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authorAsheraf <Asheraf@users.noreply.github.com>2017-11-05 17:20:01 +0000
committerGitHub <noreply@github.com>2017-11-05 17:20:01 +0000
commit616776069cb60a7999cf092bd8b15a4ae5fc30b8 (patch)
tree10b3e958579d1dfafa6407285df5fee180466e0e
parentecf37daed1403b7bb021fe7614b2d9bc878b2409 (diff)
parent6f125b23ee88fc9cd0e3532387ee5188be1c15d2 (diff)
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Merge pull request #1872 from AtlantisRO/Standardization-OrcsMemory.txt
Applied standardization to OrcsMemory script
-rw-r--r--npc/instances/OrcsMemory.txt726
1 files changed, 349 insertions, 377 deletions
diff --git a/npc/instances/OrcsMemory.txt b/npc/instances/OrcsMemory.txt
index 28cc9bbd5..1aaf2fd42 100644
--- a/npc/instances/OrcsMemory.txt
+++ b/npc/instances/OrcsMemory.txt
@@ -38,132 +38,136 @@ gef_fild10,242,202,0 script Dimensional Gorge Piece 2_MONEMUS,{
.@party_id = getcharid(CHAR_ID_PARTY);
.@p_name$ = getpartyname(.@party_id);
- .@md_name$ = "Orc's Memory";
+ .@md_name$ = _("Orc's Memory");
- if (!instance_check_party(.@party_id,2,30,80)) {
- mes "Only users between Levels ^ff000030 ~ 80^000000 can enter this Dungeon.";
- close;
+ if (!instance_check_party(.@party_id, 2, 30, 80)) {
+ mes("Only users between Levels ^ff000030 ~ 80^000000 can enter this Dungeon.");
+ close();
}
- .@orctime = questprogress(12059,PLAYTIME);
+ .@orctime = questprogress(12059, PLAYTIME);
if (.@orctime == 2) {
- mes "^0000ffAll records and after-effects related to the Orc's Memory Dungeon are deleted. You can now regenerate or re-enter the dungeon.^000000";
- erasequest 12059;
- close;
+ mes("^0000ffAll records and after-effects related to the Orc's Memory Dungeon are deleted. You can now regenerate or re-enter the dungeon.^000000");
+ erasequest(12059);
+ close();
}
if (.@orctime == 1) {
- mes "You can enter the Dungeon if it has been generated.";
- next;
- if(select("Enter the Dungeon "+.@md_name$, "Cancel") == 2)
- close;
+ mes("You can enter the Dungeon if it has been generated.");
+ next();
+ .@str$ = sprintf(_$("Enter the Dungeon %s"), .@md_name$);
+ if (select(.@str$, "Cancel") == 2)
+ close();
// Fall through to access the dungeon
} else { // !.@orctime
- if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2)) {
- mes "Party status confirmed. Would you like to book entrance to the "+.@md_name$+"?";
- next;
- switch(select("Reserve the "+.@md_name$, "Enter the Dungeon", "Cancel")) {
+ if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2)) {
+ mesf("Party status confirmed. Would you like to book entrance to the %s?", .@md_name$);
+ next();
+ .@str$ = sprintf(_$("Reserve the %s"), .@md_name$);
+ switch (select(.@str$, "Enter the Dungeon", "Cancel")) {
case 1:
- .@instance = instance_create(.@md_name$,.@party_id);
+ .@instance = instance_create(.@md_name$, .@party_id);
if (.@instance < 0) {
- mes "Party Name: "+.@p_name$;
- mes "Party Leader: "+strcharinfo(PC_NAME);
- mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed.";
- close;
+ mesf("Party Name: %s", .@p_name$);
+ mesf("Party Leader: %s", strcharinfo(PC_NAME));
+ mesf("^0000ff%s ^000000 - Reservation Failed.", .@md_name$);
+ close();
}
- mes "^0000ff"+.@md_name$+"^000000- Attempting to book an entrance";
+ mesf("^0000ff%s^000000- Attempting to book an entrance", .@md_name$);
for (.@i = 1; .@i <= 2; ++.@i) {
- if( instance_attachmap(.@i + "@orcs", .@instance) == "" )
+ if (instance_attachmap(.@i + "@orcs", .@instance) == "")
break;
}
- if( .@i < 2 ) {
+ if (.@i < 2) {
instance_destroy(.@instance);
- close;
+ close();
}
- instance_set_timeout 7200,300,.@instance;
+ instance_set_timeout(7200, 300, .@instance);
instance_init(.@instance);
- mes "After making a reservation, you have to select 'Enter the Dungeon' from the menu if you wish to enter the "+.@md_name$+".";
- close;
+ mesf("After making a reservation, you have to select 'Enter the Dungeon' from the menu if you wish to enter the %s.", .@md_name$);
+ close();
case 2:
break; // Fall through to access the dungeon (after the else)
case 3:
- close;
+ close();
}
- } else if (select(.@md_name$ + " Enter the Memorial Dungeon", "Cancel") == 2)
+ } else if (select(sprintf(_$("%s Enter the Memorial Dungeon"), .@md_name$), "Cancel") == 2) {
end;
+ }
// Else access the dungeon
}
// Dungeon access
if (has_instance("1@orcs") == "") {
- mes "Memorial Dungeon "+.@md_name$+" does not exist.";
- mes "The party leader has not reserved entrance to the dungeon yet.";
- next;
- mes "Once the reservation is complete, the dungeon will be generated.";
- mes "If your dungeon has been destroyed you must wait 7 days before re-entering.";
- close;
+ mesf("Memorial Dungeon %s does not exist.", .@md_name$);
+ mes("The party leader has not reserved entrance to the dungeon yet.");
+ next();
+ mes("Once the reservation is complete, the dungeon will be generated.");
+ mes("If your dungeon has been destroyed you must wait 7 days before re-entering.");
+ close();
}
- mapannounce "gef_fild10", strcharinfo(PC_NAME) + " of the party, " + .@p_name$ + " is entering the "+.@md_name$+".",bc_map,"0x00ff99";
- if (!questprogress(12059)) setquest 12059;
- warp "1@orcs",179,15;
+ mapannounce("gef_fild10", sprintf(_$("%s of the party, %s is entering the %s."), strcharinfo(PC_NAME), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN);
+ if (!questprogress(12059))
+ setquest(12059);
+ warp("1@orcs", 179, 15);
end;
}
gef_fild10,238,202,6 script Mad Scientist#orc 4_LGTSCIENCE,{
if (BaseLevel < 50) {
- mes "The Mad Scientist doesn't seem to notice you and keeps mumbling to himself...";
- close;
+ mes("The Mad Scientist doesn't seem to notice you and keeps mumbling to himself...");
+ close();
}
if (mad == 0) {
- mes "[Mad Scientist]";
- mes "Haha, no Orcs are coming near me!";
- mes "The power of the Dimensional Gorge is undefeatable!!";
- next;
- switch(select("Orcs don't attack you?", "You wish!")) {
+ mes("[Mad Scientist]");
+ mes("Haha, no Orcs are coming near me!");
+ mes("The power of the Dimensional Gorge is undefeatable!!");
+ next();
+ switch (select("Orcs don't attack you?", "You wish!")) {
case 1:
- mes "[Mad Scientist]";
- mes "Yeah, yeah.. I know it's hard to belive. I don't blame ya.";
- mes "I used to study the Dimensional Gorge discovered near Morroc.";
- mes "According to my research, the minerals found there have enormous power inside them!";
- next;
+ mes("[Mad Scientist]");
+ mes("Yeah, yeah.. I know it's hard to belive. I don't blame ya.");
+ mes("I used to study the Dimensional Gorge discovered near Morroc.");
+ mes("According to my research, the minerals found there have enormous power inside them!");
+ next();
break;
case 2:
- mes "[Mad Scientist]";
- mes "You are a pretty distrustful person, huh?";
- next;
+ mes("[Mad Scientist]");
+ mes("You are a pretty distrustful person, huh?");
+ next();
break;
}
select("Oh? Like what, travel to alternate space?");
- mes "[Mad Scientist]";
- mes "Very smart! I have actually just done that! See that statue over there? It's not your normal Monolith!";
- next;
- mes "[Mad Scientist]";
- mes "I have created it with a combination of our technology and the unlimited energy I discovered from the Gorge! Want to try it?";
- next;
+ mes("[Mad Scientist]");
+ mes("Very smart! I have actually just done that! See that statue over there? It's not your normal Monolith!");
+ next();
+ mes("[Mad Scientist]");
+ mes("I have created it with a combination of our technology and the unlimited energy I discovered from the Gorge! Want to try it?");
+ next();
select("...Um, that doesn't sound legal?");
- mes "[Mad Scientist]";
- mes "Hey, since when did something so interesting have to be legal!? How about it! You can talk to the Orcs! C'mon!";
- next;
- mes "[Mad Scientist]";
- mes "Chances are they'll just give you lots of instructions once they see you, so just wing it! They're always saying the same thing, to the point where I memorized them!";
- next;
- switch(select("Alright... What do I do?", "Umm, maybe not.")) {
+ mes("[Mad Scientist]");
+ mes("Hey, since when did something so interesting have to be legal!? How about it! You can talk to the Orcs! C'mon!");
+ next();
+ mes("[Mad Scientist]");
+ mes("Chances are they'll just give you lots of instructions once they see you, so just wing it! They're always saying the same thing, to the point where I memorized them!");
+ next();
+ switch (select("Alright... What do I do?", "Umm, maybe not.")) {
case 1:
- mes "[Mad Scientist]";
- mes "Very good! Just sit in the hands of this statue! And try to act natural when you're in there!";
+ mes("[Mad Scientist]");
+ mes("Very good! Just sit in the hands of this statue! And try to act natural when you're in there!");
mad = 1;
- close;
+ close();
case 2:
- mes "[Mad Scientist]";
- mes "Oh fine, be that way!";
- close;
+ mes("[Mad Scientist]");
+ mes("Oh fine, be that way!");
+ close();
}
} else if (mad == 1) {
- mes "[Mad Scientist]";
- mes "Hmm? Put your hand on that Monemus Statue if you want to experience traveling through dimensions!";
- close;
+ mes("[Mad Scientist]");
+ mes("Hmm? Put your hand on that Monemus Statue if you want to experience traveling through dimensions!");
+ close();
} else {
mad = 1;
end;
@@ -175,60 +179,53 @@ gef_fild10,238,202,6 script Mad Scientist#orc 4_LGTSCIENCE,{
end;
OnInstanceInit:
- disablenpc instance_npcname("#Resurrect Monsters1");
+ disablenpc(instance_npcname("#Resurrect Monsters1"));
end;
OnDisable:
- stopnpctimer;
- killmonster instance_mapname("1@orcs"),instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead";
+ stopnpctimer();
+ killmonster(instance_mapname("1@orcs"), instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
end;
OnEnable:
- enablenpc instance_npcname("#Resurrect Monsters1");
- monster instance_mapname("1@orcs"),0,0,"Orc Warrior",1023,30,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead";
+ enablenpc(instance_npcname("#Resurrect Monsters1"));
+ monster(instance_mapname("1@orcs"), 0, 0, _("Orc Warrior"), ORK_WARRIOR, 30, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
end;
OnMyMobDead:
.@map$ = instance_mapname("1@orcs");
- .@mob_dead_num = 30 - mobcount(.@map$,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
+ .@mob_dead_num = 30 - mobcount(.@map$, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
if (.@mob_dead_num > 0) {
- .@mob_ran = rand(1,30);
+ .@mob_ran = rand(1, 30);
if (.@mob_ran > 29) {
- monster .@map$,0,0,"Orc Warrior",1023,.@mob_dead_num,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead";
- }
- else if ((.@mob_ran > 28) && (.@mob_ran < 30)) {
- monster .@map$,0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead";
- if (rand(1,10) == 9) {
- mapannounce .@map$, "High Orc: We need more defenses! Get more people here!",bc_map,"0xff4444";
- }
- }
- else if ((.@mob_ran > 26) && (.@mob_ran < 29)) {
- areamonster .@map$,41,91,51,81,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead";
- if (rand(1,10) == 9) {
- mapannounce .@map$, "Where are the High Orcs!? Get them to stop the enemies!",bc_map,"0xff4444";
- }
- }
- else {
- areamonster .@map$,17,187,27,177,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead";
- if (rand(1,5) == 3) {
- mapannounce .@map$, "Caution: The army's starting to concentrate at Zone No. 4.",bc_map,"0x77ff77";
- }
- if (rand(1,100) == 50) {
- initnpctimer;
- }
+ monster(.@map$, 0, 0, _("Orc Warrior"), ORK_WARRIOR, .@mob_dead_num, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
+ } else if (.@mob_ran > 28 && .@mob_ran < 30) {
+ monster(.@map$, 0, 0, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
+ if (rand(1, 10) == 9)
+ mapannounce(.@map$, _("High Orc: We need more defenses! Get more people here!"), bc_map, "0xff4444");
+ } else if (.@mob_ran > 26 && .@mob_ran < 29) {
+ areamonster(.@map$, 41, 91, 51, 81, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
+ if (rand(1, 10) == 9)
+ mapannounce(.@map$, _("Where are the High Orcs!? Get them to stop the enemies!"), bc_map, "0xff4444");
+ } else {
+ areamonster(.@map$, 17, 187, 27, 177, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
+ if (rand(1, 5) == 3)
+ mapannounce(.@map$, _("Caution: The army's starting to concentrate at Zone No. 4."), bc_map, "0x77ff77");
+ if (rand(1, 100) == 50)
+ initnpctimer();
}
}
end;
OnTimer10:
- mapannounce instance_mapname("1@orcs"), "Shouts of the Chief Orc of Safeguards: Looks like this will take longer than expected. Summon the Stalactic Golems!",bc_map,"0xff4444";
+ mapannounce(instance_mapname("1@orcs"), _("Shouts of the Chief Orc of Safeguards: Looks like this will take longer than expected. Summon the Stalactic Golems!"), bc_map, "0xff4444");
end;
OnTimer4010:
.@map$ = instance_mapname("1@orcs");
- mapannounce .@map$, "Stalactic Golems are digging out of the deep underground.",bc_map,"0x77ff77";
- areamonster .@map$,17,187,27,177,"Stalactic Golem",1278,20,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead";
- stopnpctimer;
+ mapannounce(.@map$, _("Stalactic Golems are digging out of the deep underground."), bc_map, "0x77ff77");
+ areamonster(.@map$, 17, 187, 27, 177, _("Stalactic Golem"), STALACTIC_GOLEM, 20, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
+ stopnpctimer();
end;
}
@@ -236,30 +233,27 @@ OnTimer4010:
end;
OnInstanceInit:
- disablenpc instance_npcname("#Resurrect Monsters2");
+ disablenpc(instance_npcname("#Resurrect Monsters2"));
end;
OnDisable:
- killmonster instance_mapname("1@orcs"),instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead";
+ killmonster(instance_mapname("1@orcs"), instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead");
end;
OnEnable:
- enablenpc instance_npcname("#Resurrect Monsters2");
- monster instance_mapname("1@orcs"),0,0,"Trained Wolf",1106,15,instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead";
+ enablenpc(instance_npcname("#Resurrect Monsters2"));
+ monster(instance_mapname("1@orcs"), 0, 0, _("Trained Wolf"), DESERT_WOLF, 15, instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead");
end;
OnMyMobDead:
.@map$ = instance_mapname("1@orcs");
- .@mob_dead_num = 15 - mobcount(.@map$,instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead");
- if (rand(1,30) > 15) {
- if (.@mob_dead_num > 0) {
- monster .@map$,0,0,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead";
- }
- }
- else {
- if (.@mob_dead_num > 0) {
- areamonster .@map$,17,187,27,177,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead";
- }
+ .@mob_dead_num = 15 - mobcount(.@map$, instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead");
+ if (rand(1, 30) > 15) {
+ if (.@mob_dead_num > 0)
+ monster(.@map$, 0, 0, _("Trained Wolf"), DESERT_WOLF, .@mob_dead_num, instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead");
+ } else {
+ if (.@mob_dead_num > 0)
+ areamonster(.@map$, 17, 187, 27, 177, _("Trained Wolf"), DESERT_WOLF, .@mob_dead_num, instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead");
}
end;
}
@@ -268,39 +262,34 @@ OnMyMobDead:
end;
OnInstanceInit:
- disablenpc instance_npcname("#Resurrect Monsters3");
+ disablenpc(instance_npcname("#Resurrect Monsters3"));
end;
OnDisable:
- killmonster instance_mapname("1@orcs"),instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead";
+ killmonster(instance_mapname("1@orcs"), instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead");
end;
OnEnable:
- enablenpc instance_npcname("#Resurrect Monsters3");
- monster instance_mapname("1@orcs"),0,0,"Orc Archer",1189,15,instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead";
+ enablenpc(instance_npcname("#Resurrect Monsters3"));
+ monster(instance_mapname("1@orcs"), 0, 0, _("Orc Archer"), ORC_ARCHER, 15, instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead");
end;
OnMyMobDead:
.@map$ = instance_mapname("1@orcs");
- .@mob_dead_num = 15 - mobcount(.@map$,instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead");
- .@mob_ran = rand(1,30);
+ .@mob_dead_num = 15 - mobcount(.@map$, instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead");
+ .@mob_ran = rand(1, 30);
if (.@mob_ran > 29) {
+ if (.@mob_dead_num > 0)
+ monster(.@map$, 0, 0, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead");
+ } else if (.@mob_ran > 26 && .@mob_ran < 30) {
if (.@mob_dead_num > 0) {
- monster .@map$,0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead";
- }
- }
- else if ((.@mob_ran > 26) && (.@mob_ran < 30)) {
- if (.@mob_dead_num > 0) {
- areamonster .@map$,43,155,47,159,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead";
- if (rand(1,3) == 3) {
- mapannounce .@map$, "High Orc: Attack them from behind! Cut off their support!",bc_map,"0xff4444";
- }
- }
- }
- else {
- if (.@mob_dead_num > 0) {
- areamonster .@map$,17,187,27,177,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead";
+ areamonster(.@map$, 43, 155, 47, 159, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead");
+ if (rand(1, 3) == 3)
+ mapannounce(.@map$, _("High Orc: Attack them from behind! Cut off their support!"), bc_map, "0xff4444");
}
+ } else {
+ if (.@mob_dead_num > 0)
+ areamonster(.@map$, 17, 187, 27, 177, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead");
}
end;
}
@@ -309,25 +298,24 @@ OnMyMobDead:
end;
OnInstanceInit:
- enablenpc instance_npcname("#Resurrect Monsters4");
- areamonster instance_mapname("1@orcs"),98,35,178,115,"Anopheles",1627,10,instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead";
+ enablenpc(instance_npcname("#Resurrect Monsters4"));
+ areamonster(instance_mapname("1@orcs"), 98, 35, 178, 115, _("Anopheles"), ANOPHELES, 10, instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead");
end;
OnMyMobDead:
.@map$ = instance_mapname("1@orcs");
- .@mob_dead_num = 10 - mobcount(.@map$,instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead");
- if (.@mob_dead_num > 0) {
- monster .@map$,0,0,"Anopheles",1627,.@mob_dead_num,instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead";
- }
+ .@mob_dead_num = 10 - mobcount(.@map$, instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead");
+ if (.@mob_dead_num > 0)
+ monster(.@map$, 0, 0, _("Anopheles"), ANOPHELES, .@mob_dead_num, instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead");
end;
OnDisable:
- killmonster instance_mapname("1@orcs"),instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead";
+ killmonster(instance_mapname("1@orcs"), instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead");
end;
}
1@orcs,180,29,4 script Kruger#1-1 4_ORCWARRIOR,{
- donpcevent instance_npcname("Kruger#1-2")+"::OnEnable";
+ donpcevent(instance_npcname("Kruger#1-2")+"::OnEnable");
end;
}
@@ -335,164 +323,164 @@ OnDisable:
end;
OnInstanceInit:
- disablenpc instance_npcname("Kruger#1-2");
+ disablenpc(instance_npcname("Kruger#1-2"));
end;
OnEnable:
- disablenpc instance_npcname("Kruger#1-1");
- enablenpc instance_npcname("Kruger#1-2");
- initnpctimer;
+ disablenpc(instance_npcname("Kruger#1-1"));
+ enablenpc(instance_npcname("Kruger#1-2"));
+ initnpctimer();
end;
OnTimer10:
- mapannounce instance_mapname("1@orcs"), "Kruger: Damn... What took you so long!! I don't have all day!!",bc_map,"0xffff00";
+ mapannounce(instance_mapname("1@orcs"), _("Kruger: Damn... What took you so long!! I don't have all day!!"), bc_map, C_YELLOW);
end;
OnTimer5710:
- mapannounce instance_mapname("1@orcs"), "Kruger: My plan was to let our comrades open the gate, but it's all ruined since I got busted by the Orc Shaman.",bc_map,"0xffff00";
+ mapannounce(instance_mapname("1@orcs"), _("Kruger: My plan was to let our comrades open the gate, but it's all ruined since I got busted by the Orc Shaman."), bc_map, C_YELLOW);
end;
OnTimer14610:
- mapannounce instance_mapname("1@orcs"), "Shouts of the Chief Orc of Safeguards: I smell a rat.. Send some patrols to the entrance!!",bc_map,"0xff4444";
+ mapannounce(instance_mapname("1@orcs"), _("Shouts of the Chief Orc of Safeguards: I smell a rat.. Send some patrols to the entrance!!"), bc_map, "0xff4444");
end;
OnTimer20210:
- mapannounce instance_mapname("1@orcs"), "Kruger: Darn it.. They'll be here any minute. Ok. Listen to me now.",bc_map,"0xffff00";
+ mapannounce(instance_mapname("1@orcs"), _("Kruger: Darn it.. They'll be here any minute. Ok. Listen to me now."), bc_map, C_YELLOW);
end;
OnTimer24910:
- mapannounce instance_mapname("1@orcs"), "Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the power to unseal the next zone.",bc_map,"0xffff00";
+ mapannounce(instance_mapname("1@orcs"), _("Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the power to unseal the next zone."), bc_map, C_YELLOW);
end;
OnTimer34310:
- mapannounce instance_mapname("1@orcs"), "Kruger: Find those Enchanted Orcs and get rid of them to move to the next zone.",bc_map,"0xffff00";
+ mapannounce(instance_mapname("1@orcs"), _("Kruger: Find those Enchanted Orcs and get rid of them to move to the next zone."), bc_map, C_YELLOW);
end;
OnTimer39710:
- mapannounce instance_mapname("1@orcs"), "Kruger: Try to avoid encountering Orcs other then the Enchanted ones. Everytime you kill a normal Orc, High Orcs will gather at the last path to the 2nd floor.",bc_map,"0xffff00";
+ mapannounce(instance_mapname("1@orcs"), _("Kruger: Try to avoid encountering Orcs other then the Enchanted ones. Everytime you kill a normal Orc, High Orcs will gather at the last path to the 2nd floor."), bc_map, C_YELLOW);
end;
OnTimer49210:
- mapannounce instance_mapname("1@orcs"), "Kruger: In the worst case, the path to the 2nd floor could be completely blocked. For your own sake, you should be as sneaky as possible.",bc_map,"0xffff00";
+ mapannounce(instance_mapname("1@orcs"), _("Kruger: In the worst case, the path to the 2nd floor could be completely blocked. For your own sake, you should be as sneaky as possible."), bc_map, C_YELLOW);
end;
OnTimer56310:
- mapannounce instance_mapname("1@orcs"), "Mission: Sneak in and get rid of the 'Enchanted Orcs'. Avoiding battles with other Orcs is the best way of getting into the 2nd floor.",bc_map,"0x44ffff";
- donpcevent instance_npcname("#Resurrect Monsters1")+"::OnEnable";
- donpcevent instance_npcname("#Resurrect Monsters2")+"::OnEnable";
- donpcevent instance_npcname("#Resurrect Monsters3")+"::OnEnable";
- disablenpc instance_npcname("Kruger#1-2");
+ mapannounce(instance_mapname("1@orcs"), _("Mission: Sneak in and get rid of the 'Enchanted Orcs'. Avoiding battles with other Orcs is the best way of getting into the 2nd floor."), bc_map, "0x44ffff");
+ donpcevent(instance_npcname("#Resurrect Monsters1")+"::OnEnable");
+ donpcevent(instance_npcname("#Resurrect Monsters2")+"::OnEnable");
+ donpcevent(instance_npcname("#Resurrect Monsters3")+"::OnEnable");
+ disablenpc(instance_npcname("Kruger#1-2"));
end;
OnTimer60000:
- areamonster instance_mapname("1@orcs"),137,83,143,89,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs")+"::OnMyMobDead";
- stopnpctimer;
+ areamonster(instance_mapname("1@orcs"), 137, 83, 143, 89, _("Enchanted Orc"), ORK_WARRIOR, 1, instance_npcname("B1 Area Mobs")+"::OnMyMobDead");
+ stopnpctimer();
end;
}
1@orcs,168,125,0 script B1 Area 1 WARPNPC,3,3,{
OnInstanceInit:
- disablenpc instance_npcname("B1 Area 1");
+ disablenpc(instance_npcname("B1 Area 1"));
end;
OnEnable:
- enablenpc instance_npcname("B1 Area 1");
- areamonster instance_mapname("1@orcs"),103,105,109,111,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs")+"::OnMyMobDead1";
+ enablenpc(instance_npcname("B1 Area 1"));
+ areamonster(instance_mapname("1@orcs"), 103, 105, 109, 111, _("Enchanted Orc"), ORK_WARRIOR, 1, instance_npcname("B1 Area Mobs")+"::OnMyMobDead1");
end;
OnTouch:
- warp instance_mapname("1@orcs"),168,130;
+ warp(instance_mapname("1@orcs"), 168, 130);
end;
OnContinue:
- donpcevent instance_npcname("B1 Area 2")+"::OnEnable";
- initnpctimer;
+ donpcevent(instance_npcname("B1 Area 2")+"::OnEnable");
+ initnpctimer();
end;
OnTimer10300:
- mapannounce instance_mapname("1@orcs"), "Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shaman started to control them with her magic.",bc_map,"0xff4499";
+ mapannounce(instance_mapname("1@orcs"), _("Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shaman started to control them with her magic."), bc_map, "0xff4499");
end;
OnTimer18700:
- mapannounce instance_mapname("1@orcs"), "Kruger's Whisper: There's nothing we can do but to defeat the Orc Shaman if we want to save the remaining tribes.",bc_map,"0xff4499";
- stopnpctimer;
+ mapannounce(instance_mapname("1@orcs"), _("Kruger's Whisper: There's nothing we can do but to defeat the Orc Shaman if we want to save the remaining tribes."), bc_map, "0xff4499");
+ stopnpctimer();
end;
}
1@orcs,89,94,0 script B1 Area 2 WARPNPC,3,3,{
OnInstanceInit:
- disablenpc instance_npcname("B1 Area 2");
+ disablenpc(instance_npcname("B1 Area 2"));
end;
OnEnable:
- enablenpc instance_npcname("B1 Area 2");
- areamonster instance_mapname("1@orcs"),32,40,38,46,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs")+"::OnMyMobDead2";
+ enablenpc(instance_npcname("B1 Area 2"));
+ areamonster(instance_mapname("1@orcs"), 32, 40, 38, 46, _("Enchanted Orc"), ORK_WARRIOR, 1, instance_npcname("B1 Area Mobs")+"::OnMyMobDead2");
end;
OnTouch:
- warp instance_mapname("1@orcs"),85,85;
+ warp(instance_mapname("1@orcs"), 85, 85);
end;
OnContinue:
- donpcevent instance_npcname("B1 Area 3")+"::OnEnable";
- initnpctimer;
+ donpcevent(instance_npcname("B1 Area 3")+"::OnEnable");
+ initnpctimer();
end;
OnTimer30300:
- mapannounce instance_mapname("1@orcs"), "Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman used those Orcs for her rituals.",bc_map,"0xff4499";
+ mapannounce(instance_mapname("1@orcs"), _("Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman used those Orcs for her rituals."), bc_map, "0xff4499");
end;
OnTimer37600:
- mapannounce instance_mapname("1@orcs"), "Kruger's Whisper: ... It all has to do with me. I am responsible for this evil.",bc_map,"0xff4499";
- stopnpctimer;
+ mapannounce(instance_mapname("1@orcs"), _("Kruger's Whisper: ... It all has to do with me. I am responsible for this evil."), bc_map, "0xff4499");
+ stopnpctimer();
end;
}
1@orcs,38,105,0 script B1 Area 3 WARPNPC,3,3,{
OnInstanceInit:
- disablenpc instance_npcname("B1 Area 3");
+ disablenpc(instance_npcname("B1 Area 3"));
end;
OnEnable:
- enablenpc instance_npcname("B1 Area 3");
- areamonster instance_mapname("1@orcs"),19,177,25,183,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs")+"::OnMyMobDead3";
+ enablenpc(instance_npcname("B1 Area 3"));
+ areamonster(instance_mapname("1@orcs"), 19, 177, 25, 183, _("Enchanted Orc"), ORK_WARRIOR, 1, instance_npcname("B1 Area Mobs")+"::OnMyMobDead3");
end;
OnTouch:
- warp instance_mapname("1@orcs"),38,110;
+ warp(instance_mapname("1@orcs"), 38, 110);
end;
OnContinue:
- donpcevent instance_npcname("B1 Area 4")+"::OnEnable";
- initnpctimer;
+ donpcevent(instance_npcname("B1 Area 4")+"::OnEnable");
+ initnpctimer();
end;
OnTimer30300:
- mapannounce instance_mapname("1@orcs"), "Please, hang in there!",bc_map,"0xff4499";
+ mapannounce(instance_mapname("1@orcs"), _("Please, hang in there!"), bc_map, "0xff4499");
end;
OnTimer32700:
- mapannounce instance_mapname("1@orcs"), "We'll get some rest when we get to the 2nd basement after passing through here.",bc_map,"0xff4499";
- stopnpctimer;
+ mapannounce(instance_mapname("1@orcs"), _("We'll get some rest when we get to the 2nd basement after passing through here."), bc_map, "0xff4499");
+ stopnpctimer();
end;
}
1@orcs,21,189,0 script B1 Area 4 WARPNPC,3,3,{
OnInstanceInit:
- disablenpc instance_npcname("B1 Area 4");
+ disablenpc(instance_npcname("B1 Area 4"));
end;
OnEnable:
- enablenpc instance_npcname("B1 Area 4");
- donpcevent instance_npcname("#Resurrect Monsters1")+"::OnDisable";
- donpcevent instance_npcname("#Resurrect Monsters2")+"::OnDisable";
- donpcevent instance_npcname("#Resurrect Monsters3")+"::OnDisable";
- donpcevent instance_npcname("#Resurrect Monsters4")+"::OnDisable";
+ enablenpc(instance_npcname("B1 Area 4"));
+ donpcevent(instance_npcname("#Resurrect Monsters1")+"::OnDisable");
+ donpcevent(instance_npcname("#Resurrect Monsters2")+"::OnDisable");
+ donpcevent(instance_npcname("#Resurrect Monsters3")+"::OnDisable");
+ donpcevent(instance_npcname("#Resurrect Monsters4")+"::OnDisable");
end;
OnTouch:
- warp instance_mapname("2@orcs"),32,171;
+ warp(instance_mapname("2@orcs"), 32, 171);
end;
}
@@ -500,19 +488,19 @@ OnTouch:
end;
OnMyMobDead:
- donpcevent instance_npcname("B1 Area 1")+"::OnEnable";
+ donpcevent(instance_npcname("B1 Area 1")+"::OnEnable");
end;
OnMyMobDead1:
- donpcevent instance_npcname("B1 Area 1")+"::OnContinue";
+ donpcevent(instance_npcname("B1 Area 1")+"::OnContinue");
end;
OnMyMobDead2:
- donpcevent instance_npcname("B1 Area 2")+"::OnContinue";
+ donpcevent(instance_npcname("B1 Area 2")+"::OnContinue");
end;
OnMyMobDead3:
- donpcevent instance_npcname("B1 Area 3")+"::OnContinue";
+ donpcevent(instance_npcname("B1 Area 3")+"::OnContinue");
end;
}
@@ -521,57 +509,51 @@ OnMyMobDead3:
end;
OnInstanceInit:
- disablenpc instance_npcname("#2Resurrect Monsters1");
+ disablenpc(instance_npcname("#2Resurrect Monsters1"));
end;
OnEnable:
- enablenpc instance_npcname("#2Resurrect Monsters1");
- monster instance_mapname("2@orcs"),0,0,"Vengeful Orc",1152,30,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead";
+ enablenpc(instance_npcname("#2Resurrect Monsters1"));
+ monster(instance_mapname("2@orcs"), 0, 0, _("Vengeful Orc"), ORC_SKELETON, 30, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
end;
OnDisable:
- stopnpctimer;
- killmonster instance_mapname("2@orcs"),instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead";
+ stopnpctimer();
+ killmonster(instance_mapname("2@orcs"), instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
end;
OnMyMobDead:
.@map$ = instance_mapname("2@orcs");
- .@mob_dead_num = 30 - mobcount(.@map$,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
+ .@mob_dead_num = 30 - mobcount(.@map$, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
if (.@mob_dead_num > 0) {
- .@mob_ran = rand(1,30);
+ .@mob_ran = rand(1, 30);
if (.@mob_ran > 29) {
- monster .@map$,0,0,"Vengeful Orc",1152,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead";
- }
- else if ((.@mob_ran > 28) && (.@mob_ran < 30)) {
- monster .@map$,0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead";
- }
- else if ((.@mob_ran > 26) && (.@mob_ran < 29)) {
- areamonster .@map$,157,112,167,122,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead";
- if (rand(1,10) == 9) {
- mapannounce .@map$, "Warning: High Orcs are gathering near area 3.",bc_map,"0xff4444";
- }
- }
- else {
- areamonster .@map$,173,13,183,23,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead";
- if (rand(1,5) == 3) {
- mapannounce .@map$, "Caution: The Forces have started to concentrate at the Shaman's Altar.",bc_map,"0x77ff77";
- }
- if (rand(1,70) == 50) {
- initnpctimer;
- }
+ monster(.@map$, 0, 0, _("Vengeful Orc"), ORC_SKELETON, .@mob_dead_num, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
+ } else if (.@mob_ran > 28 && .@mob_ran < 30) {
+ monster(.@map$, 0, 0, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
+ } else if (.@mob_ran > 26 && .@mob_ran < 29) {
+ areamonster(.@map$, 157, 112, 167, 122, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
+ if (rand(1, 10) == 9)
+ mapannounce(.@map$, _("Warning: High Orcs are gathering near area 3."), bc_map, "0xff4444");
+ } else {
+ areamonster(.@map$, 173, 13, 183, 23, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
+ if (rand(1, 5) == 3)
+ mapannounce(.@map$, _("Caution: The Forces have started to concentrate at the Shaman's Altar."), bc_map, "0x77ff77");
+ if (rand(1, 70) == 50)
+ initnpctimer();
}
}
end;
OnTimer10:
- mapannounce instance_mapname("2@orcs"), "Voice from somewhere: Foolish... Do you really think the altar would fall like that?",bc_map,"0xff4444";
+ mapannounce(instance_mapname("2@orcs"), _("Voice from somewhere: Foolish... Do you really think the altar would fall like that?"), bc_map, "0xff4444");
end;
OnTimer4010:
.@map$ = instance_mapname("2@orcs");
- mapannounce .@map$, "[ Wraiths were summoned by an unknown power ]",bc_map,"0x77ff77";
- areamonster .@map$,167,25,177,35,"Wraith",1475,30,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead";
- stopnpctimer;
+ mapannounce(.@map$, _("[ Wraiths were summoned by an unknown power ]"), bc_map, "0x77ff77");
+ areamonster(.@map$, 167, 25, 177, 35, _("Wraith"), G_WRAITH, 30, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
+ stopnpctimer();
end;
}
@@ -579,40 +561,36 @@ OnTimer4010:
end;
OnInstanceInit:
- disablenpc instance_npcname("#2Resurrect Monsters3");
+ disablenpc(instance_npcname("#2Resurrect Monsters3"));
end;
OnEnable:
- enablenpc instance_npcname("#2Resurrect Monsters3");
- monster instance_mapname("2@orcs"),0,0,"Orc Zombie",1153,15,instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead";
+ enablenpc(instance_npcname("#2Resurrect Monsters3"));
+ monster(instance_mapname("2@orcs"), 0, 0, _("Orc Zombie"), ORC_ZOMBIE, 15, instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead");
end;
OnMyMobDead:
.@map$ = instance_mapname("2@orcs");
- .@mob_dead_num = 15 - mobcount(.@map$,instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead");
- .@mob_ran = rand(1,30);
+ .@mob_dead_num = 15 - mobcount(.@map$, instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead");
+ .@mob_ran = rand(1, 30);
if (.@mob_ran > 29) {
if (.@mob_dead_num > 0) {
- monster .@map$,0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead";
+ monster(.@map$, 0, 0, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead");
}
- }
- else if ((.@mob_ran > 6) && (.@mob_ran < 30)) {
- if (.@mob_dead_num > 0) {
- areamonster .@map$,168,10,184,26,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead";
- if (rand(1,15) == 3) {
- mapannounce .@map$, "Warning: Orc Archer teams are gathering near the altar.",bc_map,"0xff4444";
- }
- }
- }
- else {
+ } else if (.@mob_ran > 6 && .@mob_ran < 30) {
if (.@mob_dead_num > 0) {
- areamonster .@map$,168,21,184,21,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead";
+ areamonster(.@map$, 168, 10, 184, 26, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead");
+ if (rand(1, 15) == 3)
+ mapannounce(.@map$, _("Warning: Orc Archer teams are gathering near the altar."), bc_map, "0xff4444");
}
+ } else {
+ if (.@mob_dead_num > 0)
+ areamonster(.@map$, 168, 21, 184, 21, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead");
}
end;
OnDisable:
- killmonster instance_mapname("2@orcs"),instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead";
+ killmonster(instance_mapname("2@orcs"), instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead");
end;
}
@@ -620,21 +598,20 @@ OnDisable:
end;
OnInstanceInit:
- enablenpc instance_npcname("#2Resurrect Monsters4");
- monster instance_mapname("2@orcs"),0,0,"Anopheles",1627,10,instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead";
+ enablenpc(instance_npcname("#2Resurrect Monsters4"));
+ monster(instance_mapname("2@orcs"), 0, 0, _("Anopheles"), ANOPHELES, 10, instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead");
end;
OnMyMobDead:
.@map$ = instance_mapname("2@orcs");
- .@mob_dead_num = 10 - mobcount(.@map$,instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead");
- if (.@mob_dead_num > 0) {
- monster .@map$,0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead";
- }
+ .@mob_dead_num = 10 - mobcount(.@map$, instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead");
+ if (.@mob_dead_num > 0)
+ monster(.@map$, 0, 0, _("Anopheles"), ANOPHELES, 1, instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead");
end;
}
2@orcs,35,169,4 script Kruger#2-1 4_ORCWARRIOR,{
- donpcevent instance_npcname("Kruger#2-2")+"::OnEnable";
+ donpcevent(instance_npcname("Kruger#2-2")+"::OnEnable");
end;
}
@@ -642,72 +619,73 @@ OnMyMobDead:
end;
OnInstanceInit:
- disablenpc instance_npcname("Kruger#2-2");
+ disablenpc(instance_npcname("Kruger#2-2"));
end;
OnEnable:
- disablenpc instance_npcname("Kruger#2-1");
- enablenpc instance_npcname("Kruger#2-2");
- initnpctimer;
+ disablenpc(instance_npcname("Kruger#2-1"));
+ enablenpc(instance_npcname("Kruger#2-2"));
+ initnpctimer();
end;
OnTimer10:
- mapannounce instance_mapname("2@orcs"), "Kruger's Whisper: I'll tell you how to get to the Shaman's altar.",bc_map,"0xffff00";
+ mapannounce(instance_mapname("2@orcs"), _("Kruger's Whisper: I'll tell you how to get to the Shaman's altar."), bc_map, C_YELLOW);
end;
OnTimer3510:
- mapannounce instance_mapname("2@orcs"), "Kruger's Whisper: Do you see the braziers that light the path? Unseal the next zone by strengthening their flames.",bc_map,"0xffff00";
+ mapannounce(instance_mapname("2@orcs"), _("Kruger's Whisper: Do you see the braziers that light the path? Unseal the next zone by strengthening their flames."), bc_map, C_YELLOW);
end;
OnTimer10710:
- mapannounce instance_mapname("2@orcs"), "Kruger's Whisper: Of course those monsters won't let you touch the braziers that easily.",bc_map,"0xffff00";
+ mapannounce(instance_mapname("2@orcs"), _("Kruger's Whisper: Of course those monsters won't let you touch the braziers that easily."), bc_map, C_YELLOW);
end;
OnTimer16310:
- mapannounce instance_mapname("2@orcs"), "Kruger's Whisper: But still, try keep the battles not too noticable so the Shaman won't guard the altar with her army squad.",bc_map,"0xffff00";
+ mapannounce(instance_mapname("2@orcs"), _("Kruger's Whisper: But still, try keep the battles not too noticable so the Shaman won't guard the altar with her army squad."), bc_map, C_YELLOW);
end;
OnTimer21910:
- mapannounce instance_mapname("2@orcs"), "Kruger's Whisper: Only the Party Leader can strengthen the flames, so protect your leader.",bc_map,"0xffff00";
+ mapannounce(instance_mapname("2@orcs"), _("Kruger's Whisper: Only the Party Leader can strengthen the flames, so protect your leader."), bc_map, C_YELLOW);
end;
OnTimer23910:
- mapannounce instance_mapname("2@orcs"), "Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order, so be careful.",bc_map,"0x4444ff";
- donpcevent instance_npcname("#2Resurrect Monsters1")+"::OnEnable";
- donpcevent instance_npcname("#2Resurrect Monsters3")+"::OnEnable";
- donpcevent instance_npcname("Torch#1-1")+"::OnEnable";
- disablenpc instance_npcname("Kruger#2-2");
+ mapannounce(instance_mapname("2@orcs"), _("Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order, so be careful."), bc_map, "0x4444ff");
+ donpcevent(instance_npcname("#2Resurrect Monsters1")+"::OnEnable");
+ donpcevent(instance_npcname("#2Resurrect Monsters3")+"::OnEnable");
+ donpcevent(instance_npcname("Torch#1-1")+"::OnEnable");
+ disablenpc(instance_npcname("Kruger#2-2"));
end;
}
2@orcs,26,164,0 script Torch#1-1 CLEAR_NPC,{
- if(getpartyleader(getcharid(CHAR_ID_PARTY),2) != getcharid(CHAR_ID_CHAR)) end;
- progressbar "ffff00",5;
- setarray .@id[0], atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),0)), atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),2));
+ if (getpartyleader(getcharid(CHAR_ID_PARTY), 2) != getcharid(CHAR_ID_CHAR))
+ end;
+ progressbar(sprintf("0x%x", C_YELLOW), 5);
+ setarray(.@id[0], atoi(charat(strnpcinfo(NPC_NAME_HIDDEN), 0)), atoi(charat(strnpcinfo(NPC_NAME_HIDDEN), 2)));
if (.@id[1] == 4)
- donpcevent instance_npcname("#Warp2-"+.@id[0])+"::OnEnable";
+ donpcevent(instance_npcname("#Warp2-"+.@id[0])+"::OnEnable");
else
- donpcevent instance_npcname("Torch#"+.@id[0]+"-"+(.@id[1]+1))+"::OnEnable";
- initnpctimer;
- disablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ donpcevent(instance_npcname("Torch#"+.@id[0]+"-"+(.@id[1]+1))+"::OnEnable");
+ initnpctimer();
+ disablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnInstanceInit:
if (strnpcinfo(NPC_NAME) != "Torch#2-1" && strnpcinfo(NPC_NAME) != "Torch#3-1")
- disablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ disablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnEnable:
- enablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ enablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnTimer100:
- specialeffect EF_FIREPILLAR;
+ specialeffect(EF_FIREPILLAR);
end;
OnTimer2000:
- specialeffect EF_FIREPILLARBOMB;
- stopnpctimer;
+ specialeffect(EF_FIREPILLARBOMB);
+ stopnpctimer();
end;
}
2@orcs,55,155,0 duplicate(Torch#1-1) Torch#1-2 CLEAR_NPC
@@ -716,27 +694,27 @@ OnTimer2000:
2@orcs,48,100,0 script #Warp2-1 WARPNPC,3,3,{
OnInstanceInit:
- disablenpc instance_npcname("#Warp2-1");
+ disablenpc(instance_npcname("#Warp2-1"));
end;
OnEnable:
.@map$ = instance_mapname("2@orcs");
- monster .@map$,109,156,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control")+"::OnMyMobDead1";
- mapannounce .@map$, "The Chief Orc of Safeguards: Oh!! Looks like I have company. Defeat me if you can!!",bc_map,"0xff8888";
+ monster(.@map$, 109, 156, _("Safeguard Chief"), I_HIGH_ORC, 1, instance_npcname("#Mobs Control")+"::OnMyMobDead1");
+ mapannounce(.@map$, _("The Chief Orc of Safeguards: Oh!! Looks like I have company. Defeat me if you can!!"), bc_map, "0xff8888");
end;
OnContinue:
- enablenpc instance_npcname("#Warp2-1");
- initnpctimer;
+ enablenpc(instance_npcname("#Warp2-1"));
+ initnpctimer();
end;
OnTimer10000:
- areamonster instance_mapname("2@orcs"),28,158,40,170,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control")+"::OnMyMobDead1";
- stopnpctimer;
+ areamonster(instance_mapname("2@orcs"), 28, 158, 40, 170, _("Safeguard Chief"), I_HIGH_ORC, 1, instance_npcname("#Mobs Control")+"::OnMyMobDead1");
+ stopnpctimer();
end;
OnTouch:
- warp instance_mapname("2@orcs"),47,93;
+ warp(instance_mapname("2@orcs"), 47, 93);
end;
}
@@ -747,27 +725,27 @@ OnTouch:
2@orcs,101,55,0 script #Warp2-2 WARPNPC,3,3,{
OnInstanceInit:
- disablenpc instance_npcname("#Warp2-2");
+ disablenpc(instance_npcname("#Warp2-2"));
end;
OnEnable:
.@map$ = instance_mapname("2@orcs");
- monster .@map$,67,64,"Orc Sniper",1982,1,instance_npcname("#Mobs Control")+"::OnMyMobDead2";
- mapannounce .@map$, "Orc Sniper: Hah! Pretty impressive that you made it this far, but your foolish little trip ends here...",bc_map,"0xff8888";
+ monster(.@map$, 67, 64, _("Orc Sniper"), I_ORC_ARCHER, 1, instance_npcname("#Mobs Control")+"::OnMyMobDead2");
+ mapannounce(.@map$, _("Orc Sniper: Hah! Pretty impressive that you made it this far, but your foolish little trip ends here..."), bc_map, "0xff8888");
end;
OnContinue:
- enablenpc instance_npcname("#Warp2-2");
- initnpctimer;
+ enablenpc(instance_npcname("#Warp2-2"));
+ initnpctimer();
end;
OnTimer10000:
- areamonster instance_mapname("2@orcs"),40,91,52,103,"Orc Sniper",1982,1,instance_npcname("#Mobs Control")+"::OnMyMobDead2";
- stopnpctimer;
+ areamonster(instance_mapname("2@orcs"), 40, 91, 52, 103, _("Orc Sniper"), I_ORC_ARCHER, 1, instance_npcname("#Mobs Control")+"::OnMyMobDead2");
+ stopnpctimer();
end;
OnTouch:
- warp instance_mapname("2@orcs"),107,55;
+ warp(instance_mapname("2@orcs"), 107, 55);
end;
}
@@ -778,41 +756,41 @@ OnTouch:
2@orcs,167,104,0 script #Warp2-3 WARPNPC,3,3,{
OnInstanceInit:
- disablenpc instance_npcname("#Warp2-3");
+ disablenpc(instance_npcname("#Warp2-3"));
end;
OnEnable:
.@map$ = instance_mapname("2@orcs");
- monster .@map$,152,147,"Depraved Orc Spirit",1983,1,instance_npcname("#Mobs Control")+"::OnMyMobDead3";
- mapannounce .@map$, "Depraved Orc Spirit: I smell flesh! Hungry! Wanna try some human meat!!",bc_map,"0xff8888";
+ monster(.@map$, 152, 147, _("Depraved Orc Spirit"), I_ORC_SKELETON, 1, instance_npcname("#Mobs Control")+"::OnMyMobDead3");
+ mapannounce(.@map$, _("Depraved Orc Spirit: I smell flesh! Hungry! Wanna try some human meat!!"), bc_map, "0xff8888");
end;
OnContinue:
- areamonster instance_mapname("2@orcs"),117,61,129,73,"Depraved Orc Spirit",1983,1;
- donpcevent instance_npcname("#Boss Control")+"::OnEnable";
- enablenpc instance_npcname("#Warp2-3");
- initnpctimer;
+ areamonster(instance_mapname("2@orcs"), 117, 61, 129, 73, _("Depraved Orc Spirit"), I_ORC_SKELETON, 1);
+ donpcevent(instance_npcname("#Boss Control")+"::OnEnable");
+ enablenpc(instance_npcname("#Warp2-3"));
+ initnpctimer();
end;
OnTimer10:
- mapannounce instance_mapname("2@orcs"), "Shaman Cargalache: Hahaha!! So, you finally made it here. The assassin you sent was just terrible. That stupid Orc is getting cold under my feet.",bc_map,"0xffff00";
+ mapannounce(instance_mapname("2@orcs"), _("Shaman Cargalache: Hahaha!! So, you finally made it here. The assassin you sent was just terrible. That stupid Orc is getting cold under my feet."), bc_map, C_YELLOW);
end;
OnTimer6810:
- mapannounce instance_mapname("2@orcs"), "Shaman Cargalache: My loyal slave, go get those intruders!",bc_map,"0xffff00";
+ mapannounce(instance_mapname("2@orcs"), _("Shaman Cargalache: My loyal slave, go get those intruders!"), bc_map, C_YELLOW);
end;
OnTimer10310:
- mapannounce instance_mapname("2@orcs"), "Depraved Orc Hero: Whatever you say, my lord.",bc_map,"0xff7777";
+ mapannounce(instance_mapname("2@orcs"), _("Depraved Orc Hero: Whatever you say, my lord."), bc_map, "0xff7777");
end;
OnTimer13110:
- mapannounce instance_mapname("2@orcs"), "Caution: You have been discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger.",bc_map,"0x8888ff";
- stopnpctimer;
+ mapannounce(instance_mapname("2@orcs"), _("Caution: You have been discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger."), bc_map, "0x8888ff");
+ stopnpctimer();
end;
OnTouch:
- warp instance_mapname("2@orcs"),167,95;
+ warp(instance_mapname("2@orcs"), 167, 95);
end;
}
@@ -820,93 +798,87 @@ OnTouch:
end;
OnInstanceInit:
- disablenpc instance_npcname("#Boss Control");
+ disablenpc(instance_npcname("#Boss Control"));
end;
OnEnable:
.@map$ = instance_mapname("2@orcs");
- monster .@map$,185,8,"Shaman Cargalache",1984,1,instance_npcname("#Boss Control")+"::OnMyMobDead";
- monster .@map$,179,15,"Depraved Orc Hero",1087,1;
- enablenpc instance_npcname("#Boss Control");
+ monster(.@map$, 185, 8, _("Shaman Cargalache"), I_ORC_LADY, 1, instance_npcname("#Boss Control")+"::OnMyMobDead");
+ monster(.@map$, 179, 15, _("Depraved Orc Hero"), ORK_HERO, 1);
+ enablenpc(instance_npcname("#Boss Control"));
end;
OnMyMobDead:
- donpcevent instance_npcname("Kruger#")+"::OnEnable";
+ donpcevent(instance_npcname("Kruger#")+"::OnEnable");
.@map$ = instance_mapname("2@orcs");
- .@mob_ran = rand(1,5);
- if (.@mob_ran == 1) {
- mapannounce .@map$, "Shaman Cargalache: How... How could this be... How could someone like you...!!",bc_map,"0xffff00";
- }
- else if (.@mob_ran == 2) {
- mapannounce .@map$, "Shaman Cargalache: How is it that I've been overpowered by mere humans!",bc_map,"0xffff00";
- }
- else if (.@mob_ran == 3) {
- mapannounce .@map$, "Shaman Cargalache: This... This can't be the end...",bc_map,"0xffff00";
- }
- else if (.@mob_ran == 4) {
- mapannounce .@map$, "Shaman Cargalache: I... Can't die... Yet...!",bc_map,"0xffff00";
- }
- else {
- mapannounce .@map$, "Shaman Cargalache: Defeated by these fools... It can't be happening...!",bc_map,"0xffff00";
- }
- donpcevent instance_npcname("#2Resurrect Monsters1")+"::OnDisable";
- donpcevent instance_npcname("#2Resurrect Monsters3")+"::OnDisable";
- donpcevent instance_npcname("#Warp Outside Orc Dun")+"::OnEnable";
+ .@mob_ran = rand(1, 5);
+ if (.@mob_ran == 1)
+ mapannounce(.@map$, _("Shaman Cargalache: How... How could this be... How could someone like you...!!"), bc_map, C_YELLOW);
+ else if (.@mob_ran == 2)
+ mapannounce(.@map$, _("Shaman Cargalache: How is it that I've been overpowered by mere humans!"), bc_map, C_YELLOW);
+ else if (.@mob_ran == 3)
+ mapannounce(.@map$, _("Shaman Cargalache: This... This can't be the end..."), bc_map, C_YELLOW);
+ else if (.@mob_ran == 4)
+ mapannounce(.@map$, _("Shaman Cargalache: I... Can't die... Yet...!"), bc_map, C_YELLOW);
+ else
+ mapannounce(.@map$, _("Shaman Cargalache: Defeated by these fools... It can't be happening...!"), bc_map, C_YELLOW);
+ donpcevent(instance_npcname("#2Resurrect Monsters1")+"::OnDisable");
+ donpcevent(instance_npcname("#2Resurrect Monsters3")+"::OnDisable");
+ donpcevent(instance_npcname("#Warp Outside Orc Dun")+"::OnEnable");
end;
}
2@orcs,182,8,0 script #Warp Outside Orc Dun WARPNPC,3,3,{
OnInstanceInit:
- disablenpc instance_npcname("#Warp Outside Orc Dun");
+ disablenpc(instance_npcname("#Warp Outside Orc Dun"));
end;
OnEnable:
- enablenpc instance_npcname("#Warp Outside Orc Dun");
+ enablenpc(instance_npcname("#Warp Outside Orc Dun"));
end;
OnTouch:
- warp "gef_fild10",240,197;
+ warp("gef_fild10", 240, 197);
end;
}
2@orcs,172,13,0 script Kruger# 4_ORCWARRIOR2,{
if (yong_odun < 2) {
- mes "[Kruger]";
- mes "*Coughing*";
- mes ""+strcharinfo(PC_NAME)+", it's you...";
- next;
- mes "["+strcharinfo(PC_NAME)+"] ";
- mes "Don't move! You are wounded!";
- next;
- mes "[Kruger]";
- mes "It's... all right.. I'm dying...";
- mes "....";
- mes "The Shaman? What about the Shaman?";
- next;
- mes "["+strcharinfo(PC_NAME)+"] ";
- mes "The Shaman's dead now. Who was that Shaman really?";
- next;
- mes "Kruger seemed to be relieved as he hears of the death of the Shaman, but you notice the bitter expression on his face.";
- next;
- mes "[Kruger]";
- mes "I.. I just couldn't kill my own daughter...";
- mes "Thank you, I'm sure she's finally free from the nightmare that used to choke her soul.";
- next;
- mes "Kruger was about to say something more, but he breathed his last breath before he could...";
+ mes("[Kruger]");
+ mes("*Coughing*");
+ mesf("%s, it's you...", strcharinfo(PC_NAME));
+ next();
+ mesf("[%s]", strcharinfo(PC_NAME));
+ mes("Don't move! You are wounded!");
+ next();
+ mes("[Kruger]");
+ mes("It's... all right.. I'm dying...");
+ mes("....");
+ mes("The Shaman? What about the Shaman?");
+ next();
+ mesf("[%s]", strcharinfo(PC_NAME));
+ mes("The Shaman's dead now. Who was that Shaman really?");
+ next();
+ mes("Kruger seemed to be relieved as he hears of the death of the Shaman, but you notice the bitter expression on his face.");
+ next();
+ mes("[Kruger]");
+ mes("I.. I just couldn't kill my own daughter...");
+ mes("Thank you, I'm sure she's finally free from the nightmare that used to choke her soul.");
+ next();
+ mes("Kruger was about to say something more, but he breathed his last breath before he could...");
yong_odun = 2;
- close;
- }
- else {
- mes "You can see the dead body of Kruger, peacefully lying on the ground.";
- close;
+ close();
+ } else {
+ mes("You can see the dead body of Kruger, peacefully lying on the ground.");
+ close();
}
OnInstanceInit:
- disablenpc instance_npcname("Kruger#");
+ disablenpc(instance_npcname("Kruger#"));
end;
OnEnable:
- enablenpc instance_npcname("Kruger#");
+ enablenpc(instance_npcname("Kruger#"));
end;
}
@@ -914,14 +886,14 @@ OnEnable:
end;
OnMyMobDead1:
- donpcevent instance_npcname("#Warp2-1")+"::OnContinue";
+ donpcevent(instance_npcname("#Warp2-1")+"::OnContinue");
end;
OnMyMobDead2:
- donpcevent instance_npcname("#Warp2-2")+"::OnContinue";
+ donpcevent(instance_npcname("#Warp2-2")+"::OnContinue");
end;
OnMyMobDead3:
- donpcevent instance_npcname("#Warp2-3")+"::OnContinue";
+ donpcevent(instance_npcname("#Warp2-3")+"::OnContinue");
end;
}