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author | Jesusaves <cpntb1@ymail.com> | 2023-07-21 00:43:57 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2023-07-21 00:43:57 -0300 |
commit | 0c5197c96d2524a8dd60b079479010ea9a6a3c1c (patch) | |
tree | 7d823cd80423ae4708e42c7ceb3db851699d33ba | |
parent | 25f4175d25d2bae83f6692518f143f39927f4815 (diff) | |
download | clientdata-0c5197c96d2524a8dd60b079479010ea9a6a3c1c.tar.gz clientdata-0c5197c96d2524a8dd60b079479010ea9a6a3c1c.tar.bz2 clientdata-0c5197c96d2524a8dd60b079479010ea9a6a3c1c.tar.xz clientdata-0c5197c96d2524a8dd60b079479010ea9a6a3c1c.zip |
This does not work, but reserve the ID
-rw-r--r-- | graphics/sprites/monsters/piou-king.png | bin | 0 -> 1830493 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/piou-king.xml | 243 | ||||
-rw-r--r-- | monsters.xml | 5 |
3 files changed, 248 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/piou-king.png b/graphics/sprites/monsters/piou-king.png Binary files differnew file mode 100644 index 000000000..e2f0aa506 --- /dev/null +++ b/graphics/sprites/monsters/piou-king.png diff --git a/graphics/sprites/monsters/piou-king.xml b/graphics/sprites/monsters/piou-king.xml new file mode 100644 index 000000000..aa957ff0e --- /dev/null +++ b/graphics/sprites/monsters/piou-king.xml @@ -0,0 +1,243 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Authors: Micksha +Copyright (C) 2011-2021 Moubootaur Legends --> +<sprite> + <imageset name="mob" + src="graphics/sprites/monsters/piou-king.png" + width="96" + height="96" + offsetY="0"/> + + <action name="spawn" imageset="mob"> + <animation direction="default"> + <sequence start="15" end="25" delay="100"/> + <end/> + </animation> + </action> + + <action name="stand" imageset="mob"> + <animation direction="down"> + <frame index="0"/> + </animation> + + <animation direction="downleft"> + <frame index="7"/> + </animation> + + <animation direction="left"> + <frame index="6"/> + </animation> + + <animation direction="upleft"> + <frame index="5"/> + </animation> + + <animation direction="up"> + <frame index="4"/> + </animation> + + <animation direction="upright"> + <frame index="3"/> + </animation> + + <animation direction="right"> + <frame index="2"/> + </animation> + + <animation direction="downright"> + <frame index="1"/> + </animation> + </action> + + <action name="walk" imageset="mob"> + <animation direction="down"> + <sequence start="30" end="41" delay="20"/> + </animation> + + <animation direction="downleft"> + <sequence start="135" end="146" delay="20"/> + <end/> + </animation> + + <animation direction="left"> + <sequence start="120" end="131" delay="20"/> + <end/> + </animation> + + <animation direction="upleft"> + <sequence start="105" end="116" delay="20"/> + <end/> + </animation> + + <animation direction="up"> + <sequence start="90" end="101" delay="20"/> + <end/> + </animation> + + <animation direction="upright"> + <sequence start="75" end="86" delay="20"/> + <end/> + </animation> + + <animation direction="right"> + <sequence start="60" end="71" delay="20"/> + <end/> + </animation> + + <animation direction="downright"> + <sequence start="45" end="56" delay="20"/> + <end/> + </animation> + </action> + + <action name="attack" imageset="mob"> + <animation direction="down"> + <sequence start="150" end="161" delay="50"/> + <end /> + </animation> + + <animation direction="downleft"> + <sequence start="165" end="176" delay="50"/> + <end /> + </animation> + + <animation direction="left"> + <sequence start="180" end="191" delay="50"/> + <end /> + </animation> + + <animation direction="upleft"> + <sequence start="195" end="206" delay="50"/> + <end /> + </animation> + + <animation direction="up"> + <sequence start="210" end="221" delay="50"/> + <end /> + </animation> + + <animation direction="upright"> + <sequence start="225" end="236" delay="50"/> + <end /> + </animation> + + <animation direction="right"> + <sequence start="240" end="251" delay="50"/> + <end /> + </animation> + + <animation direction="downright"> + <sequence start="255" end="266" delay="50"/> + <end /> + </animation> + </action> + + <action name="attack_magic" imageset="mob"> + <animation direction="down"> + <sequence start="390" end="397" delay="60"/> + <end /> + </animation> + + <animation direction="downleft"> + <sequence start="495" end="502" delay="60"/> + <end /> + </animation> + + <animation direction="left"> + <sequence start="480" end="487" delay="60"/> + <end /> + </animation> + + <animation direction="upleft"> + <sequence start="465" end="472" delay="60"/> + <end /> + </animation> + + <animation direction="up"> + <sequence start="450" end="457" delay="60"/> + <end /> + </animation> + + <animation direction="upright"> + <sequence start="435" end="442" delay="60"/> + <end /> + </animation> + + <animation direction="right"> + <sequence start="420" end="427" delay="60"/> + <end /> + </animation> + + <animation direction="downright"> + <sequence start="405" end="412" delay="80"/> + <end /> + </animation> + </action> + + <action name="dead" imageset="mob"> + <animation direction="down"> + <sequence start="270" end="278" delay="70"/> + <frame index="278" delay="500"/> + <sequence start="279" end="284" delay="100"/> + <frame index="284"/> + <end/> + </animation> + + <animation direction="downleft"> + <sequence start="285" end="293" delay="70"/> + <frame index="293" delay="500"/> + <sequence start="294" end="299" delay="100"/> + <frame index="299"/> + <end/> + </animation> + + <animation direction="left"> + <sequence start="300" end="308" delay="70"/> + <frame index="308" delay="500"/> + <sequence start="309" end="314" delay="100"/> + <frame index="314"/> + <end/> + </animation> + + <animation direction="upleft"> + <sequence start="315" end="323" delay="70"/> + <frame index="323" delay="500"/> + <sequence start="324" end="329" delay="100"/> + <frame index="329"/> + <end/> + </animation> + + <animation direction="up"> + <sequence start="330" end="338" delay="70"/> + <frame index="338" delay="500"/> + <sequence start="339" end="344" delay="100"/> + <frame index="344"/> + <end/> + </animation> + + <animation direction="upright"> + <sequence start="345" end="353" delay="70"/> + <frame index="353" delay="500"/> + <sequence start="354" end="359" delay="100"/> + <frame index="359"/> + <end/> + </animation> + + <animation direction="right"> + <sequence start="360" end="368" delay="70"/> + <frame index="368" delay="500"/> + <sequence start="369" end="374" delay="100"/> + <frame index="374"/> + <end/> + </animation> + + <animation direction="downright"> + <sequence start="375" end="383" delay="70"/> + <frame index="383" delay="500"/> + <sequence start="384" end="389" delay="100"/> + <frame index="389"/> + <end/> + </animation> + </action> + +</sprite> diff --git a/monsters.xml b/monsters.xml index 11221f297..98dbc6da5 100644 --- a/monsters.xml +++ b/monsters.xml @@ -1562,6 +1562,11 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <particlefx>graphics/particles/wispdance.particle.xml</particlefx> <particlefx>graphics/particles/hastefurry.particle.xml</particlefx> </monster> + <!-- XML NEED FIX + <monster id="1451" name="King Chonky Birb 3/4"> + <sprite>monsters/piou-king.xml</sprite> + </monster> + --> <!-- RESERVED --> <monster id="1491" name="???"> |