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authorAlige <gauvain.dauchy@free.fr>2016-07-17 20:29:33 +0200
committerGitLab <gitlab@gitlab.com>2016-07-19 16:41:58 +0000
commit5a4bb28f745e8d0a8e11cf8be6e3b1d76c772c4a (patch)
tree65c14de68d1af78540d8647970a2c1751e314d0d
parent2ded73e06db71670718ebad2ed0f09dade7f5f3c (diff)
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Continued fixing typos and rewording sentences, after reading the translations.
-rw-r--r--npc/000-0-1/narrator.txt2
-rw-r--r--npc/000-1/jalad.txt2
-rw-r--r--npc/000-1/muller.txt2
-rw-r--r--npc/000-2-1/chefgado.txt4
-rw-r--r--npc/000-2-1/peter.txt2
-rw-r--r--npc/000-2-1/savepoint.txt2
-rw-r--r--npc/001-1/chelios.txt7
-rw-r--r--npc/001-1/enora.txt4
-rw-r--r--npc/001-1/eugene.txt6
-rw-r--r--npc/001-1/katja.txt4
-rw-r--r--npc/001-1/panels.txt2
-rw-r--r--npc/001-1/qonan.txt10
-rw-r--r--npc/001-1/rumly.txt10
-rw-r--r--npc/001-1/trees.txt2
-rw-r--r--npc/001-1/wateranimation.txt26
-rw-r--r--npc/001-2-19/lloyd.txt4
-rw-r--r--npc/001-2-21/julia.txt2
-rw-r--r--npc/001-2-22/peter.txt2
-rw-r--r--npc/001-2-27/don.txt2
-rw-r--r--npc/001-2-27/kaylo.txt2
-rw-r--r--npc/001-2-29/edouard.txt6
-rw-r--r--npc/001-2-6/books.txt2
-rw-r--r--npc/001-2-9/janus.txt2
-rw-r--r--npc/functions/fishing.txt2
-rw-r--r--npc/functions/marriage.txt20
-rw-r--r--npc/items/shovel.txt2
26 files changed, 67 insertions, 64 deletions
diff --git a/npc/000-0-1/narrator.txt b/npc/000-0-1/narrator.txt
index cfdd4015..4445a549 100644
--- a/npc/000-0-1/narrator.txt
+++ b/npc/000-0-1/narrator.txt
@@ -14,7 +14,7 @@
narrator 4,
l("Look, we finally meet."),
l("I think that you already understood, you are asleep."),
- l("The ship, La Johanne, has left the island, finally."),
+ l("The ship, La Johanne, has left Drasil Island, finally."),
l("Nard and his crew are taking us to the city of Artis."),
l("There are a lot of things you must be wondering about."),
l("So, search for answers."),
diff --git a/npc/000-1/jalad.txt b/npc/000-1/jalad.txt
index 997791bd..74de7f8f 100644
--- a/npc/000-1/jalad.txt
+++ b/npc/000-1/jalad.txt
@@ -101,7 +101,7 @@ L_Ale:
L_Plushroom:
mes "";
mesn;
- mesq l("'That', as you call it, is a @@. There're plenty on this island!", getitemlink(Plushroom));
+ mesq l("'That', as you call it, is a @@. There are plenty on this island!", getitemlink(Plushroom));
next;
mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!");
next;
diff --git a/npc/000-1/muller.txt b/npc/000-1/muller.txt
index f41d0dd0..276557cb 100644
--- a/npc/000-1/muller.txt
+++ b/npc/000-1/muller.txt
@@ -98,7 +98,7 @@ L_Top:
L_Plushroom:
mes "";
mesn;
- mesq l("'That', as you call it, is a @@. There're plenty on this island!", getitemlink(Plushroom));
+ mesq l("'That', as you call it, is a @@. There are plenty on this island!", getitemlink(Plushroom));
next;
mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!");
next;
diff --git a/npc/000-2-1/chefgado.txt b/npc/000-2-1/chefgado.txt
index 0b8d8ff4..247e58ac 100644
--- a/npc/000-2-1/chefgado.txt
+++ b/npc/000-2-1/chefgado.txt
@@ -91,7 +91,7 @@ L_Rude:
setq ShipQuests_ChefGado, 1;
mes "";
mesn;
- mesq l("Well done! Collect all the ingredients and then come back here. You will be rewarded, once I am satisfied that they understand who rules this ship!");
+ mesq lg("Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!");
next;
mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink(HalfCroconut));
@@ -111,7 +111,7 @@ L_QuestAccepted:
L_OpenCroconut:
mes "";
mesn;
- mesq l("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being so weak in all.", getitemlink(Croconut));
+ mesq lg("Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.", getitemlink(Croconut));
next;
mesq l("Now move!");
diff --git a/npc/000-2-1/peter.txt b/npc/000-2-1/peter.txt
index 5dd3e400..c327f914 100644
--- a/npc/000-2-1/peter.txt
+++ b/npc/000-2-1/peter.txt
@@ -154,7 +154,7 @@ OnReturnFail:
OnReturnWin:
.@peter = getq(ShipQuests_Peter);
mesn;
- mesq l("Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem; so you can always be sure that your help with the extermination, to keep their numbers under control, is very welcome indeed. But the situation is, that I can give you a reward only the one time.");
+ mesq l("Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination.");
next;
if (.@peter == 3 || .@peter == 4)
diff --git a/npc/000-2-1/savepoint.txt b/npc/000-2-1/savepoint.txt
index a1512429..d293cfd1 100644
--- a/npc/000-2-1/savepoint.txt
+++ b/npc/000-2-1/savepoint.txt
@@ -32,7 +32,7 @@ OnClick:
narrator 4,
l("You lie in the bed."),
l("Your head is suddently heavy, your eyes are closing..."),
- l("You fell asleep.");
+ lg("You fell asleep.");
warp "000-0-1", 26, 28;
}
diff --git a/npc/001-1/chelios.txt b/npc/001-1/chelios.txt
index c87e05f6..1cebfdc7 100644
--- a/npc/001-1/chelios.txt
+++ b/npc/001-1/chelios.txt
@@ -36,7 +36,7 @@
speech 5,
l("Thank you very much!"),
- l("Talk with Lloyd the banker in the Merchant Guild, it's a big building at the northern part of Artis, atop the little hill.");
+ l("Talk with Lloyd the Banker in the Merchant Guild, it's a big building at the northern part of Artis, at the top of the small hill.");
setq ArtisQuests_Enora, 2;
@@ -47,7 +47,7 @@
speech 5,
l("It's the big building at northern Artis, at the top of a small hill."),
l("Take the east road that goes to the north and follow it until you are on top of the cliff."),
- l("That part of the town is called the gilded hill, and where the Merchant Guild has its headquarters."), //rich hill
+ l("That part of the town is called the gilded hill, it's also where the Merchant Guild has its headquarters."), //rich hill
l("Lloyd still owes me, but beware of those money-grubbers, or they will sell your own teeth to you!");
return;
@@ -69,7 +69,8 @@
function blacksmith_house{
speech 5,
l("Behind me? It's the Blacksmith house, the most renowned throughout Andorra."),
- l("There are two shops inside, they are independent from the Merchant Guild of Artis; now that I think about it, they are the only shops that are independent in Artis..."),
+ l("There are two shops inside, they are independent from the Merchant Guild of Artis."),
+ l("Now that I think about it, they are the only shops that are independent in Artis..."),
l("...this might be because of Don, he is the master blacksmith of this place and a model to me!");
return;
diff --git a/npc/001-1/enora.txt b/npc/001-1/enora.txt
index eb19134b..a6eab456 100644
--- a/npc/001-1/enora.txt
+++ b/npc/001-1/enora.txt
@@ -52,7 +52,7 @@
function enora_market {
speech 5,
- l("The market is located at the southeast of Artis, it is known as Merchant Guild's exhibit."),
+ l("The market is located at the south-east of Artis, it is known as Merchant Guild's exhibit."),
l("You need to be a member of the Merchant Guild to have a chance there."),
l("And I bet you don't know who is in charge of monitoring the security of this place?");
@@ -134,7 +134,7 @@
function enora_first_quest {
speech 5,
l("You probably don't have much business in this city as you don't remember who you are."),
- l("So I was going to ask if maybe you would be interested in giving me a hand with a few errands.");
+ lg("So I was going to ask if maybe you would be interested in giving me a hand with a few errands.");
switch (select (l("I guess so. What's in it for me?"),
l("Of course! What do you need?")))
diff --git a/npc/001-1/eugene.txt b/npc/001-1/eugene.txt
index 219a2aad..6780ed89 100644
--- a/npc/001-1/eugene.txt
+++ b/npc/001-1/eugene.txt
@@ -32,7 +32,7 @@
lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID));
switch (select(l("I'll be back in no time."),
- l("Sorry, doing other things at the moment.")))
+ l("Sorry, I'm doing other things at the moment.")))
{
case 1:
setq ArtisQuests_Fishman, 1;
@@ -49,7 +49,7 @@ L_CheckItems:
if (countitem(.BaitID) < .BaitCount)
{
speech
- l("Sorry, but you don't have what I need for bait."),
+ l("Sorry, but you don't have what I need."),
l("I need @@ @@.", .BaitCount, getitemlink(.BaitID));
close;
}
@@ -60,7 +60,7 @@ L_CheckItems:
l("It's not as good as my new one, but still useful."),
l("Just look out at that water! There's plenty more fish there."),
l("With my old fishing rod you can catch something every day."),
- l("You might even get lucky, and get a @@.", getitemlink(GrassCarp)),
+ lg("You might even get lucky, and get a @@.", getitemlink(GrassCarp)),
l("Have a good time fishing!");
delitem .BaitID, .BaitCount;
diff --git a/npc/001-1/katja.txt b/npc/001-1/katja.txt
index a60dcef1..802dff68 100644
--- a/npc/001-1/katja.txt
+++ b/npc/001-1/katja.txt
@@ -21,7 +21,7 @@
function QuestReminder {
setcam 5920, 960;
- mesq l("Remember, you have to find my brother on the hill east of here");
+ mesq l("Remember, you have to find my brother on the hill east of here.");
next;
mesq l("He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.");
next;
@@ -51,7 +51,7 @@
case 3:
mesq l("Did you find my brother?");
next;
- select(l("Yes, and he promised to be home soon"));
+ select(l("Yes, and he promised to be home soon."));
mes "";
mesn;
mesq l("Oh thank you so much!");
diff --git a/npc/001-1/panels.txt b/npc/001-1/panels.txt
index e764b910..4d090db7 100644
--- a/npc/001-1/panels.txt
+++ b/npc/001-1/panels.txt
@@ -23,7 +23,7 @@ OnInit:
001-1,95,51,0 script #ArtisPanel2 NPC_NO_SPRITE,{
narrator 4,
- l("You step on something, a hard knocked panel with barelly visible inscriptions on it...");
+ l("You step on something, a shaky and fragile panel with barely visible inscriptions on it...");
mesq l("Beware of falling stones from the cliff!");
next;
diff --git a/npc/001-1/qonan.txt b/npc/001-1/qonan.txt
index 69bc4657..062dcf13 100644
--- a/npc/001-1/qonan.txt
+++ b/npc/001-1/qonan.txt
@@ -14,7 +14,7 @@
.@q = getq(ArtisQuests_QOnan);
if (.@q == 1) goto L_QuestGiven;
- if (.@q == 2) goto L_ItemFount;
+ if (.@q == 2) goto L_ItemFound;
if (.@q == 3) goto L_QuestDone;
speech 2,
@@ -38,7 +38,7 @@
l("Anyway, the last time I stole something I was almost caught."),
l("I robbed a nobleman, took a chest full of coins."),
l("But my luck left me, because as soon as I left his house, the guards started chasing me."),
- l("It was at night, so I could barely escape. I ran to Artis Hill."),
+ l("It was at night, so I could barely escape. I ran to Artis hill."),
l("I was afraid to get busted, so I decided to get rid of the evidence."),
l("I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly."),
l("I'm afraid to go there myself, but if you take the risk, you can have half of the loot."),
@@ -72,15 +72,15 @@ L_QuestGiven:
speech 4, lg("I asked you to do me a favor, did you forget?");
select l("What should I do, again?");
speech 1,
- l("Please find the small chest, buried somewhere on Artis Hill."),
+ l("Please find the small chest, buried somewhere on Artis hill."),
l("You should check on the highest part of the cliff, I was hiding there."),
l("Bring it to me, and you will get your reward.");
close;
-L_ItemFount:
+L_ItemFound:
speech
l("After all this time, it was still there!"),
- l("We are very lucky, my friend."),
+ lg("We are very lucky, my friend."),
l("Let me open it with my key."),
l("Like I promised, here is your share."),
l("I can finally pay off my debts.");
diff --git a/npc/001-1/rumly.txt b/npc/001-1/rumly.txt
index 3271fd28..f677b4ac 100644
--- a/npc/001-1/rumly.txt
+++ b/npc/001-1/rumly.txt
@@ -42,8 +42,8 @@ L_Menu:
goto L_Menu;
case 1:
speech 5,
- l("Why are you asking? And who are you too? I've never seen you around before..."),
- l("Wait, are you one of those from the Legion of Aemil? I didn't do anything wrong I promise!"),
+ lg("Why are you asking? And who are you too? I've never seen you around before..."),
+ lg("Wait, are you one of those from the Legion of Aemil? I didn't do anything wrong, I promise!"),
l("I... I just like to eat the purple and delightful... And natural, and...");
switch (select(l("Chill out I won't say anything."),
@@ -64,10 +64,10 @@ L_Menu:
l("Although the more powerful you are, the more plushrooms you will need.");
menuint
- lg("Sounds good!"), 0,
+ l("Sounds good!"), 0,
rif(countitem(Plushroom) >= .@plush_count, lg("I think I have enough plushrooms on me.")), 1,
- lg("We will talk about it later."), 2,
- lg("My stats are too good, I won't need it."), 3;
+ l("We will talk about it later."), 2,
+ l("My stats are too good, I won't need it."), 3;
switch (@menuret)
{
diff --git a/npc/001-1/trees.txt b/npc/001-1/trees.txt
index af0ff3a5..cba42f8f 100644
--- a/npc/001-1/trees.txt
+++ b/npc/001-1/trees.txt
@@ -80,7 +80,7 @@ L_FoundHim:
mesq l("Here you go.");
next;
mesn "Narrator";
- mes l("Somehow you don't feel good about your deed");
+ mes l("Somehow you don't feel good about your deed.");
// Karma -= 2;
setq ArtisQuests_LazyBrother, 2;
Zeny += 100;
diff --git a/npc/001-1/wateranimation.txt b/npc/001-1/wateranimation.txt
index a2c65e83..c27a7f4f 100644
--- a/npc/001-1/wateranimation.txt
+++ b/npc/001-1/wateranimation.txt
@@ -5,7 +5,7 @@
// Water animations, splash, fishes, etc...
001-1,116,123,0 script #water_animation0 NPC_WATER_SPLASH,{
- narrator 4, l("You see some fish reflecting the sun on the surface of the ocean.");
+ narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing;
close;
@@ -49,7 +49,7 @@ OnInit:
}
001-1,104,127,0 script #water_animation4 NPC_WATER_SPLASH,{
- narrator 4, l("You see some fish reflecting the sun on the surface of the ocean.");
+ narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing;
close;
@@ -60,7 +60,7 @@ OnInit:
}
001-1,166,123,0 script #water_animation5 NPC_WATER_SPLASH,{
- narrator 4, l("You see some fish reflecting the sun on the surface of the ocean.");
+ narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing;
close;
@@ -71,7 +71,7 @@ OnInit:
}
001-1,181,119,0 script #water_animation6 NPC_WATER_SPLASH,{
- narrator 4, l("You see some fish reflecting the sun on the surface of the ocean.");
+ narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing;
close;
@@ -82,7 +82,7 @@ OnInit:
}
001-1,202,114,0 script #water_animation7 NPC_WATER_SPLASH,{
- narrator 4, l("You see some fish reflecting the sun on the surface of the ocean.");
+ narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing;
close;
@@ -93,7 +93,7 @@ OnInit:
}
001-1,187,86,0 script #water_animation8 NPC_WATER_SPLASH,{
- narrator 4, l("You see some fish reflecting the sun on the surface of the ocean.");
+ narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing;
close;
@@ -104,7 +104,7 @@ OnInit:
}
001-1,32,57,0 script #water_animation9 NPC_WATER_SPLASH,{
- narrator 4, l("You see some fish reflecting the sun on the surface of the ocean.");
+ narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing;
close;
@@ -115,7 +115,7 @@ OnInit:
}
001-1,40,144,0 script #water_animation10 NPC_WATER_SPLASH,{
- narrator 4, l("You see some fish reflecting the sun on the surface of the ocean.");
+ narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing;
close;
@@ -126,7 +126,7 @@ OnInit:
}
001-1,58,131,0 script #water_animation11 NPC_WATER_SPLASH,{
- narrator 4, l("You see some fish reflecting the sun on the surface of the ocean.");
+ narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing;
close;
@@ -137,7 +137,7 @@ OnInit:
}
001-1,76,137,0 script #water_animation12 NPC_WATER_SPLASH,{
- narrator 4, l("You see some fish reflecting the sun on the surface of the ocean.");
+ narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing;
close;
@@ -148,7 +148,7 @@ OnInit:
}
001-1,109,132,0 script #water_animation13 NPC_WATER_SPLASH,{
- narrator 4, l("You see some fish reflecting the sun on the surface of the ocean.");
+ narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing;
close;
@@ -159,7 +159,7 @@ OnInit:
}
001-1,141,93,0 script #water_animation14 NPC_WATER_SPLASH,{
- narrator 4, l("You see some fish reflecting the sun on the surface of the ocean.");
+ narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing;
close;
@@ -170,7 +170,7 @@ OnInit:
}
001-1,168,57,0 script #water_animation15 NPC_WATER_SPLASH,{
- narrator 4, l("You see some fish reflecting the sun on the surface of the ocean.");
+ narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
fishing;
close;
diff --git a/npc/001-2-19/lloyd.txt b/npc/001-2-19/lloyd.txt
index f5d50d19..6174b20b 100644
--- a/npc/001-2-19/lloyd.txt
+++ b/npc/001-2-19/lloyd.txt
@@ -53,7 +53,7 @@
function explain_guild {
speech
l("The guild is in charge of the commerce regularization throughout Artis and its surrounding."),
- l("With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their buisness."),
+ l("With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their business."),
l("We also feature some services like a storage and a bank for members."),
l("Registration is open for everybody, but newcomers need to pay a fee for all of the paperwork.");
@@ -74,7 +74,7 @@
l("Lloyd is searching something in his book.");
speech 4,
l("I see."),
- l("You are new around here, right?");
+ lg("You are new around here, right?");
if (select (l("How do you know?"), l("Yes I am.")) == 1)
{
diff --git a/npc/001-2-21/julia.txt b/npc/001-2-21/julia.txt
index 73a04649..06342582 100644
--- a/npc/001-2-21/julia.txt
+++ b/npc/001-2-21/julia.txt
@@ -93,7 +93,7 @@ L_WhereIam:
L_What:
mes "";
mesn;
- mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.");
+ mesq lg("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.");
next;
mesq lg("You were in bad shape, you should be happy we found you before the sea killed you.");
next;
diff --git a/npc/001-2-22/peter.txt b/npc/001-2-22/peter.txt
index 4b59b472..c71fc446 100644
--- a/npc/001-2-22/peter.txt
+++ b/npc/001-2-22/peter.txt
@@ -154,7 +154,7 @@ OnReturnFail:
OnReturnWin:
.@peter = getq(ShipQuests_Peter);
mesn;
- mesq l("Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem; so you can always be sure that your help with the extermination will be greatly appreciated, to keep their numbers under control, is very welcome indeed. unfortunately, I can give you a reward only the one time.");
+ mesq l("Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination.");
next;
if (.@peter == 3 || .@peter == 4)
diff --git a/npc/001-2-27/don.txt b/npc/001-2-27/don.txt
index 7ca52a34..144879b3 100644
--- a/npc/001-2-27/don.txt
+++ b/npc/001-2-27/don.txt
@@ -16,7 +16,7 @@
function card_explanation {
speech 5,
- l("There are two different kinds of card, the first changes the style of your clothes, the second changes their stats."),
+ l("There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats."),
l("I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment."),
l("A stat card works on different pieces of equipment."),
l("Each piece of equipment has a predefined slot number."),
diff --git a/npc/001-2-27/kaylo.txt b/npc/001-2-27/kaylo.txt
index 48f20f3c..7f283394 100644
--- a/npc/001-2-27/kaylo.txt
+++ b/npc/001-2-27/kaylo.txt
@@ -21,7 +21,7 @@
case 2:
speech 5,
l("I used a card to improve my clothes."),
- l("There're two different kinds of card, the first changes the style of your clothes, the second changes their stats."),
+ l("There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats."),
l("You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!");
break;
case 3:
diff --git a/npc/001-2-29/edouard.txt b/npc/001-2-29/edouard.txt
index 45b14598..d3a73ca9 100644
--- a/npc/001-2-29/edouard.txt
+++ b/npc/001-2-29/edouard.txt
@@ -31,7 +31,7 @@
tellStory;
speech 12,
- l("What would you like me to change?");
+ l("What would you like me to do?");
do
{
@@ -39,7 +39,7 @@
l("I'd like to get a different style."), 1,
l("Can you do something with my color?"), 2,
l("What's your story again?"), 3,
- l("Hmm, I'm fine for now, thank you."), 4;
+ l("I'm fine for now, thank you."), 4;
switch (@menuret)
{
@@ -47,11 +47,13 @@
BarberChangeStyle;
speech 5,
l("Enjoy your new style.");
+ l("Anything else?");
break;
case 2:
BarberChangeColor;
speech 5,
l("I hope you like this color.");
+ l("Anything else?");
break;
case 3:
tellStory;
diff --git a/npc/001-2-6/books.txt b/npc/001-2-6/books.txt
index 54be3a5d..d1842323 100644
--- a/npc/001-2-6/books.txt
+++ b/npc/001-2-6/books.txt
@@ -161,7 +161,7 @@ OnInit:
l("This new continent, in fact an archipelago, was called Andorra."),
l("A great city, now the capital of these islands, called Esperia, rose on the single island, Aurora, where everyone lived."),
l("However..."),
- l("The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is left obscure, including even the author's name.");
+ l("The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is left obscure, including the author's name.");
}
OnUse:
diff --git a/npc/001-2-9/janus.txt b/npc/001-2-9/janus.txt
index 2bb569ef..98b9fb97 100644
--- a/npc/001-2-9/janus.txt
+++ b/npc/001-2-9/janus.txt
@@ -20,7 +20,7 @@
l("Creating a party has some advantages, it's a pretty good choice!"),
l("I remember when I created my first party, we were amazed to share some experience with a small group of adventurer..."),
l("Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well."),
- l("The cost to create a party is of @@ E, are you interested?", .@party_price);
+ lg("The cost to create a party is of @@ E, are you interested?", .@party_price);
if (askyesno () == 1)
{
diff --git a/npc/functions/fishing.txt b/npc/functions/fishing.txt
index 93a1d2c7..e59918b8 100644
--- a/npc/functions/fishing.txt
+++ b/npc/functions/fishing.txt
@@ -51,7 +51,7 @@ L_ChooseBait:
.@bait_names$ = .@bait_names$ + ", " + getitemlink(.@bait_ids[.@i]);
narrator
l("You don't have any food suitable for bait."),
- l("You need one of these: ") + .@bait_names$;
+ l("You need at least one of these: ") + .@bait_names$;
return -2;
}
diff --git a/npc/functions/marriage.txt b/npc/functions/marriage.txt
index 186abaf6..d9e48bf5 100644
--- a/npc/functions/marriage.txt
+++ b/npc/functions/marriage.txt
@@ -172,8 +172,8 @@ function script domarriage {
.@partner$ = getarg(0);
if (marriage(.@partner$))
{
- speech l("You was married to @@!", .@partner$);
- npctalk l("@@ and @@ just married!", .@name$, .@partner$);
+ speech l("You got married to @@!", .@partner$);
+ npctalk l("@@ and @@ just got married!", .@name$, .@partner$);
}
else
{
@@ -204,19 +204,19 @@ function script marriagemarry {
}
else
{
- speech l("You already registered. Wait for your partner.");
+ speech l("You already registered. Waiting for your partner...");
}
}
else
{
- speech l("Sorry I busy with other registrations"),
- l("Come after some time.");
+ speech l("Sorry, I'm busy with other registrations."),
+ l("Come after a little while.");
}
close;
}
- speech l("What a can do for you?");
- switch (select(l("I want register for marriage"),
+ speech l("What can I do for you?");
+ switch (select(l("I want to register for marriage."),
l("Nothing")))
{
case 1:
@@ -230,8 +230,8 @@ function script marriagemarry {
// divorce main code
function script marriagedivorce {
- speech l("What a can do for you?");
- switch (select(l("I want divorce"),
+ speech l("What can I do for you?");
+ switch (select(l("I want to divorce."),
l("Nothing")))
{
case 1:
@@ -240,7 +240,7 @@ function script marriagedivorce {
{
if (divorce())
{
- speech l("Now you divorced!"),
+ speech l("You are now divorced!"),
l("Good look.");
npctalk l("@@ divorced!", strcharinfo(0));
}
diff --git a/npc/items/shovel.txt b/npc/items/shovel.txt
index 4bf0d9a9..5ada2353 100644
--- a/npc/items/shovel.txt
+++ b/npc/items/shovel.txt
@@ -48,7 +48,7 @@
if (@ShovelLastUsed + max(4, .@playertick) > .@tick)
{
narrator 1,
- l("You are exhausted, you should rest a bit.");
+ lg("You are exhausted, you should rest a bit.");
return 1;
}
@ShovelLastUsed = .@tick;