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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-18 02:24:44 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-18 02:24:44 +0200
commitf8551d9ef4a745327bccb9e4cb54a22f6a28cf80 (patch)
tree9af300838e58e2e2c7aeaca5765e7dbbb30d8b6d
parent3b7740f133e195b0a0b11090ea8c2b8a7b64411c (diff)
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Made the client able to successfully equip/unequip!
-rw-r--r--src/equipment.h25
-rw-r--r--src/gui/equipmentwindow.cpp33
-rw-r--r--src/net/manaserv/inventoryhandler.cpp217
-rw-r--r--src/net/manaserv/inventoryhandler.h53
-rw-r--r--src/net/manaserv/manaserv_protocol.h4
-rw-r--r--src/net/tmwa/inventoryhandler.h10
6 files changed, 233 insertions, 109 deletions
diff --git a/src/equipment.h b/src/equipment.h
index 67317d39..564eb2ee 100644
--- a/src/equipment.h
+++ b/src/equipment.h
@@ -22,6 +22,8 @@
#ifndef EQUIPMENT_H
#define EQUIPMENT_H
+#include <string>
+
class Item;
class Equipment
@@ -33,16 +35,33 @@ class Equipment
class Backend {
public:
- virtual Item *getEquipment(int index) const = 0;
+ virtual Item *getEquipment(int slotIndex) const = 0;
+ virtual std::string getSlotName(int slotIndex) const
+ { return std::string(); }
+
virtual void clear() = 0;
virtual ~Backend() { }
+ virtual int getSlotNumber() const = 0;
+ virtual void triggerUnequip(int slotIndex) const = 0;
+ private:
+ virtual void readEquipFile()
+ {}
};
/**
* Get equipment at the given slot.
*/
- Item *getEquipment(int index) const
- { return mBackend ? mBackend->getEquipment(index) : 0; }
+ Item *getEquipment(int slotIndex) const
+ { return mBackend ? mBackend->getEquipment(slotIndex) : 0; }
+
+ const std::string getSlotName(int slotIndex) const
+ { return mBackend ? mBackend->getSlotName(slotIndex) : std::string(); }
+
+ int getSlotNumber() const
+ { return mBackend ? mBackend->getSlotNumber() : 0; }
+
+ void triggerUnequip(int slotIndex) const
+ { if (mBackend) mBackend->triggerUnequip(slotIndex); }
/**
* Clears equipment.
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index c17b5e04..d3ac82f3 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -97,26 +97,22 @@ void EquipmentWindow::action(const gcn::ActionEvent &event)
{
if (event.getId() == "unequip" && mSelected > -1)
{
- Item *item = mEquipment->getEquipment(mSelected);
- item->doEvent(Event::DoUnequip);
+ mEquipment->triggerUnequip(mSelected);
setSelected(-1);
}
}
Item *EquipmentWindow::getItem(int x, int y) const
{
- if (Net::getNetworkType() == ServerInfo::TMWATHENA)
+ for (int i = 0; i < TmwAthena::EQUIP_VECTOR_END; i++)
{
- for (int i = 0; i < TmwAthena::EQUIP_VECTOR_END; i++)
- {
- gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
- BOX_WIDTH, BOX_HEIGHT);
+ gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
+ BOX_WIDTH, BOX_HEIGHT);
- if (tRect.isPointInRect(x, y))
- return mEquipment->getEquipment(i);
- }
+ if (tRect.isPointInRect(x, y))
+ return mEquipment->getEquipment(i);
}
- return NULL;
+ return 0;
}
void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
@@ -129,17 +125,14 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
if (mouseEvent.getButton() == gcn::MouseEvent::LEFT)
{
// Checks if any of the presses were in the equip boxes.
- if (Net::getNetworkType() == ServerInfo::TMWATHENA)
+ for (int i = 0; i < TmwAthena::EQUIP_VECTOR_END; i++)
{
- for (int i = 0; i < TmwAthena::EQUIP_VECTOR_END; i++)
- {
- Item *item = mEquipment->getEquipment(i);
- gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
- BOX_WIDTH, BOX_HEIGHT);
+ Item *item = mEquipment->getEquipment(i);
+ gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
+ BOX_WIDTH, BOX_HEIGHT);
- if (tRect.isPointInRect(x, y) && item)
- setSelected(i);
- }
+ if (tRect.isPointInRect(x, y) && item)
+ setSelected(i);
}
}
else if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT)
diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp
index acef8ddd..021d7696 100644
--- a/src/net/manaserv/inventoryhandler.cpp
+++ b/src/net/manaserv/inventoryhandler.cpp
@@ -29,6 +29,7 @@
#include "log.h"
#include "playerinfo.h"
+#include "gui/equipmentwindow.h"
#include "gui/inventorywindow.h"
#include "net/manaserv/connection.h"
@@ -38,6 +39,10 @@
#include "resources/iteminfo.h"
+#include "utils/stringutils.h"
+
+#define EQUIP_FILE "equip.xml"
+
extern Net::InventoryHandler *inventoryHandler;
namespace ManaServ {
@@ -45,11 +50,11 @@ namespace ManaServ {
struct EquipItemInfo
{
- EquipItemInfo(int itemId, int equipSlot, int amountUsed):
- mItemId(itemId), mEquipSlot(equipSlot), mAmountUsed(amountUsed)
+ EquipItemInfo(int itemId, int slotTypeId, int amountUsed):
+ mItemId(itemId), mSlotTypeId(slotTypeId), mAmountUsed(amountUsed)
{}
- int mItemId, mEquipSlot, mAmountUsed;
+ int mItemId, mSlotTypeId, mAmountUsed;
};
extern Connection *gameServerConnection;
@@ -59,29 +64,68 @@ EquipBackend::EquipBackend()
listen(Event::ClientChannel);
}
-Item *EquipBackend::getEquipment(int index) const
+Item *EquipBackend::getEquipment(int slotIndex) const
+{
+ Slots::const_iterator it = mSlots.find(slotIndex);
+ return it == mSlots.end() ? 0 : it->second.item;
+}
+
+std::string EquipBackend::getSlotName(int slotIndex) const
{
- if (index < 0 || (unsigned) index >= mSlots.size())
- return 0;
- return mSlots.at(index);
+ Slots::const_iterator it = mSlots.find(slotIndex);
+ return it == mSlots.end() ? std::string() : it->second.name;
+}
+
+void EquipBackend::triggerUnequip(int slotIndex) const
+{
+ // First get the itemInstance
+ Slots::const_iterator it = mSlots.find(slotIndex);
+
+ if (it == mSlots.end() || it->second.itemInstance == 0 || !it->second.item)
+ return;
+
+ Event event(Event::DoUnequip);
+ event.setItem("item", it->second.item);
+ event.setInt("itemInstance", it->second.itemInstance);
+ event.trigger(Event::ItemChannel);
}
+
void EquipBackend::clear()
{
- for (std::vector<Item*>::iterator i = mSlots.begin(), i_end = mSlots.end();
- i != i_end; ++i)
+ for (Slots::iterator i = mSlots.begin(), i_end = mSlots.end();
+ i != i_end; ++i)
{
- if (Item *item = *i)
- item->setEquipped(false);
+ if (i->second.item)
+ {
+ delete i->second.item;
+ i->second.item = 0;
+ }
}
- mSlots.assign(mSlots.size(), 0);
+ mSlots.clear();
}
-void EquipBackend::equip(int itemId, int equipSlot, int amountUsed)
+void EquipBackend::equip(int itemId, int slotTypeId, int amountUsed,
+ int itemInstance)
{
- if (equipSlot < 0 || (unsigned) equipSlot >= mSlotTypes.size())
+ if (itemInstance <= 0)
+ {
+ logger->log("ManaServ::EquipBackend: Equipment slot %i"
+ " has an invalid item instance.", slotTypeId);
+ return;
+ }
+
+ Slots::iterator it = mSlots.begin();
+ Slots::iterator it_end = mSlots.end();
+ bool slotTypeFound = false;
+ for (; it != it_end; ++it)
+ if (it->second.slotTypeId == (unsigned)slotTypeId)
+ slotTypeFound = true;
+
+ if (!slotTypeFound)
{
- logger->log("ManaServ::EquipBackend: Equipment slot out of range");
+ logger->log("ManaServ::EquipBackend: Equipment slot %i"
+ " is not existing.", slotTypeId);
return;
}
@@ -92,50 +136,52 @@ void EquipBackend::equip(int itemId, int equipSlot, int amountUsed)
return;
}
- const SlotType &slotType = mSlotTypes.at(equipSlot);
-
- Item *itemInstance = new Item(itemId, 1, true);
-
- // Start at first index and search upwards for free slots to place the
- // item at the given inventory slot in
- int i = slotType.firstIndex;
- const int end_i = i + slotType.count;
-
- for (; i < end_i && amountUsed > 0; ++i)
+ // Place the item in the slots with corresponding id until
+ // the capacity requested has been reached
+ for (it = mSlots.begin(); it != it_end && amountUsed > 0; ++it)
{
- if (!mSlots.at(i))
+ // If we're on the right slot type and that its unit
+ // isn't already equipped, we can equip there.
+ // The slots are already sorted by id, and subId anyway.
+ if (it->second.slotTypeId == (unsigned)slotTypeId
+ && (!it->second.itemInstance) && (!it->second.item))
{
- mSlots[i] = itemInstance;
+ it->second.itemInstance = itemInstance;
+ it->second.item = new Item(itemId, 1, true);
--amountUsed;
}
}
}
-void EquipBackend::unequip(int equipmentSlot)
+void EquipBackend::unequip(int itemInstance)
{
- if (equipmentSlot < 0 || (unsigned) equipmentSlot >= mSlotTypes.size())
+ Slots::iterator it = mSlots.begin();
+ Slots::iterator it_end = mSlots.end();
+ bool itemInstanceFound = false;
+ for (; it != it_end; ++it)
+ if (it->second.itemInstance == (unsigned)itemInstance)
+ itemInstanceFound = true;
+
+ if (!itemInstanceFound)
{
- logger->log("ManaServ::EquipBackend: Equipment slot out of range");
+ logger->log("ManaServ::EquipBackend: Equipment item instance %i"
+ " is not existing. The item couldn't be unequipped!",
+ itemInstance);
return;
}
- const SlotType &slotType = mSlotTypes.at(equipmentSlot);
-
- // Start at first index and search upwards for free slots to place the
- // item at the given inventory slot in
- int i = slotType.firstIndex;
- const int end_i = i + slotType.count;
- bool deleteDone = false;
- for (; i < end_i; ++i)
+ for (it = mSlots.begin(); it != it_end; ++it)
{
- if (mSlots.at(i))
+ if (it->second.itemInstance != (unsigned)itemInstance)
+ continue;
+
+ // We remove the item
+ it->second.itemInstance = 0;
+ // We also delete the item objects
+ if (it->second.item)
{
- if (!deleteDone)
- {
- delete mSlots[i];
- deleteDone = true;
- }
- mSlots[i] = 0;
+ delete it->second.item;
+ it->second.item = 0;
}
}
}
@@ -148,38 +194,56 @@ void EquipBackend::event(Event::Channel, const Event &event)
void EquipBackend::readEquipFile()
{
- mSlots.clear();
- mSlotTypes.clear();
+ clear();
- XML::Document doc("equip.xml");
+ XML::Document doc(EQUIP_FILE);
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "equip-slots"))
{
- logger->log("ManaServ::EquipBackend: Error while reading equip.xml!");
+ logger->log("ManaServ::EquipBackend: Error while reading "
+ EQUIP_FILE "!");
return;
}
- int slotCount = 0;
+ // The current client slot index
+ unsigned int slotIndex = 0;
for_each_xml_child_node(childNode, rootNode)
{
if (!xmlStrEqual(childNode->name, BAD_CAST "slot"))
continue;
- SlotType slotType;
- slotType.name = XML::getProperty(childNode, "name", std::string());
- slotType.count = XML::getProperty(childNode, "capacity", 1);
- slotType.visible = XML::getBoolProperty(childNode, "visible", false);
- slotType.firstIndex = slotCount;
+ Slot slot;
+ slot.slotTypeId = XML::getProperty(childNode, "id", 0);
+ std::string name = XML::getProperty(childNode, "name", std::string());
+ const int capacity = XML::getProperty(childNode, "capacity", 1);
- mSlotTypes.push_back(slotType);
- slotCount += slotType.count;
- }
+ if (slot.slotTypeId > 0 && capacity > 0)
+ {
+ if (name.empty())
+ slot.name = toString(slot.slotTypeId);
+ else
+ slot.name = name;
- mSlots.resize(slotCount);
-}
+ // The map is filled until the capacity is reached
+ for (int i = 1; i < capacity + 1; ++i)
+ {
+ // Add the capacity part in the name
+ // when there is more than one slot unit. i.e: 1/3, 2/3
+ if (capacity > 1)
+ {
+ slot.name = name + " " + toString(i)
+ + "/" + toString(capacity);
+ }
+ slot.subId = i;
+ mSlots.insert(std::make_pair(slotIndex, slot));
+ ++slotIndex;
+ }
+ }
+ }
+}
InventoryHandler::InventoryHandler()
{
@@ -212,12 +276,12 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
PlayerInfo::setInventoryItem(slot, id, amount);
}
- // A map of { item instance, {equip slot, item id, amount used}}
+ // A map of { item instance, {slot type id, item id, amount used}}
std::map<int, EquipItemInfo> equipItemsInfo;
std::map<int, EquipItemInfo>::iterator it;
while (msg.getUnreadLength())
{
- int equipSlot = msg.readInt16();
+ int slotTypeId = msg.readInt16();
int itemId = msg.readInt16();
int itemInstance = msg.readInt16();
@@ -227,7 +291,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
// Add a new entry
equipItemsInfo.insert(std::make_pair(itemInstance,
- EquipItemInfo(itemId, equipSlot, 1)));
+ EquipItemInfo(itemId, slotTypeId, 1)));
}
else
{
@@ -240,8 +304,9 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
++it)
{
mEquipBackend.equip(it->second.mItemId,
- it->second.mEquipSlot,
- it->second.mAmountUsed);
+ it->second.mSlotTypeId,
+ it->second.mAmountUsed,
+ it->first);
}
}
break;
@@ -267,18 +332,22 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
// Otherwise equip the item in the given slots
while (equipSlotCount--)
{
- unsigned int equipSlot = msg.readInt16();
+ unsigned int parameter = msg.readInt16();
unsigned int amountUsed = msg.readInt16();
if (amountUsed == 0)
{
- // No slots means to unequip this item
- mEquipBackend.unequip(equipSlot);
+ // No amount means to unequip this item
+ // Note that in that case, the parameter is
+ // in fact the itemInstanceId
+ mEquipBackend.unequip(parameter);
}
else
{
- mEquipBackend.equip(itemId, equipSlot,
- amountUsed);
+ int itemInstance = msg.readInt16();
+ // The parameter is in that case the slot type id.
+ mEquipBackend.equip(itemId, parameter,
+ amountUsed, itemInstance);
}
}
@@ -293,8 +362,9 @@ void InventoryHandler::event(Event::Channel channel,
if (channel == Event::ItemChannel)
{
Item *item = event.getItem("item");
+ int itemInstance = event.getInt("itemInstance", 0);
- if (!item)
+ if (!item && itemInstance == 0)
return;
int index = item->getInvIndex();
@@ -308,7 +378,7 @@ void InventoryHandler::event(Event::Channel channel,
else if (event.getType() == Event::DoUnequip)
{
MessageOut msg(PGMSG_UNEQUIP);
- msg.writeInt16(index);
+ msg.writeInt16(itemInstance);
gameServerConnection->send(msg);
}
else if (event.getType() == Event::DoUse)
@@ -370,8 +440,7 @@ void InventoryHandler::event(Event::Channel channel,
bool InventoryHandler::canSplit(const Item *item)
{
- return item && !item->getInfo().getEquippable()
- && item->getQuantity() > 1;
+ return item && item->getQuantity() > 1;
}
size_t InventoryHandler::getSize(int type) const
diff --git a/src/net/manaserv/inventoryhandler.h b/src/net/manaserv/inventoryhandler.h
index a57b493a..aed41d6c 100644
--- a/src/net/manaserv/inventoryhandler.h
+++ b/src/net/manaserv/inventoryhandler.h
@@ -38,26 +38,59 @@ class EquipBackend : public Equipment::Backend, public EventListener
public:
EquipBackend();
- Item *getEquipment(int index) const;
+ Item *getEquipment(int slotIndex) const;
+ std::string getSlotName(int slotIndex) const;
void clear();
- void equip(int itemId, int equipSlot, int amountUsed = 1);
- void unequip(int equipSlot);
+ void equip(int itemId, int slotTypeId, int amountUsed = 1,
+ int itemInstance = 0);
+ void unequip(int slotTypeId);
void event(Event::Channel channel, const Event &event);
+ int getSlotNumber() const
+ { return mSlots.size(); }
+
+ void triggerUnequip(int slotIndex) const;
+
private:
void readEquipFile();
- struct SlotType {
+ struct Slot {
+ Slot():
+ item(0),
+ slotTypeId(0),
+ subId(0),
+ itemInstance(0)
+ {}
+
+ // Generic info
std::string name;
- int count;
- bool visible;
- int firstIndex;
- };
- std::vector<Item*> mSlots;
- std::vector<SlotType> mSlotTypes;
+ // The Item reference, used for graphical representation
+ // and info.
+ Item *item;
+
+ // Manaserv specific info
+
+ // Used to know which (server-side) slot id it is.
+ unsigned int slotTypeId;
+ // Static part
+ // The sub id is used to know in which order the slots are
+ // when the slotType has more than one slot capacity:
+ // I.e.: capacity = 6, subId will be between 1 and 6
+ // for each slots in the map.
+ // This is used to sort the multimap along with the slot id.
+ unsigned int subId;
+
+ // This is the (per character) unique item Id, used especially when
+ // equipping the same item multiple times on the same slot type.
+ unsigned int itemInstance;
+ };
+
+ // slot client index, slot info
+ typedef std::map<unsigned int, Slot> Slots;
+ Slots mSlots;
};
class InventoryHandler : public MessageHandler, Net::InventoryHandler,
diff --git a/src/net/manaserv/manaserv_protocol.h b/src/net/manaserv/manaserv_protocol.h
index 12d05e11..624e5ac0 100644
--- a/src/net/manaserv/manaserv_protocol.h
+++ b/src/net/manaserv/manaserv_protocol.h
@@ -91,11 +91,11 @@ enum {
PGMSG_PICKUP = 0x0110, // W*2 position
PGMSG_DROP = 0x0111, // W slot, W amount
PGMSG_EQUIP = 0x0112, // W inventory slot
- PGMSG_UNEQUIP = 0x0113, // W equipment slot
+ PGMSG_UNEQUIP = 0x0113, // W item Instance id
PGMSG_MOVE_ITEM = 0x0114, // W slot1, W slot2, W amount
GPMSG_INVENTORY = 0x0120, // { W slot, W item id [, W amount] (if item id is nonzero) }*
GPMSG_INVENTORY_FULL = 0x0121, // W inventory slot count { W slot, W itemId, W amount }, { W equip slot type, W item id, W item instance}*
- GPMSG_EQUIP = 0x0122, // W item Id, W equip slot type count { W equip slot, W capacity used}*
+ GPMSG_EQUIP = 0x0122, // W item Id, W equip slot type count //{ W equip slot, W capacity used, W item instance}*//<- When equipping, //{ W item instance, W 0}*//<- When unequipping
GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { W attribute, D base value (in 1/256ths), D modified value (in 1/256ths)}*
GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { W skill, D exp got, D exp needed }*
GPMSG_LEVELUP = 0x0150, // W new level, W character points, W correction points
diff --git a/src/net/tmwa/inventoryhandler.h b/src/net/tmwa/inventoryhandler.h
index bbb734e7..15fa1fac 100644
--- a/src/net/tmwa/inventoryhandler.h
+++ b/src/net/tmwa/inventoryhandler.h
@@ -84,6 +84,16 @@ class EquipBackend : public Equipment::Backend
inventoryWindow->updateButtons();
}
+ void triggerUnequip(int slotIndex) const
+ {
+ Item *item = getEquipment(slotIndex);
+ if (item)
+ item->doEvent(Event::DoUnequip);
+ }
+
+ int getSlotNumber() const
+ { return EQUIP_VECTOR_END; }
+
private:
int mEquipment[EQUIP_VECTOR_END];
};