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authorFrost <networktoy@cox.net>2012-03-19 16:04:19 -0700
committerJessica Tölke <jtoelke@mail.upb.de>2012-03-20 14:09:22 +0100
commitc4558a5549d5fe22fae68f1ce92da0a2c6f62bc5 (patch)
tree391f84794d7ec9a5deac39cf2b7c77005eb1e222
parentdc2d7158f90ace751fa08def872299e0514dded0 (diff)
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Spell check of new and updated Tulimshar NPCs. -Frost
-rw-r--r--world/map/npc/001-2/casino.txt4
-rw-r--r--world/map/npc/021-1/banu.txt4
-rw-r--r--world/map/npc/021-1/hideandseek.txt18
-rw-r--r--world/map/npc/021-1/imec.txt8
-rw-r--r--world/map/npc/021-2/kylian.txt18
-rw-r--r--world/map/npc/021-2/yanis.txt2
-rw-r--r--world/map/npc/022-1/adrian.txt4
-rw-r--r--world/map/npc/022-1/anwar.txt20
-rw-r--r--world/map/npc/024-1/eomie.txt16
-rw-r--r--world/map/npc/024-1/tinris.txt22
10 files changed, 58 insertions, 58 deletions
diff --git a/world/map/npc/001-2/casino.txt b/world/map/npc/001-2/casino.txt
index d058b8c1..4e385ba0 100644
--- a/world/map/npc/001-2/casino.txt
+++ b/world/map/npc/001-2/casino.txt
@@ -16,7 +16,7 @@ L_End:
001-2.gat,134,23,0|script|Valdo|117,{
mes "[Valdo the Worker]";
- mes "\"Please let me work, I'm really in a hurry!\"";
+ mes "\"Please let me work. I'm really in a hurry!\"";
close;
}
@@ -37,7 +37,7 @@ L_End:
001-2.gat,32,67,0|script|MoneyChanger|124,{
mes "[Money Changer]";
- mes "\"I used to exchange Casino Coins for cash, but the Wizard's Council shut me down. Now the casino only runs off Casino Coins currently in circulation.\"";
+ mes "\"I used to exchange Casino Coins for cash, but the Wizard's Council shut me down. Now the casino runs off only those Casino Coins currently in circulation.\"";
next;
mes "\"I heard that many a gambler wandered onto the Beach to the South West and through to the Snake Desert to the South East. If you want to find coins already in circulation, you might find some on the monsters there.\"";
close;
diff --git a/world/map/npc/021-1/banu.txt b/world/map/npc/021-1/banu.txt
index 6571c764..1e9d462c 100644
--- a/world/map/npc/021-1/banu.txt
+++ b/world/map/npc/021-1/banu.txt
@@ -1,4 +1,4 @@
-// Old woman working on a field, aks the player to get her some water
+// Old woman working on a field, asks the player to get her some water
// after that she asks for a knife
// Using bit 10 and 11 of QUEST_NorthTulimshar (second half of nibble 2)
// author: Jenalya
@@ -17,7 +17,7 @@
if (@state == 1) goto L_Water;
mes "[Banu]";
- mes "\"Ah, hello. You're just coming here the right moment. The field work is hard and the sun is burning.";
+ mes "\"Ah, hello. You've come at just the right moment. The field work is hard and the sun is burning.";
mes "Would you mind refilling an old woman's Empty Bottle with water?\"";
menu
"Sure!",-,
diff --git a/world/map/npc/021-1/hideandseek.txt b/world/map/npc/021-1/hideandseek.txt
index 20cf818f..c065d270 100644
--- a/world/map/npc/021-1/hideandseek.txt
+++ b/world/map/npc/021-1/hideandseek.txt
@@ -66,7 +66,7 @@ L_Reward:
"I think I need to do other things now.",-;
mes "[Ayasha]";
mes "\"Oh, ok.";
- mes "Have you already seen the bazaar? It's a very exciting place! I love the entertainer, she can make so many funny faces.\"";
+ mes "Have you already seen the bazaar? It's a very exciting place! I love the entertainer. She can make so many funny faces.\"";
goto L_Close;
L_Done:
@@ -102,12 +102,12 @@ L_Close:
"Hide and seek? Lame.",-;
mes "[Latif]";
mes "\"My friend Vincent thinks so too. He doesn't want to join us playing. Do you know what he does instead?";
- mes "Building ation figures out of Bug Legs! That is lame.\"";
+ mes "He builds action figures out of Bug Legs! That is lame.\"";
goto L_Close;
L_Agree:
mes "[Latif]";
mes "\"Yeah, right? My friend Vincent doesn't thinks so. He doesn't want to join us playing. Do you know what he does instead?";
- mes "Building ation figures out of Bug Legs! That is lame.\"";
+ mes "He builds action figures out of Bug Legs! That is lame.\"";
goto L_Close;
L_Find:
@@ -147,9 +147,9 @@ L_Close:
if (@state > 0) goto L_Doing;
mes "[Charda]";
- mes "\"Hello. Psht, be careful. I'm playing hide and seek with Ayasha. You'll draw attention to me hiding place.\"";
+ mes "\"Hello. Psht, be careful. I'm playing hide and seek with Ayasha. You'll draw attention to my hiding place.\"";
next;
- mes "\"Do you want to go to the bazaar? It's west and then south from here. Ian is there, he helps all those adventurer's that come here.\"";
+ mes "\"Do you want to go to the bazaar? It's west and then south from here. Ian is there, he helps all those adventurers that come here.\"";
goto L_Close;
L_Find:
@@ -176,7 +176,7 @@ L_Done:
mes "[Charda]";
mes "\"Hey! We're still playing hide and seek. What are you going to do? Will you go to Hurnscald with the ferry? The mother of my friends Rossy and Julia come from there. They are on a vacation there at the moment.\"";
next;
- mes "\"Rossy told me that it's a very beautiful place. Lot's of trees and flowers and grass, everything's green.\"";
+ mes "\"Rossy told me that it's a very beautiful place. Lots of trees and flowers and grass, everything's green.\"";
mes "She sighs.";
mes "[Charda]";
mes "\"Sounds wonderful.\"";
@@ -222,7 +222,7 @@ L_Find:
L_Doing:
mes "[Faris]";
- mes "\"Are you still searching the others? Nobody else is up here.\"";
+ mes "\"Are you still searching for the others? Nobody else is up here.\"";
goto L_Close;
L_Done:
@@ -285,7 +285,7 @@ L_Close:
if ((@state > 0) && !(QUEST_NorthTulimshar & $@hideandseekNT_found5)) goto L_Find;
if (@state > 0) goto L_Doing;
- mes "You see a girl standing behind the building. She has a very concentrated look on her face.";
+ mes "You see a girl standing behind the building. She has a look of intense concentration on her face.";
menu
"Hi, what are you doing there?",-,
"(Leave)",L_Close;
@@ -296,7 +296,7 @@ L_Close:
L_Find:
mes "[Ghada]";
mes "\"Oh no! You found me! You must be very clever.";
- mes "My friend Sandra is clever too. But she said it's waste of time to play hide and seek.\"";
+ mes "My friend Sandra is clever too, but she said it's a waste of time to play hide and seek.\"";
getexp @EXP, 0;
set QUEST_NorthTulimshar, QUEST_NorthTulimshar | $@hideandseekNT_found5;
goto L_Close;
diff --git a/world/map/npc/021-1/imec.txt b/world/map/npc/021-1/imec.txt
index df5b74df..5ad150f8 100644
--- a/world/map/npc/021-1/imec.txt
+++ b/world/map/npc/021-1/imec.txt
@@ -23,11 +23,11 @@ OnInit:
mes "\"The Wizard's Council shut down my shop!";
mes "They said I was selling illegal things, but what's so illegal about poison?\"";
next;
- mes "\"Anyways, I hope to get a merchant's permit again... One of these days...\"";
+ mes "\"Anyway, I hope to get a merchant's permit again... One of these days...\"";
mes "He looks at you.";
next;
mes "[Imec]";
- mes "\"You can do some errand for me. I just finished writing a petition to the Council about my shop.";
+ mes "\"You can do an errand for me. I just finished writing a petition to the Council about my shop.";
mes "If you bring it to the government building near the bazaar, I'll give you a small reward.\"";
L_Offer:
menu
@@ -36,7 +36,7 @@ L_Offer:
"No!",L_Close;
mes "[Imec]";
mes "\"Very good. Here is the paper.\"";
- mes "Imec gives you a sealed letter. You put it away in a pocket seperated from your inventory, so it won't get lost.";
+ mes "Imec gives you a sealed letter. You put it away in a pocket separated from your inventory, so it won't get lost.";
set @state, 1;
callsub S_Update_Mask;
goto L_Close;
@@ -76,7 +76,7 @@ L_Return:
set @state, 3;
callsub S_Update_Mask;
next;
- mes "\"Actually, you could be of further help for me.\"";
+ mes "\"Actually, you could be of further help to me.\"";
next;
L_Stingers:
mes "[Imec]";
diff --git a/world/map/npc/021-2/kylian.txt b/world/map/npc/021-2/kylian.txt
index 0376f0ca..b18d6d6e 100644
--- a/world/map/npc/021-2/kylian.txt
+++ b/world/map/npc/021-2/kylian.txt
@@ -95,8 +95,8 @@ OnInit:
"Mh, ok.",L_Luggage;
L_Luggage:
mes "[Kylian]";
- mes "\"I need someone to get my luggage from the docks. Show this paper to the sailor who's taking care about the luggage.\"";
- mes "He gives you his ticket which you store in your pocket, seperated from your inventory.";
+ mes "\"I need someone to get my luggage from the docks. Show this paper to the sailor who's watching the luggage.\"";
+ mes "He gives you his ticket which you store in your pocket, separated from your inventory.";
set @state, 1;
callsub S_Update_Mask;
goto L_Close;
@@ -122,12 +122,12 @@ L_Suitcase: // @state >= 1, but below 3
next;
mes "[Kylian]";
mes "\"Oh, and I have some acorns left, I had them with me as travelling fare. You can have them, they're tasty.";
- mes "In case you don't like them, you could also bring them to the Tulimshar bakery. I heard they use them to make some special flour out of them.\"";
+ mes "In case you don't like them, you could also bring them to the Tulimshar bakery. I heard they use them to make some special flour.\"";
getitem "Acorn", @acorn_amount;
next;
L_ShopLicense: // @state == 3
mes "[Kylian]";
- mes "\"I'm a salesman and came to Tulimshar because I'm thinking about establishing a shop here. While I'm going through my papers, could you find out who I have to talk to in regards of opening a shop in this city?\"";
+ mes "\"I'm a salesman and came to Tulimshar because I'm thinking about establishing a shop here. While I'm going through my papers, could you find out who I have to talk to about opening a shop in this city?\"";
if (!(QUEST_NorthTulimshar & $@knowYanisNT))
goto L_Close;
menu
@@ -147,9 +147,9 @@ L_LicenseDone: // the player didn't log out yet after telling about Yanis
mes "\"I need to prepare my papers now. I might have some more questions later.\"";
goto L_Close;
-L_SightSeeing: // @state == 4 and logged out somewhen between getting to that state and now
+L_SightSeeing: // @state == 4 and logged out sometime between getting to that state and now
mes "[Kylian]";
- mes "\"You just came here the right moment. I have finished my business affairs. I think I should use my time here to also get a bit cultural knowledge about the area. Can you tell me if there are any historical places to visit?\"";
+ mes "\"You just came here the right moment. I have finished my business affairs. I think I should use my time here to also get a bit of cultural knowledge about the area. Can you tell me if there are any historical places to visit?\"";
if (!(QUEST_NorthTulimshar & $@knowWeellosNT))
goto L_Close;
menu
@@ -160,7 +160,7 @@ L_SightSeeing: // @state == 4 and logged out somewhen between getting to that st
set @state, 5;
callsub S_Update_Mask;
mes "[Kylian]";
- mes "\"This sounds interesting. Please explain me the way.\"";
+ mes "\"This sounds interesting. Please tell me the way.\"";
mes "You tell him how to get to the historic building.";
next;
L_Food: // @state == 5
@@ -181,7 +181,7 @@ L_SightSeeingDone:
mes "\"I'm going to see the historic building you told me about and try this local soup on the bazaar. Thank you for the suggestions.\"";
goto L_Close;
-L_Casino: // @state == 6 and logged out somewhen between getting to that state and now
+L_Casino: // @state == 6 and logged out sometime between getting to that state and now
mes "[Kylian]";
mes "\"Hello. I just came back from my sight-seeing tour. And this soup from Bernard really was delicious. I wonder what it's made of...\"";
next;
@@ -227,7 +227,7 @@ L_DesertHat: // @state == 8
mes "[Kylian]";
mes "\"That was an interesting night. Thanks for your suggestion to visit the casino.\"";
next;
- mes "\"You helped my a lot, so I bought a souvenir for you while I was shopping.\"";
+ mes "\"You helped me a lot, so I bought a souvenir for you while I was shopping.\"";
if ((checkweight("DesertHat", count) == 0) || (@inventory_count == 100))
goto L_Inventory;
getitem "DesertHat", 1;
diff --git a/world/map/npc/021-2/yanis.txt b/world/map/npc/021-2/yanis.txt
index 6b47b599..27e69f63 100644
--- a/world/map/npc/021-2/yanis.txt
+++ b/world/map/npc/021-2/yanis.txt
@@ -17,7 +17,7 @@
"Nothing right now.",L_BeforeClose;
mes "[Yanis]";
mes "\"Imec? I see. Give it to me.\"";
- mes "Yanis has a disapprovingly look on his face. He takes the letter and writes something on another paper.";
+ mes "Yanis has a disapproving look on his face. He takes the letter and writes something on another paper.";
next;
mes "[Yanis]";
mes "\"Here you have a letter of acknowledgement. You can bring that back to Imec. We will have a look at his case.\"";
diff --git a/world/map/npc/022-1/adrian.txt b/world/map/npc/022-1/adrian.txt
index f9af1d81..50b123c8 100644
--- a/world/map/npc/022-1/adrian.txt
+++ b/world/map/npc/022-1/adrian.txt
@@ -10,7 +10,7 @@
set @state, ((QUEST_NorthTulimshar & $@businessmanNT_MASK) >> $@businessmanNT_SHIFT);
mes "[Adrian]";
- mes "\"Hello. Are you here to get the luggage from some of our passengers?\"";
+ mes "\"Hello. Are you here to get the luggage for some of our passengers?\"";
if (@state == 1)
menu
"Yes, Kylian sent me to get his luggage.",L_Get,
@@ -19,7 +19,7 @@
"No.",-;
L_No:
mes "[Adrian]";
- mes "\"Too bad. I wantto go and drink a beer, but I have to wait here until all the luggage is picked up.\"";
+ mes "\"Too bad. I want to go and drink a beer, but I have to wait here until all the luggage is picked up.\"";
mes "He sighs.";
goto L_Close;
diff --git a/world/map/npc/022-1/anwar.txt b/world/map/npc/022-1/anwar.txt
index d61e271c..65454924 100644
--- a/world/map/npc/022-1/anwar.txt
+++ b/world/map/npc/022-1/anwar.txt
@@ -52,7 +52,7 @@ OnInit:
mes "[Anwar]";
mes "\"That's the spirit! Ok, I'm tired of spending most of my time working on this field. I heard the magicians at the magic school are reasearching about ways to enhance the growth of plants with magic.\"";
next;
- mes "\"I can't go there myself, since this area of the city is full with sneaky ragtags and they will rob my field if I leave here. Could you go to the magic school and ask for some magic enhancement for my field?\"";
+ mes "\"I can't go there myself, since this area of the city is full of sneaky ragtags and they will rob my field if I leave here. Could you go to the magic school and ask for some magic enhancement for my field?\"";
next;
mes "\"To find the school just follow the street south and then go west.\"";
set @state, 1;
@@ -61,7 +61,7 @@ OnInit:
L_FirstTry: // @state >= 1 but below 5
mes "[Anwar]";
- mes "\"I hope the wizards at the magic school can help me with the field. I'd really like to have more free time. I want to taylor, but I'm not experienced enough to make a living out of that.\"";
+ mes "\"I hope the wizards at the magic school can help me with the field. I'd really like to have more free time. I want to make clothing, but I'm not experienced enough to make a living out of that.\"";
if (@state != 4)
goto L_Close;
menu
@@ -84,12 +84,12 @@ L_SecondTry: // @state >= 5 but below 10
if (@state != 9)
goto L_Close;
menu
- "Here is another one. Eomie casted a spell on it.",-;
+ "Here is another one. Eomie cast a spell on it.",-;
mes "[Anwar]";
mes "\"Eomie? I heard she's amazingly skilled with nature magic. I'll try if this works better.\"";
mes "He takes the fertilizer and puts it on only a few plants, then waits a moment to see the result.";
next;
- mes "The plants recovers a bit and get more green again.";
+ mes "The plants recover a bit and become green again.";
mes "[Anwar]";
mes "\"Ah, this one is better. I'll put it on the entire field.\"";
getexp @secondTry_exp, 0;
@@ -98,10 +98,10 @@ L_SecondTry: // @state >= 5 but below 10
next;
L_GiftMaterial: // @state == 10
mes "[Anwar]";
- mes "\"I want to show my gratitude for Tinris and Eomie. Can you help me once again? I would like to make some clothes for them and need " + @cloth_amount + " pieces of Cotton Cloth and " + @silk_amount + " Silk Cocoons.\"";
+ mes "\"I want to show my gratitude to Tinris and Eomie. Can you help me once again? I would like to make some clothes for them and need " + @cloth_amount + " pieces of Cotton Cloth and " + @silk_amount + " Silk Cocoons.\"";
menu
"I have it.",-,
- "Where to get that?",L_Hint,
+ "Where can I get that?",L_Hint,
"I'll see what I can do.",L_Close;
getinventorylist;
if (@inventorylist_count == 100)
@@ -127,12 +127,12 @@ L_Hint:
mes "[Anwar]";
mes "\"As far as I know Cotton Cloth is given out as reward for hunting monsters. You should talk to Aidan on the bazaar.\"";
next;
- mes "\"And silk cocoons are gotten from Silkworms. They live in the woodland area around Hurnscald. You can get there by taking the ferry.\"";
+ mes "\"And silk cocoons come from Silkworms. They live in the woodland area around Hurnscald. You can get there by taking the ferry.\"";
goto L_Close;
L_GiveTinris: // @state >= 11 but below 13
mes "[Anwar]";
- mes "\"Did you already bring the Green V-Nack Sweater to Tinris?\"";
+ mes "\"Did you already bring the Green V-Neck Sweater to Tinris?\"";
if (@state != 12)
menu
"Not yet.",L_Close;
@@ -170,8 +170,8 @@ L_GiveEomie: // @state >= 13 but below 15
L_Done: // @state == 15
mes "[Anwar]";
- mes "\"Thank you so much for your help. The plants are growing much better now, I don't have to spend all my time taking care about the field anymore.";
- mes "Finally I can do what I'm really interested in and work on getting better in tayloring clothes.\"";
+ mes "\"Thank you so much for your help. The plants are growing much better now. I don't have to spend all my time working in the field any more.";
+ mes "Finally I can do what I'm really interested in and work on getting better at sewing clothes.\"";
goto L_Close;
L_NoItem:
diff --git a/world/map/npc/024-1/eomie.txt b/world/map/npc/024-1/eomie.txt
index 0bff69d4..6999eccf 100644
--- a/world/map/npc/024-1/eomie.txt
+++ b/world/map/npc/024-1/eomie.txt
@@ -46,10 +46,10 @@
if (@state != 7)
goto L_Close;
menu
- "I have this magic fertilizer from Tinris and need a spell casted on it.",-;
+ "I have this magic fertilizer from Tinris and need a spell cast on it.",-;
mes "[Eomie]";
mes "\"Oh? I see, that's a difficult task.";
- mes "I'd be glad to help you, but unfortunaly I can't interrupt the magic I use to keep this spot of grass alive.\"";
+ mes "I'd be glad to help you, but unfortunately I can't interrupt the magic I use to keep this spot of grass alive.\"";
next;
mes "\"It's unusually hot at the moment, even for this desert area. It might have something to do with the aftereffects of the earthquake.\"";
menu
@@ -64,7 +64,7 @@ L_GetStuff: // @state == 8
menu
"I have it.",-,
"Where can I get Grass Seeds?",L_Hurnscald,
- "How to get Ice Cubes? Where in the desert!",L_Mine,
+ "How can I get Ice Cubes? We're in the desert!",L_Mine,
"Ok, I'll go and get it.",L_Close;
if ((countitem("GrassSeed") < @grass_amount) || (countitem("BottleOfWater") < @water_amount) || (countitem("IceCube") < @ice_amount))
goto L_NoItem;
@@ -75,16 +75,16 @@ L_GetStuff: // @state == 8
callsub S_Update_Mask;
mes "[Eomie]";
mes "\"Very good.\"";
- mes "She takes the things you brought her and uses them to create some balloon of coolness around the spot of grass.";
+ mes "She takes the things you brought her and uses them to create a bubble of coolness around the spot of grass.";
misceffect sfx_magic_nature;
next;
mes "[Eomie]";
- mes "\"This should last long enough to keep the spot of grass alive until I casted the spell on the fertilizer. And if some of it shrivels I still have the seeds you brought me which I can use to recover it.\"";
+ mes "\"This should last long enough to keep the spot of grass alive until I cast the spell on the fertilizer. And if some of it shrivels I still have the seeds you brought me which I can use to recover it.\"";
next;
mes "She takes the fertilizer and casts some invocations. After a while she's done and gives it back to you with a smile.";
misceffect sfx_magic_nature;
mes "[Eomie]";
- mes "\"This should help you. I'm glad you're taking care about the plants. Not enough people do that nowadays.\"";
+ mes "\"This should help you. I'm glad you're taking care of the plants. Not enough people do that nowadays.\"";
goto L_Close;
L_Hurnscald: // player asked how to get Grass Seeds
@@ -98,7 +98,7 @@ L_Mine: // player asked how to get Ice Cubes
next;
mes "\"But I heard that Ice Goblins were seen in this underground palace that was discovered in the desert south of the city. Maybe you can find Ice Cubes in there.\"";
next;
- mes "\"Though they don't let in everyone. Miners, Soldiers and sometimes an adventurer. I suggest to talk to Lieutnant Dausen about that.\"";
+ mes "\"Though they don't let in everyone. Miners, Soldiers and sometimes an adventurer. I suggest you talk to Lieutenant Dausen about that.\"";
goto L_Close;
L_CastedSpell: // @state >= 9 but below 14
@@ -107,7 +107,7 @@ L_CastedSpell: // @state >= 9 but below 14
if (@state != 13)
goto L_Close;
menu
- "It was and he created this Silk Headband as present for you.",-,
+ "It was and he created this Silk Headband as a present for you.",-,
"(Mumble something and leave)",L_Close;
if (countitem("SilkHeadband") < 1)
goto L_NoItem;
diff --git a/world/map/npc/024-1/tinris.txt b/world/map/npc/024-1/tinris.txt
index 88ab1d42..a0313b32 100644
--- a/world/map/npc/024-1/tinris.txt
+++ b/world/map/npc/024-1/tinris.txt
@@ -75,7 +75,7 @@ L_Annual: // @state == 2
callsub S_Update_Mask;
mes "[Tinris]";
mes "\"Oh, thank you! You saved me!";
- mes "Alright, now we can start with the magic fertilizer.\"";
+ mes "All right, now we can start with the magic fertilizer.\"";
next;
L_FirstTry: // @state == 3
mes "[Tinris]";
@@ -96,9 +96,9 @@ L_FirstTry: // @state == 3
misceffect sfx_magic_nature;
next;
mes "[Tinris]";
- mes "\"Ok. This should do it. But I'm not sure. I'm still working on the researches about this topic.";
+ mes "\"Ok. This should do it. But I'm not sure. I'm still researching this topic.";
mes "Here, bring this to Anwar.\"";
- mes "He gives you some bottle with the magic fertilizer. You put it away in a seperate pocket, so it doesn't get mixed with your inventory.";
+ mes "He gives you a bottle with the magic fertilizer. You put it away in a separate pocket, so it doesn't get mixed with your inventory.";
goto L_Close;
L_FirstTryDone: // @state >= 4 but below 6
@@ -112,7 +112,7 @@ L_FirstTryDone: // @state >= 4 but below 6
callsub S_Update_Mask;
L_SecondTry: // @state == 6
mes "[Tinris]";
- mes "\"Oh no! Alright, we need to do another try.";
+ mes "\"Oh no! All right, we need to do another try.";
mes "Bring me " + @slime_amount2 + " Maggot Slimes, " + @bugleg_amount2 + " Bug Legs, " + @stinger_amount2 + " Scorpion Stingers, " + @ash_amount2 + " Piles of Ash and " + @cactusp_amount + " Cactus Potion.\"";
menu
"Here it is.",-,
@@ -129,31 +129,31 @@ L_SecondTry: // @state == 6
mes "Tinris takes the things and starts to mix and mumble again.";
misceffect sfx_magic_nature;
next;
- mes "I takes quite a while.";
+ mes "It takes quite a while.";
next;
mes "He looks rather stressed while working on the mixture.";
next;
mes "He sighs.";
mes "[Tinris]";
- mes "\"Mh, I think the mixture itself is good. But I can't get the spells right. Maybe you should ask Professor Eomie to cast it, she's a genius regarding nature magic.\"";
+ mes "\"Mh, I think the mixture itself is good. But I can't get the spells right. Maybe you should ask Professor Eomie to cast it; she's a genius with nature magic.\"";
mes "He gives you the bottle with the magic fertilizer.";
goto L_Close;
L_Eomie: // @state >= 7 but below 9
mes "[Tinris]";
- mes "\"I did the best I could. But it seems I'm not experienced enough to cast the spells correctly. Better ask Professor Eomie for help.\"";
+ mes "\"I did the best I could, but it seems I'm not experienced enough to cast the spells correctly. Better ask Professor Eomie for help.\"";
goto L_Close;
L_FertilizerDone: // @state == 9
mes "[Tinris]";
- mes "\"I heard Eomie casted the spell? I really hope it'll work this time. Bring the magic fertilizer to Anwar now.\"";
+ mes "\"I heard Eomie cast the spell? I really hope it'll work this time. Bring the magic fertilizer to Anwar now.\"";
goto L_Close;
L_GiveGift: // @state == 11
mes "[Tinris]";
mes "\"Ah, did Anwar try the new fertilizer?\"";
menu
- "Yes, it works great and he sent me to give you this selfmade Green V-Neck Sweater.",-,
+ "Yes, it works great and he asked me to give you this Green V-Neck Sweater he made.",-,
"Not yet.",L_Close;
if (countitem("GreenVNeckSweater") < 1)
goto L_NoItem;
@@ -167,8 +167,8 @@ L_GiveGift: // @state == 11
L_Done: // @state >= 12
mes "[Tinris]";
- mes "\"My girlfriend was very happy about the Chocolate Cake and Professor Eomie was happy about my work on the magic fertilizer.\"";
- mes "He twinkels.";
+ mes "\"My girlfriend was delighted with the Chocolate Cake and Professor Eomie was happy with my work on the magic fertilizer.\"";
+ mes "He twinkles.";
mes "[Tinris]";
mes "\"We're a good team.\"";
goto L_Close;