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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-09-24 23:24:40 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-09-24 23:24:40 +0000 |
commit | 8f4b1c131b62a94170dda6a54c257a4730976fca (patch) | |
tree | d6f77e26f3f5c630269cd5f85cd0962677723642 | |
parent | 4d99be2eac38f0bfad3b77f359e1f17aaceb63b4 (diff) | |
download | mana-8f4b1c131b62a94170dda6a54c257a4730976fca.tar.gz mana-8f4b1c131b62a94170dda6a54c257a4730976fca.tar.bz2 mana-8f4b1c131b62a94170dda6a54c257a4730976fca.tar.xz mana-8f4b1c131b62a94170dda6a54c257a4730976fca.zip |
Removed unused hairstyle frames and applied patch by Rogier Polak to solve the
problem with an OpenGL related redefinition.
-rw-r--r-- | ChangeLog | 71 | ||||
-rw-r--r-- | src/gui/playerbox.cpp | 2 | ||||
-rw-r--r-- | src/resources/image.h | 7 | ||||
-rw-r--r-- | tools/Reorganize.java | 128 |
4 files changed, 122 insertions, 86 deletions
@@ -1,3 +1,12 @@ +2006-09-25 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * data/graphics/sprites/hairstyle*.png, + data/graphics/sprites/hairstyle*.xml, tools/Reorganize.java: Removed + unused frames from the hairsets. + * src/resources/image.h: Defined NO_SDL_GLEXT to prevent a + redefinition when gl.h also tries to define OpenGL extensions (patch + accepted from Rogier Polak). + 2006-09-23 Bjørn Lindeijer <bjorn@lindeijer.nl> * data/maps/new_5-1.tmx.gz: Accepted new version by Matt Howe, fixing @@ -13,63 +22,29 @@ * src/animation.cpp, src/animation.h, src/animatedsprite.cpp, src/animatedsprite.h: Removed some obsolete code and implemented - the posibility to define an <end /> token in the <animation>s + the posibility to define an <end /> token in the <animation>s that allows to define an animation that doesn't loop and returns to the STAND animation when finished. - * data/graphics/sprites/hairstyle1.xml, - data/graphics/sprites/hairstyle2.xml, - data/graphics/sprites/hairstyle3.xml, - data/graphics/sprites/hairstyle4.xml, - data/graphics/sprites/hairstyle5.xml, - data/graphics/sprites/hairstyle6.xml, - data/graphics/sprites/hairstyle7.xml, - data/graphics/sprites/item001.xml, - data/graphics/sprites/item002.xml, - data/graphics/sprites/item003.xml, - data/graphics/sprites/item004.xml, - data/graphics/sprites/item005.xml, - data/graphics/sprites/item006.xml, - data/graphics/sprites/item007.xml, - data/graphics/sprites/item008.xml, - data/graphics/sprites/item009.xml, - data/graphics/sprites/item010.xml, - data/graphics/sprites/monster0.xml, - data/graphics/sprites/monster1.xml, - data/graphics/sprites/monster2.xml, - data/graphics/sprites/monster3.xml, - data/graphics/sprites/monster4.xml, - data/graphics/sprites/monster5.xml, - data/graphics/sprites/monster6.xml, - data/graphics/sprites/monster7.xml, - data/graphics/sprites/monster8.xml, - data/graphics/sprites/monster9.xml, - data/graphics/sprites/monster10.xml, - data/graphics/sprites/monster11.xml, - data/graphics/sprites/monster12.xml, - data/graphics/sprites/monster13.xml, - data/graphics/sprites/monster14.xml, - data/graphics/sprites/monster15.xml, - data/graphics/sprites/monster16.xml, - data/graphics/sprites/monster17.xml, - data/graphics/sprites/monster18.xml, - data/graphics/sprites/monster19.xml, - data/graphics/sprites/weapons.xml: - Used the <end /> token for all attack animations fixing the problem - with looping monster attack animations. + * data/graphics/sprites/hairstyle*.xml, + data/graphics/sprites/item0*.xml, + data/graphics/sprites/monster*.xml, + data/graphics/sprites/weapons.xml: Used the <end /> token for all + attack animations fixing the problem with looping monster attack + animations. 2006-09-20 Philipp Sehmisch <tmw@crushnet.org> - * data/graphics/items/generic-whitefur.png, - data/graphics/items/generic-cavesnakelamp.png, - data/graphics/items/generic-hardspike.png, + * data/graphics/items/generic-whitefur.png, + data/graphics/items/generic-cavesnakelamp.png, + data/graphics/items/generic-hardspike.png, data/graphics/items/generic-pinkantennae.png, - data/graphics/items/Makefile.am, data/items.xml: - Added drops for new monsters. + data/graphics/items/Makefile.am, data/items.xml: Added drops for new + monsters. * src/gui/setup.cpp, src/gui/setup_video.cpp, src/gui/setup_video.h: Added a slider for controlling the overlay detail to the video setup dialog based on a patch by VictorSan. - * data/maps/new_14-1.tmx.gz, data/maps/new_16-1.tmx.gz: - Added cloud effect and minimap. + * data/maps/new_14-1.tmx.gz, data/maps/new_16-1.tmx.gz: Added cloud + effect and minimap. * data/images/Makefile.am: Updated makefile. 2006-09-19 Bjørn Lindeijer <bjorn@lindeijer.nl> diff --git a/src/gui/playerbox.cpp b/src/gui/playerbox.cpp index f0ed9b71..0a155573 100644 --- a/src/gui/playerbox.cpp +++ b/src/gui/playerbox.cpp @@ -97,7 +97,7 @@ void PlayerBox::draw(gcn::Graphics *graphics) if (mHairColor >= 0 && mHairStyle >= 0 && mHairColor < NR_HAIR_COLORS && mHairStyle < NR_HAIR_STYLES) { - int hf = 9 * mHairColor; + int hf = 5 * mHairColor; if (hf >= 0 && hf < (int)hairset[mHairStyle]->size()) { dynamic_cast<Graphics*>(graphics)->drawImage( hairset[mHairStyle]->get(hf), 35, 7); diff --git a/src/resources/image.h b/src/resources/image.h index 1f67fcae..c769ecb6 100644 --- a/src/resources/image.h +++ b/src/resources/image.h @@ -26,6 +26,13 @@ #include <SDL.h> #ifdef USE_OPENGL + +/* The definition of OpenGL extensions by SDL is giving problems with recent + * gl.h headers, since they also include these definitions. As we're not using + * extensions anyway it's safe to just disable the SDL version. + */ +#define NO_SDL_GLEXT + #include <SDL_opengl.h> #endif diff --git a/tools/Reorganize.java b/tools/Reorganize.java index 19a17b99..22f42604 100644 --- a/tools/Reorganize.java +++ b/tools/Reorganize.java @@ -12,7 +12,7 @@ import java.io.File; import javax.imageio.ImageIO; /** - * Very simple tool to reorganize the monster spritesets. + * Tool to reorganize the hair spritesets. */ public class Reorganize { @@ -20,6 +20,12 @@ public class Reorganize private static final int SPRITE_HEIGHT = 60; private static final int FRAMES = 10; private static final int DIRECTIONS = 4; + + private static final int HAIR_COLORS = 10; + private static final int HAIR_FRAMES = 9; + private static final int HAIR_SPRITE_WIDTH = 40; + private static final int HAIR_SPRITE_HEIGHT = 40; + private static final int TRANSPARENT = new Color(255, 0, 255).getRGB(); public static void main(String[] arg) @@ -38,30 +44,15 @@ public class Reorganize System.exit(1); } - Rectangle cropRect = null; - - // Read the existing frames into a vector and determine minimal - // rectangle that still can contain the contents of any frame. - Vector<BufferedImage> spriteSet = new Vector<BufferedImage>(); - for (int x = 0; x < DIRECTIONS; x++) { - for (int y = 0; y < FRAMES; y++) { - BufferedImage sprite = source.getSubimage( - x * SPRITE_WIDTH, - y * SPRITE_HEIGHT, - SPRITE_WIDTH, - SPRITE_HEIGHT); - - spriteSet.add(sprite); + // Read the existing frames into a vector + Vector<BufferedImage> spriteSet = gridCut(source, + HAIR_SPRITE_WIDTH, HAIR_SPRITE_HEIGHT, + HAIR_FRAMES, HAIR_COLORS); - Rectangle frameCropRect = determineCropRect(sprite); - - if (cropRect == null) { - cropRect = frameCropRect; - } else { - cropRect.add(frameCropRect); - } - } - } + // Determine minimal rectangle that can still contain the contents of + // any frame + /* + Rectangle cropRect = minimumCropRect(spriteSet); if (cropRect == null) { System.out.println( @@ -76,19 +67,61 @@ public class Reorganize System.out.println(arg[0] + ": width=\"" + cropRect.width + "\" height=\"" + cropRect.height + "\""); + */ + + filterHairstyle(spriteSet); + + BufferedImage target = gridDraw( + spriteSet, + new Rectangle(0, 0, HAIR_SPRITE_WIDTH, HAIR_SPRITE_HEIGHT), + HAIR_FRAMES - 4, HAIR_COLORS); - // Create a new image (with frame direction flipped) + // Save the target image + try { + ImageIO.write(target, "png", new File(arg[1])); + } catch (IOException e) { + System.out.println("Error while trying to write " + arg[1] + "."); + e.printStackTrace(); + System.exit(1); + } + } + + private static Vector<BufferedImage> gridCut( + BufferedImage source, + int width, int height, int xFrames, int yFrames) + { + Vector<BufferedImage> spriteSet = new Vector<BufferedImage>(); + + for (int y = 0; y < yFrames; y++) { + for (int x = 0; x < xFrames; x++) { + BufferedImage sprite = source.getSubimage( + x * width, + y * height, + width, + height); + + spriteSet.add(sprite); + } + } + + return spriteSet; + } + + private static BufferedImage gridDraw(Vector<BufferedImage> spriteSet, + Rectangle cropRect, int xFrames, int yFrames) + { + // Create a new image BufferedImage target = new BufferedImage( - FRAMES * cropRect.width, - DIRECTIONS * cropRect.height, + xFrames * cropRect.width, + yFrames * cropRect.height, BufferedImage.TYPE_INT_ARGB); // Draw the frames onto the target image Graphics g = target.getGraphics(); - for (int y = 0; y < DIRECTIONS; y++) { - for (int x = 0; x < FRAMES; x++) { + for (int y = 0; y < yFrames; y++) { + for (int x = 0; x < xFrames; x++) { g.drawImage( - spriteSet.get(x + FRAMES * y).getSubimage( + spriteSet.get(x + xFrames * y).getSubimage( cropRect.x, cropRect.y, cropRect.width, @@ -99,14 +132,24 @@ public class Reorganize } } - // Save the target image - try { - ImageIO.write(target, "png", new File(arg[1])); - } catch (IOException e) { - System.out.println("Error while trying to write " + arg[1] + "."); - e.printStackTrace(); - System.exit(1); + return target; + } + + private static Rectangle minimumCropRect(Vector<BufferedImage> spriteSet) + { + Rectangle cropRect = null; + + for (BufferedImage sprite : spriteSet) { + Rectangle frameCropRect = determineCropRect(sprite); + + if (cropRect == null) { + cropRect = frameCropRect; + } else { + cropRect.add(frameCropRect); + } } + + return cropRect; } private static Rectangle determineCropRect(BufferedImage image) @@ -130,4 +173,15 @@ public class Reorganize return rect; } + + private static void filterHairstyle(Vector<BufferedImage> spriteSet) + { + // Remove frame 1, 2, 6 and 7 from each color + for (int i = HAIR_COLORS - 1; i >= 0; i--) { + spriteSet.remove(i * HAIR_FRAMES + 7); + spriteSet.remove(i * HAIR_FRAMES + 6); + spriteSet.remove(i * HAIR_FRAMES + 2); + spriteSet.remove(i * HAIR_FRAMES + 1); + } + } } |