summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorThe Kandiman <kandiman@kandiman.(none)>2011-06-18 01:54:53 -0400
committerThe Kandiman <kandiman@kandiman.(none)>2011-06-18 01:56:21 -0400
commitc05f662f2e2576eaed8bbf459e579d447b6b99c8 (patch)
tree065542a14ec276ab755355b917f3a7481bbd0a16
parentbcf3517800178a88a120de9897eb7ff786a141b7 (diff)
downloadserverdata-c05f662f2e2576eaed8bbf459e579d447b6b99c8.tar.gz
serverdata-c05f662f2e2576eaed8bbf459e579d447b6b99c8.tar.bz2
serverdata-c05f662f2e2576eaed8bbf459e579d447b6b99c8.tar.xz
serverdata-c05f662f2e2576eaed8bbf459e579d447b6b99c8.zip
Initial spell/grammar check for tutorial
-rw-r--r--npc/042-1/hasan.txt28
-rw-r--r--npc/042-1/kaan.txt36
-rw-r--r--npc/042-1/valon.txt2
-rw-r--r--npc/042-2/sorfina.txt57
-rw-r--r--npc/042-2/tanisha.txt44
5 files changed, 84 insertions, 83 deletions
diff --git a/npc/042-1/hasan.txt b/npc/042-1/hasan.txt
index db32179d..fc0bf6fd 100644
--- a/npc/042-1/hasan.txt
+++ b/npc/042-1/hasan.txt
@@ -21,7 +21,7 @@
"Why not?",-,
"Who says that?",-;
mes "[Unfriendly Guy]";
- mes "\"Me, Hasan the mighty, decided to put a toll on this way.\"";
+ mes "\"I, Hasan the Mighty, have decided to put a toll on this path.\"";
next;
L_Toll:
mes "[Hasan]";
@@ -32,10 +32,10 @@ L_Toll:
if (zeny >= @toll)
menu
"Ok, here you go.",L_Pay,
- "What? I don't have so much money!",L_NoPay,
+ "What? I don't have that much money!",L_NoPay,
"We'll see if you can stop me!",L_Fight;
menu
- "What? I don't have so much money!",L_NoPay,
+ "What? I don't have that much money!",L_NoPay,
"We'll see if you can stop me!",L_Fight;
close;
@@ -70,7 +70,7 @@ L_Pay:
L_Cheat:
mes "[Hasan]";
- mes "\"Don't dare to cheat on me!\"";
+ mes "\"Don't you dare try to cheat me!\"";
close;
L_Trick:
@@ -78,7 +78,7 @@ L_Trick:
mes "\"Are you going to pay now? " + @toll + "GP, and I may let you pass.\"";
next;
menu
- "I don't have so much money!",L_NoPay,
+ "I don't have that much money!",L_NoPay,
"No. (Scratch your head.)",-;
if ($@scorp == 1) goto L_Wait;
mes "While you're scratching your head, you see Kaan coming nearer to the cliff above you.";
@@ -93,13 +93,13 @@ L_Trick:
L_Thank:
mes "[Hasan]";
mes "\"You - you saved me!";
- mes "I tried to get your money and you saved me!\"";
+ mes "I tried to take your money and you saved me!\"";
next;
mes "\"Hey, you're a really cool person.";
- mes "I mean, how you finished that ghastly scorpion!";
+ mes "I mean, the way you finished that ghastly scorpion!";
mes "Amazing!\"";
next;
- mes "\"I tell you something: Cool persons are allowed to pass for free.";
+ mes "\"Let me tell you a secret: Cool persons are allowed to pass for free.";
mes "And you can have my Sharp Knife.\"";
getitem "SharpKnife", 1;
next;
@@ -114,7 +114,7 @@ L_Thank:
menu
"Sure, thanks.",-,
"I'll try to find the way myself.",L_Explore,
- "Could you just explain me the way?",L_Directions;
+ "Could you just tell me the way?",L_Directions;
warp "001-1.gat", 44, 40;
close;
@@ -147,15 +147,15 @@ L_Tut_Done:
close;
L_Distance:
- mes "There is a person in some distance. He doesn't seem to notice you, maybe you should go closer.";
+ mes "There is a person off in the distance. He doesn't seem to notice you, maybe you should go closer.";
close;
L_Cliff_Up:
- mes "You see a guy in shaby clothes when you look down the cliff.";
+ mes "You see a guy in shabby clothes when you look down the cliff.";
close;
L_SummonAgain:
- message strcharinfo(0), "Kaan is mad with your interference! He comes near the cliff and throws a rock on the top of your head, and let another scorpion run just near Hasan!";
+ message strcharinfo(0), "Kaan is mad at you for your interference! He walks over to the edge of the cliff and throws a rock on top of your head, then lets another scorpion run just near Hasan!";
percentheal -100, 0;
attachrid(getcharid(3,$@ScorpionFighter$));
message strcharinfo(0), "Kaan: \"Just go while he is distracted and no one is interfering!\"";
@@ -171,7 +171,7 @@ L_Clean:
if (isloggedin(getcharid(3,$@ScorpionFighter$))==0) end;
attachrid(getcharid(3,$@ScorpionFighter$));
if (PC_DIE_COUNTER > $@ScorpDeath) goto L_MessageDeath;
- message strcharinfo(0), "Hasan, with his eyes almost closed, trembling with fear, runs toward the scorpion and stabs it with all his strenght! Seems like it took too long and the plan didn't work this time.";
+ message strcharinfo(0), "Hasan, with his eyes almost closed, trembling with fear, runs toward the scorpion and stabs it with all his strength! Seems like you took too long and the plan didn't work this time.";
warp "042-1.gat", 112, 64;
message strcharinfo(0), "Hasan: \"Hey you! I told you you cannot pass!\"";
set $@ScorpionFighter$, "";
@@ -232,7 +232,7 @@ L_Normal:
L_Scared:
warp "042-1.gat", 112, 64;
- message strcharinfo(0), "Hasan seems to be completely irrational. He waves his sharp knife in the air with his eyes closed and hits you. Maybe you shoudn't get too close or you are going to get hurt.";
+ message strcharinfo(0), "Hasan seems to be completely irrational. He waves his sharp knife in the air with his eyes closed and scratches you. Maybe you shouldn't get too close or you are going to get hurt.";
percentheal -10, 0;
end;
diff --git a/npc/042-1/kaan.txt b/npc/042-1/kaan.txt
index 494dc874..6b9e34ca 100644
--- a/npc/042-1/kaan.txt
+++ b/npc/042-1/kaan.txt
@@ -17,11 +17,11 @@
next;
mes "\"She was babbling at me about it all the morning until I sent her to take care of the maggots in the storehouse.\"";
next;
- mes "Kaan grins mischievous";
+ mes "Kaan grins mischieviously.";
mes "[Kaan]";
mes "\"She hates maggots.\"";
next;
- mes "\"Maybe you should go to see her, she was really upset about what happened with you.\"";
+ mes "\"Maybe you should go and see her...she was really upset about what happened to you.\"";
set kaan, 1;
if (tanisha >= 3)
goto L_Tanisha2;
@@ -43,42 +43,42 @@ L_Tanisha:
"Yeah, and she's done with the maggots.",-;
L_Tanisha3:
mes "[Kaan]";
- mes "\"Ah, that are good news.";
+ mes "\"Ah, that is good news.";
mes "You know, we have a lot of problems with bugs here.\"";
next;
mes "\"If we don't watch out the maggots will eat all of our stocks.";
mes "And the desert is crawling with scorpions.";
mes "They also come here and you need to watch out not to step on them.\"";
next;
- mes "\"But I took care about that problem.\"";
+ mes "\"But I took care of that problem.\"";
mes "He looks very proud.";
next;
mes "\"I build this fence to keep them out.\"";
next;
menu
- "Impressive! Just a bit... skew.",-,
+ "Impressive! Just a bit... skewed.",-,
"Wow, it looks very - ahm, unconventional.",-;
mes "[Kaan]";
mes "\"Well, it keeps the scorpions out. That's all that matters.\"";
next;
- mes "\"Are you going to visit main Tulimshar?";
- mes "The bazaar there is a wondeful place! Traders, entertainers, adventurers - it's very exciting there.\"";
+ mes "\"Are you going to visit Tulimshar?";
+ mes "The bazaar there is a wondeful place! Traders, entertainers, adventurers - it's very exciting.\"";
next;
mes "\"And Ian the trainer is hanging around there often. You should talk to him, he's a smart guy.\"";
set kaan, 2;
if (hasan)
menu
- "A guy named Hasan doesn't let me enter main Tulimshar.",L_Hasan,
+ "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
"Thanks for the advice.",L_Close;
close;
L_Out:
mes "[Kaan]";
- mes "\"Hello! How are you? Did you already visit main Tulimshar?\"";
+ mes "\"Hello! How are you? Did you already visit Tulimshar?\"";
next;
if (hasan)
menu
- "A guy named Hasan doesn't let me enter main Tulimshar.",L_Hasan,
+ "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
"Not yet.",L_Close;
menu
"Not yet.",L_Close;
@@ -86,18 +86,18 @@ L_Out:
L_Hasan:
mes "[Kaan]";
- mes "\"Hasan! That's crazy. He becomes more cheekily with every day.";
+ mes "\"Hasan! That's crazy. He becomes more cheeky with every day.";
mes "I'd like to help you, but - I won't risk an open confrontation with him.\"";
next;
mes "\"Sometimes he just freaks out and then he's dangerous.";
- mes "We should think about some trick. Ah, if I'd now what's his weak point.\"";
+ mes "We should think about some kind of trick. Ah, if only I knew his weak point.\"";
next;
- mes "\"He might listen to one of the adult men, but they're all off to work in main Tulimshar during the day.\"";
+ mes "\"He might listen to one of the adult men, but they're all off to work in Tulimshar during the day.\"";
set kaan, 3;
next;
L_Trick:
mes "[Kaan]";
- mes "\"Do you have an idea what Hasans weakness could be?";
+ mes "\"Do you have any idea what Hasans weakness could be?";
if (hasan < 2)
close;
next;
@@ -106,14 +106,14 @@ L_Trick:
"No idea.",L_Close;
mes "[Kaan]";
mes "\"Scorpions?! Right! How could I forget?";
- mes "When he was a child, he nearly died because he felt in a scorpion nest.\"";
+ mes "When he was a child, he nearly died because he fell into a scorpion nest.\"";
next;
L_Explain:
mes "\"Ok, then here's the plan:";
mes "I will catch one of the scorpions that's coming to the fence from the desert.\"";
next;
mes "\"You'll go to Hasan and give me a sign when you're ready.";
- mes "Let's say the sign is that you're scratching your head.";
+ mes "Lets say the sign is that you're scratching your head.";
mes "I'll watch you from this point.\"";
next;
mes "\"When you give me the sign, I'll throw the scorpion down on him.";
@@ -140,13 +140,13 @@ L_Hasan_Saved:
mes "\"I told you to pass when he's distracted, not to fight the scorpion!";
mes "But maybe Hasan is thankful now?\"";
next;
- mes "\"Maybe you should talk to him again.\"";
+ mes "\"Why don't you talk to him again and see what he says.\"";
close;
L_Tut_Done:
mes "[Kaan]";
mes "\"Hi there. I hope you enjoy your time in Tulimshar.";
- mes "Hasan is a real troublemaker, but it seems he calmed down now.\"";
+ mes "Hasan can be a real troublemaker, but it seems like he has calmed down for now.\"";
close;
L_Run:
diff --git a/npc/042-1/valon.txt b/npc/042-1/valon.txt
index 6ca6ff6a..7ebd6971 100644
--- a/npc/042-1/valon.txt
+++ b/npc/042-1/valon.txt
@@ -13,7 +13,7 @@
next;
mes "\"It's crawling with scorpions, and the heat has overcome men tougher than you are.\"";
next;
- mes "\"If you really want to challenge the desert go to main Tulimshar first to prepare yourself.\"";
+ mes "\"If you really want to challenge the desert go to Tulimshar first to prepare yourself.\"";
close;
L_Tut_Done:
diff --git a/npc/042-2/sorfina.txt b/npc/042-2/sorfina.txt
index 5b55997f..53596b32 100644
--- a/npc/042-2/sorfina.txt
+++ b/npc/042-2/sorfina.txt
@@ -15,12 +15,12 @@ L_Start:
mes "";
mes "[Old Woman]";
mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar.";
- mes "A group of ragtags immediatly took advantage of that and stole all your stuff!\"";
+ mes "A group of ragtags immediately took advantage of that and stole all your stuff!\"";
next;
mes "\"My little granddaughter Tanisha saw that, but couldn't do anything to stop them.";
mes "She hurried to get someone to help. It was too late to catch the thieves, but at least the helpers brought you here to recover.\"";
next;
- mes "\"We're in the suburbs of Tulimshar here and this area of the town is full of shady people, so I don't think there's a chance to get back your stuff.\"";
+ mes "\"We're in the suburbs of Tulimshar here and this area of the town is full of shady people, so I don't think there's a chance to get your stuff back.\"";
mes "She has a sad look on her face, but then she shakes her head and smiles.";
next;
mes "[Old Woman]";
@@ -46,8 +46,8 @@ L_Tut:
mes "You're not used to the hot weather, right?\"";
next;
L_Carpet:
- mes "\"Try to do some steps and walk to that red carpet over there.";
- mes "Just use the arrow keys or click at the place you want to go to.\"";
+ mes "\"Try to take a few steps and walk to that red carpet over there.";
+ mes "Just use the arrow keys or click on the place you want to go to.\"";
if (!sorfina)
set sorfina, 1;
close;
@@ -62,25 +62,25 @@ L_Chest:
close;
L_Naked:
- mes "\"Press F3 or click at the button for your equipment in the bar at the upper right corner to open your inventory.\"";
+ mes "\"Press F3 or click on the Inventory button in the bar at the upper right corner to open your bag.\"";
next;
- mes "\"After we talked click on the shirt and press the equip button.\"";
+ mes "\"Once we stop talking, click on the shirt and press the equip button.\"";
next;
- mes "\"Talk to me again when you got dressed. You can either click on me, or press N to focus on me and T to talk.\"";
+ mes "\"Talk to me again after you get dressed. You can either click on me, or press N to focus on me and T to talk.\"";
close;
L_Clothes:
if (getequipid(equip_torso) < 0) goto L_Naked;
mes "[Sorfina]";
- mes "\"That's much better, don't you think so?\"";
+ mes "\"That's much better, don't you think?\"";
next;
mes "\"I think this will help you a bit. To get more informations, press the button Setup and look at the controls on the Keyboard tab. You can also change them as you like.";
mes "Talk to me again if you want me to explain more things.\"";
next;
mes "\"Now you should go to see my granddaughter, she is very worried. She's in the storehouse, that's the second building southeast from here.\"";
next;
- mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to main Tulimshar. They're giving rewards for monster hunting.";
- mes "You can find him near the south gate. Well, good luck.\"";
+ mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to Tulimshar. They're giving rewards for monster hunting.";
+ mes "You can find him near the south gate. Good luck.\"";
set sorfina, 4;
close;
@@ -90,7 +90,7 @@ L_Again:
next;
if (hasan)
menu
- "A guy named Hasan doesn't let me enter main Tulimshar.",L_Hasan,
+ "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
"Yes, could you explain again about...",L_Explain,
"No, thanks.",L_Close;
menu
@@ -104,14 +104,14 @@ L_Explain:
"... talking?",L_Talk,
"... the inventory and items?",L_Items,
"... shortcuts?",L_Shortcut,
- "... what to do in main Tulimshar?",L_Aidan,
+ "... what to do in Tulimshar?",L_Aidan,
"... nevermind.",L_Close;
close;
L_Walk:
mes "[Sorfina]";
mes "\"You can use the arrow keys to walk around.";
- mes "Or just click at the place you want to go to.";
+ mes "Or just click on the place you want to go to.";
mes "But this only works if that place is reachable and walkable.\"";
close;
@@ -141,22 +141,22 @@ L_Items:
next;
mes "\"Equipment items like Armors, Weapons, Accessories can be equipped for fashionable purposes or to raise your status.\"";
next;
- mes "\"Miscellaneous items such as maggot slime, are used in creating other items, or just to trade and sell.\"";
+ mes "\"Miscellaneous items such as maggot slime, can be used in creating other items, or just to trade and sell.\"";
next;
mes "\"Press F3 to open your inventory.";
mes "When placing your cursor over an item there, you can see a box with some informations about that item.\"";
next;
- mes "\"To use or equip an item, select it with clicking on it.";
+ mes "\"To use or equip an item, select it by clicking on it.";
mes "Then press Use or Equip.\"";
close;
L_Shortcut:
mes "[Sorfina]";
- mes "\"Press F8 to open your shortcut window.\"";
+ mes "\"Press F8 or click the Shortcut button in the bar at the upper right to open your shortcut window.\"";
next;
mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\"";
next;
- mes "\"Now you can use or equip/unequip it with pressing the number of the shortcut.\"";
+ mes "\"Now you can use or equip/unequip it by pressing the number of the shortcut.\"";
close;
L_Aidan:
@@ -171,7 +171,8 @@ L_Aidan:
mes "Just follow the street to the south and you'll reach the bazaar.\"";
next;
mes "\"I heard Aidan is looking for brave adventurers, you might want to talk to him.";
- mes "Usually the bazaar is bustling with activity, there are many persons who might know something useful.\"";
+ mes "Usually the bazaar is bustling with activity, there are many people who can help. ";
+ mes "Talk to everybody. You can never tell when they might know something useful.\"";
close;
L_Hasan:
@@ -180,21 +181,21 @@ L_Hasan:
mes "She shakes her head.";
next;
mes "[Sorfina]";
- mes "\This guy was a plague ever since. He's always causing trouble.\"";
+ mes "\This guy has been a plague ever since he could walk. He's always causing trouble.\"";
next;
mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\"";
next;
- mes "\"He took him in the desert and then left him there!";
+ mes "\"He took him into the desert and then left him there!";
mes "Hasan was only seven years old!\"";
next;
- mes "\"I never understood how someone can do something like that to a child, even if it's a rascal like Hasan.\"";
+ mes "\"I never understood how someone could do something like that to a child, even if it's a rascal like Hasan.\"";
next;
- mes "\"Anyway, Hasan tried to find his way back home, but stumbled in a nest of scorpions!\"";
+ mes "\"Anyway, Hasan tried to find his way back home, but stumbled into a nest of scorpions!\"";
mes "She shakes her head.";
next;
- mes "\"If Valon wouldn't have come along that moment, Hasan would have died that day.\"";
+ mes "\"If Valon hadn't have come along that moment, Hasan would have died that day.\"";
next;
- mes "\"However, the scorpions poison caused a bad fever and after Hasan had recovered from that, he was even more malicious than before.\"";
+ mes "\"However, the scorpions poison caused a bad fever and once Hasan had recovered from that, he was even more malicious than before.\"";
mes "She sighs.";
if (hasan == 1)
set hasan, 2;
@@ -202,13 +203,13 @@ L_Hasan:
L_SkipTut:
mes "[Sorfina]";
- mes "\"Really? You seem quite unexperienced. Listening to some advices won't hurt.\"";
+ mes "\"Really? You seem quite unexperienced. Listening to some advice won't hurt.\"";
next;
menu
"Thinking about it twice... please tell me.",L_Tut,
"Yeah, but thanks for the offer. Bye.",-;
mes "[Sorfina]";
- mes "\"If you think so. But take at least this.";
+ mes "\"Alright, if you say so. But take at least this.";
set hasan, 0;
set kaan, 0;
set sorfina, 0;
@@ -265,9 +266,9 @@ L_Shirt:
mes "[Sorfina]";
mes "\"Great! Now you can equip it.\"";
next;
- mes "\"You can open your inventory with pressing F3 or clicking at the button 'Inventory' in the bar at the upper right corner.\"";
+ mes "\"You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.\"";
next;
- mes "\"After we finished talking click on the shirt and press the equip button.\"";
+ mes "\"After we finish talking, click on the shirt and press the equip button.\"";
set sorfina, 3;
close;
diff --git a/npc/042-2/tanisha.txt b/npc/042-2/tanisha.txt
index 5e040da3..3ed5c6bc 100644
--- a/npc/042-2/tanisha.txt
+++ b/npc/042-2/tanisha.txt
@@ -23,12 +23,12 @@
"Yes, thank you.",-,
"Yeah, but all my stuff is gone.",-;
mes "[Tanisha]";
- mes "\"I see. It was really bad luck what happened to you.";
+ mes "\"I'm glad you're feeling better. It was really bad luck what happened to you.";
mes "Hey, I have an idea.\"";
next;
L_Maggots:
set tanisha, 1;
- mes "\"There are some maggots eating the goods and I shall get rid of them.";
+ mes "\"There are some maggots eating the goods and I'm supposed to get rid of them.";
mes "But they're so yucky!\"";
next;
mes "\"If you kill them, I'll give you my knife.";
@@ -51,11 +51,11 @@ L_Fight_Again:
mes "\"Press A to focus on a monster. With X you can focus and start attacking the same time.";
mes "But it also works to click on the monster with your mouse.\"";
next;
- mes "\"If you press Shift, you can abort your attack.\"";
+ mes "\"If you press the left Shift button, you can abort your attack.\"";
next;
- mes "\"Maggots aren't aggressive, so they won't harm you until you attacked them first. Take them out one by one.\"";
+ mes "\"Maggots aren't aggressive, so they won't harm you until you attack them first. Take them out one by one.\"";
next;
- mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing Z or clicking with your mouse.\"";
+ mes "\"Sometimes dead monsters leave some useful things. You can pick them up by pressing Z or clicking on the items with your mouse.\"";
set tanisha, 2;
set @maggot, 0;
set @time, 0;
@@ -74,7 +74,7 @@ L_Stats:
mes "\"And it seems you became stronger and more experienced.";
mes "That means you got some status points which you can use to increase your abilities.\"";
next;
- mes "\"Press F2 to see your status window. There you can distribute your points on six different properties.\"";
+ mes "\"Press F2 or click the Status button in the bar at the upper right to see your status window. There you can distribute your points on six different properties.\"";
next;
L_StatsRe:
mes "\"Strength makes you hit harder and you can carry more weight.\"";
@@ -85,17 +85,17 @@ L_StatsRe:
next;
mes "\"Intelligence is useful for magic attack and defense.\"";
next;
- mes "\"Dexterity is needed to hit a monster. It's also very important for the damage if you use a ranged weapon.\"";
+ mes "\"Dexterity is needed to hit monsters. It's also very important for the damage if you use a ranged weapon.\"";
next;
mes "\"Luck gives you the chance to do critical hits and lowers the chance to receive a critical hit from your opponent.\"";
next;
- mes "\"Think about how you want to play before putting the points.\"";
+ mes "\"Think about how you want to play before assigning the points.\"";
next;
- mes "Also I heard rumors about a strange guy lurking around in the desert south of Tulimshar who can help you to forget your abilites!\"";
+ mes "Also I heard rumors about a strange guy lurking around in the desert south of Tulimshar who can help you to forget your abilities!\"";
mes "Tanisha looks at you with wide opened eyes.";
next;
mes "[Tanisha]";
- mes "\"But I don't think he'd do that without a service in return.\"";
+ mes "\"But I doubt he'd do that without a service in return.\"";
if (tanisha == 3) goto L_Advice;
close;
@@ -103,7 +103,7 @@ L_StatsRe:
L_Advice:
next;
mes "[Tanisha]";
- mes "\"When you go to main Tulimshar, you could see Bernard. He can make a delicious soup!";
+ mes "\"When you go to Tulimshar, you should see Bernard. He can make a delicious soup!";
mes "Good luck!\"";
emotion 3;
if (tanisha == 3)
@@ -116,7 +116,7 @@ L_Again:
next;
if (hasan)
menu
- "A guy named Hasan doesn't let me enter main Tulimshar.",L_Hasan,
+ "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
"Yes, could you explain again about...",L_Explain,
"No, thanks.",L_Close;
menu
@@ -129,7 +129,7 @@ L_Explain:
"... how to fight?",L_Fight,
"... monsters?",L_Mob,
"... status points?",L_StatsRe,
- "... what to do in main Tulimshar?",L_Advice,
+ "... what to do in Tulimshar?",L_Advice,
"... nevermind.",L_Close;
L_Fight:
@@ -137,21 +137,21 @@ L_Fight:
mes "\"Press A to focus on a monster. With X you can focus and attack.";
mes "But it also works to click on the monster with your mouse.\"";
next;
- mes "\"If you press Shift, you can abort your attack.\"";
+ mes "\"If you press the left Shift button, you can abort your attack.\"";
next;
- mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing Z or clicking with your mouse.\"";
+ mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing Z or clicking on the items with your mouse.\"";
next;
- mes "\"If you feel exhausted from battle you can sit down with pressing S to recover faster.\"";
+ mes "\"If you feel exhausted from battle you can sit down by pressing S to recover faster.\"";
close;
L_Mob:
mes "[Tanisha]";
mes "\"I don't know much about monsters, I'm just a little girl. But I know a few things.";
- mes "There a several types of monsters, Aggressive, Neutral, and Assistants.\"";
+ mes "There are several types of monsters...Aggressive, Neutral, and Assistants.\"";
next;
mes "\"Aggressive monsters will attack you as soon as they see you.\"";
next;
- mes "\"Neutral monsters are peacefully until they get attacked.\"";
+ mes "\"Neutral monsters are peaceful until they get attacked.\"";
next;
mes "\"Assistants are monsters who help each other.\"";
close;
@@ -169,7 +169,7 @@ L_Hasan:
L_Tut_Done:
mes "[Tanisha]";
- mes "\"This yucky maggots! They're eating our goods!";
+ mes "\"These yucky maggots! They're eating our goods!";
mes "No matter how many of them you kill, they always come back.\"";
mes "She sighs.";
next;
@@ -183,7 +183,7 @@ L_Tut_Done:
L_Crowded:
mes "[Tanisha]";
mes "\"That's great! But...";
- mes "it seems it's crowded in there.\"";
+ mes "it seems a little crowded in there.\"";
next;
mes "\"Let's wait a short while.\"";
close;
@@ -203,13 +203,13 @@ L_Sleep:
close;
L_Fail:
- mes "Tanisha seems to try hard to supress laughter.";
+ mes "Tanisha seems to be trying hard to supress laughter.";
mes "[Tanisha]";
mes "\"The maggots defeated you.\"";
next;
mes "She bursts out with laughter.";
mes "[Tanisha]";
- mes "\"Oups, I'm sorry. It's just too funny.";
+ mes "\"Oops, I'm sorry. It's just too funny.";
mes "Do you want to try it again?\"";
next;
menu