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authorUnverified <unverified@openmailbox.org>2016-03-03 11:35:00 -0500
committerUnverified <unverified@openmailbox.org>2016-03-03 11:36:29 -0500
commit1129c87645db521f2036b2062bea196c7021ff7e (patch)
tree6710327ad28c42bdf2e3c8b005f3acda1824d205
parent2357fb77c4294b3241a45e72483dff327e37c75a (diff)
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Fixed a lot of grammar mistakes in the dialougue of NPCs,
reworded some of the dialogues for understanding. Fixed punctuation.
-rw-r--r--npc/001-1/beuss.txt2
-rw-r--r--npc/001-1/calypsan.txt6
-rw-r--r--npc/001-1/chelios.txt5
-rw-r--r--npc/001-1/doors.txt2
-rw-r--r--npc/001-1/elmo.txt2
-rw-r--r--npc/001-1/enora.txt80
-rw-r--r--npc/001-1/eugene.txt8
-rw-r--r--npc/001-1/fexil.txt6
-rw-r--r--npc/001-1/katja.txt10
-rw-r--r--npc/001-1/qonan.txt14
-rw-r--r--npc/001-1/qpid.txt18
-rw-r--r--npc/001-1/rumly.txt6
-rw-r--r--npc/001-1/salem.txt2
-rw-r--r--npc/001-1/xilaxa.txt2
14 files changed, 82 insertions, 81 deletions
diff --git a/npc/001-1/beuss.txt b/npc/001-1/beuss.txt
index 694b6438..9fab3b70 100644
--- a/npc/001-1/beuss.txt
+++ b/npc/001-1/beuss.txt
@@ -9,7 +9,7 @@
initnpctimer;
.dir = 4;
mesn;
- mesq l("You seem pathetically weak, what is such boneless jelly like you doing around here?");
+ mesq l("You seem pathetically weak. What is such boneless jelly like you doing around here?");
goto L_Close;
diff --git a/npc/001-1/calypsan.txt b/npc/001-1/calypsan.txt
index dc48a46b..c4086190 100644
--- a/npc/001-1/calypsan.txt
+++ b/npc/001-1/calypsan.txt
@@ -30,7 +30,7 @@
l("Exemple for yoiis:"),
l("Take a @@ and a @@, yeye obtains a @@.",
getitemlink(ArtisTankTop, WhiteCottonDye), getitemlink(RedCottonDye), getitemlink(ArtisTankTop, RedCottonDye)),
- l("If yoiis wants to see a different use of cards he can yeye for Resa on the light armor shop for a description of styling cards.");
+ l("If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards.");
}
speech 4,
@@ -54,7 +54,7 @@
case 0:
setcamnpc "Fexil#001-1";
speech 5,
- l("Oh yeye did, his store is just aside me!"),
+ l("Oh yeye did, his store is just beside me!"),
l("Yoiis should look there.");
restorecam;
@@ -69,7 +69,7 @@
case 3:
speech 5,
l("Yoiis is not yet ready to make his own dyes."),
- l("But in the future I might help you to create your own ones.");
+ l("But in the future I might be able to help you to create some of your own.");
break;
case 4:
break;
diff --git a/npc/001-1/chelios.txt b/npc/001-1/chelios.txt
index a6ccb39a..a9663572 100644
--- a/npc/001-1/chelios.txt
+++ b/npc/001-1/chelios.txt
@@ -1,3 +1,4 @@
+
// Evol scripts.
// Authors:
// Reid
@@ -17,8 +18,8 @@
function give_small_quest {
speech 5,
l("Her sword... I'm having some trouble finishing it."),
- l("You see, Enora asked me to do a black iron sword, unfortunately I ran out of such material, and..."),
- l("Only Don and the Merchant Guild have that kind of iron in stock."),
+ l("You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and..."),
+ l("Only Don and the Merchant Guild have that kind of material in stock. It's called black iron."),
l("It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!"),
l("If Enora wants her sword now, I need to ask for your help.");
diff --git a/npc/001-1/doors.txt b/npc/001-1/doors.txt
index f5cffc41..0a8375cb 100644
--- a/npc/001-1/doors.txt
+++ b/npc/001-1/doors.txt
@@ -490,7 +490,7 @@ OnTouch:
if (.@enora <= 11)
{
narrator 4,
- l("The door of the legion building is temporarily closed.");
+ l("The door to the legion building is temporarily closed.");
}
else
{
diff --git a/npc/001-1/elmo.txt b/npc/001-1/elmo.txt
index f0fab784..af133d59 100644
--- a/npc/001-1/elmo.txt
+++ b/npc/001-1/elmo.txt
@@ -7,7 +7,7 @@
001-1,185,107,0 script Elmo#001-1 NPC_ELMO_ARTIS,{
speech
l("Oh hey!"),
- l("If you feel bored or like running around in circles, you may want to talk with the other people around here to get some tasks to do.");
+ l("If you feel bored or anxious, you can always ask some of the people around the island if they need any help.. It's better than running around in circles");
close;
diff --git a/npc/001-1/enora.txt b/npc/001-1/enora.txt
index b8cbd430..0633c2a9 100644
--- a/npc/001-1/enora.txt
+++ b/npc/001-1/enora.txt
@@ -23,9 +23,9 @@
function enora_don {
speech 5,
- l("Don is renowned throughout the archipelagos for his forgery here on Artis."),
- l("It's a great honnor for us at the Legion to hold the security of his commerce."),
- l("If you search for him you should look to the west of this city, it's the first house just after left bridge, you can't miss it!"),
+ l("Don is renowned throughout the archipelagos for his forgery skills here on Artis."),
+ l("It's a great honor for us at the Legion to hold the security of his commerce."),
+ l("If you search for him you should look to the west of this city, it's the first house just after the left bridge, you can't miss it!"),
l("Chelios, his apprentice, practices outside, mostly.");
return;
@@ -33,10 +33,10 @@
function enora_legion {
speech 5,
- l("The Legion of Aemil is a group of mercenaries who vowed to protect and serve their neighbors."),
- l("We have various training sessions, and also a board with open tasks for the city and its surroundings."),
- l("It's a good place to earn money, and also help you to travel throughout the archipelagos!"),
- l("Each big city host a Legion chapter, Artis' chapter building is located in the North-West.");
+ l("The Legion of Aemil are a group of mercenaries who vowed to protect and serve their neighbors."),
+ l("We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings."),
+ l("It's a good place to earn money, it can also help you to travel throughout the archipelagos!"),
+ l("Each big city hosts a Legion chapter, Artis' chapter building is located in the North-West.");
return;
}
@@ -44,7 +44,7 @@
function enora_light_armor {
speech 5,
l("The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis."),
- l("She is very skilled when it comes to change a no ordinary piece of clothe into a wonderful piece of art!"),
+ l("She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!"),
l("Her shop is on the west part of the city, between the legion building and the library.");
return;
@@ -52,22 +52,22 @@
function enora_market {
speech 5,
- l("The market is located at the southeast of Artis, that part is known to be the Merchant Guild's exhibit."),
- l("You need to be a member of the Merchant Guild to have a stand there."),
+ l("The market is located at the southeast of Artis, it is known as Merchant Guild's exhibit."),
+ l("You need to be a member of the Merchant Guild to have a chance there."),
l("And I bet you don't know who is in charge of monitoring the security of this place?");
switch (select (l("The Legion?"), l("I don't know.")))
{
case 1:
speech 5,
- l("You hit the nail, it's the Legion of Aemil!"),
- l("Our main task on this city is to protect the Merchant Guild.");
+ l("You hit the nail on the head, it's the Legion of Aemil!"),
+ l("Our main responsibility in the city is to protect the Merchant Guild.");
break;
case 2:
speech 5,
l("Cat got your tongue?"),
l("..."),
- l("Your brain liquefied to equal the level of a piou! It's the Legion of Aemil.");
+ l("Your brain liquefied to match the level of a piou! It's the Legion of Aemil.");
break;
}
return;
@@ -75,8 +75,8 @@
function enora_hill {
speech 5,
- l("Go north of here to the dock warehouse, cross the bridge to the west side of the river, continue North until you come to a second bridge, cross that one to the East side of the river."),
- l("You should arrive at a park with a hill.");
+ l("Go north of here to the dock warehouse, cross the bridge to the west side of the river, continue North until you come to a second bridge, cross the one to the East side of the river."),
+ l("You should arrive at a park with a hill nearby.");
return;
}
@@ -86,7 +86,7 @@
l("It's so exciting to meet somebody with amnesia!"),
l("Do you, like, remember nothing at all? Or do you have SOME memories of your past?"),
l("What happens when you try to think about it?"),
- l("Does your mind go all fuzzy or is that your head will explode??"),
+ l("Does your mind go all fuzzy or does it feel like your head is going to explode??"),
l("Try doing that now!");
switch (select (l("Okay, but there won't be any explosions."),
@@ -95,7 +95,7 @@
case 1:
narrator 5,
l("You concentrate and try to summon old memories from within your mind."),
- l("All you can find is thick mist and the cold hard wood of your raft."),
+ l("Everything feels numb and looks foggy to you, but you can recall the feeling of the cold hard wood of your raft on a stormy night"),
l("A headache hits you and you lose your concentration.");
speech 4,
@@ -149,7 +149,7 @@
}
speech 4,
- l("I asked Don our blacksmith to prepare a black iron sword for this morning, he should be done by now."),
+ l("I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now."),
l("Go to meet him, and return me the package, it's an easy task."),
l("You will be able to find Don's house in the west of this city, it's the first house just after left bridge, you can't miss it!"),
l("A young apprentice called Chelios might be waiting outside, speak to him, and return the present to me.");
@@ -166,11 +166,11 @@
speech 5,
l("Thank you for this commission, Chelios is as good as Don when it comes to forging metal."),
l("By the way, did you ever talk with Don?"),
- l("If so, I hope that he didn't give you any hard time, as once he get up on the wrong side of the bed he transforms himself into an embittered and grumpy old man..."),
+ l("If so, I hope that he didn't give you any hard time, sometimes he get up on the wrong side of the bed he transforms himself into an embittered and grumpy old man..."),
l("Poor Chelios, I don't envy him..."),
l("So, everything went fine?");
- switch (select (l("Chelios managed to do an excellent work."),
+ switch (select (l("Chelios managed to do excellent work."),
l("The old man seemed to be senile.")))
{
case 1:
@@ -178,23 +178,23 @@
narrator 4, l("Enora is carefully inspecting the sword.");
speech 4,
l("Excellent!"),
- l("That was a good choice to ask him to forge this sword!");
+ l("The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths.);
break;
case 2:
speech 5,
l("He may not have all of his wits but keep in mind one thing:");
l("Don is renowned throughout the archipelagos for his forgery here on Artis."),
- l("It's a great honnor for us at the Legion to hold the security of this commerce!");
+ l("It's a great honor for us at the Legion to hold the security of this commerce!");
break;
}
speech 4,
l("After this small overview of Artis, what do you think of our city?"),
- l("The Legion of Aemil is in charge of the security of the intramural part of most city throughout the archipelagos."),
- l("But we are quite lucky here, outside of some tipsy travelers there are no big problem around here, it's not like capital, Esperia."),
- l("Now that I think about it, I have another task for you. I asked Resa from the light armor shop some new clothes, she is a bit far from here, I can't go there as I need to watch the dock."),
+ l("The Legion of Aemil is in charge of the security of the intramural part of most cities throughout the archipelagos."),
+ l("But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia."),
+ l("Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock."),
l("Her shop is on the west part of the city, between the legion building and the library.");
setq ArtisQuests_Enora, 5;
@@ -209,10 +209,10 @@
speech 5,
l("Look how splendid this @@ is!", getitemlink (ArtisTankTop, CamelCottonDye)),
l("It's nearly as good as one from Esperia, have you ever been there?"),
- l("Ah... Sorry, I forget, again."),
- l("I mean, you forget... Well."),
+ l("Ah... Sorry, I forgot, again."),
+ l("I mean, you forgot... Well."),
l("If you ever find the time, pass by Esperia, it's the capital city of the archipelagos!"),
- l("You can find a chapter of the Legion of Aemil there, like in any other city, but Esperia is important for us as our headquarter is there.");
+ l("You can find a chapter of the Legion of Aemil there, like in any other city, but Esperia is important for us as our headquarters are there.");
do
{
@@ -229,10 +229,10 @@
} while (.@q == 2);
speech 5,
- l("Oh yes, I have a last errand for you, Q'Pid in the market sells some potions."),
- l("It does some days now that I asked her a box of @@, but she didn't deliver anything.", getitemlink (PibberiesInfusion)),
- l("Please try to figure what went wrong with this order and bring me these potions."),
- l("You will be able to find her on the market on the south-east of Artis.");
+ l("Oh yes, I have one last errand for you, Q'Pid in the market sells potions."),
+ l("It has been some days now since I asked her for a box of @@, but she hasn't delivered anything yet.", getitemlink (PibberiesInfusion)),
+ l("Please try to figure out what went wrong with this order and bring me these potions."),
+ l("You will be able to find her in the market on the south-east of Artis.");
setq ArtisQuests_Enora, 7;
enora_reward (40, 125);
@@ -249,10 +249,10 @@
speech 4,
l("I have one more task for you, Trozz, another member of the Legion, sent me a letter earlier today."),
l("Some citizens are worried about the growing number of Fluffies on the hill of Artis."),
- l("Childeren play there; and can be badly hurt if they play near a Fluffy's nest."),
- l("It would have been easy for me to handle it, but you can earn respect by killing Fluffies in place of their natural-predator!"),
+ l("Children play there; and can be badly hurt if they play near a Fluffy's nest."),
+ l("It would have been easy for me to handle it, but if you do it you can earn some respect by killing Fluffies in place of their natural-predator!"),
l("Besides, I need to be here to watch for thieves while La Johanne is docked."),
- l("You're looking confident, I give you my old gear as reward and acknowledgment of your time, plus take these potions as well!");
+ l("You're looking confident, I'll give you my old gear as reward and acknowledgment for your time, and take these potions as well!");
set ArtisFluffyKilled, 0;
@@ -271,7 +271,7 @@
{
case 1:
speech 5,
- l("Perfect! I will wait you here.");
+ l("Perfect! I will wait for you here.");
break;
case 2:
speech 5,
@@ -302,10 +302,10 @@
}
speech 5,
- l("I cannot find the word to express my gratitude for your hard work."),
+ l("I cannot find the words to express my gratitude for your hard work."),
l("Keep the sword and the jacket, you deserved them!"),
- l("You also earned the right to enter the Legion building."),
- l("We offer different kind of training sessions and we have a board with open tasks for the city and its surrounding."),
+ l("You now also have access to the Legion building. Good job, you earned it."),
+ l("We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings."),
l("It's a very good place if you want to make some more money.");
emotion 6;
@@ -360,7 +360,7 @@
l("Hey! You must be @@.", strcharinfo(0)),
l("Julia has told me how they found you at sea, on a raft with a logo of--"),
l("I mean LOG! Made of log!"),
- l("I also hear you have lost all your memories? That's a shame."),
+ l("I also heard you lost all your memories? That's a shame."),
l("I'm sure you would have some interesting stories to tell!");
}
else
diff --git a/npc/001-1/eugene.txt b/npc/001-1/eugene.txt
index 94ff893b..e24a2d75 100644
--- a/npc/001-1/eugene.txt
+++ b/npc/001-1/eugene.txt
@@ -26,9 +26,9 @@
speech 2,
l("Ahoi."),
- l("Hey, check out my brand new fishing rod. I bought it only today."),
+ l("Hey, check out my brand new fishing rod. I bought it just today."),
l("I was so excited, I wanted to try it as soon as possible."),
- l("So in the hurry, I forgot to take enough bait for fishing."),
+ l("So in a hurry, I forgot to take enough bait for fishing."),
l("Be a friend, and bring me @@ @@s", .BaitCount, getitemlink(.BaitID));
switch (select(l("I'll be back in no time."),
@@ -61,7 +61,7 @@ L_CheckItems:
l("Just look out at that water! There's plenty more fish there."),
l("With my old fishing rod you can catch something every day."),
l("You might even get lucky, and get a @@.", getitemlink(GrassCarp)),
- l("Have a good fishing!");
+ l("Have a good time fishing!");
delitem .BaitID, .BaitCount;
getitem FishingRod, 1;
@@ -72,7 +72,7 @@ L_QuestDone:
// Idea for future: Eugene telling fishman jokes.
speech
l("Ahoy, @@!", strcharinfo(0)),
- l("Is the fish biting today?");
+ l("Are the fish biting today?");
close;
OnInit:
diff --git a/npc/001-1/fexil.txt b/npc/001-1/fexil.txt
index 559a58cf..a1a0e189 100644
--- a/npc/001-1/fexil.txt
+++ b/npc/001-1/fexil.txt
@@ -30,7 +30,7 @@
break;
case 2:
speech 5,
- l("Oh... Ok, I will stay around here if you change your mind.");
+ l("Oh... Ok, I will be around here if you change your mind.");
break;
}
return;
@@ -54,7 +54,7 @@
l("Hey, I remember you, we were on the same boat, you are the castaway.");
switch (select (l("Yes I am."),
- l("You're confusing me with another.")))
+ l("You're confusing me with someone else.")))
{
case 1:
speech 5,
@@ -110,7 +110,7 @@
if (.@amount > countitem(729))
{
speech 5,
- l("You don't have enough @@ on yourself.", getitemlink(729));
+ l("You don't have enough @@ on you.", getitemlink(729));
continue;
}
diff --git a/npc/001-1/katja.txt b/npc/001-1/katja.txt
index 2e5454dd..70e68e8c 100644
--- a/npc/001-1/katja.txt
+++ b/npc/001-1/katja.txt
@@ -21,7 +21,7 @@
function QuestReminder {
setcam 5920, 960;
- mesq l("Remember, you have to find my brother on the hill to the east from here");
+ mesq l("Remember, you have to find my brother on the hill east of here");
next;
mesq l("He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.");
next;
@@ -68,7 +68,7 @@
next;
switch (select(l("Of course!"),
- l("What kind of help do you need?"),
+ l("What kind of help do you need?"),
l("I don't have much time right now.")))
{
case 1:
@@ -97,13 +97,13 @@ L_Story:
next;
mesq l("Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!");
next;
- mesq l("Can you please go there and find him? He is probably hiding on one of those trees, like always.");
+ mesq l("Can you please go there and find him? He is probably hiding in one of those trees, like always.");
next;
- mesq l("Because of the dense foliage, you need to go up close to the trees so as not to miss him.");
+ mesq l("Because of the dense foliage, you need to go up close to the trees so you don't miss him.");
next;
switch (select(l("I will find him, don't worry!"),
- l("Highest hill in Artis, you say? Sounds dangerous, I might fall off.")))
+ l("Highest hill in Artis you say? Sounds dangerous, I might fall off.")))
{
case 1:
mes "";
diff --git a/npc/001-1/qonan.txt b/npc/001-1/qonan.txt
index d1a6e66c..01d6f86a 100644
--- a/npc/001-1/qonan.txt
+++ b/npc/001-1/qonan.txt
@@ -18,10 +18,10 @@
if (.@q == 3) goto L_QuestDone;
speech 2,
- l("We didn't meet, right?"),
+ l("We haven't met, right?"),
l("My name is Q'Onan, I'm a member of Nard's crew."),
l("I have a lot of work here, so I don't even have time to go to the town."),
- l("Could you do a small favour for me?");
+ l("Could you do a small favor for me?");
switch (select (l("Go on."), l("I don't have the time sorry.")))
{
@@ -38,8 +38,8 @@
l("Anyway, the last time I stole something I was almost caught."),
l("I robbed a nobleman, took a chest full of coins."),
l("But my luck left me, because as soon as I left his house, the guards started chasing me."),
- l("It was at night, so I could barely escape. I ran to the Artis Hill."),
- l("I was afraid to be busted, so I decided to get rid of the evidence."),
+ l("It was at night, so I could barely escape. I ran to Artis Hill."),
+ l("I was afraid to get busted, so I decided to get rid of the evidence."),
l("I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly."),
l("I'm afraid to go there myself, but if you take the risk, you can have half of the loot."),
l("So, what do you say?");
@@ -69,11 +69,11 @@
}
L_QuestGiven:
- speech 4, l("I asked you to do me a favour, did you forget?");
+ speech 4, l("I asked you to do me a favor, did you forget?");
select l("What should I do, again?");
speech 1,
- l("Please find the small chest, buried somewhere on the Artis Hill."),
- l("You should check on the highest part of the cliff, I was hidding there."),
+ l("Please find the small chest, buried somewhere on Artis Hill."),
+ l("You should check on the highest part of the cliff, I was hiding there."),
l("Bring it to me, and you will get your reward.");
close;
diff --git a/npc/001-1/qpid.txt b/npc/001-1/qpid.txt
index afa5967e..6f3a2883 100644
--- a/npc/001-1/qpid.txt
+++ b/npc/001-1/qpid.txt
@@ -53,10 +53,10 @@
function riddle_enigma {
speech 5,
l("Ok fine, you have up to 3 tries, here is the riddle:"),
- l("What is growing and shrinking in same time?");
+ l("What is growing and shrinking at the same time?");
narrator 4,
l("You need to type the answer of this riddle in the NPC window."),
- l("The answer is a single word, without conjugaison."),
+ l("The answer is a single word, without conjugation."),
l("You can also answer in your native language or in English.");
do
@@ -72,8 +72,8 @@
}
speech 5,
l("Oh..."),
- l("You seem more cultivated than what you look like."),
- l("Fine, take these potion, I will replenish in the next hours anyway.");
+ l("You seem more cultivated than you look."),
+ l("Fine, take these potions, I will replenish them in the next couple hours anyway.");
break;
}
@@ -90,8 +90,8 @@
speech 5,
l("You failed!"),
l("Ivan is the one that you should look at now."),
- l("He is on a small house in between the dock's warehouse and the dojo."),
- l("Follow the river to the east-north and you will find it."),
+ l("He is on a small house between the dock's warehouse and the dojo."),
+ l("Follow the river to the north-east and you will find it."),
l("And get out of here, I'm not a map!");
}
else
@@ -111,7 +111,7 @@
speech 5,
l("She wants? What if I don't want?"),
l("I'm not a pawn of the Legion, I don't have to obey you!"),
- l("Oh and guess what, I'm soon out of potions anyway.");
+ l("Oh and guess what! I'm almost out of potions anyway.");
switch (select (l("And where can I find these potions?"),
l("You bored me, see you later.")))
@@ -158,7 +158,7 @@
mesn;
break;
case 2:
- speech 5, l("You are honnest, I like it.");
+ speech 5, l("You are honest, I like it.");
break;
}
mesq l("Is that all you had to say?");
@@ -201,7 +201,7 @@
speech 5,
l("It's a poem, about poems... Why are you asking that?"),
l("Because I am an orc I can't read such things? That's rubbish."),
- l("I borrowed it from the library, you should try to cultivate yourself more instead of insunuate such things to people you don't know!");
+ l("I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!");
break;
case 5:
break;
diff --git a/npc/001-1/rumly.txt b/npc/001-1/rumly.txt
index 5a8cd778..3814b4e1 100644
--- a/npc/001-1/rumly.txt
+++ b/npc/001-1/rumly.txt
@@ -57,12 +57,12 @@ L_Menu:
speech 5,
l("I won't forget it, I swear on my precious plushrooms."),
- l("There is an unknown side effect to these plushrooms, they can free you from your past bad choice."),
+ l("There is an unknown side effect to these plushrooms, they can free you from your past mistakes."),
l("You can use it to clear your stats, to start freshly if you see what I mean..."),
l("Bring me some of these plushrooms and I will show you how it works!");
menuint
- lg("Sounds well!"), 0,
+ lg("Sounds good!"), 0,
rif(countitem(Plushroom) == 1, lg("I already have some plushroom on me.")), 1,
rif(countitem(Plushroom) > 1, lg("I already have some plushrooms on me.")), 1,
lg("We will talk about it later."), 2,
@@ -77,7 +77,7 @@ L_Menu:
}
speech 5,
- l("Great! Can't wait for tasty mushrooms!");
+ l("Great! Can't wait for some tasty mushrooms!");
goto L_Menu;
case 1:
diff --git a/npc/001-1/salem.txt b/npc/001-1/salem.txt
index 3fb6d4ee..17a76ecc 100644
--- a/npc/001-1/salem.txt
+++ b/npc/001-1/salem.txt
@@ -135,7 +135,7 @@ L_SalemMenuShop:
break;
case 3:
speech 5,
- l("I think that I've seen this weakling wandering around the beach on the south from here this morning.");
+ l("I think that I've seen this weakling wandering around the beach south from here this morning.");
break;
case 5:
break;
diff --git a/npc/001-1/xilaxa.txt b/npc/001-1/xilaxa.txt
index 458f1201..76e6702e 100644
--- a/npc/001-1/xilaxa.txt
+++ b/npc/001-1/xilaxa.txt
@@ -5,7 +5,7 @@
// Moon, main NPC for the urchin quest.
001-1,52,44,0 script Xilaxa#001-1 NPC_UKAR_MALE_LEGION_ARTIS,{
- npctalk3 l("You're on my way.");
+ npctalk3 l("You're in my way.");
close;
OnTimer1000: