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author | Andrei Karas <akaras@inbox.ru> | 2016-02-28 14:12:41 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-02-28 14:12:41 +0300 |
commit | d322303ff816737e5c6af81f4dbac58ed2e9426e (patch) | |
tree | 7cd93f8155c8274ca708b64d56beaf62aaa957a5 | |
parent | c997d82779ed388f8ed1968722269c031f5cc78b (diff) | |
download | serverdata-d322303ff816737e5c6af81f4dbac58ed2e9426e.tar.gz serverdata-d322303ff816737e5c6af81f4dbac58ed2e9426e.tar.bz2 serverdata-d322303ff816737e5c6af81f4dbac58ed2e9426e.tar.xz serverdata-d322303ff816737e5c6af81f4dbac58ed2e9426e.zip |
Fix formatting in training_room_npc.txt
-rw-r--r-- | npc/001-2-36/training_room_npc.txt | 205 |
1 files changed, 104 insertions, 101 deletions
diff --git a/npc/001-2-36/training_room_npc.txt b/npc/001-2-36/training_room_npc.txt index dd575b42..53e1cd06 100644 --- a/npc/001-2-36/training_room_npc.txt +++ b/npc/001-2-36/training_room_npc.txt @@ -1,162 +1,165 @@ // TrainingRoom // // Author's -// jak1 +// jak1 // // Story -// Reid -// Teru +// Reid +// Teru // // Spellchecking & Dialogs -// Reid +// Reid // ~~ VARS ~~ // $@FightingIsActive -// 0 = can Warp in Room (non active fight) -// 1 = can't Warp in Room (active fight) +// 0 = can Warp in Room (non active fight) +// 1 = can't Warp in Room (active fight) //TODO adding rand messages like "try hit it harder..." for wave's 001-2-36,32,36,0 script FightNPCName NPC_LUCAS,{ - set $@NPCNAME$ , "FightNPCName"; - set $@NPCNEXTNAME$ , "Samantha"; - set $@MOB_ID , 1021; - set $@MOB_NAME$ , "Dummy"; - set $@CURRENT_WAVE_LEVEL, 1; - set $@MAX_WAVES , 10; - - //Room and Mobspawn Coordinates - // TL BR - setarray $@MOB_SPAWN_COORDINATES , 24, 34, 31, 41; - setarray $@MAP_NAME$ , "001-2-36.gat"; - - set @roomPlayers, getmapusers($@MAP_NAME$); - - if(@roomPlayers > 1) - goto NotAlone; - - if ($@FightingIsActive == 1){ - npctalk3 "You are not done now!"; - end; - } - - //call in Warp door if (1 = block) - set $@FightingIsActive, 1; - - if (getgmlevel() <= 61) - goto start; - - //can be removed later! - menu - "get debug vars", debug_it, - "reset char var", resetVar, - "start training", -; + set $@NPCNAME$, "FightNPCName"; + set $@NPCNEXTNAME$, "Samantha"; + set $@MOB_ID, 1021; + set $@MOB_NAME$, "Dummy"; + set $@CURRENT_WAVE_LEVEL, 1; + set $@MAX_WAVES, 10; + + //Room and Mobspawn Coordinates + // TL BR + setarray $@MOB_SPAWN_COORDINATES, 24, 34, 31, 41; + setarray $@MAP_NAME$, "001-2-36.gat"; + + set @roomPlayers, getmapusers($@MAP_NAME$); + + if(@roomPlayers > 1) + goto NotAlone; + + if ($@FightingIsActive == 1) + { + npctalk3 "You are not done now!"; + end; + } + + //call in Warp door if (1 = block) + set $@FightingIsActive, 1; + + if (getgmlevel() <= 61) + goto start; + + //can be removed later! + menu + "get debug vars", debug_it, + "reset char var", resetVar, + "start training", -; start: - if (FIGHT_TRAINING >= 1) - goto JobIsDone; + if (FIGHT_TRAINING >= 1) + goto JobIsDone; getmapxy(.@map$, .@x, .@y, 0); - if (.@x < 24 || .@x > 32 || .@y < 33 || .@y > 43) + if (.@x < 24 || .@x > 32 || .@y < 33 || .@y > 43) { speech 1, l("Please enter the combat zone on the left."); close; } setcells "001-2-36", 33, 35, 33, 38, 1, "fence"; - initnpctimer; - setnpctimer 0; - startnpctimer; + initnpctimer; + setnpctimer 0; + startnpctimer; - npctalk3 l("Let's begin"); - end; + npctalk3 l("Let's begin"); + end; //cancel all actions, the Player needs to be alone in this Room NotAlone: - npctalk3 "You dont feel so great with audience!"; - set $@FightingIsActive, 0; - end; + npctalk3 "You dont feel so great with audience!"; + set $@FightingIsActive, 0; + end; //If a Spawned Mob gets Killed OnTrainingMobDead: - if ($@CURRENT_WAVE_LEVEL == $@MAX_WAVES ) - goto FinishedTraining; + if ($@CURRENT_WAVE_LEVEL == $@MAX_WAVES ) + goto FinishedTraining; + + set $@CURRENT_WAVE_LEVEL, $@CURRENT_WAVE_LEVEL + 1; + setnpctimer 0; + startnpctimer; + end; - set $@CURRENT_WAVE_LEVEL, $@CURRENT_WAVE_LEVEL + 1; - setnpctimer 0; - startnpctimer; - end; - SpawnMonster: - if ( $@FightingIsActive == 1 ){ - if ($@CURRENT_WAVE_LEVEL == $@MAX_WAVES){ - npctalk "Last Wave!", $@NPCNAME$; - } - else - { - npctalk "Wave " + $@CURRENT_WAVE_LEVEL + "!", $@NPCNAME$; - } - - areamonster "001-2-36", $@MOB_SPAWN_COORDINATES[0], $@MOB_SPAWN_COORDINATES[1], $@MOB_SPAWN_COORDINATES[2], $@MOB_SPAWN_COORDINATES[3], $@MOB_NAME$, $@MOB_ID, 1, $@NPCNAME$ + "::OnTrainingMobDead"; - stopnpctimer; - setnpctimer 0; - } - else - { - set $@CURRENT_WAVE_LEVEL, 0; - } - stopnpctimer; - setnpctimer 0; - end; + if ( $@FightingIsActive == 1 ) + { + if ($@CURRENT_WAVE_LEVEL == $@MAX_WAVES) + { + npctalk "Last Wave!", $@NPCNAME$; + } + else + { + npctalk "Wave " + $@CURRENT_WAVE_LEVEL + "!", $@NPCNAME$; + } + + areamonster "001-2-36", $@MOB_SPAWN_COORDINATES[0], $@MOB_SPAWN_COORDINATES[1], $@MOB_SPAWN_COORDINATES[2], $@MOB_SPAWN_COORDINATES[3], $@MOB_NAME$, $@MOB_ID, 1, $@NPCNAME$ + "::OnTrainingMobDead"; + stopnpctimer; + setnpctimer 0; + } + else + { + set $@CURRENT_WAVE_LEVEL, 0; + } + stopnpctimer; + setnpctimer 0; + end; //15 Secounds Waiting (Regeneration for fightRoom) OnTimer5000: - goto SpawnMonster; + goto SpawnMonster; FinishedTraining: - //... TODO - - npctalk "Con. u finished it...", $@NPCNAME$; - stopnpctimer; - setnpctimer 0; - set $@CURRENT_WAVE_LEVEL, 0; - delcells "fence"; - if (FIGHT_TRAINING >= 1) - end; - set FIGHT_TRAINING, 1; - end; + //... TODO + + npctalk "Con. u finished it...", $@NPCNAME$; + stopnpctimer; + setnpctimer 0; + set $@CURRENT_WAVE_LEVEL, 0; + delcells "fence"; + if (FIGHT_TRAINING >= 1) + end; + set FIGHT_TRAINING, 1; + end; JobIsDone: - mes "Well done, you should talk to \"" + $@NPCNEXTNAME$ + "\"..."; - close; + mes "Well done, you should talk to \"" + $@NPCNEXTNAME$ + "\"..."; + close; // ----- DEBUG START ! ----- debug_it: - mesn "DEBUG INFO"; - mes "- CharVariable:FIGHT_TRAINING "+ FIGHT_TRAINING; - mes "- maxWaves "+ $@MAX_WAVES; - mes "- currentWave "+ $@CURRENT_WAVE_LEVEL; - mes "- npcName "+ $@NPCNAME$; - mes "- mobName "+ $@MOB_NAME$; - mes "- mobID "+ $@MOB_ID; - close; + mes "DEBUG INFO"; + mes "- CharVariable:FIGHT_TRAINING "+ FIGHT_TRAINING; + mes "- maxWaves "+ $@MAX_WAVES; + mes "- currentWave "+ $@CURRENT_WAVE_LEVEL; + mes "- npcName "+ $@NPCNAME$; + mes "- mobName "+ $@MOB_NAME$; + mes "- mobID "+ $@MOB_ID; + close; resetVar: - set FIGHT_TRAINING , 0; + set FIGHT_TRAINING , 0; // ----- DEBUG END ! ----- OnInit: - end; + end; } |