diff options
author | Andrei Karas <akaras@inbox.ru> | 2018-04-02 20:36:17 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2018-04-02 20:36:17 +0300 |
commit | 9e94feb923afe8ce73b6590b73f513dd3895e70b (patch) | |
tree | c60c6979ef76ebf1b820000883e4c79e6a928777 | |
parent | b9584b9b876709ae97e94929d3904975e8143832 (diff) | |
download | manaverse-9e94feb923afe8ce73b6590b73f513dd3895e70b.tar.gz manaverse-9e94feb923afe8ce73b6590b73f513dd3895e70b.tar.bz2 manaverse-9e94feb923afe8ce73b6590b73f513dd3895e70b.tar.xz manaverse-9e94feb923afe8ce73b6590b73f513dd3895e70b.zip |
Remove legacy status effect field "block-id".
Before was warning about this field for some years.
-rw-r--r-- | src/being/actorsprite.cpp | 97 | ||||
-rw-r--r-- | src/being/actorsprite.h | 9 | ||||
-rw-r--r-- | src/resources/db/statuseffectdb.cpp | 25 | ||||
-rw-r--r-- | src/resources/db/statuseffectdb.h | 9 | ||||
-rw-r--r-- | src/settings.h | 2 |
5 files changed, 16 insertions, 126 deletions
diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp index c494da7ed..a56e31463 100644 --- a/src/being/actorsprite.cpp +++ b/src/being/actorsprite.cpp @@ -61,8 +61,6 @@ #define end_foreach } -static const unsigned int STATUS_EFFECTS = 32; - AnimatedSprite *ActorSprite::targetCursor [CAST_SIZE(TargetCursorType::NUM_TCT)] [CAST_SIZE(TargetCursorSize::NUM_TC)]; @@ -218,34 +216,6 @@ void ActorSprite::setStatusEffect(const int32_t index, } } -// function for legacy configs only. Must be removed in future -void ActorSprite::setStatusEffectBlock(const int offset, - const uint16_t newEffects) -{ - for (unsigned i = 0; i < STATUS_EFFECTS; i++) - { - const bool val = (newEffects & (1 << i)) > 0; - const int32_t index = StatusEffectDB::blockIdToId( - offset + i); // block-id (offset + i) to id (index) - - if (index != -1) - { - setStatusEffect(index, - fromBool(val, Enable), - IsStart_true); - } - else if (val && config.getBoolValue("unimplimentedLog")) - { - const std::string str = strprintf( - "Error: unknown effect by block-index. " - "Offset: %d, effect int: %d, i: %u", - offset, CAST_S32(newEffects), i); - logger->log(str); - DebugMessageListener::distributeEvent(str); - } - } -} - static void applyEffectByOption(ActorSprite *const actor, uint32_t option, const char *const name, @@ -316,67 +286,32 @@ void ActorSprite::setStatusEffectOpitons(const uint32_t option, const uint32_t opt2, const uint32_t opt3) { - if (settings.legacyEffects == false) - { - applyEffectByOption(this, option, "option", - StatusEffectDB::getOptionMap()); - applyEffectByOption1(this, opt1, "opt1", - StatusEffectDB::getOpt1Map()); - applyEffectByOption(this, opt2, "opt2", - StatusEffectDB::getOpt2Map()); - applyEffectByOption(this, opt3, "opt3", - StatusEffectDB::getOpt3Map()); - } - else - { - uint32_t statusEffects = opt2; - statusEffects |= option << 16; - setStatusEffectBlock(0, - CAST_U16((statusEffects >> 16) & 0xffffU)); - setStatusEffectBlock(16, - CAST_U16(statusEffects & 0xffffU)); - setStatusEffectBlock(32, - CAST_U16(opt3)); - } + applyEffectByOption(this, option, "option", + StatusEffectDB::getOptionMap()); + applyEffectByOption1(this, opt1, "opt1", + StatusEffectDB::getOpt1Map()); + applyEffectByOption(this, opt2, "opt2", + StatusEffectDB::getOpt2Map()); + applyEffectByOption(this, opt3, "opt3", + StatusEffectDB::getOpt3Map()); } void ActorSprite::setStatusEffectOpitons(const uint32_t option, const uint32_t opt1, const uint32_t opt2) { - if (settings.legacyEffects == false) - { - applyEffectByOption(this, option, "option", - StatusEffectDB::getOptionMap()); - applyEffectByOption1(this, opt1, "opt1", - StatusEffectDB::getOpt1Map()); - applyEffectByOption(this, opt2, "opt2", - StatusEffectDB::getOpt2Map()); - } - else - { - uint32_t statusEffects = opt2; - statusEffects |= option << 16; - setStatusEffectBlock(0, - CAST_U16((statusEffects >> 16) & 0xffffU)); - setStatusEffectBlock(16, - CAST_U16(statusEffects & 0xffffU)); - } + applyEffectByOption(this, option, "option", + StatusEffectDB::getOptionMap()); + applyEffectByOption1(this, opt1, "opt1", + StatusEffectDB::getOpt1Map()); + applyEffectByOption(this, opt2, "opt2", + StatusEffectDB::getOpt2Map()); } void ActorSprite::setStatusEffectOpiton0(const uint32_t option) { - if (settings.legacyEffects == false) - { - applyEffectByOption(this, option, "option", - StatusEffectDB::getOptionMap()); - } - else - { - const uint32_t statusEffects = option << 16; - setStatusEffectBlock(0, - CAST_U16((statusEffects >> 16) & 0xffff)); - } + applyEffectByOption(this, option, "option", + StatusEffectDB::getOptionMap()); } void ActorSprite::updateStatusEffect(const int32_t index, diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h index a73c91ef7..b872b52c6 100644 --- a/src/being/actorsprite.h +++ b/src/being/actorsprite.h @@ -201,15 +201,6 @@ class ActorSprite notfinal : public CompoundSprite, public Actor protected: /** - * A status effect block is a 16 bit mask of status effects. We assign - * each such flag a block ID of offset + bitnr. - * - * These are NOT the same as the status effect indices. - */ - void setStatusEffectBlock(const int offset, - const uint16_t newEffects); - - /** * Notify self that a status effect has flipped. * The new flag is passed. */ diff --git a/src/resources/db/statuseffectdb.cpp b/src/resources/db/statuseffectdb.cpp index 72dbf26a6..77da2737a 100644 --- a/src/resources/db/statuseffectdb.cpp +++ b/src/resources/db/statuseffectdb.cpp @@ -42,17 +42,8 @@ namespace OptionsMap opt1ToIdMap; OptionsMap opt2ToIdMap; OptionsMap opt3ToIdMap; - - OptionsMap blockIdToIdMap; } // namespace -int StatusEffectDB::blockIdToId(const int blockIndex) -{ - if (blockIdToIdMap.find(blockIndex) == blockIdToIdMap.end()) - return -1; - return blockIdToIdMap[blockIndex]; -} - StatusEffect *StatusEffectDB::getStatusEffect(const int index, const Enable enabling) { @@ -78,11 +69,6 @@ void StatusEffectDB::load() SkipError_true); loadXmlDir("statusEffectsPatchDir", loadXmlFile); - if (!blockIdToIdMap.empty()) - { - reportAlways("Detected legacy attribute block-id " - "in status-effects.xml"); - } mLoaded = true; } @@ -113,12 +99,6 @@ void StatusEffectDB::loadXmlFile(const std::string &fileName, } int id = XML::getProperty(node, "id", -1); - - // legacy field. Only for clients 1.6.3.12 and older - const int blockId = XML::getProperty(node, "block-id", -1); - if (id >= 0 && blockId >= 0) - blockIdToIdMap[blockId] = id; - if (id == -1) { id = fakeId; @@ -131,22 +111,18 @@ void StatusEffectDB::loadXmlFile(const std::string &fileName, if (option != 0) { optionToIdMap[option] = id; - settings.legacyEffects = false; } if (opt1 != 0) { opt1ToIdMap[opt1] = id; - settings.legacyEffects = false; } if (opt2 != 0) { opt2ToIdMap[opt2] = id; - settings.legacyEffects = false; } if (opt3 != 0) { opt3ToIdMap[opt3] = id; - settings.legacyEffects = false; } StatusEffect *startEffect = statusEffects[1][id]; @@ -225,7 +201,6 @@ void StatusEffectDB::unload() opt1ToIdMap.clear(); opt2ToIdMap.clear(); opt3ToIdMap.clear(); - blockIdToIdMap.clear(); mLoaded = false; } diff --git a/src/resources/db/statuseffectdb.h b/src/resources/db/statuseffectdb.h index a7a9d5efe..8b0105c2b 100644 --- a/src/resources/db/statuseffectdb.h +++ b/src/resources/db/statuseffectdb.h @@ -48,15 +48,6 @@ namespace StatusEffectDB StatusEffect *getStatusEffect(const int index, const Enable enabling) A_WARN_UNUSED; - /** - * Maps a block effect index to its corresponding effect index. Block - * effect indices are used for opt2/opt3/status.option blocks; their - * mapping to regular effect indices is handled in the config file. - * - * Returns -1 on failure. - */ - int blockIdToId(const int blocKIndex) A_WARN_UNUSED; - void load(); void loadXmlFile(const std::string &fileName, diff --git a/src/settings.h b/src/settings.h index bbf65ca45..eadc1d78f 100644 --- a/src/settings.h +++ b/src/settings.h @@ -91,7 +91,6 @@ class Settings final pseudoAwayMode(false), fixDeadAnimation(true), disableLoggingInGame(false), - legacyEffects(true), enableRemoteCommands(true), uselonglivesprites(false), unknownSkillsAutoTab(true), @@ -156,7 +155,6 @@ class Settings final bool pseudoAwayMode; bool fixDeadAnimation; bool disableLoggingInGame; - bool legacyEffects; bool enableRemoteCommands; bool uselonglivesprites; bool unknownSkillsAutoTab; |