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authorJesusaves <cpntb1@ymail.com>2018-03-26 19:15:14 -0300
committerJesusaves <cpntb1@ymail.com>2018-03-26 19:15:14 -0300
commit1b17d653d437cb73c189ee3ac517a08806a50fb6 (patch)
tree72e3c4ce62be674288491fe1f5d9147c41d5dad2
parent6e4adbc25ff5aef48a3f4c4ea64fdeb6138568ff (diff)
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Add some shield and weapons sprites, courtesy from TMW-BR
-rw-r--r--Sprites/Equipment/shields/steel.pngbin0 -> 46026 bytes
-rw-r--r--Sprites/Equipment/shields/steel.xml87
-rw-r--r--Sprites/Equipment/weapons/weapon-bastao.pngbin0 -> 27523 bytes
-rw-r--r--Sprites/Equipment/weapons/weapon-bastao.xml87
-rw-r--r--Sprites/Equipment/weapons/weapon-setzer.pngbin0 -> 31067 bytes
-rw-r--r--Sprites/Equipment/weapons/weapon-setzer.xml79
-rw-r--r--Sprites/Equipment/weapons/weapon-staff.pngbin0 -> 9098 bytes
-rw-r--r--Sprites/Equipment/weapons/weapon-staff.xml87
-rw-r--r--Sprites/Equipment/weapons/weapon-tomahawk.pngbin0 -> 34016 bytes
-rw-r--r--Sprites/Equipment/weapons/weapon-tomahawk.xml79
10 files changed, 419 insertions, 0 deletions
diff --git a/Sprites/Equipment/shields/steel.png b/Sprites/Equipment/shields/steel.png
new file mode 100644
index 00000000..696307fd
--- /dev/null
+++ b/Sprites/Equipment/shields/steel.png
Binary files differ
diff --git a/Sprites/Equipment/shields/steel.xml b/Sprites/Equipment/shields/steel.xml
new file mode 100644
index 00000000..48c5161e
--- /dev/null
+++ b/Sprites/Equipment/shields/steel.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="shield" src="graphics/sprites/steel.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/Sprites/Equipment/weapons/weapon-bastao.png b/Sprites/Equipment/weapons/weapon-bastao.png
new file mode 100644
index 00000000..198b36d9
--- /dev/null
+++ b/Sprites/Equipment/weapons/weapon-bastao.png
Binary files differ
diff --git a/Sprites/Equipment/weapons/weapon-bastao.xml b/Sprites/Equipment/weapons/weapon-bastao.xml
new file mode 100644
index 00000000..853fd5b4
--- /dev/null
+++ b/Sprites/Equipment/weapons/weapon-bastao.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="staff" src="graphics/sprites/weapon-bastao.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/Sprites/Equipment/weapons/weapon-setzer.png b/Sprites/Equipment/weapons/weapon-setzer.png
new file mode 100644
index 00000000..2e9120cc
--- /dev/null
+++ b/Sprites/Equipment/weapons/weapon-setzer.png
Binary files differ
diff --git a/Sprites/Equipment/weapons/weapon-setzer.xml b/Sprites/Equipment/weapons/weapon-setzer.xml
new file mode 100644
index 00000000..34ebe0ee
--- /dev/null
+++ b/Sprites/Equipment/weapons/weapon-setzer.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0" ?>
+<sprite>
+ <imageset name="sword" src="graphics/sprites/weapon-setzer.png" width="64" height="64" />
+ <action name="default" imageset="sword" />
+ <action name="stand" imageset="sword">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+ <action name="walk" imageset="sword">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+ <action name="sit" imageset="sword">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+ <action name="dead" imageset="sword">
+ <animation direction="down">
+ <frame index="8" offsetX="0" offsetY="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="0" offsetY="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="0" offsetY="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="0" offsetY="32" />
+ </animation>
+ </action>
+ <action name="attack" imageset="sword">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/Sprites/Equipment/weapons/weapon-staff.png b/Sprites/Equipment/weapons/weapon-staff.png
new file mode 100644
index 00000000..772e0167
--- /dev/null
+++ b/Sprites/Equipment/weapons/weapon-staff.png
Binary files differ
diff --git a/Sprites/Equipment/weapons/weapon-staff.xml b/Sprites/Equipment/weapons/weapon-staff.xml
new file mode 100644
index 00000000..1b93e327
--- /dev/null
+++ b/Sprites/Equipment/weapons/weapon-staff.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="staff" src="graphics/sprites/weapon-staff.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/Sprites/Equipment/weapons/weapon-tomahawk.png b/Sprites/Equipment/weapons/weapon-tomahawk.png
new file mode 100644
index 00000000..83a8776e
--- /dev/null
+++ b/Sprites/Equipment/weapons/weapon-tomahawk.png
Binary files differ
diff --git a/Sprites/Equipment/weapons/weapon-tomahawk.xml b/Sprites/Equipment/weapons/weapon-tomahawk.xml
new file mode 100644
index 00000000..01dcedd0
--- /dev/null
+++ b/Sprites/Equipment/weapons/weapon-tomahawk.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0" ?>
+<sprite>
+ <imageset name="axe" src="graphics/sprites/weapon-tomahawk.png" width="64" height="64" />
+ <action name="default" imageset="axe" />
+ <action name="stand" imageset="axe">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+ <action name="walk" imageset="axe">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+ <action name="sit" imageset="axe">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+ <action name="dead" imageset="axe">
+ <animation direction="down">
+ <frame index="8" offsetX="0" offsetY="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="0" offsetY="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="0" offsetY="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="0" offsetY="32" />
+ </animation>
+ </action>
+ <action name="attack" imageset="axe">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>