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authorHaru <haru@dotalux.com>2017-09-10 21:40:03 +0200
committerHaru <haru@dotalux.com>2017-09-12 05:11:07 +0200
commit0ee299ed65590059ac43c5fe09e4bc80c15d564f (patch)
tree9ea7e07a27d14d774e5f31522687e14be8a7a7ca
parent762e458d893220176a1415df8fcb5cd56c7a9996 (diff)
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Fix several typos and grammar mistakes
Signed-off-by: Haru <haru@dotalux.com>
-rw-r--r--conf/messages.conf10
-rw-r--r--db/job_db2.txt2
-rw-r--r--npc/merchants/inn.txt4
-rw-r--r--npc/merchants/quivers.txt4
-rw-r--r--npc/merchants/socket_enchant.txt4
-rw-r--r--npc/pre-re/guides/guides_ayothaya.txt8
-rw-r--r--npc/pre-re/guides/guides_veins.txt2
-rw-r--r--npc/pre-re/jobs/1-1/acolyte.txt2
-rw-r--r--npc/pre-re/jobs/1-1/merchant.txt14
-rw-r--r--npc/pre-re/jobs/novice/novice.txt16
-rw-r--r--npc/pre-re/quests/skills/novice_skills.txt4
-rw-r--r--npc/quests/bard_quest.txt6
-rw-r--r--npc/quests/counteragent_mixture.txt3
-rw-r--r--npc/quests/kiel_hyre_quest.txt12
-rw-r--r--npc/quests/quests_airship.txt2
-rw-r--r--npc/quests/quests_ayothaya.txt22
-rw-r--r--npc/quests/quests_gonryun.txt51
-rw-r--r--npc/quests/quests_hugel.txt18
-rw-r--r--npc/quests/quests_lighthalzen.txt248
-rw-r--r--npc/quests/quests_morocc.txt38
-rw-r--r--npc/quests/quests_moscovia.txt2
-rw-r--r--npc/quests/quests_prontera.txt4
-rw-r--r--npc/quests/quests_rachel.txt4
-rw-r--r--npc/quests/quests_veins.txt6
-rw-r--r--npc/quests/skills/alchemist_skills.txt6
-rw-r--r--npc/quests/skills/merchant_skills.txt2
-rw-r--r--npc/quests/skills/swordman_skills.txt7
-rw-r--r--npc/quests/skills/thief_skills.txt2
-rw-r--r--npc/quests/the_sign_quest.txt3
-rw-r--r--npc/re/cities/malangdo.txt4
-rw-r--r--npc/re/quests/eden/26-40.txt6
-rw-r--r--npc/re/quests/eden/71-85.txt2
-rw-r--r--npc/re/woe-fe/invest_main.txt2
-rw-r--r--src/char/int_guild.c2
34 files changed, 256 insertions, 266 deletions
diff --git a/conf/messages.conf b/conf/messages.conf
index abf1f5042..155cfd881 100644
--- a/conf/messages.conf
+++ b/conf/messages.conf
@@ -17,7 +17,7 @@
// 550-699: reserved for job names (also loaded by char server)
// 900-1500: @atcommand
-// To disable a string (%s) field, make it's max length 0:
+// To disable a string (%s) field, make its max length 0:
// eg:
// 270: *%s %s* (@me format)
// 270: *%.0s%s* (remove the character's name from it)
@@ -178,8 +178,8 @@
166: No item has been refined.
167: 1 item has been refined.
168: %d items have been refined.
-169: The item (%d: '%s') is not equipable.
-170: The item is not equipable.
+169: The item (%d: '%s') is not equippable.
+170: The item is not equippable.
171: %d - void
172: Speed returned to normal.
//173 FREE
@@ -733,7 +733,7 @@
//995 FREE
// @refine
-996: Please enter a position and an amount (usage: @refine <equip position> <+/- amount>).
+996: Please enter a position bitmask and an amount (usage: @refine <equip position> <+/- amount>).
997: %d: Lower Headgear
998: %d: Right Hand
999: %d: Garment
@@ -1448,7 +1448,7 @@
1427: -- %s bindto <channel name>
1428: - binds your global chat to <channel name>, making anything you type in global be sent to the channel
1429: -- %s unbind
-1430: - unbinds your global chat from its attached channel (if binded)
+1430: - unbinds your global chat from its attached channel (if bound)
1431: Your global chat is now bound to the '%s' channel
1432: Your global chat is not bound to any channel
1433: Your global chat is no longer bound to the '#%s' channel
diff --git a/db/job_db2.txt b/db/job_db2.txt
index 37bb7cca1..646316d1a 100644
--- a/db/job_db2.txt
+++ b/db/job_db2.txt
@@ -290,4 +290,4 @@
// Rebellion
4215,0,5,0,4,0,3,5,4,2,6,0,0,3,4,0,2,5,4,3,6,0,0,3,5,1,4,2,0,0,6,3,0,5,4,1,0,0,5,0,2,6,0,5,3,4,0,0,0,0,1
// Summoner
-4218,5,0,3,0,5,3,0,2,4,0,2,4,5,0,2,4,5,0,2,4,5,0,6,3,5,0,2,0,6,0,4,5,0,6,0,4,6,0,2,0,5,4,3,0,5,6,3,2,0,5 \ No newline at end of file
+4218,5,0,3,0,5,3,0,2,4,0,2,4,5,0,2,4,5,0,2,4,5,0,6,3,5,0,2,0,6,0,4,5,0,6,0,4,6,0,2,0,5,4,3,0,5,6,3,2,0,5
diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt
index 07ccf5358..89265093f 100644
--- a/npc/merchants/inn.txt
+++ b/npc/merchants/inn.txt
@@ -75,7 +75,7 @@ payon_in01,132,62,5 script Inn Employee#Ahee 1_M_INNKEEPER,{
warp "payon_in01",132,11; end;
}
-//== Morocc ================================================
+//== Morroc ================================================
//- North East -
/*
morocc_in,147,141,3 script Inn Employee#Hasna 1_M_INNKEEPER,{
@@ -112,7 +112,7 @@ lhz_in02,230,284,4 script Hotel Employee#01 4_M_04,{
mes "Welcome to";
mes "the Royal Dragon,";
mes "where you can find the";
- mes "finest accomodations";
+ mes "finest accommodations";
mes "and the best service.";
next;
switch(select("Save Point", "Rest - 5,000 zeny", "Cancel")) {
diff --git a/npc/merchants/quivers.txt b/npc/merchants/quivers.txt
index bf9de37a6..984d182fe 100644
--- a/npc/merchants/quivers.txt
+++ b/npc/merchants/quivers.txt
@@ -43,12 +43,12 @@ payon_in01,5,134,5 script Inventor Jaax 4_M_ORIENT02,{
close;
}
mes "[Inventor Jaax]";
- mes "My name is Jaxx.";
+ mes "My name is Jaax.";
mes "Without ego, I can";
mes "say that I am perhaps the";
mes "^663300greatest inventor of our time^000000.";
next;
- mes "[Inventor Jaxx]";
+ mes "[Inventor Jaax]";
mes "This time, I've";
mes "created something";
mes "truly extraordinary. I call them... ^663300Magic Quivers^000000 !! This will be remembered in history as an";
diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt
index db8b69feb..279aaf0ba 100644
--- a/npc/merchants/socket_enchant.txt
+++ b/npc/merchants/socket_enchant.txt
@@ -142,7 +142,7 @@
mes "Armor, you said?";
mes "Sure, no problem.";
mes "Armor is divided into 4 different classes, depending on the work difficulty.";
- mes "C Class is the easiest one, and S Class he hardest one.";
+ mes "C Class is the easiest one, and S Class is the hardest one.";
mes "Which class would you like to try?";
next;
switch(select("C Class", "B Class", "A Class", "S Class"))
@@ -236,7 +236,7 @@
mes "[Seiyablem]";
mes "In some towns, Slot addition attempts are more successful for equipment with fewer upgrades.";
mes "In other towns, the opposite is true.";
- mes "isn't that really peculiar?";
+ mes "Isn't that really peculiar?";
next;
mes "[Seiyablem]";
mes "Oh, there's also something really important that you should know.";
diff --git a/npc/pre-re/guides/guides_ayothaya.txt b/npc/pre-re/guides/guides_ayothaya.txt
index ed9656f7e..ace3a84bf 100644
--- a/npc/pre-re/guides/guides_ayothaya.txt
+++ b/npc/pre-re/guides/guides_ayothaya.txt
@@ -35,13 +35,13 @@
ayothaya,203,169,3 script Noi#ayo 4_F_THAIGIRL,{
mes "[Noi]";
- mes "Welcome to Ayotaya.";
+ mes "Welcome to Ayothaya.";
mes "Our beautiful village is built";
mes "above the water, surrounded";
mes "by a dense forest.";
next;
mes "[Noi]";
- mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the the unique architecture of our buildings is enough reason to visit Ayotaya.";
+ mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the the unique architecture of our buildings is enough reason to visit Ayothaya.";
next;
mes "[Noi]";
mes "Please feel free";
@@ -58,7 +58,7 @@ ayothaya,203,169,3 script Noi#ayo 4_F_THAIGIRL,{
mes "[Noi]";
mes "At our Weapon Shop,";
mes "you will find great weapons";
- mes "favored by brave Ayotayan seafarers.";
+ mes "favored by brave Ayothayan seafarers.";
next;
mes "[Noi]";
mes "Our Weapon Shop";
@@ -67,7 +67,7 @@ ayothaya,203,169,3 script Noi#ayo 4_F_THAIGIRL,{
close;
case 2:
mes "[Noi]";
- mes "We Ayotayans always make sure we have everything we need before we go traveling. It never hurts to be prepared, doesn't it?";
+ mes "We Ayothayans always make sure we have everything we need before we go traveling. It never hurts to be prepared, doesn't it?";
next;
mes "[Noi]";
mes "Our Tool Shop";
diff --git a/npc/pre-re/guides/guides_veins.txt b/npc/pre-re/guides/guides_veins.txt
index aa0f712ae..120519f1c 100644
--- a/npc/pre-re/guides/guides_veins.txt
+++ b/npc/pre-re/guides/guides_veins.txt
@@ -78,7 +78,7 @@ veins,210,345,5 script Veins Guide#1::ve_guide 4_M_RASWORD,{
break;
case 4:
mes "[Veins Guide]";
- mes "Have you packed enough necessities for your adventure?";
+ mes "Have you packed enough necessities for your adventure?";
mes "If not, I suggest you check what the Veins in the Center can offer you.";
if (.@compass_check == 1) viewpoint 1,230,161,4,0x0000FF;
break;
diff --git a/npc/pre-re/jobs/1-1/acolyte.txt b/npc/pre-re/jobs/1-1/acolyte.txt
index e6ad187e5..a796763bb 100644
--- a/npc/pre-re/jobs/1-1/acolyte.txt
+++ b/npc/pre-re/jobs/1-1/acolyte.txt
@@ -88,7 +88,7 @@ prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{
mes "[Father Mareusis]";
mes "What is it that you seek?";
next;
- switch(select("Father, I want to be a Acolyte.", "Acolyte Requirements.", "Just looking around.")) {
+ switch(select("Father, I want to be an Acolyte.", "Acolyte Requirements.", "Just looking around.")) {
case 1:
mes "[Father Mareusis]";
if (BaseJob == Job_Acolyte) {
diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt
index 1acad9ea3..2d1cd9ba3 100644
--- a/npc/pre-re/jobs/1-1/merchant.txt
+++ b/npc/pre-re/jobs/1-1/merchant.txt
@@ -542,7 +542,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
close;
}
else if (job_merchant_q == 6 || job_merchant_q == 5) {
- mes " [Union Staff Kay] ";
+ mes "[Union Staff Kay] ";
mes "Oh, yeah? Okay, lemme check. Your name is " + strcharinfo(PC_NAME) + "? Alright, your destination was...";
next;
mes "[Union Staff Kay]";
@@ -574,17 +574,17 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
else {
next;
job_merchant_q = 9;
- mes " [Union Staff Kay] ";
+ mes "[Union Staff Kay]";
mes "Wait a sec.";
mes "Where's the receipt?";
mes "What happened?";
next;
- mes " [Union Staff Kay] ";
+ mes "[Union Staff Kay] ";
mes "If you don't have the receipt, you fail the test! You better talk to Mahnsoo if you wanna retake it, alright? Pay attention next time!";
close;
}
next;
- mes " [Union Staff Kay] ";
+ mes "[Union Staff Kay] ";
mes "...Great! Everything's perfect! I'll report your success to the Guildmaster. You should talk to Chief Mahnsoo now, alright?";
close2;
if (job_merchant_q == 6)
@@ -594,7 +594,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
end;
}
else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(Merchant_Box_1) == 0 && countitem(Merchant_Box_2) == 0 && countitem(Merchant_Box_Etc) == 0) {
- mes " [Union Staff Kay] ";
+ mes "[Union Staff Kay] ";
mes "Huh?";
mes "You're back?";
mes "So how did";
@@ -694,7 +694,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
mes "[Union Staff Kay]";
mes "Alright, there you go. Lemme give you the package. Now, choose the destination of the delivery.";
next;
- switch(select("Prontera.", "Geffen.", "Morocc.", "Byalan Island.")) {
+ switch(select("Prontera.", "Geffen.", "Morroc.", "Byalan Island.")) {
case 1: .@where_village = 1; break;
case 2: .@where_village = 2; break;
case 3: .@where_village = 3; break;
@@ -729,7 +729,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
else if (.@where_village == 2)
mes "Destination is Geffen. Phew! That's really far! The Serial Number is " + .@input + ". Are you positive?";
else if (.@where_village == 3)
- mes "Destination is Morocc. That's pretty far away! The Serial Number is " + .@input + ". Are you positive?";
+ mes "Destination is Morroc. That's pretty far away! The Serial Number is " + .@input + ". Are you positive?";
else
mes "Lucky you! Your destination is Byalan Island. The Serial Number is " + .@input + ". Are you positive?";
next;
diff --git a/npc/pre-re/jobs/novice/novice.txt b/npc/pre-re/jobs/novice/novice.txt
index ab7714c41..356eaae7d 100644
--- a/npc/pre-re/jobs/novice/novice.txt
+++ b/npc/pre-re/jobs/novice/novice.txt
@@ -43,7 +43,7 @@
//== Bulletin Board ========================================
new_1-1,66,114,4 script Bulletin Board#nv HIDDEN_NPC,{
mes "^FF0000=================================^000000";
- mes "^FF0000 ^000000 ^E40CAA[Welcome]^CC0000 to ^FF9000Novice^7FFF00 Training ^00FF00Grounds ^E40CAA[Welcome]^FF0000^000000";
+ mes "^E40CAA[Welcome]^CC0000 to ^FF9000Novice^7FFF00 Training ^00FF00Grounds ^E40CAA[Welcome]^000000";
mes "^FF0000=================================^000000";
close;
}
@@ -1442,7 +1442,7 @@ new_1-2,118,108,3 script Kafra Employee#nv1 4_F_KAFRA1,{
mes "Your Respawn Point is always the last place where you have saved. Using a Butterfly Wing will return you to the place where you";
mes "last saved.";
next;
- mes "[Kafra Employoee]";
+ mes "[Kafra Employee]";
mes "The Save Service";
mes "is also provided by";
mes "the Kafra Corporation";
@@ -2037,7 +2037,7 @@ new_1-2,184,172,1 script Understandings of Skills 1_M_01,{
mes "You can organize";
mes "a party by typing";
mes "the command:";
- mes "^4F4FFF//organize ''Party Name''^000000";
+ mes "^4F4FFF/organize ''Party Name''^000000";
mes "in your Chat Window.";
next;
mes "[Leo Handerson]";
@@ -2148,10 +2148,10 @@ new_1-2,184,172,1 script Understandings of Skills 1_M_01,{
mes "by pressing the '^4D4DFFCtrl^000000' and the '^4D4DFF - ^000000,' '^4D4DFF = ^000000,' or '^4D4DFF \\ ^000000' keys.";
next;
mes "[Leo Handerson]";
- mes "Of course, you can type ^4D4DFF//bawi^000000, ^4D4DFF//bo^000000 and ^4D4DFF//gawi^000000, which mean rock, paper, scissors in Korean, into your Chat Window.";
+ mes "Of course, you can type ^4D4DFF/bawi^000000, ^4D4DFF/bo^000000 and ^4D4DFF/gawi^000000, which mean rock, paper, scissors in Korean, into your Chat Window.";
next;
mes "[Leo Handerson]";
- mes "To check out the commands for even more emoticons, type the command ^4d4dff//emotion^000000 into your Chat Window to see the list~";
+ mes "To check out the commands for even more emoticons, type the command ^4d4dff/emotion^000000 into your Chat Window to see the list~";
emotion e_lv;
next;
break;
@@ -2205,7 +2205,7 @@ new_1-2,17,182,5 script Helper#nv 4_M_02,{
mes "You can also just hold down the left mouse button while the cursor is on the monster. Still, there are some people who are even too lazy to use the '^4D4DFFCtrl^000000' key every time they attack a monster.";
next;
mes "[Elmeen]";
- mes "If you're one of them, type the command ^E79E29//nc^000000 in your Chat Window. Then, when you left click";
+ mes "If you're one of them, type the command ^E79E29/nc^000000 in your Chat Window. Then, when you left click";
mes "a monster, you'll just continuously attack it!";
next;
mes "[Elmeen]";
@@ -2215,7 +2215,7 @@ new_1-2,17,182,5 script Helper#nv 4_M_02,{
mes "When you use the Heal skill while holding down the '^4D4DFFShift^000000' key, you can target the monster with the Heal skill to damage it.";
next;
mes "[Elmeen]";
- mes "Of course for this skill, we do have a very convenient option for lazy people too. Type the command ^E79E29//ns^000000 in your Chat Window.";
+ mes "Of course for this skill, we do have a very convenient option for lazy people too. Type the command ^E79E29/ns^000000 in your Chat Window.";
next;
mes "[Elmeen]";
mes "This will allow you to attack monsters by using the Heal skill without holding the shift key. Handy, huh?";
@@ -2324,7 +2324,7 @@ new_1-2,17,182,5 script Helper#nv 4_M_02,{
mes "For instance, somebody does damage to a monster while you're already hitting it, and he did the same amount of damage you did.";
next;
mes "[Elmeen]";
- mes "In this case, you will receive 2//3 of the whole experience points that monster can give you, the other one will receive 1//3.";
+ mes "In this case, you will receive 2/3 of the whole experience points that monster can give you, the other one will receive 1/3.";
next;
mes "[Elmeen]";
mes "However, attacking a monster that somebody already started to hit is not suggested in Ragnarok Online. That action is regarded as ill-mannered behavior.";
diff --git a/npc/pre-re/quests/skills/novice_skills.txt b/npc/pre-re/quests/skills/novice_skills.txt
index 7a4f85396..b15dd3d93 100644
--- a/npc/pre-re/quests/skills/novice_skills.txt
+++ b/npc/pre-re/quests/skills/novice_skills.txt
@@ -215,7 +215,7 @@ prt_in,73,87,4 script Chivalry Member 1_M_YOUNGKNIGHT,{
if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) {
mes "[Bulma]";
mes "Yeah. . . I look great. . .";
- mes "I am a knight in the knight's";
+ mes "I am a knight in the knights'";
mes "guild of Prontera! Kuhahhahhahah !!";
mes "It hasn't been long since I became a";
mes " knight, but I still look great huh?";
@@ -442,7 +442,7 @@ prt_castle,175,146,4 script Nursing Instructor 1_M_04,{
case 2:
mes "[Dread Lord]";
mes "Look, if your business is done";
- mes "get out of my site! ! !";
+ mes "get out of my sight! ! !";
mes "I have no time for this nonsense ..";
mes ". . . . .";
mes "- Click Click *Walks away* . . . . . -";
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt
index 173efeca8..7a187e6a3 100644
--- a/npc/quests/bard_quest.txt
+++ b/npc/quests/bard_quest.txt
@@ -295,7 +295,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
next;
mes "[Errende]";
mes "Let me ask you a favor.";
- mes "If perchance you happen to meet ^483D8BGunther Doubleharmony^000000, please inform him of my dilemna.";
+ mes "If perchance you happen to meet ^483D8BGunther Doubleharmony^000000, please inform him of my dilemma.";
next;
mes "[Errende]";
mes "Tell him that ^483D8BMinty Errende^000000 happened to forget a line of the song, ^483D8BAt One, I Fall in Love^000000. The line is called ^483D8B8th love^000000.";
@@ -655,7 +655,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "Gunther!";
next;
mes "[Errende]";
- mes "Let me ask you a favor. If perchance you happen to meet ^3355FFGunther Doubleharmony^000000, please inform him of my dilemna.";
+ mes "Let me ask you a favor. If perchance you happen to meet ^3355FFGunther Doubleharmony^000000, please inform him of my dilemma.";
next;
mes "[Errende]";
mes "Tell him that ^483D8BMinty Errende^000000 happened to forget a line of the song, ^483D8BAt One, I Fall in Love^000000. The line is called ^483D8B8th love^000000.";
@@ -1311,7 +1311,7 @@ S_StorySong:
mes "I've got it! Gunther!";
next;
mes "[Errende]";
- mes "If perchance you happen to meet ^483D8BGunther Doubleharmony^000000, please inform him of my dilemna.";
+ mes "If perchance you happen to meet ^483D8BGunther Doubleharmony^000000, please inform him of my dilemma.";
next;
mes "[Errende]";
mes "Tell him that ^483D8BMinty Errende^000000 happened to forget a line of the song, ^483D8BAt One, I Fall in Love^000000. The line is called ^483D8B8th love^000000.";
diff --git a/npc/quests/counteragent_mixture.txt b/npc/quests/counteragent_mixture.txt
index cde1bda95..4921b215c 100644
--- a/npc/quests/counteragent_mixture.txt
+++ b/npc/quests/counteragent_mixture.txt
@@ -129,7 +129,6 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{
mes "[Merchant Louitz]";
mes "Hmm... You better";
mes "go around Geffen and";
- mes "around first. I know for";
mes "ask around first. I know for";
mes "sure that somebody knows";
mes "where you can find Molgenstein.";
@@ -199,7 +198,6 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{
mes "[Merchant Louitz]";
mes "Hmm... You better";
mes "go around Geffen and";
- mes "around first. I know for";
mes "ask around first. I know for";
mes "sure that somebody knows";
mes "where you can find Molgenstein.";
@@ -269,7 +267,6 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{
mes "[Merchant Louitz]";
mes "Hmm... You better";
mes "go around Geffen and";
- mes "around first. I know for";
mes "ask around first. I know for";
mes "sure that somebody knows";
mes "where you can find Molgenstein.";
diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt
index 4fe113d57..b51207737 100644
--- a/npc/quests/kiel_hyre_quest.txt
+++ b/npc/quests/kiel_hyre_quest.txt
@@ -833,7 +833,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
select("Yeah, that's right.");
mes "Listen, I know you";
mes "probably have your own";
- mes "plans, but do you think";
+ mes "plans, but do you think";
mes "you can help me with this";
mes "huge problem that I have?";
next;
@@ -1764,7 +1764,7 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{
close;
}
else {
- mes "As you aproach the";
+ mes "As you approach the";
mes "grave, it begins to";
mes "emit flashes of light.^000000";
next;
@@ -3877,7 +3877,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "Allysia must have been the";
mes "woman that you loved, and";
mes "that you based your robot's";
- mes "apperance on her.";
+ mes "appearance on her.";
next;
cutin "kh_kyel02",2;
mes "[Kiel Hyre]";
@@ -4065,7 +4065,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
next;
select("Show K.H.'s note");
mes "["+strcharinfo(PC_NAME)+"]";
- mes "This note was written by";
+ mes "This note was written by";
mes "a man with your initials,";
mes "K.H. These initials were also";
mes "signed on her portrait. You";
@@ -6285,7 +6285,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{
mes "you to stop turning all of";
mes "the Third Generation robots";
mes "into killing machines! How";
- mes "can do something like that";
+ mes "can you do something like that";
mes "to other robots like you?";
next;
cutin "kh_kiel01",2;
@@ -6310,7 +6310,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{
mes "feel pain or emotions...";
mes "Not unless they're specially";
mes "programmed. Sorry, but I don't";
- mes "plans to stop what I'm doing.";
+ mes "plan to stop what I'm doing.";
next;
cutin "kh_kiel04",2;
mes "[Kiehl]";
diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt
index 4a1d40e8c..9c096c83e 100644
--- a/npc/quests/quests_airship.txt
+++ b/npc/quests/quests_airship.txt
@@ -2333,7 +2333,7 @@ airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{
mes("- Captain Ferlock was carefully listening to you while you were explaining the reason why you have been looking for Thierry. -");
next();
mes("[Ferlock]");
- mes("Ummm....I see, I fully understand the siatuation. But, this is my situation that I am not allowed to release our passenger lists to unauthorized people...");
+ mes("Ummm....I see, I fully understand the situation. But, this is my situation that I am not allowed to release our passenger lists to unauthorized people...");
next();
mes("[Ferlock]");
mes("*Sigh*....I guess that rules exist only to be broken one of these days... Okay, I will let you check our passenger lists. Please give me a moment.");
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt
index dba9c5d14..f196069a9 100644
--- a/npc/quests/quests_ayothaya.txt
+++ b/npc/quests/quests_ayothaya.txt
@@ -52,7 +52,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "[Shuda]";
mes "You haven't";
mes "found him yet?";
- mes "Then where the";
+ mes "Then where the hell";
mes "is he, then?!";
next;
mes "[Shuda]";
@@ -278,7 +278,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
next;
mes "[Powerful-Looking Woman]";
mes "Let me introduce myself.";
- mes "My name is Shuda, I've lived in Ayotaya all my life. Since you don't have anything to do, I have";
+ mes "My name is Shuda, I've lived in Ayothaya all my life. Since you don't have anything to do, I have";
mes "a favor to ask of you.";
next;
mes "[Shuda]";
@@ -357,7 +357,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "[Shuda]";
mes "And her savior";
mes "would be known as";
- mes "the hero of Ayotaya.";
+ mes "the hero of Ayothaya.";
next;
mes "[" +strcharinfo(PC_NAME)+ "]";
mes " ...Say what?!";
@@ -1179,7 +1179,7 @@ ayothaya,193,171,3 script Old Man#02 4_M_THAIOLD,{
mes "Ah! I think, in his intense fear, he was screaming something about some kind of '^FF0000Shuda^000000,' or whatever. But what could it possibly mean?";
next;
mes "[Tham]";
- mes "Oh well, don't worry. All of our villagers aren't like that. Anyway, I hope you enjoy your travels in Ayotaya.";
+ mes "Oh well, don't worry. All of our villagers aren't like that. Anyway, I hope you enjoy your travels in Ayothaya.";
thai_find = 4;
changequest 12031,12032;
close;
@@ -1201,7 +1201,7 @@ ayothaya,193,171,3 script Old Man#02 4_M_THAIOLD,{
mes "Ah...";
mes "While you're here,";
mes "why don't you taste some";
- mes "authentic Ayotayan cuisine";
+ mes "authentic Ayothayan cuisine";
mes "for yourself?";
next;
mes "[Tham]";
@@ -1211,7 +1211,7 @@ ayothaya,193,171,3 script Old Man#02 4_M_THAIOLD,{
mes "restaurants around here.";
next;
mes "[Tham]";
- mes "Anyway, I'm sure that you'll like it. I hope that you come visit Ayotaya as often as you can~";
+ mes "Anyway, I'm sure that you'll like it. I hope that you come visit Ayothaya as often as you can~";
close;
} else if (.@randayo > 4 && .@randayo < 7) {
mes "[Tham]";
@@ -2111,9 +2111,9 @@ ayothaya,196,265,3 script Einon#ayo 4_M_THAIOLD,{
mes "of this village is?";
next;
mes "[Einon]";
- mes "Ayotaya is world famous";
+ mes "Ayothaya is world famous";
mes "for its regional cuisine, but";
- mes "out of all Ayotayan dishes,";
+ mes "out of all Ayothayan dishes,";
mes "'^3131FFTom Yum Goong^000000' is the best.";
next;
mes "[Einon]";
@@ -2166,7 +2166,7 @@ ayothaya,196,265,3 script Einon#ayo 4_M_THAIOLD,{
close;
}
mes "[Einon]";
- mes "Golden Ayotaya...";
+ mes "Golden Ayothaya...";
mes "Although I've grown";
mes "up in this village,";
mes "I still think my village";
@@ -2498,7 +2498,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{
mes "Thank you for all the trouble that you have been though to get these ingredients. It would make me happy if you shared Tom Yum Goong with your friends.";
next;
mes "[Mali the Spicy]";
- mes "Share the flavor of Ayotaya, and let them know how beautiful our land is. It was good to see you, take care now~";
+ mes "Share the flavor of Ayothaya, and let them know how beautiful our land is. It was good to see you, take care now~";
close;
}
mes "[Mali the Spicy]";
@@ -3048,7 +3048,7 @@ ayothaya,213,94,7 script Merchant#ayo 4_M_THAIAYO,{
mes "it has a very strong flavor. It's also hot and spicy, so you should be careful when you eat one.";
next;
mes "[Merchant Thongdum]";
- mes "The people of Ayotaya enjoy sensational food with distinct, spicy flavors. In Ayotayan cuisine, we use things like Chilis, garlic, ginger and cilantro.";
+ mes "The people of Ayothaya enjoy sensational food with distinct, spicy flavors. In Ayothayan cuisine, we use things like Chilis, garlic, ginger and cilantro.";
next;
mes "[Merchant Thongdum]";
mes "I'm selling Chilis,";
diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt
index ff0044737..08b3c6803 100644
--- a/npc/quests/quests_gonryun.txt
+++ b/npc/quests/quests_gonryun.txt
@@ -200,7 +200,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
mes "Haven't found it yet?";
mes "There's no rush, take it easy.";
mes "You have to take care of";
- mes "youself first before";
+ mes "yourself first before";
mes "doing favors for others.";
close;
case 6:
@@ -584,7 +584,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
mes "[Xue Bong]";
mes "Ah, a thief~";
mes "Hmm...let me see..";
- mes "I went out for walk in the middle";
+ mes "I went out for a walk in the middle";
mes "of the night while I was drinking.";
mes "And I heard a noise.";
next;
@@ -629,7 +629,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
case 1:
mes "[Xue Bong]";
mes "Ah, a thief, eh? Let's see...";
- mes "I went out for walk in the middle";
+ mes "I went out for a walk in the middle";
mes "of the night while I was drinking.";
mes "All of a sudden, I heard a strange noise...";
next;
@@ -649,7 +649,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
mes "It came from... and head to...um...";
mes "murmur..";
next;
- mes "^3355FFHe started mumbling for a bit^000000";
+ mes "^3355FFHe starts mumbling for a bit^000000";
mes "......";
next;
mes "[Xue Bong]";
@@ -724,7 +724,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
mes "[Xue Bong]";
mes "Ah~ a thief...?";
mes "Hmm...let me see...";
- mes "I went out for walk in the middle";
+ mes "I went out for a walk in the middle";
mes "of the night while I was drinking.";
mes "All of a sudden, I heard a strange noise...";
next;
@@ -2109,13 +2109,12 @@ gon_in,18,27,5 script Madam#gnbs 4_F_TWGRANDMOM,{
gon_dun03,62,222,0 script Strange dead body#gnbs HIDDEN_NPC,{
if (b_sword < 7) {
- mes "Here's a decomposing corpse.";
+ mes "You see a decomposing corpse.";
mes "It seems like monsters devoured it.";
close;
}
else if (b_sword > 6 && b_sword < 11) {
mes "There's a written message between the bones of the corpse.";
- mes "of the corpse.";
mes "Take a look?";
next;
if (select("Yes.", "Eew, no!") == 1) {
@@ -2152,7 +2151,7 @@ gon_dun03,62,222,0 script Strange dead body#gnbs HIDDEN_NPC,{
}
mes "^3355FFA skeleton chewed up by";
mes "monsters...I feel sorry for";
- mes "him, but start getting this";
+ mes "him, but I'm getting this";
mes "really creepy feeling after staring at it for a while.^000000";
close;
}
@@ -2244,7 +2243,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
}
mes "[Zuo Hei]";
mes "Grr...";
- mes "Why should you care about the";
+ mes "Why should you care about";
mes "someone else's personality?";
mes "That's none of your business.";
mes "Take a look in the mirror first";
@@ -2300,7 +2299,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
}
mes "[Zuo Hei]";
mes "Grr...";
- mes "Why should you care about the";
+ mes "Why should you care about";
mes "someone else's personality?";
mes "That's none of your business.";
mes "Take a look in the mirror first";
@@ -2335,7 +2334,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
mes "[Zuo Hei]";
mes "Hmm......";
mes "You're not done with the";
- mes "requirement I've given you...";
+ mes "requirements I've given you...";
mes "I can't give you any information";
mes "until you finish your job.";
close;
@@ -2384,7 +2383,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
}
mes "[Zuo Hei]";
mes "Grr...";
- mes "Why should you care about the";
+ mes "Why should you care about";
mes "someone else's personality?";
mes "That's none of your business.";
mes "Take a look in the mirror first";
@@ -2542,7 +2541,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "Hmmmm......";
mes "............";
next;
- mes "^0000FFHe intently studied the pieces of the sword for a while.^000000";
+ mes "^0000FFHe intently studies the pieces of the sword for a while.^000000";
next;
mes "[Aumgarl]";
mes "Hmm...";
@@ -2674,7 +2673,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "I'm going to try my best to";
mes "make her happy until the";
mes "very end..";
- mes "Please come by sometime";
+ mes "Please stop by sometime";
mes "to say hi to Lyroo.";
close;
case 3:
@@ -2757,7 +2756,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "[Aumgarl]";
mes "Ahh...";
mes "Lyroo is upstairs...";
- mes "Bue she's in pain.";
+ mes "But she's in pain.";
mes "Try not to talk to her";
mes "for too long.";
close;
@@ -2801,7 +2800,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "^0000FFYou Show the pieces of the";
mes "broken sword to Aumgarl.";
mes "....................";
- mes "Aumgarl took a careful look";
+ mes "Aumgarl takes a careful look";
mes "at the pieces for awhile...^000000";
next;
mes "...";
@@ -2884,7 +2883,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "^0000FFYou show the pieces of the";
mes "broken sword to Aumgarl.";
mes "....................";
- mes "Aumgarl took a careful look";
+ mes "Aumgarl takes a careful look";
mes "at the pieces for a while...^000000";
next;
mes "...";
@@ -2990,7 +2989,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
next;
mes "[Aumgarl]";
mes "I haven't seen quality";
- mes "of this magnitude in a";
+ mes "of this magnitude";
mes "in a long time.";
mes "I envy you...";
mes "Hehehe......";
@@ -3038,7 +3037,7 @@ geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{
mes "..tha... thank you....";
next;
mes "^0000FFBetter stop talking to her and";
- mes "hurry and find a cure.^000000";
+ mes "hurry to find a cure.^000000";
close;
}
else if (b_sword == 24 || b_sword == 25 || b_sword == 26) {
@@ -3405,9 +3404,9 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
}
mes "[Cylrnel]";
mes "Okay...";
- mes "Now, about physiological condition.";
+ mes "Now, about her physiological condition.";
next;
- switch(select("No sweating at all.", "Sweating all over the body.", "Runny nose.", "No tears, sweats at all.")) {
+ switch(select("No sweating at all.", "Sweating all over the body.", "Runny nose.", "No tears or sweat at all.")) {
case 1:
.@sick2$ = "No sweating at all.";
++.@sick;
@@ -3419,7 +3418,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
.@sick2$ = "Runny nose.";
break;
case 4:
- .@sick2$ = "No tears, sweats at all.";
+ .@sick2$ = "No tears or sweat at all.";
break;
}
mes "[Cylrnel]";
@@ -3760,8 +3759,8 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{
mes "here! Where did you get it!?";
next;
mes "[Han Ran Jiao]";
- mes "I dropped that knife from being";
- mes "careless. It belongs to one of my";
+ mes "I carelessly dropped it.";
+ mes "It belongs to one of my";
mes "ancestors. I know it looks like";
mes "a cheap knife...";
next;
@@ -3807,7 +3806,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{
}
if (nakha == 3) {
mes "[Han Ran Jiao]";
- mes "My neighbor seemed looked pretty bothered about something...";
+ mes "My neighbor seemed to look pretty bothered about something...";
mes "Oh well, I have better things to worry about than his fancy tea.";
close;
}
@@ -3819,7 +3818,7 @@ OnTouch:
nakha = 2;
mes "^3355FFHm? What's this?";
mes " ";
- mes "Something was hidden beneath the leaves...^000000";
+ mes "Something is hidden beneath the leaves...^000000";
mes " ";
mes "- You have found an old knife -";
close2;
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt
index 3479261f5..415d37d5b 100644
--- a/npc/quests/quests_hugel.txt
+++ b/npc/quests/quests_hugel.txt
@@ -1125,7 +1125,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
next;
mes "[Morriphen]";
mes "The people we met were very";
- mes "accomdating, welcome, and";
+ mes "accommodating, welcome, and";
mes "friendly. They also didn't";
mes "ask us any questions: we were";
mes "just accepted. The girl I saved didn't know how to speak then...";
@@ -1207,7 +1207,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "your medicine, right? I'm";
mes "sure you can repay him by";
mes "visiting him, and living";
- mes "happily with your Seria.";
+ mes "happily with your Siria.";
next;
mes "[Morriphen]";
mes "^333333*Sob*^000000 You're right...";
@@ -1215,7 +1215,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "Thank you so much. If you";
mes "ever visit Hugel again, come";
mes "by and see me. You've really";
- mes "helped me and Seria so much.";
+ mes "helped me and Siria so much.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't worry about it.";
@@ -6978,7 +6978,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
- mes "after you store some items into kafra storage.";
+ mes "after you store some items into Kafra storage.";
close;
}
hg_milk = 9;
@@ -7083,7 +7083,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
- mes "after you store some items into kafra storage.";
+ mes "after you store some items into Kafra storage.";
close;
}
hg_milk = 9;
@@ -7104,7 +7104,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
- mes "after you store some items into kafra storage.";
+ mes "after you store some items into Kafra storage.";
close;
}
hg_milk = 9;
@@ -7126,7 +7126,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
- mes "after you store some items into kafra storage.";
+ mes "after you store some items into Kafra storage.";
close;
}
hg_milk = 9;
@@ -7150,7 +7150,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
- mes "after you store some items into kafra storage.";
+ mes "after you store some items into Kafra storage.";
close;
}
hg_milk = 9;
@@ -7172,7 +7172,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
- mes "after you store some items into kafra storage.";
+ mes "after you store some items into Kafra storage.";
close;
}
hg_milk = 9;
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 8709629b0..4795110d6 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -5345,67 +5345,65 @@ lhz_in01,114,181,5 script Representative#li_01 1_F_LIBRARYGIRL,{
mes "to the Rekenber Corporation.";
mes "How may I be of service today?";
next;
- switch(select("Building Information.")) {
- case 1:
- mes "[Representative]";
- mes "Please tell me";
- mes "which floor you'd like";
- mes "to know more about.";
- next;
- while (1) {
- switch(select("1F", "2F", "B1", "Cancel")) {
- case 1:
- mes "[Representative]";
- mes "The ^3131FFRekenber Library^000000 can";
- mes "be found at the end of the";
- mes "left hallway. Our library is";
- mes "a great resource of innovative";
- mes "ideas and information for our";
- mes "system development employees.";
- next;
- mes "[Representative]";
- mes "The ^3131FFBall Room^000000, where";
- mes "various official events are";
- mes "usually held, can be accessed";
- mes "through the right hallway.";
- next;
- break;
- case 2:
- mes "[Representative]";
- mes "Please use the stairs";
- mes "located on both sides of";
- mes "the Help Desk to go to the";
- mes "Second Floor. The Second";
- mes "Floor is mostly used for";
- mes "administrative purposes.";
- next;
- mes "[Representative]";
- mes "There, you can find";
- mes "the ^3131FFConference Room^000000,";
- mes "^3131FFSecretary's Office^000000, the";
- mes "^3131FFAuditorium^000000 and the";
- mes "^3131FFChairman's Office^000000.";
- next;
- break;
- case 3:
- mes "[Representative]";
- mes "The first underground floor";
- mes "is used by ^3131FFRegenschirm^000000,";
- mes "our laboratory affiliate. For";
- mes "security reasons, this floor";
- mes "is not accessible to visitors.";
- next;
- break;
- case 4:
- mes "[Representative]";
- mes "We are always doing our";
- mes "best to provide the best";
- mes "services to our customers.";
- mes "Remember that Rekenber";
- mes "is the name you can trust.";
- mes "Thank you and have a nice day.";
- close;
- }
+ select("Building Information.");
+ mes "[Representative]";
+ mes "Please tell me";
+ mes "which floor you'd like";
+ mes "to know more about.";
+ next;
+ while (1) {
+ switch(select("1F", "2F", "B1", "Cancel")) {
+ case 1:
+ mes "[Representative]";
+ mes "The ^3131FFRekenber Library^000000 can";
+ mes "be found at the end of the";
+ mes "left hallway. Our library is";
+ mes "a great resource of innovative";
+ mes "ideas and information for our";
+ mes "system development employees.";
+ next;
+ mes "[Representative]";
+ mes "The ^3131FFBall Room^000000, where";
+ mes "various official events are";
+ mes "usually held, can be accessed";
+ mes "through the right hallway.";
+ next;
+ break;
+ case 2:
+ mes "[Representative]";
+ mes "Please use the stairs";
+ mes "located on both sides of";
+ mes "the Help Desk to go to the";
+ mes "Second Floor. The Second";
+ mes "Floor is mostly used for";
+ mes "administrative purposes.";
+ next;
+ mes "[Representative]";
+ mes "There, you can find";
+ mes "the ^3131FFConference Room^000000,";
+ mes "^3131FFSecretary's Office^000000, the";
+ mes "^3131FFAuditorium^000000 and the";
+ mes "^3131FFChairman's Office^000000.";
+ next;
+ break;
+ case 3:
+ mes "[Representative]";
+ mes "The first underground floor";
+ mes "is used by ^3131FFRegenschirm^000000,";
+ mes "our laboratory affiliate. For";
+ mes "security reasons, this floor";
+ mes "is not accessible to visitors.";
+ next;
+ break;
+ case 4:
+ mes "[Representative]";
+ mes "We are always doing our";
+ mes "best to provide the best";
+ mes "services to our customers.";
+ mes "Remember that Rekenber";
+ mes "is the name you can trust.";
+ mes "Thank you and have a nice day.";
+ close;
}
}
}
@@ -5487,67 +5485,65 @@ lhz_in01,27,247,5 script Representative#li_02 1_F_LIBRARYGIRL,{
mes "Rekenber Corporation.";
mes "How may I help you?";
next;
- switch(select("Building Information.")) {
- case 1:
- mes "[Representative]";
- mes "Please tell me";
- mes "which floor you'd like";
- mes "to know more about.";
- next;
- while (1) {
- switch(select("1F", "2F", "B1", "Cancel")) {
- case 1:
- mes "[Representative]";
- mes "The ^3131FFRekenber Library^000000 can";
- mes "be found at the end of the";
- mes "left hallway. Our library is";
- mes "a great resource of innovative";
- mes "ideas and information for our";
- mes "system development employees.";
- next;
- mes "[Representative]";
- mes "The ^3131FFBall Room^000000, where";
- mes "various official events are";
- mes "usually held, can be accessed";
- mes "through the right hallway.";
- next;
- break;
- case 2:
- mes "[Representative]";
- mes "Please use the stairs";
- mes "located on both sides of";
- mes "the Help Desk to go to the";
- mes "Second Floor. The Second";
- mes "Floor is mostly used for";
- mes "administrative purposes.";
- next;
- mes "[Representative]";
- mes "There, you can find";
- mes "the ^3131FFConference Room^000000,";
- mes "^3131FFSecretary's Office^000000, the";
- mes "^3131FFAuditorium^000000 and the";
- mes "^3131FFChairman's Office^000000.";
- next;
- break;
- case 3:
- mes "[Representative]";
- mes "The first underground floor";
- mes "is used by ^3131FFRegenschirm^000000,";
- mes "our laboratory affiliate. For";
- mes "security reasons, this floor";
- mes "is not accessible to visitors.";
- next;
- break;
- case 4:
- mes "[Representative]";
- mes "We are always doing our";
- mes "best to provide the best";
- mes "services to our customers.";
- mes "Remember that Rekenber";
- mes "is the name you can trust.";
- mes "Thank you and have a nice day.";
- close;
- }
+ select("Building Information.");
+ mes "[Representative]";
+ mes "Please tell me";
+ mes "which floor you'd like";
+ mes "to know more about.";
+ next;
+ while (1) {
+ switch(select("1F", "2F", "B1", "Cancel")) {
+ case 1:
+ mes "[Representative]";
+ mes "The ^3131FFRekenber Library^000000 can";
+ mes "be found at the end of the";
+ mes "left hallway. Our library is";
+ mes "a great resource of innovative";
+ mes "ideas and information for our";
+ mes "system development employees.";
+ next;
+ mes "[Representative]";
+ mes "The ^3131FFBall Room^000000, where";
+ mes "various official events are";
+ mes "usually held, can be accessed";
+ mes "through the right hallway.";
+ next;
+ break;
+ case 2:
+ mes "[Representative]";
+ mes "Please use the stairs";
+ mes "located on both sides of";
+ mes "the Help Desk to go to the";
+ mes "Second Floor. The Second";
+ mes "Floor is mostly used for";
+ mes "administrative purposes.";
+ next;
+ mes "[Representative]";
+ mes "There, you can find";
+ mes "the ^3131FFConference Room^000000,";
+ mes "^3131FFSecretary's Office^000000, the";
+ mes "^3131FFAuditorium^000000 and the";
+ mes "^3131FFChairman's Office^000000.";
+ next;
+ break;
+ case 3:
+ mes "[Representative]";
+ mes "The first underground floor";
+ mes "is used by ^3131FFRegenschirm^000000,";
+ mes "our laboratory affiliate. For";
+ mes "security reasons, this floor";
+ mes "is not accessible to visitors.";
+ next;
+ break;
+ case 4:
+ mes "[Representative]";
+ mes "We are always doing our";
+ mes "best to provide the best";
+ mes "services to our customers.";
+ mes "Remember that Rekenber";
+ mes "is the name you can trust.";
+ mes "Thank you and have a nice day.";
+ close;
}
}
}
@@ -7538,15 +7534,15 @@ yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{
close2;
warp "yuno_pre",113,53;
end;
- }
- else if(hg_tre > 56)
- {
+ }
+ else if(hg_tre > 56)
+ {
mes "[Hes O'Neil]";
mes "The president said that you're welcome to visit him anytime.";
close2;
warp "yuno_pre",113,53;
end;
- }
+ }
else
{
mes "[Hes O'Neil]";
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index e786e3580..592711c24 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -280,7 +280,7 @@ OnTouch:
}
case 2:
mes "[Litheron]";
- mes "Not the saavy type,";
+ mes "Not the savvy type,";
mes "are you...? Fine, fine.";
mes "If you're not gonna do";
mes "me any favors, then why";
@@ -2120,7 +2120,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
mes "[Book-Touching Man]";
mes "Your smile outshines the aura of the gods of Valhalla. You are a living gospel. Your smile even makes Goddess Freya hide in the shadows in shame! Ah.... Mammi, my Mammi!";
next;
- mes "^660000You wave your hand close to his face to get his attention. He seems, however, to be in his own dreams, completely oblivious of your presense.^000000";
+ mes "^660000You wave your hand close to his face to get his attention. He seems, however, to be in his own dreams, completely oblivious of your presence.^000000";
next;
switch(select("Speak", "Pass Him By")) {
case 1:
@@ -2249,7 +2249,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
mes "[Benjamin]";
mes "Oh... Mammi... My Mammi...";
next;
- mes "^660000Just like the last time that you saw him, Bejamin is living in his dreams, rubbing a book on his face.^000000";
+ mes "^660000Just like the last time that you saw him, Benjamin is living in his dreams, rubbing a book on his face.^000000";
next;
mes "^660000You carefully approached him, and then gave him a pat on the shoulder.^000000";
next;
@@ -2631,7 +2631,7 @@ yuno,333,210,5 script Library Master#garas 1_M_LIBRARYMASTER,{
next;
mes "[Library Master]";
mes "Try to drink hot Jellopy broth mixed with honey. My mother used to make that for me whenever I caught cold.";
- mes "I gurantee you that you'll get better quickly.";
+ mes "I guarantee you that you'll get better quickly.";
next;
mes "^660000He sounded sincere, but it doesn't sound like that kind of broth would even be effective...^000000";
emotion e_dots,1;
@@ -2730,7 +2730,7 @@ OnTouch:
next;
mes "[Library Master]";
mes "Try to drink hot Jellopy broth mixed with honey. My mother used to make that for me whenever I caught cold.";
- mes "I gurantee you that you'll get better quickly.";
+ mes "I guarantee you that you'll get better quickly.";
next;
mes "^660000He sounded sincere, but it doesn't sound like that kind of broth would even be effective...^000000";
emotion e_dots,1;
@@ -3003,7 +3003,7 @@ yuno_in04,117,102,3 script Old News Scrapbook CLEAR_NPC,{
mes "saying, 'This is ridiculous.";
mes "Assassins must live alone under the shadows.'";
mes "Hopefully the fans' reaction won't cause too much worry";
- mes "to Siglinde and his soon-to-be wife.";
+ mes "to Sieglinde and his soon-to-be wife.";
mes " ";
next;
}
@@ -3278,7 +3278,7 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Argh, that was all because of the library master!";
- mes "Luckily the feather is gone, so hopefuly I won't suffer any more disaster.";
+ mes "Luckily the feather is gone, so hopefully I won't suffer any more disaster.";
next;
break;
case 2:
@@ -3365,7 +3365,7 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{
mes "- What's your name? -";
mes "-......Al.-";
mes "- Do you know why you're on the street? Where do you live? Your parents must be dying to see you.-";
- mes "Haeji's comment instantly brought the monsterous image of Eva to Al's mind. Inwardly, he screamed in fear.";
+ mes "Haeji's comment instantly brought the monstrous image of Eva to Al's mind. Inwardly, he screamed in fear.";
mes "- I live nowhere, and I don't have parents. -";
mes "Al had to lie no matter how long, he thought. The old man seemed to understand him: his eyes showed sympathy for the little boy. Haeji insisted that Al could stay in his mansion as long as he wanted.";
mes "Later, after learning that Haeji was a professor of Juno City University, Al was convinced that the fates were on his side.>";
@@ -5192,7 +5192,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{
mes "Behind the soldier, you can find a secret door. If you talk to the soldier, the soldier will allow you to get in.";
next;
mes "[Inspector]";
- mes "As I have expressed, this is a very important issue for the Rune Midgarts kingdom. Although I've stressed this point repeateadly, I cannot stress it enough.";
+ mes "As I have expressed, this is a very important issue for the Rune Midgarts kingdom. Although I've stressed this point repeatedly, I cannot stress it enough.";
next;
mes "[Inspector]";
mes "Please behave accordingly.";
@@ -5242,7 +5242,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{
mes "I really appreciate your assistance thus far. Due to your help, the future of the kingdom is indebted to you.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
- mes "(He doesn't seem to be suprised too much.. Could there be a reason? Now I am suspicious...)";
+ mes "(He doesn't seem to be surprised too much.. Could there be a reason? Now I am suspicious...)";
next;
mes "[Inspector]";
mes "Hey, the things you experienced here cannot be disclosed to others. You understand that this situation is fully confidential.";
@@ -5321,7 +5321,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{
prt_castle,272,375,4 script Prince 4_M_SITDOWN,{
if (nk_prince > 6) {
- mes "-Obssessed with making";
+ mes "-Obsessed with making";
mes "lock and key.-";
close;
}
@@ -5333,7 +5333,7 @@ prt_castle,272,375,4 script Prince 4_M_SITDOWN,{
}
else if (questprogress(10020) == 1) {
mes "[Erich]";
- mes "These days, I have bad luck... Only harrassments happen to me...";
+ mes "These days, I have bad luck... Only harassments happen to me...";
close;
}
if (nk_prince < 5) {
@@ -5375,7 +5375,7 @@ prt_castle,272,375,4 script Prince 4_M_SITDOWN,{
mes "......My conscience!";
mes "It doesn't work well...";
next;
- mes "-He seems to be so obssessed to care about anything else.-";
+ mes "-He seems to be so obsessed to care about anything else.-";
close;
}
}
@@ -6133,7 +6133,7 @@ aldebaran,132,184,3 script Girl#prince 4W_KID,{
if (questprogress(10013) == 1) {
if (countitem(Bunch_Of_Flowers) > 0) {
mes "[Girl]";
- mes "Wooah, Uncle Peter sent these flowers";
+ mes "Woah, Uncle Peter sent these flowers";
mes "for me?";
mes "Hmmm~ They smell really good.";
next;
@@ -6502,7 +6502,7 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{
mes "But I am not sensitive to that, and I think a good king should neglect those trifles.";
next;
mes "[Ahrum]";
- mes "Others can say that my behavior makes them embarrased, but if something ends well, they are all satisfied in the end. Am I wrong?";
+ mes "Others can say that my behavior makes them embarrassed, but if something ends well, they are all satisfied in the end. Am I wrong?";
next;
mes "[Ahrum]";
mes "Although I've skipped some lessons in life, I can back up missing lessons easily. Who cares who can swear to me as King! This is how I am.";
@@ -6552,7 +6552,7 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{
next;
mes "[Ahrum]";
mes "I know quite well about";
- mes "other king cadidates, personally.";
+ mes "other king candidates, personally.";
mes "But I can't find one distinguished person who can lead this kingdom well.";
next;
mes "[Ahrum]";
@@ -6711,7 +6711,7 @@ prt_castle,368,312,4 script Prince#ern 4_M_2NDPRIN1,{
else if (nk_prince > 4) {
mes "[Prince]";
mes "Hi";
- mes "you are the judege.";
+ mes "you are the judge.";
mes "I am Ernst, prince of Geoborg.";
next;
mes "[Ernst]";
@@ -6726,7 +6726,7 @@ prt_castle,368,312,4 script Prince#ern 4_M_2NDPRIN1,{
while(1) {
mes "-Well, what questions.-";
next;
- switch(select("backgroud first.", "I want to know your spirit of nationalism.", " Your habbit and tastes.", "I will be back.")) {
+ switch(select("background first.", "I want to know your spirit of nationalism.", " Your habit and tastes.", "I will be back.")) {
case 1:
mes "[Ernst]";
mes "Since I was young, I have grown up with a royal education. I haven't quarreled with others seriously, but I was not very polite either.";
@@ -7327,7 +7327,7 @@ OnDisable:
prt_castle,388,205,6 script Prince#eisen4 4_M_1STPRIN1,{
mes "[Ahrum]";
- mes "You always care about gambling. But, why don't you care about your surrondings first, eh? Young master of Richard?";
+ mes "You always care about gambling. But, why don't you care about your surroundings first, eh? Young master of Richard?";
next;
mes "[Poe]";
mes "Why are you teasing me, now? At least I feel I have dice with higher numbers than you... You don't think so?";
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt
index 8632e160c..d8f3d750f 100644
--- a/npc/quests/quests_moscovia.txt
+++ b/npc/quests/quests_moscovia.txt
@@ -11124,7 +11124,7 @@ treasure01,27,115,0 script Opened Treasure Chest#41 HIDDEN_NPC,{
mes "...!? What is this?!";
next;
.@russ_key02 = rand(1,7);
- if (rand(1,7) == 3) {
+ if (.@russ_key02 == 3) {
mes "- ^0000ffYou find the handle of a broken key in the junk !!^000000 -";
next;
} else {
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index 03b119456..e0bd9156e 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -431,7 +431,7 @@ prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{
mes "me alone and let me work?";
mes "I've got something important";
mes "to do! When I finish arranging";
- mes "these books, need to... I need to make some preparations!";
+ mes "these books, need to... I need to make some preparations!";
close;
}
mes "[Busy-Looking Boy]";
@@ -2236,7 +2236,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "the first place? You didn't";
mes "forget that, did you?";
next;
- mes "[Father Bampf]";
+ mes "[Father Bamph]";
mes "......";
mes ".........";
mes "............";
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index d3d392817..39b3a7b97 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -63,7 +63,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{
}
if (lost_boy < 1) {
mes "[Vincent]";
- mes "I am Vincert, steward of";
+ mes "I am Vincent, steward of";
mes "this mansion and faithful";
mes "servant to its master, Sir";
mes "Zhed, the most powerful";
@@ -5418,7 +5418,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "violent methods if they believe";
mes "it to be the will of Freya, and";
mes "are the ones that established";
- mes "the military camp at Thor Volcano.";
+ mes "the military camp at Thor Volcano.";
next;
mes "[High Priest Zhed]";
mes "Of course, it's also";
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt
index c448e32c7..2fde49c3e 100644
--- a/npc/quests/quests_veins.txt
+++ b/npc/quests/quests_veins.txt
@@ -3078,7 +3078,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
else if (aru_monas == 15) {
mes "[Kid Karyn]";
mes "Hi! It's good to see";
- mes "you again! Kurdi just came";
+ mes "you again! Curdie just came";
mes "back home from the hospital,";
mes "and is getting better everyday!";
mes "Ah, and I've been taking care";
@@ -3151,7 +3151,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "[Kid Karyn]";
mes "Hi! How do you like";
mes "fishing on my dad's boat?";
- mes "Oh, and Kurdi says hi!";
+ mes "Oh, and Curdie says hi!";
close;
}
else {
@@ -3875,7 +3875,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "town, so no one's really had";
mes "to send in any orders lately.";
mes "That's why I didn't have any";
- mes "materials onhand. Sorry.";
+ mes "materials on hand. Sorry.";
next;
mes "[Locksmith Lockenlock]";
mes "All I need is ^4D4DFF1 Steel^000000.";
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index d958e9011..a8867a1a8 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -1394,7 +1394,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
if (BaseJob == Job_Alchemist && bioeth == 8) {
mes "[Kellasus]";
mes "Although I admit that";
- mes "you're capabile of learning";
+ mes "you're capable of learning";
mes "what I might be able to teach";
mes "you about Homunculi, I can't";
mes "in good conscience do it. I'm";
@@ -1805,7 +1805,7 @@ lhz_in01,225,122,5 script Skrajjad#qsk_al 4_M_SAGE_A,{
mes "you are about this, then Kellasus might change his mind about you.";
next;
mes "[Skrajjad]";
- mes "Let give teach you my";
+ mes "Let me teach you my";
mes "Homunculus specialty,";
mes "the ^FF0000Vaporize^000000 skill. Actually,";
mes "it's useless without Kellasus's";
@@ -2015,7 +2015,7 @@ lhz_in02,278,273,3 script Broncher#qsk_al 4_M_SEAMAN,{
mes "is great! Yeah. Yeah,";
mes "this really hits the spot.";
next;
- mes "[Brocher]";
+ mes "[Broncher]";
mes "Holy crap! Y-you're that";
mes "Alchemist that Skrajjad";
mes "told me to expect! Wha--?";
diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt
index bee16543f..5b92233f1 100644
--- a/npc/quests/skills/merchant_skills.txt
+++ b/npc/quests/skills/merchant_skills.txt
@@ -725,7 +725,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
close;
case 2:
mes "[Sushi King Gershaun]";
- if (Sex > 1) {
+ if (Sex == SEX_FEMALE) {
mes "Stupid girl!";
}
else {
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index f8a17bee2..6128b7fc8 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -48,10 +48,9 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
mes "Being a swordsman must come with a lot of responsibility and sacrifice.";
next;
mes "[De Thomas]";
- if (Sex == SEX_FEMALE) {
+ if (Sex == SEX_MALE) {
mes "For these swordsmen and knights, there is a wonderful skill.";
- }
- else {
+ } else {
mes "For these swordswomen and knights, there is a wonderful skill young lady.";
}
mes "I present to you - HP Recovery While Moving!";
@@ -70,7 +69,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
mes "[De Thomas]";
mes "Very well. I will tell you what you need to learn this skill.";
mes "First, your job level must be higher than ^00880035^000000.";
- mes "You will also need ^008800200 empty bottles^000000.";
+ mes "You will also need ^008800200 Empty Bottles^000000.";
mes "Why? Because it is proof that you fought fiercely to have used that many potions.";
next;
mes "[De Thomas]";
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt
index 35cd38998..b69279054 100644
--- a/npc/quests/skills/thief_skills.txt
+++ b/npc/quests/skills/thief_skills.txt
@@ -210,7 +210,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{
mes "have realized while fighting that";
mes "despite the fact that our dodging";
mes "is superior, if we are hit once we are";
- mes "serious danger.";
+ mes "in serious danger.";
next;
mes "[Alcouskou]";
mes "It is true that at times we";
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt
index 3b642ef3b..4bf60993a 100644
--- a/npc/quests/the_sign_quest.txt
+++ b/npc/quests/the_sign_quest.txt
@@ -1556,7 +1556,7 @@ morocc_in,114,162,4 script Young Man#sign 2_M_THIEFMASTER,{
mes "[Gaanan]";
if (sign_q < 11) {
mes "The weather here in";
- mes "Morocc is too hot for me.";
+ mes "Morroc is too hot for me.";
mes "I'm having a hard time just";
mes "trying to live here. Do you";
mes "know a nice and cool place";
@@ -4006,7 +4006,6 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{
if (select("30", "31", "32", "33") == 2) .@user_p += 1;
break;
}
- zis_5 = rand(1,10);
if (rand(1,10) < 9 ) {
donpcevent "Jesqurienne#sign::OnHo";
mes "[Jesqurienne]";
diff --git a/npc/re/cities/malangdo.txt b/npc/re/cities/malangdo.txt
index 2397b8c06..5ccb1577e 100644
--- a/npc/re/cities/malangdo.txt
+++ b/npc/re/cities/malangdo.txt
@@ -50,9 +50,9 @@
case 3: mes "The fresh air of Payon is not bad, but why don't you go better place like the heaven of the cats, ^A2314BMalangdo^000000?"; break;
case 4: mes .@s$+"The beautiful and quiet place is better than Aldebaran, where it's so noisy with the tick-tock sound of the clock."; break;
case 5: mes .@s$+"The beautiful and quiet place is better than Morroc, with its heat and sandstorms."; break;
- case 6: mes .@s$+"The beautiful place is better than Yuno, which is full of books and headaches."; break;
+ case 6: mes .@s$+"The beautiful place is better than Juno, which is full of books and headaches."; break;
case 7: mes .@s$+"The complex place is better than Rachel, where it's too horribly quiet."; break;
- case 8: mes .@s$+"The safe place is better than Lighthanlzen, which is too dangerous."; break;
+ case 8: mes .@s$+"The safe place is better than Lighthalzen, which is too dangerous."; break;
case 9: mes .@s$+"The smell of this sea place is better than Mora, which is full of a grassy smell."; break;
}
next;
diff --git a/npc/re/quests/eden/26-40.txt b/npc/re/quests/eden/26-40.txt
index 1c680d7ed..029881068 100644
--- a/npc/re/quests/eden/26-40.txt
+++ b/npc/re/quests/eden/26-40.txt
@@ -148,9 +148,9 @@ geffen,103,42,5 script Sponiac 4W_M_03,{
next;
switch(select("Hunting Poison Spore", "Hunting Smokie", "Hunting Elder Willow", "Hunting Coco", "Hunting Thara Frog")) {
case 1: callsub L_Quest,8266,"Hunting Poison Spore",1000,0,100,"You can find Poison Spores on the Geffen Dungeon 1F or northeast of Prontera. There are other spots but I'll leave it up to you to find out.";
- case 2: callsub L_Quest,8267,"Hunting Smokie",1000,0,100,"You can find Smokies northeast and northwest of Geffen. Oh, also the field east of Ayotaya is good spot to find them.";
+ case 2: callsub L_Quest,8267,"Hunting Smokie",1000,0,100,"You can find Smokies northeast and northwest of Geffen. Oh, also the field east of Ayothaya is good spot to find them.";
case 3: callsub L_Quest,8268,"Hunting Elder Willow",1000,100,110,"You can find Elder Willows northeast of Geffen, east of payon and southwest of Prontera.";
- case 4: callsub L_Quest,8269,"Hunting Coco",1000,200,150,"You can find Cocos around the east of Payon, southwest of Prontera and the field east of Ayotaya.";
+ case 4: callsub L_Quest,8269,"Hunting Coco",1000,200,150,"You can find Cocos around the east of Payon, southwest of Prontera and the field east of Ayothaya.";
case 5: callsub L_Quest,8270,"Hunting Thara Frog",1500,300,200,"You can find Thara Frogs in the Cave east of Comodo or on Turtle Island.";
}
end;
@@ -607,7 +607,7 @@ payon,179,66,3 script Dashia 4_M_RACHMAN1,{
mes "You can find them easily around fields, but the field east of Ayothya is the best spot for hunting all 3 monsters.";
next;
mes "[Dashia]";
- mes "To get to Ayotaya, you better go to 'Aibakthing' in Alberta and pay his fare.";
+ mes "To get to Ayothaya, you better go to 'Aibakthing' in Alberta and pay his fare.";
break;
case 5:
callsub L_Quest,8278;
diff --git a/npc/re/quests/eden/71-85.txt b/npc/re/quests/eden/71-85.txt
index 31f51871d..cbb6c3e0c 100644
--- a/npc/re/quests/eden/71-85.txt
+++ b/npc/re/quests/eden/71-85.txt
@@ -159,7 +159,7 @@ moc_para01,44,38,3 script Mission [71 - 85] 4_BOARD3,{
case 2: callsub L_Quest,10122,.@str1$+"Hunt 15 Miyabi Dolls in Amatsu!",.@str2$;
case 3: callsub L_Quest,10123,.@str1$+"Hunt 15 Mi Gaos in Louyang!",.@str2$;
case 4: callsub L_Quest,5055,"I know there are many terrifying monsters outside the city, but what terrifies me are these Headless Mules lurking around. I hope they will never venture into town. Hunt 15 Headless Mules!","- Mariana from Brasilis -";
- case 5: callsub L_Quest,5056,"Tamruans make a lot of noise. I don't mind in the morning but they keep me from falling asleep at night. I want to sleep. Hunt 15 Tamruans!","- Shaman Pumo from Ayotaya -";
+ case 5: callsub L_Quest,5056,"Tamruans make a lot of noise. I don't mind in the morning but they keep me from falling asleep at night. I want to sleep. Hunt 15 Tamruans!","- Shaman Pumo from Ayothaya -";
case 6: callsub L_Quest,5057,"The Dumpling Childs stole all the masks that I had prepared for the festival. Try to get a hold of 30 masks! I'll owe you~","- SaYumMoon Chief of Kunlun -";
}
}
diff --git a/npc/re/woe-fe/invest_main.txt b/npc/re/woe-fe/invest_main.txt
index d743225df..6a65a9c78 100644
--- a/npc/re/woe-fe/invest_main.txt
+++ b/npc/re/woe-fe/invest_main.txt
@@ -741,7 +741,7 @@ OnAgitInvest:
mes "It is only called the Abyss Gate for convenience but it's simply a ^4d4dffgap to another dimension^000000.";
next;
mes .@n$;
- mes "More of these gaps are found here and there after Morocc created the Crack of Dimension.";
+ mes "More of these gaps are found here and there after Morroc created the Crack of Dimension.";
mes "I personally think that the Abyss Gate found recently is part of the past or even from the future.";
next;
mes .@n$;
diff --git a/src/char/int_guild.c b/src/char/int_guild.c
index b4b4bdde4..0102f11a0 100644
--- a/src/char/int_guild.c
+++ b/src/char/int_guild.c
@@ -138,7 +138,7 @@ int inter_guild_tosql(struct guild *g,int flag)
if (g->guild_id<=0 && g->guild_id != -1) return 0;
#ifdef NOISY
- ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag);
+ ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).\n",g->guild_id, flag);
#endif
SQL->EscapeStringLen(inter->sql_handle, esc_name, g->name, strnlen(g->name, NAME_LENGTH));