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authorReid <reidyaro@gmail.com>2015-02-02 01:30:47 +0100
committerReid <reidyaro@gmail.com>2015-02-02 01:30:47 +0100
commit23b2d98f5870e52348c67d0258919c46e51e01df (patch)
tree2394b996c60852aeb45c98b0330f9d51f62708e4
parent7b182152a69fa74a286e2d3398b93a5f74ef60bd (diff)
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add 001-2-22 scripts.
-rw-r--r--npc/001-2-22/_import.txt10
-rw-r--r--npc/001-2-22/_mobs.txt2
-rw-r--r--npc/001-2-22/_warps.txt2
-rw-r--r--npc/001-2-22/alige.txt304
-rw-r--r--npc/001-2-22/chefgado.txt23
-rw-r--r--npc/001-2-22/chest.txt30
-rw-r--r--npc/001-2-22/hammock.txt192
-rw-r--r--npc/001-2-22/knife.txt49
-rw-r--r--npc/001-2-22/savepoint.txt41
9 files changed, 653 insertions, 0 deletions
diff --git a/npc/001-2-22/_import.txt b/npc/001-2-22/_import.txt
new file mode 100644
index 00000000..313f2838
--- /dev/null
+++ b/npc/001-2-22/_import.txt
@@ -0,0 +1,10 @@
+// Map 001-2-22: La Johanne, Second Deck
+npc: npc/001-2-22/_mobs.txt
+npc: npc/001-2-22/_warps.txt
+npc: npc/001-2-22/alige.txt
+npc: npc/001-2-22/chefgado.txt
+npc: npc/001-2-22/chest.txt
+npc: npc/001-2-22/hammock.txt
+npc: npc/001-2-22/knife.txt
+npc: npc/001-2-22/peter.txt
+npc: npc/001-2-22/savepoint.txt
diff --git a/npc/001-2-22/_mobs.txt b/npc/001-2-22/_mobs.txt
new file mode 100644
index 00000000..71276bfa
--- /dev/null
+++ b/npc/001-2-22/_mobs.txt
@@ -0,0 +1,2 @@
+// Map 001-2-22: La Johanne, Second Deck
+001-2-22,61,32,41,19 monster Piou 1002,3,30000,20000
diff --git a/npc/001-2-22/_warps.txt b/npc/001-2-22/_warps.txt
new file mode 100644
index 00000000..ed735863
--- /dev/null
+++ b/npc/001-2-22/_warps.txt
@@ -0,0 +1,2 @@
+// Map 001-2-22: La Johanne, Second Deck
+001-2-22,72,30,0 warp ToLevel0#000-2-1 0,0,001-2-21,31,26
diff --git a/npc/001-2-22/alige.txt b/npc/001-2-22/alige.txt
new file mode 100644
index 00000000..53cb9f80
--- /dev/null
+++ b/npc/001-2-22/alige.txt
@@ -0,0 +1,304 @@
+// Evol scripts.
+// Authors:
+// Ablu
+// Alige
+// Qwerty Dragon
+// Reid
+// Vasily_Makarov
+// Description:
+// Hidden in a ship's hole.
+// 2 bits array:
+// ShipQuests
+// Variable:
+// ShipQuests_Alige
+// Values:
+// 0 Never talk.
+// 1 First talk.
+// 2 Accept the task.
+// 3 Bring first food.
+
+001-2-22,43,32,0 script AligeTrigger#Artis 32767,1,1,{
+
+OnTouch:
+ if (getq(ShipQuests_Alige) > 0) close;
+ doevent "Alige::OnFirstEncounter";
+
+ close;
+
+OnTouchFirst:
+ setnpcdir "Alige", 2;
+ stopnpctimer;
+ initnpctimer;
+
+ goto OnTouch;
+
+OnUnTouchAll:
+ setnpcdir "Alige", 4;
+ stopnpctimer;
+ initnpctimer;
+
+ close;
+
+OnTimer190:
+ if (getnpcdir ("Alige") == 2) setnpcdir "Alige", 6;
+ if (getnpcdir ("Alige") == 4) setnpcdir "Alige", 8;
+ stopnpctimer;
+
+ end;
+}
+
+001-2-22,43,31,0 script Alige#Artis 401,{
+ .@q = getq(ShipQuests_Alige);
+ if (.@q > 1) goto L_AskForFood;
+
+ goto OnFirstEncounter;
+
+OnFirstEncounter:
+ setq ShipQuests_Alige, 1;
+
+ setcamnpc;
+ mesn "Hidden Person";
+ mesq l("Hey, psst! You're not a sailor, right?");
+ next;
+ restorecam;
+
+ menu
+ lg("I am, who are you?"), -,
+ lg("Indeed, I am not."), L_NeedHelp;
+
+ mes "";
+ mesn "Narrator";
+ mes col(l("The stowaway doesn't answer."), 9);
+
+ close;
+
+L_NeedHelp:
+ setcamnpc;
+ mes "";
+ mesn "Hidden Person";
+ mesq l("Good, good... Hey, could you help me please? I beg you, please, pleeeease...");
+ next;
+ restorecam;
+
+ menu
+ l("Why not, but who are you, and what kind of help do you need?"), L_CanHelp;
+ l("Sorry but I have no time for this."), -;
+
+ closedialog;
+ close;
+
+L_CanHelp:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...");
+ next;
+ mesq l("I'm losing my mind here, I need something else to eat!");
+ next;
+ mesq l("Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!");
+ next;
+ restorecam;
+
+ menu
+ l("Sure, but what will you give me in exchange?"), L_AboutReward,
+ l("Why don't you come out?"), -;
+
+L_ExplainHiding:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("No, I can't. I won't! All is I wanted was to travel across the seas for fun, growl... sniff. And in this chink in the wall, as you can see, I have lots of fun.");
+ next;
+ mesq l("Oh... um... actually... all is I wanted was to get to Artis. Err... but I didn't, ah, have enough money to pay for the ferry!");
+ next;
+ mesq l("Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!");
+ next;
+ restorecam;
+
+ if (getq(ShipQuests_Alige) == 2) goto L_SoAskForFood;
+ goto L_Accept;
+
+L_AboutReward:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("I'll share my berries with you if you help me.");
+ next;
+ restorecam;
+
+L_Accept:
+ menu
+ l("Understood, I will help you."), L_FirstAccepted,
+ l("We arrived to Artis today."), L_Artis,
+ l("I think I should report you to the crew members."), -;
+
+ setcamnpc;
+ mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!");
+
+ close;
+
+L_Artis:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("Of course, so why do I still see plain sea from the porthole?");
+ next;
+ mesq l("I wonder who is in delarium now...");
+ next;
+ mesq l("But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!");
+ next;
+ restorecam;
+
+ if (.@q == 2) goto L_SoAskForFood;
+ goto L_Accept;
+
+L_FirstAccepted:
+ if (getq(ShipQuests_Alige) >= 2) goto L_Accepted;
+ setq ShipQuests_Alige, 2;
+
+ goto L_Accepted;
+
+L_Accepted:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq lg("Great, what food do you have for me today?");
+ next;
+ restorecam;
+
+L_GiveFood:
+ mes "";
+ menu
+ rif(countitemcolor(501, 1), l(getitemname("Acorn"))), 0,
+ rif(countitemcolor(502, 1), l(getitemname("Bread"))), 502,
+ rif(countitemcolor(503, 1), l(getitemname("Fungus"))), 503,
+ rif(countitemcolor(504, 1), l(getitemname("Cheese"))), 504,
+ rif(countitemcolor(505, 1), l(getitemname("PiouLegs"))), 505,
+ rif(countitemcolor(506, 1), l(getitemname("LettuceLeaf"))), 0,
+ rif(countitemcolor(507, 1), l(getitemname("Piberries"))), 2,
+ rif(countitemcolor(508, 1), l(getitemname("SeaDrops"))), 1,
+ rif(countitemcolor(509, 1), l(getitemname("Aquada"))), 509,
+ rif(countitemcolor(510, 1), l(getitemname("PinkBlobime"))), 1,
+ rif(countitemcolor(512, 1), l(getitemname("HalfCroconut"))), 512,
+ rif(countitemcolor(513, 1), l(getitemname("Croconut"))), 0,
+ rif(countitemcolor(515, 1), l(getitemname("Plushroom"))), 515,
+ rif(countitemcolor(516, 1), l(getitemname("PumpkinSeeds"))), 1,
+ l("I don't have anything good for you today."), -1;
+
+ .@id = @menuret;
+ if (.@id == -1) goto L_Quit; // Quit message.
+ if (.@id == 0) goto L_NoReward; // In case of wrong food.
+ if (.@id == 1) goto L_Poison; // In case of poisoned food.
+ if (.@id == 2) goto L_NoMore; // In case of Piberries.
+ if (countitemcolor(.@id) == 0) goto L_Quit;
+// if (.@id == item's ID) then food is correct.
+// Do not put any other number than -1, 0, 1, 2 or the item's ID, that'll avoid confusion.
+
+ inventoryplace 507, 3;
+ delitem .@id, 1;
+
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("Thank you so much! Here, have some of my berries.");
+
+ setq ShipQuests_Alige, 3;
+ getitem "Piberries", rand(1, 3);
+ next;
+
+ goto L_ReturnMenu;
+
+L_NoReward:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("You don't expect me to eat that, do you? Give me something else!");
+ restorecam;
+
+ goto L_GiveFood;
+
+L_ReturnMenu:
+ setcamnpc;
+ mesq l("Do you have anything else for me?");
+ next;
+ restorecam;
+
+ goto L_GiveFood;
+
+L_NoMore:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!");
+ next;
+
+ goto L_ReturnMenu;
+
+L_Poison:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("Don't try to poison me! I know what that does!");
+ restorecam;
+ next;
+ goto L_ReturnMenu;
+
+L_SoAskForFood:
+ setcamnpc;
+ mesn;
+ mesq l("So, do you have anything for me today?");
+ next;
+ restorecam;
+ goto L_IntroMenu;
+
+L_AskForFood:
+ setcamnpc;
+ mesn;
+ mesq l("Do you have anything for me today?");
+ next;
+ restorecam;
+
+L_IntroMenu:
+ menu
+ l("Yes."), L_GiveFood,
+ l("Where can I find some food?"), L_FindFood,
+ l("Why are you hiding?") + " " + l("Why don't you come out?"), L_ExplainHiding,
+ l("We arrived to Artis today."), L_Artis,
+ l("I think I should report you to the crew members."), -;
+
+ setcamnpc;
+ mesq lg("Growl, sniff, grr!! You'd better not tell anyone you saw me!");
+
+ close;
+
+L_FindFood:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.");
+ next;
+ mesq l("I'd like to catch one of them, but they fly away when I try.");
+ next;
+ mesq l("Walkig around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.");
+ next;
+ restorecam;
+ mesn "Narrator";
+ mes col(l("You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it."), 9);
+ next;
+ mes col(l("Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops."), 9);
+
+ close;
+
+L_Quit:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("Too bad... Come back when you have some choice food for me. Growl... grumble... grumble.");
+
+ close;
+
+OnInit:
+ setnpcsex G_MALE;
+ setnpcdistance 2;
+ end;
+}
diff --git a/npc/001-2-22/chefgado.txt b/npc/001-2-22/chefgado.txt
new file mode 100644
index 00000000..f03f9cd3
--- /dev/null
+++ b/npc/001-2-22/chefgado.txt
@@ -0,0 +1,23 @@
+// Evol scripts.
+// Authors:
+// Hal9000
+// Qwerty Dragon
+// Description:
+// La Johanne Chef.
+
+001-2-22,27,28,0 script Chef Gado#Artis 418,{
+
+ mesn;
+ .@r = rand(3);
+ if (.@r == 0) mesq l("What are you doing in my kitchen?! Get out, it's not a place for kids!");
+ if (.@r == 1) mesq l("Where is the damn salt?! Give me the salt, I know you have it!");
+ if (.@r == 2) mesq l("Are you going to stand here all day long? Do the dishes or go away.");
+
+ closedialog;
+ close;
+
+OnInit:
+ setnpcsex G_MALE;
+ setnpcdistance 2;
+ end;
+}
diff --git a/npc/001-2-22/chest.txt b/npc/001-2-22/chest.txt
new file mode 100644
index 00000000..3ec4ecc2
--- /dev/null
+++ b/npc/001-2-22/chest.txt
@@ -0,0 +1,30 @@
+// Evol scripts.
+// Authors:
+// 4144
+// Reid
+// Description:
+// A box with clothes for new players.
+
+001-2-22,51,37,0 script Chest#Artis 417,{
+
+ setnpcdir 2;
+ initnpctimer;
+ startnpctimer;
+ close;
+
+OnTimer220:
+ stopnpctimer;
+ if (getnpcdir ("") == 2) setnpcdir 4;
+ if (getnpcdir ("") == 6) setnpcdir 0;
+ end;
+
+L_Quit:
+ setnpcdir 6;
+ initnpctimer;
+ startnpctimer;
+ close;
+
+OnInit:
+ setnpcdistance 2;
+ end;
+}
diff --git a/npc/001-2-22/hammock.txt b/npc/001-2-22/hammock.txt
new file mode 100644
index 00000000..b64fdba0
--- /dev/null
+++ b/npc/001-2-22/hammock.txt
@@ -0,0 +1,192 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Animated hammock at the mid level of the ship.
+
+001-2-22,32,27,0 script #hammockArtis1 904,1,0,{
+
+OnTouchFirst:
+ setnpcdir 0;
+ close;
+
+OnUnTouchAll:
+ setnpcdir 2;
+ initnpctimer;
+ close;
+
+OnTimer5440:
+ setnpcdir 0;
+ stopnpctimer;
+ end;
+}
+
+001-2-22,32,25,0 script #hammockArtis2 904,1,0,{
+
+OnTouchFirst:
+ setnpcdir 0;
+ close;
+
+OnUnTouchAll:
+ setnpcdir 2;
+ initnpctimer;
+ close;
+
+OnTimer5440:
+ setnpcdir 0;
+ stopnpctimer;
+ end;
+}
+
+001-2-22,37,25,0 script #hammockArtis3 905,1,0,{
+
+OnTouchFirst:
+ setnpcdir 0;
+ close;
+
+OnUnTouchAll:
+ setnpcdir 2;
+ initnpctimer;
+ close;
+
+OnTimer5440:
+ setnpcdir 0;
+ stopnpctimer;
+ end;
+}
+
+001-2-22,37,27,0 script #hammockArtis4 905,1,0,{
+
+OnTouchFirst:
+ setnpcdir 0;
+ close;
+
+OnUnTouchAll:
+ setnpcdir 2;
+ initnpctimer;
+ close;
+
+OnTimer5440:
+ setnpcdir 0;
+ stopnpctimer;
+ end;
+}
+
+001-2-22,37,29,0 script #hammockArtis5 905,1,0,{
+
+OnTouchFirst:
+ setnpcdir 0;
+ close;
+
+OnUnTouchAll:
+ setnpcdir 2;
+ initnpctimer;
+ close;
+
+OnTimer5440:
+ setnpcdir 0;
+ stopnpctimer;
+ end;
+}
+
+001-2-22,37,34,0 script #hammockArtis6 905,1,0,{
+
+OnTouchFirst:
+ setnpcdir 0;
+ close;
+
+OnUnTouchAll:
+ setnpcdir 2;
+ initnpctimer;
+ close;
+
+OnTimer5440:
+ setnpcdir 0;
+ stopnpctimer;
+ end;
+}
+
+001-2-22,37,36,0 script #hammockArtis7 905,1,0,{
+
+OnTouchFirst:
+ setnpcdir 0;
+ close;
+
+OnUnTouchAll:
+ setnpcdir 2;
+ initnpctimer;
+ close;
+
+OnTimer5440:
+ setnpcdir 0;
+ stopnpctimer;
+ end;
+}
+
+001-2-22,37,38,0 script #hammockArtis8 905,1,0,{
+
+OnTouchFirst:
+ setnpcdir 0;
+ close;
+
+OnUnTouchAll:
+ setnpcdir 2;
+ initnpctimer;
+ close;
+
+OnTimer5440:
+ setnpcdir 0;
+ stopnpctimer;
+ end;
+}
+
+001-2-22,37,40,0 script #hammockArtis9 905,1,0,{
+
+OnTouchFirst:
+ setnpcdir 0;
+ close;
+
+OnUnTouchAll:
+ setnpcdir 2;
+ initnpctimer;
+ close;
+
+OnTimer5440:
+ setnpcdir 0;
+ stopnpctimer;
+ end;
+}
+
+001-2-22,32,38,0 script #hammockArtis10 904,1,0,{
+
+OnTouchFirst:
+ setnpcdir 0;
+ close;
+
+OnUnTouchAll:
+ setnpcdir 2;
+ initnpctimer;
+ close;
+
+OnTimer5440:
+ setnpcdir 0;
+ stopnpctimer;
+ end;
+}
+
+001-2-22,32,40,0 script #hammockArtis11 904,1,0,{
+
+OnTouchFirst:
+ setnpcdir 0;
+ close;
+
+OnUnTouchAll:
+ setnpcdir 2;
+ initnpctimer;
+ close;
+
+OnTimer5440:
+ setnpcdir 0;
+ stopnpctimer;
+ end;
+}
diff --git a/npc/001-2-22/knife.txt b/npc/001-2-22/knife.txt
new file mode 100644
index 00000000..a757560f
--- /dev/null
+++ b/npc/001-2-22/knife.txt
@@ -0,0 +1,49 @@
+// Evol scripts.
+// Authors:
+// Ablu
+// Qwerty Dragon
+// Description:
+// Knife on the table.
+// Variable:
+// ShipQuests_Knife
+// Values:
+// 0 Default, not taken.
+// 1 Knife taken.
+
+000-2-1,50,24,0 script #knife 100,{
+ .@q = getq(ShipQuests_Knife);
+ if (.@q) close;
+
+ mesn "Narrator";
+ mes col(l("There are some knives on the table. Would you like to take one?"), 9);
+ next;
+
+ menu
+ l("Yes."), L_Give,
+ l("No."), -;
+
+ closedialog;
+ close;
+
+L_Give:
+ mes "";
+ .@item = 3500;
+ .@count = 1;
+ inventoryplace 3500, 1;
+
+ setq ShipQuests_Knife, 1;
+ getitem "Knife", 1;
+
+ mesn "Narrator";
+ mes col(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9);
+ next;
+ mes col(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."), 9);
+ next;
+ mes col(l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."), 9);
+
+ close;
+
+OnInit:
+ setnpcdistance 2;
+ end;
+}
diff --git a/npc/001-2-22/savepoint.txt b/npc/001-2-22/savepoint.txt
new file mode 100644
index 00000000..68e3689d
--- /dev/null
+++ b/npc/001-2-22/savepoint.txt
@@ -0,0 +1,41 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Saves locations in 001-2-22 map.
+
+001-2-22,40,37,0 script #name1 901,{
+ savepoint "001-2-22.gat", 40, 37;
+ close;
+
+OnInit:
+ setnpcdistance 2;
+ end;
+}
+
+001-2-22,46,37,0 script #name2 901,{
+ savepoint "001-2-22.gat", 46, 37;
+ close;
+
+OnInit:
+ setnpcdistance 2;
+ end;
+}
+
+001-2-22,50,38,0 script #name3 901,{
+ savepoint "001-2-22.gat", 50, 38;
+ close;
+
+OnInit:
+ setnpcdistance 2;
+ end;
+}
+
+001-2-22,55,40,0 script #name4 901,{
+ savepoint "001-2-22.gat", 55, 40;
+ close;
+
+OnInit:
+ setnpcdistance 2;
+ end;
+}