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authorcoffee <coffee@coffee-EP45-UD3L.(none)>2011-09-05 09:13:26 -0300
committercoffee <coffee@coffee-EP45-UD3L.(none)>2011-09-05 09:13:26 -0300
commitd73153db035a6527635844b2da8723d3e8759292 (patch)
tree21f6996e81a07618719484d04d3c306d14637073
parentc30af2c33f1530f38ed40ac029ef2a286b86099b (diff)
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Clear temporary variables after you close npc window. Npcs from maps 005-1 and 006-1.
-rw-r--r--world/map/npc/005-1/spirit.txt22
-rw-r--r--world/map/npc/005-1/tree.txt44
-rw-r--r--world/map/npc/006-1/pachua.txt48
3 files changed, 75 insertions, 39 deletions
diff --git a/world/map/npc/005-1/spirit.txt b/world/map/npc/005-1/spirit.txt
index dd0f9e65..c39a74d3 100644
--- a/world/map/npc/005-1/spirit.txt
+++ b/world/map/npc/005-1/spirit.txt
@@ -35,7 +35,7 @@ L_message:
next;
menu
"Who, me?", -,
- "Leave me alone!", L_close,
+ "Leave me alone!", L_Close,
"Aaah! I'm hearing voices!", L_silly_close;
mes "[Well]";
mes "\"I'm in here, in the well, talking to you! If I'm not very mistaken, you are a powerful wizard-to-be, except that nobody has showed you how to properly do magic yet!\"";
@@ -43,7 +43,7 @@ L_message:
menu
"Who are you?", -,
"Aaaah! The voices are after me!", L_silly_close,
- "Whatever it is, I'm not interested.", L_close;
+ "Whatever it is, I'm not interested.", L_Close;
mes "[Earth Spirit]";
mes "\"I'm an earth spirit; my name isn't important... all that matters is that I like you, and that I will help you become a powerful wizard if you help me. Just a fair deal, no more than that...\"";
next;
@@ -63,7 +63,7 @@ L_main:
"Can you teach me magic and spells?", L_Q_magic,
"What do you know about...", L_Q,
"Goodbye!", -;
- close;
+ goto L_Close;
L_Q_trapped:
mes "[Earth Spirit]";
@@ -253,7 +253,21 @@ L_silly_close:
mes "[Well]";
mes "\"Silly " + @s$ + ".\"";
-L_close:
+L_Close:
+ set @Q_MASK, 0;
+ set @Q_SHIFT, 0;
+ set @Q_status, 0;
+ set @SUP_id, 0;
+ set @SUP_name$, "";
+ set @SUP_xp, 0;
+ set @SUP_lvl, 0;
+ set @Q_STATUS_INITIAL, 0;
+ set @Q_STATUS_ONQUEST, 0;
+ set @Q_STATUS_STUDENT0, 0;
+ set @Q_STATUS_STUDENT1, 0;
+ set @Q_STATUS_STUDENT2, 0;
+ set @Q_STATUS_STUDENT3, 0;
+ set @s$, "";
close;
S_update_var:
diff --git a/world/map/npc/005-1/tree.txt b/world/map/npc/005-1/tree.txt
index bd7a0a6d..859843c6 100644
--- a/world/map/npc/005-1/tree.txt
+++ b/world/map/npc/005-1/tree.txt
@@ -6,7 +6,7 @@ function|script|QuestTreeTrigger|{
set @Q_status_lower, @Q_status & 3;
set @Q_status, (@Q_status & 12) >> 2;
- if (@Q_status & @flag) close; // already did that
+ if (@Q_status & @flag) goto L_Close; // already did that
if (@flag == 2) goto L_hug;
@@ -14,22 +14,31 @@ L_cont:
set @Q_status, @Q_status | @flag;
callsub S_update_var;
- if (@Q_status != 3) close;
+ if (@Q_status != 3) goto L_Close;
- if (MAGIC_FLAGS & MFLAG_DID_CUTTREE) close;
+ if (MAGIC_FLAGS & MFLAG_DID_CUTTREE) goto L_Close;
mes "Maybe it is just a trick of the light, but you can't help but think that the tree looks different... healthier, almost younger.";
mes "[20000 experience points]";
getexp 20000, 0;
set @value, 15;
callfunc "QuestSagathaHappy";
- close;
+ goto L_Close;
L_hug:
mes "You hug the tree.";
next;
goto L_cont;
+L_Close:
+ set @Q_MASK, 0;
+ set @Q_SHIFT, 0;
+ set @Q_status, 0;
+ set @Q_status_lower, 0;
+ set @Q_wr_status, 0;
+ set @value, 0;
+ close;
+
S_update_var:
set @Q_wr_status, (@Q_status << 2) | @Q_status_lower;
set QUEST_MAGIC, (QUEST_MAGIC & ~(@Q_MASK) | (@Q_wr_status << @Q_SHIFT));
@@ -54,7 +63,7 @@ function|script|QuestTreeTouch|{
mes "[Dying Tree]";
mes "You see a strange tree.";
- close;
+ goto L_Close;
L_cut:
mes "[Dying Tree]";
@@ -63,7 +72,7 @@ L_cut:
menu
"Cut off a branch", L_do_cut,
"Leave it alone", -;
- close;
+ goto L_Close;
L_water:
mes "[Dying Tree]";
@@ -73,7 +82,7 @@ L_water:
"Water the tree", L_givewater,
"Kiss tree", L_kiss,
"Leave it alone", -;
- close;
+ goto L_Close;
L_both:
mes "[Dying Tree]";
@@ -84,7 +93,7 @@ L_both:
"Kiss tree", L_kiss,
"Cut off a branch", L_do_cut,
"Leave it alone", -;
- close;
+ goto L_Close;
L_givewater:
if (countitem("BottleOfWater") < 1) goto L_no_water;
@@ -93,18 +102,18 @@ L_givewater:
mes "[Dying Tree]";
mes "You pour a bottle of water into the sand. The water dissipates quickly, without any effect.";
- close;
+ goto L_Close;
L_no_water:
mes "[Dying Tree]";
mes "You don't have any water.";
- close;
+ goto L_Close;
L_kiss:
mes "[Dying Tree]";
mes "You pluck out a splinter from your lip.";
mes "Somehow, you don't think that this helped.";
- close;
+ goto L_Close;
L_do_cut:
if (countitem(570) < 1) goto L_no_boneknife;
@@ -119,7 +128,7 @@ L_do_cut:
menu
"Nah... better not.", -,
"Yes, let's cut!", L_really_cut;
- close;
+ goto L_Close;
L_really_cut:
set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_DID_CUTTREE;
@@ -127,17 +136,24 @@ L_really_cut:
mes "[Dying Tree]";
mes "You cut off a branch from the tree.";
mes "For an instant, you have an uneasy feeling, as if the branch were writhing in your hand...";
- close;
+ goto L_Close;
L_no_boneknife:
mes "[Dying Tree]";
mes "Try as you might, you can't seem to find a way to cut off a branch. Perhaps you need a different tool for cutting?";
- close;
+ goto L_Close;
L_happy:
mes "[Druid Tree]";
mes "The tree looks younger and healthier now.";
+ goto L_Close;
+
+L_Close:
+ set @Q_MASK, 0;
+ set @Q_SHIFT, 0;
+ set @Q_status, 0;
close;
+
}
005-1.gat,79,41,0|script|#DruidTree0#_M|127,{
diff --git a/world/map/npc/006-1/pachua.txt b/world/map/npc/006-1/pachua.txt
index ace4ba9a..824bc9b5 100644
--- a/world/map/npc/006-1/pachua.txt
+++ b/world/map/npc/006-1/pachua.txt
@@ -43,9 +43,9 @@ L_Check_Shops:
menu
"Wait, can you make a leather patch for me?", L_leather_patch,
"OK, bye.", -;
- close;
+ goto L_Close;
-L_CheckStuff:
+S_CheckStuff:
mes "[Chief Pachua]";
mes "";
mes "\"Let me see what you have there.\"";
@@ -53,7 +53,7 @@ L_CheckStuff:
return;
L_Super_store:
- callsub L_CheckStuff;
+ callsub S_CheckStuff;
mes "[Chief Pachua]";
mes "";
mes "\"Ahh you have lots of good items to work with.\"";
@@ -74,7 +74,7 @@ L_Super_store:
"Not now, maybe later.", L_NoDeal;
L_Cowboy_store:
- callsub L_CheckStuff;
+ callsub S_CheckStuff;
mes "[Chief Pachua]";
mes "";
mes "\"To make you a Cowboy hat I will need:";
@@ -95,7 +95,7 @@ L_Cowboy_store:
"On second thought, maybe later.", L_NoDeal;
L_Chaps_store:
- callsub L_CheckStuff;
+ callsub S_CheckStuff;
mes "[Chief Pachua]";
mes "";
mes "\"To make you a pair of Snake Skin Chaps I will need:";
@@ -151,7 +151,7 @@ L_leather_patch:
next;
menu
"Here you are.", -,
- "OK, I'll be back later.", L_End,
+ "OK, I'll be back later.", L_Close,
"That's too expensive!.", L_NoDeal;
if (countitem("SnakeSkin") < 1) goto L_NoSkins;
@@ -170,37 +170,37 @@ L_DealDone:
mes "\"Here you are!\"";
mes "";
mes "\"Come back any time.\"";
- close;
+ goto L_Close;
L_NoDeal:
mes "[Chief Pachua]";
mes "";
mes "\"Alright, but you won't get a better deal anywhere else!\"";
- close;
+ goto L_Close;
L_NoMoney:
mes "[Chief Pachua]";
mes "";
mes "\"Oh dear, it seems you don't have enough money.\"";
- close;
+ goto L_Close;
L_NoJeans:
mes "[Chief Pachua]";
mes "";
mes "\"Oh dear, it seems you don't have enough jeans shorts.\"";
- close;
+ goto L_Close;
L_NoFancy:
mes "[Chief Pachua]";
mes "";
mes "\"Oh dear, it seems you don't have enough fancy hats.\"";
- close;
+ goto L_Close;
L_NoSkins:
mes "[Chief Pachua]";
mes "";
mes "\"Oh dear, it seems you don't have enough snake skins.\"";
- close;
+ goto L_Close;
L_WearingCowboy:
mes "[Chief Pachua]";
@@ -216,14 +216,20 @@ L_WearingChaps:
next;
goto L_Check_Shops;
-L_End:
+L_Close:
+ set @LEATHER_PATCH_PRICE, 0;
+ set @wants_leather_patch, 0;
+ set @month, 0;
+ set @start_day, 0;
+ set @end_day, 0;
+ set @temp, 0;
close;
L_TooMany:
mes "[Chief Pachua]";
mes "";
mes "\"You don't have room for a leather patch. Come back later.\"";
- close;
+ goto L_Close;
L_smoke:
message strcharinfo(0), "Pachua quickly inhales from his pipe and releases a ring of smoke towards the sky!";
@@ -251,7 +257,7 @@ L_Basket:
mes "\"I appreciate your attitude. Maybe I can help you with that.\"";
menu
"I would be really grateful if you could do that!", -,
- "Nah, I decided not to do that stupid quest.", L_End,
+ "Nah, I decided not to do that stupid quest.", L_Close,
"I would prefer to talk to you about other stuff.", L_Begin; //should go to pachuas's regular chat
set QUEST_Easter11, 2;
@@ -263,20 +269,20 @@ L_MakeBasket:
mes "\"You should be able to get those from mouboos as they graze.\"";
menu
"I have the Reeds!", -,
- "Ok, I will be back soon", L_End,
- "I changed my mind, forget about it", L_End,
+ "Ok, I will be back soon", L_Close,
+ "I changed my mind, forget about it", L_Close,
"Can I talk to you about another stuff?", L_Begin; //should go to pachuas's regular chat
if(countitem("ReedBundle") < 5) goto L_EasterNotEnough;
if(countitem("ReedBundle") >= 5) goto L_EasterEnough;
- close;
+ goto L_Close;
L_EasterNotEnough:
mes "[Chief Pachua]";
mes "";
mes "\"You do not have enough Reed Bundles for me to work with.\"";
mes "\"Go gather more.\"";
- close;
+ goto L_Close;
L_EasterEnough:
getinventorylist;
@@ -292,13 +298,13 @@ L_EasterEnough:
mes "then swiftly weaves them into a basket shape.";
mes "Next, he places the damp basket in the sun to dry for a minute before handing it over to you.";
mes "\"Here is your Easter Basket.\"";
- close;
+ goto L_Close;
L_EasterTooMany:
mes "[Chief Pachua]";
mes "";
mes "\"You don't have room for the Easter Basket. Come back later.\"";
- close;
+ goto L_Close;
L_SeeBunny:
mes "[Chief Pachua]";