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authorAndrei Karas <akaras@inbox.ru>2013-08-23 21:33:05 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-24 21:08:16 +0300
commit1a59946dd91a9de55f114413a520bf36204222ff (patch)
tree561887087ff3b3a3fbeb21ddc24c75fcd95b984e
parent86a8a11c5fd21cdff2336b32a2cc30a8ff1d3f57 (diff)
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fix resize in opengl modes in SDL2.
-rw-r--r--src/graphics.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/graphics.cpp b/src/graphics.cpp
index e0666a36a..0fd8fced9 100644
--- a/src/graphics.cpp
+++ b/src/graphics.cpp
@@ -361,6 +361,25 @@ bool Graphics::resizeScreen(const int width, const int height)
_endDraw();
+#ifdef USE_SDL2
+ mRect.w = width;
+ mRect.h = height;
+ mWidth = width;
+ mHeight = height;
+
+#ifdef USE_OPENGL
+ // +++ probably this way will not work in windows/mac
+ // Setup OpenGL
+ glViewport(0, 0, mWidth, mHeight);
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
+#else
+ // +++ need impliment resize in soft mode
+#endif
+
+ _beginDraw();
+ return true;
+
+#else
const bool success = setVideoMode(width, height, mBpp,
mFullscreen, mHWAccel, mEnableResize, mNoFrame);
@@ -378,6 +397,7 @@ bool Graphics::resizeScreen(const int width, const int height)
_beginDraw();
return success;
+#endif
}
int Graphics::getWidth() const