summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2023-07-21 00:43:57 -0300
committerJesusaves <cpntb1@ymail.com>2023-07-21 00:43:57 -0300
commit0c5197c96d2524a8dd60b079479010ea9a6a3c1c (patch)
tree7d823cd80423ae4708e42c7ceb3db851699d33ba
parent25f4175d25d2bae83f6692518f143f39927f4815 (diff)
downloadclientdata-0c5197c96d2524a8dd60b079479010ea9a6a3c1c.tar.gz
clientdata-0c5197c96d2524a8dd60b079479010ea9a6a3c1c.tar.bz2
clientdata-0c5197c96d2524a8dd60b079479010ea9a6a3c1c.tar.xz
clientdata-0c5197c96d2524a8dd60b079479010ea9a6a3c1c.zip
This does not work, but reserve the ID
-rw-r--r--graphics/sprites/monsters/piou-king.pngbin0 -> 1830493 bytes
-rw-r--r--graphics/sprites/monsters/piou-king.xml243
-rw-r--r--monsters.xml5
3 files changed, 248 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/piou-king.png b/graphics/sprites/monsters/piou-king.png
new file mode 100644
index 000000000..e2f0aa506
--- /dev/null
+++ b/graphics/sprites/monsters/piou-king.png
Binary files differ
diff --git a/graphics/sprites/monsters/piou-king.xml b/graphics/sprites/monsters/piou-king.xml
new file mode 100644
index 000000000..aa957ff0e
--- /dev/null
+++ b/graphics/sprites/monsters/piou-king.xml
@@ -0,0 +1,243 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Micksha
+Copyright (C) 2011-2021 Moubootaur Legends -->
+<sprite>
+ <imageset name="mob"
+ src="graphics/sprites/monsters/piou-king.png"
+ width="96"
+ height="96"
+ offsetY="0"/>
+
+ <action name="spawn" imageset="mob">
+ <animation direction="default">
+ <sequence start="15" end="25" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="stand" imageset="mob">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+
+ <animation direction="downleft">
+ <frame index="7"/>
+ </animation>
+
+ <animation direction="left">
+ <frame index="6"/>
+ </animation>
+
+ <animation direction="upleft">
+ <frame index="5"/>
+ </animation>
+
+ <animation direction="up">
+ <frame index="4"/>
+ </animation>
+
+ <animation direction="upright">
+ <frame index="3"/>
+ </animation>
+
+ <animation direction="right">
+ <frame index="2"/>
+ </animation>
+
+ <animation direction="downright">
+ <frame index="1"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="mob">
+ <animation direction="down">
+ <sequence start="30" end="41" delay="20"/>
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="135" end="146" delay="20"/>
+ <end/>
+ </animation>
+
+ <animation direction="left">
+ <sequence start="120" end="131" delay="20"/>
+ <end/>
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="105" end="116" delay="20"/>
+ <end/>
+ </animation>
+
+ <animation direction="up">
+ <sequence start="90" end="101" delay="20"/>
+ <end/>
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="75" end="86" delay="20"/>
+ <end/>
+ </animation>
+
+ <animation direction="right">
+ <sequence start="60" end="71" delay="20"/>
+ <end/>
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="45" end="56" delay="20"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="mob">
+ <animation direction="down">
+ <sequence start="150" end="161" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="165" end="176" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <sequence start="180" end="191" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="195" end="206" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <sequence start="210" end="221" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="225" end="236" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <sequence start="240" end="251" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="255" end="266" delay="50"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_magic" imageset="mob">
+ <animation direction="down">
+ <sequence start="390" end="397" delay="60"/>
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="495" end="502" delay="60"/>
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <sequence start="480" end="487" delay="60"/>
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="465" end="472" delay="60"/>
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <sequence start="450" end="457" delay="60"/>
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="435" end="442" delay="60"/>
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <sequence start="420" end="427" delay="60"/>
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="405" end="412" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="mob">
+ <animation direction="down">
+ <sequence start="270" end="278" delay="70"/>
+ <frame index="278" delay="500"/>
+ <sequence start="279" end="284" delay="100"/>
+ <frame index="284"/>
+ <end/>
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="285" end="293" delay="70"/>
+ <frame index="293" delay="500"/>
+ <sequence start="294" end="299" delay="100"/>
+ <frame index="299"/>
+ <end/>
+ </animation>
+
+ <animation direction="left">
+ <sequence start="300" end="308" delay="70"/>
+ <frame index="308" delay="500"/>
+ <sequence start="309" end="314" delay="100"/>
+ <frame index="314"/>
+ <end/>
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="315" end="323" delay="70"/>
+ <frame index="323" delay="500"/>
+ <sequence start="324" end="329" delay="100"/>
+ <frame index="329"/>
+ <end/>
+ </animation>
+
+ <animation direction="up">
+ <sequence start="330" end="338" delay="70"/>
+ <frame index="338" delay="500"/>
+ <sequence start="339" end="344" delay="100"/>
+ <frame index="344"/>
+ <end/>
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="345" end="353" delay="70"/>
+ <frame index="353" delay="500"/>
+ <sequence start="354" end="359" delay="100"/>
+ <frame index="359"/>
+ <end/>
+ </animation>
+
+ <animation direction="right">
+ <sequence start="360" end="368" delay="70"/>
+ <frame index="368" delay="500"/>
+ <sequence start="369" end="374" delay="100"/>
+ <frame index="374"/>
+ <end/>
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="375" end="383" delay="70"/>
+ <frame index="383" delay="500"/>
+ <sequence start="384" end="389" delay="100"/>
+ <frame index="389"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/monsters.xml b/monsters.xml
index 11221f297..98dbc6da5 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1562,6 +1562,11 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<particlefx>graphics/particles/wispdance.particle.xml</particlefx>
<particlefx>graphics/particles/hastefurry.particle.xml</particlefx>
</monster>
+ <!-- XML NEED FIX
+ <monster id="1451" name="King Chonky Birb 3/4">
+ <sprite>monsters/piou-king.xml</sprite>
+ </monster>
+ -->
<!-- RESERVED -->
<monster id="1491" name="???">