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author | Fate <fate.tmw@googlemail.com> | 2008-11-07 23:17:45 +0000 |
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committer | Fate <fate.tmw@googlemail.com> | 2008-11-07 23:17:45 +0000 |
commit | 5d11b8a0d2bb13fa7ebcb7bf4733fb3f9b1a0454 (patch) | |
tree | 7ac1d9e3f401d34e0858ffbbcf0999511b50a35d | |
parent | e09dd779b9409a6511fbd0ab0d9aca5794d753d8 (diff) | |
download | clientdata-5d11b8a0d2bb13fa7ebcb7bf4733fb3f9b1a0454.tar.gz clientdata-5d11b8a0d2bb13fa7ebcb7bf4733fb3f9b1a0454.tar.bz2 clientdata-5d11b8a0d2bb13fa7ebcb7bf4733fb3f9b1a0454.tar.xz clientdata-5d11b8a0d2bb13fa7ebcb7bf4733fb3f9b1a0454.zip |
* Added new headgear, specifically Black Don's High Priest headgear and the monster skull helmet (#523)
-rw-r--r-- | graphics/items/armor-head-highpriest-crown.png | bin | 0 -> 1444 bytes | |||
-rw-r--r-- | graphics/items/armor-head-monster-skull-helm.png | bin | 0 -> 1956 bytes | |||
-rw-r--r-- | graphics/items/armor-head-mouboohead.png | bin | 0 -> 1142 bytes | |||
-rw-r--r-- | graphics/sprites/head-highpriest-crown.png | bin | 0 -> 4686 bytes | |||
-rw-r--r-- | graphics/sprites/head-highpriest-crown.xml | 5 | ||||
-rw-r--r-- | graphics/sprites/head-monster-skull-helm.png | bin | 0 -> 7200 bytes | |||
-rw-r--r-- | graphics/sprites/head-monster-skull-helm.xml | 142 | ||||
-rw-r--r-- | graphics/sprites/head-mouboohead.png | bin | 0 -> 5954 bytes | |||
-rw-r--r-- | graphics/sprites/head-mouboohead.xml | 5 | ||||
-rw-r--r-- | items.xml | 32 |
10 files changed, 184 insertions, 0 deletions
diff --git a/graphics/items/armor-head-highpriest-crown.png b/graphics/items/armor-head-highpriest-crown.png Binary files differnew file mode 100644 index 00000000..3435dc57 --- /dev/null +++ b/graphics/items/armor-head-highpriest-crown.png diff --git a/graphics/items/armor-head-monster-skull-helm.png b/graphics/items/armor-head-monster-skull-helm.png Binary files differnew file mode 100644 index 00000000..6476b746 --- /dev/null +++ b/graphics/items/armor-head-monster-skull-helm.png diff --git a/graphics/items/armor-head-mouboohead.png b/graphics/items/armor-head-mouboohead.png Binary files differnew file mode 100644 index 00000000..1ad4909c --- /dev/null +++ b/graphics/items/armor-head-mouboohead.png diff --git a/graphics/sprites/head-highpriest-crown.png b/graphics/sprites/head-highpriest-crown.png Binary files differnew file mode 100644 index 00000000..d78fd662 --- /dev/null +++ b/graphics/sprites/head-highpriest-crown.png diff --git a/graphics/sprites/head-highpriest-crown.xml b/graphics/sprites/head-highpriest-crown.xml new file mode 100644 index 00000000..ab5b6b17 --- /dev/null +++ b/graphics/sprites/head-highpriest-crown.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/head-highpriest-crown.png" width="40" height="40" /> + <include file="head-monster-skull-helm.xml"/> +</sprite> diff --git a/graphics/sprites/head-monster-skull-helm.png b/graphics/sprites/head-monster-skull-helm.png Binary files differnew file mode 100644 index 00000000..ca9c822e --- /dev/null +++ b/graphics/sprites/head-monster-skull-helm.png diff --git a/graphics/sprites/head-monster-skull-helm.xml b/graphics/sprites/head-monster-skull-helm.xml new file mode 100644 index 00000000..be1445ca --- /dev/null +++ b/graphics/sprites/head-monster-skull-helm.xml @@ -0,0 +1,142 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/head-monster-skull-helm.png" width="40" height="40" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY ="-34" /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="1" offsetY ="-35"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY ="-34"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY ="-35"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY ="-34" delay="75"/> + <frame index="0" offsetX="0" offsetY ="-35" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-35" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-34" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-35" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-35" delay="75" /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="2" offsetY ="-35" delay="75"/> + <frame index="1" offsetX="2" offsetY ="-34" delay="75"/> + <frame index="1" offsetX="2" offsetY ="-35" delay="75"/> + <frame index="1" offsetX="2" offsetY ="-35" delay="75"/> + <frame index="1" offsetX="2" offsetY ="-34" delay="75"/> + <frame index="1" offsetX="2" offsetY ="-35" delay="75"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY ="-34" delay="75"/> + <frame index="2" offsetX="-1" offsetY ="-35" delay="75"/> + <frame index="2" offsetX="-1" offsetY ="-35" delay="75"/> + <frame index="2" offsetX="-1" offsetY ="-34" delay="75"/> + <frame index="2" offsetX="-1" offsetY ="-35" delay="75"/> + <frame index="2" offsetX="-1" offsetY ="-35" delay="75"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY ="-35" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-34" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-35" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-35" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-34" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-35" delay="75"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY ="-34" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-35" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-32" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-31" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="5" offsetY ="-36" delay="75" /> + <frame index="1" offsetX="5" offsetY ="-37" delay="75" /> + <frame index="1" offsetX="1" offsetY ="-34" delay="75" /> + <frame index="1" offsetX="0" offsetY ="-33" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY ="-34" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-34" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-34" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-32" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY ="-36" delay="75"/> + <frame index="3" offsetX="-3" offsetY ="-37" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-34" delay="75"/> + <frame index="3" offsetX="1" offsetY ="-33" delay="75"/> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY ="-33" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-33" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-33" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-32" delay="75" /> + <frame index="0" offsetX="0" offsetY ="-33" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY ="-35" delay="75" /> + <frame index="1" offsetX="4" offsetY ="-35" delay="75" /> + <frame index="1" offsetX="4" offsetY ="-35" delay="75" /> + <frame index="1" offsetX="6" offsetY ="-36" delay="75" /> + <frame index="1" offsetX="6" offsetY ="-36" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY ="-34" delay="75"/> + <frame index="2" offsetX="-1" offsetY ="-34" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-34" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-33" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-34" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY ="-35" delay="75"/> + <frame index="3" offsetX="-3" offsetY ="-35" delay="75"/> + <frame index="3" offsetX="-3" offsetY ="-35" delay="75"/> + <frame index="3" offsetX="-5" offsetY ="-36" delay="75"/> + <frame index="3" offsetX="-5" offsetY ="-36" delay="75"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY ="-22" /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="5" offsetY ="-26"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="0" offsetY ="-24"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY ="-26"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4" offsetX="44" offsetY="-9"/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/head-mouboohead.png b/graphics/sprites/head-mouboohead.png Binary files differnew file mode 100644 index 00000000..09b8760e --- /dev/null +++ b/graphics/sprites/head-mouboohead.png diff --git a/graphics/sprites/head-mouboohead.xml b/graphics/sprites/head-mouboohead.xml new file mode 100644 index 00000000..a2ab344b --- /dev/null +++ b/graphics/sprites/head-mouboohead.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/head-mouboohead.png" width="80" height="51" /> + <include file="head-christmastree.xml"/> +</sprite> @@ -2093,6 +2093,28 @@ <sprite gender="female">chest-robe-female.xml|#ffffff</sprite> </item> + <item id="721" + image="armor-head-highpriest-crown.png" + name="High Priest Crown" + description="A golden crown with an enchanted ruby." + effect="Defense: +4, SP +20" + type="equip-head" + defense="4" + weight="60"> + <sprite>head-highpriest-crown.xml</sprite> + </item> + + <item id="722" + image="armor-head-monster-skull-helm.png" + name="Monster Skull Helmet" + description="The conserved skull of a mysterious ancient monster." + effect="Defense: +7, Magic Defense +20%" + type="equip-head" + defense="7" + weight="40"> + <sprite>head-monster-skull-helm.xml</sprite> + </item> + <!-- HERE ARE SOME UNUSED ITEM IDs --> @@ -2282,6 +2304,16 @@ <sound event="strike">short-sword-miss1.ogg</sound> <sound event="hit">short-sword-hit1.ogg</sound> </item> + <item id="1216" + image="armor-head-mouboohead.png" + name="Mouboo head" + description="A tightly fitting mouboo head." + effect="Defense: +1" + type="equip-head" + defense="1" + weight="20"> + <sprite>head-mouboohead.xml</sprite> + </item> <!-- The 2XXY IDs are used for recolored items on eAthena. XX = item |