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authorBen Longbons <b.r.longbons@gmail.com>2011-03-04 19:16:31 -0800
committerJessica Tölke <jtoelke@mail.upb.de>2011-04-04 19:25:57 +0200
commitae6c50252f0c0c336408bc862ded5498db6569e6 (patch)
treea0d89c583bf9bb8039314515d9e4372ab2576388
parentd6b1eff66e797bb4a235947ada67f6db1a93b10a (diff)
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Use mapannounce instead of ncptalk, and include the player count, like the players outside get.
-rw-r--r--npc/029-3_Fight_Cave/parua.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/029-3_Fight_Cave/parua.txt b/npc/029-3_Fight_Cave/parua.txt
index bec4a055..ef99b3b3 100644
--- a/npc/029-3_Fight_Cave/parua.txt
+++ b/npc/029-3_Fight_Cave/parua.txt
@@ -84,7 +84,7 @@ L_NextRound:
if ($@FIGHT_CAVE_LAST + 30 < $@FIGHT_CAVE_LEVEL) goto L_Announce;
L_Return_2:
- npctalk "The next round (level " + $@FIGHT_CAVE_LEVEL + ") is starting.";
+ mapannounce "029-3.gat", "Parua: The next round (level " + $@FIGHT_CAVE_LEVEL + ") is starting with " + $@FIGHT_CAVE_PLAYER_COUNT + " player(s) left alive." , 0;
set $@MOB_1_SUMMON, 0;
set $@MOB_2_SUMMON, 0;