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authortoni <toni@toni-EP45-UD3L.(none)>2011-01-18 18:24:50 -0200
committerStefan Beller <stefanbeller@googlemail.com>2011-01-18 21:30:07 +0100
commit6033b796431482528072d6de17e08a69307599e0 (patch)
treedadcdef6b182388b1634376e256d34aad3d0b5d3
parent8b7cfa5d54513a9c25d11e6b269ce189b94f4af8 (diff)
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Small fixes.
-rw-r--r--npc/006-1_Desert_mountains/pachua.txt2
-rw-r--r--npc/007-1_Woodland/voltain.txt4
-rw-r--r--npc/009-2_Hurnscald/nurse.txt86
3 files changed, 46 insertions, 46 deletions
diff --git a/npc/006-1_Desert_mountains/pachua.txt b/npc/006-1_Desert_mountains/pachua.txt
index b59de60d..9fa6ad14 100644
--- a/npc/006-1_Desert_mountains/pachua.txt
+++ b/npc/006-1_Desert_mountains/pachua.txt
@@ -199,7 +199,7 @@ L_TooMany:
close;
L_smoke:
- message strcharinfo(0), "Parua quickly inhales from his pipe and releases a ring of smoke towards the sky!";
+ message strcharinfo(0), "Pachua quickly inhales from his pipe and releases a ring of smoke towards the sky!";
set QUEST_MIRIAM_run, gettimetick(1) - QUEST_MIRIAM_start;
set QUEST_MIRIAM_start, 0;
end;
diff --git a/npc/007-1_Woodland/voltain.txt b/npc/007-1_Woodland/voltain.txt
index 1359ada8..f66b107f 100644
--- a/npc/007-1_Woodland/voltain.txt
+++ b/npc/007-1_Woodland/voltain.txt
@@ -244,8 +244,8 @@ menu
"Maybe you will find someone else, I got stuff to do on my own!", L_CLOSE;
mes "[Voltain]";
- if (countitem("SnakeTounge") < @SNAKETONGUE_NEEDED) goto L_NOT_ENOUGH;
- delitem "SnakeTounge", @SNAKETONGUE_NEEDED;
+ if (countitem("SnakeTongue") < @SNAKETONGUE_NEEDED) goto L_NOT_ENOUGH;
+ delitem "SnakeTongue", @SNAKETONGUE_NEEDED;
getexp @SNAKETONGUE_REWARD_XP, 0;
set zeny, zeny + @SNAKETONGUE_REWARD_GOLD;
set $state, 9;
diff --git a/npc/009-2_Hurnscald/nurse.txt b/npc/009-2_Hurnscald/nurse.txt
index 75add5bb..096b2457 100644
--- a/npc/009-2_Hurnscald/nurse.txt
+++ b/npc/009-2_Hurnscald/nurse.txt
@@ -56,13 +56,13 @@ L_Usual:
if (Inspector == 1)
menu
- "Oooh, these wounds! They hurts so much!", L_Heal,
+ "Oooh, these wounds! They hurt so much!", L_Heal,
"I don't feel so well, I might be sick.", L_Doctor,
"Have you seen anything out of the ordinary?", L_NohMask,
"No, I'm fine.", -;
if (Inspector != 1)
menu
- "Oooh, these wounds! They hurts so much!", L_Heal,
+ "Oooh, these wounds! They hurt so much!", L_Heal,
"I don't feel so well, I might be sick.", L_Doctor,
"No, I'm fine.", -;
mes "[Nurse]";
@@ -98,11 +98,11 @@ state0:
mes "[Nurse]";
mes "\"Welcome! You really look like a competent person. Maybe you can help to deal with a problem we have.\"";
next;
- mes "\"We recently had some accidents in the mines. It seems, that the creatures in the mines become more aggressive.\"";
+ mes "\"We recently had some accidents in the mines. It seems that the creatures in the mines became more aggressive.\"";
next;
- mes "\"Unfortunaly, some of them are poisonous and it is very difficult for us to help the miners.\"";
+ mes "\"Unfortunately, some of them are poisonous and it is very difficult for us to help the miners.\"";
next;
- mes "\"For that reason, I want to do some research on this subject, to create an anitdote. But I need help to get some ingredients, someone who is able to deal with the dangerous creatures in the mines.\"";
+ mes "\"For that reason, I want to do some research on this subject, to create an antidote. But I need help to get some ingredients, someone who is able to deal with the dangerous creatures in the mines.\"";
next;
menu
"I will do what I can. What do you need?", L_firstquest,
@@ -116,7 +116,7 @@ L_firstquest:
set @Q_poison, 1;
callsub S_Update_Var;
- mes "\"That's great! First, I need some parts of the creatures, that cause the poison.\"";
+ mes "\"That's great! First, I need some parts of the poisonous creatures.\"";
next;
L_ExplainAgain1:
mes "\"Please bring me five tongues of snakes and ten stingers of black scorpions.\"";
@@ -124,7 +124,7 @@ L_ExplainAgain1:
state1:
mes "[Nurse]";
- mes "\"You are back, wonderful! Did you get, what we need for the antidote?\"";
+ mes "\"You are back, wonderful! Did you get what we need for the antidote?\"";
next;
menu
"Actually, I have another question.", L_Usual,
@@ -143,16 +143,16 @@ state1:
mes "[Nurse]";
mes "\"Very good. Now I have to extract the poison from this, it will take some time.\"";
next;
- mes "\"But there are some other things we will need in any case. It would be courteous, if you could get them meanwhile.\"";
+ mes "\"But there are some other things we will need in any case. It would be courteous if you could get them meanwhile.\"";
next;
L_ExplainAgain2:
- mes "\"Please bring me ten acorns, five red apples and five green apples, also five oranges. And we need some small healing potions. They will be useful to hold off the baneful effects. I guess, three of them will be enough.\"";
+ mes "\"Please bring me ten acorns, five red apples, five green apples and also five oranges. And we need some small healing potions. They will be useful to hold off the baneful effects. Three of them will be enough, I guess.\"";
close;
state2:
- mes "You look at the nurse, who seems to be really tired with shadows under her eyes. When she regocnize you, she smiles.";
+ mes "You look at the nurse, who seems to be really tired with shadows under her eyes. When she recognizes you, she smiles.";
mes "[Nurse]";
- mes "\"I managed to extract the poisonous components. We should be able to create an anitidote, if you have anything else we need.\"";
+ mes "\"I managed to extract the poisonous components. We should be able to create an antidote, if you have anything else we need.\"";
next;
menu
"Actually, I have another question.", L_Usual,
@@ -175,9 +175,9 @@ L_Chemistry:
callsub L_Shuffle_Need;
mes "The nurse takes the ingredients you brought and starts to squeeze the fruits and to crush the acorns. Then she put the fruit juices in some complicated looking chemical device.";
next;
- mes "After some minutes, it is blubbering and steaming and some liquidity is dropping in a pot under the device.";
+ mes "After some minutes, it is blubbering and steaming and a liquid is dropping in a pot under the device.";
next;
- mes "Then she takes the acorn flour and the liquidity and goes to a place back in the room, where she does something you don't see.";
+ mes "Then she takes the acorn flour and the liquid and goes to a place back in the room, where she does something you don't see.";
next;
mes "After just a few moments, she comes back with a smiling face, holding two different bottles in her hand.";
next;
@@ -188,11 +188,11 @@ L_Chemistry:
next;
mes "\"When we try to find the right mixture for the antidote, we need to test it.\"";
next;
- mes "\"For that purpose, I will poison you. Then you drink the antidote to see, if it works.\"";
+ mes "\"For that purpose, I will poison you. Then you drink the antidote to see if it works.\"";
next;
mes "\"If we make a mistake, this might be exhausting and painful, so you should rest a while and prepare yourself.\"";
next;
- mes "\"Come back, when you feel ready for that task.\"";
+ mes "\"Come back when you feel ready for that task.\"";
close;
state3:
@@ -205,15 +205,15 @@ state3:
L_Exp_Game:
mes "[Nurse]";
- mes "\"Listen carefully! I will explain, what you need to do.\"";
+ mes "\"Listen carefully! I will explain what you need to do.\"";
next;
- mes "\"I have here two different distillates. One is the venom extract, the other one a stabilizer.\"";
+ mes "\"I have here two different distillates. One is the venom extract, the other one is a stabilizer.\"";
next;
mes "\"We also have the healing potion.\"";
next;
- mes "\"The problem is, that I can only guess the concentration of the venom and the stabilizer. My equipment isn't good enough to determine it precise.\"";
+ mes "\"The problem is that I can only guess the concentration of the venom and the stabilizer. My equipment isn't good enough to determine them precisely.\"";
next;
- mes "\"You need to find the right amount of each ingredient. I will tell you, what I can know with my analysis methods.\"";
+ mes "\"You need to find the right amount of each ingredient. I will tell you what I can know with my analysis methods.\"";
next;
mes "\"Shall we start?\"";
next;
@@ -282,13 +282,13 @@ L_choosePut:
mes "You take the glass and look suspiciously at the liquid, which has changed to an odd colour.";
next;
mes "[Nurse]";
- mes "\"Allright, now I will inject the venom into you, then you should drink the antidote immidiatly. Are you ready?\"";
+ mes "\"Alright, now I will inject the venom into you, then you should drink the antidote imediatly. Are you ready?\"";
next;
mes "You take a deep breath and nod.";
next;
mes "The nurse take a scary looking syringe out of a drawer and swabs your arm with disinfection dabber.";
next;
- mes "Then she stings the syringe in your vein and pushs it down. After a few seconds, your heart starts pounding quicker and you began to sweat all over your body.";
+ mes "Then she stings the syringe in your vein and pushs it down. After a few seconds, your heart starts pounding quicker and you begin to sweat all over your body.";
next;
mes "[Nurse]";
mes "\"Drink the antidote!\"";
@@ -313,27 +313,27 @@ m_hl_m_vn:
sc_start sc_poison, 1, 20;
mes "You began to feel really dizzy. And you feel so light - you can't help yourself and burst out with laughter. What a strange feeling!";
next;
- mes "The nurse looks at you with a really worried look in her face. As you open your mouth to tell her, that you feel allright, the content of your stomache finds its way out through your throat and on the floor.";
+ mes "The nurse looks at you with a really worried look in her face. As you open your mouth to tell her that you feel allright, the content of your stomach finds its way out through your throat and on the floor.";
next;
- mes "The feeling of happieness disappears, but you seems to be still poisoned.";
+ mes "The feeling of happiness disappears, but you seem to be still poisoned.";
goto check_st;
m_hl_l_vn:
//poison for 1 minute
sc_start sc_poison, 1, 20;
- mes "You feel the pain of the poison weaken. This seems promising. The thought, you might have been succesful makes you feel enormously happy.";
+ mes "You feel the pain of the poison weaken. This seems promising. The thought that you might have been successful makes you feel enormously happy.";
next;
- mes "But a few seconds later, you wonder, what the reason for your happiness was.";
+ mes "But a few seconds later, you wonder what was the reason for your happiness.";
next;
mes "Anyway, what are you doing here? Actually, where are you?";
next;
mes "You don't care, you feel so great. You start to giggle and laugh uncontrollable. What a wonderful feeling. ";
next;
- mes "Suddenly, the world has some really strange colors. As you watch this women in front of you chaning her color from dark green to a light purple, you become really tired.";
+ mes "Suddenly, the world has some really strange colors. As you watch this women in front of you changing her color from dark green to a light purple, you become really tired.";
next;
mes "You lay down on the floor and fall asleep.";
next;
- mes "As you open your eyes again, the nurse shines in your face with a lamp and pulls your eyelids open. Then she nodds.";
+ mes "As you open your eyes again, the nurse shines in your face with a lamp and pulls your eyelids open. Then she nods.";
next;
mes "\"Very well, you are sober again.\"";
next;
@@ -374,23 +374,23 @@ check_st:
l_st:
mes "[Nurse]";
- mes "\"It seems, as if we took not enough of the stabilizer, the antidote would loose its effect after some time.\"";
+ mes "\"It looks like we used not enough of the stabilizer. The antidote will lose its effect after some time.\"";
next;
goto notallcorrect;
m_st:
mes "[Nurse]";
- mes "\"It seems, as if we took too much of the stabilizer. The antidote would turn into venom again after some time.\"";
+ mes "\"It looks like we used too much of the stabilizer. The antidote will turn into venom again after some time.\"";
next;
goto notallcorrect;
allcorrect:
mes "You feel totally normal again.";
next;
mes "[Nurse]";
- mes "\"Wonderfull! You made it! Now I will be able to help all the people, who get poisoned in the mines!\"";
+ mes "\"Wonderfull! You made it! Now I will be able to help all the people who get poisoned in the mines!\"";
next;
- mes "\"Thank you so much! Oh, and it seems, as if you have gained the skill to resist posion someway. This is great.\"";
+ mes "\"Thank you so much! Oh, and it seems as if you have gained the skill to resist poison someway. This is great.\"";
next;
- mes "\"You should talk to someone, who can help you to focus on your skills.\"";
+ mes "\"You should talk to someone who can help you to focus on your skills.\"";
next;
getexp @ANTIDOTE, 0;
setskill SKILL_RESIST_POISON, 1;
@@ -400,22 +400,22 @@ allcorrect:
notallcorrect:
mes "[Nurse]";
- mes "\"It didn't work. You are a really brave person. Now you should rest and recover. I hope, you won't give up now. Please come back later, so we can try it again.\"";
+ mes "\"It didn't work. You are a really brave person. Now you should rest and recover. I hope you won't give up now. Please come back later, so we can try it again.\"";
next;
close;
state4:
mes "The nurse has a worried look in her face.";
mes "[Nurse]";
- mes "\"Hello. I hope you recovered well?\"";
+ mes "\"Hello. I hope you recovered well.\"";
next;
mes "\"There is enough of the distillates left to have another try.\"";
next;
- mes "\"Oh no, with all that trouble, I forgot to label your distillate.\"";
+ mes "\"Oh no, with all that trouble I forgot to label your distillate.\"";
next;
mes "She holds up two ampullas.";
next;
- mes "\"I hope, this one are yours. I'm sorry.\"";
+ mes "\"I hope this one is yours. I'm sorry.\"";
next;
mes "\"If you feel ok, we could try it again.\"";
next;
@@ -426,19 +426,19 @@ state4:
"Let's start right now.", L_Game;
state5:
- mes "The nurse looks at you pitiful.";
+ mes "The nurse looks at you pitifully.";
mes "[Nurse]";
mes "\"Hello. I'm really sorry for causing you so much pain.\"";
next;
- mes "\"But if we can suceed, you are a hero! I will be able to help a lot of people.\"";
+ mes "\"But if we succeed we will be heroes! I will be able to help a lot of people.\"";
next;
- mes "\"Next time you might remember me to label the distillates right. I am sorry that it is screwed up again.\"";
+ mes "\"Next time you might remember me to label the distillates correctly. I am sorry that it is screwed up again.\"";
next;
mes "\"There is enough stuff left for one last try.\"";
next;
mes "\"If we don't get it this time, you will have to get new ingredients.\"";
next;
- mes "\"Do you want to have another try?\"";
+ mes "\"Do you want to try again?\"";
next;
menu
@@ -447,7 +447,7 @@ state5:
"Let's start right now.", L_Game;
state6:
- mes "The nurse looks at you pitiful.";
+ mes "The nurse looks at you pitifully.";
mes "[Nurse]";
mes "\"There is not enough stuff left for another try.\"";
next;
@@ -467,7 +467,7 @@ state7: // geschafft
L_NotEnough:
mes "[Nurse]";
- mes "\"This must be a missunderstanding. You don't have all the things I asked you for.\"";
+ mes "\"This must be a misunderstanding. You don't have all the things I asked you for.\"";
if (@Q_poison == 1) goto L_ExplainAgain1;
if (@Q_poison == 2) goto L_ExplainAgain2;
// the following close *should* never be reached, but who knows, whoever will mess this script up!
@@ -509,7 +509,7 @@ L_Load_Need:
L_Game_tooless:
mes "[Nurse]";
- mes "\"That is nothing! So you need to put in there at least a small amount.";
+ mes "\"That is nothing! You need to put in there at least a small amount.";
goto L_choosePut;
L_Game_toomuch: