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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-26 01:54:25 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-26 01:54:25 +0000
commitb40bfe580d2dc9038c00521a44fcd6edd352f239 (patch)
treeab6ca6ea7b4592bba4e10bddac773528f6467853
parentaa3877cbe156b04c9194856e92ab0dbc129280c1 (diff)
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Images are now exclusively loaded through PhysFS, and Tiled maps should load
fine again.
-rw-r--r--data/Makefile.am52
-rw-r--r--src/resources/image.cpp36
-rw-r--r--src/resources/image.h18
-rw-r--r--src/resources/mapreader.cpp8
-rw-r--r--src/resources/resourcemanager.cpp69
-rw-r--r--src/resources/resourcemanager.h4
6 files changed, 75 insertions, 112 deletions
diff --git a/data/Makefile.am b/data/Makefile.am
index af16e6ed..84a4f2b0 100644
--- a/data/Makefile.am
+++ b/data/Makefile.am
@@ -1,26 +1,26 @@
-EXTRA_DIST = map/new_3-1.gat \
- core/graphics/gui/bg_quad_dis.png \
- core/graphics/gui/button.png \
- core/graphics/gui/button_disabled.png \
- core/graphics/gui/buttonhi.png \
- core/graphics/gui/buttonpress.png \
- core/graphics/gui/checkbox.png \
- core/graphics/gui/fixedfont.png \
- core/graphics/gui/mouse.png \
- core/graphics/gui/radioin.png \
- core/graphics/gui/radioout.png \
- core/graphics/gui/slider.png \
- core/graphics/gui/textbox.png \
- core/graphics/gui/vscroll_blue.png \
- core/graphics/gui/vscroll_grey.png \
- core/graphics/gui/vscroll_red.png \
- core/graphics/tiles/desert.png \
- core/graphics/sprites/emotions.png \
- core/graphics/sprites/items.png \
- core/graphics/sprites/monsters.png \
- core/graphics/sprites/npcs.png \
- core/graphics/sprites/player_male_base.png \
- core/graphics/sprites/player_male_hair.png \
- core/graphics/sprites/weapons.png \
- core/graphics/images/login_wallpaper.png \
- sound/wavs/level.ogg
+EXTRA_DIST = maps/new_3-1.gat \
+ graphics/gui/bg_quad_dis.png \
+ graphics/gui/button.png \
+ graphics/gui/button_disabled.png \
+ graphics/gui/buttonhi.png \
+ graphics/gui/buttonpress.png \
+ graphics/gui/checkbox.png \
+ graphics/gui/fixedfont.png \
+ graphics/gui/mouse.png \
+ graphics/gui/radioin.png \
+ graphics/gui/radioout.png \
+ graphics/gui/slider.png \
+ graphics/gui/textbox.png \
+ graphics/gui/vscroll_blue.png \
+ graphics/gui/vscroll_grey.png \
+ graphics/gui/vscroll_red.png \
+ graphics/tiles/desert.png \
+ graphics/sprites/emotions.png \
+ graphics/sprites/items.png \
+ graphics/sprites/monsters.png \
+ graphics/sprites/npcs.png \
+ graphics/sprites/player_male_base.png \
+ graphics/sprites/player_male_hair.png \
+ graphics/sprites/weapons.png \
+ graphics/images/login_wallpaper.png \
+ sfx/level.ogg
diff --git a/src/resources/image.cpp b/src/resources/image.cpp
index a8af4e13..5114d1d3 100644
--- a/src/resources/image.cpp
+++ b/src/resources/image.cpp
@@ -50,18 +50,16 @@ Image::~Image()
unload();
}
-Image* Image::load(const std::string &filePath, int flags)
+Image* Image::load(void* buffer, unsigned int bufferSize, int flags)
{
- logger.log("Image::load(%s)", filePath.c_str());
+ // Load the raw file data from the buffer in an RWops structure
+ SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize);
- // Attempt to use SDL_Image to load the file.
- SDL_Surface *tmpImage = IMG_Load(filePath.c_str());
+ // Use SDL_Image to load the raw image data
+ SDL_Surface* tmpImage = IMG_Load_RW(rw, 1);
- // Check if the file was opened and return the appropriate value.
- if (!tmpImage) {
- logger.log("Error: Image load failed.");
- return NULL;
- }
+ // Now free the SDL_RWops data
+ //SDL_FreeRW(rw);
#ifndef USE_OPENGL
@@ -196,26 +194,6 @@ Image* Image::load(const std::string &filePath, int flags)
}
return new Image(texture, width, height, realWidth, realHeight);
-
-#endif
-}
-
-Image* Image::load(void* buffer, unsigned int bufferSize)
-{
- // Load the raw file data from the buffer in an RWops structure
- SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize);
-
- // Use SDL_Image to load the raw image data
- SDL_Surface* texture = IMG_Load_RW(rw, 1);
-
- // Now free the SDL_RWops data
- //SDL_FreeRW(rw);
-
-#ifndef USE_OPENGL
- return new Image(texture);
-#else
- return new Image(0, 0, 0, 0, 0);
- // Warning: need implementation to use with OpenGL
#endif
}
diff --git a/src/resources/image.h b/src/resources/image.h
index a257678b..bee60aab 100644
--- a/src/resources/image.h
+++ b/src/resources/image.h
@@ -50,28 +50,18 @@ class Image : public Resource
virtual ~Image();
/**
- * Loads an image.
- *
- * @param filePath The path to the image file to load.
- * @param flags These flags allow controlling the way the image is
- * loaded. Currently only IMG_ALPHA is supported, which
- * causes alpha layer to be preserved.
- *
- * @return <code>NULL</code> if the an error occurred, a
- * valid pointer otherwise.
- */
- static Image *load(const std::string &filePath, int flags);
-
- /**
* Loads an image from a buffer in memory.
*
* @param buffer The memory buffer containing the image data.
* @param bufferSize The size of the memory buffer in bytes.
+ * @param flags These flags allow controlling the way the image is
+ * loaded. Currently only IMG_ALPHA is supported, which
+ * causes alpha layer to be preserved.
*
* @return <code>NULL</code> if the an error occurred, a valid pointer
* otherwise.
*/
- static Image *load(void* buffer, unsigned int bufferSize);
+ static Image *load(void* buffer, unsigned int bufferSize, int flags);
/**
* Creates a new empty image with given height and width.
diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp
index 31048207..c656edba 100644
--- a/src/resources/mapreader.cpp
+++ b/src/resources/mapreader.cpp
@@ -236,9 +236,11 @@ Tileset* MapReader::readTileset(
if (source)
{
+ std::string sourceStr = std::string((const char*)source);
+ sourceStr.erase(0, 3); // Remove "../"
+
ResourceManager *resman = ResourceManager::getInstance();
- Image* tilebmp = resman->getImage(path +
- std::string((const char*)source));
+ Image* tilebmp = resman->getImage(sourceStr);
if (tilebmp)
{
@@ -247,7 +249,7 @@ Tileset* MapReader::readTileset(
return set;
}
else {
- logger.log("Warning: Failed to load tileset (%s)\n", source);
+ logger.log("Warning: Failed to load tileset (%s)", source);
}
}
diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp
index 3733f128..cc5c9562 100644
--- a/src/resources/resourcemanager.cpp
+++ b/src/resources/resourcemanager.cpp
@@ -68,8 +68,8 @@ ResourceManager::~ResourceManager()
}
resources.clear();
- logger.log("ResourceManager::~ResourceManager() cleaned up %d references to %d"
- " resources", danglingReferences, danglingResources);
+ logger.log("ResourceManager::~ResourceManager() cleaned up %d references "
+ "to %d resources", danglingReferences, danglingResources);
}
Resource* ResourceManager::get(const E_RESOURCE_TYPE &type,
@@ -84,12 +84,7 @@ Resource* ResourceManager::get(const E_RESOURCE_TYPE &type,
return resIter->second.resource;
}
- // The filePath string.
- std::string filePath = "";
-
- // Set the filePath variable to the appropriate value
- // this is only if we're not using a packed file.
- filePath = std::string("data/") + idPath;
+ logger.log("ResourceManager::get(%s)", idPath.c_str());
Resource *resource = NULL;
@@ -103,26 +98,24 @@ Resource* ResourceManager::get(const E_RESOURCE_TYPE &type,
logger.log("Warning: Music resource not supported.");
break;
case IMAGE:
- // Attempt to create and load our image object.
- resource =
- reinterpret_cast<Resource*>(Image::load(filePath, flags));
-
- // If the object is invalid, try using PhysicsFS
- if (resource == NULL) {
- std::cout << "Check if exists: " << filePath << std::endl;
-
+ {
// Load the image resource file
- void* buffer = NULL;
- int fileSize = loadFile(filePath, buffer);
+ int fileSize;
+ void *buffer = loadFile(idPath, fileSize);
- // Let the image class load it
- resource = reinterpret_cast<Resource*>(Image::load(buffer,
- fileSize));
+ if (buffer != NULL)
+ {
+ // Let the image class load it
+ resource = reinterpret_cast<Resource*>(Image::load(buffer,
+ fileSize, flags));
- // Cleanup
- if (buffer != NULL) {
- delete[] buffer;
+ // Cleanup
+ free(buffer);
}
+ else {
+ logger.log("Warning: resource doesn't exist!");
+ }
+
}
break;
@@ -145,7 +138,7 @@ Resource* ResourceManager::get(const E_RESOURCE_TYPE &type,
// Create the resource entry for this object.
ResourceEntry entry;
- entry.filePath = filePath;
+ entry.filePath = idPath;
entry.resource = resource;
resources[idPath] = entry;
@@ -177,6 +170,9 @@ void ResourceManager::deleteInstance()
void ResourceManager::searchAndAddZipFiles()
{
+ // Add the main data directory to our PhysicsFS search path
+ PHYSFS_addToSearchPath("data", 1);
+
// Define the path in which to search
std::string searchString = std::string("data/*.zip");
@@ -239,32 +235,29 @@ void ResourceManager::searchAndAddZipFiles()
#endif
}
-int ResourceManager::loadFile(const std::string& fileName, void* buffer)
+void *ResourceManager::loadFile(const std::string &fileName, int &fileSize)
{
// If the file doesn't exist indicate failure
- if (PHYSFS_exists(fileName.c_str()) != 0) return -1;
-
- // Initialize the buffer value
- buffer = NULL;
+ if (!PHYSFS_exists(fileName.c_str())) {
+ logger.log("Warning: %s not found!", fileName.c_str());
+ return NULL;
+ }
// Attempt to open the specified file using PhysicsFS
PHYSFS_file* file = PHYSFS_openRead(fileName.c_str());
// If the handler is an invalid pointer indicate failure
- if (file == NULL) return -1;
+ if (file == NULL) return NULL;
// Print file information message
- int fileLength = PHYSFS_fileLength(file);
-
- std::cout << fileName << " - "
- << fileLength << " bytes" << std::endl;
+ fileSize = PHYSFS_fileLength(file);
// Allocate memory in the buffer and load the file
- buffer = (void*)new char[fileLength];
- PHYSFS_read(file, buffer, 1, fileLength);
+ void *buffer = malloc(fileSize);
+ PHYSFS_read(file, buffer, 1, fileSize);
// Close the file and let the user deallocate the memory (safe?)
PHYSFS_close(file);
- return fileLength;
+ return buffer;
}
diff --git a/src/resources/resourcemanager.h b/src/resources/resourcemanager.h
index 5c80b1a8..1933cc76 100644
--- a/src/resources/resourcemanager.h
+++ b/src/resources/resourcemanager.h
@@ -36,7 +36,7 @@ struct ResourceEntry
{
ResourceEntry();
- Resource* resource;
+ Resource *resource;
std::string filePath;
};
@@ -115,7 +115,7 @@ class ResourceManager
*
* @return The size of the file that was loaded
*/
- int loadFile(const std::string& fileName, void* buffer);
+ void *loadFile(const std::string &fileName, int &fileSize);
static ResourceManager *instance;