5131; .@i<=5146; set .@i,.@i+1)
if (questprogress(.@i)) erasequest .@i;
set job_kagero,9;
- getnameditem .@item,strcharinfo(0);
+ getnameditem .@item,strcharinfo(PC_NAME);
jobchange(Sex == SEX_MALE ? Job_Kagerou : Job_Oboro);
donpcevent "Summon Target#ko::OnEnable";
mes "[Guide Gion]";
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt
index 9caa1f538..1a03af44c 100644
--- a/npc/re/jobs/3-1/archbishop.txt
+++ b/npc/re/jobs/3-1/archbishop.txt
@@ -212,7 +212,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "hahahahaha.";
mes "huhuhuhu. humhum.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hello. are you... Priest Dayan?";
next;
mes "[Priest]";
@@ -220,13 +220,13 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
next;
mes "He turns his head towards you.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Aren't you Priest Dayan?";
next;
mes "[Priest]";
mes "muttering...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Priest! Da~yan! Right!?";
next;
mes "[Priest Dayan]";
@@ -240,11 +240,11 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "I forgot to wear my hearing aid. hehe.";
mes "Anyway, why have you come here?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm, I wanted to tell you...";
next;
input .@inputstr$;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "" + .@inputstr$ + "";
next;
if (.@inputstr$ != "I'm here for the Holy Pilgrimage") {
@@ -259,7 +259,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
next;
mes "He cups his ears towards you.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^FF0000I'm here for the Holy Pilgrimage!^000000";
mes "^FF0000I'm here for the Holy Pilgrimage!^000000";
mes "^FF0000I'm here for the Holy Pilgrimage!^000000";
@@ -383,7 +383,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "I can feel that you have a fresh energy.";
mes "Maybe you did pray truthfully.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I feel light-hearted. Like I was just reborn...";
next;
mes "[Priest Dayan]";
@@ -391,7 +391,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "A smile from a peaceful mind will easily rid people of their wariness.";
mes "Please, inspire people with love and energy.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Thanks for your kind words.";
next;
mes "[Priest Dayan]";
@@ -409,7 +409,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "I think she is exhausted due to praying too much.";
mes "I hope the air of Yggdrasil will be helpful to her.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Don't worry.";
mes "I'll go and meet her.";
next;
@@ -429,32 +429,32 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
yggdrasil01,220,47,0 script #arch_pilgrimage HIDDEN_WARP_NPC,5,5,{
OnTouch:
if (job_arch == 2) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is it the spring of Hvergelmir.";
mes "This place is a very vivid and peaceful place.";
mes "It's proper to pray.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Time to genuflect...";
mes "Time to start...";
mes "Hmm, what did that priest say to me?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm... What is the first way?";
next;
switch(select("The way of silence.", "The way of confession.", "The way of meditation.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The way of silence...?";
mes "I don't think so.";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The way of confession...?";
mes "I don't think so.";
close;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The way of meditation...?";
mes "Yes, it's the way of meditation.";
next;
@@ -481,17 +481,17 @@ OnTouch:
mes "^3131FF[Priest Dayan]^000000";
mes "^3131FFDon't be afraid of pain. That is a necessity and will be a first step to enter a way to liquidate past wounds.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Pain... What kind of faults have I had?";
input .@inputstr$;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I confess my guilt to the Almighty God Odin.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^3131FF" + .@inputstr$ + ".^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh benevolent Odin, Take mercy on me and pity me because I'm remiss in the discharge of my duties as a minister.";
mes "Please, lead the way and save a foolish minister with your wisdom.";
next;
@@ -518,7 +518,7 @@ OnTouch:
mes "^3131FFYou're drinking the Holy Water.^000000";
next;
if (countitem(Holy_Water) == 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh no! I forgot to bring a Holy Water!";
close;
}
@@ -548,19 +548,19 @@ OnTouch:
mes "A chord crashes out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -";
specialeffect2 EF_GLORIA;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "~Descendants of Heimdal gather under the Ash tree Yggdrasil.~";
mes "~The Curdan bird which sits on a branch brings me the wisdom of whole world.~";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "~The Curdan wolf protects me from all threats in the world.~";
specialeffect2 EF_GLORIA;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "~The host of ballascalf, rise up from your seat. The whole world shouts for joy.~";
mes "~The father of light, the poet of wisdom, sing for me.~";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "~The host of a glittering glass, give me a holy prediction.~";
specialeffect2 EF_GLORIA;
next;
@@ -568,7 +568,7 @@ OnTouch:
specialeffect2 EF_BLESSING;
specialeffect2 EF_RESURRECTION;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That was refreshing.";
mes "I guess I should go back to Priest Dayan.";
job_arch = 3;
@@ -576,7 +576,7 @@ OnTouch:
warp "umbala",138,219;
end;
} else if (job_arch == 3) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The song is over. It's time to go back to Priest Dayan.";
close2;
warp "umbala",138,219;
@@ -593,7 +593,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "- You don't feel like disturbing her -";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Umm, hello sister?";
next;
mes "[Vinue]";
@@ -601,7 +601,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "It's not time to have a service yet...";
mes "Are you here to pray, "+ (Sex == SEX_MALE ? "brother" : "sister") +"?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I came here to say hello from Priest Dayan from Prontera.";
next;
mes "[Vinue]";
@@ -609,11 +609,11 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "Is he good?";
mes "He is so cute even though he's old.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "He told me that he was worried because when he saw you last time, you seemed sad.";
mes "He asks you to go on a Holy Pilgrimage.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Umbala has the vital power of nature!";
next;
mes "[Vinue]";
@@ -643,7 +643,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "[Vinue]";
mes "At first, it was a dream that Valkyrie was sad and in darkness.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Valkyrie?";
next;
mes "[Vinue]";
@@ -657,7 +657,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "[Vinue]";
mes "What a cruel performance! I suddenly can't breathe properly and then I wake up.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "To have to see the death of Valkyrie, must be a tormenting dream.";
next;
mes "[Vinue]";
@@ -667,7 +667,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "[Vinue]";
mes "I've been wanting to pray at Odin's shrine to make the dream go away. But that shrine became a den of evil a long time ago.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The shrine?";
mes "Nobody tried to subdue the evil?";
next;
@@ -678,7 +678,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "[Vinue]";
mes "These days, there are a lot of people because of the development of the Odin shrine, but their situation is not so good.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is the dream related with the evil in the Odin shrine?";
next;
mes "[Vinue]";
@@ -698,7 +698,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "But, it'll be scary inside!";
mes "There are lots of devils inside!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But I can't pretend to ignore a Sister who is in trouble?";
mes "I'm a minister who copes with lots of asceticism!";
mes "Entrust me.";
@@ -707,13 +707,13 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "Ah... I'm so worried....";
mes "I'll never forget your warm heart.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "How do I get to Odin shrine?";
next;
mes "[Vinue]";
mes "There is a ferry on the right side of the church.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ok, wait for good news!";
next;
mes "[Vinue]";
@@ -806,7 +806,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
mes "You are a descendant of Heimdal living in pain as a mortal, why are you in here?";
mes "Are you here to ridicule my grim fate?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "No way!";
mes "But it's true that I'm here for you.";
next;
@@ -822,7 +822,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
mes "I was already expelled from Asgard.";
mes "My duty is protecting this small island from humans trying to take it from the Gods and even I don't have any energy to do so.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It's not that kind of problem.";
mes "But someone who perceives your painful situation has sent me here.";
next;
@@ -875,11 +875,11 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
mes "[Valkyrie Anguhilde]";
mes "Mortal one, what is your name?";
next;
- mes "[" + strcharinfo(0) + "]";
- mes "My name is " + strcharinfo(0) + ".";
+ mes "[" + strcharinfo(PC_NAME) + "]";
+ mes "My name is " + strcharinfo(PC_NAME) + ".";
next;
mes "[Valkyrie Anguhilde]";
- mes "" + strcharinfo(0) + ",";
+ mes "" + strcharinfo(PC_NAME) + ",";
mes "You told me that you want to help me, right? Even though it disgraces me, I am asking for your help.";
next;
mes "[Valkyrie Anguhilde]";
@@ -919,7 +919,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
if ($@archbs == 0) {
$@archbs = 1;
mes "[Valkyrie Anguhilde]";
- mes "" + strcharinfo(0) + " Did you finish preparing for your way of asceticism?";
+ mes "" + strcharinfo(PC_NAME) + " Did you finish preparing for your way of asceticism?";
next;
if (getmapusers("job3_arch02") > 0) {
mes "[Valkyrie Anguhilde]";
diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt
index 3f34e03f7..d56aff87d 100644
--- a/npc/re/jobs/3-1/guillotine_cross.txt
+++ b/npc/re/jobs/3-1/guillotine_cross.txt
@@ -43,10 +43,10 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{
mes "Finally, it's time...";
mes "Hey, what's your name?";
next;
- switch(select(strcharinfo(0),".....")) {
+ switch(select(strcharinfo(PC_NAME),".....")) {
case 1:
mes "[Ahcart]";
- mes strcharinfo(0)+"?";
+ mes strcharinfo(PC_NAME)+"?";
mes "Got it. I'll remember your name.";
mes "A master told me that you are a person with ability.";
break;
@@ -168,7 +168,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{
}
function script func_3rdgc {
- .@n$ = "["+strcharinfo(0)+"]";
+ .@n$ = "["+strcharinfo(PC_NAME)+"]";
mes .@n$;
mes "Let me collect all the information...";
.@i = 0;
@@ -302,8 +302,8 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "Oh? You are a person of this world.";
mes "Your name is...";
next;
- mes "["+strcharinfo(0)+"]";
- mes strcharinfo(0)+".";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes strcharinfo(PC_NAME)+".";
next;
mes "[Daora]";
if (job_3rd_gc == 3) {
@@ -630,7 +630,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "[Daora]";
mes "My glass, you don't need it?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes. I already have enough information.";
mes "If that is a stuff has a long story behind it,";
mes "we have only one way.";
@@ -903,7 +903,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{
mes "We saw a stranger in this village, we are quite sure that he is the person who we are looking for your task.";
next;
mes "[Mayshell]";
- mes strcharinfo(0)+".";
+ mes strcharinfo(PC_NAME)+".";
mes "Time is not waiting for you.";
mes "Go ahead. Spill blood with the blade of a knife that stands for a stoic life.";
job_3rd_gc = 5;
@@ -915,7 +915,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{
next;
mes "[Mayshell]";
mes "It's a test to watch you.";
- mes "Let me see, "+strcharinfo(0)+"...";
+ mes "Let me see, "+strcharinfo(PC_NAME)+"...";
mes "Go out and think about what you have to do first.";
next;
mes "[Mayshell]";
@@ -1511,7 +1511,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
mes "I'm a man of ability.";
next;
select("Where did you see her?");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A few days have passed already.";
mes "I want to find her as soon as possible.";
mes "You said you saw that child? Where did you see her?";
@@ -1798,10 +1798,10 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{
mes "You're an adventurer, so I'm asking you.";
next;
select("I'll send her your message.", "Hmm...");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "- Even though I don't have time to spare, the girl mentioned by the peddler is suspicious. -";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "- A girl who has no clear residence and buys expensive food. I have to find out. -";
next;
mes "[Peddler]";
@@ -2160,19 +2160,19 @@ OnTouch:
mes "- Estillda is in shock because she thinks that she's in trouble. -";
next;
select("Calm her down.");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Just relax for a second.";
mes "I totally understand what you're saying.";
mes "You won't get into any trouble.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm looking for a guy who committed a crime and ran away.";
mes "I have to catch him.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So who made you get those supplies?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "If you cooperate with me, I'm going to protect you until this is all done.";
mes "The Assassin Guild will protect you.";
next;
@@ -2189,7 +2189,7 @@ OnTouch:
mes "Ah, these are mine.";
mes "I got a lot of zeny.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Then go straight this way and pretend that nothing happened.";
next;
mes "- I demand that she walks as usual and tell her how to get to Daora's pub. -";
@@ -2290,7 +2290,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{
mes "Sorry. I'm sorry.";
mes "I'm going to do what you want...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Your attitude is a problem.";
mes "Let's take up the main subject.";
break;
@@ -2319,13 +2319,13 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{
mes "In a couple of hours.";
mes "At a warehouse underground in the south.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thanks for your cooperation.";
mes "Your house is in Rachel?";
mes "Estillda is your real name?";
mes "Yes, I'm going to draw his rations in Rachel.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "To go back home without an accident.";
job_3rd_gc = 12;
changequest 7106,7107;
@@ -2467,7 +2467,7 @@ OnTouch:
mes "When did I give you a clue?!";
next;
select("You lost your head...");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is this the correct target?";
mes "Can you talk with me for a sec?";
next;
@@ -2475,7 +2475,7 @@ OnTouch:
mes "No way!!!!";
mes "You... I'll make you close your eyes forever!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What?!";
close2;
donpcevent "A man with black clothes::OnDisable";
@@ -2522,7 +2522,7 @@ job3_guil02,49,43,5 script Dandelion#3rdgc12 4_M_DSTMANDEAD,{
next;
mes "- He puts something in his mouth and swallows. -";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What is that?!";
mes "What do you have in your mouth...?";
mes "Why did you do that?";
diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt
index 91adb9b49..0308884fd 100644
--- a/npc/re/jobs/3-1/ranger.txt
+++ b/npc/re/jobs/3-1/ranger.txt
@@ -452,7 +452,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
next;
break;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No thanks... anyway...";
next;
mes "[Test Instructor, Teardrop]";
@@ -561,7 +561,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
if (countitem(Bow__) > 0) {
mes "[Test Instructor, Teardrop]";
mes "Okay. I'll respect your opinion.";
- mes "I'll cancel the job change request from "+strcharinfo(0)+".";
+ mes "I'll cancel the job change request from "+strcharinfo(PC_NAME)+".";
delitem Bow__,1;
job_ranger01 = 0;
for(.@i = 8254; .@i <= 8262; ++.@i)
@@ -723,7 +723,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{
if (countitem(Bow__) > 0) {
mes "[Staff DTS]";
mes "Okay. I'll respect your opinion.";
- mes "I'll cancel the job change request from "+strcharinfo(0)+".";
+ mes "I'll cancel the job change request from "+strcharinfo(PC_NAME)+".";
delitem Bow__,1;
job_ranger01 = 0;
for(.@i = 8254; .@i <= 8262; ++.@i)
diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt
index fb875278d..caa540585 100644
--- a/npc/re/jobs/3-1/rune_knight.txt
+++ b/npc/re/jobs/3-1/rune_knight.txt
@@ -146,7 +146,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{
glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
mes "[Guide, Jungberg]";
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
- mes "Oh, you must be "+strcharinfo(0)+".";
+ mes "Oh, you must be "+strcharinfo(PC_NAME)+".";
mes "Welcome.";
next;
mes "[Guide, Jungberg]";
@@ -217,7 +217,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
mes "Um... Are you the Rune Knight candidate that Manuel talked about?";
next;
mes "[Guide, Jungberg]";
- mes "Your name is "+strcharinfo(0)+", right? I can see clearly that you are qualified to become our comrade.";
+ mes "Your name is "+strcharinfo(PC_NAME)+", right? I can see clearly that you are qualified to become our comrade.";
next;
mes "[Guide, Jungberg]";
mes "Good. I don't have to ask any more about your qualification to join our brethren....1.S... Now I'll give you your first assignment.";
@@ -270,7 +270,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
gl_knt02,150,55,3 script Rune Knight Staff 4_M_01,2,2,{
mes "[Rune Knight Staff]";
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
- mes "Welcome, "+strcharinfo(0)+". Are you going to the gathering place?";
+ mes "Welcome, "+strcharinfo(PC_NAME)+". Are you going to the gathering place?";
next;
switch(select("Yes, take me there.", "I'm on other business.", "Cancel.")) {
case 1:
@@ -348,7 +348,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{
job_rune_edq = 24;
close;
}
- mes "Hey, long time no see, "+strcharinfo(0)+". I don't think you've got any important matters to discuss but make yourself comfortable.";
+ mes "Hey, long time no see, "+strcharinfo(PC_NAME)+". I don't think you've got any important matters to discuss but make yourself comfortable.";
close;
}
if (BaseJob == Job_Knight) {
@@ -361,7 +361,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{
mes "Hey, are you the Rune Knight candidate that Manuel recommended? I am Captain Tigris from the Rune Knights, and your name is?";
next;
mes "[Captain Tigris]";
- mes "Oh, I've heard it before but I've forgotten it. Right, were you "+strcharinfo(0)+"? I truly welcome you from the heart for coming here.";
+ mes "Oh, I've heard it before but I've forgotten it. Right, were you "+strcharinfo(PC_NAME)+"? I truly welcome you from the heart for coming here.";
next;
mes "[Captain Tigris]";
mes "Let's see. How many candidates have come to this room? Hey, Lunarea, which candidate is this one here?";
@@ -709,7 +709,7 @@ L_Test:
job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{
mes "[Rune Knight, Renoa]";
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
- mes "Congratulations for becoming one of us. Junior Rune Knight, "+strcharinfo(0)+".";
+ mes "Congratulations for becoming one of us. Junior Rune Knight, "+strcharinfo(PC_NAME)+".";
next;
mes "[Rune Knight, Renoa]";
mes "Soon you'll see the way we need to go clearly.";
diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt
index ea926b0b1..cc7874f38 100644
--- a/npc/re/jobs/3-2/genetic.txt
+++ b/npc/re/jobs/3-2/genetic.txt
@@ -258,9 +258,9 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "[Devries]";
mes "What's your name, young alchemist?";
next;
- select("I'm "+strcharinfo(0)+".");
+ select("I'm "+strcharinfo(PC_NAME)+".");
mes "[Devries]";
- mes "Oh, "+strcharinfo(0)+"!";
+ mes "Oh, "+strcharinfo(PC_NAME)+"!";
mes "That's a very unusual name. Pleased to meet you.";
next;
mes "[Devries]";
@@ -553,18 +553,18 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "<I'm sure it will be a great inspiration for other Alchemists.>";
next;
mes "<Come to think of it, you've attached a paper?>";
- mes "<It was a new plant which makes plants grow super-fast, discovered by an Alchemist named, "+strcharinfo(0)+">";
+ mes "<It was a new plant which makes plants grow super-fast, discovered by an Alchemist named, "+strcharinfo(PC_NAME)+">";
next;
mes "<Myself and many other Alchemists from the Alchemist union are taking great interest in this.>";
next;
mes "<We are looking forward to more volumes of study papers and outcomes, especially from other Geneticists who?ve heard this news.>";
next;
mes "<Miss. Devries>";
- mes "<I think that "+strcharinfo(0)+" has enough ability and talent to be a Geneticist.>";
+ mes "<I think that "+strcharinfo(PC_NAME)+" has enough ability and talent to be a Geneticist.>";
next;
- mes "<Please tell "+strcharinfo(0)+" as soon as possible that we are expecting remarkable activities as a Geneticist from now on.>";
+ mes "<Please tell "+strcharinfo(PC_NAME)+" as soon as possible that we are expecting remarkable activities as a Geneticist from now on.>";
next;
- mes "<The Alchemist Union is very proud of Miss Devries, Miss Demi Calberine and "+strcharinfo(0)+" who are excellent talented people.>";
+ mes "<The Alchemist Union is very proud of Miss Devries, Miss Demi Calberine and "+strcharinfo(PC_NAME)+" who are excellent talented people.>";
mes "<We hope that you yield good fruits in the future as well.>";
next;
mes "[Devries]";
@@ -723,7 +723,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
}
if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211) && !questprogress(2212)
&& !questprogress(2213) && !questprogress(2213) && !questprogress(2214)) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm, I need to gather plant materials first.";
close;
}
@@ -747,7 +747,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
select("Testing Seed - Type A", "Testing Seed - Type B", "Testing Seed - Type C", "Testing Seed - Type D");
mes "I've put the prepared materials into the chosen testing seed.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Good. Now I can let Miss Devries take a look at this seed!";
if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211)) {
job_gen = 61;
@@ -866,7 +866,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{
mes "Oh, by the way what made you come here?";
mes "Did you come here to order something";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm a Geneticist applicant.";
mes "I heard that you were very knowledgeable about portable mini cannons and stuff.";
next;
@@ -874,7 +874,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{
mes "Yep, I deal with many kinds of cannons.";
mes "Nowadays, there are those who want to remodel their carts, so I've been installing several additional functions such as mini cannons to their carts.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Cart remodeling?";
next;
mes "[Demi Calberine]";
diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt
index ca5b7e261..a9f30975c 100644
--- a/npc/re/jobs/3-2/minstrel.txt
+++ b/npc/re/jobs/3-2/minstrel.txt
@@ -59,7 +59,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "[Old Man passing by]";
mes "Eeeee~ that's not real song...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Clap.";
mes "I can feel the rhythm.";
mes "Can I hear one more song?";
@@ -68,7 +68,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "Hum?";
mes "Judging by your outfit I think you are good at singing, why don't you sing us a song?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "??!!";
next;
mes "[Bard]";
@@ -76,7 +76,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "Just kidding.";
mes "Were you serious? Haha.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...";
next;
mes "[Karian]";
@@ -95,8 +95,8 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "[Karian]";
mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "I'm "+strcharinfo(0)+".";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "I'm "+strcharinfo(PC_NAME)+".";
mes "Are you here in Alberta to travel?";
next;
mes "[Karian]";
@@ -107,7 +107,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "Yes!";
mes "I'm looking for '^f57d7dMaestro Song^000000'.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?";
next;
mes "[Karian]";
@@ -115,7 +115,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "According to a rumor that I heard, he is a rich noble.";
mes "But other than that fact, I can't get any more information.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why can't you get any more information?";
next;
mes "[Karian]";
@@ -127,7 +127,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?";
next;
if(select("Ok.", "No.") == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm not interested.";
next;
mes "[Karian]";
@@ -135,7 +135,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "See you later~";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok, I will.";
job_min = 1;
setquest 11135;
@@ -144,7 +144,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "It's good to travel by yourself but sometimes you feel that you want to have friends around.";
next;
mes "[Karian]";
- mes "Then "+strcharinfo(0)+".";
+ mes "Then "+strcharinfo(PC_NAME)+".";
mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
mes "Because I have something to investigate in Alberta.";
next;
@@ -164,7 +164,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "It's good to travel by yourself but sometimes you feel that you want to have friends around.";
next;
mes "[Karian]";
- mes "Then "+strcharinfo(0)+".";
+ mes "Then "+strcharinfo(PC_NAME)+".";
mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
mes "Because I have something to investigate in Alberta.";
next;
@@ -181,7 +181,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
close;
} else if (job_min == 4) {
mes "[Karian]";
- mes strcharinfo(0)+"! Did you already go to Prontera?";
+ mes strcharinfo(PC_NAME)+"! Did you already go to Prontera?";
mes "Did you get any useful information?";
next;
mes "[Karian]";
@@ -219,7 +219,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "make them feel as if they are in the land of dreams.";
next;
mes "[Karian]";
- mes "Ah!!! "+strcharinfo(0)+" Long time no see!";
+ mes "Ah!!! "+strcharinfo(PC_NAME)+" Long time no see!";
mes "What? What am I doing here?";
next;
mes "[Karian]";
@@ -387,14 +387,14 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
mes "Eeeeh it's so painful.";
mes "I don't want to feel like this ever again.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you ok?";
next;
mes "[Karian]";
mes "...";
mes "No...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm feeling ok.";
mes "So, I'm going to find out information in town, you can take a rest.";
next;
@@ -402,7 +402,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
mes "Sorry, blech! I still feel bad...";
mes "You can get good information from the ^f57d7dPub^000000. Owww...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You don't have to tell me everything. I can take care of it.";
next;
mes "[Karian]";
@@ -426,7 +426,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
} else if (job_min == 9) {
mes "Owww...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "How do you feel?";
next;
mes "[Karian]";
@@ -437,7 +437,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
mes "Did you get anything?";
mes "I'm sorry that I can't be more helpful to you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No, it's ok.";
mes "I met a man in the Pub, he said that he got a song from 'Maestro Song'.";
next;
@@ -447,7 +447,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
mes ".....";
mes "Bleech...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey! Are you sure that you are ok?";
next;
mes "[Karian]";
@@ -455,28 +455,28 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
mes "It's just bad memories.";
mes "So did you hear something?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I heard a song named ^f57d7d'Metallic Sound'^000000.";
next;
mes "[Karian]";
mes "What?!?!?!?!!!!!";
mes "You heard that?!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why? Do you know that song?";
next;
mes "[Karian]";
mes "Ahh...";
mes "Y-yes...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm...";
next;
mes "[Karian]";
mes "I met him before.";
mes "He has a great voice...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes.";
mes "I blacked out as I heard that song.";
next;
@@ -485,7 +485,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
mes "And he...";
mes "What else?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah!!";
mes "^f57d7d'Maestro Song'^000000 went to ^f57d7dThanatos Tower^000000.";
mes "I don't know why he went there.";
@@ -537,18 +537,18 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{
mes "Hum!! Hey you, you were listening to my song.";
mes "You look like a "+((Class == Job_Clown)?"Clown":"Bard")+", how about you sing for me as rewarding my song?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What?!";
next;
mes "[Tone-deaf person]";
mes "Sing for me.";
mes "Come on~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok...";
mes "Hum hum...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You are standing in the middle of Asgard's field.";
mes "You hand the fruit of heaven over to me~";
mes "You are loved by every god~";
@@ -587,7 +587,7 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{
mes "But ^f57d7d'Maestro Song'^000000 didn't get discouraged by my song.";
mes "Of course he isn't good enough to me.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Did you meet ^f57d7d'Maestro Song'^000000?";
next;
mes "[Tone-deaf person]";
@@ -607,14 +607,14 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{
mes "[Tone-deaf person]";
mes "He said that he will go to Thanatos.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Did you get a song?";
next;
mes "[Tone-deaf person]";
mes "Yes!";
mes "He conceded my ability!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Can I hear the song?";
next;
mes "[Tone-deaf person]";
@@ -666,19 +666,19 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{
mes "Clap";
mes "Hey~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Eeeee...";
next;
mes "[Tone-deaf person]";
mes "I think you are qualified, but you seem to need more training.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
next;
mes "-You're so exhausted.-";
mes "-So go back to the hotel.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank you for your song.";
mes "I have to go back...";
next;
@@ -691,7 +691,7 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{
changequest 11141,11142;
close;
} else if (job_min == 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
next;
mes "-I'm so exhausted.-";
@@ -731,7 +731,7 @@ OnTouch:
if (job_min == 10 || (job_min == 11 && countitem(Mins_Receipt) == 0)) {
mes "-There is a piece of paper on the ground.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What is this?";
next;
mes "[Karian]";
@@ -751,7 +751,7 @@ OnTouch:
mes "- Directions : Around Juno's plaza.";
getitem Mins_Receipt,1;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Photo exchange receipt?";
mes "How did he drop it...";
next;
@@ -856,7 +856,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
mes "I can take a picture for you.";
mes "Do you want to take a pic?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No...";
mes "Do you remember this receipt?";
next;
@@ -894,7 +894,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
mes "[Mr. Click]";
mes "Here, take a look.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The picture!";
mes "Let me see it!";
next;
@@ -902,13 +902,13 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
mes "Hurry.";
donpcevent "Karian#cmd2::OnEnable";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...";
next;
mes "[Karian]";
mes "Oh~ Good pic, isn't it?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I expected I would see the face of 'Maestro Song', but he's wearing a mask...";
mes "He's wearing a mask?!";
mes "We came here for this?";
@@ -921,7 +921,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
mes "-In front of Thanatos tower.";
mes "-Maestro Song.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What does it mean?";
next;
mes "[Karian]";
@@ -934,7 +934,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
mes "[Karian]";
mes "We might be able to get something there.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Then why would he need 33?";
next;
mes "[Karian]";
@@ -943,7 +943,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
mes "[Karian]";
mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok. Then let's meet at Lighthalzen's hotel.";
mes "I'll get the 33 Teddy Bears.";
donpcevent "Karian#cmd2::OnDisable";
@@ -961,7 +961,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
mes "[Karian]";
mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Then let's meet at Lighthalzen's hotel.";
mes "I'll get the 33 Teddy Bears.";
donpcevent "Karian#cmd2::OnDisable";
@@ -985,14 +985,14 @@ OnTouch:
mes "Why do you have lots of teddy bears?";
mes "Where did you get them old man?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, I'm not an old man.";
next;
mes "[Little Girl]";
mes "And my name isn't 'Hey'!";
mes "My name is 'Rion'!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sorry~ sorry~";
mes "What if I give you a teddy bear.";
next;
@@ -1004,7 +1004,7 @@ OnTouch:
mes "[Rion]";
mes "A man who I saw before didn't give me teddy bears even though he had lots of them!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is he the guy in this pic?";
next;
mes "[Rion]";
@@ -1020,16 +1020,16 @@ OnTouch:
mes "[Rion]";
mes "My mother works here.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ice Cave?";
next;
mes "[Rion]";
mes "Mother said that it's freezing.";
next;
mes "[Karian]";
- mes "Hey~ "+strcharinfo(0)+"~";
+ mes "Hey~ "+strcharinfo(PC_NAME)+"~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah, Karian. Did you just get here?";
next;
mes "[Karian]";
@@ -1037,14 +1037,14 @@ OnTouch:
mes "It was much farther away than I'd expected.";
donpcevent "Karian#cmd3::OnEnable";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You... walked here?";
next;
mes "[Karian]";
mes "...";
mes "I didn't want to take the airship again...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh... got it.";
mes "Then did you get anything in Einbroch?";
next;
@@ -1052,13 +1052,13 @@ OnTouch:
mes "I think 'Maestro Song' went to Einbroch, but he left soon because of air.";
mes "How about you? Did you find something about the teddy bears?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "'Maestro Song' might be in an Ice Cave.";
next;
mes "[Karian]";
mes "Might be?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This little... ah... Rion saw him.";
next;
mes "[Karian]";
@@ -1066,10 +1066,10 @@ OnTouch:
mes "Huu... legs hurt.";
mes "Ok, let's go to there.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thanks, Rion.";
mes "I'll give you all the teddy bears I have.";
next;
@@ -1077,7 +1077,7 @@ OnTouch:
mes "Really?!";
mes "Waaah!!!!!!!!!";
mes "I'm so happy!!!";
- mes "Thank you, "+strcharinfo(0)+".";
+ mes "Thank you, "+strcharinfo(PC_NAME)+".";
job_min = 13;
changequest 11145,11146;
donpcevent "Karian#cmd3::OnDisable";
@@ -1245,7 +1245,7 @@ OnTouch:
mes "Huu!!";
mes "Wake up!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Where am I...?";
job_min = 15;
close;
@@ -1259,7 +1259,7 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{
mes "Huu!!";
mes "Wake up!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Where am I...?";
job_min = 15;
close;
@@ -1270,17 +1270,17 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{
mes "[Old Woman]";
mes "You're lucky that my husband found you when he did.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sorry.";
next;
mes "[Old Woman]";
mes "Anyway!! Be careful!";
mes "You don't believe your youth alone will protect you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'll be careful.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Do you know that song written on the wall of the Ice cave?";
next;
mes "[Old Woman]";
@@ -1296,7 +1296,7 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{
mes "[Old Woman]";
mes "And then he decided to go to Comodo.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Comodo?";
next;
mes "[Old Woman]";
@@ -1313,7 +1313,7 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{
mes "Eee I don't want to go on an airship again!";
donpcevent "Karian#cmd4::OnEnable";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Take it easy...";
mes "Is there another way to go there?";
next;
@@ -1357,7 +1357,7 @@ function Choice;
mes "Maestro Song, Go to Comodo by boat!";
mes "Be ambitious!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Will it be okay...";
next;
mes "[Karian]";
@@ -1381,7 +1381,7 @@ function Choice;
mes "-You should see-";
mes "-other small boats.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm...";
mes "I didn't think that there was anyone who would cross over this sea with a boat.";
mes "You sure I'll see other boats?";
@@ -1390,7 +1390,7 @@ function Choice;
mes "They will be headed the other direction.";
donpcevent "Karian#cmd5::OnDisable";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Where are you going?";
next;
mes "[Karian]";
@@ -1405,7 +1405,7 @@ function Choice;
mes "-You suddenly feel like-";
mes "-you're sitting in water.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey! There's a water leak!!";
next;
mes "[Karian]";
@@ -1492,30 +1492,30 @@ function Choice;
comodo,184,108,0 script #jmComodo Almost Dead HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 17) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm... I'm alive~";
next;
mes "[Karian]";
mes "That was a close call.";
donpcevent "Karian#cmd6::OnEnable";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You're the one that insisted that we ride on that boat. That's how we ended up like this in the first place!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "We wouldn't have suffered like this if we just took the Airship.";
next;
mes "[Karian]";
mes "But I told you that I don't ride airships!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I can't believe this!";
next;
mes "[Karian]";
mes "Well, let's forget about the past!";
mes "Since we're in Comodo, let's just have some fun okay?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Then what should we do about looking for 'Maestro Song'??";
next;
mes "[Karian]";
@@ -1601,11 +1601,11 @@ comodo,159,316,4 script Woman Roasting Meat 4_F_GODEMOM,{
moc_fild16,206,232,0 script #jmTransfer news HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (job_min == 20) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um? What is this?";
mes "Something covered by sand?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah It's!!";
mes "I think 'Maestro Song' dropped it!";
next;
@@ -1613,17 +1613,17 @@ OnTouch:
mes "What?! How do you know?";
donpcevent "Karian#cmd7::OnEnable";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The lyrics from the man I met in Hugel on the receipt...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "and this poem written on this paper.";
mes "The calligraphy style is the same.";
next;
mes "[Karian]";
mes "I want to see clock tower...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "But this poem can't be a clue...";
mes "...";
mes "What?";
@@ -1632,14 +1632,14 @@ OnTouch:
mes "......";
mes "I want to see clock tower.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Clock tower?";
mes "What are you saying all of a sudden?";
next;
mes "[Karian]";
mes "The... huge clock tower in Al De Baran.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I know but...";
next;
mes "[Karian]";
@@ -1658,7 +1658,7 @@ OnTouch:
mes "[Karian]";
break;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok that's not a bad idea...";
next;
mes "[Karian]";
@@ -1677,7 +1677,7 @@ OnTouch:
aldebaran,140,130,0 script #jmAldebaran Clock Tower HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (job_min == 21) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Anyway why do you want to visit this place?";
next;
mes "[Karian]";
@@ -1750,7 +1750,7 @@ OnTouch:
mes "[Karian]";
mes "I'm so tired.";
mes "I want to take a rest~";
- mes "Come here, "+strcharinfo(0)+".";
+ mes "Come here, "+strcharinfo(PC_NAME)+".";
job_min = 23;
close;
}
@@ -1824,10 +1824,10 @@ OnTouch:
mes "How'd you do that?";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "-It's a poem that you picked up in the desert.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "-How does Karian know-";
mes "-that song's not a poem?-";
next;
@@ -1878,7 +1878,7 @@ prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{
mes "[Karian]";
mes "I gave it to my friend but he kept it precious...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Did you give it to him?";
mes "Wait a second!";
mes "Just who are you?";
@@ -1887,7 +1887,7 @@ prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{
mes "Yes! I'm 'Maestro Song'!";
mes "Are you surprised!?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
next;
mes "[Maestro Song]";
diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt
index 0d87db5d2..5cead2250 100644
--- a/npc/re/jobs/3-2/royal_guard.txt
+++ b/npc/re/jobs/3-2/royal_guard.txt
@@ -87,20 +87,20 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "Do you want to argue with me? Do you know who I am?";
next;
if(select("Not really, who are you?", "Sorry, I won't hurt your feelings.") == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sorry. I had to be sure. I didn't know that you are from the royal palace.";
next;
mes "[Middle-aged Gentleman]";
mes "That's enough. Don't make this mistake again.";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm a member here and have the authority to find out what your business is here.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You are a stranger and I'm not sure if you belong here.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "If you tell me your identity, I will apologize.";
next;
mes "[Middle-aged Gentleman]";
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt
index 04c0abc11..9cdd3f732 100644
--- a/npc/re/jobs/3-2/shadow_chaser.txt
+++ b/npc/re/jobs/3-2/shadow_chaser.txt
@@ -1072,7 +1072,7 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{
changequest 7176,7177;
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm sorry.";
mes "I found one more key but I didn't bring it.";
mes "I'll bring it soon.";
@@ -1115,11 +1115,11 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{
mes "An assistant sells some paint and tool.";
close;
L_Code:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Paul said...";
next;
input .@inputstr$;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Paul said...";
mes "'"+.@inputstr$+"' .";
next;
@@ -1698,12 +1698,12 @@ tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{
.@dap01$ = "blue fire in turtle island third floor";
.@dap02$ = "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR";
if (.@inputstr$ != .@dap01$ && .@inputstr$ != .@dap02$) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What was it?";
mes "I guess I have to make sure I don't use any capital letters.";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^4d4dff"+.@inputstr$+"^000000";
mes "It's clearly pointing to this.";
next;
@@ -1846,16 +1846,16 @@ niflheim,230,276,1 script Red Flame#sc_f03 4_NFWISP,{
close;
}
else if (job_sha == 21) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The poem that Haled told me was pointing to Niflheim.";
mes "There is a flame that looks like the one from turtle island and ice dungeon.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The end of living tree's roots.";
mes "Tears of all living people.";
mes "Sign of all dead people.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "They are us but also not us.";
next;
mes "[Someone's voice]";
@@ -1974,7 +1974,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{
mes "And "+.@Codes1$[.@i]+".";
next;
select("What does it mean?");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is it also code.";
mes "It must be!";
mes "Ah, something is showing up again...?";
@@ -2030,13 +2030,13 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
mes "When you touched that number, then it moved.";
mes "You find the empty space.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I guess I have to put the number in the empty space...";
mes "I have two empty squares to put two numbers.";
mes "What will it be good for?";
next;
select("I think it's related with the word given by Paul.");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I got "+.@Words$[.@i]+".";
mes "Now I have to convert it into a number...";
next;
@@ -2049,12 +2049,12 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
next;
mes "You got the Key of Illusion.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's not a treasure.";
mes "The Key of Illusion? Is it related with the Shadow of Illusion?";
mes "I got the Key of Deception after I handled Deception...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Anyway, Paul will be disappointed.";
mes "Key again...";
mes "How can I escape from here...?";
@@ -2071,12 +2071,12 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
mes "When you enter the number, it goes back to the first.";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm.";
mes "I can't get it...";
mes "Is it the same code as the Prontera workplace...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "According to that method...";
mes "A means 11 and B means 12.";
close;
@@ -2106,10 +2106,10 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes " 19 8 1 11 5";
mes "-----------------";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I think it's another code.";
} else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Let me think again...";
mes "20 21 18 14";
mes "1 14 4 ";
@@ -2117,14 +2117,14 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "...";
}
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's the same as before.";
mes "There's no code, so 1 should be A.";
mes "And the answer is...";
next;
input .@inputstr$;
if (.@inputstr$ == "turn and shake" || .@inputstr$ == "TURN AND SHAKE") {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Turn... Turn... and";
mes "Shake? Shake?";
mes "For what?";
@@ -2139,7 +2139,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "Even though you shake the roof but";
mes "nothing happens.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's not it.";
mes "Hmm...";
next;
@@ -2148,7 +2148,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "You tried to shake the house but";
mes "it doesn't do anything.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's wrong.";
mes "Put it back";
mes "and try it again.";
@@ -2165,7 +2165,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "Nothing happens.";
mes "You think there is something inside, but it won't come out.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's not it.";
mes "Hmm...";
next;
@@ -2175,7 +2175,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "You can hear a noise,";
mes "but nothing's coming out.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's not it.";
mes "Hmm...";
next;
@@ -2189,7 +2189,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
next;
mes "- You got the Key of Pleasure. -";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What? A key again!";
mes "Haled will be disappointed.";
mes "I better go back.";
@@ -2203,14 +2203,14 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "You tried to turn the small handle";
mes "but it doesn't work.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What should I do now?";
next;
break;
}
}
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "..."+.@inputstr$+"...?";
if (job_sha == 23) {
mes "What does that mean?";
@@ -2243,7 +2243,7 @@ job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{
next;
select("Place the key in the holes.");
if (countitem(Cheat_Key) && countitem(Virtual_Key) && countitem(Mirth_Key)) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "At first, Deception...";
mes "then Illusion...";
mes "and Pleasure...";
@@ -2260,23 +2260,23 @@ job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{
getitem Master_Brush,1;
changequest 7178,7179;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What???";
mes "A brush!!!!";
mes "This isn't treasure!!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ahahhah!!!!";
mes "*sniff*";
mes "It's not treasure!";
next;
select("Now I'm pissed off.");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "*Sigh*";
mes "Guess I should bring this to ^4d4dffVicente^000000!";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I didn't bring all of the keys.";
mes "How could I be so stupid?";
close;
diff --git a/npc/re/jobs/3-2/sorcerer.txt b/npc/re/jobs/3-2/sorcerer.txt
index a75480f24..0af118a0d 100644
--- a/npc/re/jobs/3-2/sorcerer.txt
+++ b/npc/re/jobs/3-2/sorcerer.txt
@@ -80,7 +80,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
close;
}
mes "[Merito]";
- mes "So, you are [" + strcharinfo(0) + "].";
+ mes "So, you are [" + strcharinfo(PC_NAME) + "].";
next;
mes "[Merito]";
mes "Give me a second to register your name.";
@@ -91,7 +91,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "Good, then I'll give you a short explanation about the Sorcerer.";
next;
mes "[Merito]";
- mes "[" + strcharinfo(0) + "], can you handle magic skillfully?";
+ mes "[" + strcharinfo(PC_NAME) + "], can you handle magic skillfully?";
next;
if(select("Yes, I can.", "No, I'm not really good at it.") == 2) {
mes "[Merito]";
@@ -188,7 +188,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{
mes "The list... has already arrived.";
next;
mes "[Karacas]";
- mes "So, you are [" + strcharinfo(0) + "]... right?";
+ mes "So, you are [" + strcharinfo(PC_NAME) + "]... right?";
next;
if(select("Yes, I am.", "No, I'm not!") == 2) {
mes "[Karacas]";
@@ -355,14 +355,14 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{
mes "Originally my teacher needs to check the Sorcerer job change but after he went out to find the spirit of fish, I can't see him. So I'll check it myself.";
next;
mes "[Karacas]";
- mes "Dear [" + strcharinfo(0) + "],";
+ mes "Dear [" + strcharinfo(PC_NAME) + "],";
mes "you went around the rough wilds to open the door as a Sorcerer and passed all the requirements that our Academy has given.";
next;
mes "[Karacas]";
mes "Of course it is just a beginning, we don't know which spirit you're going to commune with or what kind of hardships await you.";
next;
mes "[Karacas]";
- mes "But with the ability you've shown until now, you will be capable to do anything from now on. Dear [" + strcharinfo(0) + "]";
+ mes "But with the ability you've shown until now, you will be capable to do anything from now on. Dear [" + strcharinfo(PC_NAME) + "]";
next;
mes "[Kalakas]";
if (BaseLevel < 99 || JobLevel < 50 || SkillPoint) {
@@ -380,7 +380,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{
mes "Moreover, I formally acknowledge that you've completed all the job transfer tests of the Sorcerer Academy.";
next;
mes "[Karacas]";
- mes "Congratulations, [" + strcharinfo(0) + "]";
+ mes "Congratulations, [" + strcharinfo(PC_NAME) + "]";
jobchange roclass(eaclass()|EAJL_THIRD);
getitem Wind_Whisper,1;
getitem Green_Apple_Ring,1;
diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt
index f1353e282..3eae13edf 100644
--- a/npc/re/jobs/3-2/sura.txt
+++ b/npc/re/jobs/3-2/sura.txt
@@ -112,7 +112,7 @@ ve_in,237,125,0 script King Crab#job_shu 1_M_PAY_ELDER,{
mes "Huh! The boss is really mad!";
mes "I can beat you up with one blow...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey! How dare you use violence against a lady!?";
next;
mes "[???]";
@@ -236,7 +236,7 @@ OnTimer600000:
ve_in,97,149,0 script #Suraryokan HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (job_shu == 1) {
- .@n$ = "["+strcharinfo(0)+"]";
+ .@n$ = "["+strcharinfo(PC_NAME)+"]";
mes "[???]";
mes "Who is it?!";
next;
@@ -298,7 +298,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
mes "Training is so tough and I have a long way to go!";
close;
} else if (job_shu == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I want to know about the skill you used a while ago.";
next;
mes "[???]";
@@ -307,7 +307,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
mes ".........";
mes "............ A rookie like you doesn't need to know.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Rookie?!";
mes "I have steadily practiced martial arts.";
mes "I am confident that I will never lose.";
@@ -315,35 +315,35 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
mes "[???]";
mes "So you can beat me, too?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No...";
mes "I guess that's too much...";
mes "Frankly speaking, I was quite amazed by you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I had thought that I was strong enough but after seeing you fight, I realized that I was full of conceit.";
next;
mes "[???]";
mes "Huuuh~ No matter how strong you are,";
mes "you cannot avoid reaching for your true limit.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You are just the person that I expected.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I think you would know";
mes "how to overcome this limitation.";
next;
mes "[???]";
mes "Stop it.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What? Why?";
next;
mes "[???]";
mes "Are you a human?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What?";
mes "Of course, I am a human.";
next;
@@ -351,7 +351,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
mes "To become stronger is too hard for a mere human.";
mes "If you want to, just buy better equipment.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Then, what are you?";
mes "You mean you're not a human being?";
next;
@@ -360,7 +360,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
mes "is impossible for a human.";
mes "It's a ghost's way...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ghost?";
next;
mes "[???]";
@@ -380,7 +380,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
mes "[???]";
mes "You'll regret it, so just be satisfied with your present life.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, now that I've met you, I won't live my life this way anymore!";
next;
mes "[???]";
@@ -468,14 +468,14 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{
mes "[Buddy]";
mes "I don't know why you're here but please don't stand behind me unless you want to die.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "'Bruno' sent me here.";
next;
mes "[Buddy]";
mes "Ah! My colleague introduced me to you!";
mes "Anyway, why are you here to see me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I asked Bruno about her strength, and she recommended me to you.";
next;
mes "[Buddy]";
@@ -497,7 +497,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{
end;
} else if (job_shu == 100) {
mes "[Buddy]";
- mes "Ah, long time no see, "+strcharinfo(0)+".";
+ mes "Ah, long time no see, "+strcharinfo(PC_NAME)+".";
mes "Are you here to meet my master?";
next;
switch(select("Yes", "No")) {
@@ -515,7 +515,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{
}
}
mes "[Buddy]";
- mes strcharinfo(0)+", didn't you meet the master yet?";
+ mes strcharinfo(PC_NAME)+", didn't you meet the master yet?";
next;
mes "[Buddy]";
mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
@@ -702,7 +702,7 @@ OnEnable:
sword_1-1,222,169,5 script Bruno#job_shu 4_F_SURA,{
if (job_shu > 4) {
mes "[Bruno]";
- mes "Hey~ "+strcharinfo(0)+", what's up?";
+ mes "Hey~ "+strcharinfo(PC_NAME)+", what's up?";
next;
switch(select("Let's have conversation.", "Go outside.")) {
case 1:
@@ -794,14 +794,14 @@ sword_1-1,223,167,2 script Master#job_shu 4_M_SURA,{
mes "Master! This is a wolf fur coat.";
mes "Put it on when it's cold.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ahhk! That is the wolf I... caught... Uhh.";
next;
mes "- Whack -";
next;
mes "[Bruno]";
mes "Ho ho ho~";
- mes "Do you have something to say, "+strcharinfo(0)+"?";
+ mes "Do you have something to say, "+strcharinfo(PC_NAME)+"?";
mes "You became a member of our family, let's get along together ~";
next;
mes "[Master]";
diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt
index 6f131f2bc..30449e2fa 100644
--- a/npc/re/jobs/3-2/wanderer.txt
+++ b/npc/re/jobs/3-2/wanderer.txt
@@ -237,7 +237,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
}
if (.@loop) break;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I see that you are worried that the performance is going down the drain.";
mes "You wanted to make a successful performance to meet the fan's expectations.";
next;
@@ -250,7 +250,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
mes "Why is <Nollio> taking this kind of attitude towards me?";
mes "Did I make any mistakes? After making a contract with them, I did everything they demanded of me!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It's because...";
input .@inputstr$;
mes "^3131FF" + .@inputstr$ + "^000000";
@@ -382,7 +382,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
job_wan = 3;
close;
} else if (job_wan == 3) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(Would it be possible for me to make him tell me what happened with Nollio?)";
next;
switch(select("Use Dazzler", "Use Lullaby", "Use Lucky Luck")) {
@@ -390,10 +390,10 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
if (getskilllv("DC_UGLYDANCE") == 5 || rand(100) >= 80) {
mes "- You get closer to Song's ear. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay-";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oi-!!!!!";
specialeffect EF_STUNATTACK;
next;
@@ -402,22 +402,22 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "You almost damaged my eardrum.";
emotion e_an;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, cheer up!!!";
next;
mes "[Guitar Song]";
mes "What are you talking about?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You should know, people are addicted to your music?";
mes "So many people are supporting you with anticipation.";
mes "Would you break your promise and let people down? Not giving people any reason?";
next;
} else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay-";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Aaaaahhh!!!!!";
next;
mes "[Guitar Song]";
@@ -436,7 +436,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "- You cannot use this skill without learning it. -";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Looks like I will not get answer even if I force him.";
close;
case 3:
@@ -445,43 +445,43 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
close;
}
emotion e_what,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah, ah my Guitar Song~";
next;
mes "[Guitar Song]";
mes "What? I've got goose bumps.";
next;
emotion e_what,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I've been watching <Nollio> for years.";
next;
mes "[Guitar Song]";
mes "I know that we are that popular! Ha ha ha!";
next;
emotion e_what,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I've seen other Maestro's performances but there was no one better then Guitar Song.";
next;
mes "[Guitar Song]";
mes "He he he! Yes, I know I am super great!";
next;
emotion e_no1,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh... When I hear Guitar Song's performance for the first time I has a crush on you immediately.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It felt like hearing mommy's lullaby~ It was so beautiful and moving... You are the best artist of our time.";
next;
specialeffect EF_STEAL;
mes "[Guitar Song]";
mes "Ha ha ha. I know that well, but it feels good to hear a compliment from you!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So I was looking forward to seeing your performance in Lutie this time.";
mes "But after I heard the performance got cancelled, I felt so sad.";
next;
emotion e_sob,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now I can't hear Guitar Song's melody~~";
mes "I wanted to dance to your music like a beautiful butterfly.";
mes "Is there no way for my dream to be true now? Sob sob...";
@@ -490,11 +490,11 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "Huh huh! No, that is not...";
next;
emotion e_sob,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I am really happy to meet you in person, but I hope to see your performance in the beautiful snowy town, Lutie.. Sob sob...";
next;
emotion e_sob,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why in the world don't you show us the performance, Guitar Song?";
mes "Don't you like me? Sob sob..";
next;
@@ -502,7 +502,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "[Guitar Song]";
mes "No, it's not that kind of reason!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Then please tell me, I really love your music... but now I feel so blue...";
emotion e_what;
next;
@@ -522,7 +522,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "[Guitar Song]";
mes "Pshaw.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why did she get mad so suddenly?";
next;
emotion e_swt;
@@ -531,7 +531,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "That's what she's like.";
mes "She suddenly disappeared and sent me a letter telling me that the team would be disbanded.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where is Dancer Kim now?";
next;
mes "[Guitar Song]";
@@ -645,7 +645,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{
mes "[Vacant Looking Lady]";
mes "Are you also ignoring my wounded self-respect as a woman?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "No! He is really a caring man!";
mes "But I don't think you disbanded your precious team just because of that.";
next;
@@ -714,7 +714,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{
mes "But in this situation...";
mes "Do I really have a way to change it?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Exercise is the best way!";
mes "If you work hard, your bossy will be lighter than before!";
next;
@@ -999,8 +999,8 @@ xmas,147,135,5 script Dancer Kim#xmas 4_F_WANDERER,{
mes "Introducing!";
next;
mes "[Dancer Kim]";
- mapannounce "xmas","Dancer Kim: Introducing the rising Wanderer! " + strcharinfo(0) + "!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
- mes "This rising Wanderer star, " + strcharinfo(0) + "!";
+ mapannounce "xmas","Dancer Kim: Introducing the rising Wanderer! " + strcharinfo(PC_NAME) + "!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
+ mes "This rising Wanderer star, " + strcharinfo(PC_NAME) + "!";
jobchange roclass(eaclass()|EAJL_THIRD);
job_wan = 10;
getitem Green_Apple_Ring,1;
@@ -1017,7 +1017,7 @@ xmas,147,135,5 script Dancer Kim#xmas 4_F_WANDERER,{
mes "The goddess must be jealous to see your beauty.";
next;
mes "[Dancer Kim]";
- mes "" + strcharinfo(0) + "! I hope to see your beautiful exploits in the future.";
+ mes "" + strcharinfo(PC_NAME) + "! I hope to see your beautiful exploits in the future.";
mes "Also, I hope you to meet your precious Maestro.";
mes "Let's perform together later, shall we? Ha ha.";
next;
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt
index 0d8f3a7e2..f7539087f 100644
--- a/npc/re/jobs/novice/academy.txt
+++ b/npc/re/jobs/novice/academy.txt
@@ -165,8 +165,8 @@ iz_int,91,81,3 script Lumin#iz_int 4_M_NOV_RUMIN,{
mes ".....";
next;
select("Should I introduce myself?", "My name is ~!");
- mes "["+strcharinfo(0)+"]";
- mes "I am "+strcharinfo(0)+"!";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "I am "+strcharinfo(PC_NAME)+"!";
next;
mes "[Lu]";
mes ".....";
@@ -203,7 +203,7 @@ izlude,198,213,3 script Captain Carocc#iz 4_M_REINDEER,5,5,{
if (questprogress(4269) == 2) {
if (questprogress(7471) == 2 || questprogress(7472) > 0) {
mes "[Carocc]";
- mes "Oh, "+strcharinfo(0)+"!";
+ mes "Oh, "+strcharinfo(PC_NAME)+"!";
mes "Why are you here at the wharf?";
mes "I guess you are doing well at the academy.";
next;
@@ -367,7 +367,7 @@ izlude,198,213,3 script Captain Carocc#iz 4_M_REINDEER,5,5,{
close;
} else {
mes "[Carocc]";
- mes "Oh, " + strcharinfo(0) + "!";
+ mes "Oh, " + strcharinfo(PC_NAME) + "!";
mes "Still being dilligent?";
mes "I've been busy, also.";
mes "I was reparing the ship.";
@@ -1211,7 +1211,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{
mes "I am OK with 6 to 4.";
cutin "nov_lumin02.bmp", 2;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This guy...";
next;
}
@@ -1219,7 +1219,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{
mes "[Information Staff]";
mes "Ahhh, you two calm down.";
mes "Lumin took them all.";
- mes ""+ strcharinfo(0) + " I will give you one set separately.";
+ mes ""+ strcharinfo(PC_NAME) + " I will give you one set separately.";
next;
mes "[Information Staff]";
mes "Think of the reason, it was my fault to leave one person's but sent both of you.";
@@ -1517,7 +1517,7 @@ izlude,179,75,3 script Airship#iz 4_BULLETIN_BOARD2,3,3,{
cutin "nov_lumin02.bmp", 2;
next;
cutin "", 255;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Are you even listening to me?!";
setquest 7475;
viewpoint 2,179,75,1,0xFF0000;
@@ -1660,7 +1660,7 @@ izlude,207,167,3 script Arena#iz 4_BULLETIN_BOARD2,3,3,{
cutin "nov_lumin02.bmp", 2;
next;
cutin "", 255;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Are you even listening to me?!";
setquest 7476;
viewpoint 2,207,167,3,0xFF0000;
@@ -1811,7 +1811,7 @@ izlude,45,94,3 script Bulletin Board#iz 4_BULLETIN_BOARD2,3,3,{
cutin "nov_lumin02.bmp", 2;
next;
cutin "", 255;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Are you even listening to me?!";
setquest 7477;
viewpoint 2,45,94,2,0xFF0000;
@@ -2427,7 +2427,7 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{
if (questprogress(4269) == 2) {
mes "[Receptionist]";
- mes "Hello, " + strcharinfo(0) +".";
+ mes "Hello, " + strcharinfo(PC_NAME) +".";
mes "How are you today?";
mes "I am in charge guiding you here in the Academy.";
} else {
@@ -2451,7 +2451,7 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{
close;
}
mes "[Receptionist]";
- mes "Let me see... Your name is... " + strcharinfo(0) + ".";
+ mes "Let me see... Your name is... " + strcharinfo(PC_NAME) + ".";
mes "I will make a new registration for you.";
mes "You can choose the course freely and each course has individual features.";
next;
@@ -3731,8 +3731,8 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "[Dacquoise]";
mes "What's your name stranger?";
next;
- mes "["+strcharinfo(0)+"]";
- mes ""+strcharinfo(0)+", hello.";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes ""+strcharinfo(PC_NAME)+", hello.";
next;
emotion e_no1;
mes "[Dacquoise]";
@@ -4040,7 +4040,7 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "So what do you want to cook?";
next;
mes "[Mille Feuille]";
- mes "Oh? That kid is back again. "+strcharinfo(0)+" right? So what do you want?";
+ mes "Oh? That kid is back again. "+strcharinfo(PC_NAME)+" right? So what do you want?";
next;
} else {
mes "[Dacquoise]";
@@ -5041,14 +5041,14 @@ new_1-3,99,169,3 script Friendly Poring#ac 4_PORING,{
mes "Steady on now guv'na...";
mes "What did you do to Unskilled Poring!?!? Novice!!!!!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I used the unripe apples that you gave me, then they turned into eggs.";
next;
emotion e_sob, 0, "Friendly Poring#ac";
mes "[Poring]";
mes "Oh, guess I didn't expect they'd be turned into pets so easily!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yeah, don't worry, I'll make sure to";
mes "give them a good home.";
completequest 2296;
@@ -5297,7 +5297,7 @@ iz_ac01,95,46,5 script Kafra Guide Trainer#ac 4_F_KAFRA1,{
mes "Please check your accumulated customer points~!";
} else {
mes "[Kafra Guide Trainer]";
- mes ""+strcharinfo(0)+", your accummulated points are "+RESRVPTS+" points.";
+ mes ""+strcharinfo(PC_NAME)+", your accummulated points are "+RESRVPTS+" points.";
next;
mes "[Kafra Guide Trainer]";
mes "You can exchange your";
@@ -7917,11 +7917,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{
next;
}
} else if (.@gun_quest_01 == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her.";
next;
} else if (.@gun_quest_01 == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I have already completed this assignment. I should talk to Lusa for my reward.";
next;
}
@@ -7938,11 +7938,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{
next;
}
} else if (.@gun_quest_02 == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her.";
next;
} else if (.@gun_quest_02 == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I have already completed this assignment. I should talk to Lusa for my reward.";
next;
}
@@ -7959,11 +7959,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{
next;
}
} else if (.@gun_quest_03 == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her.";
next;
} else if (.@gun_quest_03 == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I have already completed this assignment. I should talk to Lusa for my reward.";
next;
}
@@ -7980,11 +7980,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{
next;
}
} else if (.@gun_quest_04 == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her.";
next;
} else if (.@gun_quest_04 == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I have already completed this assignment. I should talk to Lusa for my reward.";
next;
}
@@ -9528,7 +9528,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
} else {
cutin "aca_salim02",2;
mes "[Salim Hamid]";
- mes "Hahaha. "+strcharinfo(0)+" you have completed the Merchant theory course at the Criatura Academy.";
+ mes "Hahaha. "+strcharinfo(PC_NAME)+" you have completed the Merchant theory course at the Criatura Academy.";
next;
mes "[Salim Hamid]";
mes "When you want to test the other battle skills in the Merchant's Manual,";
@@ -9538,7 +9538,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
mes "You can fully experience the battle related practice through him.";
next;
mes "[Salim Hamid]";
- mes "The guide for the next course "+strcharinfo(0)+" will be serviced when you reach job level 10. Good luck.";
+ mes "The guide for the next course "+strcharinfo(PC_NAME)+" will be serviced when you reach job level 10. Good luck.";
close2;
cutin "", 255;
end;
@@ -9603,14 +9603,14 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
cutin "aca_salim01.bmp", 2;
mes "[Salim Hamid]";
mes "Ummm~ Your name is...";
- mes "^0000ff"+ strcharinfo(0) +"^000000...... right?";
+ mes "^0000ff"+ strcharinfo(PC_NAME) +"^000000...... right?";
next;
mes "[Salim Hamid]";
mes "First to observe the Merchant course, you need to have the Merchant mindset. A trader with less than 100 zeny could not be called a Merchant.";
next;
cutin "aca_salim02.bmp", 2;
mes "[Salim Hamid]";
- mes ""+ strcharinfo(0) +"^000000 come back to me with 100 Zeny in hand before the next class.";
+ mes ""+ strcharinfo(PC_NAME) +"^000000 come back to me with 100 Zeny in hand before the next class.";
next;
mes "[Salim Hamid]";
mes "Of course, that money won't be taken. It is only A test to see your basic mindset to being a Merchant. Good luck.";
@@ -9683,14 +9683,14 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
next;
cutin "aca_salim02",2;
mes "[Salim Hamid]";
- mes "By any chance, "+strcharinfo(0)+" do you have mind to learn more about Merchants here?";
+ mes "By any chance, "+strcharinfo(PC_NAME)+" do you have mind to learn more about Merchants here?";
next;
if(select("I will look around at more jobs.", "Let me do it a little more.") == 1) {
mes "[Salim Hamid]";
mes "Yes, your open mind is good for you. As this academy has many other lecturers besides Merchants.";
next;
mes "[Salim Hamid]";
- mes "Whenever you feel like learning again, come back to me "+strcharinfo(0)+".";
+ mes "Whenever you feel like learning again, come back to me "+strcharinfo(PC_NAME)+".";
close2;
cutin "", 255;
end;
@@ -9726,7 +9726,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
next;
if(select("I already know all of them.", "Please make another explanation.") == 1) {
mes "[Salim Hamid]";
- mes "Yes, you are "+strcharinfo(0)+" I am pleased to meet a quick-to-learn student like you. It also saves my time.";
+ mes "Yes, you are "+strcharinfo(PC_NAME)+" I am pleased to meet a quick-to-learn student like you. It also saves my time.";
next;
} else {
mes "[Salim Hamid]";
@@ -9788,7 +9788,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
}
if (questprogress(12306) < 1) {
mes "[Salim Hamid]";
- mes "You came back again. "+strcharinfo(0)+" this time, shall we have a practical training by doing a simple errand?";
+ mes "You came back again. "+strcharinfo(PC_NAME)+" this time, shall we have a practical training by doing a simple errand?";
next;
mes "[Salim Hamid]";
mes "Can you see the noisy vending machine at the corner of this classroom? It was originally a soft drink vending machine but swallows coin very much...";
@@ -9927,7 +9927,7 @@ iz_ac02,53,171,3 script Steward Aydin#ac 4_M_MANAGER,{
mes "It is simple to use Overcharge and Discount.";
next;
mes "[Steward Aydin]";
- mes "These two skills are passive skills. If you become familiar with these, "+strcharinfo(0)+" these will automatically perform in trading with merchant NPC without your operation.";
+ mes "These two skills are passive skills. If you become familiar with these, "+strcharinfo(PC_NAME)+" these will automatically perform in trading with merchant NPC without your operation.";
next;
mes "[Steward Aydin]";
mes "Once you've learned Overcharge, when selling commodities to a merchant NPC, you can gain the sales money composed of the regular sales price plus additional money as per the Overcharge skill level.";
@@ -10017,7 +10017,7 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{
mes "He is also one of the students in this class.";
next;
mes "[Mayssel]";
- mes "Hello " + strcharinfo(0) + "";
+ mes "Hello " + strcharinfo(PC_NAME) + "";
mes "I am Mayssel the section chief of the Veins section of the Assassin Guild.";
mes "I came here to give you some information about the Thief class.";
next;
@@ -10082,7 +10082,7 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{
next;
mes "[Mayssel]";
mes "I see...";
- mes "" + strcharinfo(0) + " Sorry but you can learn about the Shadow Chaser class from them.";
+ mes "" + strcharinfo(PC_NAME) + " Sorry but you can learn about the Shadow Chaser class from them.";
cutin "gc_mayssel03.bmp", 1;
next;
cutin "gc_mayssel01.bmp", 1;
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt
index a20bb81f8..811593c81 100644
--- a/npc/re/jobs/novice/novice.txt
+++ b/npc/re/jobs/novice/novice.txt
@@ -2616,7 +2616,7 @@ L_Supplies:
mes "You will now";
mes "be teleported.";
mes "Good luck,";
- mes "^A62A2A"+strcharinfo(0)+"^000000";
+ mes "^A62A2A"+strcharinfo(PC_NAME)+"^000000";
mes "and farewell.";
close2;
return;
@@ -2691,7 +2691,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
case 2:
mes "[Lark]";
mes "I will ask you a few simple questions.";
- mes "Through this test, we will check "+strcharinfo(0)+"'s personality and propensity so that we can find the most appropriate job for you.";
+ mes "Through this test, we will check "+strcharinfo(PC_NAME)+"'s personality and propensity so that we can find the most appropriate job for you.";
next;
mes "[Lark]";
mes "There are 3 different types of tests and a total of 30 questions.";
@@ -3312,7 +3312,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
break;
}
callfunc "F_NvErase",1;
- .@str$ = "^A62A2A'"+strcharinfo(0)+"^000000'! Take care and may Freya bless you on your journey.";
+ .@str$ = "^A62A2A'"+strcharinfo(PC_NAME)+"^000000'! Take care and may Freya bless you on your journey.";
switch(.@who_job) {
case 1:
mes "[Lark]";
diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt
index 56d70a140..04c9395c1 100644
--- a/npc/re/jobs/novice/supernovice_ex.txt
+++ b/npc/re/jobs/novice/supernovice_ex.txt
@@ -160,7 +160,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "Too ~ hard. Hey, little kid!";
mes "What's your name?";
next;
- select(strcharinfo(0)+", how about you?");
+ select(strcharinfo(PC_NAME)+", how about you?");
mes "[Nodor]";
mes "My name is Nodor! Nodor.";
next;
@@ -288,7 +288,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
close;
}
else if (questprogress(5094) || questprogress(5095) || questprogress(5096) || questprogress(5097)) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, Nodor!";
next;
emotion e_omg;
@@ -363,7 +363,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
next;
}
else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Tsk*... Ok...";
next;
}
@@ -390,7 +390,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
next;
changequest 5098,5099;
mes "[Nodor]";
- mes "Hey- Super Novice "+strcharinfo(0)+"!";
+ mes "Hey- Super Novice "+strcharinfo(PC_NAME)+"!";
next;
mes "[Nodor]";
mes "You can give some to my bro. He's up in the airship.";
@@ -588,7 +588,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
next;
specialeffect2 EF_RECOVERY;
mes "[Nodor]";
- mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!";
+ mes "Let Super Novice "+strcharinfo(PC_NAME)+" be blessed with the Super Novice Guardian!";
EXSUPNOV_Q = 6;
close;
}
@@ -697,7 +697,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{
next;
mes "[Nudor]";
mes "Ooooops!";
- mes strcharinfo(0)+", hush --- !!";
+ mes strcharinfo(PC_NAME)+", hush --- !!";
next;
mes "[Nudor]";
mes "Don't tell Nodor about this~~";
diff --git a/npc/re/merchants/diamond.txt b/npc/re/merchants/diamond.txt
index 9d1108875..665af5e6a 100644
--- a/npc/re/merchants/diamond.txt
+++ b/npc/re/merchants/diamond.txt
@@ -122,14 +122,14 @@
mes .@npc$;
mes "What is your name?";
next;
- mes "[" + strcharinfo(0) + "]";
- mes "My name is " + strcharinfo(0) + ".";
+ mes "[" + strcharinfo(PC_NAME) + "]";
+ mes "My name is " + strcharinfo(PC_NAME) + ".";
next;
mes .@npc$;
mes "Alright then, please sign here.";
next;
input .@charname$;
- if (.@charname$ == strcharinfo(0)) {
+ if (.@charname$ == strcharinfo(PC_NAME)) {
mes .@npc$;
mes "Okay, good.";
mes "All that is left now is payment.";
@@ -190,8 +190,8 @@
mes .@npc$;
mes "What is your name?";
next;
- mes "[" + strcharinfo(0) + "]";
- mes "My name is " + strcharinfo(0) + ".";
+ mes "[" + strcharinfo(PC_NAME) + "]";
+ mes "My name is " + strcharinfo(PC_NAME) + ".";
next;
mes .@npc$;
mes "Alright then, please sign here.";
@@ -203,7 +203,7 @@
close;
}
input .@charname$;
- if (.@charname$ == strcharinfo(0)) {
+ if (.@charname$ == strcharinfo(PC_NAME)) {
mes .@npc$;
mes "Your signature has been received.";
mes "I will now take your ^FF82FF'17 Carat Diamond'^000000..";
diff --git a/npc/re/merchants/ticket_refiner.txt b/npc/re/merchants/ticket_refiner.txt
index 7d5aeffe7..5b69fbc38 100644
--- a/npc/re/merchants/ticket_refiner.txt
+++ b/npc/re/merchants/ticket_refiner.txt
@@ -174,7 +174,7 @@ prontera,184,177,6 script Refine Master 4_M_REPAIR,{
emotion e_ho;
mes "[Refine Master]";
mes "Alright, here it is~";
- mes "Well, ^0000FF"+strcharinfo(0)+"^000000!";
+ mes "Well, ^0000FF"+strcharinfo(PC_NAME)+"^000000!";
mes "Congratulations on your shining "+.@type$+".";
mes "You look GREAT!";
mes "Farewell~!";
diff --git a/npc/re/quests/eden/100-110.txt b/npc/re/quests/eden/100-110.txt
index 2fa43097c..2ea72a2d1 100644
--- a/npc/re/quests/eden/100-110.txt
+++ b/npc/re/quests/eden/100-110.txt
@@ -156,7 +156,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
mes "I think that's what a true master would sound like right?";
next;
mes "[Gelkah]";
- mes strcharinfo(0) +" will make a request list for you so go talk to my Master now and show your respects.";
+ mes strcharinfo(PC_NAME) +" will make a request list for you so go talk to my Master now and show your respects.";
delitem Brigan,50;// Brigan
completequest 13002;// Brigan collecting
para_100lv01 = 2;
@@ -673,7 +673,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
mes "Adventurers sometimes bring special things or trophies from where they visited for a request. It is very good!";
}
else if (.@ran == 2)
- mes "If there is something good "+ strcharinfo(0) +" I will try to give you a couple things. I am not sure if there will be enough to give because of so many adventurers.";
+ mes "If there is something good "+ strcharinfo(PC_NAME) +" I will try to give you a couple things. I am not sure if there will be enough to give because of so many adventurers.";
else
mes "Handling documents must be difficult. It's so much easier to just be out in the field.";
}
@@ -689,7 +689,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
}
else {
cutin "gelca03",2;
- mes "I am busy but clearing a lot of requests "+ strcharinfo(0) +" I appreciate it. Lets see. I got some good food from an adventurer that he received during a request.";
+ mes "I am busy but clearing a lot of requests "+ strcharinfo(PC_NAME) +" I appreciate it. Lets see. I got some good food from an adventurer that he received during a request.";
next;
mes "[Gelkah]";
mes "Oops I ate all? Okay just one left. Please drop by later!";
@@ -700,7 +700,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
else if (para_100lv02 < 80) {
cutin "gelca03",2;
if (para_100lv01 > 4)
- mes "Cheer up! "+ strcharinfo(0) +" I'm not sure if he thinks of you as his pupil. He is just out of control.";
+ mes "Cheer up! "+ strcharinfo(PC_NAME) +" I'm not sure if he thinks of you as his pupil. He is just out of control.";
else {
mes "There are a lot of presents coming in whenever the requests are done efficiently. Here, take this as a prize.";
para_100lv01 = 5;
@@ -708,7 +708,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
}
}
else if (para_100lv02 > 100) {
- mes "It is tough work but also fun to with master right "+ strcharinfo(0) +"?";
+ mes "It is tough work but also fun to with master right "+ strcharinfo(PC_NAME) +"?";
next;
switch( select( "I hate that hot-tempered fool.", "I want you to be the master.", "I would follow you to any battle." ) ) {
mes "[Gelkah]";
@@ -963,7 +963,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
else {
cutin "gelca03",2;
if (para_100lv02 > 100)
- mes strcharinfo(0) +"! You did a good job! There are more requests but reserve them for the other adventurers.";
+ mes strcharinfo(PC_NAME) +"! You did a good job! There are more requests but reserve them for the other adventurers.";
if (para_100lv02 < 101)
mes "I do not think you are suitable to the request I can give. Please find other adventures.";
callsub S_Hunting,13003,106000,148000,"Carat";// <quest id>, <job exp if joblevel < 6>, <job exp>, <quest name>
@@ -1247,7 +1247,7 @@ moc_para01,41,95,5 script Rohtert#12 4_M_ROTERT,{
next;
cutin "gelca02",2;
mes "[^FF0000Gelkah^000000]";
- mes "......."+ strcharinfo(0) +" wait...";
+ mes "......."+ strcharinfo(PC_NAME) +" wait...";
next;
cutin "gelca01",2;
mes "[^FF0000Gelkah^000000]";
diff --git a/npc/re/quests/eden/111-120.txt b/npc/re/quests/eden/111-120.txt
index 39b7de701..f133ca85f 100644
--- a/npc/re/quests/eden/111-120.txt
+++ b/npc/re/quests/eden/111-120.txt
@@ -65,7 +65,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
mes "[Mingmin]";
mes "^0000ffA question: Art thou my servant?^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "(What's this lady talking about?)";
emotion e_dot,1;
next;
@@ -106,7 +106,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
cutin "min02",0;
mes "^0C0CF2Pop quiz hot shot: Art thou my servant?^000000";
next;
- select("No~ I'm "+ strcharinfo(0) +" remember?");
+ select("No~ I'm "+ strcharinfo(PC_NAME) +" remember?");
mes "[Mingmin]";
mes "Oh I have met you before, living in a house full of fungus seems to cause memory loss.";
emotion e_gasp;
@@ -141,7 +141,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
}
else if (para_110lv01 == 2) {
cutin "min02",0;
- mes "Oh, "+ strcharinfo(0) +" its you... it is good you have ed, I was bored.";
+ mes "Oh, "+ strcharinfo(PC_NAME) +" its you... it is good you have ed, I was bored.";
next;
mes "[Mingmin]";
mes "Where was I? I just finished talking about the Eden Group's duty to protect others from danger.";
@@ -160,7 +160,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
}
else if (para_110lv01 == 3) {
cutin "min02",0;
- mes "Question "+ strcharinfo(0) +"! I was practising because new servant is coming soon.";
+ mes "Question "+ strcharinfo(PC_NAME) +"! I was practising because new servant is coming soon.";
next;
select("Waddya mean new servant?");
mes "[Mingmin]";
@@ -206,15 +206,15 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
mes "Enough dilly-dallying, I want to make a contract with someone who really craves adventure.";
next;
mes "[Mingmin]";
- mes "Maybe "+ strcharinfo(0) +" I'll let you be my servant if you are interested in doing this Eden Group request for my research.";
+ mes "Maybe "+ strcharinfo(PC_NAME) +" I'll let you be my servant if you are interested in doing this Eden Group request for my research.";
para_110lv01 = 4;
}
else if (para_110lv01 > 3) {
cutin "min01",0;
if (para_110lv01 == 5)
- mes "Welcome! "+ strcharinfo(0) +"...";
+ mes "Welcome! "+ strcharinfo(PC_NAME) +"...";
else
- mes "Hello "+ strcharinfo(0) +".";
+ mes "Hello "+ strcharinfo(PC_NAME) +".";
next;
switch( select( "Request to research monsters", "Make small-talk" ) ) {
case 1:
@@ -962,7 +962,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
}
else {
cutin "min01",0;
- mes "Contract is terminated. "+ strcharinfo(0) +" reward for completed research. ^FF0000I will delete incompleted research from your quest list.^000000";
+ mes "Contract is terminated. "+ strcharinfo(PC_NAME) +" reward for completed research. ^FF0000I will delete incompleted research from your quest list.^000000";
para_110lv01 = 6;
next;
callsub S_Hunting,
@@ -989,7 +989,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
mes "It is a little bit inconvenient. I will read to you politely ^FF0000again^000000 in public.";
next;
mes "[Mingmin]";
- mes "Anyway "+ strcharinfo(0) +" thank you for helping me start my research.";
+ mes "Anyway "+ strcharinfo(PC_NAME) +" thank you for helping me start my research.";
next;
cutin "min03",0;
mes "[Mingmin]";
diff --git a/npc/re/quests/eden/eden_common.txt b/npc/re/quests/eden/eden_common.txt
index 2e37eeb6f..f07ebb2ad 100644
--- a/npc/re/quests/eden/eden_common.txt
+++ b/npc/re/quests/eden/eden_common.txt
@@ -96,7 +96,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{
input .@input$;
next;
mes "[Lime Evenor]";
- mes "Ah~ ha. You are ^3131FF"+strcharinfo(0)+"^000000.";
+ mes "Ah~ ha. You are ^3131FF"+strcharinfo(PC_NAME)+"^000000.";
mes "I got it right this time.";
next;
emotion e_no1;
@@ -131,11 +131,11 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{
input .@input$;
next;
mes "[Lime Evenor]";
- mes "^3131FF"+strcharinfo(0)+"^000000.. Is that your name?";
+ mes "^3131FF"+strcharinfo(PC_NAME)+"^000000.. Is that your name?";
mes "Hmm, your handwriting is not clear. I can't read. it";
next;
mes "[Lime Evenor]";
- mes "^3131FF"+strcharinfo(0)+"^000000, tell me what you want to register. for";
+ mes "^3131FF"+strcharinfo(PC_NAME)+"^000000, tell me what you want to register. for";
mes "Which map should we go to?";
input .@input$;
next;
diff --git a/npc/re/quests/eden/eden_iro.txt b/npc/re/quests/eden/eden_iro.txt
index d96c782eb..460960d72 100644
--- a/npc/re/quests/eden/eden_iro.txt
+++ b/npc/re/quests/eden/eden_iro.txt
@@ -662,7 +662,7 @@ moc_para01,38,162,2 script Code the Redeemer#Give1 4_M_YOUNGKNIGHT,{
close;
}
mes "[Code the Redeemer]";
- mes "Welcome, "+strcharinfo(0)+"!";
+ mes "Welcome, "+strcharinfo(PC_NAME)+"!";
mes "I've been expecting you.";
next;
mes "[Code the Redeemer]";
@@ -896,7 +896,7 @@ moc_para01,174,33,3 script Bathory#2012spirits BATHORY,{
warp "niflheim",194,185;
end;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No thanks, maybe later.";
close;
}
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index efd389d43..4e472d1af 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -2047,7 +2047,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
if (para_suv02 == 4) {
mes "Umm, didn't you upgrade this already?";
mes "According to the records";
- mes ""+strcharinfo(0)+": Has already upgraded their Hat.";
+ mes ""+strcharinfo(PC_NAME)+": Has already upgraded their Hat.";
next;
mes "[Michael]";
mes "We can only offer 1 upgrade.";
@@ -2673,7 +2673,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{
}
else if (para_2nd01 == 11) {
if (BaseLevel > 79) {
- mes "Ah, ever so improving "+ strcharinfo(0) +"?";
+ mes "Ah, ever so improving "+ strcharinfo(PC_NAME) +"?";
mes "To what do I owe this pleasure?";
next;
switch( select( "I came for more training.", "I'm just visiting." ) ) {
diff --git a/npc/re/quests/homun_s.txt b/npc/re/quests/homun_s.txt
index 1d9ade56b..92849c7a5 100644
--- a/npc/re/quests/homun_s.txt
+++ b/npc/re/quests/homun_s.txt
@@ -594,7 +594,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
mes "the path that leads to it.";
next;
mes "[Viorel]";
- mes "^0000FF" + strcharinfo(0) + "^000000,";
+ mes "^0000FF" + strcharinfo(PC_NAME) + "^000000,";
mes "I haven't known you";
mes "for a very long time,";
mes "but I get the feeling that";
@@ -643,7 +643,7 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{
next;
mes "[Jeyna]";
mes "Anyways~";
- mes "^0000FF"+strcharinfo(0)+"^000000 and ^005DFFViorel^000000 seem like two peas in a pod.";
+ mes "^0000FF"+strcharinfo(PC_NAME)+"^000000 and ^005DFFViorel^000000 seem like two peas in a pod.";
next;
emotion e_heh;
mes "[Jeyna]";
@@ -778,7 +778,7 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{
next;
mes "[Jeyna]";
mes "Don't do anything like changing jobs or anything like that before the process is over.";
- mes "If so, you, ^0000FF"+strcharinfo(0)+"^000000 might lose all the abilities you have over the Homunculus.";
+ mes "If so, you, ^0000FF"+strcharinfo(PC_NAME)+"^000000 might lose all the abilities you have over the Homunculus.";
next;
mes "[Jeyna]";
mes "All that concentration made me tired.";
diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt
index 9c414a6c9..ff8038166 100644
--- a/npc/re/quests/quests_brasilis.txt
+++ b/npc/re/quests/quests_brasilis.txt
@@ -112,7 +112,7 @@ OnGo:
mes "bow wow bow wow!!";
next;
++brazil_kid;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
if (brazil_kid == 3) {
mes "Good. I found all 3 puppies.";
mes "Now I need to go tell Angelo.";
@@ -304,7 +304,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{
}
else {
mes "[Lucia]";
- mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 you're back.";
+ mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000 you're back.";
if (questprogress(9029,PLAYTIME) == 1) {
mes "I'm so grateful for your help.";
mes "Each ^006400Hydra Ball^000000 is provided ^006400every 24 hours^000000";
@@ -644,7 +644,7 @@ bra_in01,95,179,3 script Cherto 4_M_BRZ_MAN2,{
mes "[Cherto]";
mes "If he can make crying sounds of animals, they might be able to converse!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Now, what can I do?";
mes "If he is the kid from the legend, is there any way to raise the guarana again?";
next;
@@ -712,7 +712,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
mes "Kaaaaaaao~";
mes "Grrrrrrrrr - kaaan-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "He makes strange sound like an animals.";
mes "Should I ask advice from Cherto?";
brazil_gua = 4;
@@ -722,7 +722,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
}
}
else if (brazil_gua == 4) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "He makes strange sounds like an animal.";
mes "Should I ask advice from Cherto?";
close;
@@ -736,7 +736,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
mes "[Strange Kid]";
mes "ah... ahah.....";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I don't have a story but there are lots of friends waiting outside.";
next;
mes "- You give the feather, fresh meat and branch of grapes to the kid -";
@@ -754,7 +754,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
mes "mon, mon, mon...key......";
mes "boo, booow...........";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Dog?!";
mes "kkk yes. Lots of friends want to meet you.";
mes "Don't be lonely anymore and be happy with your friends.";
@@ -768,20 +768,20 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
mes "Ye......yes.......";
mes "tha... than......thank......yo.........you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Alright such a cute smile!";
mes "Be a happy kid as always.";
next;
mes "[Strange Kid]";
mes "Uh......";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "what?";
next;
mes "[Strange Kid]";
mes "hey..........";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Do you want to say anything?";
next;
mes "- You get closer and pretend to take caution. -";
@@ -796,13 +796,13 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
mes "[Strange Kid]";
mes "ga...ra..........na...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oops, guarana berry?";
mes "Ah! Thank you very much!";
emotion e_kis2,1;
emotion e_heh;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "If I have this, I can make a guarana candy.";
mes "I better find that Candy Maker!";
brazil_gua = 10;
@@ -839,7 +839,7 @@ brasilis,56,224,7 script Mage Paje#bra 4_M_BIBI,{
mes "Good to see you.";
mes "I am the Mage Paje.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hello. Mr. Cherto told me to find you.";
next;
mes "[Mage Paje]";
@@ -1017,7 +1017,7 @@ bra_fild01,245,52,3 script Monkey#bra HIDDEN_NPC,{
mes "I can smell Jaguar from you, who are you?";
mes "Gosh, maybe there's no jaguar without fur and weird shape!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "........................";
mes "Are you saying that I look like an animal?!?!";
next;
@@ -1039,7 +1039,7 @@ bra_fild01,245,52,3 script Monkey#bra HIDDEN_NPC,{
next;
mes "- You get a bunch of grapes from Monkey. -";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Good~ Now it's time to go back to the kid~!!";
brazil_gua = 9;
changequest 2198,2199;
@@ -1138,8 +1138,8 @@ bra_in01,142,27,5 script Marta#bra 4_F_BRZ_INDOLD,{
mes "I am Kaka!!";
mes "Whats your name?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "I am "+strcharinfo(0)+".";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "I am "+strcharinfo(PC_NAME)+".";
next;
mes "[Brasilis Boy]";
mes "The outsider has a weird name!";
@@ -1149,7 +1149,7 @@ bra_in01,142,27,5 script Marta#bra 4_F_BRZ_INDOLD,{
mes "Hehe...";
mes "So, why have you come here stranger~?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I heard you knows lots of stories, is that true?";
next;
mes "[Kaka]";
@@ -1169,7 +1169,7 @@ bra_in01,142,27,5 script Marta#bra 4_F_BRZ_INDOLD,{
mes "[Marta]";
mes "Hey~ do you have special story that you want to listen to?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "About the mysterious water lily?";
next;
mes "[Marta]";
@@ -1289,8 +1289,8 @@ bra_in01,145,27,3 script Brasilis Boy#bra 4_M_BRZ_INDIAN,{
mes "I am Kaka!!";
mes "Whats your name?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "I am "+strcharinfo(0)+".";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "I am "+strcharinfo(PC_NAME)+".";
next;
mes "[Brasilis Boy]";
mes "The outsider has a weird name!";
@@ -1300,7 +1300,7 @@ bra_in01,145,27,3 script Brasilis Boy#bra 4_M_BRZ_INDIAN,{
mes "Hehe...";
mes "So, why have you come here stranger~?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I heard you knows lots of stories, is that true?";
next;
mes "[Kaka]";
@@ -1320,7 +1320,7 @@ bra_in01,145,27,3 script Brasilis Boy#bra 4_M_BRZ_INDIAN,{
mes "[Marta]";
mes "Hey~ do you have special story that you want to listen to?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "About the mysterious water lily?";
next;
mes "[Marta]";
@@ -1469,16 +1469,16 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "What's it matter to you that I'm rude??!!";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I know that I'm just passing by but I might be able to help you. What do you think?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This kind of meeting could be more than just a coincidence.";
next;
mes "[Brasilis Girl]";
mes "......................";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm can you tell me your name?";
next;
mes "[Brasilis Girl]";
@@ -1486,7 +1486,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "Jasira.";
mes "My name is Jasira.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Nice name~.";
mes "Jasira what's going on?";
next;
@@ -1496,7 +1496,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "[Jasira]";
mes "I have to meet 'Jasi' but I can't go out....";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "who is Jasi?";
mes "Your.... lover?";
next;
@@ -1512,7 +1512,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "Jasi is......";
mes "the great moon.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The moon?";
mes "Maybe... are you talking about the moon from the story?";
next;
@@ -1520,14 +1520,14 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "Yeah!";
mes "Dear Jasi is from the moon from the sky!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why are you thinking like that?";
next;
mes "[Jasira]";
mes "Cuz' Jasi is really gorgeous and the most important thing is he is taking care of the water lily in Brasilis.";
next;
emotion e_omg,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Brasilis water lily??!!";
mes "Isn't it the uniqe flower?";
next;
@@ -1536,7 +1536,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "But around Jasi there are lots of water lilies.";
mes "That's why I believe Jasi is the moon.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Where is Jasi?";
next;
mes "[Jasira]";
@@ -1552,7 +1552,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "Since I came back home, my parents punished me.";
mes "I can understand why they are worrying but i missed Jasi a lot!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why don't you meet him after recovering your strength?";
next;
mes "[Jasira]";
@@ -1560,31 +1560,31 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "I wanna see him right now...";
next;
if(select("Help Jasira.", "Ignore her.") == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sorry I can't help you. Cheer up!";
next;
mes "[Jasira]";
mes "Crying........";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Jasira I came here to find the Brasilis water lily.";
mes "Don't you think fate has brought us together?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "If you tell me how to find Jasi, I can help you.";
next;
mes "[Jasira]";
mes "Really? But I don't know exactly how to get there. I was just wandering around when I met him.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Can't you remember anything?";
mes "If you know something you've gotta tell me.";
next;
mes "[Jasira]";
mes "Let's see... I was wandering around a waterfall then fell down into the water then I was sucked into somewhere.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Good, that's better than nothing! I will look for a similar place.";
next;
mes "[Jasira]";
@@ -1618,7 +1618,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "Did you talk about me?";
mes "You didn't? Uh? Stupid! Gosh~!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey girl~ you've got a short temper.";
mes "I did see him and I talked about you!";
next;
@@ -1627,7 +1627,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "What did he say?";
mes "Does he remember me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That you have a really good heart~";
mes "I told him that you will try to meet him when your condition gets better.";
next;
@@ -1635,7 +1635,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "Yeahhhhh!!";
mes "Thank you! You are more reliable than I thought you would be.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Anyway, I'm looking for a fruit that's brown and has a hard shell.";
mes "It has juice inside and can be used as a cup to drink out of.";
next;
@@ -1643,7 +1643,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "Duh! You mean a coconut right?!";
mes "They're everywhere here in Brasilis.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thanks Jasira!";
brazil_regia = 6;
changequest 2204,2205;
@@ -1667,7 +1667,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "Gosh! Gosh!!!";
mes "Kkkkkaaaaa - !!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thanks to you, I was able to get a flower.";
mes "Thanks a lot!!";
next;
@@ -1736,7 +1736,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{
mes "[Jasi]";
mes "My family has taken care of the water lily calmly to prevent harm from people's hand or monsters.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Do you remember a girl named Jasi.";
next;
mes "[Jasi]";
@@ -1744,7 +1744,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{
mes "Ah!! a hurry scurry girl. ";
mes "Gosh.. I was in trouble due to that girl.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Trouble?";
next;
mes "[Jasi]";
@@ -1754,7 +1754,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{
mes "I was barely able to calm down and send her to the village.";
mes "My life is that water lily so I didn't want anything embarrassing to happen.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This is a gift from Jasira to say sorry for that time.";
mes "She is really sad that can't come here by herself due to private difficulties.";
next;
@@ -1771,7 +1771,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{
mes "[Jasi]";
mes "Anyway is that all the business you have with me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Umm honestly I was wondering to find water lily and met you by coincidence. Jasira told me her sad story so that's what led me here.";
next;
mes "[Jasi]";
@@ -1803,7 +1803,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{
mes "Did you find the fruit?";
mes "Oh right this is....?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's called a 'coconut'.";
next;
mes "[Jasi]";
@@ -1850,14 +1850,14 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{
mes "[Jasi]";
mes "Uh! What are you doing??!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "There is a person who really needs this flower, can I just take one of 'em?";
next;
mes "[Jasi]";
mes "As I said earlier, I am the guardian of this water lily.";
mes "I can't just stand by here and watch you pluck even a single flower from it.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey man~ I brought these delicious fruits for you... try it! They are really well matured and fresh bananas.";
next;
if (countitem(Banana) < 10) {
@@ -1895,13 +1895,13 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{
mes "But rules are rules!";
mes "I must do my duty.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Please! I just need one flower~ What can I do to convince you?";
next;
mes "[Jasi]";
mes "Rules are rules, what do you want from me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Didn't that banana remind you of your childhood? What can I get for you?";
next;
mes "[Jasi]";
@@ -1918,7 +1918,7 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{
brazil_regia = 5;
changequest 2203,2204;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok so I have to bring 5 fruits with hard shells.";
mes "Hmm what is it?";
close;
@@ -2239,7 +2239,7 @@ bra_in01,149,184,3 script Door#bra CLEAR_NPC,{
mes "You start saying the first line of the magic words.";
input .@input$;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes .@input$;
next;
.@braspell$ = "Mother the door won't open!";
@@ -2341,7 +2341,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{
mes "- What was the second line to that spell now? -";
input .@input$;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes .@input$;
next;
.@braspell$ = "Mother the water is flooding!";
@@ -2414,7 +2414,7 @@ bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{
mes "- What was the next line to that spell now? -";
input .@input$;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes .@input$;
next;
.@braspell$ = "Mother the drought has started!";
@@ -2489,7 +2489,7 @@ bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{
mes "- What was the next line to that spell now? -";
input .@input$;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes .@input$;
next;
.@braspell$ = "Mother where are my friends?";
@@ -2571,7 +2571,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{
mes "- What was the next line to that spell now? -";
input .@input$;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes .@input$;
next;
.@braspell$ = "Where are you mom?";
@@ -2594,7 +2594,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{
enablenpc "Ghost#bra";
next;
emotion e_omg,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The stories about the ghost are true~!";
next;
mes "[Ghost]";
@@ -3057,7 +3057,7 @@ brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{
bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{
if (countitem(Puri_Potion) > 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Should I use a Purification Potion?";
next;
switch(select("Yes.", "No.")) {
@@ -3099,7 +3099,7 @@ bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{
mes "Leave now while you are safe.";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(I guess I should ignore her.)";
close;
}
@@ -3114,7 +3114,7 @@ bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{
else
sc_start SC_CONFUSION,60000,0;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ugh! What's this strange voice?";
close;
}
@@ -3131,7 +3131,7 @@ OnTouch:
else
sc_start SC_CONFUSION,60000,0;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ugh! What's this strange voice?";
close;
}
@@ -3146,11 +3146,11 @@ bra_fild01,188,301,5 script Native Warrior#nk 4_M_BRZ_INDIAN,{
mes "When will she come out of the waterfall again...?";
next;
if (questprogress(4133) || questprogress(4134)) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(Wh...what's this guy?)";
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(This guy will never";
mes "get over Iara's curse...)";
}
diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt
index 19b4a197d..52a604278 100644
--- a/npc/re/quests/quests_dewata.txt
+++ b/npc/re/quests/quests_dewata.txt
@@ -992,7 +992,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{
.@j |= (1<<.@i);
if (.@j == 0) {
mes "[Memo]";
- mes strcharinfo(0)+", to what do I owe the pleasure?";
+ mes strcharinfo(PC_NAME)+", to what do I owe the pleasure?";
next;
switch(select("Just came by to say hello.", "I will help you.")) {
case 1:
@@ -1276,7 +1276,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{
mes "What did Mr. Memo say?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
emotion e_loud,1;
mes "... ... ... ...";
next;
@@ -1457,7 +1457,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
close;
} else if (dew_drink == 10) {
mes "[Poby]";
- mes "Oh! "+strcharinfo(0)+", we meet again. What's going on?";
+ mes "Oh! "+strcharinfo(PC_NAME)+", we meet again. What's going on?";
if (questprogress(5047))
.@count = 10;
@@ -1490,7 +1490,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
getitem Palm_O,.@new_count;
next;
mes "[Poby]";
- mes "Please~ "+strcharinfo(0)+".";
+ mes "Please~ "+strcharinfo(PC_NAME)+".";
close;
}
next;
@@ -1708,7 +1708,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
next;
input .@island_name$;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's called "+ .@island_name$ +". What's wrong?";
next;
if (.@island_name$ == "Dewata Island") {
@@ -1748,13 +1748,13 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "I found a mysterious Weapon blueprint, but I don't remember exactly when I acquired it.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Weapon Blueprint?";
next;
mes "[Gatti]";
mes "Yes! I traveled all around to find the materials for the weapon, but...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "But?";
next;
mes "[Gatti]";
@@ -1766,7 +1766,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "I don't know why somebody put such an important thing in fine print. Anyway, after reading that, I invested all my fortunes to find that Island.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh... Is that so?";
next;
mes "[Gatti]";
@@ -1776,7 +1776,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "Last week was so hard, but you saved me by telling me this is Dewata Island.";
mes "Thank you for telling me, and thank you for passing here at just the right time.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Uh... No problem.";
next;
mes "[Gatti]";
@@ -1792,7 +1792,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "Ah! the material that I am looking for is Comodo Leather.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Comodo Leather?";
next;
mes "[Gatti]";
@@ -1801,7 +1801,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "In order to fight the Comodo Dragon, you have to get recognized by the natives. I assume it'll be hard to get the recognition.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Of course, it must be...";
next;
mes "[Gatti]";
@@ -1930,7 +1930,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
dew_weapon = 5;
close;
} else if (dew_weapon == 5) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well... Gatti?";
next;
mes "[Gatti]";
@@ -1942,7 +1942,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes ".... .... .... ....";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hilt?";
next;
mes "[Gatti]";
@@ -1953,7 +1953,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "I tried making it like what's written in the blueprint, but I need more material.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Really?";
next;
mes "[Gatti]";
@@ -2024,7 +2024,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
close;
} else if (dew_weapon >= 7) {
mes "[Gatti]";
- mes "You're "+strcharinfo(0)+",";
+ mes "You're "+strcharinfo(PC_NAME)+",";
mes "So, how's the Caress that I made you?";
switch(select("It's great!", "I need another Caress.", "Can I make it stronger?")) {
case 1:
diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt
index c615a16ef..0aa4ffa1a 100644
--- a/npc/re/quests/quests_dicastes.txt
+++ b/npc/re/quests/quests_dicastes.txt
@@ -435,7 +435,7 @@ dic_in01,254,119,0 script Item Storage#01 CLEAR_NPC,{
mes "put in 500 Zeny?";
next;
if(select("Use safe", "No way.")==2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I will use it later.";
close;
}
@@ -557,7 +557,7 @@ dic_in01,48,263,5 script Hunting Dept. 1 Manager 4_MAN_BENKUNI,{
que_dic(0,12103,4000,.@s$);
que_dic(0,12104,73000,.@s$);
que_dic(0,12105,59000,.@s$);
- mes "Um....." + strcharinfo(0) + "";
+ mes "Um....." + strcharinfo(PC_NAME) + "";
mes "You will be in trouble if you lie about the request...";
close;
}
@@ -626,7 +626,7 @@ dic_in01,51,266,6 script Hunting Dept. 2 Manager 4_MAN_BENKUNI,{
que_dic(0,12109,53000,.@s$);
que_dic(0,12110,30000,.@s$);
que_dic(0,12111,42000,.@s$);
- mes "Umm.." + strcharinfo(0) + "";
+ mes "Umm.." + strcharinfo(PC_NAME) + "";
mes "Please check your request history again. There is a discrepancy with our documents.";
close;
}
@@ -754,7 +754,7 @@ dic_in01,48,273,1 script Supply Dept. 2 Manager 4_MAN_BENKUNI,{
mes "Let me check your records first.";
next;
mes "[Supply Dept. 2 Manager]";
- .@s$ = "" + strcharinfo(0) + ", you handle your requests quite well. You are not like the pub owner who just sends requests here every day.";
+ .@s$ = "" + strcharinfo(PC_NAME) + ", you handle your requests quite well. You are not like the pub owner who just sends requests here every day.";
que_dic(1,12127,65300,6023,5,.@s$);
que_dic(1,12128,65300,6020,21,.@s$);
que_dic(1,12129,82800,1042,27,.@s$);
@@ -1227,7 +1227,7 @@ dic_in01,138,225,3 script Diel Guard#ep133_19 4_MAN_GALTUN1,{
if (select("I have permission.", "Go back.") == 1) {
mes "[Diel Guard]";
mes "Wait...";
- mes strcharinfo(0) + "......ah... I see your name on the list.";
+ mes strcharinfo(PC_NAME) + "......ah... I see your name on the list.";
mes "I'm sorry.";
mes "Please go through.";
close2;
@@ -1243,7 +1243,7 @@ dic_in01,138,225,3 script Diel Guard#ep133_19 4_MAN_GALTUN1,{
}
else if (ep13_3_secret > 13) {
mes "[Diel Guard]";
- mes "Ah, you are " + strcharinfo(0) + "..";
+ mes "Ah, you are " + strcharinfo(PC_NAME) + "..";
mes "I received an order from Ahat to let you through anytime.";
mes "Please go up.";
close2;
@@ -1377,7 +1377,7 @@ dic_in01,294,276,5 script Secret Adjutant#ep133_2 4_M_CATMAN2,{
next;
cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
mes "[Ahat]";
- mes "" + strcharinfo(0) + "....";
+ mes "" + strcharinfo(PC_NAME) + "....";
mes "All you need to do is follow Cheshire's orders.";
mes "Don't ask stupid questions. This is an order.";
mes "Cheshire. continue.";
@@ -1657,7 +1657,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{
next;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You!!!";
mes "I'm in love!";
mes "I will die for you!";
@@ -1898,7 +1898,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
mes "I will send you out";
next;
select("I was joking before.");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I want to know about Ahat too.";
mes "I want to talk about him with you.";
mes "But aren't you too defenseless while I'm talking like this?";
@@ -1950,7 +1950,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
mes "Oh no!";
next;
select("No!", "That's not it!");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm not under the spell!";
mes "I only pretend that I am. I'm also investigating Ahat!";
next;
@@ -1968,7 +1968,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
mes "So everything started from the crack.";
next;
select("He is human.");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "El Dicastes only recently allowed humans to visit.";
mes "Why would a human take the place of a Sapha Jarute?";
next;
@@ -2096,7 +2096,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
mes "[HesLanta]";
mes "But why are you asking?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Nothing.";
mes "I was only curious personally.";
mes "What are you going to do now?";
@@ -2109,44 +2109,44 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
next;
while (1) {
if (.@yes == 5) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "To summarize.";
mes "The report robber is Cheshire.";
mes "Cheshire is Ahat's servant and they are related to the crack.";
mes "They are trying to hide something or someone at the crack";
mes "and the crack was created by the evil lord Morroc!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ahat is the evil lord?";
mes "No...";
mes "This is unbelievable.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I must go back to the expedition camp to report to Doha!";
ep13_3_secret = 22;
setquest 7203;
close;
}
else if (.@yes == 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "First the report culprit was..";
next;
switch (select("Cheshire", "Ahat", "BK")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It was Cheshire";
mes "Cheshire is a feline.";
mes "and the bandana was to hid his ears.";
++.@yes;
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ahat? It can't be him.";
mes "Ahat doesn't fit the witness information.";
mes "Let's rethink this.";
break;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "BK?";
mes "Nonsense";
mes "Let's rethink this.";
@@ -2155,16 +2155,16 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
next;
}
else if (.@yes == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why would Cheshire try to steal the report?";
next;
if (select("No idea.", "To make the conflict between 3 countries worse") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "We don't know the actual reason at this point.";
mes "But what will Cheshire gain out of this?";
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "To bring conflict between the three countries?";
mes "What will Cheshire gain out of this?";
}
@@ -2172,17 +2172,17 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
next;
}
else if (.@yes == 2) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Cheshire's master is Ahat.";
mes "So all his actions are to..";
next;
if (select("Cheshire is plotting on his own.", "Ahat must be ordering him.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Cheshire arbitrary?";
mes "Are you sure?";
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes. Ahat must have order him.";
mes "But why would Ahat do that?";
mes "Conflict between three countries? Or the report content?";
@@ -2191,23 +2191,23 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
next;
}
else if (.@yes == 3) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's think Ahat over.";
mes "Ahat came from the crack.";
mes "and has no records before that.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "And tries to erase all traces found near the crack.";
mes "And Ahat wants to eliminate...";
next;
if (select("Ahat himself.", "Morroc because of the crack?") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes, Ahat might be a trace of himself.";
mes "Saphas want to hide something that is why they hired me";
mes "that doesn't belong to any influence can be used as a puppet to do his dirty work.";
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "A bit dramatic but we cannot rule out the evil lord Morroc.";
mes "Because the crack was created by the evil lord Morroc himself.";
}
@@ -2215,19 +2215,19 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
next;
}
else if (.@yes == 4) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ahat and the crack and then Morroc..";
mes "I can tell there is a relationship between them but I can't pinpoint it.";
mes "And in the expedition's report...";
next;
if (select("Content of conflict between three countries.. ", "Content about evil lord Morroc..") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There was something about the conflict between three countries..";
mes "But.. I don't think it all adds up?";
mes "Let's think it over.";
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes. There is a report from the tracking team led by Echinacea.";
mes "It was about the evil lord Morroc.";
++.@yes;
@@ -2235,7 +2235,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
next;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh no. I don't know.";
mes "Let's think it over.";
.@yes = 0;
@@ -3415,7 +3415,7 @@ mid_campin,168,170,3 script Inspector Doha#ep133 1_M_ORIENT01,{
mes "Me?";
mes "Are you the person the captain was speaking of?";
mes "What was the name...";
- mes strcharinfo(0) + "?";
+ mes strcharinfo(PC_NAME) + "?";
next;
mes "[Doha]";
mes "Hmm.. I don't know why you were chosen but I guess they trusted you enough.";
@@ -3849,7 +3849,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
"7188","The Knits at the square are interested in Ahat.",
"7189","I heard from Pioms that most of the Saphas are interested in the minister.",
"7190","Galtens are interested in the Cat Merchant for their cat ears.";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm trying to organize the information I've collected.";
.@size = getarraysize(.@ward$);
for (.@i = 0; .@i < .@size; .@i += 2)
@@ -3860,7 +3860,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
if (!.@sealall) mes "But what should I do with the collected information?";
next;
if (.@sealall < 3) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Moan...";
mes "[Shay]";
mes "You look lost like as if nothing makes sense anymore.";
@@ -3871,7 +3871,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
mes "There are the Cat Merchants outside of the castle, too.";
break;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Everybody";
mes "is talking about the minister these days!";
mes "What is with this Ahat anyway.";
@@ -3895,7 +3895,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
mes "I garnished it with bananas.";
mes "Doesn't look like it but this is an apple pie.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But why is there a carrot in a pie.";
mes "And there is no hint of apples.";
next;
@@ -4590,7 +4590,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{
next;
input .@inputstr$;
if (.@inputstr$ == "Shay's special drink will be delivered" || .@inputstr$ == "Shay's special drink will be delivered.") {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm. If you don't cooperate,";
mes "Shay's special drink will be delivered.";
mes "By Shay himself!";
@@ -4617,7 +4617,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{
ep13_3_secret = 6;
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "" + .@inputstr$ + ".....?";
mes "Hmm.. I think you are wrong?";
mes "What was it..";
@@ -4763,7 +4763,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{
mes "- BK says this and takes the exploit certification out of your hand.";
mes "Shocking information that the Sapha minister Ahat is not a Sapha!-";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...I must find out.";
mes ".. Near the crack he said...";
mes "Should I talk to Shay?";
@@ -4851,12 +4851,12 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{
setquest 7194;
donpcevent strnpcinfo(NPC_NAME)+"::OnDisable";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm.. I may need to discuss these with Shay.";
close;
}
else if (ep13_3_secret == 11) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
if (.@npc$[.@type] == "Rock Pile") mes "This is where you picked up the strange magical stone.";
else if (.@npc$[.@type] == "Dirt Pile") mes "Collected Clotted Bloodstains from the dirt pile here.";
else if (.@npc$[.@type] == "Split Earth") mes "It is the place where the frozen skin was found.";
@@ -5010,7 +5010,7 @@ dicastes01,117,262,0 script Frede#13_3 4_MAN_PIOM5,2,2,{
mes "[Frede]";
mes "Moan... moan...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Are you alright?";
mes "You don't look well. Do you need help?";
next;
@@ -5040,7 +5040,7 @@ dicastes01,117,262,0 script Frede#13_3 4_MAN_PIOM5,2,2,{
close;
}
mes "[Frede]";
- mes "" + strcharinfo(0) + ", the guys said they wanted to meet up together sometime.";
+ mes "" + strcharinfo(PC_NAME) + ", the guys said they wanted to meet up together sometime.";
mes "Make sure you ckear your schedule.";
close;
}
@@ -5071,7 +5071,7 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
mes "I'm glad I got a shot of the ^f57d7dBradium^000000 before it was too late.";
percentheal -90,0;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huff...Huff...";
mes "I'm glad that you feel better.";
next;
@@ -5080,7 +5080,7 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
mes "You look a little pale too......";
emotion e_omg;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "No, it's nothing.";
mes "I'm only a little tired, that's all.";
next;
@@ -5093,13 +5093,13 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
close;
}
else if (ep13_3_bra == 2) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But the injury on your leg doesn't look new. Why did you come out with a wounded leg?";
next;
mes "[Frede]";
mes "I can still move around with this leg and I wanted to help the village.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But you should stay home and recover.";
next;
mes "[Frede]";
@@ -5322,12 +5322,12 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
}
if (!.@fail) {
mes "[Frede]";
- mes "" + strcharinfo(0) + " I'm forever in your debt!";
+ mes "" + strcharinfo(PC_NAME) + " I'm forever in your debt!";
mes "I just came back after meeting my friends!";
mes "Tyler needs some medical treatment but everyone else is safe.";
next;
mes "[Frede]";
- mes "I don't even want to imagine what could have happened if you, " + strcharinfo(0) + ", weren't here to help.";
+ mes "I don't even want to imagine what could have happened if you, " + strcharinfo(PC_NAME) + ", weren't here to help.";
mes "I don't want to lose any more friends.";
next;
mes "[Frede]";
@@ -5347,7 +5347,7 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
close;
}
mes "[Frede]";
- mes "" + strcharinfo(0) + ", the guys said they wanted to meet up together sometime.";
+ mes "" + strcharinfo(PC_NAME) + ", the guys said they wanted to meet up together sometime.";
mes "Make sure you clear your schedule.";
close;
}
@@ -5422,7 +5422,7 @@ dic_dun01,205,43,5 script Brian#ep13_3_ 4_MAN_PIOM4,{
mes "What brings you here this time?";
next;
select("You give Bradium to Brian.");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Frede asked me to give you this.";
next;
mes "[Brian]";
@@ -5553,7 +5553,7 @@ dic_dun01,153,107,4 script Tyler#13_3 4_MAN_PIOM6,{
case 1:
break;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Frede asked me to give you this.";
next;
mes "[Tyler]";
@@ -5663,7 +5663,7 @@ dic_dun01,235,243,0 script John#13_3 4_MAN_PIOM,{
mes "......";
next;
select("You give Bradium to John.");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Frede asked me to give you this.";
next;
mes "[John]";
@@ -5752,7 +5752,7 @@ dic_dun02,110,127,5 script Rose#13_3 4_MAN_PIOM6,{
mes "If you really have feelings, race differences shouldn't be a problem.";
next;
select("You give Bradium to Rose.");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You give Bradium to Rose.";
next;
mes "[Rose]";
@@ -5842,7 +5842,7 @@ dic_dun01,64,107,7 script Bain#13_3 4_MAN_PIOM4,{
mes "It doesn't come off. I'll have to go back to the village to get treatment.";
next;
select("Give Bradium.");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Frede asked me to give you this.";
next;
mes "[Bain]";
@@ -5952,7 +5952,7 @@ dic_dun01,58,225,4 script Lash#13_3 4_MAN_PIOM5,{
mes "Never knew I would feel this. Sob.";
next;
select("You give Bradium to Lash.");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Frede asked me to give you this.";
next;
mes "[Lash]";
@@ -5997,7 +5997,7 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{
mes "I didn't know. Excuse me.";
mes "What did he ask you to do?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "He asked me to deliver Bradium to his friends working in the cave outside the village.";
next;
mes "[Bouy]";
@@ -6014,7 +6014,7 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{
mes "[Bouy]";
mes "Worst case, they wouldn't come back to the village at all.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is there another way?";
next;
mes "[Bouy]";
@@ -6260,7 +6260,7 @@ mid_campin,111,120,3 script Soldier#ep133_is04 4_M_EIN_SOLDIER,{
mes "You do?";
mes "What is your name.";
mes "Thank you.";
- mes "So you are " + strcharinfo(0) + ".";
+ mes "So you are " + strcharinfo(PC_NAME) + ".";
next;
mes "[Soldier]";
mes "You may go in now.";
@@ -6340,7 +6340,7 @@ function script eldicastes_c {
mes "Yes.";
mes "That is what he meant.";
mes "Agiff also approved before he left.";
- mes "" + strcharinfo(0) + ", you are invited.";
+ mes "" + strcharinfo(PC_NAME) + ", you are invited.";
next;
mes "[Vyhannus]";
mes "You are kind and respect others";
@@ -6352,7 +6352,7 @@ function script eldicastes_c {
next;
mes "[Vyhannus]";
mes "I invite you to El Dicastes, our capital city.";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
next;
select("Never would have imagined.");
mes "[Hound]";
@@ -6395,11 +6395,11 @@ function script eldicastes_c {
mes "Okay. You should be able to talk to him, right?";
mes "Shall we start with introducing ourselves?";
mes "This is...";
- mes ""+strcharinfo(0)+"...";
+ mes ""+strcharinfo(PC_NAME)+"...";
next;
mes "[Vyhannus]";
mes "My name is Vyhannus.";
- mes strcharinfo(0)+"..?";
+ mes strcharinfo(PC_NAME)+"..?";
mes "Glad to meet you.";
next;
if(select("Same here.", "A tree monster!")==1) {
@@ -6784,11 +6784,11 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{
mes "I will compare with the invitation list from Manuk.";
mes "What is your name?";
next;
- mes "[" + strcharinfo(0) + "]";
- mes "It is " + strcharinfo(0) + ".";
+ mes "[" + strcharinfo(PC_NAME) + "]";
+ mes "It is " + strcharinfo(PC_NAME) + ".";
next;
mes "[Clerk Rhawyne]";
- mes "Yes.. " + strcharinfo(0) + "...";
+ mes "Yes.. " + strcharinfo(PC_NAME) + "...";
mes "I found it.";
mes "Welcome to El Dicastes, capital city of Sapha.";
next;
@@ -7519,7 +7519,7 @@ moc_para01,44,19,3 script Cat Hand Agent#gekk 4_M_MERCAT2,{
next;
input .@inputstr$;
mes "[Agent Geck]";
- mes "" + strcharinfo(0) + "? Human names are strange to me.";
+ mes "" + strcharinfo(PC_NAME) + "? Human names are strange to me.";
next;
mes "[Agent Geck]";
mes "Now you are Geck's personal slav... sponsor.";
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index 4a5f5fab8..1351ab80a 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -98,10 +98,10 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "ah!~ what's your name?";
next;
mes "[Investment Cat Helper]";
- mes strcharinfo(0)+" you are~";
+ mes strcharinfo(PC_NAME)+" you are~";
next;
mes "[Investment Cat Helper]";
- mes "Name: "+strcharinfo(0);
+ mes "Name: "+strcharinfo(PC_NAME);
mes "Number of accounts: 10";
mes "OK! Registered!";
next;
@@ -234,11 +234,11 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "[Investment Cat Helper]";
mes "You can have 20,000 accounts max";
mes "according to the trader policy...";
- mes strcharinfo(0)+"'s accounts increase to 20,000.";
+ mes strcharinfo(PC_NAME)+"'s accounts increase to 20,000.";
mes "Thank you so much for your investment~";
next;
mes "[Investment Cat Helper]";
- mes "Now, "+strcharinfo(0)+", you can't invest further";
+ mes "Now, "+strcharinfo(PC_NAME)+", you can't invest further";
mes "but you can still donate some of your cans to the trader group.";
mes "Thank you so much~";
close;
@@ -261,7 +261,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "You want to check the number of accounts? Hmm, let's see~";
next;
mes "[Investment Cat Helper]";
- mes "Name: "+strcharinfo(0);
+ mes "Name: "+strcharinfo(PC_NAME);
mes "Number of accounts: "+ep13_yong1;
next;
mes "[Investment Cat Helper]";
@@ -277,8 +277,8 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
}
} else if (ep13_yong1 >= 20000) {
mes "[Investment Cat Helper]";
- mes strcharinfo(0) + ", welcome~";
- mes strcharinfo(0) + "~ I felt something upon your arrival.";
+ mes strcharinfo(PC_NAME) + ", welcome~";
+ mes strcharinfo(PC_NAME) + "~ I felt something upon your arrival.";
next;
mes "[Investment Cat Helper]";
mes "Want to donate?";
@@ -289,10 +289,10 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
close;
}
mes "[Investment Cat Helper]";
- mes "Wow, thank you, "+strcharinfo(0)+"~!";
+ mes "Wow, thank you, "+strcharinfo(PC_NAME)+"~!";
next;
mes "[Investment Cat Helper]";
- mes strcharinfo(0)+"~ with your help";
+ mes strcharinfo(PC_NAME)+"~ with your help";
mes "the cans will be distributed to cats";
mes "in the Midgard area with honor~";
next;
@@ -314,7 +314,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "Ohh! Thank you~";
next;
mes "[Investment Cat Helper]";
- mes "Dear "+strcharinfo(0)+" ~";
+ mes "Dear "+strcharinfo(PC_NAME)+" ~";
mes "I have only Increase AGI";
mes "and Blessing to give you.";
mes "Thank you.";
@@ -933,7 +933,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{
emotion e_omg;
next;
mes "[Linguist Devore]";
- mes "Ah, ah! Thanks to you, "+strcharinfo(0)+"!";
+ mes "Ah, ah! Thanks to you, "+strcharinfo(PC_NAME)+"!";
mes "I feel so grateful.";
next;
mes "[Linguist Devore]";
@@ -958,7 +958,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{
mes "[Linguist Devore]";
mes "Ah, ah!!";
mes "The study on Starfish is going well.";
- mes "It could've really been a disaster, if you, "+strcharinfo(0)+", didn't help us.";
+ mes "It could've really been a disaster, if you, "+strcharinfo(PC_NAME)+", didn't help us.";
emotion e_thx;
close;
}
@@ -2035,7 +2035,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "Well, that fellow is often the one ignoring my words.";
mes "He wavers with words to say and makes me uncomfortable.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Did you hear? Dr. Devore?";
donpcevent "Linguist Devore#mald::OnEnable";
next;
@@ -2044,7 +2044,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "I cannot hear anything.";
emotion e_what,0,"Linguist Devore#mald";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? Biscuit said 'Well, that fellow is often the one ignoring my words. He wavers with words to say and makes me uncomfortable.'?";
next;
mes "[Linguist Devore]";
@@ -2052,7 +2052,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "I cannot hear anything.";
emotion e_what,0,"Linguist Devore#mald";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh?";
emotion e_what,1;
next;
@@ -2089,7 +2089,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "I'll get back to the meeting and report this.";
mes "Then please take care of the next things!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, Dr. Devore, what on earth is next...?";
mes "What should I do...?";
emotion e_dots,1;
@@ -2213,7 +2213,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "[Biscuit]";
mes "You're not my subordinate, so I can't order you by force. But if Star Candy can't have her meal on time, you have to remember that this island will collapse completely.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...It's not a request, but a threat...";
emotion e_dots,1;
close;
@@ -2539,7 +2539,7 @@ mal_dun01,133,125,5 script Star Candy#mal 4_F_STARFISHGIRL,{
mes "You look different from the fellows that usually comes...";
mes "You also look strange, though.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "?!";
mes "You can talk!";
emotion e_omg,1;
@@ -2969,7 +2969,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
next;
switch(select("No, I don't want to!", "Yes, I'll do it!")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "For the peace in Malangdo,";
mes "just lay in bed forever.";
next;
@@ -4182,7 +4182,7 @@ malangdo,133,134,0 script Strange Pile of Sand#7 4_SOIL,{
next;
switch(select("Avoid this dirty place.", "Darn it-!")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Right!";
mes "It may be cat's grave... Do not touch them!";
mes "Avoid, avoid~";
@@ -6534,7 +6534,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
if (BaseLevel < 60) {
mes "A gentle looking cat is whispering to himself.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hello... Mr. Cat...";
next;
mes "The cat takes a glance at you and goes back to his whispering as if he didn't even see you.";
@@ -6614,20 +6614,20 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "What is your name by the way?";
emotion e_gasp;
next;
- mes "["+strcharinfo(0)+"]";
- mes "My name is "+strcharinfo(0)+", Mr. Cat.";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "My name is "+strcharinfo(PC_NAME)+", Mr. Cat.";
next;
mes "[Cat Gamers Director]";
- mes "Oh, ^0000FF"+strcharinfo(0)+"^000000.";
+ mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000.";
mes "How may I help you?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually I wanted to help you out since I heard that you've lost 10 games in a row...";
next;
mes "[Cat Gamers Director]";
mes "Well, you didn't really have to point it out like that...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A weakness is no longer a weakness when you say it out loud.";
emotion e_no1,1;
next;
@@ -6641,7 +6641,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
else
setarray .@sex$[0],"Miss","girl";
mes "[Cat Gamers Director]";
- mes "I like you, "+.@sex$[0]+" "+strcharinfo(0)+". Will you help us get out of this 10 game losing streak? Ehehe~";
+ mes "I like you, "+.@sex$[0]+" "+strcharinfo(PC_NAME)+". Will you help us get out of this 10 game losing streak? Ehehe~";
next;
switch(select("Sorry, I'm a stupid "+.@sex$[1]+".", "Sure, I'm a cool "+.@sex$[1]+".")) {
case 1:
@@ -6654,7 +6654,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
close;
case 2:
mes "[Cat Gamers Director]";
- mes "Wow. I respect you, "+strcharinfo(0)+".";
+ mes "Wow. I respect you, "+strcharinfo(PC_NAME)+".";
mes "Let me ask you a favor.";
mes "Please meet the hard working Manager Cat and ask about our team's attitude these days.";
malang_gamer = 3;
@@ -6677,14 +6677,14 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
next;
mes "You tell him exactly what the Manager Cat said.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The manager cat said...";
next;
mes "[Cat Gamers Director]";
mes "Do not hesitate... Just tell me everything~";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Umm... the player cats are afraid of you...";
next;
mes "[Cat Gamers Director]";
@@ -6720,7 +6720,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Is that the truth?";
next;
mes "[Cat Gamers Director]";
- mes strcharinfo(0)+", will you help me out?";
+ mes strcharinfo(PC_NAME)+", will you help me out?";
mes "There are 4 players who ran away from practice saying they were too tired.";
mes "Could you check if they ran away because of me? ehehehe~";
emotion e_what;
@@ -6736,7 +6736,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Ok? Be! Gentle!";
next;
mes "[Cat Gamers Director]";
- mes "I appreciate your help, "+strcharinfo(0)+". heh~";
+ mes "I appreciate your help, "+strcharinfo(PC_NAME)+". heh~";
malang_gamer = 6;
erasequest 5060;
setquest 5061;
@@ -6750,7 +6750,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "What good is it to scam innocent cats?~";
emotion e_gg;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, I think that you're right.";
emotion e_hmm,1;
next;
@@ -6765,7 +6765,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
next;
mes "You tell the Cat Gamers Director what Eryu, Stew, Ketchup, and Eff said.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "They think you push them too much through the practices. So they are scared.";
next;
mes "[Cat Gamers Director]";
@@ -6788,7 +6788,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Ok? Be! Gentle!";
next;
mes "[Cat Gamers Director]";
- mes "I appreciate your help, "+strcharinfo(0)+". heh~";
+ mes "I appreciate your help, "+strcharinfo(PC_NAME)+". heh~";
close;
} else if (malang_gamer == 7) {
if (questprogress(5060,PLAYTIME) == 1) {
@@ -6814,7 +6814,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "this scary cat image of mine. Heh~";
next;
mes "[Cat Gamers Director]";
- mes "Heh~ I would much appreciate your help, "+strcharinfo(0)+"~.";
+ mes "Heh~ I would much appreciate your help, "+strcharinfo(PC_NAME)+"~.";
malang_gamer = 8;
erasequest 5060;
setquest 5066;
@@ -6826,27 +6826,27 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
next;
mes "[Cat Gamers Director]";
mes "Heh~ Please help me out,";
- mes strcharinfo(0)+"! Heh~";
+ mes strcharinfo(PC_NAME)+"! Heh~";
close;
} else if (malang_gamer == 9) {
mes "[Cat Gamers Director]";
mes "You came back!! Heh~";
mes "So, what did our manager cat say?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Manager cat asked to prepare a box.";
next;
mes "[Cat Gamers Director]";
mes "A box? Heh~ Sure, why not?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you going to ask me what is it for?";
next;
mes "[Cat Gamers Director]";
- mes "Well, I kind of was eavesdropping when "+strcharinfo(0)+" and Manager Cat were talking together. Heh~";
+ mes "Well, I kind of was eavesdropping when "+strcharinfo(PC_NAME)+" and Manager Cat were talking together. Heh~";
emotion e_heh;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "............";
next;
mes "[Cat Gamers Director]";
@@ -6930,29 +6930,29 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "[Cat Gamers Director]";
mes "Everyone seems to have a satisfied team life~ Heh~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Not... Really...";
next;
mes "There are tons of letters piled in the back of the box, but Cat Gamers Director doesn't want to admit the problem.";
next;
mes "[Cat Gamers Director]";
mes "Heh~";
- mes "Hey, "+strcharinfo(0)+". What did you say? Heh~";
+ mes "Hey, "+strcharinfo(PC_NAME)+". What did you say? Heh~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Nothing! Please carry on.";
next;
mes "[Cat Gamers Director]";
mes "Heh~ Because of what these players want,";
- mes "I have a favor to ask you, "+strcharinfo(0)+"...";
+ mes "I have a favor to ask you, "+strcharinfo(PC_NAME)+"...";
mes "Heh~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What is it?";
next;
mes "[Cat Gamers Director]";
mes "Will you be our players' practicing partner?";
- mes "Heh~ I feel strongly that you, "+strcharinfo(0)+", can be trusted for this. Heh~";
+ mes "Heh~ I feel strongly that you, "+strcharinfo(PC_NAME)+", can be trusted for this. Heh~";
next;
switch(select("No thanks, buddy!", "Ok, I'll do it!")) {
case 1:
@@ -6961,13 +6961,13 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
next;
mes "[Cat Gamers Director]";
mes "I'm sad. Sad~ Heh~";
- mes "I didn't expect a refusal from a person like you, "+strcharinfo(0)+".";
+ mes "I didn't expect a refusal from a person like you, "+strcharinfo(PC_NAME)+".";
mes "But still, here's some coins for you~";
mes "Heh~";
emotion e_sob;
next;
mes "[Cat Gamers Director]";
- mes "We will always welcome you, "+strcharinfo(0)+", as a guest member of the Cat Gamers.";
+ mes "We will always welcome you, "+strcharinfo(PC_NAME)+", as a guest member of the Cat Gamers.";
mes "Heh~";
malang_gamer = 11;
erasequest 5068;
@@ -6997,13 +6997,13 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
getitem Egrade_Coin,100;
next;
mes "[Cat Gamers Director]";
- mes "Heh~ Ok, "+strcharinfo(0)+". I will see you in an hour. Heh~";
+ mes "Heh~ Ok, "+strcharinfo(PC_NAME)+". I will see you in an hour. Heh~";
close;
}
} else if (malang_gamer == 11) {
mes "[Cat Gamers Director]";
mes "Heh~";
- mes "Aren't you "+strcharinfo(0)+"?";
+ mes "Aren't you "+strcharinfo(PC_NAME)+"?";
mes "Have you changed your mind yet?";
mes "Are you willing to be our team's practicing partner?";
next;
@@ -7011,14 +7011,14 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
case 1:
mes "[Cat Gamers Director]";
mes "Heh~ I see.";
- mes "But, let me tell you once again, "+strcharinfo(0)+".";
+ mes "But, let me tell you once again, "+strcharinfo(PC_NAME)+".";
mes "You are always welcome to be one of our 'Cat Gamers Honorable Members'.";
mes "Heh~";
close;
case 2:
mes "[Cat Gamers Director]";
mes "Heh~ At last!!";
- mes strcharinfo(0)+" will become our honorable member!!";
+ mes strcharinfo(PC_NAME)+" will become our honorable member!!";
mes "I shall make a '^0000FFCat Gamers Certificate^000000' right away. Heh~";
emotion e_ho;
next;
@@ -7045,7 +7045,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "[Cat Gamers Director]";
mes "This is not some ordinary certificate. Heh~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What do you mean?";
next;
mes "[Cat Gamers Director]";
@@ -7076,19 +7076,19 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
close;
}
mes "[Cat Gamers Director]";
- mes "Heh~ Hello, "+strcharinfo(0)+". How is it going practicing with the players?";
+ mes "Heh~ Hello, "+strcharinfo(PC_NAME)+". How is it going practicing with the players?";
emotion e_what;
next;
switch(select("How are the players doing?", "Just stopped by to say hi~", "Here's the current status...")) {
case 1:
mes "[Cat Gamers Director]";
- mes "Heh~ Wow, "+strcharinfo(0)+"! I'm so touched by your care for the players.";
+ mes "Heh~ Wow, "+strcharinfo(PC_NAME)+"! I'm so touched by your care for the players.";
next;
mes "[Cat Gamers Director]";
- mes "Heh~ For 13 years of my life, I've never seen anyone like you, "+strcharinfo(0)+". Heh~";
+ mes "Heh~ For 13 years of my life, I've never seen anyone like you, "+strcharinfo(PC_NAME)+". Heh~";
next;
mes "[Cat Gamers Director]";
- mes "Heh~ "+strcharinfo(0)+", which player's condition are you interested in?";
+ mes "Heh~ "+strcharinfo(PC_NAME)+", which player's condition are you interested in?";
next;
switch(select("Rock Paper Scissors players", "ChamChamCham players", "KongNyangKong players", "Flag Game players")) {
case 1:
@@ -7110,11 +7110,11 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
}
next;
mes "[Cat Gamers Director]";
- mes "Heh~ Please keep up the good work, "+strcharinfo(0)+". Heh~";
+ mes "Heh~ Please keep up the good work, "+strcharinfo(PC_NAME)+". Heh~";
close;
case 2:
mes "[Cat Gamers Director]";
- mes "Heh~ Hello there~ "+strcharinfo(0)+". You have such good manners~ Heh~";
+ mes "Heh~ Hello there~ "+strcharinfo(PC_NAME)+". You have such good manners~ Heh~";
next;
mes "[Cat Gamers Director]";
mes "Heh~ These days, there are so many cats and humans without proper manners. Heh~";
@@ -7123,17 +7123,17 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "We also have some of thme in our 'Cat Gamers'. They are so arrogant every time we win the game... Heh~";
next;
mes "[Cat Gamers Director]";
- mes "Heh~ There should be more people like you, "+strcharinfo(0)+". Heh~";
+ mes "Heh~ There should be more people like you, "+strcharinfo(PC_NAME)+". Heh~";
next;
mes "[Cat Gamers Director]";
- mes "Heh~ Please practice with our players more often~ Heh~ So they can learn some manners from you, "+strcharinfo(0)+". Heh~";
+ mes "Heh~ Please practice with our players more often~ Heh~ So they can learn some manners from you, "+strcharinfo(PC_NAME)+". Heh~";
next;
mes "[Cat Gamers Director]";
mes "Keep up the good work~ Heh~";
close;
case 3:
mes "[Cat Gamers Director]";
- mes "Heh~ What happened to your face, "+strcharinfo(0)+"? Guess you lost from the practice, right? Heh~";
+ mes "Heh~ What happened to your face, "+strcharinfo(PC_NAME)+"? Guess you lost from the practice, right? Heh~";
emotion e_gg;
next;
mes "[Cat Gamers Director]";
@@ -7145,7 +7145,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
// Detect quest (ID range 5074~5090)
mes "[Cat Gamers Director]";
if (questprogress(5074,HUNTING)) {
- mes "Heh~ It's not like I didn't feed them right... Heh~ I hope it was not too much for you, "+strcharinfo(0)+".";
+ mes "Heh~ It's not like I didn't feed them right... Heh~ I hope it was not too much for you, "+strcharinfo(PC_NAME)+".";
next;
if (questprogress(5074,HUNTING) == 2 && countitem(Fish_Tail) >= 10) {
delitem Fish_Tail,10;
@@ -7300,7 +7300,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
}
}
mes "[Cat Gamers Director]";
- mes "Heh?! There's no favor note for you, "+strcharinfo(0)+". Heh~ What do you want to report? Heh~";
+ mes "Heh?! There's no favor note for you, "+strcharinfo(PC_NAME)+". Heh~ What do you want to report? Heh~";
close;
// callsub L_CompleteQuest,<quest ID>,"<message>";
@@ -7311,7 +7311,7 @@ L_CompleteQuest:
mes getarg(1);
next;
mes "[Cat Gamers Director]";
- mes "Heh~ Thanks for coming by, "+strcharinfo(0)+". Heh~ Keep up the good work. Heh~";
+ mes "Heh~ Thanks for coming by, "+strcharinfo(PC_NAME)+". Heh~ Keep up the good work. Heh~";
emotion e_thx;
close;
}
@@ -7405,7 +7405,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
next;
break;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Haha, I was just kidding. I actually need to tell you that the Cat Gamers Director has an issue...";
emotion e_swt2,1;
next;
@@ -7416,21 +7416,21 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
mes "Scary image... Meow, I understand... Cat Gamers Director should feel peace by giving up things.";
emotion e_hmm;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "... ... ...";
emotion e_dots,1;
next;
mes "[Manager Cat]";
mes "Meow! Go tell him this, meow~ Prepare a box, meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A box?";
emotion e_what,1;
next;
mes "[Manager Cat]";
mes "Petition it is, meow!! There is some place where humans do such things, I think it will help us~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok, I will go tell it to the Games Director~";
emotion e_ok,1;
malang_gamer = 9;
@@ -7451,7 +7451,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
close;
} else if (malang_gamer == 12) {
mes "[Manager Cat]";
- mes "Meow~ Aren't you "+strcharinfo(0)+"? I heard Cat Gamers Director ordered a special certificate, meow~";
+ mes "Meow~ Aren't you "+strcharinfo(PC_NAME)+"? I heard Cat Gamers Director ordered a special certificate, meow~";
next;
mes "[Manager Cat]";
mes "When practicing, you must equip the '^0000FFCat Gamers Certificate^000000' item~ Don't forget, meow~";
@@ -7637,11 +7637,11 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Is there such a thing?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "We've been publishing for 10 years.";
mes "But, I guess it is possible for cats to not know who we are.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "We are a really famous magazine throughout the World!";
mes "Don't you believe me?";
next;
@@ -7649,7 +7649,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Hmm... ok. But, what can I do for you?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I am in the middle of writing an article named 'Game Playing Cats'...'";
mes "It is a special piece for me.";
mes "And some team named umm... do... umm... wal... not sure...";
@@ -7658,21 +7658,21 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "'Dog n Waltz'?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh! Yes!";
mes "One of players there 'Dog n Waltz' has recommended Eryu for an interview.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "He says you are a really good player who can help me with the article.";
next;
mes "[Eryu]";
mes "I don't remember anyone from 'Dog n Waltz' that much.";
emotion e_dots;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The person isn't important.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Just answer a few questions for me, ok?";
mes "Be yourself and you'll do just fine.";
mes "Ok, first question: How much do you practice a day?";
@@ -7681,7 +7681,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "[Eryu]";
mes "Usually for about 8 hours, but I have to tell you that I'm not on the team anymore...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, what?";
mes "You are not with the team now? How come...?";
emotion e_omg,1;
@@ -7692,21 +7692,21 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "I was very sick and had to take a day off...";
mes "Just one freaking day...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "And...?";
next;
mes "[Eryu]";
mes "And then the Director Cat was raging at me!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm, sounds pretty rough.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "'Cat Gamers' has lost another great player.";
mes "I'm sorry to hear that you're not on the team anymore.";
mes "I guess this is the end of the interview.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Because this is for current players only.";
next;
mes "[Eryu]";
@@ -7714,7 +7714,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Sorry to make you waste your time.";
emotion e_sry;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, don't worry.";
mes "I should say sorry for taking up your precious time.";
mes "Have a nice day.";
@@ -7735,7 +7735,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Aren't you the magazine writer?";
mes "What brings you here again...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah!";
mes "Sorry, I was trying to interview another cat...";
mes "And came back to you by mistake.";
@@ -7768,7 +7768,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Ah... aren't you the writer?";
emotion e_an;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh... Who is that..?";
next;
mes "Eryu seems to recognize you.";
@@ -7794,7 +7794,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Aren't you the writer?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh... Who is that..?";
next;
mes "Eryu seems to recognize you. Let's get away.";
@@ -7856,7 +7856,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "'Boom Can' Company, meow?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You don't know 'Boom Can' food?";
mes "You don't eat canned food at all?";
mes "Then, I came to the wrong cat.";
@@ -7865,23 +7865,23 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Yes meow~ Stew likes canned food very much meow~";
emotion e_lv;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah! Ok then.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "We, the 'Boom Can' Company, have been servicing for over 10 years, so we are doing a survey for better food production.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Let me ask a few questions.";
mes "It is very easy.";
next;
mes "[Stew]";
mes "Ok meow~ Go ahead meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank you! We were right about out cat customers with big hearts.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I met dog customers last week and they didn't answer me at all...";
mes "And they were so rude~ You know.";
next;
@@ -7890,7 +7890,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "You humans know animals~";
emotion e_ok;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank you! I'm flattered.~";
mes "Ok, let me ask you a few things.";
mes "What is your job?";
@@ -7899,7 +7899,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Job meow? Stew was a pro gamer meow~";
mes "But, Stew quit now meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, how did that happen?";
mes "You seem to have good skills.";
mes "Fast and big hearted, its a pity that you quit already.";
@@ -7908,7 +7908,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Meow~ Meow~ Meow~ Yes, Stew was something meow.";
mes "If it was not for that Cat Gamers Director scaring me, Stew would still be playing meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What a bad Director.";
next;
mes "[Stew]";
@@ -7920,7 +7920,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Then the Cat Gamers Director started to get angry and scary meow.";
mes "So I quit meow.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah! I see.";
mes "Ok, the survey is over now.";
mes "Thank you for your opinion on our survey for the 'Boom Can' company.";
@@ -7929,7 +7929,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "[Stew]";
mes "Meow? Did you aks anything meow?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I already asked you everything...";
mes "Don't you remember?";
mes "There were 10 questions!";
@@ -7941,7 +7941,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "It didn't felt like an interview meow.";
emotion e_sry;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well you did way better than those dogs.";
mes "I don't even want to think about them~ Phew~..";
mes "I should get going now.";
@@ -7965,7 +7965,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Another survey meow?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oops! I should be meeting other cats.";
mes "I am very sorry...";
emotion e_sry,1;
@@ -7997,7 +7997,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "And... Aren't you from the 'Boom Can' Company, meow?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? What's that?";
next;
mes "Stew seems to recognize you.";
@@ -8020,7 +8020,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "[Stew]";
mes "The 'Boom Can' Company!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? What's that?";
next;
mes "Stew seems to recognize you. Let's get away.";
@@ -8084,7 +8084,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes "Oh yeah? 'Cans for Kittens'?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I want to share some of our philosophy with you.";
mes "Do you believe in giving to others?";
emotion e_what,1;
@@ -8093,7 +8093,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes "Umm I guess so...";
emotion e_slur;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "'Cans for Kittens' is a religion that embraces all felines.";
mes "Bow before the Lord of Cans!";
next;
@@ -8110,7 +8110,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes ".........";
mes "What's the Lord of Cans?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Your name is Ketchup, right? Don't you know about the Lord of Cans?";
mes "He knows everything.";
mes "Do not try to fool him and bow!";
@@ -8132,7 +8132,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
emotion e_dots;
emotion e_dots,1;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The Lord of Cans forgives Ketchup's sins.";
mes "Our Lord also wants you to stop swearing and live an honest life!";
next;
@@ -8186,7 +8186,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes "Can... 'Cans for Kittens'?";
emotion e_omg;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? What's that?";
next;
mes "Ketchup recognized you and ran away.";
@@ -8266,12 +8266,12 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "What is that? Meow~?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Interested, huh?";
mes "This is classified information.";
mes "You won't get it from any other human.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Haha! You are lucky today.";
mes "You heard that land can be a good investment, right?";
emotion e_what,1;
@@ -8279,21 +8279,21 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "[Eff]";
mes "Oh oh~ I think so. Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You do know about our capital Prontera, don't you?";
next;
mes "[Eff]";
mes "Prontera meow? Yes, I know about it. Meow~";
emotion e_heh;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "There are some locations where";
mes "Prontera kingdom is secretly selling...";
next;
mes "[Eff]";
mes "And... And...?? Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm, this is top secret.";
mes "Something that must not be revealed at all...";
mes "Can you really keep this secret...?";
@@ -8303,7 +8303,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "Well... I've always been known for being a good keeper of secrets meow.";
mes "Meow~ Don't worry at all. Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok, I believe you, Eff...";
mes "Please keep this a secret.";
next;
@@ -8311,17 +8311,17 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "I got it. Meow~";
emotion e_ok;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, I heard that there is a location in Juno where underground big shots will be investing about 10,000,000,000 zeny.";
mes "And it is now available for pre-investment.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "If you invest in 1 Can food here, the outcome will be enormous.";
next;
mes "[Eff]";
mes "Enor... mous... meow...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "100 Cans!!";
mes "You will get 100 cans for investing just 1 can food!";
mes "The profit will be X100! X100!!";
@@ -8330,7 +8330,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "Woot!! 100 Cans~ Meow~";
emotion e_omg;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So, how many cans do you want to invest?";
mes "You'll be a part owner so make sure to invest the max that you can afford.";
emotion e_what,1;
@@ -8340,13 +8340,13 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "But, I don't have cans with me. Meow~";
emotion e_sob;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You can always get a loan!!";
mes "This a like 100 times result for sure!!";
mes "How can you loose a chance like this?";
mes "You should do whatever it takes!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You know what..? They say some careers like pro gamers can get solid loans.";
mes "Like about 1,000 can loan at once.";
mes "Without a high interest rate!";
@@ -8356,11 +8356,11 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "Moew~ I am a Pro Gamer.";
mes "Meow~ But, I quit~ Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What!! Why would you quit such good a gig!! Are you crazy?";
emotion e_omg,1;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's say we invest 1,000 cans after getting that loan.";
mes "One, Ten, Hundred, Tousand. Woot!";
mes "I can't believe this.";
@@ -8369,7 +8369,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "[Eff]";
mes "1... 100,000 cans... Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So tell me... Why did you quit such a great job?";
mes "Why?";
next;
@@ -8378,12 +8378,12 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "Meow~ This one time, I had to take a sick day.";
mes "Meow~ And I haven't seen such scary cat my entire life...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So you quit because Cat Gamers Director was so scary. Hmm, sorry but I can't let you in on this investment...";
mes "I guess... What a waste of time!";
mes "Good bye!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh and don't tell anyone what I just told you!";
mes "Bye~";
next;
@@ -8411,14 +8411,14 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "You are--!!";
mes "Meow~ I want to invest. Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Not without the cans you can't!!";
mes "You didn't tell anyone about this deal, right?";
next;
mes "[Eff]";
mes "I didn't. Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok, good cat! Never!!";
mes "Tell this to other cats!~";
mes "Bye Bye~";
@@ -8445,7 +8445,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "What is this? What do you mean by '"+.@inputstr$+"'? Meow...";
mes "Meow...? Meow! You! Investor meow?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? Who...?";
next;
mes "Eff seems to recognize you.";
@@ -8470,7 +8470,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "[Eff]";
mes "Meow~ I want to invest. Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? Who...?";
next;
mes "Eff seems to recognize you, so let's get away.";
@@ -8515,7 +8515,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
for(.@i = 5074; .@i<=5090; ++.@i) {
if (questprogress(.@i)) {
mes "[Ser]";
- mes "Hey, ^0000FF"+strcharinfo(0)+"^000000. You haven't done what we asked you for. A promise is a promise, you know.";
+ mes "Hey, ^0000FF"+strcharinfo(PC_NAME)+"^000000. You haven't done what we asked you for. A promise is a promise, you know.";
next;
mes "[Ser]";
mes "Ah!! When you are done, please get checked by the Cat Gamers Director over there.";
@@ -8534,7 +8534,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
}
if (!isequipped(2872)) {
mes "[Ser]";
- mes "Oh, ^0000FF"+strcharinfo(0)+"^000000? Want to play the Rock Paper Scissors game?";
+ mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000? Want to play the Rock Paper Scissors game?";
next;
mes "[Ser]";
mes "... ... ...";
@@ -8553,7 +8553,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
} else if (questprogress(5070,PLAYTIME) == 2)
erasequest 5070;
mes "[Ser]";
- mes "Oh, ^0000FF"+strcharinfo(0)+"^000000? Want to play the Rock Paper Scissors game?";
+ mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000? Want to play the Rock Paper Scissors game?";
next;
switch(select("Play the game.", "Say hi.", "Ask about the game rules.")) {
case 1:
@@ -8621,7 +8621,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
}
mes "Try your best!";
next;
- mes "[Ser & "+strcharinfo(0)+"]";
+ mes "[Ser & "+strcharinfo(PC_NAME)+"]";
mes "Rock! Paper! Scissors!";
next;
@@ -8629,7 +8629,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
.@npc = rand(3);
emotion .@emote[.@pc],1;
emotion .@emote[.@npc];
- mes "["+strcharinfo(0)+"] "+.@rps$[.@pc];
+ mes "["+strcharinfo(PC_NAME)+"] "+.@rps$[.@pc];
mes "--------------------------------";
mes "[Ser] "+.@rps$[.@npc];
if (.@pc == .@npc) {
@@ -8656,11 +8656,11 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
next;
mes "[Ser]";
mes "Hmm... Let me see...";
- mes "I won "+.@loss+" times, and you, "+strcharinfo(0)+", won "+.@win+" times, right?";
+ mes "I won "+.@loss+" times, and you, "+strcharinfo(PC_NAME)+", won "+.@win+" times, right?";
next;
if (.@win > .@loss) {
mes "[Ser]";
- mes strcharinfo(0)+" has won the game.";
+ mes strcharinfo(PC_NAME)+" has won the game.";
next;
mes "Ser became polite all of a sudden.";
next;
@@ -8689,7 +8689,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
close;
}
mes "[Ser]";
- mes strcharinfo(0)+" has lost. Ha... Ha...";
+ mes strcharinfo(PC_NAME)+" has lost. Ha... Ha...";
next;
mes "Ser became very arrogant.";
next;
@@ -8878,7 +8878,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
}
if (!isequipped(2872)) {
mes "[Paa]";
- mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 meow? Want to play the Rock Paper Scissors game meow?";
+ mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000 meow? Want to play the Rock Paper Scissors game meow?";
next;
mes "[Paa]";
mes "... ... ...";
@@ -8897,7 +8897,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
} else if (questprogress(5070,PLAYTIME) == 2)
erasequest 5070;
mes "[Paa]";
- mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 meow? Want to play the Rock Paper Scissors game meow?";
+ mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000 meow? Want to play the Rock Paper Scissors game meow?";
next;
switch(select("Play the game.", "Say hi.", "Ask about the game rules.")) {
case 1:
@@ -8953,7 +8953,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
}
mes "Try your best meow!";
next;
- mes "[Ser & "+strcharinfo(0)+"]";
+ mes "[Ser & "+strcharinfo(PC_NAME)+"]";
mes "Rock! Paper! Scissors!";
next;
@@ -8961,7 +8961,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
.@npc = rand(3);
emotion .@emote[.@pc],1;
emotion .@emote[.@npc];
- mes "["+strcharinfo(0)+"] "+.@rps$[.@pc];
+ mes "["+strcharinfo(PC_NAME)+"] "+.@rps$[.@pc];
mes "--------------------------------";
mes "[Ser] "+.@rps$[.@npc];
if (.@pc == .@npc) {
@@ -8988,7 +8988,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
next;
mes "[Paa]";
mes "Let me see meow...";
- mes "I won "+.@loss+" times meow, and you, "+strcharinfo(0)+", won "+.@win+" times, right meow?";
+ mes "I won "+.@loss+" times meow, and you, "+strcharinfo(PC_NAME)+", won "+.@win+" times, right meow?";
next;
if (.@win > .@loss) {
mes "[Paa]";
@@ -9208,7 +9208,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
}
if (!isequipped(2872)) {
mes "[Kuka]";
- mes "Oh great member you, ^0000FF"+strcharinfo(0)+"^000000~ Let's play ChamChamCham yo~";
+ mes "Oh great member you, ^0000FF"+strcharinfo(PC_NAME)+"^000000~ Let's play ChamChamCham yo~";
next;
mes "[Kuka]";
mes "... ... ...";
@@ -9227,7 +9227,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
} else if (questprogress(5071,PLAYTIME) == 2)
erasequest 5071;
mes "[Kuka]";
- mes "Oh great member you, ^0000FF"+strcharinfo(0)+"^000000~ Let's play ChamChamCham yo~";
+ mes "Oh great member you, ^0000FF"+strcharinfo(PC_NAME)+"^000000~ Let's play ChamChamCham yo~";
next;
switch(select("Play the game.", "Ask who is 1st place.", "Ask about the game rules.")) {
case 1:
@@ -9246,10 +9246,10 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
mes "[Kuka]";
mes "Current 1st place for the ChamChamCham game is";
mes "^0000FF"+$malangdo_gamer$+"^000000 with ^DE2B21"+$malangdo_gamer+"^000000 winning streak yo~";
- if (strcharinfo(0) == $malangdo_gamer$)
+ if (strcharinfo(PC_NAME) == $malangdo_gamer$)
mes "Never know when someone else would break the record yo~";
else
- mes "I expect that you, "+strcharinfo(0)+", can beat ^0000FF"+$malangdo_gamer$+"^000000 sometime yo~";
+ mes "I expect that you, "+strcharinfo(PC_NAME)+", can beat ^0000FF"+$malangdo_gamer$+"^000000 sometime yo~";
close;
case 3:
mes "[Kuka]";
@@ -9275,13 +9275,13 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
}
while(1) {
cutin "g_cat_00",4;
- mes "[Kuka & "+strcharinfo(0)+"]";
+ mes "[Kuka & "+strcharinfo(PC_NAME)+"]";
mes "Cham!";
next;
- mes "[Kuka & "+strcharinfo(0)+"]";
+ mes "[Kuka & "+strcharinfo(PC_NAME)+"]";
mes "Cham! Cham!";
next;
- mes "[Kuka & "+strcharinfo(0)+"]";
+ mes "[Kuka & "+strcharinfo(PC_NAME)+"]";
mes "Cham! Cham! Cham!";
next;
switch(select("Hand towards left", "Hand towards right")) {
@@ -9316,7 +9316,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
next;
cutin "",255;
mes "[Kuka]";
- mes strcharinfo(0)+" has won "+.@win+" times yo~ Next game starts yo~";
+ mes strcharinfo(PC_NAME)+" has won "+.@win+" times yo~ Next game starts yo~";
next;
}
if (.@win == 0) {
@@ -9324,7 +9324,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
} else if (.@win > 0 && .@win < 3) {
setquest 5071;
mes "[Kuka]";
- mes "After the practice, "+strcharinfo(0)+" has won "+.@win+" in a row yo~";
+ mes "After the practice, "+strcharinfo(PC_NAME)+" has won "+.@win+" in a row yo~";
mes "Present is for 3 wins or more yo~ Nothing for today yo~ But, come again tomorrow yo~";
close;
} else {
@@ -9333,11 +9333,11 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
.@win_cnt = .@win-.@win_record;
.@cans = .@win-2;
if (.@win > .@win_record) {
- $malangdo_gamer$ = strcharinfo(0);
+ $malangdo_gamer$ = strcharinfo(PC_NAME);
$malangdo_gamer = .@win;
mes "[Kuka]";
mes "Congrats yo~ You won ^DE2B21"+.@win+"^000000 in a row yo~";
- if (strcharinfo(0) == .@name_record$)
+ if (strcharinfo(PC_NAME) == .@name_record$)
mes "You won ^DE2B21"+.@win_cnt+"^000000 more than the recent ^DE2B21"+.@win_record+"^000000 record yo~ Congrats yo~";
// custom conditions
//else
@@ -9361,7 +9361,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
}
}
mes "[Kuka]";
- mes strcharinfo(0)+" didn't win at all yo~ You must work it out yo~";
+ mes strcharinfo(PC_NAME)+" didn't win at all yo~ You must work it out yo~";
next;
setquest 5071;
switch(rand(1,13)) {
@@ -9437,7 +9437,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
mes "Recently, our Director seems to have been trying to cut some expenses yo~ Or maybe the Manager Cat is taking advantage yo~";
next;
mes "[Kuka]";
- mes "Regular snacks for our players have been reduced yo~ "+strcharinfo(0)+" should go get 30 Rat Tails, and report to our Cat Gamers Director yo~";
+ mes "Regular snacks for our players have been reduced yo~ "+strcharinfo(PC_NAME)+" should go get 30 Rat Tails, and report to our Cat Gamers Director yo~";
next;
mes "[Kuka]";
mes "Then, we shall find out if our manager is being greedy or not yo~";
@@ -9626,21 +9626,21 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
.@npc_hp = 100;
while(1) {
if (!.@pc_hp || !.@npc_hp) break;
- mes strcharinfo(0)+" (^FF0000"+.@pc_hp+"^000000/100)";
+ mes strcharinfo(PC_NAME)+" (^FF0000"+.@pc_hp+"^000000/100)";
mes "--------------------------------";
mes "KungKung (^FF0000"+.@npc_hp+"^000000/100)";
next;
- mes "[KungKung & "+strcharinfo(0)+"]";
+ mes "[KungKung & "+strcharinfo(PC_NAME)+"]";
mes "Kong!";
emotion e_loud,1;
emotion e_loud;
next;
- mes "[KungKung & "+strcharinfo(0)+"]";
+ mes "[KungKung & "+strcharinfo(PC_NAME)+"]";
mes "Kong! Nyang!";
emotion e_loud,1;
emotion e_loud;
next;
- mes "[KungKung & "+strcharinfo(0)+"]";
+ mes "[KungKung & "+strcharinfo(PC_NAME)+"]";
mes "Kong! Nyang! Kong!";
emotion e_loud,1;
emotion e_loud;
@@ -10156,7 +10156,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
mes "Game ^C1653E"+.@round+"^000000 results...";
next;
mes "[Leader]";
- mes "~ Flag Game challenger "+strcharinfo(0)+" ~";
+ mes "~ Flag Game challenger "+strcharinfo(PC_NAME)+" ~";
mes "^FF0000"+.@you_flag$+"^000000 for game ^C1653E"+.@round+"^000000.";
mes .@flag_point+" Flag Point remaining.";
emotion .@emotion[0],1;
@@ -10195,7 +10195,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
} else {
if (.@cat_flags_waved == 5) {
mes "[Leader]";
- mes "Congrats "+strcharinfo(0)+". You have succeed on not waving your flag.";
+ mes "Congrats "+strcharinfo(PC_NAME)+". You have succeed on not waving your flag.";
next;
mes "[Leader]";
mes "But! This is flag waving game, so this doesn't count.";
@@ -10237,7 +10237,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
next;
mes "[Leader]";
mes "Final results!!";
- mes "After "+.@round+" games, "+strcharinfo(0)+" has "+.@flag_point+" Flag Point left.";
+ mes "After "+.@round+" games, "+strcharinfo(PC_NAME)+" has "+.@flag_point+" Flag Point left.";
mes "... ... ...";
next;
if (.@you_flag == 1 && .@cat_flags_waved == 0) {
@@ -10653,7 +10653,7 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{
}
getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@enchant; //Archangel_Wing
if (.@i < 4)
- announce strcharinfo(0)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10;
+ announce strcharinfo(PC_NAME)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10;
mes "[Fallen Angel]";
mes "Take it!";
mes "I believe that you will become the dominator of the new world!";
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt
index 950398355..410ee71a7 100644
--- a/npc/re/quests/quests_malaya.txt
+++ b/npc/re/quests/quests_malaya.txt
@@ -169,7 +169,7 @@ malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{
erasequest 7404;
setquest 7405;
if (rand(2))
- $malayaNames$[1] = strcharinfo(0);
+ $malayaNames$[1] = strcharinfo(PC_NAME);
// SavePPL Jejellopy
close;
}
@@ -616,7 +616,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
mes "Indeed.";
mes "I will protect the village!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now I haven't seen any Spiritual Protections made with those!";
mes "Interesting~";
mes "I'm sure you'll do just fine~";
@@ -720,7 +720,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (rand(2))
- $malayaNames$[0] = strcharinfo(0);
+ $malayaNames$[0] = strcharinfo(PC_NAME);
close;
} else {
mes "[Imelda]";
@@ -826,7 +826,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (rand(2))
- $malayaNames$[0] = strcharinfo(0);
+ $malayaNames$[0] = strcharinfo(PC_NAME);
close;
} else {
.@playtime = questprogress(7375, PLAYTIME);
@@ -956,7 +956,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
close;
}
} else if (malaya_hi == 11) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "He'll rake off all my buttons if I talk to him now.";
mes "Must counsel with Mumbaki first!";
close;
@@ -1129,7 +1129,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[2] = strcharinfo(0);
+ $malayaNames$[2] = strcharinfo(PC_NAME);
close;
} else {
if (questprogress(7376)) {
@@ -1490,7 +1490,7 @@ malaya,62,274,0 script Sand Trap#malaya 4_SOIL,{
disablenpc strnpcinfo(NPC_NAME);
initnpctimer;
getitem Salt_Bag, 1; // Salt_Bag
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This should be enough.";
close;
@@ -1522,7 +1522,7 @@ ma_fild01,178,206,0 script Black Bamboo#malaya CLEAR_NPC,4,4,{
disablenpc strnpcinfo(NPC_NAME);
initnpctimer;
getitem Sharp_Bamboo, 1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I knew I could do this!";
close;
OnTouch:
@@ -1747,7 +1747,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
getexp 200000,200000;
.@memo_name = rand(1,3);
if (!rand(3))
- $malayaNames$[1] = strcharinfo(0);
+ $malayaNames$[1] = strcharinfo(PC_NAME);
close;
} else {
mes "[Woeon]";
@@ -1981,7 +1981,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[1] = strcharinfo(0);
+ $malayaNames$[1] = strcharinfo(PC_NAME);
close;
} else if (.@hunting == 1) {
mes "[Pandoi]";
@@ -2394,7 +2394,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[0] = strcharinfo(0);
+ $malayaNames$[0] = strcharinfo(PC_NAME);
close;
} else {
.@playtime = questprogress(7401, PLAYTIME);
@@ -2457,7 +2457,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[0] = strcharinfo(0);
+ $malayaNames$[0] = strcharinfo(PC_NAME);
close;
}
}
@@ -2525,7 +2525,7 @@ OnTouch:
next;
if (select("It's a misunderstanding!", "You're from that..!") == 2) {
cutin "malaya_ghost02", 4;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Just as I thought! You're afraid of me?!";
mes "Stand aside!";
mes "I need to talk to her.";
@@ -2948,7 +2948,7 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(0, 2))
- $malayaNames$[2] = strcharinfo(0);
+ $malayaNames$[2] = strcharinfo(PC_NAME);
close;
} else {
mes "[Dhong the Guard]";
@@ -3044,7 +3044,7 @@ ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[2] = strcharinfo(0);
+ $malayaNames$[2] = strcharinfo(PC_NAME);
close;
} else {
if (questprogress(7388)) {
@@ -3283,7 +3283,7 @@ ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[1] = strcharinfo(0);
+ $malayaNames$[1] = strcharinfo(PC_NAME);
close;
} else {
mes "[Budidai]";
@@ -4020,7 +4020,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
mes "[Totoy]";
mes "Wah! No! Go away! Leave me alone!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, are you alright?";
next;
mes "[Totoy]";
@@ -4031,14 +4031,14 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
mes "[Totoy]";
mes "Who's there?";
next;
- mes "[" + strcharinfo(0) + "]";
- mes "I am " + strcharinfo(0) + ". You are Totoy, right? People say you've found a treasure. Is it true?";
+ mes "[" + strcharinfo(PC_NAME) + "]";
+ mes "I am " + strcharinfo(PC_NAME) + ". You are Totoy, right? People say you've found a treasure. Is it true?";
next;
mes "[Totoy]";
mes "What treasure?";
mes "I can't see. I'm blinded. Please help me. I'm tired and frustrated.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What happened?";
next;
mes "[Totoy]";
@@ -4202,7 +4202,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
mes "Thank you so much!";
mes "You didn't see the monster, did you?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The monster is called Buwaya. I told the Guard about the monster. You better not go near the place again.";
next;
mes "[Totoy]";
@@ -4309,7 +4309,7 @@ ma_in01,44,105,3 script Drawer#buwaya CLEAR_NPC,{
next;
mes "- Clunk, clank, crunch. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What? I only see an empty potion bottle.";
mes "Does this mean I have to get the potion myself? That Totoy is really a troublemaker.";
close;
@@ -4479,7 +4479,7 @@ malaya,291,152,3 script #buwaya_soil 4_SOIL,{
mes "- Sway, swag. -";
next;
if (rand(1,10) <= 5) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I don't see anything.";
next;
mes "[Master of Hunting]";
@@ -4487,7 +4487,7 @@ malaya,291,152,3 script #buwaya_soil 4_SOIL,{
} else {
mes "- Felt something pointy with the end of your fingers. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ouch!";
mes "What is this?";
next;
@@ -4558,7 +4558,7 @@ OnInit:
}
mes "- You slowing and cautiously collect the squashy and slightly warm substance. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It's warm as a mother's bosom.";
getitem Collected_Sample,1;
disablenpc strnpcinfo(NPC_NAME);
@@ -4643,7 +4643,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{
mes "^3131FFShoot a smoke bomb^000000 once you reach the area.";
mes "Then we will run to where the smoke bomb was shot.";
} else if ((malaya_buwaya == 12) || (malaya_buwaya == 13)) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's first bring Ed to Totoy.";
} else if (malaya_buwaya == 14) {
mes "[Guard Leader]";
@@ -4748,11 +4748,11 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{
mes "[Dog]";
mes "Bark bark!!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why is a dog here?";
next;
if (select("Look closely at the dog.", "Ignore it.") == 2) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Looks like a lost dog.";
close;
}
@@ -4760,20 +4760,20 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{
next;
mes "- The collar says, 'Forever with Totoy'. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So you are Ed?";
next;
mes "[Dog]";
mes "Bark bark!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You didn't get killed by Buwaya. You lucky little dog. Let's go back to your owner.";
next;
emotion e_ho;
mes "[Dog]";
mes "Bark bark!!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah, before we go, do you happen to know where Buwaya's nest is?";
next;
mes "[Dog]";
@@ -4781,7 +4781,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{
next;
mes "- Ed is one smart dog and understood what you asked him. Ed started to bark towards the north. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Buwaya is over there!";
mes "Then I should shoot the smoke bomb here.";
next;
@@ -4796,7 +4796,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{
mes "So Buwaya lives in remote place like this. I will make sure this information goes to the Guard Leader!";
disablenpc "Guard#buwayacave";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Should I return Ed to Totoy first and then go see the Guard Leader?";
next;
mes "[Dog]";
@@ -4807,7 +4807,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{
setquest 2278;
close;
} else if (malaya_buwaya == 12) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Lets first bring Ed to Totoy and then go back to the Guard Leader.";
close;
}
@@ -7109,7 +7109,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
cutin "",255;
end;
} else if (malaya_bang == 4) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "We pushed and pulled, but it won't budge.";
emotion e_swt2,1;
next;
@@ -7280,7 +7280,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
mes "Hey "+ (Sex == SEX_MALE ? "dude" : "missy") +",";
mes "You're not getting in the hospital.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Who's there?!";
next;
mes "[???]";
@@ -7406,7 +7406,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
cutin "malaya_nurseA02",2;
next;
mes "[Nurse Las]";
- mes "Oh by the way, when ["+strcharinfo(0)+"], you were gone, I tried the door.";
+ mes "Oh by the way, when ["+strcharinfo(PC_NAME)+"], you were gone, I tried the door.";
mes "It did open...";
next;
mes "[Nurse Las]";
@@ -7509,7 +7509,7 @@ ma_dun01,152,23,4 script Suspicious Wooden Stick::MalayaStick0 4_BULLETIN_BOARD2
mes "*Snigger*";
cutin "malaya_nurseA05",2;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "?!";
cutin "",255;
next;
@@ -7693,7 +7693,7 @@ malaya,62,37,4 script Village Man#mab 4_M_MALAYA,{
mes "Oh!!!";
mes "Did you meet the nurse?!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "She was standing in front of the hospital.";
mes "Oh!";
mes "She must have gone to contact HQ.";
@@ -7826,7 +7826,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{
mes "How'd you know I was here?";
emotion e_omg;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm not old.";
emotion e_an,1;
next;
@@ -7910,7 +7910,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{
mes "How'd you know I was here?";
emotion e_omg;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm not old.";
emotion e_an,1;
close;
@@ -8029,45 +8029,45 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am, excuse me, but can I ask you a question?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am!!!!!!!!!";
next;
mes "[Bent Old Lady]";
mes "Who? What?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me, but can I ask you something?";
next;
mes "[Bent Old Lady]";
mes "What? I can't hear you.";
mes "Speak up!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I! Have! Something! To! Ask! You!";
next;
mes "[Bent Old Lady]";
mes "Oh~Yes dear~";
mes "I'll tell you everything I know, dear~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Do you know anything about the hospital?";
next;
mes "[Bent Old Lady]";
@@ -8179,31 +8179,31 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am, excuse me, but can I ask you a question?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am!!!!!!!!!";
next;
mes "[Bent Old Lady]";
mes "Who? What?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me, but can I ask you something?";
next;
mes "[Bent Old Lady]";
@@ -8532,7 +8532,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
emotion e_lv;
mes "[Isco]";
mes "Oh~ Really? Wow!";
- mes "Thanks! "+strcharinfo(0)+" "+.@str$+"!!";
+ mes "Thanks! "+strcharinfo(PC_NAME)+" "+.@str$+"!!";
mes "He he. What did you bring?";
next;
.@i = select(
@@ -8930,7 +8930,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
delitem .@spirit,1;
delitem .@doll,1;
getitem .@tattoo,1;
- $malaya_pintados_04$ = strcharinfo(0);
+ $malaya_pintados_04$ = strcharinfo(PC_NAME);
mes "[Tattooist]";
mes "I'm sorry you had to wait for a long time. But it was worth it cause I haven't created a Tattoo of this quality in a long time.";
next;
diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt
index 5c570ffc0..79615327d 100644
--- a/npc/re/quests/quests_mora.txt
+++ b/npc/re/quests/quests_mora.txt
@@ -69,7 +69,7 @@ mid_camp,148,222,4 script Theore#ep14_1_bs 4_F_SCIENCE,3,3,{
mes "I'll keep it down.";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sir... Are you okay?";
mes "You will lose all your hair like that.";
mes "Calm down.";
@@ -1641,7 +1641,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
if (!questprogress(7206)) {
mes "[Cheshire]";
mes "...Hmm? Huh?";
- mes "It's "+strcharinfo(0)+"!";
+ mes "It's "+strcharinfo(PC_NAME)+"!";
mes "What are you doing here?";
next;
select("Huh? Cheshire?");
@@ -1662,7 +1662,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
next;
switch(select("I guess I have no choice.", "I have a lot of things to do!")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(He will be suspicious if I refuse to do it... I guess I should play along for now.)";
mes "Okay.";
mes "I'll do anything for Ahat's pleasure.";
@@ -1736,7 +1736,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
mes "They will grow suspicious.";
mes "But you humans are free from such troubles, so that's why you're the right one for the job.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(... I don't buy his story, but he believes I'm on his side, so I guess I should play along.)";
mes "What happens to this Bradium, then?";
next;
@@ -1788,7 +1788,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
mes "[Cheshire]";
mes "... Huh? I think I've seen you somewhere...";
mes "..........Oh!";
- mes strcharinfo(0)+"...?!";
+ mes strcharinfo(PC_NAME)+"...?!";
mes "What brings you here?";
next;
mes "[Cheshire]";
@@ -2055,7 +2055,7 @@ mora,117,66,3 script Euridi#pa 4_F_MORAFINE2,{
mes "If you find the rest of ^0000FFLope's Clues^000000,";
mes "you'll be able to find out";
mes "where he is.";
- mes "I'm counting on you, "+strcharinfo(0)+".";
+ mes "I'm counting on you, "+strcharinfo(PC_NAME)+".";
changequest 1110,1111;
ep14_1_rope = 3;
close;
@@ -2381,7 +2381,7 @@ mora,65,145,3 script Pitt#pa 4_M_LYINGDOG,{
mes "I'll give you the ring back,";
mes "so please leave me alone!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Then where could Lope...?";
next;
mes "[Pitt]";
@@ -2421,7 +2421,7 @@ bif_fild01,132,338,3 script Lope#pa 4_M_FAIRYSOLDIER2,2,2,{
mes "Who's there?";
mes "Answer, or I'll take you as an enemy and kill you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Euridi is looking for you.";
next;
mes "[Suspicious Man]";
@@ -2432,7 +2432,7 @@ bif_fild01,132,338,3 script Lope#pa 4_M_FAIRYSOLDIER2,2,2,{
mes "I asked you to wipe the name off my mind";
mes "in return for bearing the curse!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Will you please calm down and listen to...";
next;
mes "[Lope]";
@@ -3325,7 +3325,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
}
mes "[Raffle Researcher]";
mes "The best research assistant in my life...";
- mes "is you, "+strcharinfo(0)+"!!!";
+ mes "is you, "+strcharinfo(PC_NAME)+"!!!";
ep14_1_muk = 15;
completequest 5028;
getexp 1000000,4000000;
@@ -3383,7 +3383,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
case 2:
mes "[Raffle Researcher]";
mes "Oh, You came to say hi. I see.";
- mes "Long time no see, "+strcharinfo(0)+".";
+ mes "Long time no see, "+strcharinfo(PC_NAME)+".";
next;
mes "[Raffle Researcher]";
mes "I've been telling you that I lucked out in picking you as my research assistant.";
@@ -3402,7 +3402,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
L_ShowReport:
mes "[Experimental Results]";
mes "*** Researcher - Inffle";
- mes "*** Research Assistant - "+strcharinfo(0);
+ mes "*** Research Assistant - "+strcharinfo(PC_NAME);
mes " ";
mes "<Research topic>";
mes "*** Bath of Mora Village";
@@ -3637,7 +3637,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
case 1: // Weapon
.@p_damage = 10;
.@pc_attack = rand(1,10);
- mes "["+strcharinfo(0)+"'s Attack]";
+ mes "["+strcharinfo(PC_NAME)+"'s Attack]";
switch(.@pc_attack) {
// Miss.
case 3:
@@ -3671,7 +3671,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
.@p_damage = 20;
.@pc_attack = rand(1,6);
.@skillname$ = .@skills$[rand(5)];
- mes "["+strcharinfo(0)+"'s Attack]";
+ mes "["+strcharinfo(PC_NAME)+"'s Attack]";
switch(.@pc_attack) {
// Miss.
case 2:
@@ -3700,7 +3700,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
case 3: // Tooth
.@p_damage = 50;
.@pc_attack = rand(1,10);
- mes "["+strcharinfo(0)+"'s Attack]";
+ mes "["+strcharinfo(PC_NAME)+"'s Attack]";
if (.@pc_attack == 4 || .@pc_attack == 7) {
specialeffect EF_HIT1;
.@npc_hp -= .@p_damage;
@@ -3712,7 +3712,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
case 4: // Run
mes "You get scared of the unidentified creature, and attempt to run.";
next;
- mes "["+strcharinfo(0)+"'s Escape]";
+ mes "["+strcharinfo(PC_NAME)+"'s Escape]";
if (rand(1,2) == 1) {
mes "Fortunately, the unidentified creature did not come after you.";
close;
@@ -3813,7 +3813,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
}
}
mes "[ Current Progress ]";
- mes strcharinfo(0)+" HP = "+.@pc_hp;
+ mes strcharinfo(PC_NAME)+" HP = "+.@pc_hp;
mes "Unidentified Creature HP = "+.@npc_hp;
next;
mes "[Attack of the unidentified creature]";
@@ -3965,7 +3965,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
} else
specialeffect2 EF_ICEARROW;
.@pc_hp -= .@n_damage;
- mes "[Defense of "+strcharinfo(0)+"]";
+ mes "[Defense of "+strcharinfo(PC_NAME)+"]";
switch(.@defend) {
// Blocked.
case 3: .@str$ = "You block the stream of water with your strong butt. Feels refreshing. HP reduced only by half."; break;
@@ -3990,7 +3990,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
} else
specialeffect2 EF_BASH;
.@pc_hp -= .@n_damage;
- mes "[Defense of "+strcharinfo(0)+"]";
+ mes "[Defense of "+strcharinfo(PC_NAME)+"]";
switch(.@defend) {
// Blocked.
case 1: .@str$ = "You block the dash attack with your fat butt. Your butt is world class. HP reduced only by half."; break;
@@ -4014,7 +4014,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
specialeffect2 EF_GUARD;
}
.@pc_hp -= .@n_damage;
- mes "[Defense of "+strcharinfo(0)+"]";
+ mes "[Defense of "+strcharinfo(PC_NAME)+"]";
switch(.@defend) {
// Blocked.
case 2: .@str$ = "but you block its attack with a branch nearby. HP reduced only by half."; break;
@@ -4037,7 +4037,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
case 4:
mes "You get scared of the unidentified creature, and attempt to run.";
next;
- mes "["+strcharinfo(0)+"'s Escape]";
+ mes "["+strcharinfo(PC_NAME)+"'s Escape]";
if (rand(1,2) == 1) {
mes "Fortunately ^BF2C15Unidentified creature^000000";
mes "did not come after you.";
@@ -4054,7 +4054,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
}
callsub L_CheckPCAlive, .@pc_hp;
mes "[ Current Progress ]";
- mes strcharinfo(0)+" HP = "+.@pc_hp;
+ mes strcharinfo(PC_NAME)+" HP = "+.@pc_hp;
mes "Unidentified Creature HP = "+.@npc_hp;
next;
}
@@ -4296,7 +4296,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2
mes "You arrived at the puddle to the "+.@dir$[0]+".";
mes "You should look for the unidentified creature's family.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Fish~ Fish~";
next;
mes "When you called out, an answer came";
@@ -4359,7 +4359,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2
mes "You arrived at the puddle to the "+.@dir$[0]+".";
mes "You should look for the unidentified creature's family.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Fish~ Fish~";
next;
mes "You yelled out loud for fish,";
@@ -4555,7 +4555,7 @@ mora,115,98,0 script Hotcha#pa0829 4_ELEPHANT,{
}
mes "[Hotcha]";
- mes "Hmm... "+strcharinfo(0)+".";
+ mes "Hmm... "+strcharinfo(PC_NAME)+".";
mes "It may be a documentation error, but according to the documents, you have nothing to do with the tasks.";
close;
}
@@ -4730,7 +4730,7 @@ mora,119,118,4 script General Good Dealer#pa0 4_M_RAFLE_GR,{
callsub L_CheckQuest,12235,932,3; //Skel_Bone
mes "[General Good Dealer]";
- mes "Hmm... "+strcharinfo(0)+".";
+ mes "Hmm... "+strcharinfo(PC_NAME)+".";
mes "It may be a documentation error, but according to the documents, you have nothing to do with the tasks.";
close;
@@ -4926,7 +4926,7 @@ mora,127,112,4 script Commodities Dealer#pa08 4_F_RAFLE_PK,{
callsub L_CheckQuest,12240,938,5; //Sticky_Mucus
mes "[Commodities Dealer]";
- mes "Hmm... "+strcharinfo(0)+".";
+ mes "Hmm... "+strcharinfo(PC_NAME)+".";
mes "It may be a documentation error, but according to the documents, you have nothing to do with the tasks.";
close;
@@ -5216,7 +5216,7 @@ mora,116,165,5 script Knights Boss#mo 4_M_RAFLE_VI,{
switch(select("Yes, sir!", "I challenge you to a duel!")) {
case 1:
mes "[Order of the Knights Boss]";
- mes "Good attitude, "+strcharinfo(0)+" Soldier!";
+ mes "Good attitude, "+strcharinfo(PC_NAME)+" Soldier!";
mes "I'll reward you handsomely when you get back.";
next;
mes "[Other Bosses]";
@@ -5290,7 +5290,7 @@ mora,114,163,5 script Knights Head#mo 4_M_RAFLE_OR,{
case 2:
mes "[Order of the Knights Head]";
mes "It was worthwhile to have trained you after all.";
- mes "I'm proud of you,"+strcharinfo(0)+" Soldier!";
+ mes "I'm proud of you,"+strcharinfo(PC_NAME)+" Soldier!";
next;
mes "[Other Heads]";
mes "I think you'll make a great right-hand man, the Chief.";
diff --git a/npc/warps/dungeons/mosk_dun.txt b/npc/warps/dungeons/mosk_dun.txt
index e4545c88e..ed0597efa 100644
--- a/npc/warps/dungeons/mosk_dun.txt
+++ b/npc/warps/dungeons/mosk_dun.txt
@@ -75,7 +75,7 @@ OnTouch:
mes "What is your business with the Csar?";
next;
if(select("Run away.:Explain the situation.") == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I should get out of here...";
close2;
warp "mosk_dun02",100,100;
@@ -107,7 +107,7 @@ OnTouch:
mes "What is your business with the Csar?";
next;
if(select("Run away.:Explain the situation.") == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I should get out of here...";
close2;
warp "mosk_dun02",100,100;
diff --git a/npc/woe-fe/agit_main.txt b/npc/woe-fe/agit_main.txt
index 3303fc9f2..912063b8b 100644
--- a/npc/woe-fe/agit_main.txt
+++ b/npc/woe-fe/agit_main.txt
@@ -104,7 +104,7 @@ OnAgitBreak:
.@GID = getcharid(2);
// Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen)
if (.@GID <= 0) {
- .@notice$ = "Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(NPC_NAME_HIDDEN)+" while guildless. No data will be saved and Emperium respawned.";
+ .@notice$ = "Character "+strcharinfo(PC_NAME)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(NPC_NAME_HIDDEN)+" while guildless. No data will be saved and Emperium respawned.";
logmes .@notice$; debugmes .@notice$;
donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena";
end;
@@ -609,13 +609,13 @@ OnRecvCastle:
mes "Brave soul... fate will guide you towards your future...";
close;
}
- if (getguildmaster(.@GID) != strcharinfo(0)) {
+ if (getguildmaster(.@GID) != strcharinfo(PC_NAME)) {
mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
mes "No matter how much you pester me, I'll still follow my master ^ff0000"+getguildmaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!";
close;
}
mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
- mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000...";
+ mes "Welcome. My honorable master, ^ff0000"+strcharinfo(PC_NAME)+"^000000...";
mes "Your humble servant, "+strnpcinfo(NPC_NAME_VISIBLE)+", is here to serve you.";
next;
switch (select("Castle briefing", "Invest in commercial growth", "Invest in Castle Defenses", "Summon Guardian", "Hire / Fire a Kafra Employee", "Go into Master's room")) {
diff --git a/npc/woe-fe/trs_rp.txt b/npc/woe-fe/trs_rp.txt
index 74557e014..7a71c1bbe 100644
--- a/npc/woe-fe/trs_rp.txt
+++ b/npc/woe-fe/trs_rp.txt
@@ -39,7 +39,7 @@ end;
OnTouch:
// Store the Guild ID of castle occupant.
.@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1);
- if (strcharinfo(0) != getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) != getguildmaster(.@GID)) {
if (compare(strnpcinfo(NPC_NAME_HIDDEN),"aldeg"))
warp "aldebaran",143,112;
else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"gefg"))
diff --git a/npc/woe-se/agit_main_se.txt b/npc/woe-se/agit_main_se.txt
index 6f1ad7df0..9e01c6efd 100644
--- a/npc/woe-se/agit_main_se.txt
+++ b/npc/woe-se/agit_main_se.txt
@@ -230,7 +230,7 @@ OnTreasureDied:
mes "to conquer this stronghold?";
close;
}
- if (getcharid(2) != .@GID || strcharinfo(0) != getguildmaster(.@GID)) {
+ if (getcharid(2) != .@GID || strcharinfo(PC_NAME) != getguildmaster(.@GID)) {
mes "[ Steward ]";
mes "Hmpf. Your threats don't";
mes "scare me! Guardians, drive";
@@ -664,7 +664,7 @@ OnStartArena:
close;
}
if (getcharid(2) == .@GID) {
- if (strcharinfo(0) != getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) != getguildmaster(.@GID)) {
mes .@n$;
mes "As guardian of this";
mes "stronghold, I answer only";
@@ -781,7 +781,7 @@ OnStartArena:
}
else {
mes .@n$;
- mes "Greetings, "+strcharinfo(0)+".";
+ mes "Greetings, "+strcharinfo(PC_NAME)+".";
mes "What are your orders?";
next;
switch(select("Increase Stronghold Defense", "Situational Briefing", "Cancel")) {
@@ -1121,7 +1121,7 @@ OnEnable:
.@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),15));
.@var$ = "$agit_"+strnpcinfo(NPC_NAME_HIDDEN);
if (getcharid(2) == .@GID) {
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
if (getd(.@var$+"["+(.@num+1)+"]") == 2) {
mes "^3355FFDemolished Fortress";
mes "Gates can be repaired,";