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authorBen Longbons <b.r.longbons@gmail.com>2012-07-06 21:40:49 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-07-06 21:44:18 -0700
commit0b8e004a6b70834d1bcb913c704cc83071defa40 (patch)
tree2b569f01d747783633c485718111d66be15f98a2
parent7a056b1c5244450523f752835f2a4d569b8b1d63 (diff)
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Make all mobs do radius-0 splash damage.
-rw-r--r--src/map/mob.c15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 2402245..439287e 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -893,6 +893,16 @@ static int mob_check_attack (struct mob_data *md)
return 1;
}
+static int mob_ancillary_attack(struct block_list *bl, va_list ap)
+{
+ struct block_list *mdbl = va_arg(ap, struct block_list *);
+ struct block_list *tbl = va_arg(ap, struct block_list *);
+ unsigned int tick = va_arg(ap, unsigned int);
+ if (bl != tbl)
+ battle_weapon_attack(mdbl, bl, tick, 0);
+ return 0;
+}
+
/*==========================================
* Attack processing of mob
*------------------------------------------
@@ -919,6 +929,11 @@ static int mob_attack (struct mob_data *md, unsigned int tick, int data)
return 0;
md->target_lv = battle_weapon_attack (&md->bl, tbl, tick, 0);
+ // If you are reading this, please note:
+ // it is highly platform-specific that this even works at all.
+ if (tbl->type == BL_PC)
+ map_foreachincell(mob_ancillary_attack, tbl->m, tbl->x, tbl->y, BL_PC,
+ &md->bl, tbl, tick);
if (!(battle_config.monster_cloak_check_type & 2)
&& md->sc_data[SC_CLOAKING].timer != -1)