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authorPhilipp Sehmisch <mana@crushnet.org>2010-01-06 03:47:22 +0100
committerJared Adams <jaxad0127@gmail.com>2010-01-06 14:22:40 +0000
commitfa87aa5ae0ca08fc0a2d404e4a12120ddb337931 (patch)
tree65f651686542426a18b5093754358dc6eac8fab9
parent4424ca5b9dea2a9824b83f3ab691b8c575a35267 (diff)
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Prevented a segfault when the client receives a chat message before the GUI is initialized.
-rw-r--r--src/net/ea/chathandler.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp
index b3104e36..dd4d18a1 100644
--- a/src/net/ea/chathandler.cpp
+++ b/src/net/ea/chathandler.cpp
@@ -60,6 +60,8 @@ ChatHandler::ChatHandler()
void ChatHandler::handleMessage(Net::MessageIn &msg)
{
+ if (!localChatTab) return;
+
Being *being;
std::string chatMsg;
std::string nick;
@@ -147,7 +149,7 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
if (msg.getId() == SMSG_PLAYER_CHAT)
{
- if (localChatTab) localChatTab->chatLog(chatMsg, BY_PLAYER);
+ localChatTab->chatLog(chatMsg, BY_PLAYER);
if (pos != std::string::npos)
chatMsg.erase(0, pos + 3);