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authorJessica Tölke <jtoelke@mail.upb.de>2011-01-29 00:44:37 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2011-01-29 00:44:37 +0100
commit32e4080191fb0dde1f1f2ce7d51227e344b73b69 (patch)
tree7d1f3e7241b321093e9d4c4d11260f74504a3c74
parentac9dcf7724e860e41704837b903d2263bf476256 (diff)
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gy inn: some fixes
-rw-r--r--npc/027-1_Graveyard/_mobs.txt12
-rw-r--r--npc/027-2_Caretakers_House/crying_child.txt23
-rw-r--r--npc/027-2_Caretakers_House/diary.txt20
-rw-r--r--npc/027-2_Caretakers_House/golbanez.txt30
-rw-r--r--npc/027-2_Caretakers_House/husband.txt2
-rw-r--r--npc/027-2_Caretakers_House/innkeeper.txt7
-rw-r--r--npc/027-2_Caretakers_House/lover.txt14
7 files changed, 57 insertions, 51 deletions
diff --git a/npc/027-1_Graveyard/_mobs.txt b/npc/027-1_Graveyard/_mobs.txt
index bd05622a..d0fa5ccd 100644
--- a/npc/027-1_Graveyard/_mobs.txt
+++ b/npc/027-1_Graveyard/_mobs.txt
@@ -83,12 +83,13 @@ _MOBCOUNT_ZOMBIES:
set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
+
if (@state != 1) return;
// You have to kill 50?(or more?) zombies OR 50?(or more?) fallens. If you close the client, the @zombies count go back to zero.
set @zombies, @zombies + 1;
-// TODO: set 1 to 50
+// TODO: set 1 to 10
if (@zombies < 1) return;
+// if (rand(8) != 0) return;
message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what the Crying child was looking for...";
set @state, 2;
callsub S_Update_Mask;
@@ -100,17 +101,18 @@ _MOBCOUNT_FALLENS:
set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
+
if (@state != 1) return;
// You have to kill 50?(or more?) fallens OR 50?(or more?) zombies. If you close the client, the @fallens count go back to zero.
set @fallens, @fallens + 1;
-// TODO: set 1 to 50
+// TODO: set 1 to 10
if (@fallens < 1) return;
+// if (rand(8) != 0) return;
message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what the Crying child was looking for...";
set @state, 2;
callsub S_Update_Mask;
return;
-
+
S_Update_Mask:
set QUEST_Graveyard_Inn,
(QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
diff --git a/npc/027-2_Caretakers_House/crying_child.txt b/npc/027-2_Caretakers_House/crying_child.txt
index ba0549db..354305a6 100644
--- a/npc/027-2_Caretakers_House/crying_child.txt
+++ b/npc/027-2_Caretakers_House/crying_child.txt
@@ -1,4 +1,4 @@
-027-2.gat,50,92,0 script Crying Child 314,{
+027-2.gat,50,92,0 script Aldred 314,{
// Crying Child subquest (Still need to change it to Bitmask)
// Variable states:
@@ -25,6 +25,7 @@
if (@state == 1) goto L_return;
if (BaseLevel >= 80) goto L_intro;
+//TODO: make the dialogue more childish?
L_cry:
mes "[Crying Child]";
@@ -43,16 +44,16 @@ L_intro:
mes "[Crying Child]";
mes "\"Oh, what? Who are you "+@madamsir$+", what are you doing here?\"";
next;
- menu
+ menu
"My name is "+strcharinfo(0)+", I heard you cry and decided to ask if you need help.",-;
next;
mes "[Crying Child]";
- mes "\"You look like a good person... Maybe I can trust you... My name is Aldred and I live here with my parents. They own this place.\"";
+ mes "\"My parents told me not to talk to strangers... But you look nice... I trust you... I'm Aldred and we live here, my parents and me. This is our inn.\"";
next;
mes "[Aldred]";
mes "\"My problem is... I don't know what to do... My dad will be so angry with me... He is very nice, but when you do something wrong... he... WAAAAAAH!\"";
next;
- menu
+ menu
"Here, here, don't cry... What did you do?",-;
next;
mes "[Aldred]";
@@ -60,7 +61,7 @@ L_intro:
next;
mes "\"I don't know what happened. It was outside and... maybe it fell on the ground! I am so scared! What if someone picked it up? It could be anyone!\"";
next;
- menu
+ menu
"Don't worry, I will look around. Maybe I can find it for you...",-,
"Hey, you messed up, now you deal with this.",L_close;
@@ -102,7 +103,7 @@ L_return2:
next;
menu
"Don't worry, you don't need to give me anything...",-;
- next;
+ next;
mes "[Aldred]";
mes "\"I know! That is why you are so great! But hey, I have an idea. What if you talk to my father and my mother about this item? If it is not important or valuable to them, I think there is no problem to let you keep it.\"";
next;
@@ -113,9 +114,9 @@ L_return2:
set @state, 4;
callsub S_Update_Mask;
mes "[Aldred]";
- mes "\"Ok, great... But please, try to be discrete about it. I don't want my parents to know I was playing with their stuff. My Father owns this place. He is always carying a lantern... I guess he is still afraid of the dark. My mother is the Innkeeper. She is very beautiful and today is using a red dress.\"";
+ mes "\"Ok, great... But please, don't tell them about it. I don't want my parents to know I was playing with their stuff. My father is always carying a lantern... I guess he is still afraid of the dark. My mother is the innkeeper. She is very beautiful and today she is wearing a red dress.\"";
close;
-
+//TODO: make a message, that the player has the bracelet with him and should come back after talking to the parents
L_return3:
mes "[Aldred]";
mes "\"I hope this bracelet doesn't mean a lot to my parents, this way you can keep it as a gift.\"";
@@ -161,7 +162,7 @@ L_full:
L_close:
close;
-
+
S_Update_Mask:
set QUEST_Graveyard_Inn,
(QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
@@ -193,7 +194,7 @@ S_Update_Mask:
// mes "[Innkeeper's Ghost]";
// mes "\"No, no. It is not that I don't like it. I just don't like the feelings it causes on me... It is... Complicated. Please, take this bracelet away. I don't want it... You can have it, or just give to someone else.\"";
// set @state, 6;
-// close;
+// close;
// Participation of the Husband/Father in the crying child subquest. Merge later with the apropriate NPC
@@ -215,7 +216,7 @@ S_Update_Mask:
// next;
// mes "\"Well.. this is just a cheap bracelet, it is very popular with the young kids these days, specially the magic students. They call it 'Scarab Armlet'. Fancy name, huh? But for me it is just a cheap bracelet.\"";
// next;
-// mes "\"They also say it increases 'magic atack'. But, in fact, I think these kids are delusional. There is no such thing as magic, everyone knows it.\"";
+// mes "\"They also say it increases 'magic atack'. But, in fact, I think these kids are delusional. There is no such thing as magic, everyone knows it.\"";
// next;
// mes "\"Anyway, you can easily find one of these in a lot of small shops in this town. I am pretty sure that whoever lost it won't bother coming all the way back to get it. \"";
// menu
diff --git a/npc/027-2_Caretakers_House/diary.txt b/npc/027-2_Caretakers_House/diary.txt
index 98febebb..9e931733 100644
--- a/npc/027-2_Caretakers_House/diary.txt
+++ b/npc/027-2_Caretakers_House/diary.txt
@@ -3,10 +3,10 @@
set @Graveyard_Inn_SHIFT, NIBBLE_0_SHIFT;
set @reid, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- if (@reid >= 6) goto L_Diary;
+
+ if (@reid >= 6) goto L_Diary;
end;
-
+
L_Diary:
mes "You pull out Reid's diary behind a huge poem book. In the back part of the book, you find some entries, which seem to be about Savaric.";
next;
@@ -14,27 +14,27 @@ L_Diary:
next;
mes "'I need to stay away from him! It's not right, what I am feeling. It seems, Hamond doesn't suspect anything of my feelings - but I know, it's just a matter of time. I need to come to my sense again!'";
next;
- mes "'Oh, this chaos between Savaric and me is getting serious. I was in his room today and he put my arms around me - I wanted to push him away, but I couldn't move. It was such a sweet feeling. I was twisted between my brain saying 'No!' and my body wanting to feel his touch. Then Aldred showed up and Savaric let me go.'";
+ mes "'Oh, this chaos between Savaric and me is getting serious. I was in his room today and he put his arms around me - I wanted to push him away, but I couldn't move. It was such a sweet feeling. I was twisted between my brain saying 'No!' and my body wanting to feel his touch. Then Aldred showed up and Savaric let me go.'";
next;
mes "The next part is blurred - it seems, Reid was crying while writing.";
- mes "'Savaric was talking again about leaving, because he can't find the mana seed. The thought, I could never see him again made me feel like falling in a big black hole! I need to decide what to do. But Hamond - I owe him so much. And what about Aldred?'";
+ mes "'Savaric was talking again about leaving, because he can't find the mana seed. The thought that I would never see him again made me feel like I was falling into a big black hole! I need to decide what to do. But Hamond - I owe him so much. And what about Aldred?'";
next;
mes "'We kissed each other - oh, I'm feeling so bad. I'm a disloyal slut. But I want it to happen again.'";
next;
- mes "'I told Savaric, we have to stop with it - he was very understanding. But then he started to hold me again and I couldn't resist. I completely don't know, what to do! His touch on my waist even above my clothes made me feel hotter than every touch of Hamond ever did.'";
+ mes "'I told Savaric, we have to stop with it - he was very understanding. But then he started to hold me again and I couldn't resist. I completely don't know, what to do! His touch at my waist, even though over my clothes, made me feel hotter than Hamonds touch ever did.'";
next;
- mes "'I don't know, if Hamond suspects us - he was holding me tight all the night, whispering declerations of love in my ears. Oh, I'm feeling so bad.'";
+ mes "'I don't know if Hamond suspects us - he was holding me tight all the night, whispering declarations of love in my ears. Oh, I'm feeling so bad.'";
next;
- mes "'Hamond won't be here next night - he needs to visit our wine supplier to negotiate the prices. Savaric knows this. I'm feeling so excited - I should go with Hamond, but I told him, I need to take care about the inn, while he is away. Savaric.. '";
+ mes "'Hamond won't be here next night - he needs to visit our wine supplier to negotiate the prices. Savaric knows this. I'm feeling so excited - I should go with Hamond, but I told him, I need to take care about the inn, while he's away. Savaric.. '";
next;
mes "This is the last entry.";
if (@state != 6) goto L_Close;
-
+
set @state, 7;
callsub S_Update_Mask;
L_Close:
close;
-
+
S_Update_Mask:
set QUEST_Graveyard_Inn,
(QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
diff --git a/npc/027-2_Caretakers_House/golbanez.txt b/npc/027-2_Caretakers_House/golbanez.txt
index 4e19f137..d9471f43 100644
--- a/npc/027-2_Caretakers_House/golbanez.txt
+++ b/npc/027-2_Caretakers_House/golbanez.txt
@@ -1,68 +1,68 @@
027-2.gat,39,91,0 script Golbenez 307,{
-
+
set @Graveyard_Inn_MASK, NIBBLE_4_MASK;
set @Graveyard_Inn_SHIFT, NIBBLE_4_SHIFT;
set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
+
set @Graveyard_Inn_Lover_MASK, NIBBLE_1_MASK;
set @Graveyard_Inn_Lover_SHIFT, NIBBLE_1_SHIFT;
set @lover, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Lover_MASK) >> @Graveyard_Inn_Lover_SHIFT);
-
+
if (@state ==1) goto L_Back;
-
+
mes "[Golbanez]";
mes "\"How do you like my place of leisure, mortal?\"";
menu
"What is this place? Why is it full of dead people?",-,
"You look different here. Nice horns.",L_Horns,
"I'm enjoying myself, thanks for asking.",L_Close;
-
+
mes "[Golbanez]";
mes "\"Mortal, this is way over your head. Don't worry about that and enjoy your time.\"";
-
+
if (@lover < 2)
goto L_Close;
menu
"I want to know. Try me.",-;
-
- mes "Golbanez takes a gradualist look at you.";
+
+ mes "Golbanez takes a piercing look at you.";
mes "[Golbanez]";
mes "\"Fine.\"";
next;
mes "\"This place was an usual inn many many of your years ago. I found it by chance and it became one of my favorite playgrounds ever.\"";
next;
- mes "Golbanez laughs a way, which really gives you the creeps.";
+ mes "Golbanez laughs in a way which really gives you the creeps.";
next;
mes "[Golbanez]";
mes "\"Unfortunaly - it got destroyed. So I took the memories of the dead and recreated this place.\"";
menu
"What do you mean with playground?",-,
"Recreated? What do you mean with that?",-;
-
+
mes "[Golbanez]";
mes "\"As I said, you don't understand. You start to bore me. Leave.\"";
-
+
set @state, 1;
callsub S_Update_Mask;
-
+
close;
L_Back:
//TODO: continue here
close;
-
+
L_Horns:
mes "Golbanez bursts out with laughter.";
next;
mes "[Golbanez]";
mes "\"Mortals! They never stop surprising me.\"";
close;
-
+
L_Close:
close;
-
+
S_Update_Mask:
set QUEST_Graveyard_Inn,
(QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
diff --git a/npc/027-2_Caretakers_House/husband.txt b/npc/027-2_Caretakers_House/husband.txt
index 79451642..f5206583 100644
--- a/npc/027-2_Caretakers_House/husband.txt
+++ b/npc/027-2_Caretakers_House/husband.txt
@@ -41,7 +41,7 @@
mes "\"WHAT IS THIS?\"";
next;
//TODO: ask a native speaker if this is understandable
- mes "Because of the fast movement of his head, it bends back in his neck along a cut in his throat, a deep cut you haven't seen before.";
+ mes "Because of the fast movement of his head, it hinges back in his neck along a cut in his throat, a deep cut you haven't seen before.";
next;
mes "You're trying hard not to run away screaming. Instead, you grab his hair and pull his head back in place.";
next;
diff --git a/npc/027-2_Caretakers_House/innkeeper.txt b/npc/027-2_Caretakers_House/innkeeper.txt
index d4dd478d..d1069321 100644
--- a/npc/027-2_Caretakers_House/innkeeper.txt
+++ b/npc/027-2_Caretakers_House/innkeeper.txt
@@ -158,7 +158,7 @@ L_Skip2:
next;
mes "\"My father - he was a very joyful man. But one day, I was just ten years old, he had an accident while carrying a barrel of beer.\"";
next;
- mes "\"The barrel smashed his legs and he wasn't able to walk anymore. He got very desperate about that and started to drink.\"";
+ mes "\"The barrel smashed his legs and he wasn't able to walk anymore. He got very despondent about that and started to drink.\"";
next;
mes "\"My mother and I didn't know how to cheer him up, and he wouldn't listen to us. My mother tried her best to keep the inn running and I tried my best to help her, even though I was still a child.\"";
next;
@@ -243,11 +243,6 @@ L_Not_Enough_Tears:
L_Man:
mes "[Reids Ghost]";
mes "\"What I have to tell is very personal. You're a man - I'm not sure if I want to tell you. I know you helped me already and showed me you are a sensitive man, but I barely know you. I am sorry, but I have to think a little bit more. Maybe later, when I know you better, I can tell you more about it. \"";
- //TODO: REMOVE!!!
- mes "Skip that for debugging?";
- menu
- "yes",L_Lovestory,
- "no",-;
close;
L_Woman:
diff --git a/npc/027-2_Caretakers_House/lover.txt b/npc/027-2_Caretakers_House/lover.txt
index 960217a3..2f58dc42 100644
--- a/npc/027-2_Caretakers_House/lover.txt
+++ b/npc/027-2_Caretakers_House/lover.txt
@@ -16,7 +16,7 @@
set @golbanez, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golbanez_MASK) >> @Graveyard_Inn_Golbanez_SHIFT);
//TODO: determine sane values
- set @CRYSTAL_AMOUNT, 500;
+ set @CRYSTAL_AMOUNT, 300; //200?
set @CRYSTAL_EXP, 100000;
if (@state == 2) goto L_News;
@@ -61,7 +61,7 @@ L_Crystals:
next;
mes "You lay your dark crystals down on the floor and step back, nervously expecting the coming.";
next;
- mes "The hanged man seems very concentrated now, which looks absurdly with him hanging there.";
+ mes "The hanged man seems very concentrated now, which looks absurd with him hanging there.";
next;
mes "The dark crystals start to glow and buzz. You take another step back.";
next;
@@ -88,7 +88,7 @@ L_Crystals:
mes "[Hanged Man]";
mes "\"I sometimes forget the fact, not everybody is fascinated by the riddles of magic. Please forgive me.\"";
next;
- mes "\"And I even didn't introduced myself! I am very sorry for my rude behaviour!\"";
+ mes "\"And I even didn't introduce myself! I am very sorry for my rude behavior!\"";
next;
mes "\"My name is Savaric, first apprentice of the Great Demon Summoner Ymbert.\"";
next;
@@ -125,9 +125,17 @@ L_Golbanez:
close;
L_Reid:
+ if (@state < 3)
+ goto L_No_Reid;
+ mes "[Savaric]";
mes "TODO: add story";
close;
+L_No_Reid:
+ mes "[Savaric]";
+ mes "\"Relationship? Well, she the innkeeper of this inn and I'm a patron. There is nothing more about this to say.\"";
+ close;
+
L_Not_Enough_Crystals:
mes "It seems, you managed to get some, but not enough. Can you bring me more?";
close;