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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-12-24 12:48:40 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-12-24 12:48:40 +0000 |
commit | ad916910b34d91db78c5eb6dc966745117bd0d6f (patch) | |
tree | 7cbc1f41d49a5715b723c325fdbf6f3aa7e5ebd9 | |
parent | 657f2b37b3b0b349cc7094541c6ade7d3d8e329d (diff) | |
download | mana-client-ad916910b34d91db78c5eb6dc966745117bd0d6f.tar.gz mana-client-ad916910b34d91db78c5eb6dc966745117bd0d6f.tar.bz2 mana-client-ad916910b34d91db78c5eb6dc966745117bd0d6f.tar.xz mana-client-ad916910b34d91db78c5eb6dc966745117bd0d6f.zip |
Disabled non-functional item shortcut window.
-rw-r--r-- | ChangeLog | 3 | ||||
-rw-r--r-- | src/CMakeLists.txt | 6 | ||||
-rw-r--r-- | src/Makefile.am | 6 | ||||
-rw-r--r-- | src/game.cpp | 14 | ||||
-rw-r--r-- | src/gui/itemcontainer.cpp | 12 | ||||
-rw-r--r-- | src/gui/menuwindow.cpp | 12 | ||||
-rw-r--r-- | src/main.cpp | 6 | ||||
-rw-r--r-- | src/net/inventoryhandler.cpp | 4 |
8 files changed, 28 insertions, 35 deletions
@@ -2,6 +2,9 @@ * README, data/help/changes.txt, data/help/header.txt, NEWS: Updated release date. + * src/game.cpp, src/gui/menuwindow.cpp, src/gui/itemcontainer.cpp, + src/main.cpp, src/CMakeLists.txt, src/net/inventoryhandler.cpp, + src/Makefile.am: Disabled non-functional item shortcut window. 2007-12-23 Philipp Sehmisch <tmw@crushnet.org> diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 396a1101..fd5b9d45 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -99,10 +99,6 @@ SET(SRCS gui/inventorywindow.h gui/itemcontainer.cpp gui/itemcontainer.h - gui/itemshortcutcontainer.cpp - gui/itemshortcutcontainer.h - gui/itemshortcutwindow.cpp - gui/itemshortcutwindow.h gui/item_amount.cpp gui/item_amount.h gui/linkhandler.h @@ -294,8 +290,6 @@ SET(SRCS inventory.h item.cpp item.h - itemshortcut.cpp - itemshortcut.h joystick.cpp joystick.h keyboardconfig.cpp diff --git a/src/Makefile.am b/src/Makefile.am index f9e955c6..b2bfa32f 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -49,10 +49,6 @@ tmw_SOURCES = gui/widgets/resizegrip.cpp \ gui/inventorywindow.h \ gui/itemcontainer.cpp \ gui/itemcontainer.h \ - gui/itemshortcutcontainer.cpp \ - gui/itemshortcutcontainer.h \ - gui/itemshortcutwindow.cpp \ - gui/itemshortcutwindow.h \ gui/item_amount.cpp \ gui/item_amount.h \ gui/linkhandler.h \ @@ -246,8 +242,6 @@ tmw_SOURCES = gui/widgets/resizegrip.cpp \ inventory.h \ item.cpp \ item.h \ - itemshortcut.cpp \ - itemshortcut.h \ joystick.cpp \ joystick.h \ keyboardconfig.cpp \ diff --git a/src/game.cpp b/src/game.cpp index df355e66..de8a3ea2 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -36,7 +36,7 @@ #include "engine.h" #include "flooritemmanager.h" #include "graphics.h" -#include "itemshortcut.h" +//#include "itemshortcut.h" #include "joystick.h" #include "keyboardconfig.h" #include "localplayer.h" @@ -54,7 +54,7 @@ #include "gui/gui.h" #include "gui/help.h" #include "gui/inventorywindow.h" -#include "gui/itemshortcutwindow.h" +//#include "gui/itemshortcutwindow.h" #include "gui/menuwindow.h" #include "gui/minimap.h" #include "gui/ministatus.h" @@ -118,7 +118,7 @@ TradeWindow *tradeWindow; //BuddyWindow *buddyWindow; HelpWindow *helpWindow; DebugWindow *debugWindow; -ItemShortcutWindow *itemShortcutWindow; +//ItemShortcutWindow *itemShortcutWindow; BeingManager *beingManager = NULL; FloorItemManager *floorItemManager = NULL; @@ -198,7 +198,7 @@ void createGuiWindows(Network *network) //buddyWindow = new BuddyWindow(); helpWindow = new HelpWindow(); debugWindow = new DebugWindow(); - itemShortcutWindow = new ItemShortcutWindow(); + //itemShortcutWindow = new ItemShortcutWindow(); // Initialize window positions //chargeDialog->setPosition( @@ -211,7 +211,7 @@ void createGuiWindows(Network *network) chatWindow->setVisible(true); miniStatusWindow->setVisible(true); menuWindow->setVisible(true); - itemShortcutWindow->setVisible(true); + //itemShortcutWindow->setVisible(true); if (config.getValue("logToChat", 0)) { @@ -244,7 +244,7 @@ void destroyGuiWindows() //delete buddyWindow; delete helpWindow; delete debugWindow; - delete itemShortcutWindow; + //delete itemShortcutWindow; } Game::Game(Network *network): @@ -535,6 +535,7 @@ void Game::handleInput() { const int tKey = keyboard.getKeyIndex(event.key.keysym.sym); // Checks if any item shortcut is pressed. + /* for (int i = KeyboardConfig::KEY_SHORTCUT_0; i <= KeyboardConfig::KEY_SHORTCUT_9; i++) @@ -545,6 +546,7 @@ void Game::handleInput() break; } } + */ switch (tKey) { case KeyboardConfig::KEY_PICKUP: { diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp index 0e203905..74d1abd1 100644 --- a/src/gui/itemcontainer.cpp +++ b/src/gui/itemcontainer.cpp @@ -30,7 +30,7 @@ #include "../graphics.h" #include "../inventory.h" #include "../item.h" -#include "../itemshortcut.h" +//#include "../itemshortcut.h" #include "../log.h" #include "../resources/image.h" @@ -198,7 +198,7 @@ ItemContainer::mousePressed(gcn::MouseEvent &event) int my = event.getY(); int index = mx / gridWidth + ((my / gridHeight) * columns) + 2; - itemShortcut->setItemSelected(NULL); + //itemShortcut->setItemSelected(NULL); // Fix for old server, it should be: if (index >= mMaxItems) if (index > mMaxItems + 1) { @@ -207,9 +207,9 @@ ItemContainer::mousePressed(gcn::MouseEvent &event) } Item *item = mInventory->getItem(index); setSelectedItem(item); - if (!item->isEquipment()) - { - itemShortcut->setItemSelected(item); - } + //if (!item->isEquipment()) + //{ + // itemShortcut->setItemSelected(item); + //} } } diff --git a/src/gui/menuwindow.cpp b/src/gui/menuwindow.cpp index 2043b7d1..e4d101c8 100644 --- a/src/gui/menuwindow.cpp +++ b/src/gui/menuwindow.cpp @@ -35,7 +35,7 @@ extern Window *inventoryWindow; extern Window *equipmentWindow; extern Window *skillDialog; extern Window *statusWindow; -extern Window *itemShortcutWindow; +//extern Window *itemShortcutWindow; namespace { struct MenuWindowListener : public gcn::ActionListener @@ -62,7 +62,7 @@ MenuWindow::MenuWindow(): "Equipment", "Inventory", "Skills", - "Shortcut", +// "Shortcut", "Setup", 0 }; @@ -107,10 +107,10 @@ void MenuWindowListener::action(const gcn::ActionEvent &event) { window = skillDialog; } - else if (event.getId() == "Shortcut") - { - window = itemShortcutWindow; - } + //else if (event.getId() == "Shortcut") + //{ + // window = itemShortcutWindow; + //} else if (event.getId() == "Setup") { window = setupWindow; diff --git a/src/main.cpp b/src/main.cpp index 51d51243..4b6cfd3f 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -48,7 +48,7 @@ #include "keyboardconfig.h" #include "game.h" #include "graphics.h" -#include "itemshortcut.h" +//#include "itemshortcut.h" #include "lockedarray.h" #include "localplayer.h" #include "log.h" @@ -308,7 +308,7 @@ void init_engine(const Options &options) graphics->_beginDraw(); // Initialize the item shortcuts. - itemShortcut = new ItemShortcut(); + //itemShortcut = new ItemShortcut(); gui = new Gui(graphics); state = UPDATE_STATE; /**< Initial game state */ @@ -337,7 +337,7 @@ void init_engine(const Options &options) void exit_engine() { // Before config.write() since it writes the shortcuts to the config - delete itemShortcut; + //delete itemShortcut; config.write(); diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp index 7ed7e38d..9e18f23c 100644 --- a/src/net/inventoryhandler.cpp +++ b/src/net/inventoryhandler.cpp @@ -30,7 +30,7 @@ #include "../resources/iteminfo.h" #include "../item.h" -#include "../itemshortcut.h" +//#include "../itemshortcut.h" #include "../localplayer.h" #include "../gui/chat.h" @@ -80,7 +80,7 @@ void InventoryHandler::handleMessage(MessageIn *msg) player_node->getInvItem(index)->setEquipment(true); } } - itemShortcut->load(); + //itemShortcut->load(); break; case SMSG_PLAYER_INVENTORY_ADD: |