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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-01 20:20:21 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-10 20:31:51 +0100
commit683da50e37fbbb2e3f70a4421a06dabd9bb912d8 (patch)
tree065526585f7af480df2eae40ed0acc1595331fd4
parent8a88347e9ee6ce9f14d638cf602f3a763bc3ff01 (diff)
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player_node -> local_player
Reviewed-by: Ablu
-rw-r--r--src/actorsprite.cpp6
-rw-r--r--src/actorspritemanager.cpp18
-rw-r--r--src/being.cpp34
-rw-r--r--src/client.cpp4
-rw-r--r--src/commandhandler.cpp14
-rw-r--r--src/emoteshortcut.cpp2
-rw-r--r--src/game.cpp62
-rw-r--r--src/gui/chat.cpp6
-rw-r--r--src/gui/equipmentwindow.cpp2
-rw-r--r--src/gui/minimap.cpp4
-rw-r--r--src/gui/ministatus.cpp2
-rw-r--r--src/gui/popupmenu.cpp14
-rw-r--r--src/gui/setup_interface.cpp8
-rw-r--r--src/gui/socialwindow.cpp6
-rw-r--r--src/gui/specialswindow.cpp2
-rw-r--r--src/gui/statuswindow.cpp2
-rw-r--r--src/gui/viewport.cpp40
-rw-r--r--src/gui/widgets/chattab.cpp2
-rw-r--r--src/gui/widgets/whispertab.cpp2
-rw-r--r--src/localplayer.cpp8
-rw-r--r--src/localplayer.h2
-rw-r--r--src/net/manaserv/beinghandler.cpp10
-rw-r--r--src/net/manaserv/charhandler.cpp2
-rw-r--r--src/net/manaserv/chathandler.cpp4
-rw-r--r--src/net/manaserv/gamehandler.cpp2
-rw-r--r--src/net/manaserv/guildhandler.cpp10
-rw-r--r--src/net/manaserv/partyhandler.cpp8
-rw-r--r--src/net/manaserv/playerhandler.cpp14
-rw-r--r--src/net/tmwa/beinghandler.cpp14
-rw-r--r--src/net/tmwa/charserverhandler.cpp10
-rw-r--r--src/net/tmwa/chathandler.cpp6
-rw-r--r--src/net/tmwa/gamehandler.cpp6
-rw-r--r--src/net/tmwa/gui/partytab.cpp2
-rw-r--r--src/net/tmwa/guildhandler.cpp2
-rw-r--r--src/net/tmwa/inventoryhandler.cpp10
-rw-r--r--src/net/tmwa/npchandler.cpp4
-rw-r--r--src/net/tmwa/partyhandler.cpp6
-rw-r--r--src/net/tmwa/playerhandler.cpp26
-rw-r--r--src/sound.cpp4
39 files changed, 190 insertions, 190 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp
index 17e6b3d2..b36f0d36 100644
--- a/src/actorsprite.cpp
+++ b/src/actorsprite.cpp
@@ -240,7 +240,7 @@ void ActorSprite::setStatusEffectBlock(int offset, uint16_t newEffects)
void ActorSprite::internalTriggerEffect(int effectId, bool sfx, bool gfx)
{
logger->log("Special effect #%d on %s", effectId,
- getId() == player_node->getId() ? "self" : "other");
+ getId() == local_player->getId() ? "self" : "other");
EffectDescription *ed = getEffectDescription(effectId);
@@ -264,7 +264,7 @@ void ActorSprite::internalTriggerEffect(int effectId, bool sfx, bool gfx)
void ActorSprite::updateStunMode(int oldMode, int newMode)
{
- if (this == player_node)
+ if (this == local_player)
{
Event event(Event::Stun);
event.setInt("oldMode", oldMode);
@@ -278,7 +278,7 @@ void ActorSprite::updateStunMode(int oldMode, int newMode)
void ActorSprite::updateStatusEffect(int index, bool newStatus)
{
- if (this == player_node)
+ if (this == local_player)
{
Event event(Event::UpdateStatusEffect);
event.setInt("index", index);
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp
index fedf880c..82e14de0 100644
--- a/src/actorspritemanager.cpp
+++ b/src/actorspritemanager.cpp
@@ -112,13 +112,13 @@ void ActorSpriteManager::setMap(Map *map)
{
mMap = map;
- if (player_node)
- player_node->setMap(map);
+ if (local_player)
+ local_player->setMap(map);
}
void ActorSpriteManager::setPlayer(LocalPlayer *player)
{
- player_node = player;
+ local_player = player;
mActors.insert(player);
}
@@ -140,7 +140,7 @@ FloorItem *ActorSpriteManager::createItem(int id, int itemId, const Vector &pos)
void ActorSpriteManager::destroy(ActorSprite *actor)
{
- if (!actor || actor == player_node)
+ if (!actor || actor == local_player)
return;
mDeleteActors.insert(actor);
@@ -184,7 +184,7 @@ Being *ActorSpriteManager::findBeingByPixel(int x, int y) const
int uptol = being->getHeight();
if ((being->isAlive()) &&
- (being != player_node) &&
+ (being != local_player) &&
(being->getPixelX() - xtol <= x) &&
(being->getPixelX() + xtol >= x) &&
(being->getPixelY() - uptol <= y) &&
@@ -261,16 +261,16 @@ void ActorSpriteManager::logic()
void ActorSpriteManager::clear()
{
- if (player_node)
- mActors.erase(player_node);
+ if (local_player)
+ mActors.erase(local_player);
for_actors
delete *it;
mActors.clear();
mDeleteActors.clear();
- if (player_node)
- mActors.insert(player_node);
+ if (local_player)
+ mActors.insert(local_player);
}
Being *ActorSpriteManager::findNearestLivingBeing(int x, int y,
diff --git a/src/being.cpp b/src/being.cpp
index 5af437de..887be37c 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -319,7 +319,7 @@ void Being::takeDamage(Being *attacker, int amount,
// Selecting the right color
if (type == CRITICAL || type == FLEE)
{
- if (attacker == player_node)
+ if (attacker == local_player)
{
color = &userPalette->getColor(
UserPalette::HIT_LOCAL_PLAYER_CRITICAL);
@@ -331,7 +331,7 @@ void Being::takeDamage(Being *attacker, int amount,
}
else if (!amount)
{
- if (attacker == player_node)
+ if (attacker == local_player)
{
// This is intended to be the wrong direction to visually
// differentiate between hits and misses
@@ -344,7 +344,7 @@ void Being::takeDamage(Being *attacker, int amount,
}
else if (getType() == MONSTER)
{
- if (attacker == player_node)
+ if (attacker == local_player)
{
color = &userPalette->getColor(
UserPalette::HIT_LOCAL_PLAYER_MONSTER);
@@ -426,7 +426,7 @@ void Being::handleAttack(Being *victim, int damage, int attackId)
// TODO: Add attack type handling, see Attack struct and AttackType
// and make use of it by grouping attacks per attack type and add random
// attack use on tA, based on normal and critical attack types.
- if (this != player_node)
+ if (this != local_player)
setAction(Being::ATTACK, attackId);
if (victim)
@@ -493,7 +493,7 @@ void Being::addGuild(Guild *guild)
mGuilds[guild->getId()] = guild;
guild->addMember(mId, mName);
- if (this == player_node && socialWindow)
+ if (this == local_player && socialWindow)
{
socialWindow->addTab(guild);
}
@@ -501,7 +501,7 @@ void Being::addGuild(Guild *guild)
void Being::removeGuild(int id)
{
- if (this == player_node && socialWindow)
+ if (this == local_player && socialWindow)
{
socialWindow->removeTab(mGuilds[id]);
}
@@ -544,7 +544,7 @@ void Being::clearGuilds()
{
Guild *guild = itr->second;
- if (this == player_node && socialWindow)
+ if (this == local_player && socialWindow)
socialWindow->removeTab(guild);
guild->removeMember(mId);
@@ -568,7 +568,7 @@ void Being::setParty(Party *party)
updateColors();
- if (this == player_node && socialWindow)
+ if (this == local_player && socialWindow)
{
if (old)
socialWindow->removeTab(old);
@@ -851,11 +851,11 @@ void Being::logic()
// by LocalPlayer::startWalking(), we shouldn't get
// in the way here for other cases.
// Hence, we set the direction in Being::logic() only when:
- // 1. It is not the localPlayer
- // 2. When it is the localPlayer but only by mouse
+ // 1. It is not the local_player
+ // 2. When it is the local_player but only by mouse
// (because in that case, the path can have more than one tile.)
- if ((player_node == this && player_node->isPathSetByMouse())
- || player_node != this)
+ if ((local_player == this && local_player->isPathSetByMouse())
+ || local_player != this)
{
int direction = 0;
const float dx = std::abs(dir.x);
@@ -984,8 +984,8 @@ void Being::showName()
}
// Display the IP when under tmw-Athena (GM only).
- if (Net::getNetworkType() == ServerInfo::TMWATHENA && player_node
- && player_node->getShowIp() && player->getIp())
+ if (Net::getNetworkType() == ServerInfo::TMWATHENA && local_player
+ && local_player->getShowIp() && player->getIp())
{
mDisplayName += strprintf(" %s", ipToString(player->getIp()));
}
@@ -1000,7 +1000,7 @@ void Being::showName()
}
gcn::Font *font = 0;
- if (player_node && player_node->getTarget() == this
+ if (local_player && local_player->getTarget() == this
&& getType() != MONSTER)
{
font = boldFont;
@@ -1024,7 +1024,7 @@ void Being::updateColors()
mNameColor = &userPalette->getColor(UserPalette::NPC);
mTextColor = &userPalette->getColor(UserPalette::NPC);
}
- else if (this == player_node)
+ else if (this == local_player)
{
mNameColor = &userPalette->getColor(UserPalette::SELF);
mTextColor = &Theme::getThemeColor(Theme::PLAYER);
@@ -1038,7 +1038,7 @@ void Being::updateColors()
mTextColor = &userPalette->getColor(UserPalette::GM);
mNameColor = &userPalette->getColor(UserPalette::GM);
}
- else if (mParty && mParty == player_node->getParty())
+ else if (mParty && mParty == local_player->getParty())
{
mNameColor = &userPalette->getColor(UserPalette::PARTY);
}
diff --git a/src/client.cpp b/src/client.cpp
index 2d4ac8cc..aa3991c0 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -848,8 +848,8 @@ int Client::exec()
case STATE_GAME:
logger->log("Memorizing selected character %s",
- player_node->getName().c_str());
- config.setValue("lastCharacter", player_node->getName());
+ local_player->getName().c_str());
+ config.setValue("lastCharacter", local_player->getName());
// Fade out logon-music here too to give the desired effect
// of "flowing" into the game.
diff --git a/src/commandhandler.cpp b/src/commandhandler.cpp
index 25067fca..33584ed4 100644
--- a/src/commandhandler.cpp
+++ b/src/commandhandler.cpp
@@ -339,8 +339,8 @@ void CommandHandler::handleWhere(const std::string &args, ChatTab *tab)
{
std::ostringstream where;
where << Game::instance()->getCurrentMapName() << ", coordinates: "
- << player_node->getTileX() << ", "
- << player_node->getTileY();
+ << local_player->getTileX() << ", "
+ << local_player->getTileY();
tab->chatLog(where.str(), BY_SERVER);
}
@@ -385,7 +385,7 @@ void CommandHandler::handleMsg(const std::string &args, ChatTab *tab)
if (msg.length() > 0)
{
- std::string playerName = player_node->getName();
+ std::string playerName = local_player->getName();
std::string tempNick = recvnick;
toLower(playerName);
@@ -501,7 +501,7 @@ void CommandHandler::handleShowIp(const std::string &args, ChatTab *tab)
{
if (args.empty())
{
- tab->chatLog(player_node->getShowIp() ?
+ tab->chatLog(local_player->getShowIp() ?
_("Show IP: On") : _("Show IP: Off"));
return;
}
@@ -512,11 +512,11 @@ void CommandHandler::handleShowIp(const std::string &args, ChatTab *tab)
{
case 0:
tab->chatLog(_("Show IP: Off"));
- player_node->setShowIp(false);
+ local_player->setShowIp(false);
break;
case 1:
tab->chatLog(_("Show IP: On"));
- player_node->setShowIp(true);
+ local_player->setShowIp(true);
break;
case -1:
tab->chatLog(strprintf(BOOLEAN_OPTIONS, "showip"));
@@ -577,5 +577,5 @@ void CommandHandler::handleUnignore(const std::string &args, ChatTab *tab)
void CommandHandler::handleAway(const std::string &args, ChatTab *tab)
{
- player_node->setAway(args);
+ local_player->setAway(args);
}
diff --git a/src/emoteshortcut.cpp b/src/emoteshortcut.cpp
index 175b34c3..fe8c929c 100644
--- a/src/emoteshortcut.cpp
+++ b/src/emoteshortcut.cpp
@@ -63,7 +63,7 @@ void EmoteShortcut::useEmote(int index)
{
if (mEmotes[index - 1] > 0)
{
- player_node->emote(mEmotes[index - 1]);
+ local_player->emote(mEmotes[index - 1]);
}
}
}
diff --git a/src/game.cpp b/src/game.cpp
index 226d275a..7a887fb2 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -232,7 +232,7 @@ Game::Game():
initEngines();
// Initialize beings
- actorSpriteManager->setPlayer(player_node);
+ actorSpriteManager->setPlayer(local_player);
Joystick::init();
// TODO: The user should be able to choose which one to use
@@ -255,7 +255,7 @@ Game::~Game()
del_0(actorSpriteManager)
if (Client::getState() != STATE_CHANGE_MAP)
- del_0(player_node)
+ del_0(local_player)
del_0(channelManager)
del_0(commandHandler)
del_0(joystick)
@@ -273,10 +273,10 @@ static bool saveScreenshot()
static unsigned int screenshotCount = 0;
// We don't want to show IP addresses in screenshots
- const bool showip = player_node->getShowIp();
+ const bool showip = local_player->getShowIp();
if (showip)
{
- player_node->setShowIp(false);
+ local_player->setShowIp(false);
actorSpriteManager->updatePlayerNames();
gui->draw();
}
@@ -285,7 +285,7 @@ static bool saveScreenshot()
if (showip)
{
- player_node->setShowIp(true);
+ local_player->setShowIp(true);
actorSpriteManager->updatePlayerNames();
}
@@ -374,8 +374,8 @@ void Game::logic()
*/
static void handleItemPickUp()
{
- int x = player_node->getTileX();
- int y = player_node->getTileY();
+ int x = local_player->getTileX();
+ int y = local_player->getTileY();
// Let's look for items around until you find one.
bool found = false;
@@ -387,12 +387,12 @@ static void handleItemPickUp()
if (item)
{
found = true;
- player_node->pickUp(item);
+ local_player->pickUp(item);
// We found it, so set the player
// direction accordingly,
- player_node->lookAt(
- player_node->getMap()->getTileCenter(xX, yY));
+ local_player->lookAt(
+ local_player->getMap()->getTileCenter(xX, yY));
// Get out of the loops
break;
@@ -652,7 +652,7 @@ void Game::handleInput()
break;
case KeyboardConfig::KEY_SIT:
// Player sit action
- player_node->toggleSit();
+ local_player->toggleSit();
used = true;
break;
case KeyboardConfig::KEY_HIDE_WINDOWS:
@@ -766,7 +766,7 @@ void Game::handleInput()
return;
// Moving player around
- if (player_node->isAlive() && !PlayerInfo::isTalking() &&
+ if (local_player->isAlive() && !PlayerInfo::isTalking() &&
!chatWindow->isInputFocused() && !quitDialog && !TextDialog::isActive())
{
// Get the state of the keyboard keys
@@ -808,24 +808,24 @@ void Game::handleInput()
if (keyboard.isKeyActive(keyboard.KEY_EMOTE) && direction != 0)
{
- if (player_node->getDirection() != direction)
+ if (local_player->getDirection() != direction)
{
- player_node->setDirection(direction);
+ local_player->setDirection(direction);
Net::getPlayerHandler()->setDirection(direction);
}
direction = 0;
}
else
{
- player_node->setWalkingDir(direction);
+ local_player->setWalkingDir(direction);
}
// Attacking monsters
if (keyboard.isKeyActive(keyboard.KEY_ATTACK) ||
(joystick && joystick->buttonPressed(0)))
{
- if (player_node->getTarget())
- player_node->attack(player_node->getTarget(), true);
+ if (local_player->getTarget())
+ local_player->attack(local_player->getTarget(), true);
}
if (keyboard.isKeyActive(keyboard.KEY_TARGET_ATTACK))
@@ -834,13 +834,13 @@ void Game::handleInput()
bool newTarget = !keyboard.isKeyActive(keyboard.KEY_TARGET);
// A set target has highest priority
- if (!player_node->getTarget())
+ if (!local_player->getTarget())
{
// Only auto target Monsters
- target = actorSpriteManager->findNearestLivingBeing(player_node,
+ target = actorSpriteManager->findNearestLivingBeing(local_player,
20, ActorSprite::MONSTER);
}
- player_node->attack(target, newTarget);
+ local_player->attack(target, newTarget);
}
// Target the nearest player/monster/npc
@@ -859,13 +859,13 @@ void Game::handleInput()
else if (keyboard.isKeyActive(keyboard.KEY_TARGET_NPC))
currentTarget = ActorSprite::NPC;
- Being *target = actorSpriteManager->findNearestLivingBeing(player_node,
+ Being *target = actorSpriteManager->findNearestLivingBeing(local_player,
20, currentTarget);
- if (target && (target != player_node->getTarget() ||
+ if (target && (target != local_player->getTarget() ||
currentTarget != mLastTarget))
{
- player_node->setTarget(target);
+ local_player->setTarget(target);
mLastTarget = currentTarget;
}
}
@@ -878,7 +878,7 @@ void Game::handleInput()
if (event.type == SDL_KEYDOWN &&
keyboard.getKeyIndex(event.key.keysym.sym) == KeyboardConfig::KEY_TALK)
{
- Being *target = player_node->getTarget();
+ Being *target = local_player->getTarget();
if (target)
{
@@ -891,24 +891,24 @@ void Game::handleInput()
if (!keyboard.isKeyActive(keyboard.KEY_ATTACK)
&& keyboard.isKeyActive(keyboard.KEY_TARGET))
{
- player_node->stopAttack();
+ local_player->stopAttack();
}
if (joystick)
{
if (joystick->buttonPressed(1))
{
- const int x = player_node->getTileX();
- const int y = player_node->getTileY();
+ const int x = local_player->getTileX();
+ const int y = local_player->getTileY();
FloorItem *item = actorSpriteManager->findItem(x, y);
if (item)
- player_node->pickUp(item);
+ local_player->pickUp(item);
}
else if (joystick->buttonPressed(2))
{
- player_node->toggleSit();
+ local_player->toggleSit();
}
}
}
@@ -929,8 +929,8 @@ void Game::changeMap(const std::string &mapPath)
// Unset the map of the player so that its particles are cleared before
// being deleted in the next step
- if (player_node)
- player_node->setMap(0);
+ if (local_player)
+ local_player->setMap(0);
particleEngine->clear();
diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp
index 0e75bda3..92386e76 100644
--- a/src/gui/chat.cpp
+++ b/src/gui/chat.cpp
@@ -472,7 +472,7 @@ void ChatWindow::whisper(const std::string &nick,
if (mes.empty())
return;
- std::string playerName = player_node->getName();
+ std::string playerName = local_player->getName();
std::string tempNick = nick;
toLower(playerName);
@@ -502,7 +502,7 @@ void ChatWindow::whisper(const std::string &nick,
else
{
tab->chatLog(nick, mes);
- player_node->afkRespond(tab, nick);
+ local_player->afkRespond(tab, nick);
}
}
else
@@ -523,7 +523,7 @@ void ChatWindow::whisper(const std::string &nick,
ChatTab *ChatWindow::addWhisperTab(const std::string &nick, bool switchTo)
{
- std::string playerName = player_node->getName();
+ std::string playerName = local_player->getName();
std::string tempNick = nick;
toLower(playerName);
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index 4e8eae4d..df723fd4 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -63,7 +63,7 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment):
// Control that shows the Player
PlayerBox *playerBox = new PlayerBox;
playerBox->setDimension(gcn::Rectangle(50, 80, 74, 123));
- playerBox->setPlayer(player_node);
+ playerBox->setPlayer(local_player);
setWindowName("Equipment");
setCloseButton(true);
diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp
index 6ee416f5..ff282164 100644
--- a/src/gui/minimap.cpp
+++ b/src/gui/minimap.cpp
@@ -166,7 +166,7 @@ void Minimap::draw(gcn::Graphics *graphics)
if (mMapImage->getWidth() > a.width ||
mMapImage->getHeight() > a.height)
{
- const Vector &p = player_node->getPosition();
+ const Vector &p = local_player->getPosition();
mapOriginX = (int) (((a.width) / 2) - (int) (p.x * mWidthProportion)
/ mMap->getTileWidth());
mapOriginY = (int) (((a.height) / 2)
@@ -203,7 +203,7 @@ void Minimap::draw(gcn::Graphics *graphics)
int type = UserPalette::PC;
- if (being == player_node)
+ if (being == local_player)
{
type = UserPalette::SELF;
dotSize = 3;
diff --git a/src/gui/ministatus.cpp b/src/gui/ministatus.cpp
index f3a8b807..2bdf79b4 100644
--- a/src/gui/ministatus.cpp
+++ b/src/gui/ministatus.cpp
@@ -207,7 +207,7 @@ void MiniStatusWindow::logic()
if (config.getValue("xpBarMonsterCounterExp", 0)!=0)
{
updatedText << " | "
- << (int)(((float)player_node->mXpForNextLevel - (float)player_node->mXp)
+ << (int)(((float)local_player->mXpForNextLevel - (float)local_player->mXp)
/ (float)config.getValue("xpBarMonsterCounterExp", 0))
<< " "
<< config.getValue("xpBarMonsterCounterName", "Monsters") <<" left...";
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index fbe3c739..742d480d 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -126,11 +126,11 @@ void PopupMenu::showPopup(int x, int y, Being *being)
break;
}
- if (player_node->getNumberOfGuilds())
+ if (local_player->getNumberOfGuilds())
mBrowserBox->addRow(strprintf("@@guild|%s@@",
strprintf(_("Invite %s to join your guild"),
name.c_str()).c_str()));
- if (player_node->isInParty() ||
+ if (local_player->isInParty() ||
Net::getNetworkType() == ServerInfo::MANASERV)
{
mBrowserBox->addRow(strprintf("@@party|%s@@",
@@ -138,7 +138,7 @@ void PopupMenu::showPopup(int x, int y, Being *being)
name.c_str()).c_str()));
}
- if (player_node->isGM())
+ if (local_player->isGM())
{
mBrowserBox->addRow("##3---");
mBrowserBox->addRow(strprintf("@@admin-kick|%s@@",
@@ -162,7 +162,7 @@ void PopupMenu::showPopup(int x, int y, Being *being)
strprintf(_("Attack %s"),
name.c_str()).c_str()));
- if (player_node->isGM())
+ if (local_player->isGM())
mBrowserBox->addRow(strprintf("@@admin-kick|%s@@",
_("Kick monster")));
}
@@ -220,7 +220,7 @@ void PopupMenu::handleLink(const std::string &link)
// Attack action
else if (link == "attack" && being)
{
- player_node->attack(being, true);
+ local_player->attack(being, true);
}
else if (link == "whisper" && being)
{
@@ -253,13 +253,13 @@ void PopupMenu::handleLink(const std::string &link)
else if (link == "guild" && being &&
being->getType() == ActorSprite::PLAYER)
{
- player_node->inviteToGuild(being);
+ local_player->inviteToGuild(being);
}
// Pick Up Floor Item action
else if ((link == "pickup") && mFloorItem)
{
- player_node->pickUp(mFloorItem);
+ local_player->pickUp(mFloorItem);
}
// Look To action
diff --git a/src/gui/setup_interface.cpp b/src/gui/setup_interface.cpp
index 5eefe6d5..be69048d 100644
--- a/src/gui/setup_interface.cpp
+++ b/src/gui/setup_interface.cpp
@@ -230,8 +230,8 @@ void Setup_Interface::cancel()
config.setValue("visiblenames", mVisibleNamesEnabled);
config.setValue("speech", mSpeechMode);
config.setValue("showownname", mNameEnabled);
- if (player_node)
- player_node->setCheckNameSetting(true);
+ if (local_player)
+ local_player->setCheckNameSetting(true);
config.setValue("logNpcInGui", mNPCLogEnabled);
config.setValue("guialpha", mOpacity);
config.setValue("showpickupchat", mPickupChatEnabled);
@@ -274,8 +274,8 @@ void Setup_Interface::action(const gcn::ActionEvent &event)
{
// Notify the local player that settings have changed for the name
// and requires an update
- if (player_node)
- player_node->setCheckNameSetting(true);
+ if (local_player)
+ local_player->setCheckNameSetting(true);
config.setValue("showownname", mNameCheckBox->isSelected());
}
else if (id == "lognpc")
diff --git a/src/gui/socialwindow.cpp b/src/gui/socialwindow.cpp
index 1aa57f2f..2ed7c14c 100644
--- a/src/gui/socialwindow.cpp
+++ b/src/gui/socialwindow.cpp
@@ -341,9 +341,9 @@ SocialWindow::SocialWindow() :
mCreatePopup = new CreatePopup();
- if (player_node->getParty())
+ if (local_player->getParty())
{
- addTab(player_node->getParty());
+ addTab(local_player->getParty());
}
else
updateButtons();
@@ -614,7 +614,7 @@ void SocialWindow::showPartyInvite(const std::string &inviter,
void SocialWindow::showPartyCreate()
{
- if (player_node->getParty())
+ if (local_player->getParty())
{
new OkDialog(_("Create Party"),
_("Cannot create party. You are already in a party"),
diff --git a/src/gui/specialswindow.cpp b/src/gui/specialswindow.cpp
index b511e4a3..0f146fa2 100644
--- a/src/gui/specialswindow.cpp
+++ b/src/gui/specialswindow.cpp
@@ -106,7 +106,7 @@ void SpecialsWindow::action(const gcn::ActionEvent &event)
if (disp)
{
- /*Being *target = player_node->getTarget();
+ /*Being *target = local_player->getTarget();
if (target)
Net::getSpecialHandler()->use(disp->mInfo->id, 1, target->getId());
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp
index 822dec3e..dbad01a7 100644
--- a/src/gui/statuswindow.cpp
+++ b/src/gui/statuswindow.cpp
@@ -94,7 +94,7 @@ class ChangeDisplay : public AttrDisplay, gcn::ActionListener
};
StatusWindow::StatusWindow():
- Window(player_node->getName())
+ Window(local_player->getName())
{
listen(Event::AttributesChannel);
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 1fa60808..453f615e 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -97,7 +97,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
{
static int lastTick = tick_time;
- if (!mMap || !player_node)
+ if (!mMap || !local_player)
{
gcnGraphics->setColor(gcn::Color(64, 64, 64));
gcnGraphics->fillRectangle(
@@ -117,7 +117,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
int midTileX = (graphics->getWidth() + mScrollCenterOffsetX) / 2;
int midTileY = (graphics->getHeight() + mScrollCenterOffsetX) / 2;
- const Vector &playerPos = player_node->getPosition();
+ const Vector &playerPos = local_player->getPosition();
const int player_x = (int) playerPos.x - midTileX;
const int player_y = (int) playerPos.y - midTileY;
@@ -211,10 +211,10 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
}
}
- if (player_node->getCheckNameSetting())
+ if (local_player->getCheckNameSetting())
{
- player_node->setCheckNameSetting(false);
- player_node->setName(player_node->getName());
+ local_player->setCheckNameSetting(false);
+ local_player->setName(local_player->getName());
}
// Draw text
@@ -320,7 +320,7 @@ void Viewport::_drawDebugPath(Graphics *graphics)
if (mouseDestination.x != lastMouseDestination.x
|| mouseDestination.y != lastMouseDestination.y)
{
- const Vector &playerPos = player_node->getPosition();
+ const Vector &playerPos = local_player->getPosition();
// Adapt the path finding to the precision requested
if (Net::getPlayerHandler()->usePixelPrecision())
@@ -329,7 +329,7 @@ void Viewport::_drawDebugPath(Graphics *graphics)
(int) playerPos.y,
mouseDestination.x,
mouseDestination.y,
- player_node->getCollisionRadius(),
+ local_player->getCollisionRadius(),
walkMask);
}
else
@@ -414,7 +414,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
return;
// Check if we are alive and kickin'
- if (!mMap || !player_node || !player_node->isAlive())
+ if (!mMap || !local_player || !local_player->isAlive())
return;
// Check if we are busy
@@ -436,7 +436,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
// Right click might open a popup
if (event.getButton() == gcn::MouseEvent::RIGHT)
{
- if (mHoverBeing && mHoverBeing != player_node)
+ if (mHoverBeing && mHoverBeing != local_player)
{
mPopupMenu->showPopup(event.getX(), event.getY(), mHoverBeing);
return;
@@ -468,28 +468,28 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
// Ignore it if its dead
if (mHoverBeing->isAlive())
{
- if (player_node->withinAttackRange(mHoverBeing) ||
+ if (local_player->withinAttackRange(mHoverBeing) ||
keyboard.isKeyActive(keyboard.KEY_ATTACK))
- player_node->attack(mHoverBeing,
+ local_player->attack(mHoverBeing,
!keyboard.isKeyActive(keyboard.KEY_TARGET));
else
- player_node->setGotoTarget(mHoverBeing);
+ local_player->setGotoTarget(mHoverBeing);
}
}
// Picks up a item if we clicked on one
}
else if (mHoverItem)
{
- player_node->pickUp(mHoverItem);
+ local_player->pickUp(mHoverItem);
}
- else if (player_node->getCurrentAction() == Being::SIT)
+ else if (local_player->getCurrentAction() == Being::SIT)
{
return;
}
// Just walk around
else
{
- player_node->stopAttack();
+ local_player->stopAttack();
mPlayerFollowMouse = true;
// Make the player go to the mouse position
@@ -503,13 +503,13 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
pixelX, pixelY, 20, ActorSprite::MONSTER);
if (target)
- player_node->setTarget(target);
+ local_player->setTarget(target);
}
}
void Viewport::mouseDragged(gcn::MouseEvent &event)
{
- if (!mMap || !player_node)
+ if (!mMap || !local_player)
return;
if (mPlayerFollowMouse && !event.isShiftPressed())
@@ -517,9 +517,9 @@ void Viewport::mouseDragged(gcn::MouseEvent &event)
if (get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
{
mLocalWalkTime = tick_time;
- player_node->setDestination(event.getX() + (int) mPixelViewX,
+ local_player->setDestination(event.getX() + (int) mPixelViewX,
event.getY() + (int) mPixelViewY);
- player_node->pathSetByMouse();
+ local_player->pathSetByMouse();
}
}
}
@@ -543,7 +543,7 @@ void Viewport::closePopupMenu()
void Viewport::mouseMoved(gcn::MouseEvent &event)
{
// Check if we are on the map
- if (!mMap || !player_node)
+ if (!mMap || !local_player)
return;
const int x = (event.getX() + (int) mPixelViewX);
diff --git a/src/gui/widgets/chattab.cpp b/src/gui/widgets/chattab.cpp
index bd4c5910..20aadfb7 100644
--- a/src/gui/widgets/chattab.cpp
+++ b/src/gui/widgets/chattab.cpp
@@ -246,7 +246,7 @@ void ChatTab::chatLog(std::string line, Own own, bool ignoreRecord)
void ChatTab::chatLog(const std::string &nick, const std::string &msg)
{
chatLog(nick + " : " + msg,
- nick == player_node->getName() ? BY_PLAYER : BY_OTHER,
+ nick == local_player->getName() ? BY_PLAYER : BY_OTHER,
false);
}
diff --git a/src/gui/widgets/whispertab.cpp b/src/gui/widgets/whispertab.cpp
index 864f1f51..c3674c54 100644
--- a/src/gui/widgets/whispertab.cpp
+++ b/src/gui/widgets/whispertab.cpp
@@ -56,7 +56,7 @@ void WhisperTab::handleInput(const std::string &msg)
Net::getChatHandler()->privateMessage(mNick, msg);
- chatLog(player_node->getName(), msg);
+ chatLog(local_player->getName(), msg);
}
void WhisperTab::handleCommand(const std::string &msg)
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 0ee35ebe..4bbb8dc5 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -60,7 +60,7 @@
#define AWAY_LIMIT_TIMER 60
-LocalPlayer *player_node = NULL;
+LocalPlayer *local_player = NULL;
LocalPlayer::LocalPlayer(int id, int subtype):
Being(id, PLAYER, subtype, 0),
@@ -727,7 +727,7 @@ void LocalPlayer::setWalkingDir(int dir)
// been pressing, stop (do not send this stop to the server) and
// start in the new direction
if (dir && (dir != getWalkingDir()))
- player_node->stopWalking(false);
+ local_player->stopWalking(false);
// Else, he is not pressing a key,
// and the current path hasn't been sent by mouse,
@@ -1118,8 +1118,8 @@ void LocalPlayer::afkRespond(ChatTab *tab, const std::string &nick)
void AwayListener::action(const gcn::ActionEvent &event)
{
- if (event.getId() == "ok" && player_node->getAwayMode())
+ if (event.getId() == "ok" && local_player->getAwayMode())
{
- player_node->changeAwayMode();
+ local_player->changeAwayMode();
}
}
diff --git a/src/localplayer.h b/src/localplayer.h
index ae27e51e..e3849126 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -275,6 +275,6 @@ class LocalPlayer : public Being
bool mAwayMode;
};
-extern LocalPlayer *player_node;
+extern LocalPlayer *local_player;
#endif // LOCALPLAYER_H
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index 91c7d621..3e635d43 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -132,9 +132,9 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg)
case OBJECT_CHARACTER:
{
std::string name = msg.readString();
- if (player_node->getName() == name)
+ if (local_player->getName() == name)
{
- being = player_node;
+ being = local_player;
being->setId(id);
}
else
@@ -222,7 +222,7 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
}
// Ignore messages from the server for the local player
- if (being == player_node)
+ if (being == local_player)
continue;
// If the position differs too much from the actual one, we resync
@@ -294,7 +294,7 @@ void BeingHandler::handleBeingActionChangeMessage(Net::MessageIn &msg)
being->setAction(action);
- if (action == Being::DEAD && being == player_node)
+ if (action == Being::DEAD && being == local_player)
{
static char const *const deadMsg[] =
{
@@ -346,7 +346,7 @@ void BeingHandler::handleBeingDirChangeMessage(Net::MessageIn &msg)
int data = msg.readInt8();
// The direction for the player's character is handled on client side.
- if (being != player_node)
+ if (being != local_player)
being->setDirection((BeingDirection) data);
}
diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp
index 5017d6ea..8a072d26 100644
--- a/src/net/manaserv/charhandler.cpp
+++ b/src/net/manaserv/charhandler.cpp
@@ -252,7 +252,7 @@ void CharHandler::handleCharacterSelectResponse(Net::MessageIn &msg)
chatServer.port);
// Prevent the selected local player from being deleted
- player_node = mSelectedCharacter->dummy;
+ local_player = mSelectedCharacter->dummy;
PlayerInfo::setBackend(mSelectedCharacter->data);
mSelectedCharacter->dummy = 0;
diff --git a/src/net/manaserv/chathandler.cpp b/src/net/manaserv/chathandler.cpp
index b6749e7c..c3a9c964 100644
--- a/src/net/manaserv/chathandler.cpp
+++ b/src/net/manaserv/chathandler.cpp
@@ -43,7 +43,7 @@
#include <string>
#include <iostream>
-extern Being *player_node;
+extern Being *local_player;
extern Net::ChatHandler *chatHandler;
@@ -165,7 +165,7 @@ void ChatHandler::handleGameChatMessage(Net::MessageIn &msg)
std::string mes = being->getName() + " : " + chatMsg;
- Event event(being == player_node ? Event::Player
+ Event event(being == local_player ? Event::Player
: Event::Being);
event.setString("message", mes);
event.setString("text", chatMsg);
diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp
index e9c2442a..99326be4 100644
--- a/src/net/manaserv/gamehandler.cpp
+++ b/src/net/manaserv/gamehandler.cpp
@@ -137,7 +137,7 @@ void GameHandler::gameLoading()
// Attack range from item DB
// TODO: Deharcode it through equipment handling
- player_node->setAttackRange(48);
+ local_player->setAttackRange(48);
}
} // namespace ManaServ
diff --git a/src/net/manaserv/guildhandler.cpp b/src/net/manaserv/guildhandler.cpp
index a2c571bc..1e656d87 100644
--- a/src/net/manaserv/guildhandler.cpp
+++ b/src/net/manaserv/guildhandler.cpp
@@ -119,7 +119,7 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
GuildMember *member;
short guildId = msg.readInt16();
- guild = player_node->getGuild(guildId);
+ guild = local_player->getGuild(guildId);
if (!guild)
return;
@@ -147,7 +147,7 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
char eventId = msg.readInt8();
GuildMember *member;
- Guild *guild = player_node->getGuild(guildId);
+ Guild *guild = local_player->getGuild(guildId);
if (guild)
{
switch(eventId)
@@ -226,12 +226,12 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
// Must remove tab first, as it wont find the guild
// name after its removed from the player
int guildId = msg.readInt16();
- Guild *guild = player_node->getGuild(guildId);
+ Guild *guild = local_player->getGuild(guildId);
if (guild)
{
Channel *channel = channelManager->findByName(guild->getName());
channelManager->removeChannel(channel);
- player_node->removeGuild(guildId);
+ local_player->removeGuild(guildId);
}
}
} break;
@@ -250,7 +250,7 @@ void GuildHandler::joinedGuild(Net::MessageIn &msg)
Guild *guild = Guild::getGuild(guildId);
guild->setName(guildName);
guild->setRights(permissions);
- player_node->addGuild(guild);
+ local_player->addGuild(guild);
Net::getGuildHandler()->memberList(guildId);
// Automatically create the guild channel
diff --git a/src/net/manaserv/partyhandler.cpp b/src/net/manaserv/partyhandler.cpp
index e1bcb624..ee2c7055 100644
--- a/src/net/manaserv/partyhandler.cpp
+++ b/src/net/manaserv/partyhandler.cpp
@@ -87,7 +87,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
switch (msg.readInt8())
{
case ERRMSG_OK:
- player_node->setParty(mParty);
+ local_player->setParty(mParty);
while (msg.getUnreadLength())
{
std::string name = msg.readString();
@@ -113,7 +113,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
if (msg.readInt8() == ERRMSG_OK)
{
mParty->clearMembers();
- player_node->setParty(NULL);
+ local_player->setParty(NULL);
}
} break;
@@ -128,8 +128,8 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
SERVER_NOTICE(strprintf(_("%s joined the party%s."),
name.c_str(), s.c_str()));
- if (name == player_node->getName())
- player_node->setParty(mParty);
+ if (name == local_player->getName())
+ local_player->setParty(mParty);
mParty->addMember(0, name);
} break;
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index d7c3dab6..43af40f5 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -105,7 +105,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
gameServerConnection->disconnect();
Client::setState(STATE_CHANGE_MAP);
- player_node->setMap(0);
+ local_player->setMap(0);
} break;
case GPMSG_PLAYER_ATTRIBUTE_CHANGE:
@@ -154,7 +154,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
paths.getStringValue("particles")
+ paths.getStringValue("levelUpEffectFile")
,0, 0);
- player_node->controlParticle(effect);
+ local_player->controlParticle(effect);
} break;
@@ -291,7 +291,7 @@ void PlayerHandler::handleMapChangeMessage(Net::MessageIn &msg)
// Switch the actual map, deleting the previous one
game->changeMap(mapName);
- const Vector &playerPos = player_node->getPosition();
+ const Vector &playerPos = local_player->getPosition();
float scrollOffsetX = 0.0f;
float scrollOffsetY = 0.0f;
@@ -304,9 +304,9 @@ void PlayerHandler::handleMapChangeMessage(Net::MessageIn &msg)
scrollOffsetY = y - (int) playerPos.y;
}
- player_node->setAction(Being::STAND);
- player_node->setPosition(x, y);
- player_node->setDestination(x, y);
+ local_player->setAction(Being::STAND);
+ local_player->setPosition(x, y);
+ local_player->setDestination(x, y);
logger->log("Adjust scrolling by %d,%d", (int) scrollOffsetX,
(int) scrollOffsetY);
@@ -373,7 +373,7 @@ void PlayerHandler::setDestination(int x, int y, int /* direction */)
void PlayerHandler::changeAction(Being::Action action)
{
- player_node->setAction(action);
+ local_player->setAction(action);
MessageOut msg(PGMSG_ACTION_CHANGE);
msg.writeInt8(action);
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 41345acb..e3e92a0b 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -318,8 +318,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
// If this is player's current target, clear it.
- if (dstBeing == player_node->getTarget())
- player_node->stopAttack();
+ if (dstBeing == local_player->getTarget())
+ local_player->stopAttack();
if (msg.readInt8() == 1)
dstBeing->setAction(Being::DEAD);
@@ -336,8 +336,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
// If this is player's current target, clear it.
- if (dstBeing == player_node->getTarget())
- player_node->stopAttack();
+ if (dstBeing == local_player->getTarget())
+ local_player->stopAttack();
if (msg.readInt8() == 1)
dstBeing->setAction(Being::STAND);
@@ -356,7 +356,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
msg.readInt16(); // Skill level
msg.readInt16(); // Div
msg.readInt8(); // Skill hit/type (?)
- if (attackSpeed && srcBeing && srcBeing != player_node)
+ if (attackSpeed && srcBeing && srcBeing != local_player)
srcBeing->setAttackSpeed(attackSpeed);
if (dstBeing)
dstBeing->takeDamage(srcBeing, param1, Being::HIT); // Perhaps a new skill attack type should be created and used?
@@ -566,7 +566,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
break;
}
- if (Party *party = player_node->getParty()){
+ if (Party *party = local_player->getParty()){
if (party->isMember(id))
{
dstBeing->setParty(party);
@@ -674,7 +674,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
*/
id = msg.readInt32();
- if (mSync || id != player_node->getId())
+ if (mSync || id != local_player->getId())
{
dstBeing = actorSpriteManager->findBeing(id);
if (dstBeing)
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 2b7d5381..83682efe 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -153,13 +153,13 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
case SMSG_CHAR_MAP_INFO:
{
- msg.skip(4); // CharID, must be the same as player_node->charID
+ msg.skip(4); // CharID, must be the same as local_player->charID
GameHandler *gh = static_cast<GameHandler*>(Net::getGameHandler());
gh->setMap(msg.readString(16));
mapServer.hostname = ipToString(msg.readInt32());
mapServer.port = msg.readInt16();
- player_node = mSelectedCharacter->dummy;
+ local_player = mSelectedCharacter->dummy;
PlayerInfo::setBackend(mSelectedCharacter->data);
// Prevent the selected local player from being deleted
@@ -185,12 +185,12 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
mNetwork->disconnect();
Client::setState(STATE_CHANGE_MAP);
- Map *map = player_node->getMap();
+ Map *map = local_player->getMap();
const int tileWidth = map->getTileWidth();
const int tileHeight = map->getTileHeight();
- player_node->setPosition(Vector(x * tileWidth + tileWidth / 2,
+ local_player->setPosition(Vector(x * tileWidth + tileWidth / 2,
y * tileHeight + tileHeight / 2));
- player_node->setMap(0);
+ local_player->setMap(0);
}
break;
}
diff --git a/src/net/tmwa/chathandler.cpp b/src/net/tmwa/chathandler.cpp
index 97304c28..e1c6c6ea 100644
--- a/src/net/tmwa/chathandler.cpp
+++ b/src/net/tmwa/chathandler.cpp
@@ -208,8 +208,8 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
Event event(Event::Player);
event.setString("message", mes);
event.setString("text", chatMsg);
- event.setString("nick", player_node->getName());
- event.setInt("beingId", player_node->getId());
+ event.setString("nick", local_player->getName());
+ event.setInt("beingId", local_player->getId());
event.setInt("permissions", player_relations.getDefault()
& (PlayerRelation::SPEECH_LOG
| PlayerRelation::SPEECH_FLOAT));
@@ -234,7 +234,7 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
void ChatHandler::talk(const std::string &text)
{
- std::string mes = player_node->getName() + " : " + text;
+ std::string mes = local_player->getName() + " : " + text;
MessageOut outMsg(CMSG_CHAT_MESSAGE);
// Added + 1 in order to let eAthena parse admin commands correctly
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index 6430b476..9e2c6fa4 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -113,7 +113,7 @@ void GameHandler::event(Event::Channel channel, const Event &event)
const int tileHeight = map->getTileHeight();
if (mTileX && mTileY)
{
- player_node->setPosition(Vector(mTileX * tileWidth + tileWidth / 2,
+ local_player->setPosition(Vector(mTileX * tileWidth + tileWidth / 2,
mTileY * tileHeight + tileHeight / 2));
mTileX = mTileY = 0;
}
@@ -135,9 +135,9 @@ void GameHandler::connect()
if (Client::getState() == STATE_CONNECT_GAME)
{
- mCharID = player_node->getId();
+ mCharID = local_player->getId();
// Change the player's ID to the account ID to match what eAthena uses
- player_node->setId(token.account_ID);
+ local_player->setId(token.account_ID);
}
// Send login infos
diff --git a/src/net/tmwa/gui/partytab.cpp b/src/net/tmwa/gui/partytab.cpp
index 6833831c..660a0a59 100644
--- a/src/net/tmwa/gui/partytab.cpp
+++ b/src/net/tmwa/gui/partytab.cpp
@@ -200,7 +200,7 @@ bool PartyTab::handleCommand(const std::string &type, const std::string &args)
void PartyTab::getAutoCompleteList(std::vector<std::string> &names) const
{
- Party *p = player_node->getParty();
+ Party *p = local_player->getParty();
if (p)
p->getNames(names);
diff --git a/src/net/tmwa/guildhandler.cpp b/src/net/tmwa/guildhandler.cpp
index 00167d61..ade11c9a 100644
--- a/src/net/tmwa/guildhandler.cpp
+++ b/src/net/tmwa/guildhandler.cpp
@@ -425,7 +425,7 @@ void GuildHandler::leave(int guildId)
MessageOut msg(CMSG_GUILD_LEAVE);
msg.writeInt32(guildId);
msg.writeInt32(0); // Account ID
- msg.writeInt32(player_node->getId());
+ msg.writeInt32(local_player->getId());
msg.writeString("", 30); // Message
}
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 76eb85f5..191266bc 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -230,11 +230,11 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
unsigned char err = msg.readInt8();
if (err)
{
- player_node->pickedUp(itemInfo, 0, err);
+ local_player->pickedUp(itemInfo, 0, err);
}
else
{
- player_node->pickedUp(itemInfo, amount, PICKUP_OKAY);
+ local_player->pickedUp(itemInfo, amount, PICKUP_OKAY);
Item *item = inventory->getItem(index);
@@ -420,7 +420,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
mEquips.setEquipment(getSlot(equipType), -1);
// Reset the attack range to unarmed.
- player_node->setAttackRange(ATTACK_RANGE_NOT_SET);
+ local_player->setAttackRange(ATTACK_RANGE_NOT_SET);
}
break;
@@ -430,14 +430,14 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
Map *map = Game::instance()->getCurrentMap();
if (map)
{
- player_node->setAttackRange(msg.readInt16()
+ local_player->setAttackRange(msg.readInt16()
* map->getTileWidth());
}
else
{
logger->log("Couldn't set attacke range due to the lack"
"of an initialized map.");
- player_node->setAttackRange(ATTACK_RANGE_NOT_SET);
+ local_player->setAttackRange(ATTACK_RANGE_NOT_SET);
}
}
break;
diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp
index 904fe388..3a50b6d4 100644
--- a/src/net/tmwa/npchandler.cpp
+++ b/src/net/tmwa/npchandler.cpp
@@ -125,8 +125,8 @@ void NpcHandler::handleMessage(Net::MessageIn &msg)
delete event;
- if (player_node->getCurrentAction() != Being::SIT)
- player_node->setAction(Being::STAND);
+ if (local_player->getCurrentAction() != Being::SIT)
+ local_player->setAction(Being::STAND);
}
void NpcHandler::startShopping(int beingId)
diff --git a/src/net/tmwa/partyhandler.cpp b/src/net/tmwa/partyhandler.cpp
index 2cfc2037..47182121 100644
--- a/src/net/tmwa/partyhandler.cpp
+++ b/src/net/tmwa/partyhandler.cpp
@@ -104,7 +104,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
member->setOnline(online);
}
- player_node->setParty(taParty);
+ local_player->setParty(taParty);
}
break;
case SMSG_PARTY_INVITE_RESPONSE:
@@ -229,7 +229,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
int id = msg.readInt32();
std::string nick = msg.readString(24);
msg.readInt8(); // fail
- if (id == player_node->getId())
+ if (id == local_player->getId())
{
taParty->removeFromMembers();
taParty->clearMembers();
@@ -344,7 +344,7 @@ void PartyHandler::invite(const std::string &name)
void PartyHandler::inviteResponse(const std::string &inviter, bool accept)
{
MessageOut outMsg(CMSG_PARTY_INVITED);
- outMsg.writeInt32(player_node->getId());
+ outMsg.writeInt32(local_player->getId());
outMsg.writeInt32(accept ? 1 : 0);
}
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index a6f80d0b..ad27a868 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -161,7 +161,7 @@ PlayerHandler::PlayerHandler()
void PlayerHandler::handleMessage(Net::MessageIn &msg)
{
- if (!player_node)
+ if (!local_player)
return;
switch (msg.getId())
@@ -186,7 +186,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
* We must clear the local player's target *before* the call
* to changeMap, as it deletes all beings.
*/
- player_node->stopAttack();
+ local_player->stopAttack();
Game *game = Game::instance();
@@ -202,8 +202,8 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
/* Scroll if necessary */
Map *map = game->getCurrentMap();
- int tileX = player_node->getTileX();
- int tileY = player_node->getTileY();
+ int tileX = local_player->getTileX();
+ int tileY = local_player->getTileY();
if (!sameMap
|| (abs(x - tileX) > MAP_TELEPORT_SCROLL_DISTANCE)
|| (abs(y - tileY) > MAP_TELEPORT_SCROLL_DISTANCE))
@@ -212,11 +212,11 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
scrollOffsetY = (y - tileY) * map->getTileHeight();
}
- player_node->setAction(Being::STAND);
+ local_player->setAction(Being::STAND);
Vector pos = map->getTileCenter(x, y);
- player_node->setPosition(pos);
+ local_player->setPosition(pos);
// Stop movement
- player_node->setDestination(pos.x, pos.y);
+ local_player->setDestination(pos.x, pos.y);
logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX,
(int) scrollOffsetY);
@@ -227,7 +227,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
case SMSG_PLAYER_STAT_UPDATE_1:
{
- if (!player_node)
+ if (!local_player)
break;
int type = msg.readInt16();
int value = msg.readInt32();
@@ -235,7 +235,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
switch (type)
{
case 0x0000:
- player_node->setMoveSpeed(Vector(value / 10,
+ local_player->setMoveSpeed(Vector(value / 10,
value / 10, 0));
break;
case 0x0004: break; // manner
@@ -281,11 +281,11 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
case 0x0034: PlayerInfo::setStatBase(CRIT, value); break;
- case 0x0035: player_node->setAttackSpeed(value); break;
+ case 0x0035: local_player->setAttackSpeed(value); break;
case 0x0037: PlayerInfo::setStatBase(JOB, value); break;
- case 500: player_node->setGMLevel(value); break;
+ case 500: local_player->setGMLevel(value); break;
}
if (PlayerInfo::getAttribute(HP) == 0 && !deathNotice)
@@ -295,7 +295,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
randomDeathMessage(),
false);
deathNotice->addActionListener(&deathListener);
- player_node->setAction(Being::DEAD);
+ local_player->setAction(Being::DEAD);
}
}
@@ -329,7 +329,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
Units::formatCurrency(newMoney -
oldMoney).c_str()))
if (config.getBoolValue("showpickupparticle"))
- player_node->addMessageToQueue(money,
+ local_player->addMessageToQueue(money,
UserPalette::PICKUP_INFO);
}
}
diff --git a/src/sound.cpp b/src/sound.cpp
index 4216c8fa..6248d247 100644
--- a/src/sound.cpp
+++ b/src/sound.cpp
@@ -290,9 +290,9 @@ void Sound::playSfx(const std::string &path, int x, int y)
{
logger->log("Sound::playSfx() Playing: %s", path.c_str());
int vol = 120;
- if (player_node && x > 0 && y > 0)
+ if (local_player && x > 0 && y > 0)
{
- Vector pos = player_node->getPosition();
+ Vector pos = local_player->getPosition();
Map *map = Game::instance()->getCurrentMap();
int dx = ((int)pos.x - x) / map->getTileWidth();
int dy = ((int)pos.y - y) / map->getTileHeight();