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authorQwertyDragon <me@christophergoodwin.name>2015-11-09 21:07:01 -0500
committerQwertyDragon <me@christophergoodwin.name>2015-11-09 21:07:01 -0500
commit786bf2dd1d07a12eded1f668474b4fe72f8986cc (patch)
treeab3715d234da08eef5621f90df54a79d361c4fc1
parent60700579b7c63044b6f2bcc8e4ba62f0c630a179 (diff)
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Small changes to dialog.
-rw-r--r--npc/001-1/artaxe.txt4
-rw-r--r--npc/001-1/beuss.txt2
-rw-r--r--npc/001-1/cookiemaster.txt40
-rw-r--r--npc/001-1/eugene.txt4
-rw-r--r--npc/001-1/katja.txt8
-rw-r--r--npc/001-1/panels.txt2
-rw-r--r--npc/001-1/qonan.txt2
-rw-r--r--npc/001-1/salem.txt26
-rw-r--r--npc/001-1/trees.txt20
9 files changed, 54 insertions, 54 deletions
diff --git a/npc/001-1/artaxe.txt b/npc/001-1/artaxe.txt
index 50f78d18..9e7be3e4 100644
--- a/npc/001-1/artaxe.txt
+++ b/npc/001-1/artaxe.txt
@@ -7,11 +7,11 @@
001-1,92,43,0 script Artaxe NPC_SHOP_BAG,{
mesn;
- mesq l("Do you feel too weak even if trying to hit the surrounding wildlife?");
+ mesq l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?");
next;
mesq l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them.");
next;
- mesq l("And a fruit may even fall for you if you are lucky! And stay alert to pick up your drops.");
+ mesq l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.");
close;
diff --git a/npc/001-1/beuss.txt b/npc/001-1/beuss.txt
index a91c0045..c6b471a4 100644
--- a/npc/001-1/beuss.txt
+++ b/npc/001-1/beuss.txt
@@ -9,7 +9,7 @@
initnpctimer;
.dir = 4;
mesn;
- mesq l("You are too weak, what is a piece of bone like you doing around here?");
+ mesq l("You are too weak, what is a piece of boneless jelly like you doing around here?");
goto L_Close;
diff --git a/npc/001-1/cookiemaster.txt b/npc/001-1/cookiemaster.txt
index d7850905..32e21365 100644
--- a/npc/001-1/cookiemaster.txt
+++ b/npc/001-1/cookiemaster.txt
@@ -38,7 +38,7 @@
mes "";
mesn;
- mesq lg("Of course you do! Just listen carefully to these words my dear.");
+ mesq lg("Of course you do! Just listen carefully to these words my sweet.");
next;
mesq l("Cookies are a source of life.");
next;
@@ -48,7 +48,7 @@
menu
l("Uhm... Your story seems..."), L_StorySeems,
- l("Wait... That's not the place for a chef, what are you doing here?"), L_Presentation,
+ l("Wait... That's not a proper place for a chef, what are you doing there?"), L_Presentation,
l("Exactly! Can I have one now?"), -;
L_Check:
@@ -71,7 +71,7 @@ L_Check:
mesq l("I'm sorry but I can't see your name anywhere.");
next;
- mesq l("You see, my cookies are restricted to a certain type of people...");
+ mesq l("You see, folks around here that get my cookies have the distinction of being...");
next;
menu
@@ -90,15 +90,15 @@ L_StorySeems:
mes "";
menu
- l("Too bad I'm not hungry enough right now for these... cookies. I'll maybe come back later."), L_Bye,
+ l("Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later."), L_Bye,
l("How can I get one of these cookies?"), -;
mes "";
mesn;
- mesq g(l("It looks like madam is curious, am I right?"),
- l("It seems mister is curious, are you not?"));
+ mesq g(l("It looks like the sweet lady is curious, am I right?"),
+ l("It seems the gentleman is curious, am I right sweetie?"));
next;
- mesq lg("Well, if you want to be one of those who can have a cookie...");
+ mesq lg("Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...");
next;
L_BTaskExpanation:
@@ -107,11 +107,11 @@ L_BTaskExpanation:
L_TaskExpanation:
mesq l("You'll first need to help my friends.");
next;
- mesq l("It is them who tell me to whom I can give cookies.");
+ mesq l("It is them, after all, who have the ultimate decision as to those I can give my cookies to.");
next;
menu
- l("So you're under the control of dictators, that's... reassuring."), L_Control,
+ l("So you're under the control of a dictatorship? That's... reassuring!"), L_Control,
l("Who are these friends?"), L_Friends;
L_Friends:
@@ -119,17 +119,17 @@ L_Friends:
mesn;
mesq l("Shht shht!");
next;
- mesq l("Don't say it too loud, other people could hear us.");
+ mesq l("Don't say it so loudly, other people could hear us.");
next;
mesq l("My friends are... Well, you know... The creators.");
next;
- mesq l("I can't help you to be on my list, nor can I give you a cookie for free.");
+ mesq l("I can't give you a cookie for free. But I can give you this hint for how you may be added to my list.");
next;
- mesq l("All I can do is tell you that...");
+ mesq l("Now listen to and ponder my words...");
next;
- mesq l("If you see weird things, or things that shouldn't be here, or even things that you would like to see there...");
+ mesq l("If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see...");
next;
- mesq l("Simply contact them, help them and be kind. They might surely add you to my cookie list!");
+ mesq l("Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!");
next;
mesn "Narrator";
@@ -143,7 +143,7 @@ L_Friends:
mes "";
mesn;
- mesq l("So, do you still want a cookie now?");
+ mesq l("So, do you still want a cookie?");
next;
menu
@@ -198,12 +198,12 @@ L_Control:
menu
l("Why not, this might get interesting."), L_Friends,
- l("Fine, tell me, who are these mysterious aliens?"), -,
+ l("Fine, tell me, who are these all important friends of yours?"), -,
l("No, and I gotta go, see you."), L_Kick;
mes "";
mesn;
- mesq l("Don't mock me, my work is admirable.");
+ mesq l("Don't belittle me, my work is deserving of the highest esteem.");
next;
L_Kick:
@@ -215,7 +215,7 @@ L_Kick:
close;
L_GetCookie:
- mesq l("Hey, I'm not a drug dealer! You won't have another one by stalking me like that!");
+ mesq l("Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!");
next;
mesq l("If you want another cookie, you know what to do!");
next;
@@ -231,14 +231,14 @@ L_LostCookie:
next;
mesq l("I'm talking about the cookie in which I put all my love inside!");
next;
- mesq l("The best, the wonderful, the best cookie between all others, the...");
+ mesq l("The best, the wonderful, the most choice cookie among all others, the...");
next;
// Angry emote
mesq l("Grr...");
next;
mesq l("You're lucky that I'm a generous person, here's another one.");
next;
- mesq l("This is the last one. If you use it again out of clumsiness, I will take your flesh as the main ingredient for my cookie recipe.");
+ mesq l("This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch.");
next;
.@item = 517;
diff --git a/npc/001-1/eugene.txt b/npc/001-1/eugene.txt
index 231c2fa7..94ff893b 100644
--- a/npc/001-1/eugene.txt
+++ b/npc/001-1/eugene.txt
@@ -18,7 +18,7 @@
narrator 4,
l("You see a raijin boy, sitting on the edge of the dock."),
- l("He's holding a fishing rod, and his eyes are pointed towards the surface of the sea.");
+ l("He's holding a fishing rod, while gazing out at the sea.");
.@q = getq(ArtisQuests_Fishman);
if (.@q == 1) goto L_CheckItems;
@@ -58,7 +58,7 @@ L_CheckItems:
l("That's exactly what I needed."),
l("As a thank you, accept my old fishing rod."),
l("It's not as good as my new one, but still useful."),
- l("Just look at the water! There's plenty of fish there."),
+ l("Just look out at that water! There's plenty more fish there."),
l("With my old fishing rod you can catch something every day."),
l("You might even get lucky, and get a @@.", getitemlink(GrassCarp)),
l("Have a good fishing!");
diff --git a/npc/001-1/katja.txt b/npc/001-1/katja.txt
index fba7ba5e..3c742c5f 100644
--- a/npc/001-1/katja.txt
+++ b/npc/001-1/katja.txt
@@ -23,7 +23,7 @@
setcam 5920, 960;
mesq l("Remember, you have to find my brother on the hill to the east from here");
next;
- mesq l("He is probably hiding on one of the trees. Go close to each tree and look up, otherwise you won't notice him.");
+ mesq l("He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.");
next;
restorecam;
}
@@ -56,7 +56,7 @@
mesn;
mesq l("Oh thank you so much!");
next;
- mesq l("Please take this lollypop for your help. Mum sais they are bad for my teeth anyway (FIXME)");
+ mesq l("Please take this lollypop for your help. Mum says they are bad for my teeth anyway (FIXME)");
setq ArtisQuests_LazyBrother, 4;
getitem 509, 1;
getexp 500, 0;
@@ -98,7 +98,7 @@ L_Story:
next;
mesq l("Can you please go there and find him? He is probably hiding on one of those trees, like always.");
next;
- mesq l("Because of the dense foliage on the trees you need to go close to them not to miss him.");
+ mesq l("Because of the dense foliage, you need to go up close to the trees so as not to miss him.");
next;
switch (select(l("I will find him, don't worry!"),
@@ -116,7 +116,7 @@ L_Story:
case 2:
mes "";
mesn;
- mesq l("Awwww, what will I do now?");
+ mesq l("Aw, what will I do now?");
close;
}
diff --git a/npc/001-1/panels.txt b/npc/001-1/panels.txt
index e185e2c4..102bb656 100644
--- a/npc/001-1/panels.txt
+++ b/npc/001-1/panels.txt
@@ -6,7 +6,7 @@
001-1,180,25,0 script #ArtisPanel1 NPC_NO_SPRITE,{
mesn "Narrator";
- mes col(l("A weeds covered panel draws your attention, a message is visible concealed behind the leaves..."), 9);
+ mes col(l("You step on something, a panel half overgrown by moss, it has writing on it..."), 9);
next;
mesq l("Don't fall!");
next;
diff --git a/npc/001-1/qonan.txt b/npc/001-1/qonan.txt
index 334901f4..4d3160f1 100644
--- a/npc/001-1/qonan.txt
+++ b/npc/001-1/qonan.txt
@@ -61,7 +61,7 @@
}
L_QuestGiven:
- speech l("I asked you to do me a favour, so why are you here?");
+ speech l("I asked you to do me a favour, did you forget?");
select l("What should I do, again?");
speech 1,
l("Please find the small chest, buried somewhere on the Artis Hill."),
diff --git a/npc/001-1/salem.txt b/npc/001-1/salem.txt
index 5a401f34..cc7e3795 100644
--- a/npc/001-1/salem.txt
+++ b/npc/001-1/salem.txt
@@ -18,7 +18,7 @@
.@price = getarg(0);
mesq l("The piou costs @@E.", .@price);
next;
- menuint l("Alright, I take it."), 1,
+ menuint l("Alright, I'll take one."), 1,
l("I changed my mind."), 2;
mes "";
@@ -27,7 +27,7 @@
return 4;
if (Zeny < .@price)
{
- mesq l("Don't you try to trick an old merchant! You don't have enough money, you need @@E", .@price);
+ mesq l("Don't you try to cheat an old merchant! You don't have enough money, you need @@E", .@price);
return 1;
}
@@ -40,7 +40,7 @@
getinventorylist;
if (.@inventorylist_count >= 100)
{
- mesq l("You don't have enough room in your backpack for a @@. Get rid of some junk and come back.", PiouEgg);
+ mesq l("You don't have enough room in your backpack for a @@. Go stow some of your junk and come back.", PiouEgg);
return 3;
}
@@ -67,8 +67,8 @@
{
speech 0,
l("Look who is back..."),
- l("And with my piou! That's wonderful, I can't think at how hard that was to catch it."),
- l("Great, you get your piece of cake, I give you a 90% discount on the @@ of your choice.", getitemlink (4000));
+ l("And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!"),
+ l("Great, and as I promised, I give you a 90% discount on the @@ of your choice.", getitemlink (4000));
next;
@ArtisQuests_PiouPrice = 3000;
@@ -91,7 +91,7 @@
{
speech 0,
l("Look who is back..."),
- l("So, where is my piou? You should keep the given promise.");
+ l("So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would.");
next;
goto L_SalemMenuShop;
}
@@ -119,7 +119,7 @@ L_SalemMenuShop:
case 1:
if (.@q == 2 && ArtisQuests_PiouDiscount)
{
- mesq l("You still have a 90% discount on one piou");
+ mesq l("You still have a 90% discount on one piou.");
@ArtisQuests_PiouPrice = 3000;
next;
}
@@ -133,15 +133,15 @@ L_SalemMenuShop:
}
L_AboutPious:
- mesq l("Ah, these... Citizens like buying them as pets.");
+ mesq l("Ah, the locals like keeping them as pets.");
next;
mesq l("With proper training, a piou can become a good friend and faithful companion in your adventures.");
next;
- mesq l("Their price is usually high, but you know what? You have a lucky day.");
+ mesq l("Their price is usually high, but you know what? I have a bargain offer for you.");
next;
mesq l("These little pious here can't fly. At least that's what I thought.");
next;
- mesq l("One of these little bastards started flying early, and escaped from me.");
+ mesq l("One of these little boogers started flying early, and escaped from me.");
next;
mesq l("It's still too young to fly too far away, so it just circles nearby.");
next;
@@ -150,9 +150,9 @@ L_AboutPious:
mesq l("If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou.");
next;
- menuint rif (.@q == 0, l("Sounds like easy money. I'll do it.")), 0,
- rif (.@q == 1, l("I'm on my way to bring it back to you!")), 1,
- l("I don't really have time to chase pious, let me just buy one for it's real price (30000E)."), 2,
+ menuint rif (.@q == 0, l("Sounds like a good deal to me. I'll do it.")), 0,
+ rif (.@q == 1, l("I'm on my way! I will bring it back to you.")), 1,
+ l("I don't really have time to go chasing pious, let me just buy one at the regular price (30000E)."), 2,
l("I don't want to buy a piou right now."), 3;
mes "";
diff --git a/npc/001-1/trees.txt b/npc/001-1/trees.txt
index c17e00e3..802f01f8 100644
--- a/npc/001-1/trees.txt
+++ b/npc/001-1/trees.txt
@@ -25,13 +25,13 @@ function script LazyBrotherTreeFunc {
goto L_FoundHim;
if (LazyBrother_TreeWithBrother > 0)
{
- mes l("You search the tree but don't find anybody");
+ mes l("You search the tree but don't find anybody.");
close2;
return;
}
if (LazyBrother_TreeSearched[.@TreeNum] == 1)
{
- mes l("You already looked here");
+ mes l("You already looked here.");
close2;
return;
}
@@ -48,7 +48,7 @@ function script LazyBrotherTreeFunc {
}
else
{
- mes l("You search the tree but don't find anybody");
+ mes l("You search the tree but don't find anybody.");
close2;
return;
}
@@ -56,24 +56,24 @@ function script LazyBrotherTreeFunc {
L_FoundHim:
mes l("You notice a young boy sitting on one of the highest branches of the tree.");
next;
- mes l("He is eating an apple, apparently enjoying it.");
+ mes l("He is eating an apple, thoroughly enjoying it.");
next;
select(l("Hey there, are you Bobo, Katja's brother?"));
mes "";
mesn "Bobo";
- mesq l("Yes, it's me. It's such a beautiful view from here!");
+ mesq l("Yes, it's me. It's such a fine view from here!");
next;
select(l("Your sister sent me to find you. Your mother is worried."));
mes "";
mesn "Bobo";
- mesq l("Oh, nooooo... If I go home now, my mum will give me homework.");
+ mesq l("Oh, nooooo... If I go home now, my mum will give me chores.");
next;
- mesq l("But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view");
+ mesq l("But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view.");
next;
- mesq l("I will give you my pocket money, if you do so.");
+ mesq l("I will give you my pocket money if you do.");
next;
- switch (select(l("A small lie isn't a lie, and I could really use some cash..."),
- l("I will not lie to a little girl! And your mother needs your help")))
+ switch (select(l("A small lie is really just a fib, and I could really use some cash..."),
+ l("I will not lie to a little girl! And your mother needs your help.")))
{
case 1:
mes "";