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authorAndrei Karas <akaras@inbox.ru>2015-11-14 17:25:37 +0300
committerAndrei Karas <akaras@inbox.ru>2015-11-14 17:25:37 +0300
commit15424641cca695650f4b56c37711c12c81cf2c32 (patch)
tree6438f82c7542e265897c98565242767b2f9a0adc
parent1a5c1d155337923ab8b0c208ba7cc4dc3cb70e18 (diff)
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Add cast action to beings.
-rw-r--r--src/being/being.cpp4
-rw-r--r--src/being/being.h2
-rw-r--r--src/enums/being/beingaction.h1
-rw-r--r--src/net/eathena/beingrecv.cpp7
-rw-r--r--src/resources/spriteaction.h4
-rw-r--r--src/resources/spritedef.cpp4
6 files changed, 20 insertions, 2 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index b4ea52df1..dd06c918d 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -1358,6 +1358,7 @@ std::string Being::getAttackAction(const Attack *const attack1) const
getSpriteAction(Dead, DEAD)
getSpriteAction(Spawn, SPAWN)
+getSpriteAction(Cast, CAST)
std::string Being::getStandAction() const
{
@@ -1442,6 +1443,9 @@ void Being::setAction(const BeingActionT &action, const int attackId)
}
}
break;
+ case BeingAction::CAST:
+ currentAction = getCastAction();
+ break;
case BeingAction::HURT:
if (mInfo)
{
diff --git a/src/being/being.h b/src/being/being.h
index 11518a3c0..9c9fd6ade 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -597,6 +597,8 @@ class Being notfinal : public ActorSprite,
*/
std::string getSitAction() const A_WARN_UNUSED;
+ std::string getCastAction() const A_WARN_UNUSED;
+
std::string getMoveAction() const A_WARN_UNUSED;
std::string getDeadAction() const A_WARN_UNUSED;
diff --git a/src/enums/being/beingaction.h b/src/enums/being/beingaction.h
index 51b3e4e2d..16ebe48c1 100644
--- a/src/enums/being/beingaction.h
+++ b/src/enums/being/beingaction.h
@@ -30,6 +30,7 @@ enumStart(BeingAction)
STAND = 0,
MOVE,
ATTACK,
+ CAST,
SIT,
DEAD,
HURT,
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp
index f80b16c54..836fdfc37 100644
--- a/src/net/eathena/beingrecv.cpp
+++ b/src/net/eathena/beingrecv.cpp
@@ -758,8 +758,6 @@ void BeingRecv::processMapType(Net::MessageIn &msg)
void BeingRecv::processSkillCasting(Net::MessageIn &msg)
{
- // +++ need use other parameters
-
const BeingId srcId = msg.readBeingId("src id");
const BeingId dstId = msg.readBeingId("dst id");
const int dstX = msg.readInt16("dst x");
@@ -781,11 +779,16 @@ void BeingRecv::processSkillCasting(Net::MessageIn &msg)
{ // being to being
Being *const srcBeing = actorManager->findBeing(srcId);
Being *const dstBeing = actorManager->findBeing(dstId);
+ if (srcBeing)
+ srcBeing->setAction(BeingAction::CAST, skillId);
skillDialog->playCastingSrcEffect(skillId, srcBeing);
skillDialog->playCastingDstEffect(skillId, dstBeing);
}
else if (dstX != 0 || dstY != 0)
{ // being to position
+ Being *const srcBeing = actorManager->findBeing(srcId);
+ if (srcBeing)
+ srcBeing->setAction(BeingAction::CAST, skillId);
skillDialog->playCastingDstTileEffect(skillId,
dstX, dstY,
castTime);
diff --git a/src/resources/spriteaction.h b/src/resources/spriteaction.h
index 61967f155..b39c1e96d 100644
--- a/src/resources/spriteaction.h
+++ b/src/resources/spriteaction.h
@@ -44,6 +44,7 @@ namespace SpriteAction
static const std::string MOVE("walk");
static const std::string ATTACK("attack");
static const std::string SPAWN("spawn");
+ static const std::string CAST("cast");
static const std::string FLY("fly");
static const std::string SWIM("swim");
@@ -57,6 +58,9 @@ namespace SpriteAction
static const std::string ATTACKSKY("attacksky");
static const std::string ATTACKWATER("attackwater");
static const std::string ATTACKRIDE("attackride");
+ static const std::string CASTSKY("castsky");
+ static const std::string CASTWATER("castwater");
+ static const std::string CASTRIDE("castride");
static const std::string SPAWNSKY("spawnsky");
static const std::string SPAWNWATER("spawnwater");
static const std::string SPAWNRIDE("spawnride");
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp
index 9930f58b9..8626a9e6e 100644
--- a/src/resources/spritedef.cpp
+++ b/src/resources/spritedef.cpp
@@ -157,6 +157,7 @@ void SpriteDef::substituteActions()
substituteAction(SpriteAction::STAND, SpriteAction::DEFAULT);
substituteAction(SpriteAction::MOVE, SpriteAction::STAND);
substituteAction(SpriteAction::ATTACK, SpriteAction::STAND);
+ substituteAction(SpriteAction::CAST, SpriteAction::ATTACK);
substituteAction(SpriteAction::SIT, SpriteAction::STAND);
substituteAction(SpriteAction::SITTOP, SpriteAction::SIT);
substituteAction(SpriteAction::DEAD, SpriteAction::STAND);
@@ -173,6 +174,9 @@ void SpriteDef::substituteActions()
substituteAction(SpriteAction::ATTACKSKY, SpriteAction::ATTACK);
substituteAction(SpriteAction::ATTACKWATER, SpriteAction::ATTACK);
substituteAction(SpriteAction::ATTACKRIDE, SpriteAction::ATTACK);
+ substituteAction(SpriteAction::CASTSKY, SpriteAction::CAST);
+ substituteAction(SpriteAction::CASTWATER, SpriteAction::CAST);
+ substituteAction(SpriteAction::CASTRIDE, SpriteAction::CAST);
substituteAction(SpriteAction::SPAWNSKY, SpriteAction::SPAWN);
substituteAction(SpriteAction::SPAWNWATER, SpriteAction::SPAWN);
substituteAction(SpriteAction::SPAWNRIDE, SpriteAction::SPAWN);