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authorFedja Beader <fedja@protonmail.ch>2025-01-24 10:46:23 +0000
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2025-01-24 10:46:23 +0000
commit2ff2618f8c9a970d1822d5e376fdb67249f63c16 (patch)
treef3c1895c1bb98d49424911ba9d85c7ada9d7bd5f
parenteb623dc14cb90273fc3dbe0e3987f84142bfca53 (diff)
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Access mob_db array only once (same for dropitem)
Note: there were some checks before mob.cpp:3743 that I think applied on empty memory? Plus I moved the std::move right at the end of that loop. I'm not too familiar with move mechanics but it seems to work. YMMV. Approved-by: Thorbjørn Lindeijer <bjorn@lindeijer.nl>
-rw-r--r--src/map/clif.cpp2
-rw-r--r--src/map/mob.cpp161
-rw-r--r--src/map/npc-parse.cpp7
-rw-r--r--src/map/script-fun.cpp28
4 files changed, 103 insertions, 95 deletions
diff --git a/src/map/clif.cpp b/src/map/clif.cpp
index 4d36f17..1b77be6 100644
--- a/src/map/clif.cpp
+++ b/src/map/clif.cpp
@@ -4020,7 +4020,7 @@ RecvResult clif_parse_GetCharNameRequest(Session *s, dumb_ptr<map_session_data>
dumb_ptr<mob_data> md = bl->is_mob();
nullpo_retr(rv, md);
- if (md->name != MobName() && md->name != get_mob_db(md->mob_class).name && md->name.size() >= 4)
+ if (md->name.size() >= 4)
fixed_95.char_name = stringish<CharName>(md->name);
else
fixed_95.char_name = stringish<CharName>(get_mob_db(md->mob_class).name);
diff --git a/src/map/mob.cpp b/src/map/mob.cpp
index 3091a83..fc41d19 100644
--- a/src/map/mob.cpp
+++ b/src/map/mob.cpp
@@ -355,24 +355,25 @@ void mob_init(dumb_ptr<mob_data> md)
{
int i;
const Species mob_class = md->mob_class;
- const int mutations_nr = get_mob_db(mob_class).mutations_nr;
- const int mutation_power = get_mob_db(mob_class).mutation_power;
-
- md->stats[mob_stat::LV] = get_mob_db(mob_class).lv;
- md->stats[mob_stat::MAX_HP] = get_mob_db(mob_class).max_hp;
- md->stats[mob_stat::STR] = get_mob_db(mob_class).attrs[ATTR::STR];
- md->stats[mob_stat::AGI] = get_mob_db(mob_class).attrs[ATTR::AGI];
- md->stats[mob_stat::VIT] = get_mob_db(mob_class).attrs[ATTR::VIT];
- md->stats[mob_stat::INT] = get_mob_db(mob_class).attrs[ATTR::INT];
- md->stats[mob_stat::DEX] = get_mob_db(mob_class).attrs[ATTR::DEX];
- md->stats[mob_stat::LUK] = get_mob_db(mob_class).attrs[ATTR::LUK];
- md->stats[mob_stat::ATK1] = get_mob_db(mob_class).atk1;
- md->stats[mob_stat::ATK2] = get_mob_db(mob_class).atk2;
- md->stats[mob_stat::ADELAY] = get_mob_db(mob_class).adelay.count();
- md->stats[mob_stat::DEF] = get_mob_db(mob_class).def;
- md->stats[mob_stat::MDEF] = get_mob_db(mob_class).mdef;
- md->stats[mob_stat::CRITICAL_DEF] = get_mob_db(mob_class).critical_def;
- md->stats[mob_stat::SPEED] = get_mob_db(mob_class).speed.count();
+ const mob_db_& mob_info = get_mob_db(mob_class);
+ const int mutations_nr = mob_info.mutations_nr;
+ const int mutation_power = mob_info.mutation_power;
+
+ md->stats[mob_stat::LV] = mob_info.lv;
+ md->stats[mob_stat::MAX_HP] = mob_info.max_hp;
+ md->stats[mob_stat::STR] = mob_info.attrs[ATTR::STR];
+ md->stats[mob_stat::AGI] = mob_info.attrs[ATTR::AGI];
+ md->stats[mob_stat::VIT] = mob_info.attrs[ATTR::VIT];
+ md->stats[mob_stat::INT] = mob_info.attrs[ATTR::INT];
+ md->stats[mob_stat::DEX] = mob_info.attrs[ATTR::DEX];
+ md->stats[mob_stat::LUK] = mob_info.attrs[ATTR::LUK];
+ md->stats[mob_stat::ATK1] = mob_info.atk1;
+ md->stats[mob_stat::ATK2] = mob_info.atk2;
+ md->stats[mob_stat::ADELAY] = mob_info.adelay.count();
+ md->stats[mob_stat::DEF] = mob_info.def;
+ md->stats[mob_stat::MDEF] = mob_info.mdef;
+ md->stats[mob_stat::CRITICAL_DEF] = mob_info.critical_def;
+ md->stats[mob_stat::SPEED] = mob_info.speed.count();
md->stats[mob_stat::XP_BONUS] = MOB_XP_BONUS_BASE;
for (i = 0; i < mutations_nr; i++)
@@ -2596,6 +2597,7 @@ int mob_damage(dumb_ptr<block_list> src, dumb_ptr<mob_data> md, int damage,
);
{
+ const mob_db_& mob_info = get_mob_db(md->mob_class);
struct DmgLogParty
{
PartyPair p;
@@ -2660,23 +2662,23 @@ int mob_damage(dumb_ptr<block_list> src, dumb_ptr<mob_data> md, int damage,
per = 1;
base_exp =
- ((get_mob_db(md->mob_class).base_exp *
+ ((mob_info.base_exp *
md->stats[mob_stat::XP_BONUS]) >> MOB_XP_BONUS_SHIFT) * per / 256;
if (base_exp < 1)
base_exp = 1;
if (sd && battle_config.pk_mode == 1
- && (get_mob_db(md->mob_class).lv - sd->status.base_level >= 20))
+ && (mob_info.lv - sd->status.base_level >= 20))
{
base_exp *= 1.15; // pk_mode additional exp if monster >20 levels [Valaris]
}
if (md->state.special_mob_ai >= 1
&& battle_config.alchemist_summon_reward != 1)
base_exp = 0; // Added [Valaris]
- job_exp = get_mob_db(md->mob_class).job_exp * per / 256;
+ job_exp = mob_info.job_exp * per / 256;
if (job_exp < 1)
job_exp = 1;
if (sd && battle_config.pk_mode == 1
- && (get_mob_db(md->mob_class).lv - sd->status.base_level >= 20))
+ && (mob_info.lv - sd->status.base_level >= 20))
{
job_exp *= 1.15; // pk_mode additional exp if monster >20 levels [Valaris]
}
@@ -2730,13 +2732,14 @@ int mob_damage(dumb_ptr<block_list> src, dumb_ptr<mob_data> md, int damage,
if (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) // Added [Valaris]
break; // End
- if (!get_mob_db(md->mob_class).dropitem[i].nameid)
+ const auto& drop_info = mob_info.dropitem[i];
+ if (!drop_info.nameid)
continue;
- random_::Fixed<int, 10000> drop_rate = get_mob_db(md->mob_class).dropitem[i].p;
+ random_::Fixed<int, 10000> drop_rate = drop_info.p;
if (sd && battle_config.drops_by_luk > 0)
drop_rate.num += (sd->status.attrs[ATTR::LUK] * battle_config.drops_by_luk) / 100; // drops affected by luk [Valaris]
if (sd && battle_config.pk_mode == 1
- && (get_mob_db(md->mob_class).lv - sd->status.base_level >= 20))
+ && (mob_info.lv - sd->status.base_level >= 20))
drop_rate.num *= 1.25; // pk_mode increase drops if 20 level difference [Valaris]
// server-wide drop rate scaling
@@ -2745,7 +2748,7 @@ int mob_damage(dumb_ptr<block_list> src, dumb_ptr<mob_data> md, int damage,
continue;
struct delay_item_drop ditem {};
- ditem.nameid = get_mob_db(md->mob_class).dropitem[i].nameid;
+ ditem.nameid = drop_info.nameid;
ditem.amount = 1;
ditem.m = md->bl_m;
ditem.x = md->bl_x;
@@ -3503,40 +3506,39 @@ int mobskill_event(dumb_ptr<mob_data> md, BF flag)
static
int mob_makedummymobdb(Species mob_class)
{
- int i;
-
- SNPRINTF(get_mob_db(mob_class).name, 24, "mob%d"_fmt, mob_class);
- SNPRINTF(get_mob_db(mob_class).jname, 24, "mob%d"_fmt, mob_class);
- get_mob_db(mob_class).lv = 1;
- get_mob_db(mob_class).max_hp = 1000;
- get_mob_db(mob_class).max_sp = 1;
- get_mob_db(mob_class).base_exp = 2;
- get_mob_db(mob_class).job_exp = 1;
- get_mob_db(mob_class).range = 1;
- get_mob_db(mob_class).atk1 = 7;
- get_mob_db(mob_class).atk2 = 10;
- get_mob_db(mob_class).def = 0;
- get_mob_db(mob_class).mdef = 0;
- get_mob_db(mob_class).attrs[ATTR::STR] = 1;
- get_mob_db(mob_class).attrs[ATTR::AGI] = 1;
- get_mob_db(mob_class).attrs[ATTR::VIT] = 1;
- get_mob_db(mob_class).attrs[ATTR::INT] = 1;
- get_mob_db(mob_class).attrs[ATTR::DEX] = 6;
- get_mob_db(mob_class).attrs[ATTR::LUK] = 2;
- get_mob_db(mob_class).range2 = 10;
- get_mob_db(mob_class).range3 = 10;
- get_mob_db(mob_class).size = 0; // 1
- get_mob_db(mob_class).race = Race::formless;
- get_mob_db(mob_class).element = LevelElement{0, Element::neutral};
- get_mob_db(mob_class).mode = MobMode::ZERO;
- get_mob_db(mob_class).speed = 300_ms;
- get_mob_db(mob_class).adelay = 1000_ms;
- get_mob_db(mob_class).amotion = 500_ms;
- get_mob_db(mob_class).dmotion = 500_ms;
- for (i = 0; i < MaxDrops; i++)
- {
- get_mob_db(mob_class).dropitem[i].nameid = ItemNameId();
- get_mob_db(mob_class).dropitem[i].p.num = 0;
+ mob_db_& mob_info = get_mob_db(mob_class);
+ SNPRINTF(mob_info.name, 24, "mob%d"_fmt, mob_class);
+ SNPRINTF(mob_info.jname, 24, "mob%d"_fmt, mob_class);
+ mob_info.lv = 1;
+ mob_info.max_hp = 1000;
+ mob_info.max_sp = 1;
+ mob_info.base_exp = 2;
+ mob_info.job_exp = 1;
+ mob_info.range = 1;
+ mob_info.atk1 = 7;
+ mob_info.atk2 = 10;
+ mob_info.def = 0;
+ mob_info.mdef = 0;
+ mob_info.attrs[ATTR::STR] = 1;
+ mob_info.attrs[ATTR::AGI] = 1;
+ mob_info.attrs[ATTR::VIT] = 1;
+ mob_info.attrs[ATTR::INT] = 1;
+ mob_info.attrs[ATTR::DEX] = 6;
+ mob_info.attrs[ATTR::LUK] = 2;
+ mob_info.range2 = 10;
+ mob_info.range3 = 10;
+ mob_info.size = 0; // 1
+ mob_info.race = Race::formless;
+ mob_info.element = LevelElement{0, Element::neutral};
+ mob_info.mode = MobMode::ZERO;
+ mob_info.speed = 300_ms;
+ mob_info.adelay = 1000_ms;
+ mob_info.amotion = 500_ms;
+ mob_info.dmotion = 500_ms;
+ for (int i = 0; i < MaxDrops; i++)
+ {
+ mob_info.dropitem[i].nameid = ItemNameId();
+ mob_info.dropitem[i].p.num = 0;
}
return 0;
}
@@ -3656,56 +3658,55 @@ bool mob_readdb(ZString filename)
continue;
}
- if (get_mob_db(mob_class).base_exp < 0)
+ if (mdbv.base_exp < 0)
{
PRINTF("bad mob line: Xp needs to be greater than 0. %s\n"_fmt, line);
rv = false;
continue;
}
- if (get_mob_db(mob_class).base_exp > 1000000000)
+ if (mdbv.base_exp > 1000000000)
{
PRINTF("bad mob line: Xp needs to be less than 1000000000. %s\n"_fmt, line);
rv = false;
continue;
}
- if (get_mob_db(mob_class).job_exp < 0)
+ if (mdbv.job_exp < 0)
{
PRINTF("bad mob line: Job Xp needs to be greater than 0. %s\n"_fmt, line);
rv = false;
continue;
}
- if (get_mob_db(mob_class).job_exp > 1000000000)
+ if (mdbv.job_exp > 1000000000)
{
PRINTF("bad mob line: Job Xp needs to be less than 1000000000. %s\n"_fmt, line);
rv = false;
continue;
}
- // TODO move this lower
- get_mob_db(mob_class) = std::move(mdbv);
-
for (int i = 0; i < MaxDrops; i++)
{
- int rate = get_mob_db(mob_class).dropitem[i].p.num;
+ int rate = mdbv.dropitem[i].p.num;
if (rate < 1) rate = 1;
if (rate > 10000) rate = 10000;
- get_mob_db(mob_class).dropitem[i].p.num = rate;
+ mdbv.dropitem[i].p.num = rate;
}
- get_mob_db(mob_class).skills.clear();
+ mdbv.skills.clear();
+
+ mdbv.hair = 0;
+ mdbv.hair_color = 0;
+ mdbv.weapon = 0;
+ mdbv.shield = ItemNameId();
+ mdbv.head_top = ItemNameId();
+ mdbv.head_mid = ItemNameId();
+ mdbv.head_buttom = ItemNameId();
+ mdbv.clothes_color = 0; //Add for player monster dye - Valaris
- get_mob_db(mob_class).hair = 0;
- get_mob_db(mob_class).hair_color = 0;
- get_mob_db(mob_class).weapon = 0;
- get_mob_db(mob_class).shield = ItemNameId();
- get_mob_db(mob_class).head_top = ItemNameId();
- get_mob_db(mob_class).head_mid = ItemNameId();
- get_mob_db(mob_class).head_buttom = ItemNameId();
- get_mob_db(mob_class).clothes_color = 0; //Add for player monster dye - Valaris
+ if (mdbv.base_exp == 0)
+ mdbv.base_exp = mob_gen_exp(&mdbv);
- if (get_mob_db(mob_class).base_exp == 0)
- get_mob_db(mob_class).base_exp = mob_gen_exp(&get_mob_db(mob_class));
+ get_mob_db(mob_class) = std::move(mdbv);
}
PRINTF("read %s done\n"_fmt, filename);
}
diff --git a/src/map/npc-parse.cpp b/src/map/npc-parse.cpp
index df1a09a..c6564fb 100644
--- a/src/map/npc-parse.cpp
+++ b/src/map/npc-parse.cpp
@@ -273,15 +273,16 @@ bool npc_load_monster(ast::npc::Monster& monster)
md->bl_m = m;
md->bl_x = x;
md->bl_y = y;
- MobName expected = get_mob_db(mob_class).jname;
+ const mob_db_& mob_info = get_mob_db(md->mob_class);
+ MobName expected = mob_info.jname;
if (monster.name.data != expected)
{
monster.name.span.warning(STRPRINTF("Visible label/jname should match: %s"_fmt, expected));
}
if (monster.name.data == ENGLISH_NAME)
- md->name = get_mob_db(mob_class).name;
+ md->name = mob_info.name;
else if (monster.name.data == JAPANESE_NAME)
- md->name = get_mob_db(mob_class).jname;
+ md->name = mob_info.jname;
else
md->name = monster.name.data;
diff --git a/src/map/script-fun.cpp b/src/map/script-fun.cpp
index 91beb96..feaf388 100644
--- a/src/map/script-fun.cpp
+++ b/src/map/script-fun.cpp
@@ -3022,7 +3022,9 @@ void builtin_mobinfo_droparrays(ScriptState *st)
}
for (int i = 0; i < MaxDrops; ++i)
- if (get_mob_db(mob_id).dropitem[i].nameid)
+ {
+ auto& dropitem = get_mob_db(mob_id).dropitem[i];
+ if (dropitem.nameid)
{
status = 1;
switch (request)
@@ -3030,15 +3032,15 @@ void builtin_mobinfo_droparrays(ScriptState *st)
case MobInfo_DropArrays::IDS:
if (name.startswith(".@"_s))
{
- struct script_data vd = script_data(ScriptDataInt{unwrap<ItemNameId>(get_mob_db(mob_id).dropitem[i].nameid)});
+ struct script_data vd = script_data(ScriptDataInt{unwrap<ItemNameId>(dropitem.nameid)});
set_scope_reg(st, reg.iplus(i), &vd);
}
else
- set_reg(bl, VariableCode::VARIABLE, reg.iplus(i), unwrap<ItemNameId>(get_mob_db(mob_id).dropitem[i].nameid));
+ set_reg(bl, VariableCode::VARIABLE, reg.iplus(i), unwrap<ItemNameId>(dropitem.nameid));
break;
case MobInfo_DropArrays::NAMES:
{
- Option<P<struct item_data>> i_data = Some(itemdb_search(get_mob_db(mob_id).dropitem[i].nameid));
+ Option<P<struct item_data>> i_data = Some(itemdb_search(dropitem.nameid));
RString item_name = i_data.pmd_pget(&item_data::name).copy_or(stringish<ItemName>(""_s));
if (name.startswith(".@"_s))
@@ -3053,11 +3055,11 @@ void builtin_mobinfo_droparrays(ScriptState *st)
case MobInfo_DropArrays::PERCENTS:
if (name.startswith(".@"_s))
{
- struct script_data vd = script_data(ScriptDataInt{get_mob_db(mob_id).dropitem[i].p.num});
+ struct script_data vd = script_data(ScriptDataInt{dropitem.p.num});
set_scope_reg(st, reg.iplus(i), &vd);
}
else
- set_reg(bl, VariableCode::VARIABLE, reg.iplus(i), get_mob_db(mob_id).dropitem[i].p.num);
+ set_reg(bl, VariableCode::VARIABLE, reg.iplus(i), dropitem.p.num);
break;
}
}
@@ -3067,7 +3069,7 @@ void builtin_mobinfo_droparrays(ScriptState *st)
status = 2;
break;
}
-
+ }
push_int<ScriptDataInt>(st->stack, status);
}
@@ -3097,16 +3099,19 @@ void builtin_getmobdrops(ScriptState *st)
status = 1;
+ const mob_db_& mob_info = get_mob_db(mob_id);
for (; i < MaxDrops; ++i)
- if (get_mob_db(mob_id).dropitem[i].nameid)
+ {
+ auto& dropitem = mob_info.dropitem[i];
+ if (dropitem.nameid)
{
- set_reg(bl, VariableCode::VARIABLE, SIR::from(variable_names.intern("$@MobDrop_item"_s), i), get_mob_db(mob_id).dropitem[i].p.num);
+ set_reg(bl, VariableCode::VARIABLE, SIR::from(variable_names.intern("$@MobDrop_item"_s), i), dropitem.p.num);
- Option<P<struct item_data>> i_data = Some(itemdb_search(get_mob_db(mob_id).dropitem[i].nameid));
+ Option<P<struct item_data>> i_data = Some(itemdb_search(dropitem.nameid));
RString item_name = i_data.pmd_pget(&item_data::name).copy_or(stringish<ItemName>(""_s));
set_reg(bl, VariableCode::VARIABLE, SIR::from(variable_names.intern("$@MobDrop_name$"_s), i), item_name);
- set_reg(bl, VariableCode::VARIABLE, SIR::from(variable_names.intern("$@MobDrop_rate"_s), i), get_mob_db(mob_id).dropitem[i].p.num);
+ set_reg(bl, VariableCode::VARIABLE, SIR::from(variable_names.intern("$@MobDrop_rate"_s), i), dropitem.p.num);
}
else
{
@@ -3114,6 +3119,7 @@ void builtin_getmobdrops(ScriptState *st)
status = 2;
break;
}
+ }
if (status == 1)
set_reg(bl, VariableCode::VARIABLE, SIR::from(variable_names.intern("$@MobDrop_count"_s), 0), i);