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author | Jesusaves <cpntb1@ymail.com> | 2018-07-31 12:49:20 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-07-31 12:49:20 -0300 |
commit | 264f6caba58b7aab7f25af43e9403c8422496e2e (patch) | |
tree | 701f9c6404c1a64154850ae746286e0fcc3a11d2 | |
parent | 1dea52bb02dba97cf406d65094db49aa4f4f159e (diff) | |
download | art-264f6caba58b7aab7f25af43e9403c8422496e2e.tar.gz art-264f6caba58b7aab7f25af43e9403c8422496e2e.tar.bz2 art-264f6caba58b7aab7f25af43e9403c8422496e2e.tar.xz art-264f6caba58b7aab7f25af43e9403c8422496e2e.zip |
Delete .gitkeep, bring some more stuff from BR
-rw-r--r-- | Ambient/.gitkeep | 0 | ||||
-rw-r--r-- | Ambient/xcf/.gitkeep | 0 | ||||
-rw-r--r-- | Sprites/Equipment/head/bruxa2.png | bin | 0 -> 4727 bytes | |||
-rw-r--r-- | Sprites/Equipment/head/head-coroa-imperador.png | bin | 0 -> 1333 bytes | |||
-rw-r--r-- | Sprites/Equipment/weapons/jackal.png | bin | 0 -> 71037 bytes | |||
-rw-r--r-- | Sprites/Equipment/weapons/jackal.xml | 99 | ||||
-rw-r--r-- | Sprites/Equipment/weapons/sandcutter.png | bin | 0 -> 36057 bytes | |||
-rw-r--r-- | Sprites/Equipment/weapons/sandcutter.xml | 87 | ||||
-rw-r--r-- | Sprites/Equipment/weapons/scorpion.png | bin | 0 -> 83999 bytes | |||
-rw-r--r-- | Sprites/Equipment/weapons/scorpion.xml | 87 | ||||
-rw-r--r-- | Sprites/model/xcf/.gitkeep | 0 |
11 files changed, 273 insertions, 0 deletions
diff --git a/Ambient/.gitkeep b/Ambient/.gitkeep deleted file mode 100644 index e69de29b..00000000 --- a/Ambient/.gitkeep +++ /dev/null diff --git a/Ambient/xcf/.gitkeep b/Ambient/xcf/.gitkeep deleted file mode 100644 index e69de29b..00000000 --- a/Ambient/xcf/.gitkeep +++ /dev/null diff --git a/Sprites/Equipment/head/bruxa2.png b/Sprites/Equipment/head/bruxa2.png Binary files differnew file mode 100644 index 00000000..58b8b410 --- /dev/null +++ b/Sprites/Equipment/head/bruxa2.png diff --git a/Sprites/Equipment/head/head-coroa-imperador.png b/Sprites/Equipment/head/head-coroa-imperador.png Binary files differnew file mode 100644 index 00000000..64c9d284 --- /dev/null +++ b/Sprites/Equipment/head/head-coroa-imperador.png diff --git a/Sprites/Equipment/weapons/jackal.png b/Sprites/Equipment/weapons/jackal.png Binary files differnew file mode 100644 index 00000000..d92356e5 --- /dev/null +++ b/Sprites/Equipment/weapons/jackal.png diff --git a/Sprites/Equipment/weapons/jackal.xml b/Sprites/Equipment/weapons/jackal.xml new file mode 100644 index 00000000..3b65ce20 --- /dev/null +++ b/Sprites/Equipment/weapons/jackal.xml @@ -0,0 +1,99 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="sword" src="graphics/sprites/jackal.png" width="128" height="128" /> + + <action name="default" imageset="sword"> + </action> + + <action name="stand" imageset="sword"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="sword"> + <animation direction="down"> + <sequence start="1" end="1" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="17" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="33" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="49" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="sword"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="sword"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="sword"> + <animation direction="down"> + <frame index="9" offsetX="0" offsetY ="32" delay="75" /> + <frame index="10" offsetX="0" offsetY ="32" delay="75" /> + <frame index="11" offsetX="0" offsetY ="32" delay="75" /> + <frame index="8" offsetX="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <frame index="27" offsetX="0" offsetY ="32" delay="75" /> + <frame index="24" offsetX="0" offsetY ="32" delay="75" /> + <frame index="25" offsetX="0" offsetY ="32" delay="75" /> + <frame index="26" offsetX="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <frame index="43" offsetX="0" offsetY ="32" delay="75" /> + <frame index="40" offsetX="0" offsetY ="32" delay="75" /> + <frame index="41" offsetX="0" offsetY ="32" delay="75" /> + <frame index="42" offsetX="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <frame index="59" offsetX="0" offsetY ="32" delay="75" /> + <frame index="56" offsetX="0" offsetY ="32" delay="75" /> + <frame index="57" offsetX="0" offsetY ="32" delay="75" /> + <frame index="58" offsetX="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/Sprites/Equipment/weapons/sandcutter.png b/Sprites/Equipment/weapons/sandcutter.png Binary files differnew file mode 100644 index 00000000..2b6d1654 --- /dev/null +++ b/Sprites/Equipment/weapons/sandcutter.png diff --git a/Sprites/Equipment/weapons/sandcutter.xml b/Sprites/Equipment/weapons/sandcutter.xml new file mode 100644 index 00000000..a217043d --- /dev/null +++ b/Sprites/Equipment/weapons/sandcutter.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="sword" src="graphics/sprites/sandcutter.png" width="64" height="64" /> + + <action name="default" imageset="sword"> + </action> + + <action name="stand" imageset="sword"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="sword"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="sword"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="sword"> + <animation direction="down"> + <frame index="8" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="8" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="8" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="8" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="sword"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/Sprites/Equipment/weapons/scorpion.png b/Sprites/Equipment/weapons/scorpion.png Binary files differnew file mode 100644 index 00000000..9f7f1b94 --- /dev/null +++ b/Sprites/Equipment/weapons/scorpion.png diff --git a/Sprites/Equipment/weapons/scorpion.xml b/Sprites/Equipment/weapons/scorpion.xml new file mode 100644 index 00000000..a837eda1 --- /dev/null +++ b/Sprites/Equipment/weapons/scorpion.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="staff" src="graphics/sprites/scorpion.png" width="128" height="128" /> + + <action name="default" imageset="staff"> + </action> + + <action name="stand" imageset="staff"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="staff"> + <animation direction="down"> + <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="staff"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="staff"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="staff"> + <animation direction="down"> + <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite>
\ No newline at end of file diff --git a/Sprites/model/xcf/.gitkeep b/Sprites/model/xcf/.gitkeep deleted file mode 100644 index e69de29b..00000000 --- a/Sprites/model/xcf/.gitkeep +++ /dev/null |