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authorJesusaves <cpntb1@ymail.com>2019-05-24 17:25:28 -0300
committerJesusaves <cpntb1@ymail.com>2019-05-24 17:25:28 -0300
commitc4fde4b2aff36d554d77ac3ba7da7b3acdccbd83 (patch)
tree6a36aacb49008ce7afdbdce671bc3d5427c6cf0a
parent45a8e35e86fef2119cd5215d887563c6ae780a51 (diff)
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Hey Micksha there you go, I've learnt how to add custom SI
-rw-r--r--monsters.xml15
-rw-r--r--status-effects.xml35
2 files changed, 45 insertions, 5 deletions
diff --git a/monsters.xml b/monsters.xml
index 991cab28..19b10059 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1158,6 +1158,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<!-- RESERVED -->
<monster id="1495" name="Monster Sergeant">
<sprite>races/ukar-male.xml</sprite>
+ <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
+
<sprite>equipment/head/ricehat.xml</sprite>
<sprite>equipment/chest/leathershirt-male.xml</sprite>
<sprite>equipment/legs/trousers-male.xml</sprite>
@@ -1165,7 +1167,6 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<sprite>equipment/hands/armbands-male.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite>
<sprite>equipment/weapons/traininggladius.xml</sprite>
- <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
<sound event="hit">monsters/frostiana/hit1.ogg</sound>
<sound event="hit">monsters/slime/slime-hit1.ogg</sound>
<sound event="miss">monsters/flower/miss.ogg</sound>
@@ -1173,6 +1174,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
</monster>
<monster id="1496" name="Monster Lieutenant">
<sprite>races/raijin-male.xml</sprite>
+ <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
+
<sprite>equipment/head/deserthelmet.xml</sprite>
<sprite>equipment/chest/chainmail-male.xml</sprite>
<sprite>equipment/legs/trousers-male.xml</sprite>
@@ -1180,7 +1183,6 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<sprite>equipment/hands/armbands-male.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite>
<sprite>equipment/weapons/traininggladius.xml</sprite>
- <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
<sound event="hit">monsters/frostiana/hit1.ogg</sound>
<sound event="hit">monsters/slime/slime-hit1.ogg</sound>
<sound event="miss">monsters/flower/miss.ogg</sound>
@@ -1188,6 +1190,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
</monster>
<monster id="1497" name="Monster Captain">
<sprite>races/redy-male.xml</sprite>
+ <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
+
<sprite>equipment/head/prsmhelmet.xml</sprite>
<sprite>equipment/chest/lightplatemail-male.xml</sprite>
<sprite>equipment/legs/trousers-male.xml</sprite>
@@ -1195,7 +1199,6 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<sprite>equipment/hands/armbands-male.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite>
<sprite>equipment/weapons/traininggladius.xml</sprite>
- <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
<sound event="hit">monsters/frostiana/hit1.ogg</sound>
<sound event="hit">monsters/slime/slime-hit1.ogg</sound>
<sound event="miss">monsters/flower/miss.ogg</sound>
@@ -1203,6 +1206,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
</monster>
<monster id="1498" name="Monster Colonel">
<sprite>races/orc-male.xml</sprite>
+ <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
+
<sprite>equipment/head/centurionhelmet.xml</sprite>
<sprite>equipment/chest/terranitearmor-male.xml</sprite>
<sprite>equipment/legs/trousers-male.xml</sprite>
@@ -1210,7 +1215,6 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<sprite>equipment/hands/armbands-male.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite>
<sprite>equipment/weapons/traininggladius.xml</sprite>
- <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
<sound event="hit">monsters/frostiana/hit1.ogg</sound>
<sound event="hit">monsters/slime/slime-hit1.ogg</sound>
<sound event="miss">monsters/flower/miss.ogg</sound>
@@ -1218,6 +1222,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
</monster>
<monster id="1499" name="Monster General">
<sprite>races/human-female.xml</sprite>
+ <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
+
<sprite>equipment/head/samuraihelmet.xml</sprite>
<sprite>equipment/chest/redknightarmor-female.xml</sprite>
<sprite>equipment/legs/trousers-female.xml</sprite>
@@ -1225,7 +1231,6 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<sprite>equipment/hands/armbands-female.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite>
<sprite>equipment/weapons/traininggladius.xml</sprite>
- <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
<sound event="hit">monsters/frostiana/hit1.ogg</sound>
<sound event="hit">monsters/slime/slime-hit1.ogg</sound>
<sound event="miss">monsters/flower/miss.ogg</sound>
diff --git a/status-effects.xml b/status-effects.xml
index a0a15581..c24898da 100644
--- a/status-effects.xml
+++ b/status-effects.xml
@@ -276,6 +276,41 @@ end-message: Displays a message when the effect end.
start-particle="graphics/particles/magic-shield.xml"
end-particle="graphics/particles/magic-shield-end.xml"
/>
+ <status-effect
+ name="inc agi"
+ id="971"
+ icon="icons/feather.xml"
+ persistent-particle-effect="true"
+ start-particle="graphics/particles/hastefurry.particle.xml"
+ />
+ <status-effect
+ name="inc vit"
+ id="972"
+ icon="icons/feather.xml"
+ persistent-particle-effect="true"
+ start-particle="graphics/particles/hastefurry.particle.xml"
+ />
+ <status-effect
+ name="inc int"
+ id="973"
+ icon="icons/feather.xml"
+ persistent-particle-effect="true"
+ start-particle="graphics/particles/hastefurry.particle.xml"
+ />
+ <status-effect
+ name="inc dex"
+ id="974"
+ icon="icons/feather.xml"
+ persistent-particle-effect="true"
+ start-particle="graphics/particles/hastefurry.particle.xml"
+ />
+ <status-effect
+ name="inc luk"
+ id="975"
+ icon="icons/feather.xml"
+ persistent-particle-effect="true"
+ start-particle="graphics/particles/hastefurry.particle.xml"
+ />
<!-- OPTION_SIGHT -->
<status-effect