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authorJesusaves <cpntb1@ymail.com>2018-06-12 01:15:18 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-12 01:15:18 -0300
commit8e1fe115ae60c9368977fb001f192d6819524278 (patch)
tree57a38df34cfb9973aac0378d3d180622abc255a1
parent5fdd4f7909e526ca6f7922db997a17b0276d301c (diff)
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Bring all shield sprites from TMW BR v2 Art Repo
-rw-r--r--Sprites/Equipment/shields/LEIA-ME.txt4
-rw-r--r--Sprites/Equipment/shields/armor-shield-bladeshield.pngbin0 -> 44408 bytes
-rw-r--r--Sprites/Equipment/shields/armor-shield-bladeshield.xml87
-rw-r--r--Sprites/Equipment/shields/armor-shield-britshield.pngbin0 -> 43789 bytes
-rw-r--r--Sprites/Equipment/shields/armor-shield-britshield.xml87
-rw-r--r--Sprites/Equipment/shields/armor-shield-bucklershield.pngbin0 -> 9002 bytes
-rw-r--r--Sprites/Equipment/shields/armor-shield-bucklershield.xml106
-rw-r--r--Sprites/Equipment/shields/armor-shield-dragonshield.pngbin0 -> 14653 bytes
-rw-r--r--Sprites/Equipment/shields/armor-shield-dragonshield.xml87
-rw-r--r--Sprites/Equipment/shields/armor-shield-knightshield.pngbin0 -> 37219 bytes
-rw-r--r--Sprites/Equipment/shields/armor-shield-knightshield.xml87
-rw-r--r--Sprites/Equipment/shields/armor-shield-lavashield.pngbin0 -> 39009 bytes
-rw-r--r--Sprites/Equipment/shields/armor-shield-lavashield.xml87
-rw-r--r--Sprites/Equipment/shields/armor-shield-leathershield.pngbin0 -> 43167 bytes
-rw-r--r--Sprites/Equipment/shields/armor-shield-leathershield.xml87
-rw-r--r--Sprites/Equipment/shields/armor-shield-woodenshield.pngbin0 -> 39915 bytes
-rw-r--r--Sprites/Equipment/shields/armor-shield-woodenshield.xml87
-rw-r--r--Sprites/Equipment/shields/tupiguarani.pngbin0 -> 39028 bytes
-rw-r--r--Sprites/Equipment/shields/tupiguarani.xml106
19 files changed, 825 insertions, 0 deletions
diff --git a/Sprites/Equipment/shields/LEIA-ME.txt b/Sprites/Equipment/shields/LEIA-ME.txt
new file mode 100644
index 00000000..8a218efc
--- /dev/null
+++ b/Sprites/Equipment/shields/LEIA-ME.txt
@@ -0,0 +1,4 @@
+All XMLs should be working fine :)
+However, “shield tupi-guarani” might have a direction mis-drawn :\
+
+Ernando
diff --git a/Sprites/Equipment/shields/armor-shield-bladeshield.png b/Sprites/Equipment/shields/armor-shield-bladeshield.png
new file mode 100644
index 00000000..4803718e
--- /dev/null
+++ b/Sprites/Equipment/shields/armor-shield-bladeshield.png
Binary files differ
diff --git a/Sprites/Equipment/shields/armor-shield-bladeshield.xml b/Sprites/Equipment/shields/armor-shield-bladeshield.xml
new file mode 100644
index 00000000..4ce565ba
--- /dev/null
+++ b/Sprites/Equipment/shields/armor-shield-bladeshield.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="shield" src="graphics/sprites/armor-shield-bladeshield.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/Sprites/Equipment/shields/armor-shield-britshield.png b/Sprites/Equipment/shields/armor-shield-britshield.png
new file mode 100644
index 00000000..1abe6db4
--- /dev/null
+++ b/Sprites/Equipment/shields/armor-shield-britshield.png
Binary files differ
diff --git a/Sprites/Equipment/shields/armor-shield-britshield.xml b/Sprites/Equipment/shields/armor-shield-britshield.xml
new file mode 100644
index 00000000..75ee1085
--- /dev/null
+++ b/Sprites/Equipment/shields/armor-shield-britshield.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="shield" src="graphics/sprites/armor-shield-britshield.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/Sprites/Equipment/shields/armor-shield-bucklershield.png b/Sprites/Equipment/shields/armor-shield-bucklershield.png
new file mode 100644
index 00000000..13ffb30d
--- /dev/null
+++ b/Sprites/Equipment/shields/armor-shield-bucklershield.png
Binary files differ
diff --git a/Sprites/Equipment/shields/armor-shield-bucklershield.xml b/Sprites/Equipment/shields/armor-shield-bucklershield.xml
new file mode 100644
index 00000000..aed7bc26
--- /dev/null
+++ b/Sprites/Equipment/shields/armor-shield-bucklershield.xml
@@ -0,0 +1,106 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="shield" src="graphics/sprites/armor-shield-bucklershield.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="shield">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/Sprites/Equipment/shields/armor-shield-dragonshield.png b/Sprites/Equipment/shields/armor-shield-dragonshield.png
new file mode 100644
index 00000000..3f11c57a
--- /dev/null
+++ b/Sprites/Equipment/shields/armor-shield-dragonshield.png
Binary files differ
diff --git a/Sprites/Equipment/shields/armor-shield-dragonshield.xml b/Sprites/Equipment/shields/armor-shield-dragonshield.xml
new file mode 100644
index 00000000..26e8e66d
--- /dev/null
+++ b/Sprites/Equipment/shields/armor-shield-dragonshield.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="shield" src="graphics/sprites/shield/armor-shield-dragonshield.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/Sprites/Equipment/shields/armor-shield-knightshield.png b/Sprites/Equipment/shields/armor-shield-knightshield.png
new file mode 100644
index 00000000..1643464f
--- /dev/null
+++ b/Sprites/Equipment/shields/armor-shield-knightshield.png
Binary files differ
diff --git a/Sprites/Equipment/shields/armor-shield-knightshield.xml b/Sprites/Equipment/shields/armor-shield-knightshield.xml
new file mode 100644
index 00000000..eea0b025
--- /dev/null
+++ b/Sprites/Equipment/shields/armor-shield-knightshield.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="shield" src="graphics/sprites/armor-shield-knightshield.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/Sprites/Equipment/shields/armor-shield-lavashield.png b/Sprites/Equipment/shields/armor-shield-lavashield.png
new file mode 100644
index 00000000..869a11ca
--- /dev/null
+++ b/Sprites/Equipment/shields/armor-shield-lavashield.png
Binary files differ
diff --git a/Sprites/Equipment/shields/armor-shield-lavashield.xml b/Sprites/Equipment/shields/armor-shield-lavashield.xml
new file mode 100644
index 00000000..ca39d39c
--- /dev/null
+++ b/Sprites/Equipment/shields/armor-shield-lavashield.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="shield" src="graphics/sprites/armor-shield-lavashield.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/Sprites/Equipment/shields/armor-shield-leathershield.png b/Sprites/Equipment/shields/armor-shield-leathershield.png
new file mode 100644
index 00000000..bb0bca59
--- /dev/null
+++ b/Sprites/Equipment/shields/armor-shield-leathershield.png
Binary files differ
diff --git a/Sprites/Equipment/shields/armor-shield-leathershield.xml b/Sprites/Equipment/shields/armor-shield-leathershield.xml
new file mode 100644
index 00000000..11f6d175
--- /dev/null
+++ b/Sprites/Equipment/shields/armor-shield-leathershield.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="shield" src="graphics/sprites/armor-shield-leathershield.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/Sprites/Equipment/shields/armor-shield-woodenshield.png b/Sprites/Equipment/shields/armor-shield-woodenshield.png
new file mode 100644
index 00000000..616a0a81
--- /dev/null
+++ b/Sprites/Equipment/shields/armor-shield-woodenshield.png
Binary files differ
diff --git a/Sprites/Equipment/shields/armor-shield-woodenshield.xml b/Sprites/Equipment/shields/armor-shield-woodenshield.xml
new file mode 100644
index 00000000..e7dba6c7
--- /dev/null
+++ b/Sprites/Equipment/shields/armor-shield-woodenshield.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="shield" src="graphics/sprites/armor-shield-woodenshield.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/Sprites/Equipment/shields/tupiguarani.png b/Sprites/Equipment/shields/tupiguarani.png
new file mode 100644
index 00000000..e05f62d4
--- /dev/null
+++ b/Sprites/Equipment/shields/tupiguarani.png
Binary files differ
diff --git a/Sprites/Equipment/shields/tupiguarani.xml b/Sprites/Equipment/shields/tupiguarani.xml
new file mode 100644
index 00000000..83098818
--- /dev/null
+++ b/Sprites/Equipment/shields/tupiguarani.xml
@@ -0,0 +1,106 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="shield" src="graphics/sprites/tupiguarani.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" offsetX="-1" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" offsetX="1" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="shield">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file