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authorBen Longbons <b.r.longbons@gmail.com>2013-07-02 16:58:10 -0700
committerBen Longbons <b.r.longbons@gmail.com>2013-07-02 17:00:18 -0700
commitad51e9ddf0c3a83df350de44fc8c9108ddf574af (patch)
tree2714363b21e7da7e1857b22918b19a15de928e1e
parent2096a2e16b14f325134ba3f8fdcb8cf6daab61d3 (diff)
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Add another paramter to gain_xp, allowing removal of spell_index
-rw-r--r--world/map/conf/magic.conf.template65
1 files changed, 32 insertions, 33 deletions
diff --git a/world/map/conf/magic.conf.template b/world/map/conf/magic.conf.template
index eb4f590d..54f4a602 100644
--- a/world/map/conf/magic.conf.template
+++ b/world/map/conf/magic.conf.template
@@ -92,10 +92,9 @@ PROCEDURE gain_heal_xp(value, # How many HP we healed
IF target <> caster
THEN gain_experience(caster, base_exp_factor * extract_healer_experience(target, value), 0, 1);
-PROCEDURE gain_xp(gain) =
+PROCEDURE gain_xp(gain, index) =
IF (level + 3 > skill(caster, MAGIC)) # Level 4 and 5 magic users don't gain anything from spell levels 0 resp. 0+1
THEN (
- index = spell_index(self_spell);
last_index = (script_int(caster, SCRIPT_XP) >> SCRIPT_LASTSPELL_SHIFT) & SCRIPT_LASTSPELL_MASK;
last_xp = (script_int(caster, SCRIPT_XP) >> SCRIPT_XP_SHIFT) & SCRIPT_XP_MASK;
IF (index != last_index)
@@ -293,7 +292,7 @@ SPELL transmute-wood-to-figurine (name : STRING) : "#T00" =
EFFECT CALL adjust_spellpower(school);
CALL default_effect();
CALL create_item("MoubooFigurine", 1, "WarpedLog", 40);
- CALL gain_xp(1);
+ CALL gain_xp(1, 0);
| REQUIRE name = "lurk" =>
EFFECT CALL adjust_spellpower(school);
CALL default_effect();
@@ -311,7 +310,7 @@ SPELL make-sulphur : "#T01" =
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
CALL create_item("SulphurPowder", 1 + spellpower / 100 + (random(max(1, 800 - spellpower)) / 180), "PileOfAsh", 50);
- CALL gain_xp(1);
+ CALL gain_xp(1, 1);
SPELL lesser-heal (target : STRING) : "#L00" =
LET level = 0
@@ -333,7 +332,7 @@ SPELL lesser-heal (target : STRING) : "#L00" =
THEN ABORT;)
CALL gain_heal_xp(min(200, max_hp(target) - hp(target)), 1, 2, 2); # report half values for non-instaheal
CALL heal(target, 200);
- CALL gain_xp(1);
+ CALL gain_xp(1, 2);
SPELL flare-dart : "#W00" =
@@ -349,7 +348,7 @@ SPELL flare-dart : "#W00" =
CALL install_attack_spell(3 + spellpower / 50,
1200,
4, 31);
- CALL gain_xp(1);
+ CALL gain_xp(1, 3);
ATTRIGGER CALL attack_check(target);
CALL elt_damage (target, damage, damage_bonus, ELT_WATER, ELT_FIRE, 15);
@@ -363,13 +362,13 @@ SPELL magic-blade : "#W01" =
EFFECT CALL adjust_spellpower(WAR);
CALL default_effect();
CALL install_melee_spell(10 + spellpower / 15, 1200, 30);
- CALL gain_xp(1);
+ CALL gain_xp(1, 4);
ATTRIGGER CALL melee_damage(target, 60, 5 + str(caster));
| COMPONENTS ["Knife"] =>
EFFECT CALL adjust_spellpower(WAR);
CALL default_effect();
CALL install_melee_spell(10 + spellpower / 15, 1200, 30);
- CALL gain_xp(1);
+ CALL gain_xp(1, 5);
ATTRIGGER CALL melee_damage(target, 40, 5 + str(caster));
)
@@ -393,7 +392,7 @@ SPELL grow-mauve : "#N01" =
COMPONENTS ["MauveHerb", "Root"])
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
- CALL gain_xp(1);
+ CALL gain_xp(1, 6);
spawn(rbox(location, 2), caster, 1029, 1, skill(caster, school) / 2 + 1, 10000);
SPELL grow-alizarin : "#N02" =
@@ -404,7 +403,7 @@ SPELL grow-alizarin : "#N02" =
COMPONENTS ["AlizarinHerb", "Root"])
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
- CALL gain_xp(1);
+ CALL gain_xp(1, 7);
spawn(rbox(location, 2), caster, 1032, 1, skill(caster, school) / 2 + 1, 10000);
SPELL grow-gamboge : "#N03" =
@@ -415,7 +414,7 @@ SPELL grow-gamboge : "#N03" =
COMPONENTS ["GambogeHerb", "Root"])
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
- CALL gain_xp(1);
+ CALL gain_xp(1, 8);
spawn(rbox(location, 2), caster, 1031, 1, skill(caster, school) / 2 + 1, 10000);
SPELL grow-cobalt : "#N04" =
@@ -426,7 +425,7 @@ SPELL grow-cobalt : "#N04" =
COMPONENTS ["CobaltHerb", "Root"])
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
- CALL gain_xp(1);
+ CALL gain_xp(1, 9);
spawn(rbox(location, 2), caster, 1030, 1, skill(caster, school) / 2 + 1, 10000);
@@ -437,7 +436,7 @@ LOCAL SPELL summon-maggots : "#A00" =
REQUIRE skill(caster, MAGIC) > level,
COMPONENTS ["MaggotSlime", "Root"])
=> EFFECT CALL adjust_spellpower(school);
- CALL gain_xp(1);
+ CALL gain_xp(1, 10);
CALL summon_spell(1002,
1 + ((sqrt(spellpower) + (spellpower / 15)) / 5),
5000 - (spellpower * 5),
@@ -473,7 +472,7 @@ SPELL make-arrows : "#T10" =
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
CALL create_item("Arrow", 1 + spellpower / 40 + (random(max(1, 800 - spellpower)) / 80), "WarpedLog", 500);
- CALL gain_xp(1);
+ CALL gain_xp(1, 11);
SPELL make-shirt : "#T11" =
LET level = 1
@@ -485,7 +484,7 @@ SPELL make-shirt : "#T11" =
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
CALL create_item("CottonShirt", 1, "CottonCloth", 425);
- CALL gain_xp(2);
+ CALL gain_xp(2, 12);
SPELL make-tanktop : "#T12" =
LET level = 1
@@ -497,7 +496,7 @@ SPELL make-tanktop : "#T12" =
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
CALL create_item("TankTop", 1, "CottonCloth", 350);
- CALL gain_xp(2);
+ CALL gain_xp(2, 13);
SPELL make-short-tanktop : "#T13" =
LET level = 1
@@ -509,7 +508,7 @@ SPELL make-short-tanktop : "#T13" =
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
CALL create_item("ShortTankTop", 1, "CottonCloth", 250);
- CALL gain_xp(2);
+ CALL gain_xp(2, 14);
SPELL make-iron-powder : "#T14" =
LET level = 1
@@ -521,7 +520,7 @@ SPELL make-iron-powder : "#T14" =
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
CALL create_item("IronPowder", 1 + spellpower / 140 + (random(max(1, 900 - spellpower)) / 220), "IronOre", 700);
- CALL gain_xp(3);
+ CALL gain_xp(3, 15);
SPELL make-concentration-potion : "#T15" =
LET level = 1
@@ -537,7 +536,7 @@ SPELL make-concentration-potion : "#T15" =
2000);
IF (success)
THEN CALL set_var(MAGIC_FLAGS, 1, MFLAG_MADE_CONC_POTION_SHIFT, 1);
- CALL gain_xp(4);
+ CALL gain_xp(4, 16);
SPELL merge-concentration-potions : "#T16" =
LET level = 1
@@ -552,7 +551,7 @@ SPELL merge-concentration-potions : "#T16" =
message (caster, "success = " + success);
IF (success)
THEN CALL set_var(MAGIC_FLAGS, 1, MFLAG_MADE_CONC_POTION_SHIFT, 1);
- CALL gain_xp(4);
+ CALL gain_xp(4, 17);
SPELL lay-on-hands (target : STRING) : "#L10" =
@@ -597,7 +596,7 @@ SPELL lay-on-hands (target : STRING) : "#L10" =
CALL gain_heal_xp(power, 1, 1, 3);
CALL quickheal(target, power);
status_change(caster, SC_HALT_REGENERATE, 0, 0, 0, 0, 10000);
- CALL gain_xp(min(4, payment / 100));
+ CALL gain_xp(min(4, payment / 100), 18);
SPELL lightning-strike : "#W10" =
LET level = 1
@@ -612,7 +611,7 @@ SPELL lightning-strike : "#W10" =
CALL install_attack_spell(1 + spellpower / 90,
3000,
8, 31);
- CALL gain_xp(2);
+ CALL gain_xp(2, 19);
ATTRIGGER CALL attack_check(target);
in_rain = 0;
area = location(caster);
@@ -660,7 +659,7 @@ LOCAL SPELL arrow-hail : "#W11" =
damage = 125;
damage_bonus = spellpower / 5;
- CALL gain_xp(2);
+ CALL gain_xp(2, 20);
FOR i = 0 TO spellpower / 8 DO (
FOR j = 0 TO 2 DO (
location = random_location(area);
@@ -706,7 +705,7 @@ SPELL flying-backpack (target : PC) : "#N10" =
THEN sfx(caster, 2, 0);
status_change(target, SC_FLYING_BACKPACK, 0, 0, 0, 0, 5000 + (spellpower * 500));
message (target, "Your backpack is lifted by a mystical force; you no longer feel it pressing on your back.");
- CALL gain_xp(1);
+ CALL gain_xp(1, 21);
ATEND message (target, "Your backpack is no longer levitating.");
sfx(target, 2, 0);
@@ -725,7 +724,7 @@ SPELL protect (target : PC) : "#N11" =
THEN CALL default_effect();
status_change(target, SC_PHYS_SHIELD, 5 + max(15, spellpower / 20), 0, 0, 0, 5000 + (spellpower * 1000));
message (target, "You feel more protected.");
- CALL gain_xp(2);
+ CALL gain_xp(2, 22);
ATEND message (target, "You feel less protected.");
sfx(target, 111, 0);
@@ -740,7 +739,7 @@ SPELL happy-curse (target : PC) : "#N12" =
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;);
- CALL gain_xp(1);
+ CALL gain_xp(1, 23);
LOCAL SPELL rain : "#N13" =
LET level = 1
@@ -758,7 +757,7 @@ LOCAL SPELL rain : "#N13" =
THEN (message (caster, "A nearby raincloud absorbs your magic.");
ABORT;)
- CALL gain_xp(1);
+ CALL gain_xp(1, 24);
range = min(MAX_RAIN_SPELL_RADIUS, 3 + min(spellpower, 200) / 30);
area = rbox(location(caster), range);
IF (is_in(location(npc("#DruidTree0#_M")), area)
@@ -847,7 +846,7 @@ SPELL barrier (target : PC) : "#A10" =
THEN CALL default_effect();
status_change(target, SC_MBARRIER, 20 + max(30, spellpower / 8), 0, 0, 0, 2000 + (spellpower * 200));
message (target, "You are surrounded by a magical barrier.");
- CALL gain_xp(3);
+ CALL gain_xp(3, 25);
ATEND message (target, "Your magical barrier dissipates.");
sfx(target, SFX_UNBARRIER, 0);
@@ -861,7 +860,7 @@ LOCAL SPELL summon-spiky-mushrooms : "#A11" =
COMPONENTS ["HardSpike", "Root"])
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
- CALL gain_xp(1);
+ CALL gain_xp(1, 26);
CALL summon_spell(1019, 1 + spellpower / 120, 5000 - (spellpower * 9), spellpower * 400, 2);
LOCAL SPELL summon-fluffies : "#A12" =
@@ -873,7 +872,7 @@ LOCAL SPELL summon-fluffies : "#A12" =
COMPONENTS ["WhiteFur", "Root"])
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
- CALL gain_xp(1);
+ CALL gain_xp(1, 27);
CALL summon_spell(1020, 1 + spellpower / 170 + spellpower / 430, 5000 - (spellpower * 8), spellpower * 350, 3);
@@ -925,7 +924,7 @@ SPELL enchant-lifestone : "#G12" =
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
create_item(caster, "Lifestone", 1);
- CALL gain_xp(1);
+ CALL gain_xp(1, 28);
SPELL sense-spouse : "#G13" =
LET level = 1
@@ -977,7 +976,7 @@ SPELL hide (target : PC) : "#A13" =
IF (caster <> target)
THEN CALL default_effect();
status_change(target, SC_HIDE, 0, 0, 0, 0, 5000 + (spellpower * 2500));
- CALL gain_xp(2);
+ CALL gain_xp(2, 29);
message(target, "You are hidden!");
IF (caster <> target) THEN message(caster, "You hid someone!");
ATEND message(target, "You are no longer hidden.");
@@ -1000,7 +999,7 @@ SPELL cure-poison (target : PC) : "#L20" =
IF (running_status_update (target, SC_POISON))
THEN (CALL gain_heal_xp(40, 1, 2, 2);
stop_status_change (target, SC_POISON);
- CALL gain_xp(2);
+ CALL gain_xp(2, 30);
IF caster <> target
THEN sfx(target, SFX_HEAL, 0););